GOLIATH’S TOMB.
Level by Marcos
Walkthrough by Dutchy
PART 1.
1
Secret
A
Crowbar.
A lengthy cut
scene starts this game…Save as soon as that Bedouin took the ammo, you cannot
move before that anyway. Hop over the guy and go right into the niche, open the
manhole and turn around. Hop back grabbing the edge and drop, slide and grab the
edge. Pull up and back flip/roll over the deep pit. That Bedouin doesn’t quite
make that jump. Go out W and grab a
Flare
from the dead guy there. There are a bunch of gates and in the far SE corner is
a dead guy with a Crowbar.
Explorer’s
Notes.
Go get that and
go over to the wooden door (we saw that in the opening movie) and pick up the
Explorer’s
Annotations from under the torch.
3
Secret Door Skulls.
From the Notes
we learn about the Secret Door
Skulls, only when the plants are dead (burnt) you can get the Skulls. There are
two you can already pick, the ones SE, pry them loose with the Crowbar, so
that’s Secret
Door Skull 1&2. Now we need something to burn the third plant.
Fountain
Access Key, a Torch.
Head NW to a
big gate with a padlock. Stand somewhat right of the lock and hit Ctrl. Take a
right through the small gate and come to a storage. To the right are two crates,
the first (NE) has a Flare hidden behind the wooden boards, the other crate has two
Flares.
Go S and right is a niche with wooden boards, reach through them to get the
Fountain
Access Key. Proceed S to the area where the woman was shot and grab her
Torch.
Area
1 Access Key.
Head back
inside and leave the Torch there for a bit. Go through the opening W to a large
courtyard, NW corner and first into the opening straight behind the dead guy,
grab a Flare from the table and go back out, right around to open the small door. A
rat, scared of a cat. Go to the back and on the bed is the
Area
1 Access Key, a chopper shows up. The small door left is just a shithole.. Take the
Flares from the shelves on your way out. The chopper will shoot you, so stay
far away from it and sprint back, into the storage SE, take the Torch and go out
right (N) to the courtyard with the Crowbar gate.
Fountain
of Health.
Leave the Torch
near the Crowbar gate E and go open a small gate N and go to the fountain to get
a bit of that healthy water, if you are hurt bad, you might need two washings
(you can go back here any time when you think you need it).
For
a Secret: Back out to the courtyard
and from the high part of the sand you can run jump and grab a window W, crawl
through into a prison cell, open the gate with the crowbar and get
Secret #1/5,
an Ancient
Coin from the Skeleton. Climb back through the window.
Area
1, Area 2 Access Key.
Take the Torch
with you and go NE, back to where you came from before, as you approach the big
dark cage N, a Goliath wakes up and a lever is shown. Go to the entrance just
left of this cage and drop the Torch where you can find it again. Open the gate
with the Key and enter. Go to the crossing and right, then climb up left into a
window to get into the Dog’s cage, you have to quickly grab the
Area
2 Access Key from the table and get back through the window. Leave S to the outdoors
where the chopper now arrived too.
Area
2, Goliath.
Loop left
around, passing the big cage and into the next opening, use the Area 2 Key and
go in to use the lever, the cage is open, go back outside and Goliath destroys
the chopper, luckily he ends up in the quicksand.
Secret
Door Skull #3, Area 3 Access Key.
Check the pilot
of the chopper and find the Placing
Skulls Map.
Go get the Torch from where you left it and ignite it at the burning body of the
Co-pilot. Go S and burn that carnivorous plant so you can get the
Third
Skull.
Leave the Torch where you can find it again and run through that door the
Goliath broke (S). Behind the fences is the quicksand, so just take a right and
at the end is a dead guy with the Area
3 Access Key. Go over to the other end if you want a
Flare
from a skeleton.
Underground
Area Access Gems.
Go back and get
the Torch. Return to that entrance to Area I, left of Goliath’s cage. Just
before the crossing right into a dark opening and open the small door, drop the
Torch and use the Area 3 Access Key, go up the stairs with the Torch, hop over
the spike traps and go right left to a rope. Burn the rope to drop the cage and
free the bird? Go back over the pits and the bird tries to follow, but it hasn’t
flown in a while… so…. Go into the pit where it perished and grab
Underground
Area Access Gem #1. Go down the stairs, side flip left over the low fence and ignite the
bowl to open the wall at the bottom of the stairs, go down and come to another
room with pits. You can drop the Torch now. We need someone to trigger the trap,
so we can get that Gems safely. Go to a chain SW and pull it, stay there, don’t
move… Afterwards go get the Underground
Area Access Gem #2.
