THE SCROLL OF CAGLIOSTRO

 

Levels by Sheepy Cyanide

 

Walkthrough by José

 

COLORS: regular pickupsenemiesnecessary itemssecrets

 

 

LEVEL 1: RUE SEGALIER

 

First Cultists' Key

Advance and climb the ledge in front of you, pick up the nearby small medipack, shoot the window and safely drop into the courtyard. Near the S wall look for a pack of much-needed flares. Go to the NE corner and run down the steps, pull the switch and in the next room shoot two rats, push the crate once, shoot one more rat and go through the crawlspace to find a switch, pull it, go back outside and find the open door. Continue, shoot another rat and eventually you’ll find yourself in an outside area; go through the E opening and pick up the Cultists’ Key in the small room.

 

The Yellow Key

Back outside, there’s no need to go back the way you came, but climb the crate near the metal bars and take a running jump over them to get back to the main courtyard (note the keyhole near the metal bars, for later). Climb the W ledges (if you want, jump over the S balustrade to get crossbow arrows), open the door with your key and in the second room shoot a killer; he will drop the Yellow Key. You can find the Shotgun on a crate too.

 

Going Up

Back to the main courtyard, go all the way back to the other side of the metal bars as you did before, use the yellow key to raise a block and climb to the high ledge in the SW corner. Light a flare and in the very dark room move the crate outside so you can climb even higher to the very top of the room. From the opposite side of the ledge take a running jump to the triangular ledge in the N side, drop into the hole and in the next room shoot a rat.

 

Dark Ducts

Go W and S, climb the block and take a running jump to grab the crack in the  gray pillar, shimmy all around, drop and pull the switch to open a door in the previous room. Go back there, enter and safely drop through the hole. Pull the switch in the W wall, shoot the windows and also a couple of killers below; drop, shoot another killer and pick up a large medipack one of the killers dropped. Exit N and continue through the dark ducts avoiding some dangers (a fan, a moving blade, a fire pit and a boulder) and climbing a couple of ladders until you find a room with another killer.

 

Second Cultists' Key

In this new room shoot the window just opposite the entrance and take a long running jump with grab to the window in the next building; pull up, enter and look for a crawlspace near the corner. Continue crawling and climb down the ladder at the end to find an outside area. Run straight ahead to the car in the street (shotgun shells to its right) and light a flare in the sort of garden behind it to find a second Cultists’ Key and crossbow arrows. If you go around the trees there is a hole near the corner, drop down to get the SECRET #1: 2 X shotgun shells and the Emerald. Go back to the entrance of this area and left to the pentagonal opening, use the key to open the door, enter and shoot a couple of rats.

 

The Masonic Key

Look for a ladder in the S wall to reach the high ledge with the balustrade, soot another rat and pull the switch in the dark corner to open a door somewhere. Climb down, shoot the killer, pick up his small medipack and go to the corridor he came from (behind the swinging crate); continue to a hall with stairs and an opening leading to a courtyard (another killer will attack). Forget the courtyard for now and run down the stairs to the very end; shoot another killer and look for a switch in the dark corner. Save your game (timed). Pull it and sprint as fast as you can up the stairs to the courtyard, enter into the building to your left and run diagonally SE to the upper part of the room (behind the short stairs); the timed door is in the very SE corner. Quickly go through the crawlspace (a fire will appear on the dark tile) and in this small room get the Masonic Key. Look for the switch to open the exit door and go back to the courtyard.

 

Exiting the Level

Shoot a last killer and look for a well-visible ladder in the W wall, climb it to the very top, turn left and go almost to the end of the roof; take a running jump to the small roof attached to the S wall and a last running jump E-NE to the next roof, climb the window sill, shoot the windows and use the key to open the next double doors (before, in the N side of this room there are 2 X shotgun shells). In this last room turn right and go to the very end to discover a ladder in the dark SW corner, use it to reach the high ledges, take a running jump with grab (Lara will hit the ceiling) to the N ledge with the switch, pull it to open the door in the S high ledge, a running jump back there and go through the dark ducts jumping over the fan to finish the level.

