THE
HAUNTED MANSION.
Level by
thewolf
Walkthrough by Dutchy
3 Secrets.
The saves
mentioned in the walk are in this
folder
(No idea if they work for you, because of all the settings before starting
the game)
After a
lengthy adjusting all kinds of settings the game can be started.
Turn right
and run into the (we have everything but a compass) corner to shoot some
spiders and then pick up Flares.
In the other corner more Flares
and spiders, I won’t mention those anymore, you’ll find them yourself.
Go to the
stairs and facing them turn right and go through the corridor. In the big
room are Uzi clips and
Pistol clips on the tables and
behind the piano is a small medipack,
in the other end of the Dining room is a corridor leading to a large pit, so
return to the Main Hall.
Head up
the stairs and you’ll find 3 keyholes.
Go up the
left side and left to the first arch, just right around it is
Shotgun ammo. Go back and
straight through the doorway, left is a ladder, go one floor down. Turn
around and in the far end of the right hand wall you can spot a gap,
indicating there’s a crack in this wall? So turn to the wall and jump/grab
up to the crack, go shimmy left to a niche with a lever. The lever will open
a gate* in the Library. Shimmy all the way back and run jump to the ledge in
the other corner of the room, go into the doorway, find
Shotgun ammo in a window and the
Automatic Pistols on the ledge
in the other doorway. Get back to the ladder and go up to the ledge above,
through the doorway to the Main Hall, down the stairs and right around.
Library.
Then left
into the wide corridor and come to the Library (be careful, the floor is
dangerous at some places)… Left around the corner you’ll find
M16 clips behind the first
column, in the other side of the Library (left of the entrance) is that
gate* you opened. In that yard a sack of bones will attack, but he’s easily
dealt with. In the pool left of the entrance is a deeper part, swim through
the tunnel to an underwater lever bringing out a jump-pad in the Library.
Swim back and don’t immediately climb out left, but first wade up to the far
shallow part (If you climb out left, you’ll be launched into the air and
drop dead). Back into the Library take a right and get back to the entrance.
Stand in the corner of the walls and Save, hop onto the jump-pad and you
should end up on top of the bookcase. Look for a gate** in the right hand
wall (seen from the entrance) and hop down to the landing around the room.
In the far side
(left from the entrance) is a curtain, go through and find
Secret #1,
a Silver Skull. Back to the
landing.
Go to the
central bookcase and run onto one of the bright tiles, that gate** will
open. Hop back to the landing and head through the gate and you’re back in
that room with the ladder.
Dining Room, Timed Run, Garden
Key.
Go left
and then over to the far end through the opening to the upper part of the
Dining room. Shoot the sack of bones and on the floor across the room you
can see the Garden Key. Go left and jump the ledges to the one with the
Timed button, it will raise a platform diagonally across the room. Save,
push and quickly jump back to the entrance ledge, left to the other side and
jump the ledges and the Timed platform (save.0)
to get to the floor with the Garden
Key. Safety drop onto one of the tables below and get back to the Main
Hall, up the stairs and use that Key in the left hand lock and suddenly
there’s a bridge over a deep pit.
The Garden, Catacombs.
Return to
the Dining room, into the far left corner to where you can walk and run jump
into that opening with the stairs, watch out at the top, a spike trap. Go
over the bridge and shoot 2 sacks of bones. Go to the far end and left
around and turn around before you pick up the
Medipack at the deep pit. Hop
over the big spider, run away to get some distance, then roll to start
shooting the beast. Now go into the central area, find
Grenades in the far left corner
of the low hedge. Now go through to the building and take a right and in the
far corner of hedge and fence are the
Uzis. Get back to the middle of
the Garden and on the Tomb are 4 levers, only use the two where the low
hedge is missing (open). Get on top of the Tomb with a stand jump/grab from
the low ledge and drop into the now open shaft in the middle. Pick up
M16 clips there and wade up to
the clanking doors, run through them and come to a place with a spike wall
and deeper water. You won’t get hurt when you walk sharp left around the
corner, keep going and walk into the deep part right at the end, dive down
to where the Medipack is and
wait for the wall to stop. Get out and climb into the opening next to that
spike wall.
The Moss-Covered Key.
A Boulder
trap, go down as fast as you can and from the last slope a jump over the
water. Turn around and jump back over the boulder to find the
Grenade Gun there. Grab up to
the slope and back flip over the boulder. Knife traps, stand jump over the
first and then you’ll have to do a run jump left around the corner to get
over that whole assembly of traps in the next corner (save.1).
