HOME OF LARA
Level by Pablo David
Walkthrough by Phil Lambeth, assisted by Doggett TV's video walk
There are no enemies in the game (other than Winston), but I'll nevertheless document all medipack, weapon and ammo pickups.
You start in front of the obstacle course outside Lara's home. The way to the front door around the corner is blocked by a closed door. Don't use the nearby wall switch, or you'll be set aflame. The first leg of the obstacle course itself need be done only if you want a handful of pickups: a large medipack and a small medipack. When you reach the corner the other side of the bridge support has a ladder you can climb for another large medipack and some uzi ammo on the bridge. Climb back down.
Turning the corner you can see a ghostly fence in the wall beneath the opening. You can reach that opening by climbing the next obstacle and taking a long running jump from the corner, but there's nothing to do in the room once you get there. Take a running jump onto the sloped platform and slide to the ground. Continue W along the wall until you reach a dark opening. Go inside to find a jade dragon (affectionately called TEDDY BEAR here).
Ignore the small pool opposite the dark opening and go past it to the N fence to find 3 x grenade gun ammo. Continue to the stone fence to find the GRENADE GUN between the flower boxes. The courtyard beyond has nothing of interest, so proceed toward the S gate which opens upon your approach. Pick up the UZIS and 4 x uzi ammo before going through and find flares at the trunk of one of the small trees in the next area. Continue past the trees to a door on your left that requires a key. Just beyond that is a wall switch that's too high to reach. At the corner is the gate leading to the hedge maze, but you need a key for that as well.
Look to your left to see a closed door and a ladder. Climb the latter and find the key called GATE at the top. Sure enough, it will open the gate to the hedge maze, where who knows what fun awaits. But it also opens the door to the house that you passed by just now, so you have a decision to make. What the hell, let's raid the house first. Open the door and enter, not the kitchen as you might expect but the grand hall itself. The maid standing close by is of no help, so take the left opening underneath the stairs and enter the dining room, where you hear the sound of a door opening to your left. Don't go there, however, as the floor at the entrance is an unmarked death trap.
Instead, go back a few steps and enter the kitchen. You can see flares on the table to your left, but they're beyond your reach. Loop around left into the freezer to find another TEDDY BEAR. Push the button at the NE corner to open the nearby door. It leads not outdoors but--well, to nowhere. Exit the kitchen the way you came. You can push the button next to the stereo in the dining room, but nothing seems to happen.
Return to the grand hall and loop around left into the other opening that leads to an unfurnished gymnasium. If you like, you can climb onto the SW block and take a running jump into the W opening for another TEDDY BEAR. The E alcoves are lined with death tiles, but at least they're clearly marked. Enter the pool room, where there's absolutely nothing to do or find unless you want to jump into the water and hear Lara make pig-like noises while she swims.
Exit to the grand hall and go upstairs. Turn left at the landing and the door to the first room opens as you approach. Save your game before entering the bedroom, as the door is timed, and if it closes while you're still inside you'll be stuck and won't be able to continue. Another nonresponsive maid is standing there, but ignore her and pull down the wall switch to the right of the fireplace to open the door to the bathroom behind you. Go there quickly to find another key called GATE, and exit the bedroom while you hear various sounds issuing from Winston as he tries to serve tea.
Go to the SE corner and use the key to open the door to the attic. Follow up the stairs to yet another key called GATE and pull the wall switch in the NW corner for whatever it may accomplish. Return to the landing, go downstairs to the grand hall and exit the house W. Turn left and use the key to open the gate to the hedge maze. Enter, take the first right and keep right until you reach a stretch heading S. Turn left at the wall to find a small medipack. Go back, turn right at the crossing to face the opened gate, loop around right at the gate and continue to find another small medipack. Return, turn right at the N wall, go to a gray corner tile and another opened gate, turn left once inside to find another small medipack.
Continue E, take the first right and the second left to find yet another small medipack. Turn around, loop around right for another small medipack, go back, turn right to face part of Lara's house, turn right and run across a gray tile, continue and take the first right to another gray tile, turn right at the wall for another small medipack and continue to a dead end with BINOCULARS and a wall switch that opens a door somewhere.
Go back, turn right at the N wall and loop around for a small medipack, go back, turn right in front of the gray tile, run over another gray tile, take the first right and follow to another small medipack, go back and loop around right through the opened gate, turn left and exit the hedge maze. The door you heard opening is to your right, so go on through and follow to a keyhole and a ladder. Climb the latter (I like the gentle play on words) all the way to the top and pull up onto the roof. Run all the way across to the NE corner for another key called GATE, return to the ladder and climb back down.
Insert the key in the keyhole at the base of the ladder and run along the alley to find that the main gates are now open. However, there's nothing in the vast area beyond except a closed door requiring a key in the back right corner and a button that acts like a wall switch in the back left corner. The gates are now closed, so go to that glass pane in the wall and jump up to grab the ladder. Climb up to the opening to trigger a flyby through the front yard. Drop down and, for a short cut, run down the SE alley and climb the ladder at the end. Back flip onto the top of the hedge and drop down the other side to find a maid, a button that acts like a wall switch and another key called GATE.
Exit through the now-open doors to the obstacle course and run all the way around the house to the front yard. One of the front gates has re-opened, so run to the back right corner and insert the key to end the level abruptly.