 

 

LEVEL 2: THE MASONIC LODGE

 

More Dark Ducts

Slide, advance a bit and pick up the flares; the next tasks through the ducts are not very hard: jump over a fan, jump over a fire pit and several jumps/slides onto slopes without stop. When you find the second fan note the floor lever in the burning pit; go around the fan and continue in the darkness until you find a pit with a wall switch: pull it to turn off the fire in the pit with the floor lever. You know what to do: go back there, pull the lever to open the grated door you saw on your way to the pit with the switch and continue…

 

The Warehouse

In this sort of warehouse shoot the killer first and right from the entrance there are crossbow arrows; now go to the very SE corner of the room to find a wall switch. Save your game (timed), pull it and run to the block just in front of the entrance, climb it, turn around and jump to the top of the tall crate, time the swinging box, jump to the top of the pillar were the fire was and without stop take a running jump to the safe ledge to your right, advance and pull the high jumpswitch. (A tricky jump because the low ceiling; you’ll need to situate Lara in the very left corner and take a running jump with a hard right curve in the last moment)

 

The open door is in ground floor, S wall. Jump over the hole with the fan and pick up the Cultists’ Key; push the crate once and crawl to go back to the warehouse. Climb again the block in front of the entrance, jump to the top of the tall crate but this time turn left and take a running jump with grab (low ceiling again) so you can grab the edge of the crate in the N wall, pull up and use the key to release a killer and raise a grate into the high crawlspace in the S wall. (The killer will drop a small medipack)

 

The Way to the Main Room

Go through that crawlspace and in the room with the pit use the rope to reach the high S ledge with the floor lever, pull it and make your way to go back to the entrance where the raised grate is (another crawlspace to your right). Continue through dark ducts and crawlspaces (are they never going to end?), drop into a hole and shoot the glasses to clear the way. From now, I’ll call this huge room “THE MAIN ROOM”. (Remember it for future appointments in this walkthrough)

 

Going Down

After the flyby turn left and advance a bit to find a niche with a different floor texture tile, step on it to release a rope in the center of the room. The rope is too high so to reach it you’ll have to move the crate to the very N side of the wooden ledge. Once at the other side of the room turn right and pull the switch next to the fire in the NE corner to turn it off, but also extinguishes the fires in several ledges below. Turn around and take a running jump to land onto the flatter nearby tile S-SE, drop/grab the edge and climb down the short ladder, drop onto the slope where one of the fires was, slide/grab the edge and climb down the longer ladder to the bottom of the room.

 

Three Masonic Gravels

Jump over the balustrade (SE) and climb the red table in the E recess to get the first Masonic Gavel. Now cross the room going to the NW corner to find a second Masonic Gavel on a similar red table and also go to the S side of the room to find a third Masonic Gavel on a similar red table. It’s time to go to the SW corner and pull the switch there to open the nearby door in the W wall. Inside the new room go right and left to find a living room with wide stairs; run up the stairs, right (N) when you reach the top and left at the end to engage a large area with many rooms.

 

Another Cultists’ Key

Advance left (S) and then right at the junction, at the end of the corridor look for a small crate and climb it to pull a switch; go back the way you came to the entrance and...

 

Preparations for a secret: near the entrance there are a couple of wooden crates, climb them and climb the ledge above; turn around, face E and note the different texture tile in the ledge at the other side of the corridor, take a running jump there and step on it to see a door opening somewhere (for later).

 

Now jump from ledge to ledge to the very S end to find the door you opened with the switch moments ago. Time the swinging crates, save your game and pull the timed switch in the corner to turn off the fire in a fireplace somewhere. Go out and drop to the floor; run through the nearby W opening and quickly pick up the Cultists’ Key in the fireplace. Now go out of this large area, to the living room with the wide stairs and use the key to open two doors.