At the next corner is a slope down to the right. Up left is an opening up in
the wall.
Detour for a
Secret: Go down that slope, roll and grab the edge, drop into the room and
quickly get to the opposite corner to grab
Secret #2,
a Jade Skull from that deeper
corner. Now get into the central shaft fast before the spike ceiling gets
you. And swim through the tunnel, up against the current and up a shaft,
climb out at the small medipack.
Drop through the hole in the floor and you are back at the Knife traps.
Now go up
the opening in the wall left of the slope, go up a bit and hop back grabbing
the edge of the floor, drop to let the boulder go overhead and go back up
into that passage, do the same thing again for the next boulder (hiding
behind the drop off) and once more for a boulder hiding in the dark and go
up, light a Flare and run straight through the next pit without stopping,
then you can return and grab the
small medipack where the skeleton is. Go up into the tunnel opposite the
one you came from and come to a dark Hall, in the far right corner are
Uzi clips. In the middle of the
hall under the gazebo is the
Moss-Covered Key,
but arm yourself with a powerful weapon before you take it. A bunch of
enemies show up, I blew most of them away with Grenades. There are two open
gates in the side walls now, use the two levers there to open a gate in the
back wall. Go up there and grab straight up, turn left and pick up the
Grenades. Turn towards the
slopes standing left and run onto the jump-pad to land on one higher up and
then you only need to climb up to the floor. Go to a button in the corner
next to the bed and push it to open the gate to the Main Hall. A fat
Skeleton comes in, shoot him, go through the gate and left to pick up the
Pistol clips. Then turn around
and go to the keyholes at the top of the stairs. The right hand keyhole is
the one… A trapdoor opens above that ladder.
The Music Room, 4 Buttons.
Turn left
and go through the doorway in the corner, up the ladder and in the room
above some skeletons attack. With your back to the ladder, inspect the left
wall and find a block, pull/push it straight onto the white tile and a gate
in the back opens up. Go through to the Music Room and left, behind the
piano is Shotgun ammo. Go to the slopes in the other corner, hop onto the
low one, hop to the next and then the tall one, a hop with no Ctrl onto the
chandelier, run jump/grab to the one in the direction of the fireplace and
then get up onto the fireplace, from the top stand jump/grab the highest
chandelier and run jump/grab straight to the one at the painting. Run jump
and grab the crack in the wall a bit left of the painting and go left to a
gap in the pillar. From there you can jump and grab up to the rafters. Take
care, a big spider will come and side flipping is out of the question here.
There are
4 buttons, on the wall above the painting, use the right hand one
(left=death) and on the wall above the fireplace also the right hand one
(left=spider), a gate opens in the room with the block. Turn right and hop
back grabbing the beam to safety drop down onto the fireplace, run down the
low end and hop with Ctrl onto the gap in the pillar and get the
Flares. Slide down the slope
right. Leave the Music room and go left at the block into the open gate.
Timed Knife traps.
Up the
stairs and in the wooden floor is a spike trap, just around the corner, but
as you jump over, a Fat Skeleton will come for you. Proceed up the stairs,
hop over another spike pit and find some
Shotgun ammo. Then go left
through the passage with the spike bags, after the second, on the higher
floor, you can see another spike bag ahead and behind it are 2 Knife traps
under a button. Turn left or right and there’s a block in the wall, push it
twice and go out again, to the other wall and push that block twice too.
Behind those push blocks are two Timed, white trigger tiles de-activating
the Knife traps for a while. So, stand on one of the tiles, quickly run to
the other one behind the block in the other room, get out and through the
spike bag trap to use the button before the Knives start again (save.2).
Another gate opens up in the room with the block… Get back through the
traps, over the spike pits and into the room with the block left to the open
gate.
Hazardous Library, to the
Swimming Pool.
You’ll
have to get to the far right back corner to find a ladder. There are a bunch
of rolling blades passing through the aisles. This is the general direction:
Loop right around the corner to a safe spot next to the pillar. Wait for the
right moment and run left around the corner and stop on the pile of books
(safe). Run through the aisle along the long bookcase and right into the
aisle near the end. Diagonally to another pile of books. Right around the
corner, following the blade and left into the safe niche, diagonally through
all the blades there to the pile of books. Stand with your back to the stone
wall and make it through the blades to the safe spot just before the last
blade rolling along the far stone wall. When it goes left, run for the
ladder, jump to grab it and go up fast (save.3).
