25 YEARS CLASSIC ENGINE COMPETITION - SHATTERED MEMORIES

 

Levels by Leoc1995

 

Walkthrough by José

 

Video walk by Doggett TV.

 

LEVEL 1 - SHATTERED MEMORIES

 

Go towards the entrance of the bedroom, but the door closes as you approach, so pick up the flares and the shotgun shells and pull the switch near the bed to open the dressing room. Inside pick up the large and small medipacks, the PISTOLS and more flares. Press the button to open a trapdoor in the ceiling and climb up to a dark part of the attic. Go through the red curtain and climb the metal block in the corner, take a running jump to the opening in the opposite corner and press the button to cause a collapse and fall into the water below.

 

For a secret: light a flare and look for an UW opening near a corner, swim through and to the very end to find the SECRET #1: Golden Ingots. Swim back to the previous room.

 

Now go through the bricked passage with shallow waters and at the end locate a different texture in the wall (left side); it's a movable block. Push it once to clear the way and in the next room go left to pick up a sort of NOTE near the table (the text says "...some details hide the true way..."). Go to the opposite side of the room and use the lamp-switch to open the exit door; now go right to the main hall and continue counterclockwise to pull another lamp-switch and open the door of Lara's bedroom; inside, re-open again the dressing room and pick up the SHOTGUN, 2 X shotgun shells, a large medipack, flares and a set of three MANSION KEYS. This will alert a killer-woman and a flamethrower; she will drop shotgun shells.

 

Exit the bedroom and open the first door you find; in the small bathroom pick up a small medipack, the HARPOON GUN and 3 X harpoons.

 

Exit, go left and open the nearby door leading to the attic. Once in the attic shoot a dog and two brawlers; one of them will drop a small medipack. Locate the open door in a corner and continue through the corridors until the camera angle changes showing you an important item, advance a bit more and a bounce pad will lead you up to a room with moving spiked walls; quickly jump to the opening in the wall and cross the next corridor with breakable tiles running and jumping over the moving blades; continue running and jumping like fool in the corridor with more moving spiked walls, jump over the rolling boulder from the right side and finally drop through the hole at the end to fall into a corridor with shallow waters.

 

Advance, time the teeth doors but don't lose much time with the last one to avoid another rolling boulder. Climb up the long ladder, pick up the shotgun shells and shoot a killer, get the shotgun shells he drops and go to the room he came from to shoot a flamethrower, pick up his small medipack and to get the next secret take a running jump over the snowy mound with a left curve so you slide backwards the slope behind, grab the edge, shimmy to the very right and pull up to get the SECRET #2: the Golden Skull.

 

Now slide down the next snowy slope backwards, grab the edge at the end and shimmy left, but not to the very end, pull up and take a backflip with twist to grab the edge of the opening at the other side; pull up, climb up the ladder, jump back when you reach the crack and continue climbing to the top, turn around, jump to the opening and save your game in front of the ramp. Slide down to the bottom and jump in last moment onto several sloped blocks to finally land into a small opening, shoot the doberman and take a running jump over the next pit, slide down the next ramp and from the bottom take a running jump to the opening to your left to get the first MYSTIC PLAQUE.

 

When you pick it up the nearby bars door raises, so start by jumping onto the first safe rock, take a running jump to grab the edge of the next icy block, pull up, turn around and take a standing jump to grab the icy narrow ladder attached to the ceiling, shimmy all the way to the right, climb to the niche, press the button to open the next door, take an angled running jump onto the slope to your left, slide and jump to the safe rock; take a last running jump to the opening with the open door. Now take a standing jump onto the slope in the corner, another jump to the slope with the bush, jump to the next one, to the sloped yellow block, slide and land onto the row of breakable tiles, quickly run to the corner and jump to the safe opening with the ladder, climb up and pick up the shotgun shells.

