THE SECRET OF ORION.
Level by
XianDani.
Walkthrough by Dutchy.
Not going for
Secrets? You can skip the dark blue parts.
Level 1 – THE ISLAND.
Turn
around and hop into the ocean, swim straight to the rock and get
Shotgun ammo, swim SE for soaked
Flares. Swim back and right of
the dinghy is another rock where some
Shotgun ammo can be found. On
top of the rock (climb up facing W) is a
small medipack.
In the
arched rock NW and left on the ledge are
Uzi clips. Go left around and
wade up to the beach.
NW of the
island is a group of rocks and that’s where
Secret #1,
the Shotgun can be found. Swim
back and get out right of the arched rock
The Trapdoor, a Gear.
Go between
the rock and the ruins and pick up the
Flares. To the left is a tunnel
into the rock and something will probably open there later. Out of that
alley and left around into a short passage to find a reach-in switch opening
a trapdoor* for later. Go out and left around to a group of pillars SW, a
goon guarding the docks might open fire there, pick up
Uzi clips when he’s dead. Climb
the pillars and make your way up to the top of the ruins.
In the NW
corner you can get onto the top of that arched rock and pick up
Secret #2,
an Uzi. Get back onto the ruins.
Make your
way NE (there are Uzi clips on a
lower floor E), safety drop down somewhere to the floor NE and find that
opened trapdoor*. A goon attacks from the outside and leaves
Uzi clips. Climb down and get
the Gear from the pedestal in
the water. Go back up the ladder, out through the opening W and left into
the ruins, shoot the goon left and get his
Uzi clips. Left is a vase with
Flares. Back to the central
floor and climb the pointy block. Jump and grab up to the floor above (N),
go E into the passage and place the Gear to the right. Two trapdoors open
up, one under the ship and the large one under the arched rock.
Get back
out, down onto the pointy rock and run jump S over the wall to the shack at
the docks. Pick up Flares, left,
behind the wooden crate is Shotgun
ammo. Go E and right around the rock is
Revolver ammo, then loop right
around the rock into a dark niche and find
Uzi clips and
Shotgun ammo. To the SE, in the
ocean is a rock, from the rock, the SE tip of it, you can run jump and grab
that platform, on the back of it is a
small medipack, couldn’t find
anything else to do… Get back to the dock.
Exploring the Ship.
From the
crate standing W on the dock, you can jump onto the ship, go left and enter,
kick the door in the passage right, shoot the goon and get his
Uzi clips, another
Uzi from the low crate and in
the dark corner behind the big crate a
Shotgun with ammo. Back into the
passage and open the door left, right is a
small medipack and left
Shotgun ammo. Back into the
passage and kick the door in the end, shoot the goon and get his
Uzi clips, another
small medipack and
Shotgun ammo.
Get back
on deck and go to the S side of the ship, open the cabin there, nobody home,
so just grab the 2x Shotgun ammo
and get back out.
Trapdoor 1, the Blue Eyed
Effigy.
Hop into
the ocean from the front deck and find that open trapdoor there. Keep
swimming down and come to a small underwater room, get out and use the
reach-in switch to open a door in the room above. Swim back up and straight
into the open door, follow through and climb out of the pool N. Follow
through to a pool room with blocks, hop into the pool and swim into an
opening SW, climb out in a small room, use the reach-in switch to open a
door and swim back, climb out NE, roll and run jump onto the block. Use the
monkey swing to get to the corner with the statue and jump/grab the block at
the open door. Follow through to the
Blue Eyed Effigy. Make your way back to the ship, wade out on the beach
behind the ship (next to the crate).
Trapdoor 2, the Cavern, a ZPM
and the Green Eyed Effigy.
Follow the
beach to the N, right around the ruin wall and left and into the tunnel
under the arched rock, climb down at the open trapdoor and jump S with Ctrl
into the alcove for Shotgun ammo,
jump to the ledge N and make your way down, NW are some
Flares and NE is the entrance to
a cave, the gate closed when I approached… I ran back a bit and it opened
again.
With a Secret,
from entering jump E onto the ledge, run jump SE to a ledge in front of a
crawlspace, get in for
Secret #3,
Revolver ammo and the
Revolver itself. Get out, hop W
into the water.
Go right a
bit and safety drop from the ledge into the water below, grab the
small medipack there and swim NW
to climb out on a low ledge, look around and shoot the Croc. Hop into a
niche for another small medipack.
Hop back to the ledge W and go up to the plant and into the tunnel, open the
sarcophagus to get a ZPM (the
entrance gate opens again, was already open for me?), there are also some
Flares in that room.