 

The Dining Room

In this new room pick up crossbow arrows on the big table, locate the movable crate in the W wall and pull it aside, pull a second movable crate to clear the way and in the narrow corridor jump over the moving blade and climb up the ladder, pull the switch and go back to the dining room. Shoot the killers and go to the NE corner where the door opened, climb the ladder, jump back and you are now on the upper balconies of this room.

 

Take a running jump to the first chandelier and another one to the N wooden ledge…

 

(Detour for a secret: pull the switch here for a first time, drop to the floor, exit this room, exit the living room E and directly ahead is the door you opened with the pad trigger tile time ago, enter and a block raised here too (timed), climb it from the opposite side, jump to the hole in the ceiling and finally go through the crawlspace to get the SECRET #2: 3 X large medipacks and another Emerald).

 

...pull the switch for a second time to raise a timed block allowing you to reach the high balconies in the W side of the room. Once there, pull another switch to open a timed door just behind the pillar to your left so, quickly go to the E wooden ledge, take a running jump to the chandelier and a final running jump W to the ledge with the open door.

 

The Library

Once inside the library shoot the killer first and go always to your left when possible, eventually you’ll find a switch in one of the bookcases; pull it and quickly go always right this time to find another switch in a niche. This switches will extinguish fires in a corridor in the N wall but they are timed, so don’t waste time and jump to that opening before the fires turn on. This corridor gives you access to the top of the bookcases, with another switch (timed, of course) two fires and two jumpswitches above them. The switch turns off the fires but for a brief time so you know what to do (repeat).

 

Timed Run

When you’ve pulled both jumpswitches a door opens in the S side of the library, go there and step on the trigger tile to open a painting-door in the living room with the wide stairs. From here, if you go always left you’ll find a switch which opens the exit door leading to a familiar area you’ve visited before. The trigger tile is also timed (seriously?) so I advice to open this exit door before starting the timed run. (This one is harder than the previous if you do it all around following the corridors, but there is a shortcut just to the left of the exit of the library if you open a door)

 

Checkered Area

Once you are successful pull the switch in the niche and exit the living room SE; go S to find the open door. Pick up the large medipack and use one of the masonic gavels to open the door; run down the checkered corridor and… yes; another crawlspace. Take a running jump at the end to grab the crack in the W wall, shimmy right, drop, climb and pull the switch to open the opposite door behind the metal bars. This force you to go all the way back the same way (pick up the small medipack before exiting).

 

First Masonic Key

In the room with the deep pit go right, turn left, slide down the slope and jump in the last moment (no grab) to land onto the ledge in the SE corner; safely drop onto the block below, turn around, jump to the block with the crossbow arrows and safely drop to the floor. Pull the switch in the corner to open the nearby door and continue up the narrow corridor, climb up the ladder and in the next room pick up the Masonic key first (on a block in the SW corner). Now from the top of one of the blocks take a running jump to grab the crack in the E wall, shimmy right and around the corner, drop, roll and take a running jump S to the new room.

 

There is a rope hanging from the ceiling, but I simply took a running jump NW to reach the N higher ledge. Climb the opening in the corner and pull the switch to open a door somewhere. Now take aaaaall the long way back to the  main room the way you came (in the room with the deep pit there’s a ladder in the NW corner and a crack a bit higher so you can shimmy and go out).

 

Second Masonic Key

Once in the main room, go directly to the opening in the very NE corner and enter into the small room there to find the open door (three more closed doors like this); use the key to open a door in the large area and take all the long way back there (after the living room with wide stairs).

 

Pick up the flares and climb down the ladder; continue and at the end of the passage go through the very dark crawlspace (another one?) under the painting, go left first to pull a switch opening another of those doors in the room where you used your last key, now go to the other end of the corridor, slide/jump and beware of the rolling boulders. Continue and when going up the ramp run back to avoid another rolling boulder; follow the path to the very end, step onto the trigger tile in the niche to your right to open the opposite door and enter to get the second Masonic Key. Now it’s time to go back to the main room: go back to the room where the 2 rolling boulders fell and look for a high crawlspace over a red curtain (E), go inside and drop at the end in a familiar room; make your way to go back to the main room the way you came.

