BACKSTREETS OF LONDON

 

Level by StormChaser

 

Walkthrough by Phil Lambeth. Video walks have also been provided by Saki Croft and by Steven3517.

 

 

Lara slides down to an alley in front of flares and a zip line. As she steps forward her attention is drawn to something off to her left, so ride the zip line down, drop at the end and take a running jump left to grab the opening above a ladder. Pull up and run forward for uzi ammo, then climb the ladder down to the ground. Go past the parked van to find more uzi ammo in the corner, then go to the closed garage door in the opposite wall for shotgun ammo. Hop onto the nearby crate for a small medipack and return to the ladder in the far corner.

 

Climb up to the passage, stand jump to grab the wall over the opening and shift left until you're over the sloped roof. Pull up into a storage area and look for the HAMMER near the crates. Get back onto the climbable wall and make your way back down to the ground. Note the nearby keyhole and go to the opposite wall, where the receptacle for the Hammer is beneath the yellow warning sign. Open the door, enter the next room and shoot the grated window to your left. Hop up into the window opening, stand left and jump up to the corner ledge for the OLD KEY. Drop to the ground and look for flares between the weeds and the metal door. 

 

Exit to the area where the van and truck are parked and use the Old Key to open the grated gates. Turn left in the next area and shoot the baddy for his grenades. Run in the other direction, and just past the forklift hop on the crate and jump to grab the climbable brick wall. Climb up a bit, shift left and drop down onto a roof. Run past a veranda with a closed trap door, shoot the grate at the other end and climb down the ladder. A train speeds by you. Follow it to the tunnel but don't enter (it's deadly down there), hop across the tracks and find the BLUE KEY near the small stacked crates.

 

Return to the ladder and climb back up to the roof. Go to that veranda you passed by earlier and find the receptacle for the Blue Key. The trap door opens, so climb down the ladder to a lower passage. As you move along the passage you hear the sound of a door opening, and before long you'll be attacked by a baddy who drops a BUNCH OF KEYS. Go past the opened door to an area you visited earlier and turn left just past the forklift to find a receptacle for your keys that opens the nearby trap door. But first, hop into the opening to your left and grab the shotgun ammo. Go around the corner, shoot the grate and hop down into a new room.

 

Go straight ahead to that dirt pile, and debris will fall from the ceiling. Stand right and jump to the top of the dirt pile, slide down the other side for the UZIS and return to the trap door. Open it if you haven't already done so, climb down to an underground passage and pull down the wall switch at the other end to open the trap door blocking the nearby ladder. Before climbing up, go back along the passage and pull up into a crawl space opposite the wall switch for shotgun ammo and SECRET #1.

 

Return to the ladder and climb up to a room with a burning car. To your left you can see a ladder and a keyhole in the far wall, but your Bunch of Keys is gone. Go to the burning car, jump over the barrels beside it and find the OLD KEY on the floor next to the trunk. When you pick it up there's an explosion and fumes start pouring from the car. Time a jump over the barrels and use the Old Key to open the trap door over the ladder. Climb up, shift left and drop down into a passage. Go to the other end, climb down the ladder into an alley and grab the nearby small medipack.

 

Proceed into the next area, note the nearby keyhole and wait for two dogs and a thug to arrive. Follow the alley of your choice to the rear of this area and look for shotgun ammo and a small medipack hidden in the weeds. Go back down the alley near the forklift and get on the crates so you can jump onto the sloped roof. Slide, grab and shimmy left until you're over the smaller crates below. Pull up and take a rolling back flip to grab an alcove in the facing roof. Pull up, hop forward onto the flat portion of the roof, run forward and take a running jump to grab the opening in the next roof. Pull up and run forward to find a button that opens the trap door beside you.

 

Climb down the ladder to a small storage room where you'll find a large medipack and another OLD KEY. Climb back out and stand facing the wall where you can see what appear to be marks of a climbing surface. Press the look and up arrows keys, and you should be able to see an alcove directly opposite you in the next roof. Pull up, slide down the other side and jump into the alcove for a large medipack and SECRET #2. Safety drop to the alley and return to the keyhole you noted earlier. Use the Old Key to open the grated door and enter a bare room. Save your game for a timed run and pull down the wall switch at the back.

 

Take a rolling back flip to get over the crates, exit this room and loop around left to sprint along the alley toward the timed gates on your right. Shoot two vultures in the next area (one may prove to be a bit shy) and search the nook in the opposite corner for uzi ammo. Jump into the pool and find an underwater lever at the corner nearest the entrance. Pull it to open the trap door at the opposite corner, swim down and follow the passage around the corner (avoiding the spinning fan) to a room with another underwater lever that shuts off the fan. Swim back the way you came and first get some air at the pool. Then proceed past the inactive fan blades and swim up and go right at the crossing. Up again and right. Continue to a wall and find a large medipack in the hole just to your right. Follow the passage to a pool covered by a grate and swim into the left opening for air.

 

Pull out, shoot three huge rats and pull down the wall switch to open the trap door blocking the ladder (seems to be a recurring theme here). Climb to the top, and for a single pickup you can shift right and drop down into a dark passage. Run to the other end, shoot the grate and hop down onto a ledge overlooking the pool you visited earlier. Run to the far end, hop left onto the block and jump down right into a trench between the wall and the sloped roof. Run to the other end for a large medipack and return to the ladder. Jump to grab it and pull up into the opening.

