ALDWYCH ADVENTURE

 

Level by StormChaser

 

Walkthrough by Phil Lambeth, with the help of video walks by Doggett TV and by steven35175

 

 

Step forward into a warehouse and you're immediately beset by two dogs. Loop around right for uzi ammo between some crates and find flares across the room in a corner away from the vehicles. In the opposite corner near a van is shotgun ammo and in the corner near a truck is a small medipack. Get on the lone crate next to where you found the uzi ammo and stand jump up to the stacked crates. Turn around and take a running jump onto the crates in the middle of the room, followed by a running jump and grab to the next crates and finally a running jump and grab to the catwalk.

 

Pull up, run right and hop to the higher ledge, attracting two vultures. Go to the steaming tile and pick up cough-inducing flares. Near the far wall you'll find a rocket. There's nothing more to do here, so hop back down to the walkway, run to the other end and jump down over the barbed wire into a compound where a torch-wielding baddy attacks. His torch goes out and he drops the UZIS when he dies. There's a grated pushblock beween the small crates and the barrels. Move it all the way against the wall with the two posters, get on it and jump to grab the grate in the corner alcove. Pull up for the MP5 and SECRET #1.

 

The builder says there are two alternate and faster ways of getting this secret. You can pull the pushblock three times, use it to get up onto the sloped roof, go left to a shootable window and take a banana jump that I found more difficult than it's worth into the corner alcove and from there a running jump without grab onto the grate in the other corner. Or, as the builder intended, you can simply hang from the roof in front of the shootable window and shimmy left along an invisible crack to the corner alcove.

 

Use the pushblock to get back up onto the sloped roof, shoot that window and hop down into Aldwych Station. Flush out a baddy and take his SHOTGUN. Find another shootable window and pull inside the short passage for uzi ammo. A nearby sign says the elevator is out of order, but if you push the button next to it you'll activate some teeth doors. Time a run past them and grab the ladder. Climb down to a lower section with more teeth doors and follow the passage underneath a closed trap door to some inoperable escalators. Grab the MAINTENANCE KEY in front of a turnstile and go up the ramp between the escalators.

 

Look for a window to your left, shoot it and hop inside. Pull down the wall switch to lower the trap door you saw earlier. Go back the way you came, climb the ladder past the opened trap door and drop down the other side into a different section of the station. Move the stacked crates (a single pushblock) against the wall next to a London poster, directly beneath a closed trap door. Go down the escalator to the tracks and wait for a train to go by before crossing to the other side.

 

Continue past the turnstile and shoot a baddy. Take a running jump past the broken floor for uzi ammo as another train rumbles by. Jump back, turn right at the tracks and a follow a short distance into the tunnel. Stay left, and when you reach the third floor light from the door, reverse roll and sprint back and to your right to avoid being run over by a third train. Return to the tunnel and run past the door into the darkness. You'll eventually reach a ladder on your left. Climb to an upper passage for SECRET #2 and pick up the large medipack.

 

Go back to the door and open it with the Maintenance Key. Enter a small room with pushblocks. Without a compass in TR3 it's tough to indicate directions with any precision, so let's just pretend that as you enter the room you're facing N, that E is to your right and W is to your left. Your objective is to move an upper pushblock out of the way so you can reach a wall switch. Begin by moving the block nearest the door one time N and two times E. Move the block that's now to your left one time E, forming a bridge. Get up and pull the higher block back once. Hop down and move the NE block two times W, one time S and one time E. Finally, move the last remaining NW block one time E and one time S to form another bridge. Get up and pull the upper pushblock one time to reveal an alcove with a wall switch that lowers the trap door above the pushblock you moved earlier.

 

Return to the tracks and the station, go up the escalator and use the pushblock to pull up past the opened trap door. Drop down the other side onto an unused track and hop up onto the debris. Pull up into an opening with a crawl space and crawl to some MP5 ammo for SECRET #3. Go back down and follow the track to the second turnstile passage where you'll find the SECURITY KEY. Exit the passage, pull up onto the abandoned train, shoot the window ahead and hop inside. Follow to the end for shotgun ammo and uzi ammo in the side alcoves.

 

Return to the ladder near the debris and get back to the main station where a baddy is waiting. Go down the escalator, turn right onto the tracks and this time stay right as you enter the tunnel. Don't go in as far but roll at the second floor light from the entrance and dash back ahead of the oncoming train. Go back and open the door with the Security Key. Enter a storage room with an OLD PENNY in the far corner. A dog and a baddy follow you inside. Go back along the tunnel to the station, turn left and go up two sets of escalators to the teeth-door elevator. Go through the opening opposite the elevator, loop around left to the ticket booth and use the Old Penny to puschase a TRAIN TICKET.

 

Return to the teeth-door elevator, time a hop to grab the ladder and climb down to the lower passage. Follow all the way to the turnstiles, where the one marked "all other stations" will accept your Train Ticket. Go on through and up the stairs to confront three baddies dressed in different outfits, one of them being of the torch-bearing variety. Check out the slightly higher adjacent room for uzi ammo and shotgun ammo in the corners. Go down the steps where you met the baddies and past the burning barrel. There's a small medipack to your right. Go in the other direction to a connecting corridor.

 

Shoot the window in the far wall, hop in and shoot another window another the corner. Two baddies will climb up toward you. Hop down into a parking area. Look right to see a keyhole. Go up the ramp that the London Storage Company van is facing, shoot a dog and two baddies and pick up the SEWER ACCESS KEY dropped by one of them. In a niche near the top of the ramp you'll find uzi ammo. Return to that keyhole you saw and open the nearby trap door with the key. Climb down the ladder to the sewer section and look left for flares as you enter. Continue around the corner to some water that's not harmful and go on in for uzi ammo.

