THE LAST JADE DRAGON

 

Levels by Leoc1995

 

Walkthrough by Phil Lambeth. The builder has provided his own three-part video walk, the first section of which is linked here.

Additional video walks have been posted by Doggett TV and by Steven3517.

 

 

Level 1: QUEST FOR THE JADE DRAGON

 

Slide down into a cave next to a fenced opening. Pick up the shotgun ammo (the shotgun is already in your inventory) and slide down further to another fenced opening for more shotgun ammo. Go up the steps opposite the opening, pause for flares and step up to the entrance to hear a door opening. Turn left into the first room, grab the shotgun ammo near the fence bars and pull down the wall switch to lift a gate in the nearby fence. The door across the hallway also opens to release two thugs who drop a small medipack and shotgun ammo. Explore the room they came from for automatic pistol ammo next to a suit of armor and exit down to the opened gate.

 

Go inside and a thug will come from around the corner. Pick up his flares as well as the nearby uzi ammo, go down where the thug came from for more flares and pull down the wall switch to open the floor trap door beside you. Face away from the wall switch, climb down the ladder  to a lower room and deal with a gun-wielding baddy. Go where he came from, find flares in the left window alcove, look across the room and locate the opening up in the corner to your right. Go there for shotgun ammo, return and go around the opposite corner to find a small medipack.   

 

Drop down into the floor hole and follow the passage past a fenced opening to a corrugated tunnel that leads to a lower hallway. The large double doors open upon your approach, so shoot the waiting baddy and face an underground lake with a ceiling skylight. Loop right around the corner at the shoreline and pull down the wall switch to open the nearby yellow door. Go there and follow the winding passage up a ramp to trigger an alarm in the next room. Deal with the thug and baddy, take their shotgun ammo and large medipack and go the window alcove for the UZIS and uzi ammo.

 

Exit to the underground lake, jump the column tops for shotgun ammo and hop down to wade toward the opening in the far wall. When you reach the deeper water swim through the channel and around the corner toward the waterfall dead ahead (while noting the parked motorboat near the waterfall on your right), pull out at the left corner and go around to take a running jump onto a ledge near an opening that leads to a glass pane you can shoot. Step inside the passage and run down the ramp to a ladder. Climb up to an upper room and run forward to the pile of GOLD COINS for SECRET #1. Also grab the nearby uzi ammo and climb back down to the waterfall area.

 

Jump down to the ledge where the motorboat is parked and see that you need to find a key to exit this area. Swim back toward the open area, and just to the right of the closed gate there's a high spot against the wall that you can use to jump up and grab the opening. Pull up, grab the flares next to the skeleton and go around the corner to an opening that overlooks the underground lake. Take a running jump to your left to land on a ledge near the ladder. Climb up to a ridge near the skylight and jump over to a ledge on your right. Hop back, grab the edge and shimmy left until you can pull up. Continue around the ledge to a wooden roof with shotgun ammo.

 

Step back away from the window as an enemy in the next room will cause it to shatter with gunfire. Draw your shotgun to engage a flameblower guy and a baddy, take the large medipack and shotgun ammo they drop and go to the back corner of the room for the GATE KEY. Exit to the roof, drop down into the water and swim back to the parked motorboat. Pull out onto the nearby ledge, use the Gate Key to lift the exit gate and get into the boat. Drive past the opened gate, turn left to face another closed gate and dismount (jump key and left or right arrow key). Swim under the gate, turn right and wade out onto the steep ramp. Pull up onto the block to your right, turn right and jump to a ledge near an opening. Follow the passage to an opening that overlooks the water, hang from the edge and shimmy left until you can pull up.

 

Turn around and take a running jump over the water toward another opening that winds around to an alarm trigger that brings three baddies to the attack. Pick up the dropped uzi ammo and shotgun ammo, proceed into the area they came from and enter the building. Grab the large medipack from the window alcove to your right and pull down the wall switch to lift the gate just outside the window. Push the button in the nearby alcove to turn off that annoying alarm, return to the motorboat, get in and drive past the lifted gate. Turn right and drive with speed (using the action key for an additional boost) up and over the ramp into an outdoor area.

