REBIRTH – PART 1

 

Levels by Sabatu

 

Walkthrough by José

 

LEVEL 1 - RUINS

 

First Secret

 

After the slide shoot the croc in the pool, jump into the water and swim to the other side; climb the blocks and take a running jump W to the next one, shoot a couple of bats and jump over the slope. For a secret: situate Lara in front of the pit with the spikes facing S and take a tricky running jump with a right curve around the rocky pillar to land onto a small hole behind it to get the SECRET #1: a large medipack and the SHOTGUN. Jump onto the W slope and to the ledge with the plants.

 

The Key

 

From here take a long running jump W to the next flat ledge and quickly drop/grab the edge to avoid the rolling boulder, pull up and shoot the bat. Run up the ramp and safely drop into the next room, drop even deeper into a lower room with a lake with another croc. Jump into the water alerting another croc, when the camera angle changes, turn right and look for an underwater opening in the W wall, swim through, surface and climb the ledges with the foliage, shoot a gorilla and go out to a ledge overlooking the lake, pull the switch to your right to open an underwater door and drop onto the ledge with the skeleton, pick up the key called ITEMS and for extra pickups take a running jump to the ledge with the plants and climb the block in the corner to get shotgun shells and a small medipack. Jump into the water and swim N to find the open door.

 

Underwater Area

 

In the left and right sides of this underwater area there are two wall levers to pull and open the door in the N side, swim there and surface, pick up the small medipack next to the balustrade and push the movable block to clear the way; shoot the croc and move the block to the corner so you can climb the tall pillar, take an angled standing jump W-SW to grab the edge of the upper ledge and pull up.

 

Movable Block Puzzle

 

Use the key to open the double doors and advance to shoot a lion; the next doors close at your back. Go left (W) and around the corner to find a small opening with a movable block; pull it once and go around to the other side of the building (E), climb the single block near the end of the corridor, take a standing jump NW to grab the crack in the wall, shimmy right and pull up; now take a running jump NE to the opening in the opposite wall. Jump into the building, shoot a couple of bats and locate the opening with the movable block, push it once and go to the opposite corner, pick up automatic pistols ammo and jump to grab the high ledge (approach to the wall), pull up and take a running jump to the entrance opening. Drop to ground floor and now you can pull the block once S to reach the high niche with the switch, pull it to open the doors at the other side of the building.

 

Symmetrical Rooms Puzzle

 

Advance and shoot a lion, turn left and left again to find an empty room with a lonely block buried in the sand; note and remember the location of two small rocky mounds next to the left and right walls. Go out and straight ahead to a similar room with a movable block you can move this time, remember the position of the rocky mounds in the previous room and move the block onto that positions: 2 tiles W and 1 tile N onto the first trigger tile; then 4 tiles S to the opposite wall, you should hear the sound of a door opening. Go outside and left to find the open door.

 

Second Secret

 

Jump over the slope, advance and shoot a couple of bats, slide and drop into the water. Swim E and if you want the next secret, swim left and around the corner, to a dead end with a grate, turn right to see an underwater crawlspace at the bottom of the central building, swim inside, avoid the croc and surface to find the SECRET #2: shotgun shells, a small medipack and uzi clips. Jump into the water hole and swim back to the frontal part of the building (or jump through the opening in the wall). Continue swimming always left and locate an underwater opening in the N wall, swim there and avoid another croc, go out of the water and continue climbing blocks until you reach a high cave where a gorilla awaits; take a running jump from the right side to land onto the top of the central building.

 

Rolling Boulders

 

Note the closed door in the S wall and climb the rock in the center of the roof, look up to the hole in the ceiling and jump to grab the upper edge, hoist up and shoot a lion. Turn left and locate the omega trigger tile in the corner, step on and go back down to the roof of the building, the door in the S wall is now open so jump there, pick up a small medipack and pull the wall switch to release boulders in the cave you came from. So jump back to the roof of the building, up to the cave again and to the opening in the NE corner where the boulders were. Shoot a gorilla in the next room, pick up the small medipack and pull the wall switch to open the door and also another underwater door in a place you already visited.

 

Corridor with Breakable Tiles

 

Run off the ledge next to the open door, slide/grab the edge below and safety drop into a familiar room. Go to the pit and make your way to drop to the bottom, jump into the water avoiding another croc and swim left to find the open door in the SE corner, surface and pick up shotgun shells next to the skeleton; continue and shoot another gorilla in the corridor with the breakable tiles; in this corridor there’s a movable block attached in the wall to your right, move it out and aside, enter and quickly go out to avoid the rolling boulder. At the end of the passage turn around and jump to grab an upper ledge, pull up and pull the switch to open the exit door.