Get back
out to the Cavern, swim SE and get out on a low rock, jump into the passage
to use the reach-in switch and then jump over the rocks (N) to the entrance
where the door opened and get the
Green Eyed Effigy. Get back to the water, swim N into the tunnel and
climb out, to the right is Shotgun
ammo. Then go up the blocks S, jump over to the N and then right to
where you will end up in the Cavern again. Hop up right onto the path to the
entrance gate and run jump to grab a thin ledge up S, right through the open
gate, shoot a goon on your way up to the ladder and the big trapdoor under
the arched rock.
Get to the
docks, enter the ruins from there and on the W wall is a receptacle, combine
both Effigies and place the
Gatekeeper. Go into the opened door E, follow down (either side) to a
room with a lever that will open the doors in that wall. Get into the large
circle and you’ll be taken elsewhere…
Level 2 – HALL OF THE GATE.
Leave N,
reach in switch left opens door. In the big cave, a vase right around has a
small medipack, vase on the
other side has Flares. Go to the
shack where a goon is waiting (Uzi
clips), enter the shack for
Flares and a Medipack, go
out and loop around right to meet another goon that will drop his
Uzi. On the workbench NW is
Shotgun ammo. Go down the tunnel
SW and get to the underground part of the Island…
Level 1 – PART 2.
Open the Shortcut.
Seems like
a huge elevator, on a workbench behind it is a
Medipack. Go into the control
room and push the red button** to open a hatch up over a ladder in the
elevator shaft, that’s a shortcut back here for later. Instead of doing a
useless backtrack up to the island, turn back into the tunnel to Level 2…
Level 2 – HALL OF THE GATE.
For the Port Shed’s Key.
Now you’ll
see a goon in a niche and a block lowers, when you come into the cave he’s
up left. Get up into that niche and into the opening where the block
lowered. Jump/grab over a spike pit, use the jump lever and jump back to get
back to the cave where a door opened in the N wall, go in and open the
sarcophagus for Revolver ammo.
The vase has Flares, then go
into the passage left of the vase (you shot). Use the reach-in switch E
(opposite the gate), drop into the spike pit, run across and climb up the
other side to come to a large cave.
Step down
and run jump onto the big block, then get onto the block NW, turn left and
jump into the structure, a closed gate… That can be solved by going SW over
to a passage and to a reach-in switch. Now you can enter the gate, up the
ladder to the floor above. Jump and grab the ladder NE, go up.
Drop down the
other side and follow the blocks and ledges to the far SW corner, get into
the crawlspace, over a spike pit and shoot the vase for
Secret #4,
a Revolver. Make your way back,
you cannot grab up to the top of the ladder, so you have to go through the
structure again to get on top of the ladder block.
From the
block jump/grab E and get Uzi clips,
grab up left for the Flares
there. Run down onto the ladder block and jump W to the floor, shoot a goon
(Shotgun ammo), get
Shotgun- and Revolver ammo from
the sarcophagus and a Medipack
from the vase (second time that one didn’t appear?). Grab up there and shoot
the two goons, pick up the Port
Shed’s Key and a Shotgun. In
a niche is Shotgun ammo, then
climb up W to get to a ladder…
Level 1 – PART 3.
The Crowbar.
Climb up,
use the reach-in switch around the corner and go up the next ladder, shoot a
goon (Uzi clips) and find
yourself in the hall before the ring portal. Head up E and you are back in
the ruins. Go out left to the docks where you can now open that shed and
pick up the Crowbar inside. Go
out and right, to the SE beach and shoot a goon (Uzi
clips). Get onto the rock and then run jump and grab that platform. I
case you haven’t been here, there’s a small medipack on the back of the
platform. If you used the red button** in the Control room, a trapdoor will
be open in the closed elevator shaft. Jump and grab the ladder and go down.
Run SE to the cave…
Level 2 – PART 2.
In the S
wall of the cave is a fence you can now open, a goon drops
Shotgun ammo. On a workbench
behind the elevator is more Shotgun
ammo, in a niche NW another box of
Shotgun ammo. Then enter the
Control room, pick up Flares and
use another Red button, the elevator goes down and opens a way down.
Drop/grab down on the E side, follow the tunnel to come to a lower level.
You can safety drop down onto the elevator from here.
But… With a
Secret: This requires a curved run jump/grab to the opening across the
shaft, go in and get
Secret #5,
drop down and pick up an Uzi and
Revolver ammo.
Drop down into the lower cave.
Shoot the
goons (Uzi clips and
Shotgun ammo).