 

Continue over the sandbar into a larger area to draw the fire of a sentry posted on the roof ahead, turn left and drive to a jetty where you can dismount left. Make your way clockwise around the perimeter of this area, jump past the waterfall and note the closed trap door in the floor hole just past that lone bush. Continue around past the temple so you can get closer to the sentry and kill him once you get within range. Go back to the temple and hop up into the opening on its right side. Go around and pull down the wall switch to open the trap door you noted just now. Return there, jump into the water hole and pick up the GOLD SKULL for SECRET #2. Swim through the narrow opening to emerge near the jetty where you parked the motorboat. Pull out and go around once again (being careful to jump over the water hole) and this continue to the roof of the building where you shot the sentry.

 

Go to the far side and drop down in front of a wall switch that lifts a large gate somewhere. Pull back up onto the roof, go around to the left corner nearest the motorboat and jump onto the stone bridge. Go across, hop two times left to reach a flat corner with a bush. Face the broken bridge ahead and take a running jump with a right curve to land on the slope. Slide and grab and shimmy left until you can pull up next to the broken bridge. Pick up the large medipack next to the skeleton, go across the bridge and jump the gap to reach the other end. Go through the dark tunnel, and at the point where you emerge, look back left and take a running jump to land on a ledge next to an opening.

 

Vault up inside and go around the corner to find GOLD INGOTS and 2 x shotgun ammo for SECRET #3. Go back to the lower ledge and stand jump to grab the jutting ledge. Shimmy left to pull up at the flat spot, hop forward to the tunnel exit and take a running jump across the gap to grab the ledge in front of the next tunnel. Pull up and run down the tunnel, run off into the floor hole and slide down further. Jump over the next floor hole and come to an opening on your left. Jump up and prepare to deal with a tiger. Go through the opening to your left and follow to a pool of shallow water. You can see an inaccessible wall switch, and opposite it above the water is a ladder you can jump to and grab.

 

Climb up, shift right and drop next to a closed gate. Go around to a floor hole and climb down to the wall switch you couldn't reach from the other side. Pull it down to open that gate, climb back up to it and follow the tunnel up to an opening. Pick up the RED CARD next to the skeleton and jump down into the water below. Pull out near the lantern and note the opened gate off in the distance. Go up to the right corner of the building and use the Red Card to open the yellow door.

 

Enter the building to set off another alarm and shoot the three thugs waiting inside. Grab their dropped large medipack, automatic pistol ammo and flares, find the corner opening to the left of the entrance (the two dark side rooms are empty) and go up the stairs to an interior room where two more baddies will greet you. Pick up the shotgun ammo and uzi ammo they drop, pull down the wall switch in the window alcove to lift another gate and exit to the lake. Jump into the water and swim straight forward in the direction of the next building you can see ahead. Turn left and swim around the building to a jetty where another motorboat is parked.

 

Pull out and shoot the baddy who comes to greet you. Pick up his small medipack and uzi ammo, enter the building and find two INSTRUCTION NOTES on the floor (one of which you've already complied with). Examine their contents and save your game in front of the nearby wall switch in the window alcove. Pull it down to lift a timed gate, exit the building and jump into the motorboat, drive it left around the building and right toward the next building, turn left and follow straight to the open area and then loop around right and continue to the timed exit gate.

 

Level 2: GATEWAY

 

You're still in the motorboat as the level begins. Drive forward into a lower body of water, turn left and go through the tunnel. Dismount in a cramped area, swim down and into the opening beneath the jetty, turn right, follow the passage while ignoring the side openings and surface at the end. Pull out into a crate-filled room, shoot two baddies who come from the connecting room to your left and pick up the shotgun ammo and small medipack they dropped. Go around to the back corner of this room for uzi ammo, then head to the connecting room, note the closed yellow door and turn left to find a passage leading to a new room with another baddy.

