SABATU’S TOMB RAIDER 1

Levels created by Sabatu

Walkthrough written by LuxQSD

Walkthrough for game Version 10 (19/6/2022)

Video walkthroughs by
Doggett TV, Steven3517, and by Saki Croft

Video walkthroughs note: The video walkthroughs linked above have been recorded on an earlier build of this release. The author has made drastic changes to the pickup and enemy count. The level progression however, has not been altered much.

Note: As you’ll most likely notice from just playing the first level, this remake is VERY hard and is a huge step up in difficulty from the original game. Save often and don’t waste supplies in earlier levels. You’ll need them. Trust me! Second of all; as mentioned above, the author has made very drastic changes in update 9. Most notably: Removing over 400 enemies across all levels. Therefore, this walkthrough itself has gone through multiple revisions. If you see any errors or inconsitencies  be sure to contact me on the forums!

LARA’S HOME

The glorious tutorial level has also been remade in this game! Run out into the lobby and jump around at your leisure. Opposite of where you came in from you will see an open door leading to a room and a bathroom. Pick up the (1)MANOR KEY in the shower. The key opens the front door of the mansion so you can run outside. If you explore a little you will see that the area where the assault course should be has a building you can enter instead. It’s a ballroom which Lara has converted into a training area. Jump onto the block immediately to your right upon entering and then onto the adjacent block. From there, grab the ledge on the wall and shimmy all the way to the left until you can pull up. Jump over to the crates on the opposite side of the room and drop down to enter the pool area. You can take a swim like Lara suggests, but there’s nothing there. Instead, follow the edge of the pool and you will get another (2)MANOR KEY on the opposite side of the room. Return to the gardens and open the front gate with the key. Run out into the wilderness to end the level.

KILLS – 0
PICKUPS – 2
SECRETS – 0 of 0

LEVEL 1 – CAVES

Watch the original game’s intro sequence if you’d like. You will start in a snowy cave. Run forward until you reach a wall then turn left to see a climbable ledge. Climb up and enter a snowy crevice in the wall to get (SECRET #1) (1)small medpack. Continue running down the cave and you will see (1-2)bats coming out to greet you. Slide down into the pit with your guns drawn. You will be assaulted by a (3)wolf. Run into the cave where the wolf came from and climb onto the ledges, going through the hole in the ceiling. Pick up the (2)shotgun shells up top. Drop down back into the hole.

Run to the opposite side of the wolf cave and you will see a switch in the distance along with two breakaway tiles above a pit. Make a running jump and get to the switch, picking up the (3)small medpack directly in front of it. Facing north you will see a way back to the main cave. Grab onto the ledge, pull up then immediately hop back and grab the ledge again as a boulder will pass overhead. Once safe, pull up again and slide back to the main cave.

Running through the open door, keep following the cave going north. You will get jumped by a (4)bear. The bear is guarding the second secret. Go behind the slope, dropping into the spikes and pull up to it. Slide jump onto the breakaway tile then sidejump to the left to reach the ledge with the secret. You will get (SECRET #2) (4)shotgun shells. Backtrack a bit and Lara will look at the elevated passage to your right. Climb up to proceed.

Running down the cave you will get assaulted by some (5-8)bats. Go down the cave where the bats came from until you reach some climbable rocks. Climb up the rocks and make a running jump to the ledge with the switch. Save your game and prepare for a timed run. Pull the switch and a double door directly under you will open. Jump back to the ledge where you came from and run over to the double door before it closes.

Once you’re through you will see a water hole in the corner of the room. Jump in and follow the obvious path until you pull up onto dry land and find a switch. Don’t worry, this one isn’t timed. Make your way back and you will see that the double doors have opened. Make a running jump over the spike pit in the corner of the room and pull up into the hole in the ceiling.

You will emerge into a big room with two bridges. Hang off the first bridge and immediately pull up to awaken the (9-12)wolves under the bridge. They are easy pickings now. If you drop off the bridge and run over to the other side of the room you will get attacked by a (13)bear as well. Pick up the (5)shotgun shells on the elevated platform as well. Pull up onto the first bridge to leave the bottom of the room. Cross into the unexplored area. Now cross the second bridge and run towards the switch. It’s a decoy! A trapdoor will open under you and force you to take a swim.

Follow the obvious underwater path until you reach the Mayan calendar texture on the wall. Swim up through the mossy opening to emerge into the next area. Pull up to exit the pool. Align yourself in the center of the room and make a running jump + grab to the other side. You’ll find a (6)small medpack behind the pillars on the left side of the room. Move the grey block on the other side of the room to the pillar near the center of the room so you can climb up to the higher floor.

You will emerge back into the two bridges room. Before going anywhere, do a hard right and stand on a slightly slanted rocky platform then face north (towards the way you came in). Do a standing jump, aiming behind the sloped tile to find a (7)small medpack. Jump back to the rocky platform.

Looking left you will see a crack in the wall. Jump and grab it then shimmy all the way to the right. Pull up and hop onto the grassy platform. More (14-16)bats will attack you. Face left and you will see another crevice you can shimmy across (above the bamboo door). Shimmy all the way to the right again and pull up. Go into the passage on your left and pull the switch to open a hidden door at the base of the two bridges room. Now go back and safety drop to the bottom of the room. Go down and enter the hidden passage you just opened. Pull the switch to open another hidden door to your right along with the bamboo door leading to the final room.

Here comes a tricky part. Save and then walk into the spikes, hugging the left wall. Time the dart trap and quickly run across the breakaway tile in front of you. Hop back and grab the edge of the pit, then shimmy all the way to the left before dropping down. You won’t get impaled by the spikes if you do this. Walk over to the passage on the opposite side and get (SECRET #3) a (8)large medpack. Carefully exit the pit and face the double doors.

The bricked tile floors directly in front of you trigger boulders that come from the left. They will keep coming no matter how many times you trigger them so you’re forced to rush past them instead. A running jump should do the trick. Avoid the second set of dart traps and face right, pulling up to the higher area of the room. Go down the balcony until you reach a set of spikes. Walk through them and proceed to the rightmost corner before doing a standing jump onto the safe slanted platform. From there jump to the other side, arriving at another balcony. Some (17-19)wolves will wake up and attack you. Proceed to the end of the balcony and go up the stairs to your left.

You will arrive at the highest area of the final room. Looking east you will see flat platforms between slopes. Make running jumps to traverse them. Do a standing jump up to the platform with the closed door. Make a running jump and grab the breakaway tile. The two doors on the right wall will open, but they are only there so you don’t softlock yourself if you somehow manage to lose the tile and fall down, so don’t worry about them. Make more running jumps across the slopes on the other side, making your way over to the switch on the wall. After you pull the switch the final door opens at the bottom of the room. Slide down to the bottom of the room using the nearest slope and go through the double doors, ending the level.

KILLS – 19
PICKUPS – 8
SECRETS – 3 of 3

LEVEL 2 - CITY OF VILCABAMBA

Proceed down the hall and enter the level proper, running right to a small waterfall area. Jump over a sloped rock opposite the waterfall and land on a safe surface, turning right and jumping towards the wooden roof of the adjacent building. A (1)bat will attack you as you're doing this. The flat surface on the roof has (SECRET #1) (1)small medpack. Safety drop down off of the roof.

Enter the small hut of whose roof you just raided, pulling out your guns since a (2)bear will jump out and attack you. Keep your guns drawn after it's dead because the fight isn't over. A large pack of (3-7)wolves will home in on your location along with a (8)bear. After the area is finally clear, make your way under the waterfall you were on top of a few moments ago to find a (2)small medpack on the ground. Jump into the small pool next to you and lure out a (9)croc to the surface and make the water safe. Swimming further into it you will find an underwater lever on the wall that needs pulling. It opens an underwater door near you.

Follow the newly opened underwater passage until you reach what looks like a sunken part of the city. The underwater building to the north has another lever you can pull, which shows a door open somewhere. There is also an airhole up top if you’re running low on air. Head back to the waterfall area.

Once you exit the pool you will get attacked by another (10)bear. Once it’s dealt with, head on over to the building opposite the bear hut and go through the door we opened. You will find yourself on an overlook with a view of the ground floor. Some (11-14)bats will attack. Face west and you will see tilted safe tiles on the wooden roof of a building to your right. Make a running jump there and hop on over to the stone platform to get (SECRET #2) (3-4)large medpack and magnum rounds. Slide off of the roof and land safely on the ground floor once ready to proceed.

The south building has (15-16)wolves that need neutralising. This area has a movable block in one of the corners. Position it in a way in which you can reach the far end of the upper floor of the building. The far end has a window from which you can jump over to the adjacent building. Do so and keep running forward across the breakaway tiles until you drop to safety, avoiding the spike trap. Kill the (17-18)bats that try to take advantage of the situation. Adjust the movable block in this room under the switch higher up on the wall so you can pull it, the camera will show a door open somewhere. The second switch will open the door in the current room so you can leave.

Approach the north building with your guns drawn. A (19)wolf resides inside. Go behind the building it was in. Another (20)wolf will assault you. There are (5)shotgun shells in the passageway where it once was. Go to the northwest corner of the area and you will see an opening above you. To get this secret you can either move the block from the southern building all the way under it so you can use it as leverage or you can make a tricky jump by bouncing off the sloped tile and grabbing the very leftmost edge of the platform. Either way you will find (SECRET #3) (6)small medpack for your troubles.

Now that the area is looted, head east to return to the starting area. Enter the western building again and go up once more, this time proceeding through the obvious passageway at the overlook. Some (21-24)bats will attack you as you approach the ledge. Following the path close to the wall you will emerge in an area overlooking the temple. Looking left you will notice a switch high above. Make a running jump to the slopes near the wall that lead to it, grabbing the edge as you slide down. Shimmy all the way to the right and pull up onto a safe block. More (25-26)bats will come flying at you. Jump up to the switch and pull it then swan dive into the pool below.

Go back to the area with the three buildings and you will see that the gate to the west has opened. Enter and dive down into the small pool to collect the (7)GOLD IDOL. Make your way back to the temple and head into the passageway east of it. Jump in and make your way over to the other side where an open door awaits. You will slide into a new area.

Going down the passageway, jump on top of the broken pillar on the ground and into the opening to the left. You will come into a room with a pool and a lot of dart traps. There is a (27)croc in the water that needs killing. Avoid the dart traps and pull the switch at the end. Jump into the pool and find an underwater lever behind a pillar. Pull it and get out of the water, returning to the previous area. The door to the east should now be open.

Go inside and head into the room on the right. Pull the movable block in the wall twice and go into the dead end hallway where it was to get (8)small medpack. Jump on top of the movable block and onto the upper floor where you'll find a (9)SILVER KEY. Going back to the previous smaller room you will notice a small pool to your right. Dive in and go through the passageway to find an underwater lever that needs pulling. Return to the pool to get some air in your lungs.

Dive again and go through the second passage that just opened. As you start swimming down three boulder traps will be triggered, urging you to swim forward and upwards to safety before they crush you. Once the traps are dealt with, dive deeper and into another tight passageway. You will eventually emerge in a room with waterfalls all around you. Before going up, there is a tight crevice in one of the walls at the bottom of the pool which contains (SECRET #4) (10)shotgun shells. Ascend the room by jumping block to block, shimmying on the stone wall and you will get another (11)SILVER KEY for your troubles. Drop back into the pool and backtrack all the way back to the hallway with the broken pillar sticking out of the ground.

Some (28-29)wolves will try to ambush you upon your return. Once they are dealt with, go south towards another open area with a small temple. More (30-33)wolves will wake up from their slumber and try to attack you. The left passage of the temple has a switch guarded by a swinging blade trap. Time it right and pull it down. There are some (12)shotgun shells hidden amongst the pottery next to the switch. The right passageway of the temple is now open. Go in and dispatch the (34-35)wolves in the next room. Pull out the movable block from the corner and haul it all the way below the second one lodged a block higher. Go into the passageway where you pulled the block from and push the second block onto the one you set up under it to create a stack. Go back and climb the blocks to reach the upper floor. Pull the switch and leave the room.

Head left upon dodging the swinging blade trap again. You will notice a spike pit in front of you. Hop over it and search the bush behind the colourful slanted tile to get (SECRET #5) (13)large medpack. Now climb onto the platform in the corner and jump onto the trap door we raised a moment ago. Make a running jump to the roof of the temple. A (36)bat will attack you as you try to reach for the (14)small medpack. Running jump back to the trap door and onto the platform filled with vegetation adjacent to it. Jump and grab a crevice you can shimmy on towards the skull wall with a keyhole, at which you can use one of your silver keys. Drop down safely onto the ground floor.

Head east to the opposite corner where you started climbing to find another platform you can use as leverage to get higher. Jump platform to platform until you reach the second skull wall. Use your second silver key here and the door to the temple should now be open. Drop down safely and walk in to find another (15)GOLDEN IDOL. The camera will show a gate open somewhere. Make your way back to the pool room with the dart traps to find it. It leads back to the main temple area.

Approach the right side of the temple and insert one of the golden idols into the receptacle to open the door. You will find a room with a spike pit in the center. Traverse the breakaway tiles and ascend to the safe platform that leads to a window. Another swarm of (37-40)bats will attack. Once you're up there, a trap door will raise to your left to create a shortcut. Pull the switch to your right before dropping down onto the orange colored roof below. You will get attacked by (41-44)bats and (45-46)wolves. Run to the opposite side of the roof to grab a (16)small medpack.

Drop down from the roof and insert the second golden idol into the receptacle to gain access to the left passageway of the temple. Simply climb the platforms in the room. Make a tricky running jump at the end and grab the sill of the window you can go through. Pull the switch to your left after sliding down. The door to the temple is now fully open. Drop down to the ground floor and finish the level by going through the temple's main doors.

KILLS - 46
PICKUPS - 16
SECRETS - 5 of 5

LEVEL 3 - LOST VALLEY

Start by going down the hallway and into a cave with a waterfall. Dive into the water and swim behind the waterfall into an underwater passage to get (1)shotgun shells. Get out of the pool and run through the hallway on the left of the entrance. Save before going down the slope. You will need to time three jumps to avoid the spikes. Slide down a bit more and you will reach the lost valley.

Proceeding into the valley you will have to kill some (1-2)raptors. Take a hard right after you kill the second raptor and go towards the pool. There are (3-4)crocs swimming in it. East of the north pool is a dark corner with some (2)shotgun shells along with a couple of (5-6)bats guarding them. Run to the direct opposite side of the valley (going SW), past a ruin suspended on a rock and pick up a (3)small medpack near the edge of the water stream. This will trigger a (7)croc to spawn behind you. After it’s dealt with, swan dive all the way down into the SW river from the crest of the waterfall.

Emerge from the river at the nearby ledge. There are (8-9)crocs lurking in the river. These two can be a bit buggy and will sometimes get stuck under some geometry in the north part of the river. You can still kill them later if this is the case, but If they are swimming normally for you then just take them out safely from the ledge you’re on. There is a skeleton near you clutching a (4)SHOTGUN you can liberate from its cold dead hands. Jump back into the water again and head north, going into the underwater passageway. At the end of the passage is a (5)SKULL KEY. Go back to the shotgun skeleton ledge and face the waterfall you jumped down from. You will see some safe tilted tiles to the left of it. Jump over to the first one, but don’t climb all the way up yet. If you look carefully there is an open passageway to your left on a lower platform. Simply jump there and go in to get (SECRET #1) a (6)small medpack. Step out of the secret passage and look north. This is the spot where you can kill the previously mentioned buggy crocs if they’re stuck. Otherwise, make your way back to the shotgun skeleton ledge and jump to the ledge left of the waterfall again, but this time climb all the way up.

A (10)raptor will await you up top. Make your way back to the north pool. You will notice a tilted safe ledge you can climb onto near the dark corner where you previously got some shotgun shells. Use it as leverage to reach a rocky cliff with a cave in front of you. Jump into the cave and another (11)croc will waddle menacingly towards you. Before going deeper into the cave, there is a secret directly above it that you can access from outside. Position Lara diagonally on a tile on the right of the cave entrance and face the interior of the cave. There is a sloped tile attached to a wall you have to backflip on and use it as leverage to jump and grab the ledge above the cave. Enter the secret passage to get (SECRET #2) (7-8)shotgun shells and magnum rounds. Safety drop down and enter the cave once more.

Use your skull key on the lock in the cave. A door will open right next to you. Walk inside and pull the switch at the end of the corridor. You can go back to the rocky area above the north pool now.

Cross the bridge opposite the cave you came from and proceed into the elevated ruin. Keep crossing the bridges until you enter a room inside a cliff. If you look right upon entering you will find a (9)small medpack. You can drop down into the hole in the floor now. Pick up the (10)GEAR on the pedestal. The door will open so you can leave the room.

A (12)raptor will spawn in the valley after you leave the gear room. Head north towards the pool again then west towards a temple. More (13-14)raptors will come out behind the pillars to greet you.

Enter an elevated passage south of the temple. Follow the passageway and climb up. You will find yourself above the temple with a bridge in front of you. As soon as you exit the passageway, look right. You will notice a safe tilted tile just out of your reach. Jump onto the nearest slope and grab the edge, then shimmy all the way to the left so you can reach it. Doing so gives you access to (SECRET #3). A (11-12)large medpack and some uzi clips. Perform a Safety drop down to the valley and return to the bridge area above the west temple, but this time run across. Use the platforms to reach the roof of the temple then pull the switch in the middle. There is also a (13)small medpack behind the pillar close to the switch you just pulled. Stay on top of the roof for a while longer as a (15)raptor and a (16)croc will come out to attack you. You can take them out easily from the roof. Safety drop to the ground level once safe and enter the west temple.

Take a dip in the pool and proceed down the obvious path. You will emerge on a cliff above the southern water stream. Turn left first as we’re about to go for another secret which is located on the brown brick roof in the distance. There is a one tile crevice behind the sloped tile in front of you. You have to make a tricky running jump to get to it. From there, jump onto the roof to find (SECRET #4) a (14)large medpack. You can probably jump back to where you started if you’re good enough, but I found it easier to just safety drop and run all the way back to the west temple to get back to the cliff.

Once you’re back on the cliff, turn right. Jump to the grassy platform near the wall then to the crevice directly above the southern water stream. Shimmy all the way left then pull up. There’s a (15)large medpack on this cliff. Make a few more jumps from platform to platform, making your way upstream, towards the crest of the waterfall. You will have to hang and shimmy one more time before making a tricky jump towards the platform at the end, which has a (16)GEAR on it. Swan dive into the river and pull up.

Once again…make your way back to the north pool, but this time dive into it. There is an underwater passage in the west part of it. Go straight to emerge in a dead end cave with some (17)shotgun shells on a ledge. This is the area you might have seen from the room behind the skull key door. Dive back down and go into the remaining passageway, taking a hard right as soon as you see the surface. You should emerge on a tile with a (18)small medpack right in front of you. There are also some (19)magnum rounds on the opposite side of the pool. Save your game and prepare for a fight. Proceeding further into this room will trigger a (17)t-rex and a (18)raptor to spawn. Taking pot shots and jumping into the water if in danger worked well enough for me in this fight. Go into a dark passage opposite the pool you came from. Take the (20)large medpack at the end of the corridor and go back out.

Pull the movable block twice so you can reach the roof of the ruin. You will have to make a few long and tricky running jumps in this area. First, hop onto the adjacent roof and approach the wall. You will notice a tilted safe tile protruding out of the wall. Jump to it. The next platform looks out of your reach, but you can just about make it if you jump from the elevated part of the platform you’re on. From there simply pull up onto the ledge in front of you. Before we proceed, there is another secret here. You will see a window with some rock tiles in front of it if you look to the left. Jump there to find (SECRET #5) some (21)shotgun shells. Safety drop to the ground floor of the arena and climb back up, repeating the jumps you did to get to the final ledge.

You can proceed by jumping and climbing up to a balcony. Enter a dark room and you will get ambushed by a (19)raptor. There is a (22)small medpack behind one of the slopes in this room. Head out and make a running jump towards the broken bridge opposite the balcony. Go forward until you reach the wall then safety drop through the greenery to land onto the platform with another (23)GEAR on it. You’re done here. Drop down into the pool below and make your way back to the valley.