Underground
Area.
Go out of the gate and you could go get your health up if you like (loop right around). Head for that entrance W on the big courtyard, use the 2 Gems on the back of the block with the 2 Scorpions. The big door at the bottom of the W stairs opens up, go down there. Here we arrived at the Skull Puzzle where we need that Map from the chopper Pilot. So, standing in the middle of the room facing N, place two Skulls on the pedestal left and the one in the middle, turn around facing S and place the last Skull on the right hand pedestal….
PART II, UNDERGROUND.
4
Secrets.
The floor opens
up, you’ll end up underground with a severe loss of health, pick up the
Flares
and a Medical mushroom is shown.
First
some Health.
Go NW to that
big star on the floor, climb up on the block left of the fresco and facing N,
jump/grab up to open the hatch. Turn left and grab up, follow through and down
left at the end you’ll come to a cave with
3
Medical mushrooms, pick them up and take one. That’s all we can do here for now, so leave
NE up the stairs. At the wooden bridge, face N and safety drop down.
Disabling
the Presses, the Swords Room Key.
Head N for the
wide opening with a slope down, there are presses that will kill you and some
Flames too. Stand on the right hand side of the long slope and time the right
hand flame, slide down and jump to the right just before you hit the flat part
and slide down to the lower floor. Climb on the block behind the skeleton and
jump/grab up to the wooden ledge E. Go left around and throw the lever there to
put the brakes on the presses. Go back to the wooden ledge, drop down and hop up
the ledges under the presses to get to the top one and grab the
Swords
Room Key
and a Message (Look very well!). Go
back down the slope and onto the block with the skeleton. Jump grab back up to
the wooden ledge, take a right (N) into the room with cages.
Detour
for a Secret: Go straight into back and left, push the cage next to the hole in
the floor once to the E, climb up from facing S and jump/grab up to open the
hatch. Turn left and jump/grab up into the room above to get
Secret #2/5,
an Ancient
Coin from the Skeleton after you pulled it off the Coin. Drop
back down to the room below and go S to the entrance.
The
Right Hand Map.
Pull the cage
SW twice away from the window in the wall (leaving it under that hatch in the
ceiling) and climb through the window, drop on a block with a skeleton. Go grab
3
Flares
from the dead woman and find the Right
Hand Map
NW from there. Stay a bit left while going for the wide passage N, avoid that
big Scorpion and sprint into the cave in the back, in the NW corner are
3
Egg Healings
(spider eggs?, but they serve as medipacks). Sprint back through the tunnel
avoiding the Scorpions and left right as soon as you emerge in the wider area,
grab up to the left end of the shack W, pull up on the roof and jump SE onto the pillar with the
skeleton and then a run jump N(E) to grab the window there
Upper
Region, David Star.
In the room
you’ll get to is nothing more than a big bowl, when you approach it, a baddy
will also have found his way down here… Kick the “release” under the bowl (face
S) and the pillar goes up, on the back is a ladder. Go up and jump left to the
dead guy to grab 2
Flares
(duck). Head for the big Chandelier in the NW corner and pry off the
David
Star
with the crowbar. NE corner of the terrace and jump E onto the balcony. Run
jump over the E fence with a right curve to the next balcony and that
baddy is now below you, shooting Scorpions.
Detour
for 2 Secrets: Proceed E, run jump SE to the terrace. There are some human
remains with a Flare and S is a hatch in the floor, you can open it to have a
shortcut back to the room with the cages in case you need it (the one you pulled
is below). Run jump over the low fence to grab the edge of the wooden roof,
shimmy to the far end and pull up. Then hop up to the top and go SE to run jump
and grab to a ledge on the wall left of the hatch you opened. From there jump
into the window SW and get inside for
Secret #3/5,
an Ancient
Coin. Back into the window, jump out left to grab the ledge
and go down onto the terrace. Go to the N side of the house and look over the
fence to spot the pillar with the skeleton on it. Stand jump a bit diagonally
over the fence onto the pillar and hop with Ctrl into the window of the house,
in a chest SE is Secret #4/5,
an Ancient
Coin. Get back in the window, safety drop down.
Get back up the shack NW, to the pillar with the skeleton and into the window W
again, up the ladder on the big pillar and in the upper region to the balcony
NE, jump to the next where we left off before.
