CAC 2021 – LOCKED IN THE UNDERWORLD
Level by
BigFoot
Walkthrough by G&D Productions
Remarks/solutions for the Secrets are in darkblue
Read the
notebook for the story.
You might notice the
pistols on the bottom of the pit in this cave, we’ll get those later.
Opposite
are some
Flares
(N) and then go right (E) and safety drop down. Go into the doorway (in
this chamber is a Secret, but it is under a vase, so we’ll be back for that)
and follow through to some shallow water. Climb up a rock on the left in the
corner (NW) and take a running jump to (grab) the next one. Then climb up
even higher on the left. Follow through (N) and slide down to the bottom. Go
through the gate into a large Hall.
Turn
around and spot the two ladders on the wall you came out of. In no
particular order:
The Guardian of Selophyre.
Fire:
Go up the right hand ladder, on the ledge go right (W) and walk to the end
passing a closed door and left around the corner you’ll come to a pool. For
a
small medipack,
hop into the water, swim to the back and grab it around the corner. Go back
and wade up to the edge to climb out. Grab the monkey swing and shimmy to
the end avoiding the emitters, drop in the passage. In the next room lower
yourself down to the ground floor, crawl through the opening (E) and push a
button on the right (door opens). Go back and climb back up on the right
(blocks N). Jump over to the ledge on the wall (S), face E and back flip
on the slope in the corner, jump and grab the ledge (E) and hoist up.
Turn left
and jump over to the now open door. Follow through and go around some
corners keeping to the right and use the floor lever. Go back and again keep
to the right through the open door (Secret
behind that door).
Follow through and when you see a floor lever on the right, keep going and
jump at the end up on the left.
Push the
pillar to the W once (under an unstable floor) and go back out. Use the
lever and open the exit door. Without the Secret, go out and left to the
ladder on the right hand wall.
But with a
Secret: Don’t leave yet, but return W through the winding passage, passing
that ‘open’ door and go left
To throw that
floor lever again, closing the door and thus opening the passage it was
hiding. We’ll have to go around now, so head back, keep left to come to the
room with the ledges, safety drop down from the E side of the ledge and
enter the passage to the Fire room, just hop into the water below (and if
you didn’t get it yet, pick up the small medipack where you jump in. Go to
the other end and climb out, and go into the passage, left into that exit
door you opened and go left up the winding passage and right at the closed
door, in that blocked off passage is
Secret #1/5,
a
Golden Skull.
Go back to the exit door, left and to the first ladder on the right hand
wall.
Climb up
the ladder and backflip onto the floor above. Go out and down a slope and
loop around to the left. Push/pull the pillar to the other end (NE) and
climb on top of it. Jump into the opening in the wall (N) and push the
button to open a door. Get down and leave (E).
Mirrors and Water.
When you
are in the room with the glass floor take the SE slope up, watch out for the
opening at the ladder and climb down.
Go left
and come to the first mirror room.
Jump on the
first safe block (look in the mirror) and then into the water, face N and
swim into the hole for
Secret #2/5,
a
Golden Skull.
For another
Bonus, swim to the back of the room (S), turn left and swim through that
symbol in the mirror to the next room and go left to the N side, climb out N
and go into the dark room to find
Easter Egg 1/1,
a pair of
Broken Glasses.
Swim back through that same opening in the mirror. Get back out of the water
at the entrance (N).
Jump the
safe tiles to the other side and head into the passage. In the back of the
passage is a slope leading down into water, that’s a mirror room too, but
flooded. Remember you can go back for air and make a little map of the
marked path you have to follow in order to keep the door in the N wall open.
Once through, swim up in the passage and climb out, follow the passage up to
a small chamber with a column; push that into the alcove behind it (unstable
floor above). Go W and right around the corner to use a lever that will open
the exit door of this section, to the S.
Go right
and left up the ladder, back flip off and leave down the slope to the room
with the glass floor. Take a right (E) and run onto the unstable floor, it
will go down allowing you to get into the crawlspace E. Use the button to
open a door and go up the ladder on the opposite wall. Turn around and jump
to the ledge in the other corner for a
small medipack
and jump back.