Another (20)t-rex will attack you as you emerge from the northern pool. Make your way south and swan dive into the SW river again, pulling up next to your ol’ buddy, the shotgun skeleton. Climb up the steps in front of you and enter the hole in the wall. You will reach the gear control room, which is guarded by some (21-24)bats. Insert all of your gears into the missing slots and the camera will show that the floodgates have opened, allowing you access to the level exit. Make your way there. Some more (25-28)bats will await you as you emerge from the river. The door will open for you as you approach it. Enter it and the level will end.

KILLS - 28
PICKUPS - 23
SECRETS - 5 of 5

LEVEL 4 - TOMB OF QUALOPEC

Run down the hallway until you find some stairs. Once you start going downstairs three boulders will drop behind you and force you to run. It’s impossible to get to the end before the boulders since you can’t jump forward without stumbling on the stairs. What you actually have to do is jump either left or right onto one of the slopes and backflip as the boulders pass under you. Once that’s over, proceed downstairs and reach the main hub/lobby area of the level. Run into the hallway in front of you and roll as you hit the skull tile. Run back to the lobby before the boulder crushes you.

Looking SE you will notice some rocky platforms you can jump up to. Do so and get on the roof of the south entrance. There are some orange platforms hanging from the ceiling of the lobby. Climb up to them and jump to the end where the switch is. Time the swinging blades and make sure to grab during your jumps so you don’t bump your head on the ceiling. Once the switch is pulled, the camera will show one of the doors to the throne room open up. Traverse the hanging platforms again to the roof of the south entrance.

Looking west you will see that the roof of the western temple has two safe tilted tiles you can jump on to. Make your way over to it and climb up to the switch in the NW corner of the room. This opens one of the lobby doors. Make your way back to the south temple rooftop and this time face the east temple. There are no safe tiles on its roof, but a part of the entrance is damaged and can be climbed into. Run and jump to the roof and grab the edge as you slide down, shimmying all the way to the left above the crack. Let go of the ledge and immediately press Action again to grab the edge of the crack. Pull yourself up. You can dispatch some (1-2)raptors at the bottom of the room from this position. Climb up to the NE corner of the room and pull the switch to open the other lobby door.

Clamber back to the crack in the east temple and go in. Proceeding down the hallway you will encounter some holes in the floor you have to jump over, along with a slope at the end which you have to use to slide jump to the next area. Run forward and the wall with red symbols will open up in front of you. You will emerge in the east temple puzzle room.

Look to your left and you will see a switch in a crevice relatively close to your position. There is a rocky platform you can jump to just under the switch. Use it as leverage to reach it. After pulling the switch, look to your left and you will see a ledge you have to make a tricky standing jump to. From there, make a jump to the grassy platform on the left. Drop and grab the ledge, shimmying all the way to the right, pulling up onto another grassy platform. Turn around and you’ll notice another switch on the roof of the temple. Jump towards the slope, slide down and grab the ledge. Shimmy to the safe tile and pull the switch. There is a slope in the corner of the room. Slide all the way down to the bottom.

You will get assaulted by (3-4)raptors. Jump into the water and pull the underwater lever located on to the pillar nearest to where you slid down from. Another (5)raptor will spawn topside once you do this. Go to the opposite side of the slope you came down from, towards the other side of the temple. You will notice safe tilted platforms going up. Climb up top and you will reach the next switch that needs pulling. Some (1)shotgun shells are also there. Jump into the water at the bottom of the room to get down safely. Pull yourself out of the water and leave the bottom of the room by taking the orange stairs leading up. There is a particularly annoying tilted tile you have to back up and make a standing jump to. As you pull up to the first flat tile you will notice a (2)small medpack in front of you.

All the blocks in the center of the room should be aligned now. Jump from block to block to reach the final switch inside the temple. Pull the switch and the camera will show that another door opened up leading to the throne room. You’re done here. Make your way back to the lobby/hub area. There is a hallway with a now open door next to the automatic doors. Go back to the lobby from there.

Jump to the bottom of the lobby and approach the western temple. Pull the block near the center of the room towards the west temple entrance then use it as leverage to enter. You will get attacked by a (6)raptor in the hallway leading to the next area. You will enter a room with four breakaway tiles in their respective nooks. All of them lead to the same area. Break one of them and safety drop to the bottom, pulling your guns out in the process. (7-10)Wolves will wake up and attack you. There is a movable block in the dark part of this room. Pull it out and enter the passage within. Backwards slide and grab the ledge, safety dropping to the next area.

A (11)raptor will come out of hiding to attack you. At the slope you came down from, hug the right wall until you see a dark corner with a ledge you can climb up to. Inside the crevice are some (3)shotgun shells hidden in the dark. Return to the raptor den area and head left of the entrance. Watch out for the spike pit in the center of the room. Use the lower platform as leverage to reach the higher ledge with a switch. Pull it and you will see a passageway with a now open door if you look to the right. Dive into the small pool and enter a tight passageway for (SECRET #1) some (4-5)shotgun shells and a large medpack. Get out of the pool and jump up to the (6)large medpack on a higher cliff.

There is a menacing slope in front of you. Save your game and get ready for a scrap! A (12)t-rex, some (13-15)raptors AND (16-17)wolves will attack all at once.  There are no safe areas as far as I can tell. You’re gonna have to get by on skill and firepower alone. Once the arena is clear, head into the dark passage right of the slope you came down from. A (18)wolf will wake up from its slumber and try to attack you. I guess he slept through the big fight. Nothing else here. Run out and head straight, opposite the lone wolf room and take the passage on the left. There is a (7)small medpack on the floor. You’re done looting the arena now. There is a movable block in a wall opposite the slope you came down from. Pull it out and push it out of the overhang so you can climb out of the arena.

Before heading in the right direction, let's get some extra kills first. The hallway behind the south gallery has a (19)raptor while the east hallway has a (20)wolf residing inside. Now head to the west gallery hallway and enter into a rocky room with some spikes in front of you. Watch your head as rubble will start coming down from the ceiling! Start climbing the rocky platforms in this room. The way up should be obvious, but may require a few tricky jumps. The exit to the room is in front of you (to the east), but there is a secret here we have to grab first. Look between the two rocks to the west. You will see a safe grassy platform in the darkness. Jump to it and head into the hidden passageway. Pull yourself up the ledge and you’ll find (SECRET #2) some (8-9)shotgun shells and a small medpack. Go back to where you came from and exit the room using the entrance to the east.

You will emerge on an overlook above the arena. Drop and grab the ledge you’re on then shimmy along the crevice to the right. After pulling up you will see a platform in the darkness to the west. Jump to it and then face the orange wall. To get into the lower area safely, simply get to the edge of the platform and press the Roll button. Lara will drop into an area containing (SECRET #3) some (10-11)shotgun shells and a small medpack. To get out, do a standing jump from the elevated orange ledge back up onto the platform you came down from. Jump back to the platform with the shimmy-able crevice you came from to the east of your position.

Looking east, you will notice a safe tilted rocky tile. Do a running jump and Lara will just about grab it. Pull up and hop to the second tilted tile further east. There is a dark passage you can pull up to from here. It contains some (12)shotgun shells. Drop down onto the lower platform.

Opposite the ledge you came down from is a tilted grassy platform. Run and jump to it and Lara will once again just about grab it. Now comes the hard part. Save your game and prepare for a really tricky jump. Your goal is the flat orange platform in the distance. This took me a lot of tries to nail. Do a running jump from the corner of the grassy platform and aim to grab the very end of the orange platform. From there, do a standing jump + grab towards the red wall and you will land on a balcony.

Proceed down the obvious path, jumping onto the decorative curvy platform and jumping over the slope. You will reach the last switch needed to open the main throne room. The exit door from the arena will also open on the balcony opposite of the one you came from. Go through the exit and you’ll be dropped off in the hallway right before the wolf pit you dropped to a while back. Return to the lobby room. Now make your way onto the center platform in the lobby. There are multiple platforms around the room that allow you to get back up. Finally, proceed up towards the throne room.

Note: The animation for picking up the Scion is buggy and will send the camera far away from Lara’s position. Press the Look button to recenter the camera on Lara before the animation finishes as you might get hurt by the mummy while the camera tries to catch back up to you normally. There is also a bug that respawns the Scion on the pedestal every time you save and load your game, which means you can end up with a lot more Scion pieces than intended. I don’t think it changes anything gameplay wise, but I decided to leave with just one in my inventory.

Grab the (13)SCION and pull out your guns. A (21)mummy on the left will come alive and try to kill you. The exit door will open so you can escape. Run down the hallway and into the passage on the right. Don’t stop as you’ll most likely get crushed by the falling debris if you do. Jump into the pool in front of you and quickly get out on the other side. Win your duel with (22)Larson and the level will end.

KILLS - 22
PICKUPS - 13
SECRETS - 3 of 3

LEVEL 5 - ST. FRANCIS FOLLY

Enter the big room with your guns drawn. You will immediately be attacked by (1-2)lions. Go left from the entrance and notice an indentation with two holes in the ground. If you look down into the one further from the entrance you will notice a hidden dark passageway. Drop and hang from the ledge then let go and grab the edge of the dark passage. Pull up and go in. You'll find (SECRET #1) (1-2)shotgun shells and a small medpack. Go back and simply do a standing jump to leave the secret passageway. Step on the symbol on the floor near you as it's a pressure plate we need to activate for later on. From the entrance, follow the right wall and you'll notice a small passage you can go into. Pull the switch located inside and the double doors in the big room will open.

Heading through the double doors, you will be accosted by a (3)gorilla and a (4)lion. Go to the upper balcony area and jump onto a flat platform higher above. You can safely take out the enemies from here and find a (3)small medpack at the end. Once the area is clear, jump back down to the higher balcony. It might look like a dead end, but there's a hidden way to proceed. On the tiles where the four decorative pillars reside, you will notice a brown circle texture beneath. These are pressure plates. Step on each pillar tile along with the two additional pressure plates in the two dark corners of the balcony and a hidden door in the middle of the wall will open. Pull the switch located inside and step out. Pierre will show up and attack you along with a (5)gorilla. Once the area is clear, return to the big room.

Climb up the lowest pillar and make your way up. The third pillar you jump on to will have a (4)large medpack on it. Jump onto the balcony to your right and step on the metal tile. It's a pressure plate. Jump onto the roof of the entrance to the decorative pillar room and then to the next balcony with yet another pressure plate to step on. A (6)gorilla will spawn at the bottom of the room after doing so. Safety drop to the bottom and climb the pillars to the tallest one again. This time, turn left and jump onto a shorter pillar which you can use as leverage to reach another balcony with a pressure plate. From there, face the wall above the start of the level. You will see a crack in the wall you can shimmy across. Do so and pull up in front of a small gate. Turn around and onto a slope which you can use to hop to the last balcony. Step onto the last pressure plate and the camera will show a bunch of trap doors open in the decorative pillar room. Safety drop down to the bottom of the room.

Before proceeding down the hole you opened, climb up the pillars once more and make your way to the passage with the gate you pulled up to after a shimmyable crack. The gate is now open and inside is (SECRET #2) some (2x)(5-6)magnum rounds. Safety drop down and pull out your guns, as a (7)lion attacks you on your way out. Now you can proceed to the decorative pillar room and drop down into the hole you opened earlier.

Pull out of the water using the only platform in the water. Jump into the short passage in the wall and pull a switch to open the exit gate. Enter it and slide down into another pool. A (8)croc resides here. Swim to the end of the underwater hallway and pull up into the only available opening. You can shoot the aforementioned croc from here after luring it out. Proceeding further into the room you will get attacked by another (9)croc. After taking care of it, ascend the room by using the grey pillars and reach the switch above the entrance. After pulling it the camera will show an underwater hatch open. Safety drop down and dive back into the pool again.

You should easily see the open trapdoor as you swim back in the underwater hallway. Get out of the water there and pull the switch in the small room. Drop back into the water and go through the underwater gate the switch opened close to the first opening you went through. Quickly swim to the opening and kill the (10)croc in the water after pulling up. Keep your guns drawn as a (11)gorilla will assault you as soon as you round the next corner.

Going down the hall, watch out for a razor tooth trap. Eventually you will come across a room with a damaged staircase and a pit in the middle. Do a running jump towards the lower staircase, making sure to grab mid-air so you don't bump your head on the ceiling. Going down you will notice a slope with a dark opening right behind it. Jump + grab to glide your way into it, receiving (SECRET #3) some (7-8)shotgun shells and a large medpack. Save your game here, as getting out is harder than getting in. You will have to make a blind standing jump to exit the crevice you're in and time a jump at the very end of the slope you land on to grab the edge of the platform with spikes on it. Once you manage to do it, walk through the spikes and enter the four god room.

Jumping forward to the central construction will alert some (12-16)bats to your presence. Face SE from here and jump to the platform in the corner of the room. Hang and safety drop from the eastern side onto a dark tile with a (9)small medpack tucked away in a corner. Jump to the central construction from here and then face east again, jumping onto the platform in the middle of the wall. Once again, hang off the eastern side and shimmy all the way right, then drop and grab the ledge of the passage with a switch in it. Pull the switch and the THOR door will open.

Drop down onto the slide in front of you and hold the grab button so you don't fall too far. You will be taken all the way down to the ground level where you'll be assaulted by (17-18)lions. Once they are dead, have a look around and pull a switch located on one of the pillars of the central construction to open up the NEPTUNE door. Close to the exit door are some broken stairs you can use to ascend from the bottom of the room. Make a tricky jump onto the third step and climb up onto a flat ledge. From there, keep running up the stairs and hug the left wall, jumping to the platforms beneath a grassy wall. Save after reaching the end. For this secret you will have to make a running banana jump to reach the area behind the wall blocking your path. Jump and hug the left wall as much as possible, holding Left to steer Lara in the air towards the ledge. Your reward is (SECRET #4) a (10)small medpack. Jump towards the rocky slope attached to the central construction and it will take you to the bottom of the gods room. Climb back up the broken stairs and pull up to the part with a flat surface once more.

Face the central construction and you'll see a safe tilted rocky platform in the middle. Jump to it and climb onto the next rocky platform ahead of you. Some (19-21)bats will get alerted as you climb up here. Climb up to the platform where the bats came from and pull the nearby switch to open the ATLAS door. Aim your next jump towards the steps leading up to the THOR door. Jump to the leftmost step to avoid fall damage. Go up with your guns drawn as you'll get attacked by more (22-24)bats.

Ignore the open door for now and let's focus on opening the last god room. Looking east you will notice the DAMOCLES door in the corner of the room. Jump to it and then use that platform as leverage to reach the central structure again. From there, jump to the north side of the central structure. You'll get assaulted by (25-26)bats. Face east again and climb over the rock in your way. Look behind it to locate the last switch in the gods room which opens the DAMOCLES door.

Time to start exploring the individual god rooms! Climb on top of the rock that blocked your way to the last switch and use it as leverage to reach the next floor of the central structure. From there, locate some stairs to the north that take you to the very top of the room again. Enter the ATLAS door on the east side.

Proceed through the hall and you'll see a slope leading up. And yes…of course the boulders will roll down as you approach it. Bait them both out and head through the next passageway which leads into a dark room. Boulders will constantly roll from right to left and you're forced to run the gauntlet without getting squished. You can either memorise the pattern and find openings, or you can corpserush it and try to run through with pure luck like how I did. I stuck to the right side and hopped back as I heard them start rolling. Then as soon as the first three boulders passed I rushed to the exit by doing running jumps. Whatever you choose to do, you will end up in a room with a large pool in front of you.

Hop in the pool and immediately pull out. A (27)croc will emerge so you can dispatch it. Jump back in and swim through the obvious underwater passage. Pull out of the water through the hole at the end of the passage and run forward into a brightly lit room, ignoring the gate to your right. The way forward has tilted tiles going up…and yes, it also has a boulder trap. Before going up, search the corridor at the bottom and pick up the (11)large medpack at the end. Go up and trigger the trap now. After triggering it, get to the highest point from which you can jump from and leap towards the upper ledge leading to a switch on a far wall. After pulling the switch, get down safely from the upper ledge and return to the hallway with the pool. You'll notice that the gate is now open.

A boulder will try to crush you as soon as you take a step behind the gate. After that there is a razor tooth door trap as soon as you round the corner. Run and jump up the ominous ramp and slowly make your way up. Dodge the incoming boulders. These don't respawn so take your time disarming them. Once you're at the top you can finally grab the (12)ATLAS KEY from the pedestal.

Go back down the ramp and backtrack to the pool, (taking care not to forget about the razor tooth door like I did) killing the newly spawned (28)croc inside after baiting it out. Unfortunately you will have to navigate the annoying boulder trap in the dark room. Strategy is mostly the same. I hugged the left side this time and did running jumps like last time and got through unscathed.

Once you're out and back in the main gods room, jump to the central construction and safely drop two levels down so you can access the NEPTUNE door next. Some (29-31)bats will attack as you approach it. Going across the bridge, you will encounter a (32)gorilla and some (33-34)crocs inside the pool. Dive in and navigate the obvious underwater passageway. Arm yourself as soon as you emerge as you'll get attacked by (35-36)lions. Proceed through the passage they came from and you'll emerge in an even bigger pool room. Do a safety drop off of one of the ledges.

Proceed towards what looks like a bunch of rubble at the end of the pool room. On the right side you'll see an elevated tilted platform that you have to slope jump to from the steep tile right next to the wall. From there, grab the rocky ledge on the rubble and shimmy all the way to the left across using an invisible crack. Pull up and climb onto the ceiling. You'll get attacked by (37-38)bats. Climb the rightmost side of the wall in front of you and proceed down the slope. Pull the switch to refill all the pools then jump down the trapdoor into the water below.

Pull out as fast as possible and kill the newly spawned (39)croc residing in the water. You can climb back to the upper pool area using a long block that has extended from the wall after the switch has been activated. Backtrack to the room where you killed two lions and jump in the previously drained pool. Navigate the obvious underwater passage and you'll reach the next key room, which is guarded by more (40-42)bats. Pick up the (13)NEPTUNE KEY and backtrack all the way back to the main gods room.

Head to the right as soon as you exit and jump towards the top of the stairs leading to the THOR door. Let's skip it for now and go to DAMOCLES, which is located in the corner to the east. Make your way there and dispatch the angry (43)gorilla as soon as you enter the hallway. Make short jumps across the pits and get to the big room with swords looming from the ceiling.

Don't panic, as the swords don't activate until you pick up the key. Slowly walk your way over to the passageway in the middle and turn right after the last set of pillars. There are some (14)magnum rounds on a tile with spikes behind the broken pillar. Now turn around and hop into the aforementioned passageway. Pick up the (15)DAMOCLES KEY and step outside.

The door you came in through is closed so we have to find another way out. Take care as the swords in the ceiling are now active and will drop towards you if you get near. Hug the left wall upon exiting and climb the platform at the end that leads into the rafters of the room. Go through the open gate on your left and slide down. Once you step on the tile with the symbol on it the gate in front of you will open and allow you to return to the main gods room.

THOR is last on the list, so let's get it done. Jump left towards the stairs and enter through the THOR door. Some (44-45)bats will attack as soon as you enter. Grab the (16)MAGNUMS next to the switches. To open the way forward, pull both switches on the wall behind the magnums and the one closest to the way forward with the gates you're messing around with. Proceeding down the hall past the open gates will land you in the great hammer room. Don't get tempted by the item on the metal plate! Step on it and run away. The hammer will drop down, but you can still pick up the (17)large medpack after it falls down. A movable block should have fallen as a result of the hammer fall. Move it all the way over to the high up passageway so you can use it as leverage to climb up.

Walk up the tilted tile and save your game. Run to the very edge and you'll notice that you can't walk across to the next tile. Press the roll button to nudge Lara forward and you'll start sliding. Jump off the slope and do a single running jump to beat the boulder to the end. Another boulder will start rolling towards you as you jump across the pit, so either hang off the side to let it pass or rush forward to safety on the right. There is a (18)small medpack next to the passage into the electric disco ball room. Don't go in yet though. Check the passage where the second boulder came from and you'll see two ledges you can climb. The second ledge holds a couple of (19-20)shotgun shells. Now get ready for the disco room.