On the E
wall we need two artefacts. In no particular order….
N Side, Eridanus 1
Constellation.
Go into
the tunnel N, left and the gate drops shut behind you. Run jump and grab the
pole, turn left and go up, back flip onto the balcony N. Jump onto the
sloped block SE, jump again to grab onto the ledge, from there jump and grab
that jump lever. Go up as before and now use the ledges at the other side to
get into the gate. When you enter the small room, turn around and use the
jump lever first to disable the spike trap, then get the
Eridanus 1 Constellation.
Leave
through the door ahead. You’ll be back in the elevator cave with a fresh
goon (Shotgun ammo).
S Side, Orion Constellation.
Into the
tunnel S and right, gate closes, step down and run jump/grab to the bridge
with the spike wall, turn left and jump over to the balcony, go up the
ladder. Run to the end of the balcony and hang from the edge to drop/grab
the jump lever, gate opens.
Jump to
the bridge, up the ladder and slide down.
Halfway down
the slide jump and grab the ladder in the shaft, open the sarcophagus for
Secret #6,
Revolver- and
Shotgun ammo. Climb down and
drop.
Shoot a
vase for Flares and go up the
next ladder, shoot a vase for
Shotgun ammo, go up the next ladder and turn around to disable the
spikes with the jump lever… Grab the
Orion Constellation. Leave through the door and in the cave shoot
another goon, place the two artefacts E and go through to a hall with “Gate”
and 4 Alien statues. Jump onto the arm and safety drop to the ground. Go to
the middle of the hall.
In no
particular order:
The Two
Grey Diamonds.
W Side, Grey Diamond 1.
Enter the
opening W and follow down to a flooded basement. Into the water and right
around up a sloped passage, to the left is a gate which will close after
entering. Slide down and grab the pole, go down to an island in the lava.
Run jump and grab to the reach-in switch N, a block goes up, jump back and
to that block. Jump to the ground, use a monkey climb to go around the wall
and climb the pole, in the next room is a vase with
Uzi clips, on the wall is a
lever, go through to the Globe puzzle room.
Globe puzzle room.
On the
wall NE is a jump lever opening the gate S, get the Globe out and onto the
circle, a gate opens W, go in but watch the Scissor trap and get the
Grey Diamond. Back to the puzzle
room
Go into the
gate S, left and in the back grab up left into a crawlspace for
Secret #7,
Uzi clips and a
Medipack. Get back out.
Push the
green Globe over to the “green” circle and the gate to the blue Globe opens
up, but there’s little to do with it? So.., leave through the gate NW, jump
over the spike pit and climb the ladders, shoot a vase for
Revolver ammo and drop down E to
the passage we came from, shoot the goon. Back into the water and a bit left
to the ladders on the N wall, follow the passage and slide down after
another gate closed behind you.
Monkey swings and Platforms,
Grey Diamond 2.
Get onto
the block N, run jump onto the ledge E and use the monkey swing to get to a
ledge, hop to the reach-in switch and platforms go up in the other side of
the room. Safety drop down and get back up onto the block N, this time jump
W and do the same as on the other side to reach the reach-in switch. The
block N will grow higher, go back using the monkey climb and from the
platform in the corner jump and grab the high block, get up into the wall
and follow around to a balcony. Use the block S to jump to the balcony W and
use the lever to raise more platforms. Climb the ladder right of the lever
and shoot a vase for Shotgun ammo.
Jump NE to the ledge, go up the ladder (W) to get to a reach-in switch even
higher up and a platform goes up at an opening in the E wall. Safety drop
down and jump to that platform (SE). Around the corner is a lever switching
the upper platforms in the room. Make your way back down to the lever on the
lower balcony W and throw it back up so both upper platforms are extended.
Make your way up there and jump over to the S side to get
Grey Diamond 2. Leave through
the gate behind the pedestal, over a spike pit and drop down to shoot
another goon, go to the flooded basement and into the passage SW, up the
ladder and get back to the Hall with the Gate.
Activating the Star Gate.
Head
straight over into the passage E and follow up to the arm level of the
statues, jump onto the arm, turn right and jump into the small opening (N),
place one of the Diamonds on the statue, jump back to the arm and jump over
to the arm of the W statue, into the small opening in the N wall and place
the second Diamond, gates open in the S side of the hall, jump over the arms
to the S side and enter one of the openings, in the next room is a hole
where you can place that ZPM you’ve been carrying around and the Star Gate
activates. Go to the control panel in the N side of the Hall and watch
things unfold, then approach the Star gate and watch what Lara does…
To be
continued…
July 2021