 

Pick up his flares and loop around right to find a button that opens the yellow door you can see through the window to your left. Pull down the switch in the opposite wall to lift a gate outside, exit this room and loop around left to the jetty where you parked the motorboat. Don't get back in, but instead make your way on foot to the opened gate and enter a dark cave. Pull up onto the block on your left, go through the opening and climb several more blocks until you reach a wall ladder. Climb up to a higher cave, take the flares and shotgun ammo from the skeleton and continue to a small pond near a building.

 

Loop left around the pond into an opening and pull down the wall switch that opens a door to the building in the back corner. Go inside and proceed between the columns into a room where a gate opens in the back wall. When you step into the next room the gate closes behind you. Note the cage enclosing what may or may not be the last Jade Dragon. The door on your left is closed, but you can go through either of the open gates on your right. Go to the back corner of the art exhibit and find a ladder that brings you to the second story of the building. Exit between the suits of armor onto a ledge surrounding the large room below.

 

Go around to your right and find a wall switch that raises the cage you saw when you entered the building. Safety drop to the floor and approach the Jade Dragon as if to pick it up, and all of a sudden it disappears and you're whisked away to somewhere else. Look down the hall and oh, there it is. When you run toward it the springboard it's resting on catapults you up to a room with graffiti scribbled all over the walls. Enter the side hallway with the pulsating light and jump into the looking glass Alice-style to end the level.

 

Level 3: THE VEILED MANOR

 

The door ahead creaks open as you begin the level. Go on through and loop around left to find a corner vase. Shoot it for the SECRET MASK and go around to shoot the vase in the other corner for automatic pistol ammo. In the hallway to the left of the doorway are stairs leading up to the next level. Find a break in the railing and take a running jump to grab the chandelier on the left. Jump to grab the other chandelier, pull up, turn left and take a running jump to grab the opening next to the column . Pull up, hop over the slope and enter the bathroom. Hop up into the alcove for uzi ammo and return to the column. Find the ladder surface and climb to the upper beam.

 

Turn left and follow around clockwise to the other beam, which doesn’t extend all the way across the room. Take a running jump across the gap, grab the ledge, pull up and follow around to a wall switch that opens the door to the Main Hall. Follow the beams and ledge to the opposite wall where the portrait of Mona Lisa is hanging. Safety drop to the balcony below for a large medipack and jump over the railing toward the closed bedroom door. Continue to the other side of the room, where you’ll find the opened door to the main hall. Go up the ramp and turn left at the entrance to find shotgun ammo in the dark corner. Note the keyhole next to the nearby closed door and go diagonally across to the opposite corner for uzi ammo. On this side of the hall, directly across from the keyhole, is a button that opens the door to your right. Enter, push the button on your left to open a door to a room whose name on the overhead plaque has been obliterated.

 

Enter a small room for flares and the MANSION KEY in triplicate. Exit to the hallway, and in the middle window alcove is shotgun ammo. Go back to the Main Hall, go across to that keyhole you noted and use one of the Mansion Keys to open the door. Enter and shoot the approaching weredog. Go around the corner, pick up the flares on the floor and push the button to your right to open the door to another name-obscured room. Enter, light a flare in the pitch-black room and look around for shotgun ammo and flares. Exit, continue down the hallway and await the arrival of another weredog.   

 

The painting you can see just beyond the window panel on your right provides a clue, so go back the way you came to find that the left lamp at the entrance to the Main Hall is a disguised wall switch. Pull it down to open the Bedroom door, reverse roll and follow the hallway through the curtains at the end. Grab the shotgun ammo, look at the painting propped up in the corner for another clue and return to the Main Hall. Continue straight across and the opened Bedroom door is near the end on your left. Note the encased Jade Warrior, go inside the Bedroom and vault up onto the cabinet for the MYSTIC GEM. You hear the sound of glass breaking and someone making strange noises. Go into the bathroom for flares, automatic pistol ammo and shotgun ammo, exit to the hallway too see that the Jade Warrior has apparently come to life and escaped, leaving behind the BASEMENT KEY (hop over or walk through the broken glass to pick it up).