 

Go through the next opening and shoot a brawler, pick up his automatic pistols ammo and continue to a dark corridor with a hole in the floor, climb down the bricked ladder and you're back in the attic of the mansion; go back down the ramps to the main hall. Now that you still have a mansion key, it's time to get the last secret of this level: go all around clockwise to the end of the balustrade and jump onto the chandeliers and window sill to cross to the opposite corner, jump to the niche with the cat to use your last key and in this new room pick up the SECRET #3: Golden Coins, automatic pistols ammo, a large medipack, the AUTOMATIC PISTOLS itself and a new MANSION KEY.

 

Go out, drop to the bottom of the main hall, and this time open the remaining door leading to the basement. Run down the stairs and in the final room pick up 2 X harpoons and pull the lamp-switch to open the ceiling trapdoor in the previous room; go there and use the green movable block to reach the opening in the ceiling. Jump into the water hole and shoot a frog-woman, continue swimming following the only possible path until you reach a room where you can take a breath, shoot another frog-woman and continue swimming until you eventually find a room with an UW lever in a corner, pull it to open a trapdoor in the floor and advance until you can surface and get out of the water.

 

In this room shoot a killer woman, pick up her large medipack and shotgun shells and pull the switch to dry the previous rooms, go back to the now dry pool and look for a bricked movable block in one of the lateral recess to your left, push it once and jump into the water hole; let the currents take you to a junction, swim to the right, pull the UW lever to open the opposite door and swim there, pull the switch to stop a nearby fan, jump into the water and continue swimming until you find a second active fan, but fortunately Lara can overcome the current and advance to an air hole. In this new room pull the green movable block out of the wall and use it to reach two high lamp-switches in one of the walls, pulling both a ceiling trapdoor opens and you can move the block again to reach the high ladder and go through. In the next room pick up the SWIMMING POOL KEY and shoot a sort of yeti-man. A door is now open in the dark corridor so you can go back up to the main hall.

 

From the exit turn right and in the room where the gym used to be use the key and enter into the swimming pool room; go to the back of the room, press the button to open the door and enter into a second swimming pool room; again, go to the back of the room, press the button to open the door and enter into a third swimming pool room; again, go to the back of the room, go through the opening and enter into a fourth swimming pool room; note the keyhole to your left, pick up the flares and go through the dark passage at the back. At the end of the dark corridors find a colored room with the MARIADORIA COPYCAT KEY, try to go back to the pool but the way is now blocked, step on the last tile (trapdoor) and go back to the colored room, a keyhole magically has appeared but your key doesn't fit in it, approach to the keyhole and you'll hear a sound of a trapdoor opening.

 

Go back to the dark corridor and jump into the water, the current will take you to a room with a toxic pool; slide and jump to the first row of breakable tiles, without stop take a running jump to the second row of breakable tiles and again without stop a last running jump to grab the edge of the safe ledge. Pull up, pick up the flares and jump back and forth onto the higher sloped pillar to land onto the beam above but immediately drop and grab the edge to avoid the rolling wheel. Shimmy to the very left and when the wheel goes to your right, pull up and quickly run up the wooden ramp, take refuge left or right and when you can press the button, wait and when the wheel goes away go after it and jump onto the higher sloped pillar and slide to the lower beam.

 

The door here is now open, enter, note the rolling boulder over your head, advance and turn left at the end of the corridor to avoid it; go back to the previous corridor to avoid another rolling wheel and use the niches in the laterals to cross to the other side of this corridor; now jump over the moving blade, continue to a room with shallow waters, swim through the opening in the corner and finally (the bars door will automatically open) surface in the fourth pool room. Use the key to open the door and go through the curtain.