 

Finishing the Level

 

Go back down and continue shooting another gorilla, locate the exit door at the end of the corridor; in the next room shoot a croc and go to the E side, locate the sloped block attached to the E wall, turn around facing W and jump back and forth to grab the edge of the roof, pull up and go through the S opening, shoot a gorilla and continue until you find a dead end. Again, jump back and forth onto a slope to grab the edge of the high ledge with the switch, pull it to open a door somewhere and go back to the roof. Now jump into the water. If you want the final secret don’t dive too far, but look for a small dark opening in the ceiling before the obvious water surface to get the SECRET #3: 2 X shotgun shells, automatic pistols ammo and a large and small medipacks. Jump into the water hole and swim N to surface where the open door is; advance to finish the level.

 

 

LEVEL 2 – FORGOTTEN CAVERNS

 

Opening the First Doors

 

Pull the switch to open the door, shoot the lion and go left to shoot the croc in the lake. Swim N, pick up shotgun shells near the protruding tile at the bottom and look up to see an air hole in the ceiling; swim there and go out of the water, shoot a gorilla and go W to get a large medipack. In the E side of this passage there is a movable block, move it W under the hole in the ceiling near the entrance so you can climb up to the roof of this building. Pick up the shotgun shells and the small medipack on the E side, look for a flat ledge S, jump there and climb to an upper room, shoot a bunch of bats and pull the wall switch to open the main doors below. Go back down, jump into the water, surface and shoot a gorilla, pick up the shotgun shells in the corner to your right and enter inside the building. Pick up the shotgun shells and the small medipack in the pit in front of you.

 

First Key

 

Continue through the opening to your left and in the next room there’s a small medipack into the hole in the floor. Not very sure what to do in this room, but I was running around stepping onto all the floor tiles and eventually the door opened. Step onto the omega tile and quickly go out to avoid the rolling boulder; go up the ramp and right to pick up the small medipack; step onto the next omega tile and quickly go out left or right to avoid another rolling boulder, go through the corridor where this last rolling boulder went down and right to pick up shotgun shells; now go to the room in the opposite side to get a key called ITEMS, shotgun ammo and the AUTOMATIC PISTOLS. Go back outside to the lake area; jump into the water, swim S and surface next to the beginning of the level, use the key to open the door near the corner and enter.

 

Opening Doors of the Main Building

 

Shoot two lions and go E and S behind the grassy mound to shoot a gorilla, locate the high pillar attached to the E wall you can climb (Ctrl + up arrow, facing S), take a running jump to the top of the grassy mound and shoot a lion and a gorilla from this safe position, then approach to the S side and take a standing jump to the next flatter ledge, take some steps and from the corner take a long running jump W to the stone bridge with the plants. Hidden in this plants is the SECRET #4: the UZIS and a small medipack; now take a running jump to the top of the roof, pick up the large medipack and pull the switch to open the doors of this building. Better drop down from the S side of the roof but don’t go inside the building yet because you still need a couple of keys to proceed.

 

Second Key

 

Instead, go to the very SE corner of this area and take a standing jump S over the slope, immediately jump back and forth to avoid a rolling boulder, advance through the dark passage to find the first key you need called ITEMS and go back to the main area the way you came.

 

Third Key

 

Now go through the opening in the N wall, soot a lion and continue to a lake area, shoot a bunch of bats and the croc in the lake too, jump into the water to pick up the small medipack next to the entrance and go out in the E side in front of the entrance, climb the high opening in the E wall and continue to another area where you’ll be greeted by a bat.

 

Go to the SE corner and jump to grab the crack, shimmy right until you can pull up and get a large medipack; jump again to grab another crack in the building, shimmy right, pull up and pull the switch to dry the lake. Go back to the lake area but don’t drop into the dry pit, take a running jump W to the entrance and continue up the dark passage to the main area. Don’t go too far but from the entrance turn right and locate a hole in the corner where a small pool initially was when you first entered into this area; climb down to the very bottom and go inside the building, drag the movable block twice to clear the way and get the second key called ITEMS and a small medipack. Go back to the main area the way you came.