 

Follow to a crossing, divert left for flares and continue to a slope with overhead monkey bars. Jump up to grab the bars, monkey swing to the other end and be prepared to engage a thug immediately upon dropping to the floor. Pick up the SHOTGUN and shotgun ammo he dropped and hop up into the opening past the hanging chains. Follow to a crawl space, shoot the grate ahead and crawl toward the opening while eavesdropping on a conversation between two thugs.

 

Climb down the ladder into an enclosed area and go around to meet not two but three thugs. Search the corpses for uzi ammo, shotgun ammo, flares and another BUNCH OF KEYS. You can now proceed in one of two ways. The way intended by the builder is to face the black van with your back to the ladder, loop around right and find a corner pushblock. Pull it from the wall (one time is sufficient), get on it and jump to grab the sloped roof of the shorter central building. Shimmy right a bit and pull up onto a flat spot, go to the other end and take a running jump to grab the grated ledge. Pull up and follow around left until you reach the wall. Jump a bit left to grab the crack, shimmy left and pull up into the opening. An alternate way is to climb the ladder to the opening, turn and jump to grab the sloped roof, shimmy right until you're over the opening, pull up and allow Lara to fall back and clear the edge before hitting the action key to make her glide into the opening (a commonly used move of questionable legality).

 

Run forward and follow around the corner into a new room. Opposite the ladder hole in the back is a pushblock. Push it to either side to reveal an opening where you can pull up to find flares for SECRET #3. Get down, climb down the ladder to an outdoor area and shoot two dogs and a thug for more flares. Climb the stacked crates next to the tree island, jump up to grab the bars, monkey swing past the hanging chains and drop down a ledge for grenades and SECRET #4. Safety drop to the ground and run across the wooden bridge as a train rumbles by below you. Grab the shotgun ammo in the left alcove and the uzi ammo and small medipack in the right alcove before opening the double gates with the Bunch of Keys.

 

Enter a garage, shoot the grate and proceed into an outdoor area. The plants and tree obscure an opening in the building, so go inside and follow around to the courtyard of a church. Look for the shotgun ammo near one tree and uzi ammo near the other tree, go up the steps for flares on one side and grenades on the other, then return to the garage and run past the right side of the truck toward a new outdoor area. Just before getting there, pull up right into a crawl space and drop down into a room with two crates. Get on one of the crates and jump to grab another crawl space. Drop down the other side into a hole for flares and SECRET #5. Leave this room and enter the outdoor area just past the parked truck.

 

Shoot two thugs posted on nearby scaffold balconies, run across the area and through the archway into an enclosed section. Go to the far right corner for grenades, run up the ramp against the opposite wall and jump up to grab the sloped roof. Shimmy right until you can pull up to a flat spot, hop down right for the GRENADE GUN, drop down and go back through the archway. Turn right just past the archway, pull up onto a brick slope and back flip onto a ledge. Hop forward for a small medipack and shoot the thug who's firing at you from ahead. Pause for his uzi ammo and look for a tree to your left. Stand with your back to the tree and back flip over the slope into an alcove for uzi ammo and SECRET #6. Pull up, slide down, turn left and hop over the barrier to face a timed wall switch.

 

Before proceeding, jump the scaffold balconies and search the bodies of the dead thugs for their shotgun ammo and uzi ammo. Return to the timed switch and save your game. When you pull the switch a grated platform lifts from a wall, so jump the scaffold balconies a second time, continue to the raised platform and jump to grab the opening in the fence ahead. Pull up and go around left to the next opening. Drop down and push the button in the alcove to open the adjacent gate. Follow the passage to a new parking lot. If you hurry you can run past the parked cars and shoot a thug in the back before flames are triggered. Pick up his BUNCH OF KEYS, by which time flames will have started issuing from the cars. You can get past them safely by staying close to the walls while weaving back and forth as the flames cycle on and off. Use the keys to open the nearby gate, go on through and pull up left.

 

Shoot the grate ahead, hop down into a new courtyard and search the perimeter for shotgun ammo and uzi ammo. Note two grated pushblocks and move the one in the building into the alcove next to the burning barrel and opposite the second pushblock (cut scene of a closed door). Move the second pushblock clockwise around the central island and into the alcove adjacent to the first pushblock (cut scene showing the same door now opening).

 

Go to the open door and step inside to pick up the SCROLL OF BELHEXERA as action music starts playing, signalling the arrival of two thugs and a boss baddy. When all are dead, pick up the BLUE KEY and pull the pushblock next to the burning barrel one time so you can get on it and jump to grab the climbable brick wall. Climb up to the ledge, jump up to grab the bars and monkey swing to a balcony. Drop down and jump past the roof slopes to the far wall. Hop down right over the fence to a veranda, jump over the crates and use the Blue Key to open a door similar to the one you opened earlier.

 

Pull up onto the corner of the block where there are no flames, hop over the fence onto the right side of the sloped roof and safety drop near the opened door. Go on through as the character of the music changes and you eventually hit the finish trigger.