Go over the bookcases to an opening in the wall in the opposite corner. Run
jump in there and stand left at the hole in the floor, turn right and run in
with a right hand curve to grab the right hand corner of the slope below,
quickly drop and run right into the opening, but not too far yet… Face the
doors standing a bit right of the middle and turn left a bit, run jump
through with a left curve and run left around into an opening, quickly jump
over a pit where another boulder will stop and keep going with jumps over
pits and then grab up into the safe opening in the far wall, roll to be sure
(save.4).
Go through
the passage, slide down into the next adventure and throw 3 wall levers
before the spike ceiling gets you. A trapdoor will open in a corner, you
will end up at the swimming pool (save.5).
Swimming Pool, opening the
Floor Grate.
Left
around is Shotgun ammo, then jump over one of the side ledges to the far end
and get the Medipack right. Time
for a swim, hop down into the water and turn around, so those big black
gates are behind you. Down at the bottom is a gap in the wall (you can also
climb out first at that side and get the
Uzi clips from behind the left
pillar). Swim through the gap and down, don’t turn but swim straight in the
same direction passing an intersection, all the way to the end, around the
bend and up, climb out and push
button #1 for the floor grate. Swim back around the bend and straight,
passing an intersection back to where you came in, go left and straight to a
grate, take a right there, right around a bend and climb out to get to
button #2 for the floor grate,
it should now be open.
The Main Door Key.
Swim into
the tunnel under the button, left around the bend and then left at the grate
(right hand side), straight passing two intersections and up at the third
should be where the gap to the pool is. Swim through and down where the
grate opened to get the Main Door
Key. Get out of the pool and shoot the two Fat Skeletons. Exit through
the Black Gate to the Main Hall. Up the stairs and use the Key to open the
gate in the far end of the Hall.
Detour for a
Secret: Go down the stairs, loop around left and go to the far right corner
of the Hall where you’ll find an opened trapdoor (opened when you use the
last Key), climb down the ladder and go to the Gold Skull, don’t take it
yet, but run into the niche left. Now you can grab
Secret #3,
the M16,
Uzi clips,
Pistol clips and
Grenades. And not to forget, the
Gold Skull, get back up the
ladder and go to the Main Door.
The Font (Garden) Pit.
Out of the
Main door go left and find some M16
clips. The other side (right) has
Uzi clips. Go back and face the
pit, slide down and jump to the pillar, stand jump down onto the next pillar
with a roll to grab the edge, pull up and back flip roll to grab the
opening. Go through and come to a graveyard.
Graveyard, a Moss-Covered Key.
Two Fat
and one Skinny Skeletons attack (don’t forget to release Ctrl and press it
again or you’ll keep firing at the already dead one). Go right towards that
building there and more enemies attack, after dealing with them, go left of
where you came into this section and find the pool, swim into a triangle
opening in the left corner, behind the tree and in the next room is a lever
to drop a block at the Key (probably a trap, disabled now). Swim out the
other side and climb out left onto the ledge. Go up into the gazebo and pick
up the Moss-Covered Key. A Fat
one attacks, after dealing with him, hop down into the pool at the side we
already visited. The other side of the Graveyard only has enemies. Go to the
building and open the gate with that Key, another Fat Skellie appears.
The Swamp Area, a Boat Race.
As you go
through the gate a Big Spider appears. Take the boat out (Up
key is slow forward, use Ctrl the same time and you’ll speed up, we’ll need
that later) and go to the far right hand pillar under the building.
Park the boat with the stern against the base of the pillar facing the
swamp. Jump out left, roll and spot the underwater lever in that corner
under the boat. Save here and you can go investigate by swimming left and
then keep going along the right hand shore, you’ll even find a tunnel
leading to the Credits room (I believe) and further on, between the two
stone pillars is the Timed gate we have to get the boat through. Get back to
the underwater lever, or load the save and pull the lever, roll and swim up
while the camera shows the gate. Hit Ctrl to get into the boat and go
straight, speed up going a bit left and then go right around towards that
gate and right through it, if you are able to do it in one go, don’t slow
down, but go straight up the waterfall. You can also circle around the tree
to speed up and go up the waterfall and along the canal…
The End.
D,
19/10/2021.