 

Last Cave Area

 

Go inside the main building and use both keys to raise the grates in the pool, jump into the water and swim to find another cave-like area; shoot the croc if you want and a couple of bats too, climb the block in the SW corner, take a running jump S to the next block with the flat top and another jump to the block next to the roof; shoot more bats and from here take a long running jump (no grab) NE to the rocky ledges above the entrance, grab the crack and shimmy right to the niche with the switch, pull it to open the door of the small building below and safety drop down.

 

Advance and in the next room shoot a lion, drag the block in the corner to reveal a switch, pull it to open the exit door and slide down the dark passage to finish the level.

 

 

LEVEL 3 – THE TEMPLE

 

Starting Area

 

After the slide draw weapons and walk slowly over the spikes, quickly shoot a gorilla before it push you on the spiked tile. Pick up the small medipack in the corner near the column and on the other side the shotgun shells and uzi clips on the skeleton. Climb the niche in the SE corner, drop/grab the edge and shimmy right until you can pull up, roll and take a running jump to the block with the automatic pistols ammo and from here a last curved running running jump to the high niche with the switch; pull it to open the doors of the building and jump down. Shoot another gorilla and enter but beware of the rolling boulders.

 

Lake Area

 

Continue and in the lake area shoot another gorilla and a croc in the lake, jump into the water and explore the bottom to find a small medipack in the left corner, swim to the other side to alert another croc and note the key behind the grate in the corner. Swim through the opening next to this grate to get another small medipack; if you want you can explore the dark underwater cave opposite that grate and from the entrance turn immediately left to find a dark hole and get the SECRET # 5: a large medipack and shotgun shells. Continue exploring the underwater cave to trigger another croc and pick up a large and small medipacks.

 

For a secret: go out of the water on the ledge where the centaurs are (closed doors with two keyholes) and from the SW corner jump N onto the first sloped block, take a diagonal standing jump to the corner of the next block and go into the opening to find the SECRET #6: 2 X uzi clips. Beware of the spiked pit on your way back and when you go out one of the centaurs awakes, swim to the other side of the lake and shoot him from a safe position.

 

Two Keys

 

Now cross the lake and climb the ledge in the E side, climb a couple of blocks, pick up the shotgun shells and take a running jump N to the tall block, another running jump with grab to the ledge with the plants, drop/grab the edge and shimmy right, pull up and drop into the pit in front of you (beware of the spikes below), jump over the spikes into the water hole and pick up 2 X shotgun shells and a Silver Key, go out of the water, pick up automatic pistols ammo and shotgun shells on the spiked tile and climb up to the top. Now take a running jump to the rocks in the W side and jump into the hole to pick up a Golden Key. Go back down to the platform near the entrance of this area.

 

The Way to Another Key

 

Locate the movable block (there is automatic pistols ammo under it) and move it S and W so you can reach the high niche with the switch, climb there, pick up the shotgun ammo and pull the switch to open a door somewhere; go down, shoot a lion and as you did before cross the lake, climb the ledge in the E side, climb the same couple of blocks and from the tile where the shotgun shells were take a long running jump SW to a lower block attached to the building, now jump to grab the crack, shimmy left, pull up, pick up the large medipack and go into the corridor, run down the ramp with a boulder on your heels and drop into the pool at the end.

 

Continue swimming through the underwater passage and you’ll soon alert two crocs; once you reach the underwater room with many pillars, turn right and look up to locate an air hole in the ceiling near the entrance; this will be your way of escape; lure the crocs there go out of the water and shoot them from this safe position. Now your goal is to find three underwater levers to open the door in the NE corner, one of them is on the back of a pillar next to the W wall (pick up the nearby small medipack); the next one is on the back of a pillar next to the N wall and the last one is just in front of the closed door; swim inside to get the second Silver Key and on your way back to the ceiling hole pick up another small medipack in the SE corner. Surface and go up to the end of the corridor to an opening overlooking the first pool with the boulder; take a diagonal running jump SW and go back to the main area.

 

The Top of the Cave

 

Safety drop onto the ledge below and approach to the double doors with the keyholes to trigger the remaining centaur, deal with him the best you can and use the silver keys to open the double doors. Enter and shoot a lion and a gorilla, climb the block in the NW corner behind the column and continue jumping and climbing in a clockwise direction until you find a crack, drop/grab the edge, shimmy right, pull up and pick up the shotgun shells; note the closed door for later and take a long running jump E (from the ledge in front of the door) to the rocks at the other side of the lake, turn right and take another running jump N to the next sloped block, slide and pick up the large medipack.