 

As you prepare to leave, your attention is drawn to the Jade Warrior wandering around on the overhead beams. As you pass by the door you opened earlier closes mysteriously, and pushing the button again does nothing. Back in the Main Hall, turn left and go down to the area you explored earlier. Note that the portrait of Mona Lisa across the room has changed dramatically. Turn left and use the Basement Key to open the door. Go up the steps (up? to the basement?), shoot a weredog, go up more steps and find a NOTE on the floor that reads: “if you don’t reach…shoot from afar…4 targets.” Over the portrait on the wall to your left is a sign that reads: “the same time of all clocks.” Go up a final flight of stairs, loop around right or left and save your game before jumping over the railing to grab the chandelier

 

 

The Last Jade Dragon

By Leoc1995

 

This walkthrough is meant as a general guide only. It may not include every pickup or secret. There may also be (and definitely are) alternative ways of approaching situations within the game.

 

*   Pickups and Items

*   Enemies

*   Secrets

WALKTHROUGH (Continuation by Lizard Queen)

 

Please note that around the previous areas there are many grandfather clocks which provide an important clue to the next puzzle in the upper ledge.

 

Basement - Upper Ledge

 

Head forward to the alcoves with clocks inside. Shoot only the 1 clock that is showing 5:40 o’clock (for those unfamiliar with analog, that would be where the little hand is on the 5 and the big hand is on the 8). Then head to the opening in the railing and take a running jump and grab the chandelier. Take another running jump and grab the small ladder ahead. Climb to the next level and shoot the 3 clocks showing 5:40 o’clock.  Head to the dark ledge without any windows and safety drop to the lower level. Head left or right back down the stairs to the lobby. Go through the open door (right) with the sign “The same time of all clocks” above and the door closes behind you. Run down the dark stairs and pickup the PASCAL KEY and watch a cutscene of an angry YETI crashing through a wall. Take him out (I used unlimited pistols without any health loss) and head back down the dark stairs in the far corner back out to the balcony.

 

Basement - Balcony

 

Continue forward around the balcony until you see the broken down wall that the yeti crashed through. Head through the opening, around the room (left) until the picture changes and everything behind goes dark. Reverse roll, head straight into the darkness then turn left where you see light and continue around (left) to the end at the closed door. Reverse roll and go back to the painting of the Grim Reaper between the two green statues. Reverse roll again and the door on the left is now open. Head through the door, turn right to the Grim Reaper painting, reverse roll and head left to the blinking window. Reverse roll, arm weapons (I used pistols) and take out the scary YETI. Go through the door where the painting used to be and head to the end. SAVE your game then pull the switch where Lara is catapulted up to a Skull boulder. Immediately reverse roll, run and jump down the corridor then take a running jump over the glass shard pit, grab the other side and pull up before the boulder gets you.  Reverse roll then take another running jump over the pit through the corridor to where the boulder used to be. Follow the corridor around to a small room with a hole in the floor. Safety drop down and pull the switch. Reverse roll and run straight forward through the green statues (that are not enemies) to the end where there is another Grim Reaper painting.  Push the button and see a cutscene of closed grey double doors. Head through the opening back to the Main Hall.

 

Main Hall (1 Chandelier)

 

Turn left up the stairs (see the grandfather clock for the previous clue) then left or right up the stairs to the top. Head to the end with the windows to the opening in the railing. Take a running jump to the chandelier and another running jump and grab to the short ladder in the upper ledge. Climb the ladder into a small dark room. Pickup the SMALL MEDIPACK, head around and push the switch on the wall. A cutscene shows a door opening in the hallway below. Safety climb back down the small ladder and safety drop to the stairway below. Climb the stairs left and enter the newly opened door on the right.