Skull
Key #1.
Go N over the
ledge to that skeleton and walk up next to him, then run jump down onto that
house below, insects show up, quickly slide down the side of the roof and go S
to that smoke pot, just run around it till the bugs are dead. Pry the
Skull
Key off the wall and a door
opens nearby, a watchman comes out.
Bell
Access Key, Watchman Key.
Check your
health, stand against the house and wait for him to walk away a bit, then
quickly run left around the house and into the open door NE, immediately right
around the corner is a lever closing the door and locking him out. On a table N
is the Bell
Access Key.
There are 4 Flares on the shelves and through the opening E you can take a piss in the
shithole.
Go left to the
next room, and in the NE corner are
3
Egg Healings.
To the W are some poles and the left hand one has the
Watchman
Key
you can grab (face SW)
The Ancient Parchment.
SE is a well
and left of it a small shack, go in and on the shelves are a
Flare
and the Crank, use the Crank on the well (face S) and the gate opens up, go in and
reach into the hole to get the Ancient
Parchment.
Now we have to get out… Go back to the front door and open it, best is to run
back into the place, let the watchman come looking for you and get out of the
house quick, left to the gate (N) and open it with the Watchman Key. Get out a
Flare and run up the steps to the terrace, jump to the one SE and get down
through the hatch S, that Watchman is close by.
The
Swords of the Love Guardians.
Leave S, drop
down left from the wooden ledge and go W into the wide corridor, touch the butt
of the skeleton and the doors will open. At the next gate you can use the Swords
Room Key (found on top of the slope with the flames and Presses before). İnside
are a bunch of Scorpions, the Message says; Look very well. There are only
Two
Swords
not “held” by Scorpions, the middle one (front row) S and the middle one (back
row) N. Go get those and go back through the wide corridor to the slope with the
Presses. Jump up to the upper floor and while you do that, that Watchman tries
to jump up too and gets killed….
Using
the Bell Access Key, Skull Key #2.
Go left and at
the Star of David on the floor, up through the hatch over the bowl in the
corner. Follow the passage, down the steps to the room where you got the
mushrooms. Into the SW corner and use the Bell Access Key at the gate, inside
pull the chain right to toll the Bell, just wait here and see a tiny creature
appear. If you wait a bit more, you’ll see him disable that nasty gas vent. If
not, you’ll have to lure him into that room. Now you can pry the
Skull
Key
from the wall.
For
a Secret: Look up right and spot the hole in the wall, jump/grab there and go
through, grab up to a crawlspace N and get into the cell behind it. Pull a
skeleton away from the Flare and Secret #5/5,
an Ancient
Coin. Get back through the crawlspace and grab up W through
the opening in the wall to where you got the Skull Key.
Leave NE up the
steps, go to the bridge and safety drop down.
Using
the Skulls and Swords, Goliath’s Tomb.
Head SW to all
those skeletons and place the 2 Skull Keys on the pedestals, that’s one… now
give the two skeletons a Sword each, that’s two... Now the Tomb opened, go in
and use the crowbar to pry the stone of David out of the Skull of Goliath.
Time
to go Home…
Facing the
doors, climb on the base of the column left and jump/grab the crawlspace in the
wall left of the door.
The
Exit Key.
Follow the
passage till you bump into the S wall and grab up to the crawlspace. Follow
through to a wider corridor and go right to a deep pit. No way you can jump
across, but if you jump along the right hand side and hold Ctrl you’ll end up in
the lower opening. Get your health up and
safety drop down once more onto that hot grate and immediately roll to get onto
the cold floor. Now get across to the W side and hop through the gap in the gate
into the cell, under the left skeleton is the
Exit
Key.
Hop back out, sprint to the E side. Go up the steps and open the hatch above,
grab up left and turn around, look up to spot where you have to get up to. Stand
exactly on the corner of the left or right step facing either NW or SW and stand
jump grab up to the higher floor. Go into the passage SW and follow through
keeping left. At the end is another hatch, open it and grab up right.
The
Exit, the Hands.
Into the nearby passage N, through the crawlspace N and in the Exit passage go W, follow through to a gate. Peeking into the room and to the right is a Guardian blocking a passage, around the corner left you can see 3 hands, examine that “Right Hand Map” and see it has to be the one in the middle. Place the Star of David in there and watch the show. While the Guardian is mesmerized by that Star, sprint through the passage E and jump/grab up to the jump lever. Then climb the ladder and get out of there….
March 01-’21.