 

Detour for a secret: take a running jump E to the tall block and jump into the hole in the SE corner to get the SECRET #7: a large medipack and 2 X uzi clips. Go back to the ledge where the large medipack was the way you came and if you want you can shoot a couple of gorillas roaming around on the floor from this safe position.

 

Drop/grab the E edge and shimmy left, when you can pull up pick up automatic pistols ammo and shotgun shells; now take a diagonal running jump to the opening in the building at the other side, time the darts and pull the switch to open the door you saw time ago in the high ledges, pick up automatic pistols ammo and shotgun shells between the spikes and safety drop to ground floor.

 

First Rusty Key

 

Go back to the lake and jump into the water, pick up a small medipack to your right and the shotgun shells on dry land in the W lake side; jump into the water again and turn around to discover an underwater opening in the W wall, swim through and pick up automatic pistols ammo at the bottom, swim up the next passage to find the first Rusty Key and also alert up to three crocs; quickly swim back to the lake and dispatch them.

 

Second Rusty Key

 

Now go back to the entrance and take the same route as you did before: climb the block in the NW corner behind the column and continue jumping and climbing in a clockwise direction until you find a crack, drop/grab the edge, shimmy right, pull up and jump over the slope to find the door you opened moments ago, enter and time the darts, better cross breaking only a row of tiles, pick up the small medipack and shotgun shells and run up the ramp avoiding the rolling boulder. Climb the ledge to your left and pick up a large medipack and the second Rusty Key.

 

A Second Golden Key

 

Go back to the lake area and jump into the water, go out in the E side and shoot a centaur, run to the N end of the canyon to awake another centaur, use the keys to open the door and enter, push the block to the very end, now pull the block in the corner once blocking the entrance (there’s a small medipack under it) and go out of this room through the high opening in the corner, push the same block once against the first one and now you can climb the ledge and pull the last block out and aside to reveal a switch, pull it to open a nearby door outside and go there. Enter and… yes, another centaur; once the calm is restored pick up a second Golden Key and a small medipack, go outside and deal with another centaur.

 

Final Fight

 

For the last secret: very next to the open door of this last room, take a standing jump over the E sloped rock and climb the block to your left to get the SECRET 8: uzi clips and shotgun shells. Now advance S and approach to the last closed door to awake three centaurs, deal with them the best you can (I went back to the room where I got the last key and moved out and in while shooting) and use the golden keys to open the door. Enter and approach to the artifact to finish the level.

 

 

LEVEL 4 - GROTTOES

 

First Secret

 

To get the first secret be aware when sliding down the second ramp and jump in last moment onto a flat ledge at the other side of the hole, take a standing jump SW to the next flat ledge and a last standing jump E-SE to grab the corner of the tall block in the opposite wall. Pick up the SECRET #9: a large medipack and automatic pistols ammo. Now you can drop through the hole and into the lake below. (You can slide down the ramp backwards, grab the edge at the end, hoist up and do the trick of dropping with grab  after the edge to land onto a high platform below with a switch saving tasks that way, but I think that’s not the author intended)

 

Up to the First Switch

 

Get out of the water and shoot a panther, you can explore the dark S openings to find shotgun shells, but you’ll alert another panther. To do the things in a legal way, run up the sandy ramp from the very left side and when you can’t go up higher turn right, from the flatter slope at the back of the tall pillar take a tricky running jump N to the flatter tile at the back of the lower pillar, facing the pillar jump back and forth to gab the upper edge (better do it from the left side) and pull up. From here you can take a running jump to the top of the highest pillar and a last running jump to the W platform with the switch.

 

First Key

 

Pick up the small medipack, pull the switch and shoot a winged atlantean, take a running jump to the high niche in the NW corner to find the open door. Safety drop to the bottom of the pit and jump into the water hole, swim to the very bottom avoiding the croc the best you can and pick up the Diamond Key on the sandy floor. Go all the way back to the platform with the switch the way you came.

 

Second Secret

 

Drop into the lake below and this time swim N through the underwater cave until you can surface, use the key to open the door and slide down a long ramp; if you want the next secret don’t slide to the very bottom, but jump straight ahead from the last tile of the ramp, run and jump in last moment to the opening with the open door in front of you before the boulder smash you to trigger the SECRET #10: I found nothing to pick up here. Pull the switch to re-open the door and exit.