 

SECRET#4 : Arm weapons and shoot the Pokemon picture on the left to open a door on the right. Enter the newly opened door and pickup the GOLDEN INGOTS, LARGE MEDIPACK and AUTOMATIC PISTOL AMMO for the secret. Pickup the GRENADES and exit the room.

 

Head to the grate at the window and use another Mansion Key in the lock on the right.  Arm weapons and shoot the WEREWOLF DOG. Pickup the SMALL MEDIPACK and UZI AMMO and use the Pascal Key in the lock at the end. Enter the room and pickup the FLARES on the right. Head down the stairs, make a hairpin turn left and pickup the SHOTGUN AMMO. Reverse roll, head forward and pull the light switch to open a door out to a new lobby with a painting of a Queen.

 

The Queen’s Lobby (4 Chandeliers)

 

Arm weapons and shoot the 3 WEREWOLF DOGS. Take note of the Grey Doors and the 4 Mystic Gem Receptacles for later on. Climb the stairs and pickup the FLARES in the window alcove on the right. Reverse roll and from the top of the stairs take a running jump and grab the chandelier on the left. Take another running jump to the next chandelier. Turn right and take a running jump and grab the next chandelier. Take a running jump and grab the crevice in the wall, shimmy right and pull up. Pull the wall switch opening a grey door at the top of the stairway. Head down the small staircase and pickup the SHOTGUN AMMO and SMALL MEDIPACK. Head back to the opening and safety drop to the lobby floor. Head up the stairs, turn left and enter the opened door. Head up the stairs to the top to see a door opening back to the Main Hall but don’t enter yet.  Instead turn left down the stairs, arm weapons and shoot the WEREWOLF DOG.  Head right, face left and take a running jump and grab (to change trajectory) to the chandelier. Take a standing jump to the ledge with the Bacchus painting and pickup the FLARES on the left. Reverse roll and take a standing jump to the right, climb into the window and head down the stairs.  Pickup the MYSTIC GEM and return back up the stairs to the entrance. Angle right and take a running jump to the bridge. Head right back to where the dead dog is and continue through the red curtains. Turn right through the doors to the Library.

 

The Library

 

Take a running jump and grab the chandelier. Pull up, turn right and take a standing jump to the bookshelf. To the left and right are two pushable bookshelves and two diamond marked tiles. On the left in the distant corner in the ceiling is a faint light where there is another pushblock for a later secret. For now, push/pull the two blocks to the diamond tiles and a gate opens on the ground floor. Drop to the floor and head to the newly opened gate.

 

SECRET#5 : While facing the newly opened gate turn left, climb the bookshelf  and pull up. Pull the pushable shelf once then drop to ground level.  Head left and climb the bookshelf at the end on the right to the top. Push the block once then drop to ground level. Head back to the newly opened gate and climb the bookshelf on the left up to the top. Enter the dimly lit area, climb the shelf and pickup the GOLDEN INGOTS for the secret. Exit and climb back down to ground level.  

 

Go through the newly opened gate, watch a green statue run by to the right and pickup FLARES just ahead. Follow the green statue and navigate through the three blade statues.  Pull the wall switch on the left, see another green statue pass by and navigate through the  three blade statues again. Turn right, then right again into a larger area then left through the newly opened gate. Climb the bookshelves on the right, reverse roll and take a running jump and grab to the opposite ledge. Pull the wall switch, reverse roll and a running jump with grab to the opposite ledge. Climb back down the ladder and exit via the newly opened gate. Outside the gate go left then right then reverse roll and run forward then left to escape the spiked bookcase approaching. Reverse roll then head right to the end and reverse roll on the diamond tile. Immediately head right to avoid spikes then left then right through an opened gate. Make a hairpin turn left and climb the bookcases to avoid another spiked bookcase. At the top, reverse roll and take a running jump and grab to the ledge. Head forward, drop down, head right and drop down into another area with sliding bookcases. Navigate through the sliding bookcases head left then down the stairs and pickup the MYSTIC GEM. Arm weapons, head up the stairs and shoot the YETI.  Exit left then left down the stairs and pull the wall switch to open the two gates. Exit through either gate back to the Library ground floor. Climb up the first bookshelf and take a running jump and grab the chandelier. Take another running jump and grab the ledge and head through the Library door back up the stairs on the right. Head through the red curtain up the stairs then down the stairs on the right back to the Queen’s Lobby.