 

Middle Floor Ledges

Again, go directly to the opening in the very NE corner and enter into the small room to find the new open door (two more closed doors like this now); use the key to raise a curtain somewhere. Go back to the open door in the W wall, enter, turn left and run up the stairs and left again to find it. Continue up the next stairs and at the top a door automatically opens; go though and you’re now in the middle floor ledges of the main room.

 

Go all around left or right to the N side, here there are two closed doors and you can use one of your masonic gavels to open it. Do it so and enter; shoot the mafioso (harder to kill) and pick up the shotgun he drops. Explore this area to find a large medipack (E wall) and a wall switch in the NE corner which opens some doors in another part of this middle floor ledges and release two killers too.

 

Go outside and right to find the first open door in the W wall. Enter, go left to get crossbow arrows, exit and continue right to find the next open door. Enter, pick up the shotgun shells, exit and continue right to find the next open door (E wall; not the entrance door). Enter and pull the switch to open another door somewhere. This door is in the W side of this floor, near a wooden crate so go there and enter, shoot the killer and pull the switch to open a door in the E side of this middle floor ledges.

 

Third Masonic Key

Go there, enter and shoot the glass to your left to get access to the adjacent room; here, pull a switch to open the exit door but also another door flanked with purple curtains. That door is in the SE side of this middle floor, so go there and enter. Climb up the ladder, jump back and step onto the trigger tile to open the door: you’re back at the very top of the main room. Again, use the rope to cross to the N side, turn left and go to the NW corner where a door is now open. (If you want a small medipack, from this NW corner jump SW onto the slopes, slide/grab the edge, shimmy left until you can pull up and run ahead to the alcove with the red curtain. Go back to the NW corner.)

 

Anyway enter and find yourself at the top of a room you’ve visited before. Jump to the E-SE alcove and run and jump to the ledge with the switch; pull it to open the third door in the room you already know. From here take a running jump to the lower ledge in the NW corner to get the Masonic Key. Safely drop to the floor and go out to the middle ledges with the balconies. To go down to the very bottom, go to the S side of this balconies-area and down the stairs always to your right to the main hall.

 

Fourth Masonic Key

Again, go directly to the opening in the very NE corner and enter into the small room to find the new open door (one more closed door like this now); use the key to open an underwater door, but where is it? Go to the S side of the main room and behind the wall to find a water hole, swim until you find an underwater switch to open the next door and finally find a room where you can surface. Shoot the killer behind the balcony and take a running jump to the N block, another one to the E one, slide/jump and pull the jumpswitch to raise a curtain in the main room. Before exiting, look for a hole in the floor near the NE corner, swim through and locate the usual trigger texture in the wall at the end of the passage: the last door opens in the room where you used the other masonic keys. Go back to the main room.

 

The raised curtain is in the N wall; enter, shoot the killer and pick up a last Masonic Key; you already know where to use it so do it so to open a door in the room with the single fire in the center, middle floor.

 

The Ornate Key

So exit the main room through the W opening, go left, up the stairs and once in the middle floor go to the opposite side (N) and inside the room with the single fire in its center. The open door is in the NW corner. Continue until you find a room with three switches (the door closes at your back).

 

Pull the left one (trial and error) and go to the next room. Now pull the right one and in the last room pull the central one. Run down the stairs and turn left at the junction, pull the switch and continue E to the library. The open door is in the SW corner and there you will get the Ornate Key. Exit the library (through the opening you did the timed run time ago) and go to the living room and to the corridor leading to the main room, but don’t go there yet, continue S, up the first stairs and to the right to use the key.

 

The Star Key

Advance through the corridor (there are shotgun shells in a recess to your right) and in the next room shoot a killer and two mafiosos. Pick up the small medipack one of them dropped and also the Star Key on the small block. Go all the way back to the main room.