 

Room with Four Water Holes

 

There are four water holes in the floor, the NE one contains automatic pistols ammo, the SW one a large medipack and the NW one an underwater lever to open one of the closed doors above. Go there and in the next room fight with a crawling atlantean, jump into the pool to get shotgun shells and move the block to the opposite side of the room to reach the high opening in the corner; climb the blocks and take a running jump to the ledge with the switch, pick up more shotgun shells and pull it to open the remaining door in the room below. Safety drop to the floor and go to that S door.

 

Water Passage

 

Run to avoid the rolling boulder and step onto the trapdoor in the corner to drop into the water, swim following the only possible path and when the crocs appear, climb the first opening to your right, turn a bit and take a sidejump to avoid the rolling boulder; climb again and go to the end of the corridor where the boulder came from and left to pull a switch. Go back into the water and this time climb the next opening to your right (in the corner); the switch opened a trapdoor here so jump/climb to the upper corridor and save your game.

 

Rolling Boulders Room

 

Time the swinging blade but when you cross take a running jump to land just to the left side of the wall in front of you because three rolling boulders will be triggered; continue up the corridor where the third rolling boulder came from to pull a switch, a door opens in the pool room but you still need to open another door to get there. Go to the edge of the spiked pit and from the very corner to your right take a standing jump SW to land onto the next corridor but immediately jump back to avoid a last rolling boulder; jump again into the corridor and go right to find the remaining switch. Pull it and go back to the place where the first two boulders came from to find the open doors.

 

First Lake Area

 

Jump into the water and swim through the opening under the entrance to find an underwater lever and open the door at the other side, continue swimming and surface in a room with a crawling atlantean, dispatch him and go to the corridor where he came from, walk through the spikes, climb the block in the corner and pull the switch to open the exit door; go back to the lake area shooting a panther on your way, climb the blocks attached to the S wall, jump to grab the crack and shimmy right to reach the open door; finally take a running jump with grab to save the spiked pit and go out to an area with another small pool.

 

Area with the Row of Spikes

 

Pull the block right from the entrance to reveal a closed door, shoot the croc in the pool and jump into the water, pick up the small medipack and look for an underwater lever in the corner to open the door above. Go back up and in the next room shoot another croc, jump into the water and note that you can climb the ledge near the corner from the lower parts, do it so and take a running jump (from the higher part) to the S opening; don't try to jump over the row of spikes but turn around, drop/grab the edge, shimmy to the very right and safety drop in the corner, walk through the spikes and continue to a large area with a lake.

 

First Waterfall Area

 

Approach to the border of the lake and a couple of crocs will appear from the right side, shoot them and to get the next secret jump into the water and swim to the corner where they came from to find an underwater passage, swim to the end to find the SECRET #11: a large medipack and 2 X shotgun shells. Swim back to the lake. Now climb the ledge attached to the S wall (lower edge), the block and take a running jump to the yellow block in the corner; turn around and take a standing jump to grab the ledge in front of the closed door, pull up and jump to the next rocky ledge. For extra pickups don't jump to the top of the waterfall, but take a running jump with a left curve to the yellow slope N, slide grab the edge and shimmy right to find a flatter tile where you can stand up, from here take a running jump to the ledge with the goodies: a large medipack and shotgun shells; jump back to the flatter tile in the slope and jump to the other side landing into a small pond. This time climb the top of the waterfall.

 

Opening the Door

 

Now take a running jump to the block attached to the E wall and from here another running jump to the opening in the corner, advance through the dark passage, shoot a panther and soon you'll find another large area. Drop to ground floor and when you advance a crawling atlantean will appear, shoot it and go to the opening he came from to get a small medipack, jump onto the nearby V-shaped opening in this wall and take a standing jump to the broken pillar in the corner, to the next square ledge and take a running jump SW between the pillars to the next one and from here to the ledge with the switch; pull it to open the door near the top of the waterfall. Go back there the way you came.

 

Second Waterfall Area

 

Slide down the ramp from its center and drop into the lake below, swim to the SE corner to find an underwater lever, which opens a door in the SW corner so swim there and pick up the first Neptune Key. Get out of the water in the N side of the lake and start to go up the sandy ramp from the very left side using the flatter tiles; beware when you try to cross to the W side (jump back) because of the rolling boulders coming from the dark opening; once you crossed, climb the blocks and take a final standing jump SW to the ledge with the switch; when you pull it, double doors open in the building to your right. Jump into the lake and this time get out of the water from the S ledge of the building, shoot the panthers and the crawling atlantean and pick up a large medipack near the corner. Here there are the double doors you opened with the switch moments ago.