 

The Queen’s Lobby

 

Head down the staircase, turn left and use the Mansion Key on the Bedroom Door. Pickup the SMALL MEDIPACK, UZI AMMO and FLARES and exit the room. Head right and pickup the AUTOMATIC PISTOL AMMO then to the back of the staircase to pickup the SMALL MEDIPACK. Head around to the front of the staircase and straight to the grey double doors with the mystic gem receptacles. Place the four Mystic Gems and enter the door into a new room.  Head forward down the dark slope and drop into a hole in the floor. Head through the dark corridor, climb up, arm weapons and take out the YETI and WEREWOLF DOG. Pull the wall switch in the window alcove and exit the room via the hole in the floor. Climb back into the previous room and enter the newly opened Library Door. Arm weapons and shoot the six GREEN STATUE WARRIORS.

 

SECRET#6: N.B. You need to have the Secret Mask in inventory to obtain this secret. Head to the ledge on the ground floor and climb the bookcase on the far left. At the top, head left to the end and place the Secret Mask in the receptacle. Climb back down the bookcase, head up the stairs and pickup the SKULL for the secret.

 

Head to the ledge on the ground floor, climb or jump onto the ledge and pull the pushable bookcase onto the diamond tile. Drop to the floor and climb the now connected bookcase to the next ledge. Pull the bookcase once, take a running jump to the ledge with the blinking windows then a running jump and grab (to change trajectory) and push the bookcase onto the diamond tile. Take a running jump back to the ledge with the blinking windows and trigger another GREEN STATUE WARRIOR on the ledge above. Take him out, safety drop to the ground floor and climb the ladder to the top. Take out another GREEN STATUE WARRIOR, pickup the FLESHDOOM KEY and watch a cutscene of a Grim Reaper Painting rising on a balcony outside the room. Return to the ground floor and exit the room. Turn left and pull up onto the ledge with the raised painting. (N.B. This is the last point of no return if you want to go back to hunt for secrets). Head through the opening, arm weapons and shoot the two GREEN STATUE WARRIORS. Drop down to the lower ledge and notice the order of the switch lights which is a clue to the puzzle above. Head left or right and climb the ladder on the end column. Pull down the 2nd 4th and 5th switches (from left to right). Safety drop down to the lower level and enter the opening to end this level.

 

LEVEL 4 – CUTSCENE

 

Watch the humorous cutscene and be taken to the next level.

 

LEVEL 5 – FLESHDOOM

 

Enter the room, pickup the SMALL MEDIPACK on the left and use the Fleshdoom Key in the lock on the right. Shoot the vase and pickup the UZI AMMO. Head right, pull the wall switch on the left. Before entering the newly opened door, shoot the two vases and pickup the SMALL MEDIPACK and AUTOMATIC PISTOL AMMO. Enter the door, go left then right to the back corner column and pull the invisible wall switch below the light fixture as seen in the reflection below. Reverse roll, head left and pull the invisible wall switch beside the knight statue. Reverse roll, head to the opposite wall, turn left and pull the next invisible switch on the wall. Reverse roll, head to the middle, then left and pull the final invisible switch on the column. Reverse roll, head through the opening and pickup the SMALL MEDIPACK, 2x UZI AMMO and the GOLD KEY. Head back through the door, through the room to the far left corner and head left down the corridor to the end. Reverse roll, head back and run over both diamond tiles to open the gate. Run back and enter the newly opened door.