I still for the life of me cannot pass this trap without taking damage. All I can say is: good luck! If you have a strategy from the original game, use it here as well.

Once that hell is over with, you'll get into a more interesting room. All you have to do is run across all the pressure plates and enjoy the set piece. Drop into a hole at the end and pick up the (21)THOR KEY. You're done here. The gate opens so you can return to the main gods room.

Descend down the stairs and use one of the slopes to reach the bottom of the room. Some (46-47)lions will try to stop you. After everything is clear, use all the keys you collected on the appropriate locks at the exit door and it will open. Step in to end the level.

KILLS - 47
PICKUPS - 21
SECRETS - 4 of 4

LEVEL 6 - THE COLOSSEUM

Approach the pool and a (1)croc will approach you in the water. Dive in after the pool is safe and swim forward through the rocky archway. Under the archway is an air pocket you can pull up in to containing (SECRET #1) a (1)large medpack. Dive back into the pool again and proceed to the other end of the underwater archway. Dive down a bit to lure out some (2-3)crocs to the surface. Pull out from the pool into a lounge area where you can shoot them easily. Not done with the pool yet. Facing the waterfall, dive in and head left, entering a dark hole beneath a gate on the wall. This leads to an underwater lever that opens up the gate right above the dark hole. Enter it and you'll find (SECRET #2) (2-3)magnum rounds and a small medpack. Return to the poolside lounge again.

Run past the lounge and take a hard right. You will notice a dark opening on a high ledge above a slope. You have to jump from the slope and pull up to the platform opposite the dark passageway and then use that as leverage to hop into it. You will find some (4)shotgun shells in the darkness. Hop back down and walk up the incline to get to the colosseum entrance area. You will be attacked by some (4-5)lions. Looking south you will notice some rubble you can run up on and climb to a higher floor. There should be a (5)small medpack right at your feet as you pull up. Proceed up the path while hugging the left wall and climb higher. You will get attacked by (6-8)bats. You should be at the highest point of the colosseum entrance now. There are goodies you can get by following both paths with the decorative pillars on it. The left side leads to a (6)small medpack while the right leads to a (7)large medpack. Now return to the lower area where you got the small medpack after climbing up for the first time.

Face north and jump onto the rocky archway in front of you. Jump from the archway onto the lower level of the colosseum entrance. Go west, following the pillars until you see an entrance you can go through. Slide down backwards so you can hang off the ledge and do a safety drop at the end. Pull the switch in this room and the exit doors will open. Some (9-10)lions will spawn to greet you outside.

Return to the lower part of the colosseum entrance and follow the pillars north this time. Save your game as you near the pillar ledge end. There's a hole in the rubble to the north you can jump through. As soon as you land you will start sliding. You must jump at about the end of the first slide tile and grab the ledge in front of you. It's hard to see, but there are spikes directly under your position. To survive this predicament, shimmy all the way to the right and drop down. You should have landed in the safe spot between two sets of spikes. Whew!

Climb up the only available ledge in this room and then climb further onto a ledge directly above you. Jump onto the obvious crack in the wall and shimmy all the way to the left. Pull up and emerge into a familiar area. Hop into the passage to the left and kill the angry (11)gorilla. Pick up the (8)magnum rounds on the floor and pull the switch. The entrance to the colosseum will finally open.

Slide down to the front of the colosseum and enter the establishment. Head left first and enter the passageway. It's a dead end with a (12)lion waiting for you. There are some (9-10)uzi clips and shotgun shells in two small pools in the lobby. Now go through the right passageway and proceed down the hall, where you'll get attacked by another (13)lion. Proceed down the hall and you'll finally emerge at the colosseum proper.

Draw your guns and fend off Pierre and his (14-15)gorillas. Stand at any ledge of the gallery and kill the (16)lion and (17-18)gorillas in the arena by taking pot shots at them. Drop down into the arena after it's clear. More (19-20)lions will come from the door to the south. Head to the north door first and open it by pulling the switch right next to the door. Some (21-22)gorillas await inside. Pull the switch in the middle of the wall in front of you. A cage will open to your right which releases a (23)lion and a (24)gorilla. Save your game in front of the switch marked with a roman 1 above it.

Prepare for a very tight timed run. The switches with roman numerals open up cage doors while the switch with the symbol opens up the final gate with the key we need in the fourth and final cage. Pull the roman numeral switch then sidejump to the right and flip the other one. Roll to turn around and rush to the cage on the opposite side of the room. You have to make as many running jumps as possible throughout the entire duration of the timed run, or you won't make it. Once you reach the first cage, pull the lever on the wall to open the next cage then quickly step on the pressure plate marked with a symbol to open the cage you're in. The third cage you have to rush to is directly next to the one you just left. When you make it there, do the exact same thing you did in the second cage then rush to the opposite side of the room again. If you did everything correctly you should make it behind the gate in the fourth cage just in time to grab the (11)FLOW MACHINE KEY. The gate should open for you after you grab the key. Take the box of (12)shotgun shells on the ground in the fourth cage as well. You'll have some (25-26)lions growling at you behind the bars. Take them out after opening the cage by stepping on the pressure plate.

Head to the south door in the colosseum pit next. Open it by pulling the lever next to the door. You will see a metal plate on the ceiling of this room. Push the movable block directly under it to open the door to progress. Head inside and kill the (27)lion guarding the item you're here for. The second (13)FLOW MACHINE KEY. Some (28-30)crocs will spawn in the colosseum pit after you take the key and will home in on your location. After they're dead, go out of the room and exit the colosseum pit using the ledge next to some spikes on the north side.

Run east while on the north gallery and grab the edge of the roof on the south. Shimmy all the way to the right and pull up onto a safe tile. Hop to the next few safe tiles going east and you'll enter a passageway leading to the eastern balcony gallery. Defeat the attacking (31)gorilla and pick up the (14)small medpack in front of the double doors. Approach the only opening facing the arena and drop + hang from the ledge. Shimmy all the way to the right and pull up onto the rooftop. Traverse the safe roof tiles and climb onto the higher part of the rooftop using the safe tile in the corner. You will get attacked by a lot of (32-34)bats. The highest flat part of the rooftop has some (15)shotgun shells on it. Proceed further north and hop onto the safe tilted rocky tile protruding out of the wall. From there you have to make a tricky jump around the slope in front of you and land on the flat rock platform beyond it. You will notice it has an item on it. This is (SECRET #3) (16)magnum rounds. Jump back to the platform you came from and then back onto the rooftop.

Head back down to the lower rooftop area. Jump onto the safe tilted platform in the SE corner and from there grab and pull up to the ledge of the collapsed ceiling to the west. Hop to the next safe tile from there and climb even higher onto a ledge above you. Do a running jump over to the platform on the left and then jump over onto the safe tilted platform with some greenery on its side located on the rubble to the north. From that platform, jump to another safe tilted platform further west. Don't jump onto the balcony yet if you want an additional secret. Face north and hop over the slope to your right, landing on a rocky platform. Face east and jump over the slope in front of you and you'll land on a flat tile with (SECRET #4) some (17)magnum rounds on it. Now hop back to where you started and leap across the railing to reach the balcony.

Proceed into the room in the middle. You’ll find a (18)GEAR in the middle of the room. Leave the room and proceed north down the balcony. Pick up some (19)shotgun shells near the edge of a cliff. From the same tile where you got the shotgun shells, jump and grab the rocky ledge leading up to the rooftop. Pull up to the safe roof tile after turning around on the rocky platform and hop up to the highest point of the roof. Once you're at the southern edge of the rooftop, look west and you'll see the rooftop transition into a slope. Hang off the ledge of the roof and shimmy all the way to the left, pulling up into a dark corner containing (SECRET #5) a (20)large medpack. Return to where you were by shimmying back to the right and heading back to the north part of the rooftop.

Stand on the very tip of the roof and do a running jump onto the rocky platform of a collapsed ceiling. Proceed to the last rocky tile and hang off it, dropping down to the lower level with a passageway going north. Enter it.

You will enter a pool room, coming from the ceiling. There are a lot of (35-40)bats in this area. Drop down into the pool below and pick up the (21)small medpack in front of the wooden passageway after pulling out. Enter the passageway and pick up the (22)GEAR on a pedestal. Leave the room and take the only other available exit out of the pool room in the corner of the room. Pull the switch to open the gate right next to you and step out into the gallery again. More (41-42)gorillas will spawn on the gallery area as a result of you picking up the second gear. Follow the eastern path leading towards the south gallery. Use both keys on the two silver locks you find on the way there. Enter the gate that opens and pull the switch inside. As you can see we need another gear to put in the final slot. So let's go get it!

Pulling the switch opened up a gate all the way back in the pool at the start of the level. Make your way back there, through the entrance passage to the east and down the incline after leaving through the colosseum entrance. Dive into the pool and lure out some (43-44)crocs that came out of the gate we opened. Dive all the way down and access the area behind the underwater gate by finding a hole in the ceiling while looking in the lowest part of the pool. You’ll find the gate we opened here. Go through and pull out into the air pocket, grabbing the (23)small medpack there as well.

Save your game just in case and prepare for a long dive. At the first fork head left. At the second fork head right. After that just simply swim through the hallways all the way to the end where you’ll find an air pocket with a (24-25)large medpack and a GEAR. You’re done here. Swim all the way back to the start and return to the lounge area in front of the starter pool. Return to the machine flow room and put in all three gears into their requisite slots to open a trapdoor right behind you. Go down and kill the (45-46)gorillas inhabiting it.

Pull the switch in the small room and you’ll hear rushing water along with a gate opening near you. Climb up through the now open gate. Going up the stairs you’ll find a gate that opens up as you approach it. You’re back in the gallery now and you’ll no doubt notice one major change in the colosseum pit. It’s flooded now! Take a dip or run around the edges of the pool to lure out (47-49)crocs swimming in the water. Jump into the water and go through the south double door. Swim up into the ruined corner of the room above the spot where the movable block was previously positioned. There’s an air pocket here with (SECRET #6) some (26)magnum rounds in the darkness. Return to the pit and pull out of the pool.

Go to the small lounge area directly in front of the entrance of the colosseum. You’ll notice that the wooden structure (boat?) has floated up as a result of the room flooding. You can grab on to it and use it as leverage to reach the balcony on the other side with the words MIDAS written above the double doors. The door opens as you approach. Go through the door and the level will end.

KILLS - 49
PICKUPS - 26
SECRETS - 6 of 6

LEVEL 7 - PALACE MIDAS

Note: A lot of enemies in this level spawn in the main statue room while you're ticking off objectives further away so the kill count might not be accurate when describing enemy spawns later on in the level. If you're missing kills by the end of the level then some enemies are most likely still wandering around the main statue room or any of the rooms connected to it. They will sometimes also get stuck in the ankle deep pool SW of the statue room, so try looking there if no enemies are showing up at first. All kills should be possible to get and are accounted for in the walkthrough below.

Approach the doors in front of you to open them. Don't step on Midas’ hand or…well…save your game and do it to see what happens. There is a (1)small medpack in a crevice opposite the entrance. Proceed up the incline to the right of the entrance. Proceed further and you'll see a downward slope with a pit in the way. The pit is actually safe, but it leads to the same area as the end of the passage. Jump across or pull out of the pool and proceed through the only passage forward. There should be another small pool in front of you as you're running forward. Dive in and find a narrow passage you can swim through. It leads to (SECRET #1) a (2-3)large medpack and some shotgun shells. Dive back in and emerge from the pool on the other side.

Proceed up the stairs and the double doors in front of you will open as you approach. Climb onto a tilted tile next to the door you entered from and use it as leverage to reach the ledge above the door. Pick up the (4)magnum rounds in the corner. From here you can jump to either fountain ledge located on the sides of the room. The north fountain has a (5)small medpack next to a stone decoration.

You're done here for now. Proceed further into the room and go through the SW passageway. Going further you'll reach a big room with an ankle high pool on the left. You'll get attacked by a (1)lion from the left. Go north towards a dark corner under some rubble. Fight the (2-3)gorillas residing inside the small passage and pick up the (6)magnum rounds at the end.

Proceed to the south part of the room now. There are a lot of enemies here. Some (4-5)gorillas on land accompanied by (6-8)rats and (9-10)crocs in the large pool. There's a rocky platform you can jump to on your way to the large pool to the south. Use it as leverage to climb higher onto a flat platform. From there aim for a safe tilted rocky platform further east. There should be a dark passage leading to (SECRET #2) a (7-8)large medpack and uzi clips. Go out and return to the poolside area. Looking west you'll see a tunnel seemingly leading to a dead end. Go inside and some (11-12)gorillas should emerge from the end of it. In between the pillars on the south in the middle of the tunnel is a (9)small medpack. Return to the poolside area once more.

Jump into the big pool now and enter the big hole in the bottom. Proceed through the big underwater cave. (A keen eye might notice a message from the author spanning through the bottom of the passage!) Swim past the (13-14)crocs and emerge from the pool above them. You can shoot them safely from here. Grab the (10)UZIS before pulling the switch located nearby. The gate in this room will open and you'll get attacked by Pierre accompanied by some (15-16)gorillas and a (17)lion. Proceeding through the gate after they're defeated you'll come across a room with some small rocks sticking out of the ground to the left and two large platforms to the right. Behind one of the smaller rocks you'll find a (11)small medpack. Go through the passageway on the right and you'll emerge back in the main statue room. Some (18-20)gorillas will spawn in the small rock room behind you after a certain point.

Head to the door we opened directly south from the statue room. A (21)lion will spawn directly behind you as you approach the passageway ahead. Once that's dealt with, head into the south passage and you'll emerge in a room with a huge hole in the floor. Some (22-24)gorillas will attack from the left. Climb up the ledges next to the entrance and start making running jumps across the flat grassy platforms all the way to the western balcony. When you reach the final grassy pillar, hop towards the ledge with a flower pot to your left. You'll find a (12)small medpack behind it. Now you can jump behind the railings and onto the balcony. The row of switches might seem familiar if you've played the original game. The combinations are the same as well. The trapdoor in the middle opens a shortcut so you can get here without traversing the pillars again. Let's start with up/up/down/up/down. This opens the door directly next to two ledges you used as leverage to jump to the first grassy platform. Proceed to the door you opened.

You'll enter a room with a pool and some pillars with fires on them. You'll encounter (25-26)rats and a (27)croc. Stepping on the pressure plate with the symbol turns off the fires on the pillars for a short time. You need to make running jumps from pillar to pillar until you reach the wall. Then do two side flips to the left to reach the end in time. Your reward is the first (13)LEAD BAR resting on a metal plate. Going back, face the last pillar of fire you side jumped from. You'll notice a slope directly under you. Drop onto it facing forward and jump from the slide onto the windowsill to the right. Pick up the (14)uzi clips on the ledge. While you're here you can kill the (28-29)crocs that spawned in the water after you took the lead bar. Returning to the big hole room you'll find more (30-32)gorillas looking for you. Get onto the switch balcony once more. Let's do down/up/up/up/up now.

The next room you're looking for is directly opposite the entrance to the big hole room. Go down the stairs and into a big room, dispatching the (33)croc residing within. Step on the symbolised pressure plate tile to open the large door on the other side. I am unsure if there are clues for this puzzle, but I figured it out through trial and error. The row of tiles in front of you closes the door. From the middle of the room while standing on the pressure plate, jump diagonally to the right, landing on the second tile from the bottom and third from the right side of the room. Walk forward two tiles. Turn left and walk three tiles. Turn right and walk three tiles. Turn right and walk two tiles. Jump through the door from there as stepping on the tile directly in front of the door will close it.

Dodging the triple razor tooth doors with a standing jump, you'll enter a room with some movable blocks. The puzzle is deceptively simple as you can't even move half the blocks in the room. Pull the separated block from the corner of the room and connect it with the two bottom ones to make a bridge which you can then use as a platform to drag the block above towards the switch so you can pull it. The gate on the side of the room will open. Jump into the small pool and you'll emerge into a room with the second (15)LEAD BAR. The exit gate will open. You'll be dropped into the pool near the start of the level. Make your way back to the main statue room and then head back into the big hole room where you'll have to navigate back to the switch balcony.

Next is down/up/up/up/down. The door for that combination opens directly south of the switch balcony. Run downstairs. You'll hear rumbling behind you. All three sets of stairs have boulders you have to outrun. Don't jump as you'll stagger from the landing and die. At the end of the stairs you'll enter a big room with a pillar in the middle. Kill the attacking (34-35)crocs and pick up the box of (16)shotgun shells in the dead end passage with a grate on the wall. Continue down the only other passage in the room and head downstairs where you'll find a movable block at the far end. Pulling the block out collapses the ceiling in the previous room. Return there and use the rubble as leverage to reach the large passage above. Some (36-37)gorillas reside at the end of the tunnel. Jump onto the rocky rubble and climb up into the ceiling.

Keep climbing up until you see some spikes on the left. Walk forward carefully as a ceiling will collapse in front of you. Walk through the spikes and step onto the slightly elevated spiked platform. From there, grab onto the tilted ledge right above you. Climb up one more ledge. From here you have to make a running jump towards the platform on the opposite side of the room, aiming for the right side of the tile so you don't slide off. Climb up further onto a longer ledge. Stepping too far will trigger a boulder trap in front of you. Either hang off the ledge or pull up higher onto the ledge above. Take care not to get crushed by the second boulder trap on the higher ledge as well. Once you're all the way up, follow the passage where the second boulder came from and pull up to the slope from which you can jump from to get to the higher platform. Turn towards the slope again. You'll notice an opening above it. Make a running jump towards it and you'll land on a platform with some sneaky (17)magnum rounds on it. Now jump back to the higher platform and proceed into the passage.

You will emerge at the top of the aqueduct. Be careful about falling down to the lowest level from here. There is no easy way back up and you'll have to go back up all the way from the big hole room. There are some (38-39)gorillas running around the ledges along with some (40-41)crocs residing in the water. Going through the south archway will spawn an additional (42)lion and a (43)gorilla. Go to the west side of the aqueduct and you'll notice a dark hole with a platform you can stand on. Jump on it and find a hidden passage containing (SECRET #3) some (18)magnum rounds. Get back up to the top of the aqueduct and go slightly north until you find a passage to the west. Enter it and slide down the short waterfall. You'll end up in a pool on the lower level of the aqueduct. The only thing here is a (19)large medpack located on a ledge overlooking the bottom floor further west. Once you get that return to the top of the aqueduct by hopping the safe tilted tiles going up the short waterfall.

Return to the archways to the south where you took down a gorilla and a lion. There is a rocky pillar you can climb up to and use as leverage to get to the highest point of the aqueduct. There is a small temple here. Pull the switch inside the small temple to open a gate somewhere. There's another small aqueduct on the opposite side of the small temple. Jump to it and pull up. The pillar between the two small aqueducts has a safe tilted tile you can climb on to. Once you're on it, face west. There is a dark passage you can leap to that contains some (20)shotgun shells. You're done with the small aqueducts. Swan dive into the water on the middle level to get down quickly.

The gate you opened in the small temple should be directly north of the archway connecting the two small aqueducts. Jump to the ledge that opened and hang off the side so you can shimmy all the way to the left. There's a (21)large medpack at your feet as you pull up. Jump on the platform to the north, hugging the right wall. From there, aim for the slope attached to the north wall that leads into a small hole, which should drop you onto another safe platform. From there, jump over to the ledge on the north wall. Hop over the hole on the path to a dark passage then go in. Following the tight cave you'll find a cavern with greenery on the ceiling. Keep pressing on into the next cave and you'll finally emerge on a higher ledge in the main statue room.

There are going to be some enemies running around at the bottom floor. There should be some (44-48)gorillas and (49-50)lions. A door next to the statue’s feet should have opened, giving you a shortcut to the bottom floor area. Another (51)gorilla will come from the north, running around on the walkway you're on. There is also a (22)small medpack to the left of the statue’s pedestal. Go down the passage where the single gorilla came from and you'll end up on a higher ledge in the room with the small rocks protruding from the ground. Jump over to the other side of the gap and press on down the next passage. You'll end up on the roof of the temple in which you got the uzis earlier. There's a (23-24)LEAD BAR and some shotgun shells further down the roof. If you got everything on the roof then you're finally done with the aqueduct tour. Safety drop from the roof to the bottom floor.