Drop out
of the open door and now we need to move the pillar. But for that we need a
stable floor, so we have to get back to that pillar below the floor. Leave
W, loop left around up the slope, down the ladder and into the chamber left
(E), left through the ‘exit’ door, right/left to the pillar and pull it out
of the niche. Back through the exit door, right and up the ladder, down to
the glass floor and right (E) to the room with the Pillar, move it to the
block with the floor lever, climb up and use the lever to open a second door
in the Hall. Go W to the glass floor, left around up the slope and down the
ladder, down one of the high ladders into the Hall.
Head into
the E side door you opened, pick up the
Hathor Effigy,
leave and go straight W into the door you opened in the Fire section, hop to
the central block to get the
Ornate Handle,
combine both to create the
Guardian of Selophyre.
Find a good spot to drop down into the lower part of the room and go around
into the back for a
small medipack.
Go out to the pit in the Hall and up the slope NW to the door W where you
can use that Guardian.
3 Vases.
Jump over
the pit in the first chamber and follow through to where a flyby will show
you around and 3 vases are shown too, a bit further on, Lara will look up
right, proceed to the end and turn around. Up in the ceiling is a hole you
can climb up to after grabbing up to the climb
wall. Crawl through and push a button to get a block out of the wall. Go
back down and find that block where Lara looked up. Grab up left (N) and
jump to the sandy ledge SE, climb a bit higher and then run jump SW and grab
the edge of that rock ledge. Shimmy left a bit and pull up, back flip/roll
and grab a crack. Shimmy right and pull up on the ledge.
Follow the
ledge around into the passage on the other side (W), in the end of that
passage, left of the pedestal is the
Gate Key.
Go back and this time a skeleton will wake up in the passage. Run out and
follow the ledge, run jump right around the corner to the sandy ledge and
get to the ground. Open the door W, follow through and pick up
Flares
there and go down into a pit, crawl in SW and come to a
Medipack.
A bit further you’ll see some skeletons wake up and the path to a climb
wall. Just be quick and avoid contact, Lara’s feet must be on the climb wall
before you can climb it. To the right are more
Flares,
then go left and follow through to the area with the
Pistols
after waking up a Mummy
(Read the Notebook page about the Pistols after selecting them first from
inventory). Go up to shoot that Mummy, follow back to the climb wall, down
and shoot the 2 skeletons. Follow all the way S and then left through the
passage/crawlspace, out of the pit and out to the door with the keyhole.
Shooting the Vases.
Back up
the block E, up to the sandy ledge NW, run jump SW and grab the edge of that
rock ledge. Shimmy left a bit and pull up, back flip/roll and grab that
crack. Shimmy right and pull up on the ledge. Shoot the skeleton (you can
jump over to the other side if needed) and look NW, that’s where you can
shoot
vase 1/3.
Go back
over the ledge to the end and run jump right around the corner to the sandy
ledge, go up N on the old road climb up on the right (E) a few times, then
left to the doors N. Go left of those and from the plateau jump SW onto the
dune and shoot
vase 2/3
through the crack W, take a step back and face S where you can shoot
vase 3/3
too from here. The doors N have opened up, get there and enter.
A Torch run for a Trident.
Follow in
to a pool (empty) room where two Mummies are wandering about, shoot them and
head into the passage left (W) and come to a pit with a pole and fire
emitters, just run down one of the side ledges into the water below and
climb out S to find 4 floor levers and a button W, the button opens a door
back in the pool room. The levers turn off the Flames, throw the first near
the button, skip the next and throw the next two to get rid of all flames,
climb the pole and back flip onto a ledge above.
Follow
back to the poolroom, enter the open door on the right (SW), walk around
that tile on the floor and grab a
Torch.
Once you run over the tile, a Timer starts and shows that burner in the
valley.
Run out,
loop around right to the valley, run jump SW to where you shot the vase and
jump S over the dune and follow to where you can jump onto the platform with
the flame to ignite the Torch. Make your way back into the open doors N,
into the poolroom and into the passage straight ahead (N), take a left where
you can see Neptune to the right. Go up the ramp and ignite the burner on
top. The water will flow below. You don’t need the Torch anymore.
Make your
way back to the valley, down to the sandy ledge and to the door you opened
with the Key, go in again and the pit in the back there now has water. Swim
through the crawlspace (S) and follow the now flooded crawlspace and cave to
the end where that climb wall is, look back and up in the ceiling is an
opening. Climb out there and get the
Trident
after shooting two Mummies. Get back into the water.
For a Secret;
from that big old column, look E and spot the triangular hole in the wall,
swim through and to the end for
Secret #3/5,
a
Golden Skull.
