THE
LOST KINGDOM OF SHANGRI LA.
Level by
José.
Walkthrough by G&D Productions.
Mentioned
savegames are in this
Saves Folder.
3 Secrets; not
going for Secrets…, you can skip the dark blue parts.
Make your
way through the openings with deadly icicles (slowly and stay close to the
wall) OR go through the openings where there are two lanterns on the wall,
and come to a pit with fire.
For a Secret
later; If you go for the secret be sure to trigger the deadly icicles in the
opening with the purple light (SW).
Those
trapdoors aren’t trustworthy, just run jump over them to the other side.
To open
the wooden door, go left and hang from the edge of the floor over that red
tile in the pit and pull back up (don’t drop). Go to the S side and push
that Buddha shrine, a snowmobile will become available for later.
Through
the wooden door a flyby starts, showing you the big vases on top of the
columns. First make a little pickup tour, go left (N) and to the pedestal, a
Medipack appears on it. Along
the W side of the frozen pool under those crates is
2x Revolver ammo; a Yeti is
triggered, as well as two tigers. You might also trigger a screenshot of the
area of the S side of the building.
The Sight.
Climb up
on that sloped wall where you see some grass growing. Then jump from grass
area to the next grass area to the pedestal in the NE corner and grab the
Sight. Just step on the snow and
get transported back.
The Revolver and a Timed run
back up.
Go to the
big tree SE of the pool you can run down onto a block below, run jump E and
swim up against the current to climb out E. Grab the
Revolver.
Only if you
stepped through the doorway with the purple light before, the block behind
the pedestal is down. Pick up
Secret #1,
a Shankha.
Get out
Run jump
SW onto the triangle ice ledge next to the block at the other side of the
river. Follow those blocks and ledges all the way to the other side and pick
up more Revolver ammo (somewhere
along the line you have to fight a bald eagle), a run jump long way down and
in the end run jump (no Ctrl) over to the Timed lever N. Pull, roll and hit
the look key to get out of the camera, run jump to the next block and keep
following the blocks with appropriate jumps to get to the block that went
up, turn right and grab up (save.0).
Nitrous Oxide Feeder.
Go
to the frozen pool, shoot those big vases above the frozen pool and a ball
will drop and open up a hole in the ice. Face the bridge (S) and hop in
backwards, swim a bit left and pick up the
Nitrous Oxide Feeder,
get out quick (face S).
Campsite, Shotgun.
Now go get
the Snowmobile (S side of the building) and put the Nitrous Oxide Feeder on
it (while facing N), ride it straight and right around the pool so you are
lined up with that snow ramp near the river canyon. Hit sprint and jump over
to the campsite. Go to the tent and pick up
Gurung Bread (small medipack)
and next to the tent are crates and inside those is the
Shotgun. A Baddy shows up; take
care of him. Go through the doors (push them open) in the wall and watch the
flyby.
Phurba Dagger.
It’s your
choice which direction you want to take, but we went left around.
So, left
we go, follow to the corner of the Temple complex and shoot the spiders,
collect Bow and Arrows from the
pedestal, those are there as a hint, those red pillars also indicate there’s
a task to perform. Look up on the Temple wall and shoot that Bell, the
Phurba Dagger now appeared on
the pedestal where the Arrows were. Get it and place it on the pedestal at
the corner of the Temple wall (under the bell) and get a screen of the
Temple door (task#1 completed). Continue S.
When you
come to another red column left, be careful, there’s a hidden pit…
Hop in
backwards at the column grabbing the edge and drop/grab to a crack, you will
then spot the jump lever, use that to let a key appear up at the top of the
pit.
Secret: Behind
the plants SW is a hidden passage with
Secret #2,
a Quartz Skull. Go out.
Pick up a
Spyglass (hint),
Flares and a
Medipack in the corners. Face N
and jump onto the bounce pad, jump and grab the crack, ledge jump up and
shimmy right around along the outer wall to get to the other side of the
pit. On the pedestal is the Eyes Key,
use that in the keyhole and get a screen of the Temple door (task#2
completed).
Quicksand, the Jade Key.
Continue
and around the corner a huge Lizard will come for you (or he tries to
escape), shoot him and pick up the
Jade Key. Side step left a bit, walk a few steps into the muck and run
jump straight onto the ledge with the
Medipack (marked tile), pick it
up. Turn right and run down from the ledge landing against the wall with the
keyholes, where you can use the Jade key underneath the surface and get a
screen of the Temple door (task#3 completed), turn left and wade up E.
For a Secret,
run jump back onto the ledge where the Medipack was, run jump S into the
muck (a spot with the same marking), walk back a bit and get
Secret #3,
a Salt Rock. Turn right and wade
out E.
Labyrinth.
Go in and keep left/right/left and you’ll come to the outer edge, hop around the corner onto the slope to land in the next section. Just keep left and you’re through.
Medicinal Herbs, Buddha
Key.
Jump
through a rock wall E and just coming out of that are some baskets, there’s
also a bowl of Medicinal Herbs,
take that with you and around the corner is another one of those red
pillars. Pick up the Ancient Text
left of the Monk and read it. So, give the Herbs to the Monk and he will
reward you with the Buddha Key
(I wonder where he hid that). Use it in the keyhole and get a screen of the
Temple door (task#4 completed).
The Garuda Plaques.