 

Top of the Building

 

The passage up will lead you to the top of the building, where a crawling atlantean and a winged atlantean wait. Pick up the shotgun shells next to the entrance and go to the sandy ramp in the E side, climb from the right side and from a flatter tile in the SE corner you can take an angled standing jump to grab a high block and climb even higher to the battlements area. Explore this area to find a couple of small medipacks and a switch in the SW corner to open doors below, left and right from the waterfall. Shoot a winged atlantean and jump into the pool to go down.

 

Second Key

 

You only have one key so go to the open door in the SW corner, shoot a croc, pick up the automatic pistols ammo in the corner and climb up through the ceiling hole. Continue up the sandy path and jump into the big lake below, dispatch a couple of crocs and swim W to the very end, climb the opening in the building to your left, climb the next opening to your left left, jump onto the raised trapdoor and continue jumping and climbing (obvious path) in a counterclockwise direction until you find a wall switch to raise the level of the waters. Do it and swim back to the E end, shoot the croc and find an underwater lever near the NE corner to open the door of the small temple, swim inside to get the second Neptune Key.

 

Exiting the level

 

There's a small ledge near the SW corner you can climb, jump to the roof of the temple to get shotgun shells and a small medipack, jump back to the grassy ledge and start climbing blocks and jumping (pick up shotgun shells on your way up) until you reach the top with the hole in the floor, drop through and go back to the previous area with the pool. Now it's time to check the open door in the SE corner; at the end of the corridor find the room where you can use your keys, open the double doors and advance to finish this level.

 

 

LEVEL 5 - DEAD HALLS

 

First Traps

 

Slide down the ramp from the right side and jump over the row of spikes, don’t slide to the very bottom, but jump straight ahead from the last tile of the ramp and quickly take a sidejump to your right and get out of the bridge landing onto a nearby rock and avoiding this way the rolling boulders. To get an extra item, jump back to the bridge and climb the N ornate pillar next to the entrance opening (from the left side, facing N and using "Ctrl + Up Arrow" keys), take a running jump to the top of the S ornate pillar and pick up the uzi clips.

 

Going Down

 

Drop down onto the bridge and jump to the brown rock attached to the N wall (the rock where you land when you took the sidejump), drop E, pick up the shotgun shells and shoot a flying atlantean. Continue climbing down this series of blocks until you find an opening in the wall; go through and pick up a small medipack and shotgun shells. From the exit shoot a crawling atlantean who appeared on the roof below; from the left side of the opening take a standing jump to the small ledge to your right, now a running jump to the yellow rocks near the corner and quickly roll and shoot a flying atlantean. For a secret: take a running jump with grab to the opening next to the N wall to get the SECRET #12: small and large medipacks and automatic pistols ammo. Take a running jump back to the yellow rocks.

 

Opening Doors in the Bridge

 

Continue running and jumping S until you find a sandy area with a large medipack; from the sloped small ledge in the corner take a running jump W to the protruding rock with the greenery and from here a long running jump to the roof with the switch; shoot a winged atlantean, pick up the small medipack and pull the switch to open double doors somewhere, shoot another flying atlantean and see if you can shoot the crawling atlantean running around this building on the sandy floor. Slide down to the floor from the E side, pick up the uzi clips and go all the way back up to the entrance bridge the way you came.

 

On the Bridge Again

 

Jump over the gap to the E side and shoot a flying atlantean, explore the room to pick up a small and large medipacks and automatic pistols ammo, look to the ceiling to see the marked tiles where you must move the block, do it so and the next double doors open but also the crawling atlanteans awake.

 

Movable Blocks Puzzle

 

In the next room jump into the pool, swim through the underwater passage and surface in a room with several push-blocks. Pull the block to your right once N and once W, pull the next available block twice N to clear the way, push the next block twice W into the niche, then pull the last block once and go around to the entrance of this room to find a wall switch this block was covering, pull it and push this last block once more S against the wall, run around again to the other side and note the open trapdoor over this last block so climb it and go up; drop into the next passage and pull the switch to open the door to your left, so go all the way back to the room with the small pool the way you came (a croc was released there).