 

Now go S to the place with the water hole, drop into the pit and drag the movable crate three times E, climb it and move the S block outside placing it just under the high keyhole; finally use the star key to raise a curtain in the E side of the main room, go there, shoot a last mafioso, pick up his small medipack and use the last masonic gavel to open the exit door.

 

 

LEVEL 3: 3 PARLOURS

 

First Masonic Key

Step onto the trigger tile to open the door and in the room with the first balustrade drop into the pit, go N and pull the switch to open a door above; go back up the way you came (beware of the falling debris) and continue N to the room with the second balustrade to find the open door. Jump and grab the monkeyswing to save the pit and advance to find a room where a killer will attack; on the central block with the tall column pick up the first Masonic Key.

 

Room with Deep Pit

Continue N and in the room with the deep pit go to the N side and face S to find the pad trigger tile to open the door in the E wall. Enter and shoot a killer, go to the room where he came from (N wall) to get shotgun shells. Out to the corridor and E to the end, turn left and note the movable block in the N wall (similar than the last one you moved in the second level; do you remember?), pull it twice and move it twice W so you can climb it to reach the high N ledges. Turn around and take a running jump to the S high ledges; go through the dark crawlspace.

 

More Ducts

Slide down the sloped duct and jump in the very last moment so you are able to grab the ladder, climb to the top, hoist up and take a sidejump over the bars. Shoot the killer and climb the N block to pull a wall switch; another killer appears and he will drop a small medipack. Exit E and shoot another killer, pick up the crossbow arrows and use the masonic key to open a door in the room with the tall column. Another door had opened here in the N wall as a shortcut so climb the ladder, jump from block to block and finally take a running jump to the opening in the W wall to go back to the ducts. Go N and make your way to go back to the nearby room with the high column.

 

Underwater Maze

The E and W doors are now open. Go to the E door first, shoot the mafioso and check the purple curtains in the E wall; you can go through one of them to get the SECRET #3: the uzis and another Emerald. Go back and climb the S ladder, jump to the chandelier and to the ledge with the fires, pull the switch to open a door below in the N wall and go there. In the underwater maze swim always to your right when possible until eventually you find an underwater lever in a niche to your left; pull it, get out and again swim always to your right when possible to find the open door. Get out of the water in the SE corner and jump into the water hole, explore the bottom of the next room to find the Ornate Key (between two pillars near the SE corner). Go back to the first water room and swim always to your right when possible to find an air hole in the ceiling (behind the brown bars), surface, use the key and get the Blazing Star. Make your way to go back to the room with the tall column.

 

Room with USA Flags

Through the W opening now, follow the passage to a room with several USA flags in the walls. Climb the bookcase in the NE corner and climb even higher the gray wall, grab the monkeyswing (diagonally standing jump) and cross to the S side; from here jump to the top of the nearby pillar and continue jumping to reach the NW one where the Ornate Key is. Safely drop to the floor and use it in the nearby keyhole behind the metal bars. A rope appears so repeat all the movements you did before but this time to reach the top of the pillar in the SW corner; from here you can jump to grab the rope and swing to the opening in the W wall, slide down the ramp and fall into the water.

 

Watery Room

Swim to the S side of the room and pull the wall switch to turn of the fire on the block in the N side, quickly swim back there (timed) and jump to the W platform. Continue jumping NW and from the top take a running jump NE onto the slope, slide/grab the edge and shimmy right until you can pull up; now jump to the ladder and climb to reach the high ledge to its left; from here run and jump to the S several ledges until you reach the larger one with the inactive blades. Take a standing jump to the sloped ledge attached to the wall and go back to the N side until you reach the ladder; climb and drop left, jump to the long ledge between the pillars and go to the S end, jump to the SE ledge and from here a long running jump to the sloped ledge over the red curtain. Shoot the windows and the killer too; then use the floor lever to open an underwater door somewhere.