 

In this dark pool room you'll need to fight with a couple of yeti-men, a woman-killer and a brawler; they will drop a large medipack, flares and 2 X shotgun shells. There is automatic pistol ammo to pick up in a niche too. Press the button to open the exit door and enter in... yes! another swimming pool room, but this time the surface of the water is frozen. Exit and in the next room, in the side with snow, look for a hole with a long ladder you need to climb down, advance and shoot the yeti-man and the brawler. In the outside area go left up the ramp avoiding the rolling snowballs, climb the opening, avoid more snowballs and in the room with the pit take a running jump against the frozen wall to break it, slide, take standing jumps onto the breakable tiles (easy), go through the left opening at the end, slide, jump over the spiked pit, slide again and in the corridor with the moving spiked wall, quickly go right and locate the leaning lamp and pull it to open the trapdoor above the ladder; climb it to the top.

 

Find yourself into... another swimming pool room! Go outside and move the green block to your left out and against the abyss so you can climb it and take a running jump to the chandelier, now light a flare and jump onto the translucent floating tile near the opening to your right, jump to the opening and press the timed button; quickly roll, jump onto the floating tile and without stop take a running jump to the ledge with the movable block, climb it, jump to the chandelier and to the raised trapdoor before it goes down; finally take a standing jump to the snowy corridor, drop into the hole with water and in the next room pick up the second MYSTIC PLAQUE.

 

Surface and find yourself into the freezer, the door will open and a killer will come to welcome you; he drops shotgun shells and automatic pistols ammo. From the kitchen, go right to the main hall, up the stairs and right to the music room with the piano and the harp; here a brawler and a flamethrower await, they will drop flares and 3 X automatic pistols ammo. Climb the opening leading to the floating islands area, take running jumps to reach the platform with the temple doors, use the plaques to open the gates and enter to finish this level.

 

 

LEVEL 2 - COPYCAT LAND

 

Slide down several ramps, jump onto the breakable tile and without stop take a long running jump to the next ramp because if you fall on the steepest part of the ramp you're screwed. The door in the next room is closed so from the top of the ramp situate Lara against the highest part of the red wall to her left and use the "Ctrl + up arrow" keys to grab the high crack, shimmy left until you reach a ladder and jump back to a niche with a wall switch, pull it to open the door in the next room and take a curved running jump to the right, landing onto the flatter part of the ramp.

 

Advance and pick up automatic pistols ammo, M16 ammo and a small medipack in the next corridor and don't jump into the pool yet, but take a running jump to grab the red ladders (horizontal lines), climb up to the top, shimmy left or right and jump to the rocky opening, pull the switch to open UW doors and this time jump into the water to find them, swim until you can surface and shoot a couple of shuriken throwers. Look for a red ladder on a pillar near a corner you can climb (horizontal lines), at the top you'll find a button to press, raising the exit door in the room below; climb down and shoot a stone warrior.

 

In the next big area with many floating islands jump to the first floating island just in front of the entrance and take a look to the symbols under the closed doors left and right: first door to your left Y Y Y Ω Ω; second door to your left Ω Y Y Ω Y; first door to your right Ω Ω Y Y Ω; second door to your right Y Ω Y Ω Y. Now jump from rock to rock directly straight ahead to the bigger building at the other side, just in front of the entrance; go to the left or right sides and climb either green ladders to the roof. Pick up the NOTE (L to R... 1, 2, 3, 4, 5... Y down... O up) to get a hint about the switches to pull and open those doors. From here you can get access to the roofs of all the buildings where the numbered switches are, taking running jumps from the corners, so according to the note you can suppose what switches to pull to open each door. Let's start, thinking always looking from the entrance of this area, with...

 

First door in the left side

 

According to the note: 1-down, 2-down, 3-down, 4-up and 5-up. Drop there and enter;  pick up the flares on the wooden crate and continue to... Venice! Shoot the killer-woman and pick up her shotgun shells, advance to the water channels and shoot a shuriken thrower; go inside the house, pick up a large medipack and press the timed button, quickly go outside and always to your right, jump onto the raised trapdoor and take a running jump without stop to the opening in the next building. Shoot a killer-woman and a shuriken thrower, pick up her shotgun shells and shoot another killer-woman up in the high balcony; if you want to get the automatic pistols ammo she dropped jump to grab the ladders right from the entrance, climb up and shimmy left. Anyway, from the bottom, jump to grab the edge of the sloped wooden block (left side), pull up and take a standing jump without slide and a left curve to land onto the upper ledge with the wall switch, pull it to open a door somewhere.