Now that you have all the lead bars you have to take them all the way back to the start of the level and use them on Midas' hand so you can turn them into GOLD BARS. After that is done, return to the main statue room once more. Open your compass to check your kills. You should have 51 at this point. If you're missing some kills then see the note at the start of this level's walkthrough. If you are ready to leave then go south towards the big hole room. Arrange the balcony switches to open the exit door. Up/up/down/down/up. The door is located on the opposite side of the room in the SE corner.

As you go through the door and near the stairs you'll hear some growling. A (52)gorilla and a (53)lion will come down to fight you. Go up the stairs to where they were and emerge onto a balcony overlooking the room with the big hole. Pick up the (25)shotgun shells off the ground and head back downstairs. Take the passage to your left at the bottom of the stairs. You should see the final room now. Take the (26)shotgun shells near the double doors. Put the gold bars into all three receptacles to open the exit door. Go in and the level will end.

KILLS - 53
PICKUPS - 26
SECRETS - 3 of 3

LEVEL 8 - THE CISTERN

Start the level by sliding down and pulling the only switch in the room next to some grass. Pull up to the passage that opens and head in, killing the (1-2)rats inside. To progress, you have to approach the tall dirt pillar in the corner of the room and backflip onto the slope next to it so you can use it as leverage to jump and grab onto the pillar's ledge. From there, make a running jump and pull up the ledge with the four locked gates. From there, jump on over to the higher ledge with a switch on the wall. The switch opens all four gates in the room. Three of them will drop you directly into a spike trap. The correct gate to go through is the one directly opposite the switch you pulled, with a pegasus engraving in the back. You will slide into a pool.

You can use the grating above you to get air if you decide to explore. Go down the large passage opposite the pillar and descend into the hole in the floor. You will emerge into a big underwater cave. Head to the left after passing the first pillar and down into the passage until you reach a brick structure. Go inside and swim up to find a lever. Pull it and make your way back to the place you slid into the pool from. Go through the now open gate and swim up, emerging into an area with a closed gate. Some (3-4)crocs are in the water. Grab the (1)uzi clips by the side of the pool. Once the water is free of hostiles, jump into the pool and pull the three underwater switches to open the gate above. The first two are lit up and easy to see. The third one is in a small passageway near the bottom of the pool. Once you pull them all go back up and save your game before going through the gate.

Make a standing jump to the left side of the slope. Time your jump over the first set of spikes. Continue sliding down and you should naturally drop onto a safe tilted ledge with (SECRET #1) a (2)large medpack on it. From that position, make a standing jump to the right side of the slope. Once you pass the last set of spikes, jump to the middle side of the slope to avoid the incoming boulders behind you. Jump at the very end to grab onto the safe platform across the gap. Turn around and grab the ledge you came from. Let go of it and you'll drop down into another pool.

Intense music will start playing as the game traps you in a room with a locked hatch in the ceiling. You must pull all four underwater switches behind the pillars and open the hatch to escape before you run out of oxygen. However, if you're feeling lazy or have trouble doing this for some reason, you can simply clip through the hatch by swimming to any side of it and pull out of the water. Either way you will end up in a room with a (5)gorilla in a small passage near you. Push the grated movable block out of the passage so you can use it as leverage to reach the slope ledge above. Jump to the other side while sliding and pull up into the ceiling to progress.

You will pull up into a room with a dirt wall ahead of you. Pull out your guns as there's an ambush ahead. A few (6)rats will attack you. One of them is Pierre. Once they are dispatched, jump onto the dirt platform left of the brick structure. Use it to go higher and use the slope at the top as leverage to reach the stone platform at the top. Go forward from there and grab onto the crack in the wall above a yellow dirt texture. Shimmy all the way to the right and pull the switch. Do not attempt a safety drop from here as you'll take a significant amount of damage. You have to shimmy to the left and land on a slope to break your fall. Pulling that switch opens up a hatch at the base of the stone structure you climbed on. Drop in to progress.

You will enter a big cistern cave. Dive in and immediately swim towards the stone platforms in the middle of the cave. Some (7-8)crocs are in the water. Once the water is safe, dive in and head NE and keep close to the ground. There are some (3)magnum rounds on the bottom of the pool, located on some black tiles. The item can be quite difficult to see. Go towards the structure to the north and swim between the support pillars. Behind the third pillar from the left, there should be an opening in the ceiling with a short passage containing (SECRET #2) a (4)large medpack. Swim directly down near the second pillar from the left. Turn around and you should see a cave going down to the south. Go in and follow the passage all the way down. There is an underwater lever at the end. Return to the surface before you run out of air.

Now it's time to ascend. Look for a safe tilted dirt tile in the SE part of the room. Emerge from the water there. Keep hopping the obvious safe tiles going north. You have to make a standing jump and grab the final one to pull up. As you proceed north down the path you'll get attacked by (9-11)rats. Once you reach a cliff, climb up the safe tilted platform in the NE corner and use it as leverage to finally reach the roof of the big structure. Hop onto the higher platform and immediately drop down. Some (12-13)rats and a (14)lion will spawn, coming from the door you opened earlier. Go inside once you’re done.

There is a slope to your left. Slide on the part closest to the entrance to get down safe. Any other tile drops you directly into some spikes. Going forward you will reach the main cistern room! There are a lot of enemies here. Pierre will take pot shots at you from the bottom floor. There are (15-16)rats running around on a catwalk to your right. There are some (17-20)crocs on the bottom floor. Two in the water and two running around once you drop down to the bottom floor.

Once all the enemies are taken care of, jump into the pool in the middle of the room. Swim into one of the tight passages to the west and keep going directly straight. Take the first passage to the left, going down. Once you reach the end of the passage, swim up and emerge into an almost drained pool with a (5)SILVER KEY resting on a flat platform. You can kill the (21-23)crocs that were chasing you from here. Jump back in the water and make your way back to the main cistern room. Get out of the water and climb up the dirt pillar in the north part of the room. Use it as leverage to jump towards the catwalk to the west. Unlock the door at the end with your silver key. There is an angry (24)gorilla waiting inside guarding a box of (6)shotgun shells. Pull the switch to fill up the cistern with more water. This switch will be an integral part in progressing through the rest of the level. The water will have to be raised and lowered multiple times in order to get all the keys necessary to unlock the main exit. You could save time by going for multiple keys at the same time, but I'm going to go for only one at a time to minimize confusion. Anyway, exit the silver key room after you have pulled the lever once.

Pulling the silver key room switch also opened the door to the north of the room. There is a (25)lion and some (26-27)rats running around on a stone platform. The rats are guarding some (7)shotgun shells in the small passage. Dive into the water and pull the underwater lever under the rat platform. Get out of the water and make your way back to the silver key room. Lower the water levels. Now we have to make our way back to the north room, but the door we used just closed. To find the alternate entrance we opened up earlier, dive into the main cistern pool and go through the narrow passage again. This time, while you're swimming down the long hallway, find the first air hole opening in the ceiling and pull up. You should emerge in the north room. Push the movable grated block and pick up the (8)RUSTY KEY. We're done here. Dive into the hole in the floor to return to the underwater passageway and make your way back to the main cistern room through the narrow passageway.

Pull the switch in the silver key room to fill up the cistern again. Dive in and swim to the SW part of the room, pulling up onto a stone platform. There is a (9)small medpack on the ground here. Step on the tile with a brown circle on it to open a window close to your position. Climb up and walk to the edge. You'll hear the familiar sound of flapping wings. You'll notice that filling up the cistern has drained the big pool in the cave. However, there is still some water down at the bottom we can jump into. Swan dive down and pull up the brown ledge directly above the cave we went into earlier to pull a switch. Look for an obvious movable block stuck in a wall close to where you pulled up. Push it once and take the (10)GOLD KEY. Push it again to reveal (SECRET #3) a (11-12)small medpack and some magnum rounds. Time to get back up. Go to the SE corner of the room where you originally climbed up. Look up and you'll see the ledge you used to pull out of the water earlier. Directly below it are two safe platforms you can climb up to to reach the yellow dirt ledge. From there, simply make your way back to the main cistern room using the same path you traversed earlier.

Don't touch the silver key door switch and keep the water level raised. Jump into the main cistern pool and go through the narrow passageway, making your way back to the drained pool where you found the silver key. (Go straight then turn left at the end of the passage.) The pool is now filled and you can climb out into a room full of spikes. Stepping one tile away from the one you started on will trigger a (28)lion from behind the pillar on the right. Backflip back into the water while shooting it to avoid damage. Then you can pull up and take pot shots at it until it dies. Once the room is clear, slowly walk toward the end of the room and step on the pressure plate in the corner on your right. Walk back to the pool and find a tilted tile on the right side of the pool. Use it as leverage to reach the lowest platform in the room. Make your way to the top floor of the room by hopping from platform to platform.

You will see two passageways with pressure plates in front of them within jumping distance. Jump to and pull up the right one first. Drop and hang off the ledge as soon as you get up as the pressure plate triggers a boulder. Once the trap has been dealt with, climb in and pick up the (13)small medpack at the end of the short hallway. Jump back out and pick the left entrance next. The pressure plate in the front also triggers a boulder so drop and hang to avoid it. Climbing up, kill the (29)rat residing inside and pull the switch at the end of the short hallway to open the way forward. Jump back to the platform you came from and hop into the hallway leading into the next room, where another (30)rat attacks you.

You will enter a room with breakaway tiles and lava at the bottom. Look straight ahead and step onto the first breakaway tile. Side jump right until you reach the wall. Do a Standing jump forward and then keep running to round the corner. Jump onto the tile ahead. After that do side jumps to the right until the wall and finally…backflip your way to safety. Pick up the (14)magnum rounds on the floor before sliding down into the next room.

Note: For enemies in the next room: The rats are either invisible or stuck in the floor where you land, but you can still kill them. The crocs in this room can clip through the closed gate and exit into the main cistern room if you visited this room earlier, before filling the cistern with more water.

The next room is filled with enemies. There are (31-32)rats and (33-34)crocs around the room. Don't drop into the water yet! Grab the ledge of the tile you're on and shimmy to the right. Pull up and hop onto the ledge with goodies! You get (SECRET #4) a (15-16)a large medpack and some uzi clips. Dive into the water now and go through the hole in the bottom. You'll find yourself back in the now familiar long underwater passageway. Make your way back to the main cistern room using the narrow passage at the end. A (35)croc will be waiting for you there. Climb up to the silver key room and pull the switch to lower the water again. Jump back into the main cistern pool, but this time take the larger passageway to the east instead of the narrow one. You'll emerge in the room we left a few moments ago. Push the grated block away and take the (17)RUSTY KEY. Back to the main cistern room.

Fill up the cistern with water again by pulling the switch behind the silver key door. Use both of your rusty keys on the locks to the east. A gate between the two locks will open. Go in and drop down into the room below. Face west and pull out the incognito movable block in the middle of the wall. You'll need it to exit the room as well as access the passageway on the other side, so push it in the middle of the room so you can jump to both to save some time. The passage onward has the second (18)GOLDEN KEY. You're done here. Go back to the main cistern room.

Go back to the silver key room and drain the cistern. Insert both of your gold keys into the requisite locks in the SW corner of the room. Don't go inside the gate you opened yet. Go back to the silver key room and refill the cistern one last time. Now jump in the water and swim through the gate you opened. Swim forward and climb out of the water at the end. Turn around and hop onto the north part of the short aqueduct you're currently on. If you look up you'll see a safe ledge you can climb up to. From there, turn around and look left to see another ledge you can grab on to. You get (SECRET #5) some (19-20)shotgun shells and some magnum rounds. Drop down into the waterway below and pull up at the end of the aqueduct once more. This time, proceed into the submerged area ahead and pull up into an area with two gates that open as you approach them. Go in either one and the level will end.

KILLS - 35
PICKUPS - 20
SECRETS - 5 of 5

LEVEL 9 - TOMB OF TIHOCAN

Start the level by pulling the switch next to the gate to your left. Take the (1)small medpack in front of the slope and save your game before sliding down. This is going to be one of those lengthy traversal gauntlets. Slide down and immediately run forward across the collapsing breakaway tiles. You will be dropped down right in front of a doorway. Keep running and dodge the swinging blades as fast as you can since there's a boulder chasing you. You can hang off the side on the walkway with the swinging blades and let the boulder pass if you're having issues.

Try to save before hopping into the next passage if you can since it's quite difficult. You will land on a slope and will be dropped onto a breakaway tile. You must run and jump from tile to tile before they collapse. Do running jumps until you reach the three tiles in the corner. From the last one, do a standing jump onto the next one so you don't overshoot your jump. From there, do more running jumps to the obvious exit passage in the wall. This one is very skill based and unfortunately cannot be done with simple side jumps or backflips. Once you reach the passage you will start sliding down again. Jump over the two spike gaps ahead of you. I suggest saving as soon as you hit the floor in the next room.

It's an ambush! Pierre will attack along with (1-4)gorillas and (5-7)lions! They will appear in waves, more coming out of the open gates as time passes. No safe ledges to fight them from so either take out the big guns or prepare to use medpacks. Once the Frenchman is gone and the animals are dead, head into the room on the right and push the movable block onto the brown circle tile. Pick up the (2)uzi clips on the floor where the movable block once was. Run over to the left room, where Pierre originally came from. Pick up the (3)small medpack on the floor and head through the now open gate.

Slide down the stream and swan dive at the end to add some gracefulness to the long fall. Swim north, behind the stone support pillar and scour the dark floor for a (4)small medpack. Return to the small waterfall and head east, pulling out of the water on a yellow dirt ledge. Use the safe platforms to climb all the way to the top, where you'll see a ruined wooden church. Some (8-9)lions will attack from the left. Run towards the pillar to the north and another (10)lion will come out of hiding. Go inside the church and kill the angry (11-13)gorillas. Go further in and climb onto the platform behind the altar. Go to the back room and kill a few more (14-15)gorillas. From the entrance to the back rooms, run straight ahead. The wooden block ahead of you is movable. Push it out of the room and drag it across the altar all the way to the east. There is a hole in the wall you can now reach with the box you moved. From there, do a tricky standing jump to grab and pull up to the church rafters.

Immediately turn around and jump + grab onto the stone ledge in the corner of the rafters. Pull up and you'll find yourself next to an opening leading to the church's outside rooftops. Turn around at the very edge of the overlook and climb up higher onto the safe tilted tile. From there, you have to make your way south, hopping between the safe tilted tiles on your way. Some jumps are tricky, so save often. Once you reach the final platform near the edge of the roof, climb up to the crack in the wall and shimmy to the left to reach a ledge with a (5)RUSTY KEY on the floor. You're done here. Slide backwards on the east side of the roof and grab the edge. Shimmy all the way to the right and go into the northern hole to the rafters, right back where you started at the beginning of this paragraph.

Look out the rafter hole to the east and jump onto the tall white pillar. Hop into the open passageway in front of you. You'll get attacked by a (16)lion and a (17)gorilla from the right. The gate will close behind you, forcing you to find another way out of this room. There is another incognito movable block on the east wall. It's on the part of the wall with two flat tiles in front of it so you can pull it out. Move it out of the way and kill the (18)gorilla that emerges from the passage within. After it's dead, pick up the (6)RUSTY KEY it was guarding. To leave the room, push the block once more towards the south or north wall and use it as leverage to climb up to the higher floor. Some (19-20)rats will attack you as you pull up. Climb up to the hole in the ceiling to progress.

Climb up higher by grabbing onto the leftmost part of the ledge above you. More (21-23)rats will attack as you pull up. There is another hole in the ceiling opposite the large window. Pull up and climb up the passageway. Stop running when you see a pressure plate on the floor. It activates a boulder ahead, so step on it and quickly back up. The tile after the pressure plate ALSO triggers a boulder. Either run forward so it passes over you or back out again like you did with the first one. Once both boulders are dealt with, pull up to the next area and slide down the slope. You will drop down back in the ruined church cave.

Climb back up to the church using the same path as last time. Reach the rafters again, but this time jump to the southernmost rafter beam and head through the hole to the west. Jump to the tall pillar and walk over to the locked gate. Open it with your rusty keys. There are some (24-25)gorillas waiting inside. Climb up the hole in the ceiling and pull up into a room with more climbable ledges. Keep climbing up and you'll eventually reach a junction with a locked gate on the left and an elevated entrance to a room on the right. Do NOT drop down yet, but save your game instead.

Look to the lower right from the ledge you're on. You'll see a boulder and a lit up passageway behind it. That's a secret area with a lot of goodies inside! As soon as you enter the room, the boulder will start rolling and the passage behind it will close. You have to make a running jump with a right curve from the ledge you're on towards that doorway. The jump has to be pretty precise or the doorway will push you away instead. Once you make it inside you'll be rewarded with (SECRET #1) a (7-9)large medpack, some uzi clips and some magnum rounds. Pull the switch inside this room to open the way out.

Drop into the water and pull up onto a ledge with a switch right under the secret passageway you've just looted. Pull the switch and make your way back up to the entrance to the secret passageway. Jump and pull up to the hatch you raised. Jump up the slope and proceed towards the passage in the corner of the room. There is a (26)lion and a (27)gorilla waiting inside. Be careful upon rounding the corner in the passage as there is a razor tooth trap on the way to the switch on the wall. Pull the switch and go back into the room, which now has a raised water level. Dive down into the water and pull the underwater lever on the wall to your right then return to the switch past the tooth trap and lower the water again. Once the water is lowered you can jump to the trapdoor on the right and use it to jump back to the entrance of the room. The gate straight ahead of you should now be open.

There is a movable block in the canal in front of you. Pull the block once to unblock the stream of water. Go to the other side of the room and climb up into the ceiling through the hole. Run up the passage and kill the (28-29)rats on the way to the top. You'll eventually reach a slope going down. Slide down and you'll once again end up in the ruined church cave.

There are some secrets we can get here now. Right above the rusty key doorway to the west is a ledge you can pull up to containing (SECRET #2) some (10)shotgun shells. Dive back into the water and head south, diving down near the wall that the small waterfall previously trickled down from. There is a tight triangle shaped passage in the wall that contains (SECRET #3) some (11-12)shotgun shells and some magnum rounds. Head towards the church now. Facing the front of the church, right under the belltower near the rooftop is another triangle shaped opening containing (SECRET #4) a (13-14)small medpack and some uzi clips. Swim inside the church now and go to the back room where you pulled out an incognito wooden block. Swim all the way up the big hole there and you'll emerge into a small cave with a temple in the distance.

Slide down to the front of the temple entrance. Enter the temple and take care. The checkered floor in front of you is full of spike traps covered with breakaway tiles. Coming from the entrance, the first pit directly to your right does not have spikes in it and contains a (15)small medpack instead. Left of the door directly in front of you is another (16)small medpack. Beneath one of the breakaway tiles in the middle of the room is a passageway leading to a switch you can pull. Hop over the spike pit and backflip when the boulder starts rolling down to avoid it. Pull the switch and the door directly above you will open so you can return to the main room.

Some (30-31)lions spawned as the result of the previous switch pull. If you watched the camera when you pulled the switch you might have noticed that the boulder in the corner of the room with all the spikes has dropped into the hole and revealed a passage behind it. Go inside and move the block in the middle of the room all the way to the entrance until you can't push it anymore. After that, move the block near the left wall all the way under the switch. There are some (17)magnum rounds on the floor where the block used to be. Save your game and prepare for a timed run. Pull the switch and hop back while tilting Lara left. Jump and grab the raised trapdoor, quickly pulling up and doing another running jump toward the ledge with another switch. Save your game again for the second timed run. Pull the switch and roll, running up to the edge and stopping before you fall down. Do a standing jump toward the raised trapdoor to the left and continue by doing running jumps all the way to the gate on the other side of the room. The timing for this is really right and the movements above helped me reach the exit after a few tries.

You will slide down onto the balcony overlooking the main temple room. Jump onto the elevated part of the balcony and shoot the (32-34)gorillas on the lower one. Take the (18)shotgun shells opposite the location where you came in from, partially hidden by the elevated part of the balcony. If you look to the sides of the room you'll notice a row of flat surfaced nooks separated by pillars. Looking over the room, you'll notice an item in the first nook to your right. Save your game and make a running jump directly into it. The nook contains (19)magnum rounds. Don't drop down to the bottom yet! Hang off the ledge you're on and shimmy all the way to the left. The third nook will contain (SECRET #5) a (20-22)large medpack and some (2x)shotgun shells. You're finally done with the second floor. Safety drop down to the bottom now.

