TNT

 

Level by StudBuddha

 

Walkthrough by Phil Lambeth, assisted by the builder's own video walk

 

 

Lara begins by sliding down a series of slopes. You could simply do nothing and wait until she lands on a block on the cavern floor, but you'd miss out on the first secret. After dropping onto the second slope, jump with a right curve onto the third slope so that Lara slides down backward. Grab, release and walk through the water curtain to find a pushblock. Push it twice to reveal SECRET #1 to your left and uzi ammo to your right. Grab the UZIS, a large medipack and shotgun ammo, go back through the water curtain and slide down to the floor.

 

Approach the TNT crates to attract a bat. Climb the stack of crates for shotgun ammo, get down and pull up S onto a dark block in a wall niche. Turn around and take a running jump NW to another block. Loop around right to a passage and follow to the end for flares. Get back down to the floor (noting the narrow opening with water down below) and go to the NW corner. Pull up W and follow around to the water you saw through the opening. It's not deadly, but there's nothing to find in it, so go across and pull up W into a dark passage.

 

Follow around to a grouping of TNT crates. The one blocking your path is a pushblock, so push it once to reveal a room with four wall switches. Pull down only the S switch between two waterfalls to open the W gate. Follow the passage to a mirror room where you hear the chimes for SECRET #2 upon entry. Stop right there, as the room is spike trapped. Use your binoculars to read the information on the far wall, consisting of passages from the Torah and puzzle clues. The safe floor tiles in the room can also be seen in the mirror.

 

To get safely across, walk right (E) onto the adjacent tile, stand jump forward over a spike trap to the corner tile, turn left and stand jump S over a spike trap. The path is now clear to the mirror, and you don't now need my help making your way to the SW corner tile. Pick up grenade gun ammo, shotgun ammo, a spare set of UZIS, uzi ammo, the REVOLVER, revolver ammo and a large medipack

 

Retrace your steps to exit this room and return all the way to the cavern. Find a lower area near the NE corner, drop down and follow the S passage to the end, pull up right and then left and come to a room that you'll be returning to later. However, for an important pickup you can get now, vault up onto the central platform, jump NW to the block, jump E to grab the corner ledge, pull up and hop over the slope, jump into the E passage and follow around to alert a swarm of bats. Drop down at the end onto a ledge to find the SHOTGUN. Slide down into the water, pull out and exit N to the lower area of the beginning room.

 

Jump the blocks to get up higher, hop over NE and follow the passage there to another room with signs of civilization and more TNT crates where enigmatic music starts playing. In a caged-off  SE section you can see two raptors stomping about. There are a number of pickups in this area if you'd like to take the necessary effort to find them. First of all there's the obvious large medipack on the N side of the central pit, flares SW of the pit and the shotgun ammo on a corner crate down in the pit.

 

In a wall niche near the NE corner next to the waterfalls you'll find uzi ammo. Near the NW corner of this same area is shotgun ammo. In the dark SW corner beyond the central pit is a triangular opening where bats swarm out. You can't shoot them, but you can save and reload to get rid of them (or simply outwait them) and then pick up the small medipack. On your way back you can hop onto a block to your left and jump S to grab a higher ledge. Pull up, turn around and take a running jump N to find shotgun ammo beside a column. Face W and stand jump down to a ledge. Turn right, jump up the slope and walk forward for uzi ammo.

 

Jump back E to grab the previous ledge, turn left and take a running jump S to the next ledge, walk up E and jump SE to grab the sloped ledge. Shimmy left and pull up. Jump down SW onto the ledge and drop to the TNT crate for uzi ammo. Take a running jump with grab S into the wall niche for shotgun ammo and a large medipack. Drop to the floor and go NE toward the waterfalls. Get onto the rock ledge opposite the TNT crate and take a running jump S onto the column. Jump W to the next column and NW to the next, hop over the slope and take a running jump to the N ledge. Follow around to a hole in the fence and enter to deal with those two raptors.

 

As you walk around the W gate opens, but first pull up onto the central ledge for shotgun ammo and grab the small medipack before pulling up into the opening. Pull down the wall switch for a screen shot of the waterfall area down below. Exit through the screen hole and slide down onto the TNT crate. Run S past the waterfall and pull up onto the block with the tools leaning against it. Take a running jump and grab the ledge next to another raptor cage. Pull up, walk to the other end, save your game and jump down SW onto the slope. Slide and jump at the last instant to grab the ledge in front of another wall switch. Pull it down to open a gate in the waterfall area and go back there.

 

Jump into the water, swim into the open S gate and follow the passage to an opening. Pull out into a small room with a pushblock in the wall. Push it twice to reveal a room guarded by a raptor. Take the large medipack from the raised slab and get up onto the pushblock. Jump to grab the waterfall and pull up for uzi ammo. Turn around, hop out right onto the ledge and pull down the wall switch to open the E gate in the previous room. Return there and grab the small medipack in the alcove to your left before following around to a new area with wet and dry portions separated by a dam.

 

Safety drop into the dry section, pick up the shotgun ammo and pull the pushblock out from the wall. Use the blocks across the room to get back to the bridge and jump into the water. Locate the underwater lever in the S niche (the green-tinted one) and pull it to flood the other section. Go back there, jump into the water and find that the current created by the fans makes swimming quite difficult. Doggy paddle over to the N block, pull out onto it and jump E as close to the wall as possible. Swim into the N opening and follow around to an air hole. Pull out S in front of a fan and pull down the wall switch to lift a platform in the flooded section. Swim back there, pull out, jump to the dam and into the other section. Pull the underwater lever in the N niche to drain the previous section.