 

Pickup the FLARES and head through the trap doors on the left. Reverse roll and head through the trap doors on the right. Head right, through the 3rd trap doors and step on the triangle tile to open the gate ahead. Head through the gate and climb the ladder ahead. Pull up into the room, shoot the vases and pickup the BLUE KEY, SMALL MEDIPACK and UZI AMMO.  Exit the room via a new hole in the floor in the far corner.  Climb down the ladder and drop into the storage room. DO NOT shoot the poor TNT RATS as they will explode and Lara will catch on fire. Reverse roll, head forward, angle left and follow the path through the crates to the end of the wall, turn right down the corridor, arm weapons and shoot the GREEN STATUE WARRIOR (or simply avoid him) and pickup the BLUE KEY on the right. Quickly reverse roll, head back through the corridor, through the crates to the opposite corner, jump or climb the crates to find gray double doors. Place the Blue Keys in the locks to open the door back to a familiar starting area.

 

Main Hall Replica

 

Run forward to the end of the hallway is a closed door on the right. Place the Gold Key in the lock and enter the newly opened door. Climb the ladder ahead, pull up into a Main Hall replica and pickup the FLARES on the right. Make a hairpin turn left and pickup the SHOTGUN AMMO in the dark corner behind the column. Head to the right of the staircase and pickup the UZI AMMO around the corner. Head back to the staircase, turn left and push the wall button. Enter the door, pickup the UZI AMMO on the left, the SHOTGUN AMMO in a window on the right.  Exit back to the Main Hall and head up the stairs to the right. Head around the balcony to the opening in the railing and take a running jump and grab to the chandelier. Pickup the UZI AMMO and LARGE MEDIPACK and return back to the balcony.  Head up the stairs and run over the diamond tiles to open the door. Enter the door, arm weapons (I used the UZIS) and take out the RED STATUE WARRIOR. Pickup the UZI AMMO and FLARES around the room. Pickup the NOTE with a cutscene showing doors opening back in the Main Hall. And arm weapons to take out another RED STATUE WARRIOR. SAVE a savegame for this room as it offers clues to future areas. Exit the room, head down the stairs to the left side of the balcony and enter the open door. At the end of the room, arm weapons and take out the Lara-like GUNWOMAN. Reverse roll and take out the 2nd Lara-like GUNWOMAN. Enter the room and pull the invisible switch in the left corner of the balcony between the Maria Doria CopyCat painting and the Red Statue. This lights a flame under a painting in the Clue Room (see the clue in your savegame). Safety drop down to the lower level, reverse roll, head to the end of the corridor and enter the room on the right. Pickup the UZI AMMO on the ledge, shoot the vase and pickup the FLARES. Head to the door on the right which opens automatically leading to a Queen’s Lobby replica.

 

Queens’ Lobby Replica

 

 Arm weapons and take out three GREEN STATUE WARRIORS on the ground floor.  There is another GREEN STATUE WARRIOR at the top of the stairs. Head up the stairs and enter the window alcove on the right. Pull the invisible wall switch on the right to light another flame under a painting in the Clue room (see your savegame). Head down the stairs and pickup the 2x UZI AMMO ahead and a SMALL MEDIPACK around the back perimeter of the lower floor.  Head back up the stairs, turn left and enter the open door. Head up the staircase right, pickup the UZI AMMO. Head down the stairs then right to reach an upper area with the Bacchus Painting Replica. Take a running jump to the chandelier and a standing jump to the ledge. Shoot the vase and pickup the UZI AMMO. Reverse roll, head forward and pull the invisible wall switch ahead. Quickly take a standing jump to the ledge and climb into the alcove.  Head through the staircase to the end, shoot the two vases and pickup the LARGE MEDIPACK and AUTOMATIC PISTOL AMMO.  Reverse roll, head back up the staircase and take out the flying RED STATUE WARRIOR who followed earlier but in my game got stuck. Climb out of the alcove, take a standing jump to the middle bridge, turn right and exit.