Go to that
large pit N, to the right is the
Garuda Plaque on a pedestal. Rats appear, hang into the pit with the
switching ledges and shimmy left/right to get them all over the edge. Now
pull up and watch the task at hand, we need to get to that ledge with the
pillar as we need to place the Plaque there. What I did was concentrate on
the long central row of ledges, hop back from the edge and take an
additional step back, run jump when you figure the ledges will appear and do
a running jump to the second, followed by a right curved running jump to the
ledge with the pillar, task #5 complete and the Temple door open up. I did a
run hop onto nearest ledge and a run jump to grab the outer-sloped wall,
shimmied right to get across the pit, but you are free to attempt the jumps
over the ledges
To the
right is another Garuda Plaque,
take it with you and go around the next corner, to the left, just before
reaching the Temple door is a kind of shrine… If a Wraith is bothering you,
this is the place to get rid of it. Go into the Temple Complex, we have to
find 4 Seraphs to open the Temple, in no particular order…
Temple Complex, NW Pagoda,
Seraph I.
Two Tigers
may attack. Head left and to the front of the Pagoda, on a pedestal is
Lara’s Tablet, when you examine
it you will read “Walk Slowly”. To open the doors, go around the building to
the back and there’s Shotgun ammo
next to a chain pulley on the other pedestal is the
Shotgun. Use the pulley, kill
the big bird then run to the other side of the Pagoda and be careful, the
floor is hot. Jump over the crates to the
back and pick up the Medipack.
Now walk slowly through the Spikes and pick up the
Seraph. Jump the crates to the
front and a run jump without Ctrl into the opening where a block lowered.
NE Pagoda, Targets and a
Pushblock, Seraph II.
Go to the
E side and in front of the building is a pedestal with
2x Shotgun ammo. A camera shows
what to do next. Go right (N) and just around the second corner, look up and
use the jump lever on the wall. Go back to the front and enter the building.
Go into
the Pagoda and pick up 2x Flares,
left in the corner is another
Laser Sight (hint), a Revolver
can be found SE and Revolver ammo
NW. In the last corner (NE) you get a clue for the next puzzle.
We need to
raise a block to get up to the Seraph E, shoot a Gem from the mouth of the
Lions up in all 4 corners of the room, trapdoors open up in the middle of
the room. Go to the NE corner and in the screenshot you now can see a
different looking tile on the bottom of the trapdoors.
Go get
that pushable cabinet from the SE corner and push it down into the SE corner
of the pit under the trapdoors. The block E goes up, go up and get
Seraph II. A Wraith will come
for you, so quickly leave, run right to the lake and hop in, then climb out
W. Shoot the big Lizards.
SE - The Lake, Seraph III.
Hop into
the Lake again and swim around to find 5 plants where air bubbles come up,
hidden in those plants are 5 bowls of
Medicinal Herbs (we don’t need
those, they only unlock a pillar so do with them as you please). There might
be a Lizard or two around also. Under the waterfall S is a
Medipack to be found.
A tall
block goes up after swimming through those air bubbles, you can now jump to
the central island and get Seraph
III.
SW- The Village, A Jump Lever
and Ice ledges for Seraph IV.
In the SW
corner of the complex is a Village, there’s even a market along the outer S
wall, there are several shootable crates, one is hiding a
Medipack and the other
Flares.
You also
will find a trapdoor there (for later). To open that trapdoor we need to get
to a jump lever on the wall of the NW house, go to the Temple, climb up to
the ledge around it and at the NW corner you can run jump and grab the roof
of the second house from the left (at the flowers). Shimmy right around till
you see the pool, pull up and back flip roll to grab the roof behind you.
Shimmy left towards the corner and at the flowers, pull up and back flip
roll to grab the roof behind you. Shimmy right around till you get a view of
the pool again, pull up and back flip roll to grab the roof behind you. Left
around the corner and back flip roll to grab the roof behind you, this is
the house… Go around to the other side and drop/grab to operate the jump
lever, that trapdoor opens at the market. Head S and climb down the ladder.
Icy break ledges.
Run jump
to the one right, hop to the next and side flip left, turn left and hop to
the next, turn right a bit (face W) then another hop followed by a side flip
right, hop W and run through the corner of the pillars, a running jump SW to
a far tile and side flip left onto the ledge. Pick up the
Grenade Gun,
Seraph IV and
Grenades at the other end (save.1).
Those vines along the N wall are now climbable, use those (be careful to
follow them exactly) and back flip onto the ledge near the exit. Stand in
the middle and hop with a right curve to the opening there (save.2).
Go up the
ladder and to the front of the Temple (NE) and use the 4 Seraphs (you have
to turn sideways a bit to place them, while facing the door every time)
The Temple, The Shangri
L'Artefact.
Inside and
to the left and right are 4x
Revolver ammo pickups. On the central pillar are 2 levers, on the
pillars SE and SW two more, they are all Timed and will stop fire blowers
for a while. So, I did the one on the SE pillar and then the two on the
central pillar, and last the one SW. Quickly get between those fire blowers
and get the Swastika Key (face
the pedestal diagonally), immediately back flip away (save.3).
Go
upstairs (SW or SE) and use that Key on the N side of the central block, two
large Hammergods appear, shoot them and step on the red tiles at the S side
of the central block to start a flyby of an artefact appearing above the
block, go get that Shangri
L'Artefact.