 

You can't reach the raised platform from the dam, so safety drop into the drained section and enter the pushblock passage. Pull up right, turn around and jump to grab the higher opening and pull up for shotgun ammo. Don't proceed further W, but go back to where you pulled up, back flip onto the slope and jump to grab the N opening. Drop down the other side onto the raised platform and pull down the wall switch to open a gate across the way in the W wall. Get down and use the blocks to get up to the dam. Jump over the water into the W opening and enter a new room. 

 

Climb the blocks to a ledge, shoot a bat and hop the the adjacent ledge for shotgun ammo. Climb up higher, grab the crack in the wall and shimmy right to an opening. Pull up and run forward to find shotgun ammo and uzi ammo on either side of the Shiva statue in the next room. Pull down the wall switch to create an explosion as you also hear a trap door opening. Hop down E, shoot two raptors in the lower room and pull up E. Turn left and jump to the S opening. Follow the passage around and slide down to a cramped room with a raptor and two pushblocks.

 

Push or pull the SE block once and push it into the E alcove. Pull the SW block two times and go around right and into the revealed opening. Hop down the other side, pull up left and go around to find a wall switch. Pull it down for a cut scene in the waterfall area of the opening room. On your way out grab the shotgun ammo near the entrance. Return the way you came, shooting a third raptor that has joined its dead buddies, vault out W to the room with the Shiva statue and stand at the S opening to see the results of the explosion you created earlier.

 

Hang from the edge, shimmy left and drop down onto the block. Hop down S onto the column, turn left and take a running jump to grab the slope. Pull up, slide down the other side and jump to grab the opening beyond the waterfall. Pull up and drop down the other side. You'll slide and fall into water. Swim into the SE opening where the gate opened and find the tiny crack in the S wall. Swim inside and follow around to an air hole.

 

Pull out and hop up into the nearby cleft in the wall. Hop down the other side onto a breaktile, be prepared to shoot the waiting snake when you hit the ground and crawl into the S opening for SECRET #3. Pick up flares, the UZIS, 3 x uzi ammo and a large medipack. Hop back out of the cleft and walk S toward the campfire for shotgun ammo. Turn right into a dark cavern, shoot two bats and follow around past a wall torch and a Shiva statue to find a SE opening. Pull up to face what appears to be but isn't really a puzzle room, but before entering pull up into the SW opening for a SHOTGUN and shotgun ammo.

 

Enter the room ahead and note the many swords hanging from the ceiling, the first of which falls directly in front of you. Indeed, the word SWORD is emblazoned in bold letters on the far wall. If you look down you see tiles bearing various combinations of the same five letters, but all but one appear to have no significance. Hop down to the floor to find shotgun ammo on the tile bearing the WRODS combination (releasing another sword). Go across the room and hop onto the lone NE crate for uzi ammo. Hop down from there onto the WORDS tile to open the W gate. Trigger more swords if you like, but there's no need to do so.

 

Go there into the next area and shoot four raptors. Locate the shotgun ammo near the N wall and attract a swarm of bats while  hearing the bleats of another raptor off in the distance somewhere. Grab the uzi ammo at the NW corner and climb the nearby column, using the ramped block. You see the raptor up on the ledge to your left, so kill it from here. Jump up to the ledge where it was, turn right and go through the N opening. Follow the passage to an alcove overlooking a familiar waterfall area for shotgun ammo. Pull the wall switch to open an underwater gate and go back the way you came.

 

Drop down into raptor valley where two more raptors are waiting. Approach the E opening that leads to the sword room and look to your right. Jump into the water and climb the blocks for more shotgun ammo. Jump back into the water and find the S gate you opened a bit earlier. Swim inside and find yourself in a dark underground lake patrolled by a crocodile. Pull out onto a nearby, pick up the small medipack if that's the one you picked (or if not, the uzi ammo), and deal with the croc. Get the other pickup and then pull the underwater lever between the two ledges to open some gates.

 

Return to raptor valley by climbing the blocks and jumping to the ledge to find another raptor waiting for you. The opened gates are near the SW corner. Jump over the gap to grab the ledge and pull up into a machine room. Loop around right and pull down the wall switch for a cut scene of a flooded pit. The machine behind you also starts running, so go around it through the N opening and follow to the main room near the place where you began the level. Shoot the raptor and jump into the central pit. Swim through the S opening that was inaccessible before and take the DETONATOR from the raised slab inside. Behind the slab you'll find uzi ammo and a small medipack.

 

Pull out of the pit, shoot two more raptors and go to the triangular opening in the NW corner. Hop down to the lower section of the beginning room and follow the S passage to the small lake area where you found the first shotgun. Go up the ramp and use the Detonator to wreak havoc in this room. Turn around to see the changes that have taken place. Jump into the water, swim to the bottom and find the crevice in the S wall. Swim through and turn right to find the SE passage. Once inside, swim straight up to find a higher passage. Follow this one through a S opening and surface for air. Two raptors are waiting for you In the next area.

 

Jump onto the block near the hanging flag and jump W to the higher block. Jump N to grab the slope, pull up, slide down the other side and jump three times in succession until you can grab a flat ledge and pull up. Run over the breaktile and pick up the large medipack on the limb. Continue E over two more breaktiles, turn left on the column and jump S to the next column. Take a running jump W onto the lower part of the ledge to the left of the grated column. Top off your health, face N, hang from the edge at the left corner and safety drop a long distance to pick up the artifact at your feet and end the level.