THE LITTLE THINGS - HIJACKED!

 

Level by Uzi Master

 

Walkthrough by Phil Lambeth, with the help of Doggett TV's video walk

 

 

After the opening flyby, begin in a speeding train in a rather plush stateroom. You have no weapons. Go around to the other side of the bed for uzi ammo, then jump or side flip into the N cage for a small medipack (the other cage is for later). Flip back out and push the W  button to open the car doors.

 

Jump across to the next car, but don't go through the opening ahead as there are baddies waiting on the other side. Instead, climb up right and jump E to the top of the train. Run past the stoplights, jump to the next car and come to the first of two trap doors as Lara looks at the helicopter flying away. Open the far trap door (facing W) first, drop down into the stateroom and pick up 3 x pistol ammo. Open the door to the hallway, go out and turn right.

 

Open the next stateroom door and enter (the other trap door is overhead). Take the PISTOLS from the bed and return to the hallway. Turn right and go all the way W. Shoot the small glass cover, push the button to open the rear doors and retreat while a baddy rushes in. Shoot him and pick up the pistol ammo he dropped. Go back to the E end, open the last door on the left and enter the stateroom to flush out a saber-wielding thug. Lure him out into the hallway where you can kill him by shooting him in the chest as you would a knight (although the other weapons you'll find here are equally as effective). Pick up the pistol ammo he drops. For a later secret, shoot the crates in the corner of the stateroom where he was.

 

As you approach the E doors they open and shut rapidly in the same manner as teeth doors. Pick up the nearby flares to your left, stand right in front of the teeth doors roll past them just as they open. Grab the large medipack on one side and push the timed button on the other side to lower a platform on the side of the train. The timer is generous, but you need to move quickly. Go back inside and run to the W doors. Jump to grab the ladder and climb up to the top of the train. Turn around and jump back E. The raised platform is ahead and to your left, opposite the unused trap door where you see the top of a ladder.

 

Run off at an angle onto the raised platform, face SW, jump up and shoot the grate in the side of the train. Climb the ladder, shimmy right until you're over the opening, release, grab and pull inside. Shoot the vase on the plinth and take the CONDUCTOR'S KEY. Open the glass doors to the hallway and wait for three baddies and a thug to arrive. When the battle is over, pick up a small medipack, SMG ammo and 2 x uzi ammo.

 

Exit through the W doors, jump to grab the ladder and climb to the top of the train. Run forward, hop down to the lower car (you may hear shots being fired, but ignore them for now), turn around and jump E into the car where you started. Flip into the S cage, shoot the glass cover and push the button for a cut scene of a trap door opening in the stateroom where you shot the crates earlier. Backtrack E along the top of the train and drop down through one of the trap doors. The open trap door is in the last stateroom on the left. Go there for the UZIS and SECRET #1.

 

Go back W, jump to grab the ladder, climb to the top of the train, run past the spotlights and prepare to do battle with the two baddies waiting for you in the next car. They drop 2 x uzi ammo, and there's also 2 x shotgun ammo lying close by. Hop W to the next car, shoot the grate and engage two baddies and two thugs waiting inside. Pick up a small medipack, pistol ammo, uzi ammo, shotgun ammo and a large medipack after shooting all the crates as well.

 

Go to the W end, notice the crack and hang from the S side of the car. Shimmy left past the crack and pull up. Climb over the block for shotgun ammo and use the block to climb up E. Stand at the N end facing S, hop back and use the action key to glide into the opening below for SECRET #2. Pick up the SHOTGUN and the magnum ammo, and use the raised platform to hop to the SW corner. Use the block again to jump W onto the top of the train. Make your way W, jumping cars as necessary, as the helicopter buzzes you directly overhead. Pass two closed trap doors and open the third trap door.

 

Drop down, shoot one of the grates and crawl inside for pistol ammo. Continue W until you can stand up, push the floor lever to open a car door elsewhere and prepare to do battle with three baddies and two thugs. The thugs drop 2 x small medipack, the baddies drop 3 x uzi ammo. Pull out to the top of the train, walk to the E edge where the ladder is, hop back twice, step forward once and stand jump forward with grab to land safely on the landing below. Shoot the nearby crate for pistol ammo, grab uzi ammo at the other end and jump W to grab the ladder (you can't jump directly to the W car, or at least I couldn't).