 

Swim into the opening and follow to where the passage narrows. Swim up between two openings and into a side passage where you'll find a rocket for SECRET #4. Go back and continue along the passage to emerge in an area similar to the one you just left. Loop around left, pull out, shoot three huge rats and look around for a small medipack and a rocket. Go back to where you pulled out, jump in the water, wade across and find a ladder in the far wall.

 

Climb up to an opening that overlooks a larger room. You can see rats cavoting in the distance to your left. Drop down and go up either side of the ramp. Hop over the steep pit and engage three giant rats. Take a running jump across the gap to grab the other side, pull up and turn left. Jump into the water hole at the end of the passage and swim up and over several ramps until you can surface. Pull out, climb up onto the pink ledge on your right, turn around and find an opening you can jump into. Hop around to the far end and pick up the SEWER ACCESS KEY.

 

Drop down the other side near a ladder hole. Climb down to a lower passage, walk toward the gap and jump up to grab the ceiling. Monkey swing across the gap, drop down and use the Sewer Access Key to lower the trap door blocking the ladder. Climb up to an upper passage and push the block out of your way to enter a new storage area. Use the pushblock to reach the ledge next to the flaming barrel and get on the pink ledge ahead for uzi ammo. Go to the other end of the ledge and hop down near a shootable window. Pull the nearby pushblock next to the opening, go around it to pick up the HAMMER, enter the passage and shoot another window around the corner.

 

You're back in an area you visited earlier. Pull up into the opening between the High Voltage and Keep Out signs, follow the passage to the station and find a nearby door you can open with the Hammer. Follow to a hallway where ominous music starts playing. Turn left, jump over the piled debris and slide down for flares. Go back the other way and down the stairs to an area guarded by two baddies. One drops uzi ammo, the other a small medipack. In the back corner are more stairs leading down to another section where you'll encounter two torch-wielding baddies.

 

There are several pushblocks in this area. Again, due to the lack of a compass it's difficult to give directions. Go toward the tracks (let's call it N) and watch a train go by. Turn to your right (E) and push the block that's next to a higher block once E and once N. Turn left and go around clockwise to a pushblock next to the tracks. Pull it one time W, go over it and pull it one time S. You now have a nice little bridge, so get on it and move the upper block all the way from the W end to the E end of this makeshift bridge.

 

Now we need to form another bridge at a right angle to the first one. Get down and move the blocks of your choice to the N and S sides of the upper block. Get up and push the upper block one time S. Get down and move the remaining lower block to the W side of the upper block. Get up and push the upper block one time E onto a lighter-colored block.

 

Get down and go across the tracks to find a grated pushblock. Pull it three times W so you can get on it and jump up to shoot a window. Jump up into the opening and hop down to engage two dogs and a baddy, who drops the SECURITY KEY. Check one of the side passages for a rocket and go back to the previous station. Face the E tunnel, save your game and run inside, reverse roll and beat a hasty retreat before the train arrives. It's possible to beat the train into the left opening, but why bother? Enter the opening and climb the ladder to an upper passage.

 

Jump over the gap and climb down the ladder on the other side. Step forward and pick up the large medipack for SECRET #5. Climb back out, monkey swing across the gap on your way back and return to the station. Face the W tunnel at the other end and either play chicken with the train as you did before or try a run into the opening on your right (a bit easier than the other one). Enter a room with the by-now-familiar pushblock. Only one this time. Push it away from the receptacle for the Security Key. Use the key to open a wall grate in a previous area.

 

Return to the station, and now you can see the purpose for all that hard work with the pushblocks earlier. Get on the upper block and jump up to grab the ceiling. Monkey swing to the wall opening, drop down, run forward and save your game for a multi-faceted timed exercise. Pull down the wall switch to open a door on the opposite end of the station. Reverse roll, run to the opening, jump down and sprint to the opened door, running around the obstacles in your way. Pull down the timed wall switch, reverse roll, run out and turn right. Loop around right past the timed door and find a third timed wall switch. This timed door is behind you, at the other end of the station. It helps to jump over an obstacle or two on the way there.

 

In the room with a deep pit, grab the rocket in the corner to your right and shoot three rats in the pit before making your way down.   

Follow the passage past an excited swarm of bats and come to an opening at a corner. Hop inside, follow past a crawl space and climb down to find the ROCKET LAUNCHER. You don't hear the familiar chimes, but this counts as SECRET #6. Get out of there quickly before a spiked ceiling descends, return to the passage and follow to an open area guarded by three red-shirted baddies. One of them drops the MAINTENANCE KEY. Off in the distance you can see an imposing boss figure, but for the moment he remains dormant.

 

When you approach him he starts cackling triumphantly, but three rockets are all it takes to do him in. When the dust settles you can pick up the ACOSIAN DISC he left behind. You hear the sound of a gate opening, so jump into the harmless water and find the opened gate on the side of the central structure. Swim inside to find an OLD PENNY and go back to surface. Pull out and find a closed trap door in the corner opposite from where you entered. At another corner is an opening next to some crates that you can jump into. On the other side is a receptacle for the Maintenance Key, which in turn opens that trap door in the other corner.

 

Go there, climb the ladder, run forward to a longer ladder and climb up to Aldwych Station. The nearby ticket booth will accept your Old Penny, leaving a TRAIN TICKET in exchange. Go diagonally to your right and place the ticket in the turnstile. Go on through and follow up two flights of stairs to an apparent dead end, but if you turn right and run into the darkness you'll hit the finish trigger.