Go to the movable block you pushed out of the timed run room and pull it out into the main room. (You can just pull it across the spikes.) Move the block over the brown circle pressure plate and the door forward will open. Slide down the passage into the final chamber.

It's finally time to take care of (35)Pierre for good along with his pack of (36-39)gorillas! The four blocks surrounding the Scion pedestal are good for taking care of the gorillas from a safe distance, but you're gonna have to try harder with Pierre. You have to take out his entire health pool now so either use medpacks or bring out your heavier guns. Once the dust has settled, pick up the (23-25)GOLD KEY, SCION and MAGNUMS from Pierre's body.

Use one of the brown blocks next to the Scion pedestal to reach the higher floor. As soon as you step foot on the platform in the middle, some enemies will spawn on all three sides of the higher floor. A (40)lion in the middle and (41-42)gorillas on the platforms to the side of the room. Use the gold key to open the exit door behind the Scion pedestal. Take the (26)small medpack on the left platform of the higher balcony and the (27)large medpack on the one to the right. Once you're done looting, drop down to the bottom floor and enter the exit door to end the level.

KILLS - 42
PICKUPS - 27
SECRETS - 5 of 5

LEVEL 10 - CITY OF KHAMOON

Start the level by going to and sliding off the far ledge, followed by jumping towards the slope attached to the wall. You will be dropped off into an area with a (1)panther. Dive into the small pool ahead and swim to the end of the underwater passageway. Pull up into the next room and pick up the (1)magnum rounds on the floor in one of the corners. Go through the only open door and take a step outside. Don't slide down yet! Turn right and run into the pitch black darkness. It's a passageway leading to a switch. Pull it and return to the pool room you just came from. The other door in the room is now open, so go in and claim (SECRET #1) some (2-4)(2x)shotgun shells and uzi clips. (Take a look at the top of the chest for a little easter egg!) Once you have looted everything, progress through the other doorway and slide down into the big open area.

Some (2-3)panthers will immediately attack you upon entering. Run straight ahead towards the pool in the corner and jump on the brick platform to take them out safely. A (4)mummy will also appear from behind the column next to the sphinx. After they are dealt with, run further east and take out the (5)croc in the middle pool. Dive in and pull the underwater lever next to a grated window. Get out of the pool and approach the front of the sphinx next. The golden block on the right is movable. Pull it two times so you can enter the sphinx. There's a switch you can pull along with a (5)small medpack on the floor. Get out of the sphinx interior once you're done.

Return to the SW corner pool and dive in. The trapdoor at the bottom should be open now. Swim inside and you'll find yourself in a flooded temple area. There are (6-7)crocs swimming around here which you can lure out all the way to the surface if you're patient enough. There is a locked door on the second level of the flooded temple area. To open it, you have to swim to the bottom floor and go into three separate small rooms. They contain levers which must all be pulled to open the second floor door. The order in which you pull them doesn't matter. Once the door is open, make your way inside and swim up after rounding the first corner to reach an air hole.

Save your game as you will be pushed into another timed oxygen run. You will have to pull two levers and escape without dying. It’s possible to get out without losing health, but it’s quite difficult. Dive down and swim into the passage ahead. The door will close behind you and intense music will start playing. Immediately head right and head towards the other corner of the room. Swim down the passageway and you'll find yourself in an area underneath the room you just came from. As you enter the room, swim all the way up to the ceiling and hug the left wall. On the unfinished arch you'll see a secret underwater lever. This opens one of the doors to a secret area later on. You must pull the secret switch during the timed run because the door leading to it closes after you escape. Pull the obvious lit up switch as well in the corner of the room and quickly return to the room above using the same passageway you used to get here. As you exit, the door to the right should now be open. Head in and round the corner, swimming up to the air pocket to end the timed run.

There's an item we missed in the previous underwater room, but first, pull up and exit the pool. Kill the attacking (8)croc. Grab the (6)shotgun shells near the water before diving back in again and making your way towards the trap room you just came from. There are some (7)magnum rounds on the floor near the now closed entrance to the trap room. Make your way back to the air pocket you started in the beginning of this paragraph.

Swim directly down from the air pocket. There is another underwater lever located on the seat of one of the statues, the one furthest from the big wooden door in the corner of the room. The lever opens up the big wooden door which in turn rewards you with the first (8)SAPPHIRE KEY. The door above the air pocket will open when you pick up the key. It will drop you in an area before the trap room after a few easy boulder traps. Simply do running jumps to go faster. You cannot go back to this area after you leave, so make sure you don't have any unfinished business. Dive in and make your way back to the main city area, going through the flooded temple and up through the open trapdoor.

Pull out of the water and immediately jump to the brick platform you used earlier to safely take care of some enemies. A (9)mummy is roaming around this area now. Take it out using the same method. After the area is clear, head north towards the entrance to the city. A few tiles east of the entrance are two passages on the side of the rocky wall. The left one drops you into some spikes, so pick the right one. You will slide down into a small cave. Jump into the small pool and go down behind the column into a hole in the ground. Pull the lever in the small room and go back out. There is a small passage right under the edge of the pool leading to the door you just opened with the lever. Go in and pull out of the water into another small cave. Pull the switch at the top and climb out of the area back into the main city hub by pulling up the ledge right above the switch.

Go to the SW area of the room, where you saw the boulder drop when the camera panned after the switch pull. Climb up to the area where the boulder once rested and immediately turn around upon getting there. Run and jump onto the pillar to the east and hop onto the next one from there. There are some (9)shotgun shells on the second pillar. Jump onto the rocky platform in front of you and then onto the safe tilted platform attached to the wall. Keep traversing the area heading east, reaching the platform under a small tunnel and using it as leverage to get inside. There are more (10)shotgun shells inside the tunnel. At the end of the tunnel, look down and you'll see a grey platform with some goodies on it. Slide down the slope and jump onto it. Grab the loot stash, consisting of a (11-13)large medpack, some magnum rounds and some uzi clips. Get back to the ground floor by sliding off one of the slopes on either side.

Go back into the passage where the boulder once was, but this time, head inside. Traverse the platforms heading east. You will have to do a tricky jump for the last one. Jump towards the sloped pillar on the right and aim your second jump towards the golden block further right. From there, jump onto the back of the sphinx. There are some (14)shotgun shells in the back of the sphinx's head. You should hear the sound of big wings flapping. But wait…isn't it a bit too early for mutants? Why, yes it is! Kill the (10)flying mummy headed your way. Oh joy, the mummies can fly now! Once it's dead, proceed through the passage on the sphinx's back and climb onto the ledge going up. From there, hop onto the sphinx's head and then to the lit up crevice in the wall. climb higher from there and you'll end up high up on the cliffs overlooking the main city area.

Face left towards the long protruding rocky 'spike'. Aim your jump left towards the mostly flat surface close to the wall. From there, keep jumping north onto safe tilted tiles until you reach a small indentation in the middle of the rocks. Go in and get (SECRET #2) some (15-16)uzi clips and magnum rounds. Hop your way back to the entrance cliff where you started, at the beginning of this paragraph.

Face right this time and jump onto the tilted platform attached to the wall. Keep jumping from platform to platform by hugging the right wall. The path should be obvious. The last jump to the ledge with the medpack is a bit tricky. Jump onto the slope ahead of you then jump off it curving right in mid air towards the ledge with the medpack. You will land on the slope adjacent to it. Slide down and grab onto the edge. Simply shimmy to the left and pull up to get to safety. Now pick up your (17)large medpack as a reward.

The camera will pan towards the key on the tall pillar, but we must ignore it for now. Face north and keep hugging the right wall while jumping from platform to platform. The third platform you reach will only have slopes to the left of you. Position Lara diagonally, getting ready for either a side jump or a backflip and hop onto the first slope that pushes you south. If you backflipped or side jumped, Lara should slide backwards so you can grab the edge of the slope and shimmy to the left to get to safety. Pull up and keep jumping from platform to platform while hugging the right wall. The last platform has a triangle shaped hole in the wall. Go in and jump off the slope inside the corridor to reach (SECRET #3) some (18-19)uzi clips and shotgun shells. Keep going down the passage into the darkness and pull up a short ledge. Slide down and you'll be dropped near the tall pillar with the key. Make your way back to the ledge at the start of this paragraph where you got that large medpack.

Aim your jump towards the tall pillar with the key and grab the second (20)SAPPHIRE KEY from the edge. Another (11)flying mummy will spawn in the area upon picking it up. Swan dive into the pool in the middle of the city to get down safely. We're done with this part of the city. Head east towards the gold door we opened ages ago and head in.

Run forward and jump onto the structure behind a pool of water. Some (12-13)mummies are running around this area so take care of them from here. Once they are dead, head south from the entrance and pick up some (21)shotgun shells lying in the sand. While you're walking around the bottom floor of this part of the city, a few land (14-15)crocs should appear as well. Head back to the structure by the pool. Safety drop inside, taking care not to land on the two tiles with spikes. Pull the switch at the bottom of the pit. Now turn the corners and walk through the spikes, climbing onto a higher ledge. To escape the pit, simply pull up to the sloped ledge with the metal bars on it and hold the Jump button to make Lara hop from slope to slope until she reaches the top.

The switch you just pulled activated a climbable trapdoor on one of the pillars of the structure. Hop onto it from the center of the structure and jump the two grassy pillars. From the second one, jump onto the safe tilted broken pillar to the east. From there, you can make your way onto the blue pillar attachment to the north containing a switch you can pull. There is a (22)large medpack to the left of the switch. Once the switch is activated, another (16)flying mummy will crawl out of the woodworks to attack you. Jump onto the blue pillar attachment to the east, the one adjacent to the broken pillar you used to get up. There are some (23)shotgun shells on the north ledge here. Go further east and jump onto the rooftop of the gold cat temple. There are some more (24-25)shotgun shells and some uzi clips on the floor there. There is another switch directly opposite the one you just pulled to the north. Make your way to it by jumping the southern pillar attachments. Another (17)flying mummy will spawn after the switch is pulled.

Make your way back to the cat temple rooftop. You can either take the door to the SE or the one to the NE to get two more sapphire keys. Let's go SE first. Jump up to the pillar attachment from the tip of the rooftop. Head into the open door. You will emerge into a big area with flooded ruins.

First off, jump into the water and swim towards the platform supported by columns in the middle of the ruins. Take the (26)small medpack on the floor and kill the wandering (18)mummy to the west. Jump back into the water and pull up to the area with the big double wooden doors and some ruins. Another (19)mummy will spawn behind some ruins. Take care of it and loot the area. There are some (27-29)(2x)shotgun shells and some magnum rounds on the floor.

Now for the underwater ruins area. You need to locate and pull five levers to open the trapdoor to the next area. But first, dive in and swim back to the entrance. There is a small secret passageway on the west part of the blue decorated part of the entrance. It contains the second switch out of three you must pull for the secret later on.

Now that that's done, swim into the second building to the west side of the ruins and pull the first lever.

The second lever is inside the ruin directly east of the blue entrance wall. Pull that as well.

The third lever is in the large eastern ruin. To find it, swim between the sand piles at the bottom. It's in the decorated room there.

The fourth lever is near the bottom of the pool, in a large ruin directly south. This one is the easiest one to locate.

The fifth and final lever is west of the fourth one. Go through the tight 'alleyway' and enter the open door on your right. It's between the sarcophagi to your left upon entering.

The way forward will open, but there's one last thing to get here. Swim directly west when exiting the fifth lever room and you'll find a cave with a (30)large medpack in the middle of it. After you do everything there is to do here, swim to the first smaller western ruin you've yet to explore. Get some air before diving in and going through the trapdoor you just opened.

You will swim into a huge flooded temple area. There is only one important thing of note here. Immediately swim to the NW corner of the temple, past the big blue slope. There is a crevice in the pillar containing the third and final lever for the secret later on. For now, swim all the way up to the ceiling and rush for the surface by following the bright light in the far edge of the temple.

Draw your guns as soon as you pull up. There's a (20)mummy here that activates when you step a tile further. Pick up the (31)uzi clips from the ground and pull both switches on the wall that the mummy was guarding. A door to your left opens.

Prepare for pain. You're not getting through this room without wasting supplies. Enter the super bright room with your guns drawn. A (21)mummy is active on the left. Once it's down, head into the room and pick up the (32-33)uzi clips and the small medpack in the corners of the room. Pull the first switch left of the door you came from. Another (22)mummy will attack. Pull the second switch on the left wall. More (23-24)mummies will attack. These two seem to like their spawn points, so they are slightly easier to take down from a distance. Pull the final switch in the middle. The final few (25-26)mummies will wake up. These two absolutely destroyed me. If you want to escape to the exit, be vary of the chair right behind you. Lara will stumble on it if you run into it and allow the mummies to rip her apart in a matter of seconds.

Once that hell is over with, get out of the room and jump back into the pool again. Go to the very bottom of the flooded temple, where we opened all those golden doors. All of them contain a lever, but only the SE door isn't trapped and actually opens the way forward. The other levers trigger the boulders suspended above the entrance which kill you before you can dodge them. Return to the surface where you fought all the mummies and go through the fancy gate you opened, taking the third (34)SAPPHIRE KEY. You're finally done with this place. Return to the main city area by going through the trapdoor you came in from and pulling out of the water at the start of the flooded ruins area.

Time to get the last key. Go to the NE doorway by jumping up the blue pillar attachment. The key is behind the fancy gate and you're seemingly stuck in a dead end, but there are three sneaky movable blocks masking as walls separating the wooden doors to the south. Push or pull each of them and pull all three switches hidden behind them. All three wooden doors will open. There are tiles with cat faces behind the doors. They trigger boulder traps in the hallway, so try to avoid them. Go through the eastern passage, emerging into a room with a lot of boulders and cat face pressure plates. Oh boy!

To open the door ahead of you, you need to simply step on a certain number of pressure plates in the room. Just start from the outer edges and try to run for cover after every successful trigger. Remember to save a lot to avoid frustration! Once the door is open, head in and you'll emerge into a room with a big pool and a platform in the middle.

Jump onto the pool platform and kill the (27-28)crocs residing in the water. After the water is made safe, dive in and scour the bottom for some (35-36)shotgun shells and some uzi clips. There is also a (37)small medpack in a corner cubby on an elevated part of the supporting pillar for the platform.

Once everything is looted, pull out of the water and climb up to the decorated platform above you, using one of the elevated blue pillars as leverage. Grab the (38-39)(2x)shotgun shells from both sides of the platform. Once again, there's an incognito movable block on the right side of the platform. Pull it twice and enter the open passage to pull a switch. The (29-30)mummies across from your position will activate and try to shoot you. Push the block once more towards the now extended trapdoors where the mummies were and jump over to them. Turn right and jump + grab the crack in the wall. Shimmy all the way to the right and pull up. Turn around and jump up to the higher floor of the room.

On the higher ledge, pull the golden movable block to the center and push it against the wall with the same texture. Use it as leverage to go higher. Jump up and climb onto one of the ledges with the blue slope. Keep holding Jump to hop between the two opposing slopes while slowly making your way to a safe tilted part of the decorative curvy structure. From there, climb higher onto a flatter tile and jump up to the gold textured platform, reaching the highest point in the room. After pulling up, proceed into the corridor ahead and pull the switch in the middle.

The fancy gate near the bottom of the room will open. Jump down to the pool at the bottom of the room for a safe way down. Climb up to the platform with the incognito block and jump through the gate you opened a few moments ago. Do running jumps to avoid the boulder trap and pick up the fourth and final (40)SAPPHIRE KEY. The fancy gate in front of you will open so you can head back to the main city area.

You can leave now, but we have some unfinished business. Make your way all the way back west, to the first part of the city and check the area where the boulder fell near the west wall. If you pulled all three secret levers then the golden doors should be open! Head inside and climb all the way to the top. Once you reach the overlook at the very top of the city make your way east, hugging the right wall. You’ll reach some ruins with a lot of goodies on it! Finally… (SECRET #4) grab the (41-45)(2x)magnum rounds, (2x)large medpacks and a small medpack. All that effort was worth it. Jump into the pool in the middle of the city area to get down quickly. (One little easter egg before we leave. I’m not exactly sure what triggers it, but the sphinx’s face has a new interesting texture now. Fun!) Head back to the eastern part of town again once you’re done. The exit door is to the north. Use all your keys on the surrounding locks and head inside. Go down the hallway and the level will end.

KILLS - 30
PICKUPS - 45
SECRETS - 4 of 4

LEVEL 11 - OBELISK OF KHAMOON

Note: In the current version, the pickup count seems to be bugged. There’s 25 pickups total, not 21. All of them are listed below.

Start the level by going down the stairs and climbing into the last nook on the right to pick up a (1)small medpack. Jump into the opposite nook to find a passage going forward. Pass through a small room and you’ll end up in a larger room with a lot of incognito movable blocks disguised as pillars attached to the wall. Move all of them out of the way. There is a small pool in one of the revealed passageways to the north and a hole going down in the leftmost eastern passage. The passageway to the west has a (2)large medpack while the other two passageways to the east have a (1)panther and a (2)mummy along with some (3)uzi clips.

Let’s go into the east hole first. You’ll drop onto a slope and slide down into a new area. I recommend immediately locating and dropping down to a lower block that makes a stairway down to the pit as another (3)mummy will come out and attack you. There is another (4)mummy directly across the pit and will sometimes try to shoot you from between the pillars. You’ll get there in a minute if it doesn’t show up though. Once the area is clear, head into the dark passage where it came from and pick up the (4)small medpack in the corner of the room. Now head down into the pit. Pick up the (5)shotgun shells on the floor before heading into the double passageway, taking care not to get minced by the razor tooth trap door. Pull the switch inside and make your way back to the area above the pit.

Running jump over to the balcony on the other side of the pit. Immediately upon pulling up, I recommend rolling and jumping back to where you just came from as a (5)panther will round the corner and try to kill you. Jump back to that area after it’s safe. Get ready for a timed run by saving your game in front of the switch on the middle column. Pull the middle switch, side jump to the left and pull the second switch as well. Quickly side jump two times to the right and pull the third switch. Hop back and do a precise running jump to the raised trapdoor attached to the wall on your right. After pulling up, roll into the wall and rush towards the other trapdoors you raised before they collapse. Two running jumps should do it. When you reach the top, kill the (6)croc in the pool and turn around. Jump into the passage across from the pool and pick up the (6)SAPPHIRE KEY. The door will open and you’ll have access to the starter room again.

Let’s take a dip in the north pool now. There’s a small underwater maze here, but it’s quite simple. Just remember where the entrance is before you dive in. Head all the way east until you hit a wall. There is an underwater lever on one of the columns. Now head straight west and you’ll find the second (7)SAPPHIRE KEY behind a gate you just opened. That’s everything here, so return to the room with all the movable blocks.

Use the keys on the locks under the golden door and move one of the many blocks under the entrance so you can climb in. You’ll emerge into the main obelisk room. Unlike the original game, the paths towards the artifacts do not connect. Pick one of the four doorways to choose which you want to get first.

Let’s go through the right northern passage. Run along the breakaway tiles till the end and you’ll drop into a small pit in a part devoid of spikes. Pull up to the passageway going forward and round the corner. There is a ledge you can climb in front of you, but beware. There are a total of three boulder traps in this corridor alone. The first activates on the first dirt tile as soon as you pull up. The second activates on the second tile. The third activates on the fourth tile. Dodge them all by hanging off the side of the small ledge.

Pull out your big guns for the next area. A bunch of (7-8)mummies will bumrush you as you round the corner. If you’re lucky they will all start shooting so you can easily dispose of them. Proceed further down the balcony and approach the mummy in front of a collapsible bridge. Of course, the (9)mummy wakes up and tries to kill you. The bridge should go down after the mummy is dead, so walk over to it and pick up the (8)EYE OF HORUS. Jump down into the pool below after you’re done.