 

Swinging Blades Passage

 

Enter and time several swinging blades, pick up a small medipack after the second one, take a sidejump after the third one to avoid the rolling boulder and pick up another small medipack after the fourth one. Pull the switch in the next room to open a door somewhere in the main area and also a trapdoor as a shortcut so you can go down to the very bottom of this main area where a croc awaits.

 

Flooding the Main Area

 

Nothing to do at the very bottom at this moment, so climb the blocks to the S platform where the panther is and pick up the small medipack next to the corner on your right; continue through the S opening to a small pool guarded by 2 crawling atlanteans, jump over the spiked pit and also over the pool, climb the opening in the corner and make your way to cross to the ledge with the switch timing the swinging blades (not hard, pick up the small medipack after the first one); pull the switch to flood the lower part of the main area, pick up the small medipack near the corner, jump into the water to get shotgun shells and swim through the opening in the corner to surface in the small pool; jump again over the spiked pit and run back to the main area.

 

Flooded Area

 

Shoot a couple of crocs, jump into the water and swim W, left and through the opening in the central building, pick up a large medipack and pull the underwater lever to open a door somewhere. Swim out, left and left again, locate the open door in the NE corner, pick up the small medipack near the entrance and continue to a partially flooded room with two big ramps.

 

Pool Room with Ramps

 

Run up the E ramp, climb the high ledge and search the E alcoves for uzi ammo, shotgun ammo and automatic pistols ammo. When you approach to the S ledge the crawling altlanteans awake. Go through the corridor to your right and if you want the last secret, from the first step, turn left and jump to grab an invisible crack in the wall, shimmy left to the very end and pull up into the niche to get the SECRET #13: 3 X uzi ammo. Drop down and go up to the end of the corridor to find a wall switch which will open a door in the other passage; go back there and climb several blocks to find a long corridor.

 

Two Keys

 

Save your game and continue running and jumping like fool with a rolling boulder on your heels, time the teeth doors and jump over the spiked pit; when you’re done pick up the Neptune Key and the exit door will open. You’re back in the main room; it’s time to go inside the building in front of you (if you’ve opened the door a long time ago; read the first paragraphs) and pick up the second Neptune Key and 3 X shotgun shells. Go out and to your right to pick up a small medipack and shotgun shells in the right side of the S building, use the keys in this building to open the door; enter, pick up a large medipack and slide down the ramp to finish the level.

 

 

LEVEL 6 – CITY RUIN

 

Going Up

 

Pick up the small medipack and the automatic pistols ammo, slide again but don’t drop into the hole, jump left or right and go through the opening in the N wall. In this room shoot a centaur and pull the switch to open the S door in the previous room. Go back there and jump into the pool, swim to another pool room and shoot a croc. Explore the bottom of the pool to find shotgun shells and a small medipack in a niche and go back to the ledge next to the entrance. Take a standing jump SW to the broken pillar and another standing jump S-SE to grab the trapdoor; then another standing jump N-NW to grab the crack in the pillar, shimmy right and pull up, pick up the small medipack and climb the next block; now facing W jump back and forth to grab the edge of the high W opening. Jump to grab the crack and shimmy right until you can pull up; now you are in a high opening overlooking the pool you came from.

 

Going Down

 

Drop onto the ledge and shoot a crawling atlantean, there are uzi clips to pick up next to the S wall. Drop into the hole in the floor to a room below where you can pick up automatic pistols ammo and pull a switch to raise a trapdoor somewhere. Go up using the broken pillar and shoot a winged atlantean. Jump into the pool below and go out of the water from the ledge next to the entrance. Jump to grab the raised trapdoor in the corner and pull up; take a running jump to the S opening, kill a centaur and pull the switch to open the next door.

 

First Secret

 

Continue timing the teeth doors and in the next passage shoot up to three crawling atlanteans; the tiles marked with a dead sign are not dangerous, bu if you don’t step on them the bars door at the bottom of the ramp will remain open and you will get the SECRET #14: a large medipack, automatic pistols ammo, uzi clips and 2 X shotgun ammo. Now take a look at the very dark corner in the N wall next to that door, there’s a high opening you can climb to find a switch which will open the exit door; go out and up the other ramp in a W direction to find that door.

 

First Rusty Key

 

Slide down the ramp to find a very huge area with many tasks to do; these tasks can be done in any order. What I did first was to shoot a flying atlantean and climb the blocks left from the entrance, pick up the shotgun shells near the corner and slide down the slope from the right side and jump in last moment to grab the edge of the next block, pull up and shoot a crawling atlantean who’s firing at you from the central building. Continue running and jumping W onto the blocks with the flatter tops until you reach a yellow ledge from which you can turn around, jump NE onto a higher block and shoot from here another crawling atlantean roaming around on the sandy area.