 

Jump into the water and swim to the N side of the room, there's an opening behind the NE fat pillar; swim through and left to find an underwater lever. This one opens a high door in the S wall (you've probably already seen it on your way up) so you know what to do: repeat aaaaall the same tasks you did before (the timed run for the fire, the ladders, etc.) to get there (after the now moving blades, jump to the W ledge and go left).

 

Going Back

Enter and go left, go up the long ramp and climb up the long ladder, advance, pull the switch at the end of the corridor and you are back in a room you've already visited before. Shoot the mafioso and go to the place where he came from (open door in the SW corner); advance to the end of the path and shoot the window to find yourself at the top of the room with the high column. In the E side there are crossbow arrows to pick up and also more crossbow arrows in the SE corner; shoot the window in the W wall and safely drop into a new room.

 

Exiting the Level

Pick up the large medipack near the W wall and explore the room to find that there are two switches to pull: one of them in the N wall and another one in the S wall. Pull the switch in the S wall first to open a door somewhere; then pull the switch in the N wall to release several enemies and open the exit E door leading to the room with the tall column. The door you opened with the switch in the S wall is in the room with the deep pit near the beginning of the level so, when you are in the room with the tall column, go N to the room with the deep pit and left to find the open door. Enter, run up the steps to the very end and use the blazing star to open a door below. Go there.

 

Down the ramp find a very dark room, light a flare and look for a jumpswitch in a corner to open a painting-door just at your back; advance to finish the level.

 

 

LEVEL 4: CAGLIOSTRO’S SECRET APARTMENTS

 

Underwater Business

Shoot the rat and pull the switch in the corner to fall into a water room, pull the underwater lever near the SE corner to see a door opening somewhere (you’ll be back here later to re-use this lever). Now swim through the opening in the N wall and look for an underwater lever to your right to open the next door. Advance and go right at the junction if you’re interested on a large medipack; if not, continue swimming straight ahead to a room where you can take a breath. Nothing more than a closed door here so take a deep breath and continue swimming through the N opening. In the underwater pit swim to the bottom and pull the underwater lever, swim up a bit (not to the top) and look for an opening in a corner to pull another underwater lever; swim to the top this time and locate the open door.

 

Movable Crates

Get out of the water, locate the opening in the SW corner and take a standing jump there, beware of the fire tiles and at the end of the passage pick up the Yellow Key. Now go all the way back to the underwater junction (where you get the large medipack) and this time take the N branch to find the room where you can use the key. Do it so and swim back to the pool room where you came from and climb E to find the open door. Two of the crates with the blue symbol are movable (black spot in its center), push the left one first to discover a closed door and remember it for later; now push the right one twice and locate a third movable crate in a corner; push it once and note a fourth movable crate to your right, push it several times and finally pull a floor lever to take off the fire in the black tile, time the swinging crate and push either crate in the corner to clear the way and find a new room.

 

The Warehouse

You’ll be welcomed by a rat and two killers; when the calm is restored pick up the small medipack one of them dropped and also the crossbow arrows. There are shotgun shells behind the crates in the NW corner and more shotgun shells in the SE corner, but these last shells will alert another killer. Anyway climb the big crate in the SE corner, pick up the uzi clips and take a running jump to the W wooden ledge, shoot the rat and use the monkeyswing to cross to the N side of the room, shoot another rat and pull the switch to open the door in the place where the first movable crates were (do you remember?). Go back there to find only a closed door.

 

Timed Run

Remember the underwater lever you pulled time ago when starting the level; when you pulled it showed you this door opening so you know what to do: go all the way back to the very beginning of the level, pull again the underwater lever near the SE corner and quickly get back here before this door closes. Don’t worry, because the time is very generous. Once you get it drop into the hole in the corner and swim N until you can surface in a luxurious pool room. Go to the outside area.

 

First Masonic Key

After the flyby go left and pull the wall switch to open the S double doors, advance and soon you’ll find a killer, pick up his uzi clips and continue always to your right until you find an area with several bookcases. Pull the timed switch there and quickly sprint back all around again to the place where you entered into this area to see the N double doors opened; enter and pick up the Masonic Key (1 of 4); step onto the pad trigger tile in front of the bed to re-open the doors.