Let’s do the left northern passage next. Climb out the decorated hole in the wall after going up the passage. There’s some (10-11)mummies walking around to your right. Once they are dead, hop into the pool. There are four levers you have to pull, but they are quite easy to find. One is right in the middle of the pool. There are two on opposing corners of the pool and the last is in a short tunnel on the side of the pool. Once you pull them all and emerge, you’ll get attacked by more (12-13)mummies. After the area is clear, pull up to the higher point of the room by using one of the tilted blue edges of the pool platform as leverage. Enter the open gate onto another balcony. There is another (14)mummy guarding the (9)SCARAB artefact. Drop into the pool below once you’re done.

Let’s go to the south door next. You will enter a large room and immediately get attacked by some (15-16)panthers. You can’t do much in this room except go through a set of short dark passages. Save your game before stepping in! As soon as you do you’ll get ambushed by (17-18)mummies. No place is safe as they can either shoot you or attack with melee. I suggest pulling out your big guns. Once the area is clear, go back into the dark passageway and pull up the ledge to the right. Pull the switch to drop a movable block in the big room.

Leave the fallen block where it is and instead pull the movable block in the corner above the spike pit towards the fallen one. After jumping the spike pit to push it onto the fallen block you’ll notice a passage in front of you. Ignore it for now and keep pushing the block across the ledge until you place it below the third movable block in the wall. Now go back to that passageway we ignored and pull up the ledge. There is a boulder trap that triggers as soon as you pull up. Once it’s dealt with, you’ll reach the third movable block from the other side of the wall. Push it once, onto the block you placed on the ledge below to form a stack. Now return to the stack in the big room and use the tilted tile behind the blocks to climb on top of them and venture onto a higher platform.

Jump the big gap by the tall golden pillar in the middle of the room and pick up some (10)uzi clips in a dark corner behind the leftmost pillar. Pull the switch behind the rightmost pillar and return to the other side of the gap. Save in front of the switch on the block in preparation for another timed run. I suggest taking out your guns for quicker turning during this segment. Pull the switch and hop back, jumping onto the block the switch is on and onto the raised trapdoor. Don’t stop and keep running, turning left and doing jumps until you reach the corner of the room. If you’re not aligned properly you can stop here and hop back towards the wall for a more precise jump forward. Keep doing running jumps, following the obvious raised trapdoor path. When you land on the final one after hitting your head on the ceiling a few times, turn around and quickly climb up to the platform above. The timer for this run is pretty tight and will only leave you with about four or five seconds of spare time if you do it optimally.

Go to the other side of the room with stairs going up using the platforms attached to the wall. There is another (19)mummy at the top of the stairs that appears behind the columns. Go left of the exit gate and do a safety drop onto the gated balcony below. Pull the switch there and climb back up. The three gates surrounding an item on top of the pillar you just pulled the balcony switch on should now be raised. There is a (11)large medpack there. Now make your way to the exit gate. Pull the switch to open the gate and kill the (20)mummy guarding the (12)ANKH.

Time to get some secrets before dropping down. Climb on top of the obelisk and walk behind the cat statue to get (SECRET #1) some (13-15)(2x)shotgun shells and some magnum rounds. Drop down to the bridge and look under the short platform connecting the balcony and the bridge. There is another secret down there. To get it, position Lara diagonally near the edge, standing on the three tiles of the short platform. Hop backwards and hold the Action button. Lara should change course and propel herself forward as she goes for the grab, landing her directly on the tile with (SECRET #2) some (16-17)(2x)shotgun shells. We’re done here now. Swan dive back down into the pool below.

One more artefact to go. Enter the passage to the west. You will eventually enter a big, tall room. Go to the very end of it and you’ll find a small dark passage. A (21)panther will attack as soon as you approach. There is a (18)small medpack inside the dead end dark passageway.

To progress, climb the big stairs opposite the dark passageway. Jump to a platform to your left when you reach the top and then drop into the balcony below. Pull the golden movable block out of the way and you’ll reveal a passageway. Going up, there’s another (22)mummy in your way. Looking through one of the windows of the balcony, you’ll see a hole in the slope structure containing a switch right ahead of you. Jump to it and pull the switch. This makes the slope structure you’re in turn into climbable stairs instead. Do NOT drop down to the bottom floor now or you will softlock yourself from progressing further as the stairs you took to get here have turned into a slope as the result of the switch pull. Jump back to the balcony you came from and make your way back to the lower balcony where you moved the golden block. You can jump onto the stairway you made here. Climb to the top.

Jump and pull up to the pillar to your right as you reach the top of the stairs. Then climb onto the platform with the two sleeping mummies (Don’t worry, they won’t activate yet.) and onto the platform in the corner of the room. After you jump to the next ledge towards the golden slopes, one of the (23)mummies will activate behind you. Run across the breakaway tiles. There is nothing under them except spikes. When you cross them, the second (24)mummy will wake up and attack. Once everything is dead, hop over the last breakaway tile and climb up the ledges with the stretched texture ahead.

Turn around and jump between the columns into another balcony. A (25)panther will attack from the passage ahead. You can navigate a few traps in the passageway where the panthers came from, but it’s much easier to just jump to the area on the left upon overlooking the room from the column gap next to the trap passageway. There is an obvious lit up crack in the wall on the wall opposite the balcony you were just on. Jump and grab onto it, shimmying all the way to the right. Pull the switch in this area to finally open up the fancy gate that leads to the last artefact. Navigate the trap corridor ahead, taking care not to get minced by the razor tooth traps.

Now you have to make your way down and pull the switch inside the previously sloped structure to reverse the slope/stair rotation. You can get down however you want, but backtracking the way you came up is probably the safest way to go. Once the switch for reversing the slopes/stairs is pulled, drop down to the bottom of the room by hanging off the lower ledge of the balcony where the single mummy was previously on. Once at the bottom, climb up the big stairs again and go through the now open gate, emerging at the last balcony after another easily openable gate.

Kill the final guardian (26)mummy then pick up the (19)SEAL OF ANUBIS. Jump into the pool below and enter the underwater passage on the obelisk that the camera showed a moment ago. Follow the passage and you will pull up into a small room. Pick up the (20-21)uzi clips and some magnum rounds from the corners of the room before venturing forth. Dropping into the next pool, you’ll quickly find yourself in a familiar area, back in the second part of Khamoon City!

There’s nothing new underwater, so head all the way south, pulling up to a rocky ledge above where you picked up some shotgun shells lying in the sand in the previous level, if you recall. Keep climbing up the obvious way using the safe platforms until you reach a spot where you can grab onto one of the fancy blue pillar attachments. The jump to the first one is easy, but it gets a bit tricky after that. To navigate to the rest of the blue pillar attachments, stand on the topmost part of the corner piece tile. Aim your jump to the very corner of the tile in the flat middle portion of the ledge. Hop back and then press Jump, making Lara leap directly upwards and landing a tiny bit closer to the edge. Now, do a running jump and grab onto the attachment. It gets more difficult on the last two jumps leading to the requisite locks, as they require you to curve your jump to get enough height to grab the edge properly. Save after every jump to avoid unnecessary frustration, of course.

Navigate the blue pillar attachments, going east. Put the scarab and the eye of horus artefacts on the lower locks. Jump up to the NW attachment to place the seal of Anubis and finally, make your way to the higher SW attachment to insert the ankh.

The exit will open in the gold cat temple, but we have some unfinished business. On the SW pillar attachment, where you placed the ankh, look over the ledge to the south and you’ll see a small cave you can drop into. Go in and get (SECRET #3) the (22)large medpack. Climb back up and make your way back north, across the bridge. Jump onto the lower part of the NW pillar, progressing further west by jumping onto the blue pillar attachments half melded into the rocky wall. From the last one, you can enter a small passage which contains (SECRET #4) a (23-25)large medpack, some uzi clips and some magnum rounds.

You’re done here. Jump into the water and swim into the previously locked golden cat temple. Get out of the water and pull the switch to open the door next to it. Go inside to end the level.

KILLS - 26
PICKUPS - 21 (Bugged. 25)
SECRETS - 4 of 4

LEVEL 12 - SANCTUARY OF THE SCION

Start the level by going through the large double wooden doors. There is a (1)centaur immediately to your left. Pick up the (1-2)(2x)magnum rounds from the corners of the room beside the large door you came through. Going up the stairs, you'll encounter some (2-3)mutants. Go through the passage at the top of the stairs and you'll find some more (3)magnum rounds to your left in the small room. Pull up through the ceiling using the yellow block in the middle of the room.

You will emerge on the back of a sphinx in a huge flooded room. There are some (4-7)crocs lurking around in the water. You might have to take a dip to lure some of them out. Swim in front of the sphinx and find a crevice inside its chest area. Take the (4)large medpack located inside. Next, take a deep breath and go down the massive hole in front of the sphinx.

This underwater area is massive, but luckily, only the statues are important and have things of value. Swim towards the statue on the right and pull the underwater lever located on its stomach area. After that, swim up and pull a hidden lever on the left statues' left ear (or left part of a headpiece). This lever opens a passage between the left statue's feet. Swim in and climb up through the airhole, emerging into a brightly lit room with (SECRET #1) a (5-9)large medpack, a small medpack, some uzi clips, some shotgun shells and some magnum rounds. We're done with the statues for now. Dive into the pool again and swim all the way back up to the surface.

Go north, climbing on the safe tilted rocky tile to the east of the temple we're trying to get into. Jump the safe platforms towards the temple's balcony, killing the (8)mutant that starts attacking as you get closer to the middle. Use the rubble on the west side of the balcony to pull up to the second floor. Pick up the (10)uzi clips located in the cubby directly next to the hole you just came through. A (9)flying mutant will attack, coming from the big room. I suggest taking care of it before it lands on the balcony next to you.

Enter the north temple through the passageway on the second floor. Dive into the small pool and swim under the bridge to find (SECRET #2) some (11-13)(3x)shotgun shells. Get out of the pool and pull the switch at the end of the room. You'll hear some rushing water. Return to the big room with the sphinx and you'll find the room completely drained!

More (10-11)flying mutants will appear in the sphinx room after the water has been lowered. Drop down to the ground floor by either landing on the sphinx leg or by using the slopes to the east. Make your way to the south side of the room. You can jump between the platforms in front of the sphinx's paws to avoid the hole leading to the two statue caves. Once you reach the south part of the room, (on the sphinx's left side) you'll get attacked by a (12)centaur and some (13-14)mutants.

From here, turn west. You will see some climbable cliffs on the rocky wall, directly in front of the sphinx's paw. Climb up the first one and backflip onto the slope on the left to gain enough height to reach the ledge on the right. Keep climbing the obvious platforms and proceed south once you reach the top. The first jump at the top might be a bit tricky. Use the same strategy you used with the pillar attachments in the last level; hop back and jump into the air once to make Lara do an extended jump. That should help you clear the gap. The next jump should be aimed at a cliff SW of your position. There are some (14)magnum rounds in the dark part of this cliff path. Jump towards the safe tilted tile to the south. From there, press on east, jumping the obvious gaps between platforms. On the last platform, there is a short cliff under your position that leads to a lower level of the structure to the east. Ignore it for now and instead, grab onto the crack in the wall and shimmy all the way to the left. Pull up and enter the south temple by sliding in.

There are some (15)shotgun shells near the edge. Pull the switch on the east wall and you'll hear a door open nearby. More specifically, a door opened on the lower level of the temple, which we cannot reach from here as there are spikes directly below the window. Use the slope on the east side outside the temple to get to the ground safely. Even more (15-17)flying mutants will spawn after pulling the previous switch. Once the area is clear, make your way all the way back up the western cliffs and traverse the ledges all the way to the platform just before the crack in the wall. This time, drop down onto the pathway below you. Pressing the Roll button at the edge of the platform will propel Lara far enough and also avoid fall damage. Enter the lower floor of the south temple from there and go inside the door you opened.

Ignore the overlook ahead of you and instead, slide backwards on the slope to the west, grabbing the edge as you drop down. Shimmy to the left into a small cubby containing (SECRET 3#) some (16-18)(2x)shotgun shells and some magnum rounds. Dive into the water and rush south, pulling up the rocky platform before the (18-19)crocs get a chance to nibble on you. Once the water is safe, dive back down and pick up the (19)GOLD KEY located on the sandy tile in front of the slope you slid down for the secret. Dive out onto the platform you killed the crocs from, using it as leverage to reach the ledges above. I recommend saving your game before jumping onto the pillar and pulling up to the entrance to the south temple.

A (20)flying mutant and a regular (21)mutant have spawned in the main room. You might be forced to tank some damage whilst fighting from the tight hallway. There's some elevated tiles to the south which you can use to get down to the main room safely. There's a (22)centaur waiting for you there. Make your way north and kill another (23)centaur next to the north temple. Once the area is clear, swan dive into the big hole in front of the sphinx and land in the pool below. There’s a ledge you can pull up to between the statues. There’s a niche there that contains the second (20)GOLD KEY. Dive back into the pool and pull up to the temple on the north side of the cave. Use both of your keys here and head inside.

You'll enter a fancy pool room. There is a (24)centaur to the right and a (25)mutant on a ledge to the left. Dive into the pool and pick up the (21)small medpack on the side furthest from the entrance. You'll see a movable block on both the lower and higher sections of the pool room. Move the lower block all the way across the pool room, placing it right below the higher ledge. Then move the higher block on top of the lower one to create a stack. Before you go up, pick up the (22-23)uzi clips and magnum rounds from the spots where the respective blocks once were.

Use the stacked block to grab onto the brown rafter ledge above. Jump to the pathway near the wall and kill the (26)mutant that wakes up as you approach. Pull up on top of the brown pillar that the mutant was guarding. It contains the first (24)ANKH. We're done here. Drop down into the pool below to get down faster and make your way back to the two statue caves.

Dive into the water and swim all the way south, looking for a short underwater cave located behind the right statue. You will emerge into a small ravine after a short dive. Get out of the water on the small 'beach' and jump up a slope towards a safe platform. You can begin your long climb to the top from there by climbing up the ledge next to you. The way up is pretty obvious and doesn't require any particularly difficult jumps. Just keep jumping platform to platform and climbing up ledges until you reach the top. You will enter a sandy cave after pulling up the last ledge.

Proceed forward until you reach the wall. There's a sandy ledge to your right that allows you to climb up to the brick structure (The back of the sphinx?) in the area above your position. Keep hugging the left wall and slide down the slopes to the other side of the structure. There's a (27)mutant roaming around here. After it's dead, proceed to the area where it came from and look towards the brick structure to find a ledge going back up. Climb the first two obvious ledges then pull out your guns. There's another (28)mutant at the top of the structure. Kill it from here, using the final flat long ledge in front of you as cover as necessary. Once it's dead, pull up the final ledge and you'll find yourself at the top of the brick structure. Take the (25)ANKH from the pedestal. We're done here. Slide down the structure into the area you came in from and jump into the pool below that leads back to the two statues room.

There's a safe tilted grassy ledge in the SE part of the room which you can use to start your journey to get back to the sphinx room. Pull out of the water from there and climb the cliffs, once again jumping platform to platform and climbing long ledges in order to reach the top. The way up should be obvious, but you will have to do two diagonal jumps to reach a few ledges. Still, nothing you haven't conquered already in the past if you got this far.

Save your game before ascending to the very top, as you can no doubt hear the clopping of hooves from above. There are (29-30)centaurs above. One in front of the sphinx and one on the south side. After taking care of them, head to the south side of the room and approach the area where the sphinx's back is located. There is a single safe tilted ledge that you can stand on that's directly next to the sphinx and allows you to grab onto it. Grab the edge of the sphinx and shimmy to the adjacent safe tile to the right. Pull up and you'll be part way up. Face west, towards the sphinx' left leg. You need to do a curved jump and land on the leg. From there, simply climb the sphinx's shoulder and you'll be at the top of its back, exactly where you started the level.

Use the protruding piece of rubble on the sphinx's back as leverage to reach the crevice to the west that leads to the top of its head. Climb up to the top and pick up the (26)uzi clips in front of the first ankh receptacle. Insert the artefact into the aforementioned receptacle and round the corner, dropping down to the lower ledge where the second lock is located. Insert the second ankh and the door between the right statue's feet will open. Before you go down there, climb up to the sphinx's head and down to its back again. There's a freshly spawned (31)mutant running around there. Once it's dead, slide down to the bottom of the room and jump into the pool next to the two statues again. Find the open door between the right statue's feet and head in.

There's a supply drop waiting for you as you pull out of the pool into the next room. A (27-29)large medpack, some uzi clips and some magnum rounds. Save your game before entering the next room. I suggest entering the room with your guns drawn and with side jumps, as there are some (32-33)centaurs waiting in ambush on both sides of the door. Entering with side jumps will help you dodge their incoming shots as you wilt down their health from a distance. Once the area is clear, pull either of the switches in the room. You have to pull both of them and they both force the (34-37)mutants to wake up, two at a time respectively. Enter the now open gate once the dust has settled.

You will slide down into the final treasure room. Take the (30)SCION from the pedestal and the level will end.

KILLS - 37
PICKUPS - 30
SECRETS - 3 of 3

LEVEL 13 - NATLA’S MINES

Start the level underwater, swimming forward then up towards the surface directly above the ruined white container. Pull up into an area with a locked door. Jump onto the safe tilted rocky ledge opposite the door and pull up onto a thin ledge above you. Continue climbing the obvious platforms and upon reaching the final one, jump across the gap into a corridor with a switch. Pulling it opens the door we saw at the bottom of this cave. Jump into the water below for a quick way down and enter the aforementioned door.

There is a pit with barbed wire (spikes) ahead along with a movable block. Push it out of the way while holding Jump and Back keys, as a boulder will immediately roll towards you as you’re done moving the block. Once the boulder is dodged, go inside the passage and pull the switch around the corner, taking care not to get minced by the razor tooth trap in the process. An underwater door will open. Leave the area and jump back into the pool of water, progressing through the underwater door that opened, located behind the minecart to your left upon diving down.

Get out of the water on the ledge opposite the small waterfall. You’ll get access to a sizable area, but you’ll find that you cannot explore far yet. Keep following the cave until you reach a big cavern with a pool and a control room of sorts to the south. Keep going west, following the cave for a tad bit longer until you see a small passage to your left, just before entering the area with a bunch of magma blocks on the walls. There’s a switch we need to pull on the end of the corridor with two razor tooth traps in your way. I recommend saving before going in, of course. The switch opens a door behind the waterfall in the area where you originally emerged from the pool. Make your way there and enter the passage behind the waterfall.

Running forward you’ll find yourself in a two tile wide room. Stepping in front of the passage on the right at the end of this room will trigger a boulder that comes around the corner. I recommend rolling two times in a row to bait it out. Once the boulder has passed, run up the passage and stop before rounding the corner. Another boulder will roll in front of you, triggered by the tile right before rounding the corner. You would have gotten squished if you kept running forward. It’s safe to proceed now. There is a short and easy jumping segment ahead. Keep jumping from slide to slide, making a curved jump to the right upon reaching the corner of the room. Keep jumping then grab onto the final elevated slope. Follow the corridor and slide down onto a platform with a switch you couldn’t reach from the water before. Pulling it will open a door to a control room next to your location. Make your way inside.

Pull the switch inside the control room. It operates the crane and lowers the crate right next to the control room. Go outside and pull up the trapdoor, using it as leverage to reach the crate. From the crate, face the safe rocky tile on the roof of the control room you were just in. Jump to it and from there, make a running jump to another safe tile further down the dark part of the roof. Here you’ll find (SECRET #1) some (1)uzi clips. Make your way back to the suspended crate, but this time aim for the high entrance above the raised trapdoor, landing on a conveyor belt. Proceed down the passage.

You’ll reach a ledge above the cave you were exploring earlier. There is a small section of a conveyor belt to your right. Jump to it and pick up the (2)small medpack located on top. Now return to the ledge you came from and leap on to the protruding conveyor belt down the cave to the left. Keep running on it and ignore the passageway to the north for now, instead turn left and jump onto another conveyor belt. Hop back and hang off the conveyor belt after you pull up, as a boulder will start rolling immediately after you. After the danger has passed, pull up and you’ll see yet another conveyor belt track to the south, left of you. Jump on it and pick up the (3)small medpack on your way to the control room rooftop.