 

Drop to the bottom and go to the darker side of this room, shoot the windows, cross to the other side and shoot another shuriken thrower; in the corner near the skeleton there is a broken tile in the ceiling, jump to grab the edge and pull up; the door you opened is just in front of the small medipack and automatic pistols ammo. Enter and climb the window sill, continue to find a window you can break, jump onto the roof and note the broken glass in the gallery, take a running jump there, pull the switch to your right and climb the rocks in the opposite side, shoot the next window, take a running jump to the awning in front of you and jump from awning to awning to finally reach the opening with the open door.

 

Enter, pick up the automatic pistols ammo and continue to a  partially flooded room with pillars, swim to the corner with the ladder, climb up to the top and continue until you eventually find a storage room with many crates. Shoot a couple of women-killers, a shuriken thrower and pick up the automatic pistols ammo, shotgun ammo and a large medipack they drop; now go to the left side of this room and look for a crate you can climb to reach the top of the higher crates, go all the way to the opposite side of the room timing the swinging crates and press the button to lower trapdoors somewhere, drop to the bottom, shoot a couple of shuriken throwers and go all the way back to the opposite side of the room to find them, jump into the water and swim to the opposite side to pull an UW lever, swim back to surface and look for the open door going always to your right when possible until you find a lower crate. Inside the new room pick up the CIRCUIT BOARD; a door will open in the corner leading you access to the partially room with pillars; swim to the other side, climb the ladder and go back outside to the starting room with the awnings.

 

For a secret: from the middle awning take a running jump (no grab) to the top of the wooden building with the timed button, shoot the windows, cross to the other side, jump onto the awning in the starting room and to the balcony to get the SECRET #4: Golden Coins. Safely drop down to the floor and go back to the area with the floating islands the way you came.

 

Second door in the left side

 

According to the note: 1-up, 2-down, 3-down, 4-up and 5-down. Drop there and enter; advance to... Tibet! Beware of the falling icicles, pick up the automatic pistols ammo in the corner and in the next cave jump through the pentagonal opening, run down the steps, shoot a yeti and pull the switch in the niche (1/2); go back to the pentagonal opening and safely drop down to the bottom of the pit, shoot another yeti and pull the switch (2/2) to see a door opening somewhere. Use the ladder to go back up to the top of the pit, grab the crack in the corner, shimmy right, pull up and drop from the other side. Pick up the flares and climb the ledge to your left, continue to the room with the open door where a couple of shuriken throwers are waiting.

 

Advance to find a familiar room with a couple of pad tiles and to get the next secret, step onto the tile to your left and jump to the opening with the open door, turn around, jump to grab the high ledge above the doors, pull up, jump again to grab the higher edge, shimmy to the very left, pull up, slide and jump with a left curve onto the snowy ledge with the SECRET #5: the Golden Skull. Drop down to the floor with the pad tiles.

 

This time step first onto the tile near the entrance, quickly onto the other tile (they are timed) and jump to the opening with the open door; without stop run and jump over the spikes and go through the opening in the corner before the door closes, run and jump to grab the ladder and climb down to the bottom. In the next room pick up the automatic pistols ammo and shoot the bell to open the exit door, jump into the water and continue swimming until you can surface and get out of the water in the stairs (left side).

 

In this water area there are active fires on the blocks over the water and several bells in the niches of the walls; when you shoot a bell a fire turns off in a nearby ledge, but only for a brief time (they all are timed) so make your way to shoot the bells and run and jump from ledge to ledge shooting the bells before the fires are lit again. At the end of the path you'll shoot a last bell (at your back) to lower a bridge and jump to reach a room with the TIBETAN MASK. When you pick it up a horde of yetis will attack; once the calm is restored pick up a large medipack in one of the niches, pull the switch in another niche to release two more yetis and drop through the hole in the niche one of the last yetis came from to go back to the area with the floating islands.