 

Raising a Curtain

Now go to the lower level so go to the S side and down the stairs. Once at the bottom go W and explore the bookcases in the SW corner: you can climb to the top of them and find shotgun shells and a switch to pull (1 of 3) to raise a red curtain somewhere. Drop down and now explore the nearby bookcases (W wing, left side) to find another switch in the back side (2 of 3).  Advance a bit N until you find a movable crate to your left, place it under the orange block attached to the W wall, climb it and push that block twice to reveal another orange block to your left, pull this one several times until you can no more and go through the crawlspace to the entrance of this room; this second block was blocking a passage you can access now and pull the switch to open the double doors at the top of the stairs. Go outside but don’t go there yet, continue E and explore the bookcases in the W wing of this area to find a third switch (in the back side) (3 of 3) and see the curtain raising.

 

The Kitchen Key

Now go a bit N and note that one of the bookcases in the NE corner has a sloped top, jump over it back and forth so you can grab the edge of the higher bookcase, pull up and continue running and jumping onto the tops until you reach the most S one, where the Kitchen Key is.

 

Second Masonic Key

Now it’s time to look for that red curtain: go to the N wing to find it (after another group of bookcases). Climb the long ladder and drop at the end to the top of the bookcases you passed early. There is a wall switch here and six tiles with fires and jumpswitches above so you know what to do: pull the switch to turn off the fires and quickly pull one of the jumpswitches before the fire turns on; repeat the same maneuver until all the jumpswitches are pulled. Now you can go to the block in the NE corner and get the second Masonic Key (2 of 4).

 

Third Masonic Key

Go to the S side of this area and up the stairs to the first floor, here there are the double doors you opened time ago in the room with the movable blocks, enter and go inside the room with the crates; up to three mafiosos are waiting for you, shoot them and they will drop a small medipack, the uzis and the third Masonic Key (3 of 4). To exit this room climb the crate in the SW corner, grab the monkeyswing, cross to the other side of the room, drop/grab the edge of the crawlspace and drop at the end.

 

Fourth Masonic Key

Now go to the W wing of this first floor and locate the keyhole to open the kitchen door, enter, shoot two rats and climb up the ladder; jump over the moving blades and in the next room avoid the rolling boulder, climb up the next ladder and sprint down the ramp jumping to the block with the switch before the second rolling boulder smashes you. Pull the switch and run up the ramp to find the open door. Shoot several rats in the corridor and continue to a room with a chain, further on time the swinging crate and pull the switch. Back to the room with the chain safely drop through the hole and run and jump from ledge to ledge to the one in the W side where the last Masonic Key is (4 of 4). To go down jump back to the first wooden ledge, grab the chain and go up, re-use the switch behind the swinging crate to open the exit door and go all the way back to the first floor the way you came.

 

Hedges Maze

I suppose you already know where to use the masonic keys (first floor, SW corner), they open the wooden door in the corner, enter and go through the crawlspace to finally get the Seal of Solomon. Now it’s time to visit the hedges maze, go down the stairs to the lower floor and use the seal to open the door. Go left and at the first junction N to the end, left to the corner and from here always left when possible until you reach a junction in the NE corner; this time go right to find a hole with a last Masonic Key; now at the first junction go left, at the second left again, at the third right and at the fourth right again to find the keyhole. Use the key and from here go through the E opening, left at the junction, left again at the next junction and then always right to find a deeper hole in the floor; drop to find the open door and the SECRET #4: 3 X uzi clips, 2 X shotgun shells and a last Emerald. Go outside.

 

Final Timed Run

From here go always to your right when possible to find the entrance of the maze, run straight ahead to the ledge with the timed switch, pull it and go back to the maze: left from the entrance, at the first junction N to the end (as before), again left to the corner and always right to find the open door. Drop into the hole and pick up the Scroll of Cagliostro in the final room to finish the adventure.

 

January – 30 – 2024