There is a breakaway tile on the south side of the roof. Break it and fall in. Pull both switches while you’re here. One unlocks the door to the control room you’re in while the other opens the door that leads to your pistols. Before leaving, pick up the (4)shotgun shells off the floor.

Get out of the control room and make your way to the door you just opened to the south. You’ll enter a room with a bunch of wooden beams along with a minecart that Lara seems to have taken in interest in. Well…your starter pistols are under the minecart. To get them, go further south towards a lava pool. Jump onto the magma block in the center of the room then quickly jump to the safe platform to the right before you lose too much health due to cinders from the block you’re standing on. Pull up the ledge above you then onto the wooden beam further up. Turn around and jump towards the rocky ledge with a switch. Slide down the slope after pulling it and jump towards the platform on the opposite side of the room. Save your game here then make a curved jump towards the ledge where you started. The tilted ceiling tile next to you will push you down so you don’t take fall damage.

The door to the south, right next to you, has opened. Go in and pull the switch, immediately rolling and running out of there as there’s a boulder headed towards your position. After the trap has been dodged, go back north and you’ll see that the minecart has moved! Pick up your (5)PISTOLS off the minecart tracks.

Now to leave the room. Climb up the raised trapdoor and onto the wooden beam located next to a window overlooking the magma pool Before going forward, look to the right. There are some (6)shotgun shells on the wooden beam across from your position. It’s too far to jump normally, but not with an extended jump! Hop back and jump into the air once to prepare for it, in case you forgot. After you obtain the item, get back onto the first wooden beam and proceed into the passageway ahead. Some (1-2)rats attack you here. Proceed down the hall and pull the switch to open the door back to the ‘hub’ area.

More (3-4)rats will spawn in the area below you. Take them out if you can from up here. Jump onto the conveyor belt on the right and then jump to the passage to the west. You’ll end up on an overlook with a grey passage across the gap in front of you. Jump to the ledge on the right and pick up the (7)magnum rounds off the floor then jump into the grey passage. Save your game and prepare for a short run away from boulders. Prepare on the right side of the slope. Start running down then turn to the left after passing the first barbed wire tile. Squeeze through between the left wall and the barbed wire and land on the windowsill, where it’s safe. Pull the switch down here after the boulders pass then make your way back up the incline. Before going back out, climb into the crevice from where the two boulders dropped to find (SECRET #2) a (8-9)small medpack and some magnum rounds. We’re done here. Get out of the grey passage and make your way back above the control room next to the passage where you got your guns in, where you were at the start of this paragraph.

Jump back onto the conveyor belt to the north, using it as leverage to jump onto and across the barbed wire gate. Dive into the small pool and pick up the (10)FUSE from the bottom of the pool, next to the wall all the way north. Pull out of the pool in the NW corner and jump onto a ledge leading to the top of the metal structure attached to the wall. There are some (11)shotgun shells on the ledge leading to the top. Jump back across the barbed wire fence and onto the conveyor belt.

Safety drop down to the ground floor then make your way west, towards the big cave with the magma walls that we ignored earlier. If you recall, the switch we pulled in the grey passage moved the drill in this cavern out of the way. Go through the now open passageway and climb up the tilted rocky tiles. You will emerge into another cave filled with lava. It’s not too difficult compared to stuff you did in Egypt, but save anyway. Jump onto the slope in front of you and curve left to land on the safe platform. Jump to the second slope and then onto the breakaway tile path, navigating to the elevated one on the left before jumping to safety into the passage ahead.

You will find yourself on a ledge overlooking the magma wall cave in the ‘hub’ area. To progress, grab onto the invisible crack on the wall to your left and shimmy all the way to the right. The ledge you drop on has a (12)small medpack on the floor. Jump across the gap to the tilted cliff and run further up. The camera will pan to a magma filled corridor with a (13)FUSE in front of it. Save your game and position Lara facing the magma directly before picking up the item. The magma will immediately start moving after you obtain the fuse. Hop back to get out of the way before you get singed. You’re done here. Slide down to the bottom, right where you started.

Now it’s time to explore that passage next to the conveyor belts to the north we ignored earlier. Make your way there by climbing up the hole in the south control room and taking the north conveyor belts. Go into the passageway and climb up the rocky ledge at the end of the short cave. You’ll come across a long drop with the way forward being a platform with a barrier on it across from your position. To get there, face the wall in front of you then side jump to the left. You will land on a slope which you can jump off of and use as leverage to reach the platform with the barrier. Go inside after pulling up and you’ll be greeted by some (5-6)rats.

You’ll find yourself in a large room with a control room, but we still need the third fuse! You’ll see a passage with a bunch of Natla crates. Save before heading in. (7)Larson will appear from behind the crates! Stay behind him to avoid damage and he should go down relatively easily. Now for the crates; pull the one closest to the entrance once. Push the second one in line once to get it out of the way. Pull the final and third crate two times to clear the passage, picking up the final (14)FUSE in the reveal corridor.

Run back to the previous room and go inside the control room, taking care not to get cut in half by the swinging blades. Insert all three fuses into the receptacles to make a container fall outside the room. You’ll find a (15)RUSTY KEY inside. We’re done here. Leave Larson’s cave and return to the ‘hub’ area by dropping into the water pool below the platform with the barrier you had to slope jump to.

Pull out of the water and proceed down the cave again. The lock for the key you got is on the way to the southern control room, next to a wooden door and a Natla crate. Using it on the lock unlocks the door right next to you. Some (8-9)rats will emerge from the door as soon as you open it. Go in and you’ll find yourself in a cave with slopes going down to a lava pit. Approach the pit slowly from the right side as a boulder will start rolling from the left. Prepare on the left side after the boulder has passed. Slide down the slope and jump over the small gap, curving right. Curve your next jump right again to get to the magma rock slide protruding from the lava pool and then finally, jump onto a safe magma rock platform directly in front of you.

Climb the obvious safe ledges to get to the top, taking care with the cinder spewing magma block on the way up. You will ultimately go all the way around the room and finish your series of jumps on the tallest pillar protruding from the lava, which in turn leads into the next big room.

“Ain’t nothin’ personal…” Oh, but it is! The (10)cowboy will make his presence known. He has way more health than Larson and the arena you’re fighting in is way more unforgiving. Take extra care around the edges of the lava, as magma tiles around this arena will instantly kill you while the cowboy can safely walk on them. Still, keep hugging him from behind to minimize damage and you should be able to kill him with some effort. Grab his (16)MAGNUMS from the body after you’re done.

Go south after the area is clear. You’ll find yourself on an overlook with a huge lava stream below. Hang off the ledge here and look on the wall. There will be a crack leading down under your position. While hanging off the ledge, let go of the Action button and press and hold it again to grab the crack on the wall. Shimmy all the way to the left and drop onto the lower crack as well. Shimmy all the way to the right and pull up into a crevice with a switch inside. Pull it to open an atlantian style door back at the top of the room in the cowboy arena.

Look over the magma pool. Your goal now is the single tile hole in the magma pool to the right of your position. Hang off the ledge you’re on and shimmy the crack over the clean orange slope. Drop onto it and it should slide you directly into the hole. Or you can just try jumping onto the slide from the crevice with the switch if you’re feeling brave. Either way, you will end up in a pool of water surrounded by lava. Get out of the water using the only available safe ledge.

You must do standing jumps across the safe orange platforms. Jump to the last one and then leap towards the rocky cliff in the corner of the cave. Pulling up, you’ll emerge back on the top layer of the magma pool. Jump towards the magma rock platform ahead of you. Ignore the door and passage to the right for now. We need another key for the lock there. Instead, face east and jump towards the safe rocky ledge. From there, jump on the platforms continuing east. Once you reach the last available one, aim for a magma rock platform protruding from the magma pool. Use it as leverage to jump to the safe cliffs right ahead of you and climb all the way up, continuing east along the rocky path. You will end up on a cliff overlooking the magma pool below. Pick up the (17)large medpack near the edge. Face the east wall with the wood texture. There’s a crack above it. Grab it and shimmy to the left, pulling up onto a higher ledge from which you can finally jump back to the cowboy arena.

Run to the west side of the arena now. You’ll notice the door you opened a while back on a mountain of magma. Use the nearby elevated rocky platform as leverage to jump to the safe orange block protruding from the magma from which you can reach the open door. The camera will pan into the hole as you approach it. The way to go is in a quite inconvenient spot, to say the least. Save your game before attempting anything. Face Lara away from the hole. Hop back to drop down and press the Action button with a delay. With the correct timing, Lara should do the grab move and reverse her course, propelling herself towards the lower platform instead of dropping into the lava. If you press it too early, Lara will grab the edge of the hole. If you press it too late, Lara won’t make it to the lower platform and will drop in the lava. It might take you a few tries, but that’s the only way to get down there as far as I can tell. Save your game right after you land, as there’s another tricky jump ahead.

Aim your jump to the very right edge of the slope in the hole ahead. If you try jumping down the middle you will get burnt by the magma block directly in front of the slope. The slope will take you onto a grey platform with another (18)RUSTY KEY on it. Hang off the edge of the cliff you’re on and shimmy across the crack to the left before dropping down onto the slope. Pull up onto a safe tilted rocky tile and climb into the dark passageway directly above you to get (SECRET #3) a (19-21)small medpack, some magnum rounds and some shotgun shells. Go back the way you came, shimmying towards the grey ledge where you got the key. Save before stepping on the slide below you. Jump onto another rocky slide directly in front of you as you near the end. From there, jump onto the safe magma rock ahead.

You are back on the magma rock leading back up to the cowboy arena. Unfortunately, it’s impossible to get to the locked door from here, so you have to traverse some familiar ground first. From the rock you’re on, face east and jump onto the safe rocky cliffs leading up. Climb onto the middle platform and look into the magma pool. Aim for the hole in the pool you went into earlier. If you do a running jump from here, you should land directly into the hole and land in the water inside. Once you’re back there, make your way across the bottom layer of the magma pool again and pull up onto the higher layer again. This time, jump towards the orange block to your right and climb onto the grey structure. Use your rusty key on the lock and the door will open.

After a short hallway, you’ll emerge into another magma cave. Jump onto the magma rock pillar between the two passageways. Jump onto the flat ledge attached to the grey structure and then pull up onto the roof. Look up and you’ll see a dark passageway you can climb into. Do so and run forward, dropping onto another part of the grey structure roof. There is a (22)small medpack in the corner here. Climb back up to the passage you just came from and climb up the passage to the right, located right above the hole to the first part of the grey structure’s roof. Save before venturing too far in.

Run down the passageway while doing running jumps as there’s a boulder coming right for you. Jump up to the ledge on the right to avoid it. If you keep running forward you’ll see a (23)large medpack on the ground at the end of an incline. Yes, of course it’s a trap. A boulder will trigger as soon as you pick up the medpack. Position Lara diagonally in such a way that she can grab the item, hop back and immediately do a standing jump to a ledge above, swiftly avoiding the incoming boulder. Run up the incline where the second boulder came from and turn the corner. There will be a magma pit below with a switch across the gap. Jump the pit and make your way to the switch. Save in front of it in preparation for a long timed run.

This switch raises a bunch of trapdoors in the main magma pool room. (The one in the same room with the cowboy arena.) You will have to pull the switch, jump across the same gap you used to get here then make a U turn so you can return to the cave with the grey structure. From here, drop on the north side of the roof. I recommend doing the same reverse fall trick you did earlier here. Hop off the nearest ledge and press the Action button with a delay to glide Lara directly into the grey structure window to save some time. Run out the door you opened with the rusty key and you should see the first raised trapdoor under your position. Hop onto it and use it to reach the safe rocky tile to the west, continuing your jumps onto the orange tile then onto the other trapdoors. You will have successfully completed the timed run after the set of three trapdoors. It’s a pretty challenging and tight run. I suggest making multiple separate saves in between difficult bits if you’re having trouble.

After that’s over with, climb up into the ceiling of the small cave and save your game as you near the big double atlantian style doors. Pull your guns out. Some (11-12)atlantian t-rexes will spawn from left and right! Dispatch them however you can. You can use the hole you came from as a place to take a breather as needed. Head to the right of the entrance when the area is clear. There is a (24)PYRAMID KEY just sitting there out in the open. We need one more, of course. Run to the opposite side, left of the entrance. There is a passage with what looks like a skate park ahead. There’s a (25-26)small medpack and some magnum rounds in front the passage as well. Oh yes…it’s time for another miniboss…or two.

The (13-14)skater boy and the bald man have teamed up and will attack as soon as you enter the arena. Are you shooting at the skater boy? No, because there’s clearly someone else there to shoot at that poses a bigger threat. You can either go in guns blazing or you can play it smart to save health. Activate the boss fight and jump out of the arena through the passage you came from. The skater boy will stop somewhere and wait for you, but the bald man will wander around the arena. You can keep jumping up and down from the entrance and fire pot shots at him. It might take a minute, but he’ll go down soon enough. Once he’s dead, deal with the skater boy the same way you dealt with all the other goons; stay behind him and shoot him in the back so he can’t damage you. Take the (27-28)SHOTGUN and the UZIS from each goon respectively after they’re dead.

There are four switches scattered around the arena that open the door that leads to the second key. The first is obvious, on the east side of the arena on a pillar in the middle of the room. The second is also on the east side, located in the dark corner of the SE part of the room. The third one is in a hole directly below the south door you’re trying to open. The fourth one is in the NW part of the room, on a pillar close to the entrance. The wooden door containing the second (29)PYRAMID KEY should open, so go ahead and grab it before returning to the double doors in the trex arena and using the key on the locks there.

There are some braziers in the magma pool below, which are controlled by the switch on the north side of the pool. Do a running jump directly to it and save your game in preparation for another timed run. Pull the switch, roll and do a standing jump onto the first brazier. Do running jumps from there and aim your last jump towards the rocky cliffs on the right. If you timed your jumps well, Lara should just about make it, landing on the edge of the bottom magma rock. Pull up to a safe tilted tile of the pyramid we’re about to climb.

Your goal is to jump up to the top left corner of the pyramid, using the safe tilted tiles in order to do so. The path forward should be obvious. There are going to be boulders coming your way after stepping on the third tile leading towards the pyramid entrance and the first tile after jumping from the top of the entrance. There’s also (30-31)(2x)magnum rounds on top of the entrance to the pyramid. Once you’re at the top, climb into the rocky passageway and save in front of the switch in preparation for another timed run, though this one is much more lenient than the rest.

Pull the switch and roll, exiting out into the pyramid area. You’ll notice that the pillars that were previously embedded in the walls have moved forward a bit. You have to traverse them now. Your goal is the top right part of the pyramid. The jumps aren’t too difficult and shouldn’t be an issue if you made it this far. Once you make it near the last three pillars though, jump to the northmost slope of the pyramid. The slope will drop you onto a safe rocky platform with an entrance to a cave next to you. Inside, you’ll find (SECRET #4) a (32-35)large medpack, some magnum rounds and some (2x)shotgun shells. Look for a safe tilted tile in between your position and the pyramid entrance. Make a running jump towards it. You have to make your way back up to the top left part of the pyramid again and begin the timed run anew, but this time complete it by climbing up the final three pillars in the top right corner.

Go through the passageway in the top right corner. There is a switch to the left that controls the braziers up ahead. It’s another timed run, but I’d say it’s the easiest thus far after all the other ones. Pull the switch and simply do running jumps across the brazier tops until you reach the other side of the room. There are some (36)uzi clips near the edge at the end of the timed run.

Pull the switch at the end of the corridor and the pyramid entrance will finally open. Use the slope to the left of the switch and you’ll be dropped off in the pillar control room. No need to mess around with it more. Simply go out and slide your way all the way down to the pyramid entrance. Go inside the double doorway and the level will end.

KILLS - 14
PICKUPS - 36
SECRETS - 4 of 4

LEVEL 14 - ATLANTIS

Start the level by sliding into the lobby room. Hug the left wall and reach the second floor by climbing up the elevated ledge in the corner of the room. You should have just enough height to reach the ledge if you stand at the highest point of the corner tile you’re on. Jump onto the semi-transparent bridge and pick up the (1)uzi clips on the floor. Pull the switch on the skin covered tile to open up a door behind you. Head inside and navigate the winding hallways. After a few turns you’ll turn into a dark part of the hallway. Look at the ceiling in the darkness and you’ll see an opening you can climb into. You get (SECRET #1) some (2)uzi clips for your trouble. Head into the next room at the end of the hallway.

There’s a (1)flying mutant active in the next room, though it always gets stuck in the ceiling for me so it’s easy pickings with your base handguns. Turn the corner on the right and follow the path down. Stop at the dark corner of the path. There is another dark opening in the ceiling if you look up, almost exactly the same as the first secret. Climb up there and you’ll get (SECRET #2) a (3)small medpack. Drop back down and venture forth into the new room. Approaching the remaining egg activates another (2)flying mutant. Pull all four switches in this area and return to the lobby.

The big double doors should now be open in the starter lobby room. Head inside and keep your guns drawn. The first egg on the left opens up and activates a (3)centaur. The other eggs don’t trigger quite yet. There’s some (4-5)(2x)uzi clips on each side of the door you came through in the corners of the room. Go to the far end of the room and look in the corner to the right. There’s a switch on a fleshy wall. Pull it and go back, where a door opened on the right side of the entrance.

Head inside the open door and immediately look up as soon as you enter. Another ceiling opening. Head in and drop into the crevice. There’s some (6)uzi clips here that for some reason are not a secret like the first pickup of the level. Return to the start of the hallway and proceed through the passage. The door at the end of the hall will open for you as you approach it. There’s a (4)mutant waiting for you directly behind it. Proceed and you’ll find yourself above the room with the three remaining eggs you were just in. There are some (7)uzi clips in the exact middle of the rafter area. There are two switches in the rafters that need to be pulled, on the opposite side of one another. The walls they’re on have bloody spine textures. After both have been pulled, the two eggs at the bottom of the room will burst when approached, releasing a (5)flying mutant and a regular (6)mutant. Safety drop down and proceed through the now open door located on the opposite side of the double doors you used to come into the room, in the left corner of the room.

You'll enter a room with a room with a pool of magma and a malfunctioning brazier. Hop onto it and then jump into the passageway to your left, continuing on to another deactivated brazier and finally to a crevice with a switch. The last brazier in the room is still active and will instantly kill you if you step on it. Make your way back towards the room you came from, using the same broken brazier path as before and then kill the (7)centaur that spawned from the last egg in the room.

The way forward is on the direct opposite side of the entrance. The door should be open. Draw your guns as you approach the egg ahead of you. We've got triplets! Kill all the (8-10)mutants that spawned from the egg. Approach the far end of the room and pull the two switches on each side. A door will open after the first fleshy archway on the left when going back down the way you came. Enter the big 'womb' room, taking care not to get sliced by the swinging blade on the entrance door.

An egg to your left will break, causing a (11)flying mutant to spawn. Navigate the room by jumping the transparent platforms and making your way over to the bloody spine switch on the left side of the entrance. Save your game, since this is a timed room. It's not too difficult though. Pull the switch, roll and do a standing jump onto the first transparent platform. After that, just keep doing running jumps towards the passageway on the opposite side of the switch.

Once you make it through, let the door close behind you so you can proceed. Jump into the pool of blood and swim south. There's a tight opening you can swim into at the bottom of the pool. It leads to a small opening that you can use to get out of the pool. Pull up the rightmost edge of the slope and hold Jump to land on the opposite tile. Remember the path you took to get out of the pool as you'll need to do it two more times in a few moments. Face the fleshy structure in the middle of the room and jump onto the safe tilted tile. Save your game here in preparation for a tricky jump. There is a rocky platform you have to jump to located behind the fleshy structure you're on. You can jump from either side, but both have their issues. If you jump to the right, you have to time your grab move so you don't bump your head on the hanging ceiling tile. If you jump from the left you have to do a perfect banana jump. I recommend jumping to the left side of the fleshy structure as I found it way more consistent than the right. Face north and standing jump onto the right slope right in front of you to reach the safe tilted orange platform.

Save your game in preparation for another tricky jump. Face west towards the lowest part of the far rocky cliffs. Only one of the undecorated rocky tiles looks safe to stand on. You're aiming your jump in between that tile and the adjacent rocky slope. You need to do another extended jump. Hop back and jump into the air once before doing a running jump, in case you forgot how to do it. Lara should just about make it across. Hop north towards the decorated rocky ledges, pulling yourself up all the way to the top where a (12)flying mutant awaits.