 

Climb to the top of the train, back flip to the car behind you, sidestep right or left to clear the ladder, save your game and run off the edge with grab to hopefully land safely between the ladder and the fence. The doors are open, but first shoot the glass cover and push the button before entering. Open the glass doors to your left, enter the stateroom and shoot the vase.  Quickly reverse roll with shotgun drawn as two thugs rush in. When things are once again quiet, pick up 2 x uzi ammo that was hidden by the vase and 2 x SMG ammo dropped by the thugs (assuming you didn't give them time to get up onto the bed, as you can't get there to grab that ammo).

 

Go back out, use the Conductor's Key to open the next door and come to another teeth door gauntlet. Roll past the first two sets and kick open the door to your left. Shoot the smaller crate for a large medipack. Shoot the larger crate and back flip over the fence. Pick up the uzi ammo and activate the jump switch to open more doors elsewhere. Back flip over the fence, return to the hall and go left. Get past the next two sets of teeth doors and come to a dead baddy. Pick up an extra set of UZIS he no longer needs and back flip over the bar next to the apparently snoozing baddy. Stoop to pick up the DESERT EAGLE (which apparently uses magnum ammo). You may have to make several attempts, as the collision keeps wanting to push Lara back outside the bar.

 

Go to the cabinets at the other end of this room and search them for 2 x uzi ammo, 2 x SMG ammo and 2 x large medipack. Shoot the glass cover between the two cabinets and push the button to open another car door somewhere. (It's timed, but you can come back and do the timed run later.) Exit, get past all four sets of teeth doors and jump across to the next car E where the door opened. Look left for SMG ammo and go down the hall. Open the first door to find a pushblock. Push it once so you can enter the stateroom for a large medipack. Note the receptacle, exit to the hall and open the next door. Shoot the crate inside for a small medipack, then stoop and shoot the grate.

 

Crawl to the next room and search the cabinet for a large medipack and the KEYCARD. Push the glass doors open for an unpleasant surprise. Shoot the baddy and pick up the uzi ammo he dropped and pistol ammo in the hall. Go back W to the pushblock room and place the Keycard in the slot to open another car door somewhere.

Pull the pushblock back to its original position (just in case) and go E down the hall to open the last door. The stateroom appears to be empty, but if you wait a few seconds a baddy will show up who drops uzi ammo when he dies. At the E end of the hall you run into a fixed camera. Turn left, walk toward the camera which then changes position. Pick up the magnum ammo that you can't see, just past the opened door, and backtrack all the way back W past the teeth doors to the timed button that was mentioned earlier. Save your game before pushing it.

 

Quickly go all the way back E (yes, through the teeth doors again) and take a running jump with grab through the fixed camera to land past the timed door in front of a gate and trigger a flyby.  Shoot the grate, step inside and do battle with a gun moll who's surprisingly hard to kill. Pick up the THOMPSON SMG she dropped and continue further into the room to alert two thugs. Take the CARGO ROOM KEY from the plinth and go to the rear door that opens upon your approach.

 

Jump to the block and climb up to the top of the train to encounter four baddies. Make your way W along the top of the train until you reach three trap doors. One or more should already be open. Shoot the grate ahead and return to the second trap door. Open it, hop in and push the button to raise a platform, pull out and run to the W end of the train. Draw the Thompson SMG and slide down to meet a helicopter. Blow it away and grab 2 x pistol ammo on either side of the cow catcher. Lara keeps looking at something on the tracks, so get on the raised platform and take a running jump to the small medipack for SECRET #3. Reverse roll, walk forward as far as you can and stand jump back to the raised platform.

 

Jump up right or left where the roof line is lower and the door ahead opens upon your approach. Make your way E along the top of the train. Along the way you'll meet up with two thugs and two baddies. A little farther along you'll meet up with another helicopter. Blast it down and stand at the E edge of the train facing the tracks. Take a running jump down to the tracks for SECRET #4 with jump and back arrow keys depressed so you'll immediately back flip to safety.   Use the Cargo Room Key to open the back door and enter.

 

Shoot all the crates and take the SCION from the plinth. The nearby door opens, providing access to the motorbike. Get on it and ride out onto the tracks to end the level.