 

Now jump to the sandy area and up to the block in the NW corner, climb and take a standing jump E to the next block, drop/grab the edge and shimmy left to the very end, drop/roll and shoot a winged atlantean, climb the next block, turn around and jump to climb even higher and continue climbing until you are shot by a crawling atlantean; pick up the large medipack and uzi clips near the corner and climb the ledge where he was. Approach to the edge and another crawling atlantean will shoot you from the left, dispatch him and take a standing jump to grab the edge of the ledge where he was, pull up and continue climbing blocks until you find a last one with a sloped top, hoist up and jump back, shoot another crawling atlantean and jump to the left side to shoot a last crawling atlantean; pick up the Rusty Key and go back down the blocks until you find the hole so you can drop down into the lake below.

 

Opening the Exit Doors

 

Now that you are into the water, you can swim under the central building, locate the air hole in the ceiling and surface, pick up the small medipack, climb to the roof, shoot a crawling atlantean and pick up 2 X shotgun shells and automatic pistols ammo. From the SE corner of the roof you can take a running jump with grab to the cave with the large medipack and pull a switch there to open double doors at the top of the waterfall.

 

For a last secret: jump into the lake and swim W to the bottom of the waterfall, you can go through the falling water and into a small cave behind to get the SECRET #15: 2 X automatic pistols ammo, 2 X uzi clips and a large and small medipacks. Jump back into the lake.

 

Second Rusty Key

 

Now locate the opening at the bottom of the lake and dive through, continue following the only possible way until you find an underwater lever, pull it to open the big grate to your right and swim up to surface in another cave area. Climb the E ledge and continue climbing and going up using the flatter tiles until you reach an opening where you must kill a centaur. Take a running jump to the ledge over the switch you pulled moments ago and shimmy left, pull up and pick up the small medipack and the uzi clips. Now shoot a crawling atlantean who appeared at the top of the central building in the lake and take a running jump E-NE to the ledge where the second Rusty Key is. Drop down into the lake and swim back to the entrance ledge.

 

Third Rusty Key

 

Again, climb the blocks left from the entrance, slide down the slope from the right side and jump in last moment to grab the edge of the next block, pull up and continue running and jumping W onto the blocks with the flatter tops until you reach the very NW corner; pick up the small medipack and climb the blocks to your left, at the top drop/grab the edge and shimmy left to the very end, pull up and take a long running jump SE to land onto the rocks attached to the E wall, from here shoot a crawling atlantean on the opposite ledges and continue running and jumping counterclockwise until you reach the W high ledge with the third Rusty Key and 3 X shotgun shells. Shoot a couple of winged atlanteans and if you want you can do the trick falling from the edge facing W and grab passing the edge to land into the room below with the key holes or…

 

To the Room with the Keyholes

 

Jump into the water,  swim back to the entrance ledge and again, climb the blocks left from the entrance, slide down the slope from the right side and jump in last moment to grab the edge of the next block, pull up and continue running and jumping W onto the blocks with the flatter tops until you reach the very NW corner, from here take a running jump S-SW with a left curve to the opening in the W building, use the keys to open the double doors and slide down the ramp.

 

Room with Phantom Floor

 

Shoot up to three crawling atlanteans in the room to your right and pick up large and small medipacks, 3 X shotgun shells and uzi clips on the W ledge, run up the S stairs and pull the switch to open the N door and awake two more crawling atlanteans, when you approach to that door, the remaining crawling atlanteans wake up and also a flying atlantean. When the calm is restored, go through the W open door and carefully walk until you note that you can’t go further (phantom floor). Pick up 3 X large medipack and 2 X uzi clips left and right from the entrance. Now look carefully to the texture tiles on the ceiling: some skulls are facing N and the other ones facing S, so jump only onto the tiles with the skulls facing N to cross to the other side.

 

Last Room

 

Slide down the ramp and fight with three centaurs, run up the corridors to the left and right to pull switches (avoiding rolling boulders and timing the teeth doors) to open the door at the top of the central corridor; each time you pull a switch, a crawling atlantean awakes. Finally run up the central corridor timing the teeth doors to a small room with the artifact that you couldn’t get at level 3. Approach to it and this adventure finishes…

 

February – 1 - 2021