 

First door in the right side

 

According to the note: 1-up, 2-up, 3-down, 4-down and 5-up. Drop there and enter; in the niche to your left pick up the M16 GUN, M16 ammo and flares, continue through the dark corridor and pick up the PYRAMID KEY; the room collapses and 4 flying warriors will attack. The strategy here could be shoot a couple of warriors from the highest pillar and take a running jump to the block with the skeleton to shoot the remaining ones. Anyway when you get it, to get the last secret don't drop to the floor, but from the block with the skeleton take a running jump to the pillar near the corner and another running jump to the niche in the wall with the SECRET #6: Golden Ingots plus a small medipack, 3 X shotgun shells and automatic pistols ammo if you previously got the other secrets in this level.

 

Now drop to the floor and explore the room to find a large medipack and automatic pistols ammo; jump into the pool, swim through the opening in the wall and left to pull an UW lever, quickly (it's timed) roll and swim through the crawlspace and right to the corner with the moving blades; in the next room you can surface and get out of the water. Climb up the ladder, pick up the flares and continue to a room with many rolling boulders in the ceiling.

 

In this room there are two corridors in the opposite side with wall switches you need to pull; the best way to do it is running and jumping always over the central row of tiles; also stone warriors are released when you pull the switches. When you get it, go to the entrance of the room and locate the open doors left and right; go to the right passage first if you want to get a large medipack and automatic pistols ammo (time the teeth doors when you come back). Anyway go through the left passage and in the room with the broken bridge and deep pit locate the dark opening under the crack in the right side, jump to grab the crack and drop/grab the edge of the opening below, go inside, pull the wall switch to open the exit door and go back to the bridge, take a running jump to the other side, climb up the ladder and continue through the corridor timing the teeth doors and beware of the rolling boulder snapping at your heels in the last part.

 

In the pool room with the fires, simply take running jumps over them to cross to the other side, finally slide down the ramps and soon you'll find a room with a deep pit. Turn right and spot a marked tile in the ceiling, take a long running jump with a slightly left curve to grab the edge of the invisible ledge just under it, pull up and jump to the safe ledge in the corner, pick up the small medipack, jump to the ledge with the wooden texture in the wall and take a last jump to the wide staircase. Don't forget the M16 ammo and continue until you find a big double gates opening; you are now in a familiar place you visited before when starting to play this level, so shoot the stone warrior and go all the way back to the area with the floating islands.

 

Second door in the right side

 

According to the note: 1-down, 2-up, 3-down, 4-up and 5-down. Drop there and enter; advance to... Peru! Pick up the flares and go through the passage in the opposite side, take a running jump to the other river bank, now jump onto the sloped rock, slide and jump to the passage with the closed door; from here, turn around and take a running jump to grab the crack in the opposite wall, shimmy all the way to the very left, drop/slide/grab the edge of the sloped rock, pull up and take a backflip with twist to grab the edge of the ledge in the opposite river bank, pull up and save in front of the timed switch, pull it and take a running jump to the slope under the crack, jump to the next sloped rock and to the passage with the open door.

 

Take a running jump to grab the crack, shimmy to the right, drop onto the sloped rock, slide and jump in last moment with twist to grab the ladder in the opposite wall, climb up to the top and from the niche take a running jump with a right curve to the safe ledge below. Advance until you eventually find a huge area similar to "City of Vilcabamba", go to the statues in front of the building and look for a switch to pull in the back side of one of them. Now go to the corner in the left side of the building, from the gray rocks take a running jump to grab the higher rocks and from here another running jump to the crack in the wall, shimmy left until you can drop and finally take some jumps to the opening with the open door. Climb the next ledge, jump to the high rocks and climb the opening at the end to find a dark room with a lonely wall switch, pull it to open one of the doors in the building outside, drop onto the red roof of the building, pick up 2 X automatic pistols ammo, drop to ground floor, shoot a shuriken thrower and find the open door.