 

The Library Replica

 

Head through the red curtains, turn right, arm weapons and take out the Lara-like GUNWOMAN shooting from the chandelier. Safety drop to the ground level, reverse roll, shoot the vase on the left and pickup the GRENADE LAUNCHER and GRENADE AMMO. Reverse roll, head past the piano through the opening in the bookshelves.  Turn left, then right through the gate, arm weapons and shoot the MUTANT THUG. Pickup two UZI AMMO ahead.  Turn right, head down the corridor then turn left down the corridor with the sword traps. Turn left and pull the wall switch on the right side of the window. Arm weapons (I used the shotgun) head back down the corridor with the sword traps and shoot the GREEN STATUE WARRIOR. Turn right, hug the right side of the bookshelves then left through an opened door. Reverse roll, arm weapons and shoot the flying RED STATUE WARRIOR. Climb the bookcase to the top, head left and pull the invisible wall switch. Take a running jump and grab across to the other side and pull the wall switch. Return to the other side and climb down the bookshelf to the ground floor.  Exit via the gate, hug the right side of the bookshelves then head through the gate.  Turn left then right back to the piano room at the start. Climb the bookshelves on the right, jump to the chandelier and exit the Library via the balcony.

 

Queens’ Lobby Replica

 

Head right through the staircase back to the upper balcony of the Queens’ Lobby replica. Head down the stairs, through the Bedroom door, arm weapons and shoot the RED STATUE WARRIOR. Head to the door on the left, push the wall button, arm weapons and shoot the two MUTANT THUGS. Pickup the FLARES on the ammo block on the left and pull the invisible wall switch on the right side of the room beside the boxes in the corner. Watch a cutscene of the door opening in the Clue room in the Main Lobby replica area. Exit the room, head left around the corner through the Main Lobby door.

 

Main Lobby Replica

 

Head up the stairs to the right around to the back and up the stairs through the door to the Clue room. Head through the newly opened door.

 

Deadly Water Bridge

 

Pickup the FLARES, head forward through an opening onto a bridge. Take a running jump over some deadly water. Take three more 3-step running jumps forward, reverse roll and take four 3-step running jumps back over the deadly water to avoid the boulder. Reverse roll and take a running jump back over the deadly water. Continue down the bridge and look to the left for a light. Take a few steps further, turn left and take a running jump to the slope. Take another jump to the next two slopes then grab the ledge ahead. Shimmy left and pull up onto the ledge. Take a running jump over the tile ahead to land on the safe blue tile. Arm pistols, shoot the bell, side flip left then jump forward twice before the tiles change. Head forward, step onto the trigger tile and jump through the gate on the left into a new room.

 

Multi-Changing Tile Room

 

The objective is to step on 5 diamond tiles to open the gate on the opposite side. Take a running jump to the blue tile ahead. Shoot the bell, turn slightly right, sideflip right to the diamond tile then sideflip left back to the blue tile. Shoot the bell, turn slightly left, sideflip left to the diamond tile then sideflip right back to the blue tile. Turn right and take a running jump to the next blue tile. Shoot the bell, turn left and take a running jump to the diamond tile. Take a standing jump right to a blue tile and another standing jump to another blue tile. Shoot the bell, turn left, take a running jump to the diamond tile to the left of the gate and a running jump to the ledge with the gate. Shoot the bell, take a standing jump to the tile ahead and another jump to the diamond tile. Facing the bell, turn left and take two standing jumps to the two blue tiles. Shoot the bell, turn right, take a running jump to the diamond tile to the right of the gate and a running jump to the ledge with the gate as the gate opens. Continue down the hallway to end this level.

 

The Jade Dragon

 

Arm weapons (I used UZIS) then run forward until the ground shakes and the JADE DRAGON appears. Shoot while running to avoid the Dragon’s flame blasts until it is dead and the level ends.

 

Epilogue

 

Pickup the JADE DRAGON to open the cage. Climb the ladder on the right side of the wall and push the wall button on the right. Safety drop to the ground, reverse roll and head through the newly opened door. Head down the canyon to the left, jump up the slopes to end the level and the game.