Swim out and get some air.
Swim back
N, through the crawlspace and get out of the door to the valley, make your
way back up to those doors to the pool room as before and enter the passage
N, this time keep right to where the Neptune statue is and place the
Trident. Watch things unfolding and the flyby ends at a climb wall in the
pit of the Big Hall.
Up in the Big Hall.
Get back
to the poolroom, hop into the water to retrieve a
small medipack
at the grated window S and climb at that side too (SE). Go up to the valley
and make your way down to the doors that re-opened SE. Straight ahead (E) is
the Big Hall with the pit flooded
Detour for a
Secret: Now we have the pistols we can shoot vases, remember the one at the
start? Go to the bridge and leave S, jump up the flat parts in the slope,
get down in the cave with the shallow pool and go SW through the doorway,
shoot that big brown vase left and grab
Secret #4/5,
a
Golden Skull.
Make your way back to the Big Hall.
The Sacred Knot.
Hop into
the water and climb out at the floor E, shoot two skeletons. On the E wall
is a Star we need, but no Crowbar… So swim to that stone pillar and go up
the climb wall, up the next and slide down left (E). Run jump and grab the
floor E, go in and shoot two Mummies, then grab the
Sacred Knot.
A Wraith shows up, run back and down into the water, turning a bit to the
right. Swim a bit right and climb up onto the low part of the block next to
the bridge (N), jump onto the bridge and get to the two Wraith catchers at
the N end of the bridge, duck if needed. Well, that was the easy one.
Preparing the run for the
Sacred Pillar.
Hop back
into the water there (NE) and swim into a tunnel, to the end and climb out,
turn around and jump up, go through to a button close to a gate with a
pillar behind it. A block goes up at that pillar. Swim back to the Big Hall;
loop right around the bridge and into a similar tunnel NW of the bridge, at
the end climb up to a button to raise another block at a second pillar.
Run jump N
and pick up a
small medipack.
Get back in the water and back to the Big Hall. Get out of the water NE of
the bridge and in the N wall are several openings. Take the right opening
(NE), go in and pull the pillar out to the ledge near the bridge and in line
with the two columns under the roof above.
NW, do the
same as you did on the other side. Climb one of the pillars an jump over
into an opening in the W wall, follow through to a ledge in the back room,
it starts a Timer and a door opens up in a room in the E wall. You need to
jump to the closest pillar, onto the roof, the next pillar and then up into
the opening E and get through that Timed door (plenty of time). Grab the
Sacred Pillar
and get back to the front room, there you can hop down onto the pillar, drop
onto the ledge and enter the passage NE, place the two Sacred Items.
Upper Level, the Crowbar.
Go into
the open elevator and push the button to go up. Once up face S and to the
left is a shortcut back up here in case you need it, starting in the E room
where you jumped to in the Timed run.
Look W at that
small open door and spot a high part in the ceiling, the wall under that
high bit is climbable, get up into the niche for
Secret #5/5,
a
Golden Skull,
drop down.
Head S and
when you come to the Big Hall, turn right, stand on the mound and grab the
monkey climb, follow the winding path to the other side and get into the
cave there, left and drop slide/down.
Carefully
get to the opening S, right hand side and run jump up right onto the beam
(aim for the corner) above the Effigy doors. To the end and right into a
cave with some bones hiding the
Crowbar. Stand on a low part where you entered and shoot the bones to grab
the
Crowbar.
A Wraith shows up, run out, hop down into the water below, swim to the NE
corner and climb back up at that block next to the bridge to get to the
Wraith catchers.
The Golden Star, The Stone of
Tears.
Hop into
the water, swim SE and climb out E. Inside on the back wall is the
Golden Star
you can now pry off the wall. Get back to the N end of the bridge, you know
how by now, and enter the opening N. Follow to where you can use the Star,
go into the next Hall and get the
Stone of Tears
(and a Notebook Page). Leave N, go into the opening left. Use the Floor
lever to open a door behind you.
All Secrets
Bonus;
if you got all 5 Skulls, place them in this room and you can go to the W end
of the place to pick up the
Ankh.
Go back
and straight passing the floor lever into the open door. Push a button to
start the elevator and once up go E to use the floor lever, when done, go
straight and pick up the
Old Scroll,
examine it. Go forward a bit and then right up the sloped passage to end the
adventure. [/size]
G&D, Oct
‘21