 

Enter and the door will close behind you; in the corridor with lava and breakable tiles take a standing jump onto the first one, a running jump without stop to the next one and a curved running jump to the slope in the corner; slide/grab the edge, pull up and take a backflip with twist to grab the next breakable tile, pull up, take a running jump to the next tiles and a last running jump to grab the ladder, climb up to the top, pull up and jump back onto a safe floor. Pick up automatic pistols ammo next to the skeleton and drop through either hole to the room below, jump into the water and look for an opening in a corner, swim through and pull the UW lever to open the exit door, releasing a stone warrior too.

 

Go outside to a huge open area similar to the "Lost Valley" from TR1, advance and eventually a T-Rex will appear, once it's dead go to the place it came from to find a similar temple, shoot a couple of stone warriors and pull the wall switch to open a door somewhere. Go back to the open area and directly straight ahead to the cave in the opposite side; enter and jump from rock to rock to reach the high opening with the open door. Enter, run over the breakable tiles and jump to the niche with the large medipack, drop to ground floor and push the movable block several times into the next room; explore the back side to find automatic pistols ammo and finally the GOLD IDOL; use the block to reach the higher ledges and exit, back to the river area and back to the floating islands area.

 

Use the artifacts to open the doors of the last building and enter to finish this level.

 

 

LEVEL 3 - THE REPENTANCE

 

Pick up all the goodies scattered around the room: 9 X shotgun shells, 2 X large medipack, 7 X automatic pistols ammo, flares and finally a NOTE near the fire saying: "In the darkness... follow the 3...". Go through the dark opening near the corner and drop through the hole into a swimming pool room; look for a niche in a corner with a button to open the door and enter into a second swimming pool room; again look for a niche in a corner with a button to open the door and enter into a third swimming pool room; again look for a niche in a corner with a button to open the door and enter into a fourth swimming pool room. This time there is a green block near the pool, step onto it and the lighting changes; now according to the note, look at the base of the niches until you find the "III sign"; again press the button to open the door and enter into a fifth swimming pool room; again look for a niche in a corner with the "III sign" and a button to open the door and enter into a sixth swimming pool room; again look for a niche in a corner with the "III sign" and a button to open the door and enter into a seventh swimming pool room; this time there's not a button with closed door, but look for a niche in a lateral with the "III sign" and climb the opening with the bricked wall; continue until you eventually slide down a long ramp to a room with flares, 2 X automatic pistols ammo, shotgun shells and a small medipack.

 

The exit door automatically opens, and in the next room shoot a couple of stone warriors, note the receptacles for two items and pull the wall switch to open the next doors. In the next room shoot a couple of shuriken throwers and pick up 2 X shotgun shells and automatic pistols ammo they drop; there are also a large medipack and more automatic pistols ammo to pick up too. Pull the wall switch to open the exit door and release two more shuriken throwers; they will drop a large medipack, shotgun shells and automatic pistols ammo.

 

In the next room you'll find the first MYSTIC PLAQUE. Advance to the next room with the cross and the ambiance will change; three stone warriors attack but if you are fast and find the wall switch to open the exit door they wont follow you to the next room with shallow waters. Advance through the left opening with the open door and in this room once you pull the wall switch you'll need to fight with a bunch of stone warriors; they will drop 4 X automatic pistols ammo, 3 X shotgun shells, a large medipack and the most important item: the second MYSTIC PLAQUE.

 

Exit and you're back in the room with the receptacles, use the plaques to open the door, enter and find a last NOTE: "Destroy the treasure!!!". Continue, shoot a stone warrior, pick up 2 X automatic pistols ammo and a large and small medipacks, pull the switch to open the exit door and in the outside area cross the stone bridge, slide down the ramp at the end but don't approach to the border, shoot the gem from the distance and you're transported to a room with many disks shooters and the Guardian of the Talion. When you defeat it the level and the adventure finishes.

 

February — 21 — 2022