HORIZONS-DEMON SAGA Demo.
Game by
ankhofmishra.
Walkthrough by G&D Productions.
Many new features
in this Upcoming Saga, more info on that whenever you find F7 discs and look
under the F7 key. Maps are under the F2 Key and the Notebook under F4
There are many
doors in the ship that will remain closed in this Demo
Cargo Bay-1,
Gathering Supplies.
Lara wakes
up at the elevator in the spaceship “Horizon”, turn right (S) and go into
the Cargo Bay, right again (W) and against the far wall you’ll find a box
you can open (blue light), inside you’ll find an
F7 disc,
press F7 and scrolling these pages with left right you’ll get some info.
A bit back to the entrance are shelves and on them are
Coins. Along the S wall, near
the shelves with a small medipack,
is another box you can open. Inside is
F2, a Floor plan of Horizon’s
Level 1 where we are right now. Turn left and hop up into the open container
for another box with an additional
F7 disc
.
Get on top of this container from a crate behind it and get
Coins. On a lower container near
the E wall is another box with Pulse
Rifle ammo. Inside the container below are
Coins.
On the
high container NE are Coins, a
bit to the W inside a low
container are Coins and
Salvage and
more Coins on the two high
containers in the SW corner of the Cargo Bay
Along the
N wall, left and right of the entrance are two cabinets you can open for a
small medipack and the
Binoculars and an
F7 disc. Before you go back to
the elevator, there are buttons on each side of the elevator, those are for
later use. Not much more we can do here for now, so let’s head up to Level
2.
Level 2.
Select the
2 on the elevator control and go up. To the S seems to be a control room,
there are Coins on the floor,
2x
Coins on the shelves. Head NE
into the corridor and left into a storage, on the shelves are
Salvage and on the other one are
Bullets. Go back out to the
corridor and right to the control room, through the elevator to the N
corridor and about straight into a small storage, on the shelves are
2x Coins. Now take a right (W)
and left through a large opening and left on the shelves are
Coins. In the opposite corner
(SW) is a box you can open and inside is another
F7
disc about weaponry.
Back to
the elevator and up to level 3.
Level 3, Armoury Keycard.
To the S
is a recreation room, check out the room for
2x Coins (on tables), a cabinet
(SE) with the Armoury Keycard
and
Bullets. There’s
3x Salvage on shelves. Have
another look around if you like and get back to the elevator. First go into
the corridor NE and collect 2x Coins
from behind those boxes. Return and go back to Level 1 using the Elevator.
Level 1, the Armoury.
Turn
around and head NE into the corridor and open the Armoury with the card.
Open the cabinet and grab the
Pistols, she can now shoot those boxes with red lights too. On the
shelves left is Pulse Rifle ammo.
The cabinet SW has Mauler ammo.
Stand at
the shooting range stalls and draw Pistols, Lara will aim at the boxes,
shoot the lights, gather Bullets/F7
disc and
Plasma.
Mess Hall.
Get out of
the Armoury, shoot a crate there and pick up
Bullets. Then head into the
corridor S and left is a door, shoot the red light and enter the Mess Hall.
There are Coins on a table
left, 2x Coins on the shelves W
and another F7 disc in the
cabinet. At the kitchen is another cabinet with
Coins. In the Kitchen are
Coins on the counter right and
then go all the way around behind the counters to find shelves and a
cabinet, gather 2x Salvage. Get
out to the corridor, left to the elevator. And straight into the Cargo Bay.
Go
straight into that large container standing diagonally, shoot the “red” box
and get Salvage. A wooden crate
SE has Bullets, another one
along the S wall also Bullets.
The large container SW a crate with
Salvage and Coins behind it.
Now to the container along the W wall and shoot the box for
Coins. Depending on what order
you did the shooting and collecting items, you get a
Holodeck Code once you collected
everything (251/768 or 904).
Level 2, Holodeck.
Head back
to the elevator and go up to level 2, NE into the corridor and left at the
end is the big door with the Code pad, type in the code you found.
Level 2- The
Wardrobe.
Lara will
change her outfit (you can also change into another available outfit anytime
you like). Head NW and open a chest to get the
Gate Key. Go back and when you
reach that lamppost, Lara has a comment. Follow the direction the lamppost
is pointing and find a “ladder” in a niche, left are some
Coins under a vase. Do ledge
jumps up the ladder, back jump and go up to the top, shimmy left and pull
up. At the Market stall you can buy goodies with the Coins you have (hit
Ctrl and then the number 2 for a
Medipack, etc). For a Secret we need the
Yankee Swap Gift, your choice...
The House.
Go W along
the ledge.
To the right is
a Christmas tree with presents, put the Yankee Swap Gift on top of the
others and the dice is rolled, you’ll get
Secret #1,
a Mechanical Cat? Select it, hit
Ctrl and get info about the Secrets in the upcoming Saga.
Go to the
fence around the house and unlock the door with the Key, then open it, Go up
the ladder and get into the crawlspace, jump out into the room and shoot two
vases for Coins and
Batteries. Go upstairs and push
open the doors W. Turn around, back flip onto the hill and jump to grab the
roof, from the roof jump onto the hill to get the
Coins. Get back down and go for
the small pond N, get into the water and up the ladder, just keep following
that (Lara does all the moves for you) and drop at the end where Lara won’t
go further. Walk down a bit towards the house and then left to a scaffold,
safety drop down and turn around to walk across the beam to the other side.
Open the
doors to the house and find
Batteries in a chest. Go back out the front door and just left can see a
Bell in an arch, shoot it to loosen the icicles. Walk to the wall where the
icicles fell and grab up to the wooden beam, shimmy left a bit and climb up
over the gate. Walk up to the ridge at a swing pole. Use that to get to a
ledge, go up a pole and down a Zip-line. Open a chest to get a
PLS (personal light source,
needs batteries to operate).
Go through
the door in the rock wall W and the lampposts in that cave point you in the
direction, go about straight to a chest with
Batteries. Across the bridge you
can try out a new feature, place a Battery in the light there. Then go back
over the bridge, loop right around and follow the lamppost into another
opening.
The Tower, Basement Key, Lever
1.
After
checking out what happens at the campfire, go straight down to the Tower and
open the doors.
Use a
Timed lever SW to raise a trapdoor up behind you, get to the opposite
wall, ledge jump up twice and back jump to the trapdoor, you may have to
wait a bit for the moving pole and jump grab that, turn around and swing
while it moves up, then jump off onto the dark ledge, hop and grab a wooden
beam and run jump to grab the beams on the S wall, go jump up and shimmy
right to the window, then back jump/grab to the ledge, Walk up to where the
Basement Key is swinging on a
chain and wait till it is close before you try grab it. Hop down NW to the
nearest dark ledge, run off NE to the lower one and safety drop down. Go
down the stairs to the Basement and open the door.
To the
right, shoot a vase for Coins
and open a chest for some more Coins.
The other side a vase with Salvage and on a pedestal is a
Page for the Demonology Booklet.
A door opens NE, go up to lever #1
for a Door. Leave the Basement, get out of the Tower E an up to the
campsite.
Lever 2.
Head into
the cave E, use a Battery on the lamp NE and head S into the tunnel, follow
through to lever #2 for a Door.
Head back to the campsite.
Lever 3.
When you
come out of the cave, loop around left and ledge jump up the beams, shimmy
left and drop on the ledge, follow the ladder/monkey bars to a wooden ledge
and drop, drop down at the red fences and find
lever #3 for a Door. Grab back
up to the wooden ledge and safety drop down where the campsite is, go
through the door N. This is where the Demo ends…
Dec ‘21