Turn around and jump towards the thin orange platform. From there, jump left towards the fleshy structure in the middle of the room and pull the switch located on the side. Return to the thin orange platform and jump to the decorated brazier to the south. Position Lara facing south and pick up the (8)magnum rounds, immediately hopping back and off the platform before the brazier activates and burns you to a crisp. From the lower ledge, jump back to the thin orange platform then leap towards the skin covered 'spike' to the SE. From there, face the fleshy middle structure again and you'll see a crevice with a switch. It's not too terribly hard, but save your game before jumping to it just in case you bump your head on the ceiling tile. After pulling the switch, jump back down into the pool of blood at the bottom of the room.

Make your way back up, using the same path you traversed earlier. Tight passage in pool, tilted tile on central structure, banana jump then extended jump. Climb all the way up to the spot where you fought the flying mutant and jump onto the platform where the egg used to be. Jump onto the safe tiles on the middle structure and then onto the transparent platforms to the west. There is a switch you can pull there.

Technically you can skip this part if you don't care about pickups and don't feel like ascending this room from the bottom level for the third time. You'll be missing out on a (9)large medpack, located on the western wall directly below you. To get to it, walk off the transparent bridge towards it and press the Action button so you don't bump on the ceiling and wall. You'll take a sliver of damage when you land on the platform. This is another brazier trap. So grab the item and immediately step off the platform and jump into the pool of blood under you. Once you're done, make your way all the way back to the top using the same path for the third time.

Jump back to the flat fleshy tiles on the central structure. Jump up the slope to the south and land on the safe tilted tile. Turn right and jump up the short fleshy bridge that leads to another switch. Once it's pulled, turn back and slide down to where you started, jumping further up the central structure to your right. While climbing up, another (13)flying mutant will pop from an egg on the wall. Keep climbing up the central structure, pulling up the thin rocky platform in the center to reach the top of the room. Pull the switch at the top, unlocking the door below you. Save in preparation for the small bloody pool next to the switch.

Dive into the pool and swim carefully. There are two underwater razor tooth traps below and they have wonky hitboxes when Lara's swimming. Don't hug the doors, but get at least a quarter of a tile distance from them so you don't get minced as soon as you start swimming. You want to start swimming as soon as the doors shut, so Lara has enough time to wind up her stroke and pass through the doors safely. There's a (10)PYRAMID KEY at the bottom of the small pool. Once you get it, make your way back to the top and go through the large door we opened one layer below the top of the room.

You will arrive back in the 'womb' room again. There will be some (14-16)flying mutants popping out of various eggs around the room when you wander around the transparent platform. There's also some (11)shotgun shells on the edge of the platform as soon as you enter the room. Pull the switch to the left of the entrance to raise some trapdoors and open a large door close to your position. Make your way down using the trapdoors. (Don't worry, they're not timed.) Pick up the (12)uzi clips from the edge of the transparent bridge in front of the door before going in.

There's a skin covered slope directly in front of you. Hug the left wall and slide down, jumping over the spike pit at the end and grabbing the edge. Pull up and go up the incline with your guns drawn. There's a (17)centaur on the other side of the room. Jump on the safe tilted skin tiles to cross the gap where the centaur used to be. As soon as you jump onto the flat platform with the sleeping (18)mutant, it will wake up and attack. Make a U turn and go up the fleshy steps leading to a pillar with grey dirt on top of it. Jump and use the slope on it to leap towards the crack in the skin wall ahead. Shimmy to the right and pull up, flipping the switch right in front of you. A (19)flying mutant and a regular (20)mutant will spawn on the other side of the room. Turn right from the switch and grab onto an invisible crack in the wall. (The small fleshy part between the skin textures.) Shimmy all the way left and jump onto an adjacent platform to obtain (SECRET #3) a (13-15)small medpack, some magnum rounds and some shotgun shells. Hang off the side of the previous ledge and shimmy across the crack, dropping down on the second tile away from the magma pit. That one is safe.

Jump across the gap in the middle of the room again and turn right. The door should now be open. It leads back to the 'womb' room. Go outside with your guns drawn. More (21-22)flying mutants will spawn from the nearby eggs. Pick up the (16)magnum rounds on the edge of the platform you're on then jump towards the balcony to the left. Go inside the small fleshy room and obtain the second (17)PYRAMID KEY. Return to the entrance where you came from and the egg to the left of you should burst, allowing you to take a shortcut back to the other side of the room using the raised platforms. Use the trapdoors in the corner of the room to return to the first previous entrance to the 'womb' room.

Jump up the fleshy pillar to the right of the entrance. Keep climbing up to the next transparent platform. Some more (23-24)flying mutants will emerge from the eggs and will try to stop you. Pick up the (18)uzi clips on top of the transparent platform. Use both of your pyramid keys on the locks next to the large door nearby.

Watch out for the swinging blade upon entering the next room. Following the transparent bridge, a (25)flying mutant will pop from the egg ahead. Jump across the gap towards the closed door and pick up the (19)magnum rounds on the floor. Return to the entrance of the room. Looking down, right under the swinging blade that you dodged upon entering the room, you'll see a small area you can explore. Drop down onto the safe platform either side of the entrance. In this area, on the left side of the elevated fleshy platform is a switch you can pull down. If you look through the window leading to the 'womb' room near your position, you'll notice that a large hidden door has opened, giving you access to a bunch of items. Use the elevated fleshy platform to get back up to the transparent bridge above and then backtrack a bit towards the hidden door you opened. You can jump to the door from the first elevated fleshy pillar under the platform you're on. Going in, you'll get (SECRET #4) a (20-23)small medpack, some uzi clips and some (2x)shotgun shells. Return to the room with the long transparent bridge once you're done here.

There is a dark opening opposite the entrance of the room. Get inside and you'll notice a (24)small medpack on the floor. It's a trap! Roll twice in a row onto the tile the medpack is on and you'll trigger a boulder around the corner. Pick up the item once the danger has passed. Head right and you'll find a crevice with a switch. Save in preparation for a timed run. Pull the switch and run back to the long bridge room. Jump the gap across the magma and enter the door ahead before it closes.

Save before venturing too far into the hallway ahead. A boulder will start rolling down as you run forward and you have to outrun it by rushing to the passage on the left. You will get on a slide, of which you immediately have to jump off of in order to avoid the spikes underneath. Climb up the ledge with the spikes that you just dodged and walk towards the safe tilted tile next to it. The next safe tilted tile you jump on will trigger a boulder from the top of the slope so be sure to dodge it. Proceed further up the slope using the safe tilted tiles and turn right. Do a running jump towards the far safe tile. You won't make it there, but you'll start sliding instead. Jump from the slope and curve left, landing on a safe tilted tile right between two magma pits. There is another safe tile with some (25)magnum rounds on the floor. Slide down to the bottom and dive into the pool of blood, pulling up on the spike ledge again.

This time, jump towards and pull up the pillar with the two separators next to the pool of blood. Don't worry, it's not a brazier. Looking towards the pool, make a running jump towards the safe rocky platform on the other side of the pool. From there, leap up to an opening above you and jump the two gaps in the short hallway ahead. There's a switch you can pull at the end. It will open two doors near your position, one of which leads into a fleshy wall. That is actually a hidden door we're about to open. Return to the slopes by diving into the pool and pulling up on the spike ledge again.

Proceed up the orange slopes, using safe tiles to get to the top left part of the area. Save your game before jumping into the short hallway in the corner as there's a boulder that triggers as soon as you set foot inside. Jump in and backflip to dodge it successfully. Now go in and save in front of the switch in preparation for another timed run. You need to pull the switch, go down the slope and onto the pillar next to the pool. Use it to jump over the pool again and go through the short hallway with the two gaps. Round the corner and go through the two open doors, rushing into the open fleshy door before it closes.

I recommend saving on the slope going down to the next area. A boulder will immediately start rolling towards you as you touch the bottom. You have to time a backflip, dodging the boulder by leap back onto the slope that you came from. After the boulder has passed, take one step on the tile to your right and it will trigger another boulder. Dodge it the same way you dodged the first boulder. Once both the boulders have been disarmed, proceed down the passage to your right and look up after hitting a dead end. You'll see an opening in the ceiling you can climb through. The passage above contains (SECRET #5) some (26-29)(2x)shotgun shells, some magnum rounds and some uzi clips. Jump back down and go through the left passage now.

Save before attempting the room behind the swinging blade. Hug the left or right wall and make a running jump towards the platform ahead, making sure to dodge the swinging blade, obviously. As soon as you reach the platform, a boulder will start rolling towards you from up ahead. You only have about a second to curve to either left or right (depending where you started your jump) and roll off the platform, grabbing the edge to save yourself. Pull up after the trap has been sprung and turn Lara towards the swinging blade you just passed. There's a hole directly above you with a slope you can grab onto. Do so and hold the Jump button to immediately hop back to the platform behind you. Right after you land, jump back onto the slope and grab the edge again, as a boulder will whiz past on the platform above. Now repeat the same movements from above to get back onto the platform above the ceiling.

Proceed down the fleshy hallway, grabbing the (30)magnum rounds on the floor near the end of the passage. You'll enter a new room with a large fleshy tube in the middle. A (26)flying mutant will attack from the left. Drop down onto the skin tile directly under you and hug the left wall until you can pull up into a small crevice. From there, jump towards the safe tilted tile on the large tube in the middle of the room. Only the one on the left of your position is safe, if you look close enough. Once you're on the tube, proceed to the end of it and save your game. You have to do the jump reversal trick again. Hop off the side of the tube and grab with a delay to glide Lara into the tube. Immediately hop back and grab the edge as a boulder will start rolling as soon as you get inside. Pull up after the boulder has passed and pull the switch at the end of the tube. Now return to the edge of the tube and jump onto the safe skin tiles below the passage from which you entered the room from. Hug the wall again and pull up the crevice once again, hopping onto the tube and exiting the room through the now open door.

You will slide down into a pool of blood and the door will close behind you. It's another underwater timed escape sequence, but this one is quite easy. Head right and pull the underwater lever at the end of the hall. The door right next to you will open. Go in and pull all three remaining levers in the underwater hallway. This will open the exit door. The 'maze' goes in a small circle so you shouldn't get lost. Go through the final door and you'll emerge in a room with a bunch of switches and eggs on the walls. Pull out of the water.

There's a (31-32)small medpack and some shotgun shells in the corners of this room. Proceed towards the wall with three switches on it. Pull the right one and it will activate the two eggs on the other side of the room. A (27)mutant and a (28)flying mutant will spawn. Now pull the switch in the middle. Jump back into the pool and swim to the right of the three switches. You should see an open secret door. Head inside and get (SECRET #6) some (33-35)(3x)shotgun shells. If you pull all the switches up top the hidden door will close and the secret will be unobtainable. Get out of the pool again and pull the last switch on the three switch wall. It will burst the two eggs directly above you, but they are duds. Now for the last two levers across the pool. The right one pops the last two eggs in the room and spawns a (29)flying mutant and a regular (30)mutant. The switch on the left opens the big door so you can progress.

As soon as you exit the pool room, a bunch of eggs in the 'womb' room will burst and spawn (31-33)flying mutants around the room. Pick up the (36)uzi clips from the edge of the platform and jump towards the only obvious platform to your right.

Save when you reach the edge in this room. This segment is very tricky. Begin at the very left of the tile you're standing on, hugging the left wall. As you start sliding down, you must jump, curving right and hitting the ceiling in such a way that it pushes you downwards without stumbling. The purpose of this is to land on the rightmost side of the next one-tile slope while sliding backwards, as close to the first slope as possible. Once you're on the second slope, jump off at the very end of it and you should land on the corner of a breakaway tile, near the wall. Immediately start running forward and do a running jump towards the second breakaway tile behind both of the slopes you just slid down on. Aim for the very left corner of it. If you did all the steps correctly, Lara should just about make it to the breakaway tile and allow you to jump towards the honeycomb structure ahead. Even with these tips, it might take a few tries as the jump requires next to pixel perfect precision. But hey…if you made it this far, I'm sure you'll manage.

Only one of the holes in the honeycomb structure is the correct way to go. It's the one on the lowest part of the incline. However, there's an extra item in it for you if you pick the wrong hole. Pick any hole that isn't the lowest one and you'll land on a slope that takes you into a skin covered hallway. All wrong hallways have a passage next to the slope you slid down on. Hop back and jump into it before the magma or the boulder catch up to you. You will slide into a pool of blood, giving you access to an underwater area with a fleshy structure in the middle. All wrong holes lead here and there's only one way out. Go directly north and find a small opening you can emerge and pull up from. From there, climb the ledges all the way to the top where you'll find a (37)large medpack near the edge. Safety drop onto the highest part of the honeycomb to minimize health loss and then proceed down into the correct hole. (Lowest part of honeycomb.)

Proceed down the fleshy corridor and start jumping between the magma rocks ahead. The second one has a (38)small medpack on the floor. Some (34-35)flying mutants will come around the corner up ahead. Keep hopping from rock to rock and climb up the fleshy bridge. More (36-37)flying mutants will make their presence known while you run along the bridge. Pick up the (39)magnum rounds in the middle of the bridge. Turn right and jump towards the safe fleshy platforms near the edge of the room. Climb on top of the last one and jump onto the ledge with a movable block from there.

Push the block once and pick up the (40)small medpack on the floor where the block originally was. Keep pushing the block until a switch is revealed. No time to pull it yet! Ambush! More (38-39)flying mutants will spawn behind you and will try to land on the platform you're on. Pull the switch once they are dead to raise a trapdoor on the opposite corner of the room. Jump back onto the fleshy bridge and make your way to the passage where you raised the trapdoor. Align Lara with the trapdoor and turn around. Hop back to slide backwards and grab the edge of the slope. The tile aligned with the trapdoor is tilted, so shimmy as far to the left as you can before pulling up and backflipping onto the trapdoor. Lara should just about make it. Climb up to the passage directly above the trapdoor once you nail the initial jump.

Collect the (41-42)(2x)uzi clips on the edge of the passage you just jumped into. Draw your guns as you approach the eggs ahead. Some (40-41)centaurs will spawn along with a (42)flying mutant and a regular (43)mutant, all appearing from the one egg. Once the area is clear, press on and climb the ledges towards the many oversized chairs.

Go to the chair on the lowest platform and push it in twice. Pull the revealed switch and move the block back to its original position. The switch opened a hidden door on a wall, left of the throne you just messed around with. Climb on in and proceed down the hallway. A boulder will start rolling once you venture in, so dodge it by taking cover in the cubby with the switch you pulled a moment ago. Once the danger has passed, proceed further down the hallway and you'll run into another movable block from one of the other chairs. Push it once and jump out, back into the throne room. Now push the block all the way under the highest seat in the room so you can use it as leverage to push the highest block. Push it three times to reveal the passage beyond.

A (44)centaur will come around the corner to greet you after you run up the incline. Round the corner to the right and you'll see the final room up ahead. As you approach, a whole bunch of (45-48)mutants will spawn to block your way. Clear the area and approach the final timed run, akin to the original game. Pull the switch on the left path first then rush to the right path to pull the second one. The door should be open and the bridge raised, so rush into the final scion chamber.

Immediately turn right upon entering the room. There's a (43)large medpack behind the pillar next to a wall. There's also a (44)small medpack behind the scion pedestal. Once you collect the items here, run towards the big arena and the level will end.

KILLS - 48
PICKUPS - 44
SECRETS - 6 of 6

LEVEL 15 - THE GREAT PYRAMID

Draw your guns! The (1)big mutant will immediately spawn and attack. All strategies from the original work here. Just keep side jumping and dodging while filling it with lead. Watch out for the janky rubble as it may mess with your movement, though it works both ways as the boss will also have trouble getting to you. When the boss dies, more enemies will burst from the eggs nearby. A bunch of (2-5)flying mutants. Once the coast is finally clear, pick up the items off the corners of the arena. Some (1-4)uzi clips, some magnum rounds and some (2x)shotgun shells. The exit is in the middle of the wall next to where the boss spawned. Head in once you're done looting.

Pick up the (5)small medpack next to the open door to the arena you just came from. Proceed down the fleshy hallway and you'll come across an incline going down. Go down the middle and the rolling boulders behind you won't bother you. After you round the corner, pick up the (6-7)(2x)uzi clips on the floor before sliding down into the pool of blood.

Swim down and into a large fleshy underwater room. This room is hard to navigate, with all the flashy lights and the bland textures, but you need to swim straight down and find a hole with a passage in it for now. There are going to be two razor tooth doors in your way. Use the same strategy like in the last level. A quarter of a tile away from the trap then swim forward when the door shuts. There is an opening at the end at which you can pull out of the water.

After pulling up, draw your guns as you proceed forth. Some (6-7)mutants will round the corner and try to attack you. Once they are dead, proceed to the far end of the room and pick up the supply drop in front of the switch. A (8-10)small medpack, some magnum rounds and some shotgun shells. Pull the switch and jump back into the small pool, navigating the razor tooth doors again. I recommend going up to the first entrance to the pool so you can get some air after the traps you just passed.

Once you're ready, dive back down and make your way north, looking for an open trapdoor and a passage somewhere near the ceiling. Go inside and navigate another set of razor tooth doors, pulling the underwater lever at the end of the hall. Go back to the main room, once again dodging the razor tooth doors. The trapdoor directly next to the first entrance to the bloody pool is now open. Swim on through and you'll emerge back in a familiar area.

You're back at the top of the room with the central fleshy structure. The one with all the tricky jumps at the bottom, remember? Your goal this time is to make your way down though. Keep dropping down to safe platforms below until you reach an area on the fleshy structure that's in line with the decorated platform on the north wall. You will encounter a lot of (8-12)mutants while descending the room. Most of them are easy, but there's one near the bottom of the room that you need to be in a specific spot in order to shoot. Stand on the very SE corner of the fleshy structure, directly above the mutant. You might need to stand a few steps back on the ledge in order to lock on. Once you're satisfied, jump onto the decorated orange platform to the north.

To proceed with minimal health loss, run towards the wall and hug it, dropping off the east side of the orange platform. Make sure you land sliding forward on the slope directly under you. If you're hugging the left wall, Lara should bump into the rock ahead and land on another slope, going backwards. After the second slope drops you off, do one last reverse jump trick. Press the Action button to make Lara change her course and she'll land on a safe magma rock. Proceed down the obvious passage.

Slide down the two slopes, jumping off the second and landing on a safe magma rock. There's some (13-14)mutants ahead that need to be taken care of before proceeding. Once the area is clear, go down the obvious passageway and take the (11-13)large medpack, shotgun shells and some uzi clips before the slope. Save your game and slide down into the final arena.

A bunch of (15-17)mutants along with (18)Natla herself will fight you! Try to take care of the mutants first as they can rip you to shreds if they get close and knock you into the pit in the middle if you're unlucky. Use any and all supplies you have left here as it's the final combat encounter. Natla will drop at half health and will wake up after about fifteen seconds, same as in the original game. Overall, not a very difficult fight if you keep your distance and kill the mutants first.

Once the coast is clear, there's some switches that need to be pulled for the exit to open. There are two in both corners on the south side of the room. There's two in front of the exit door and one more directly across the exit. Once all five are pulled the exit door will open. Save before venturing in.

Final stretch! Run forward to initiate an epic escape sequence. All dud eggs will break as you run forward. Stick to the middle of the path as a boulder starts chasing you. Keep doing running jumps and you'll be able to outrun it, but make sure that you don't drop into a magma pit just before seeing a bunch of boulders suspended on both sides. Once you jump across the magma pit you'll start sliding down a slope. There is one lethal magma rock tile in front of you, right as you start sliding. Jump over it and slide all the way down to the exit. Run towards the beach and boat in the distance to bring this glorious adventure to a close!

KILLS - 18
PICKUPS - 13
SECRETS - 0 of 0

Note: I hope this guide helped at least someone get through the more challenging bits in this adventure. This is only my third (and longest) guide to date and I'm still getting used to writing them. If you think I could have done something better, feel free to contact me on the forums! See you in Sabatu's Tomb Raider 2! (Hopefully!)