THE RAGE OF HRAESVELGR
Levels by Fathom
Walkthrough by José
COLORS: pickups – enemies – necessary items – secrets
LEVEL 1 – MOUNTAINS OF LONGYEARBYEN
First Outside Areas
Shoot the eagle and go to the right corner; to get an extra item jump onto the block to your left and take a tight running jump to the flatter part of the mountain, turn right and jump to the snowy ledge finding a small medipack. Drop down and continue around the corner to find an area with a deep pit, jump to your left, shoot a couple of eagles and look for a high block in the right hand wall you can climb (jump back and forth onto the nearby sloped rock), take a running jump onto the next slope, slide and jump in last moment to grab the ledge at the other side of the canyon, roll, take another running jump to the opposite side, run counterclockwise and take a final running jump to the high block with the cracked icy wall. Shoot it and soon you’ll find a pit with breakable tiles, slide/jump onto the first one and take standing jumps to grab the edge at the opposite side; continue climbing down the next blocks and find yourself in a dark cave with many falling icicles.
The Leopards Lair
Pick up 2 X flares to your left, advance and explore this area to shoot several leopards and get the Automatic Pistols, automatic pistols ammo and shotgun shells. Go to the corner of the lake (up the ramps), shoot another leopard and light a flare to locate the movable block in the very corner, push it twice to clear the way and use the breakable tile to cross to the other side of the spiked pit (falling icicles at the end).
To get the first secret: take a sidejump over the first breakable tile, roll and jump with grab to land into the niche that covered the first breakable tile, pick up the SECRET #1: the Silver Dragon, shotgun shells and a small medipack.
From the niche take a running jump to grab the edge of the next slope, pull up, slide and jump in last moment to grab the ladder, climb up and continue to an outside area.
Sloped Area
Pick up the automatic pistols ammo and the small medipack, advance and find yourself at the other side of the pit you found when starting the level; at the end of the path a door will open releasing a mercenary, he will drop automatic pistols ammo and flares; enter the opening he came from, climb down the ladder and advance to a sloped area. Turn right and slide down the slope to land onto a flat block near the deep pit, jump onto the slope next to the wall, slide/grab the edge/drop/grab the edge below and in the niche pick up the M16 Gun and M16 ammo; from the niche take a standing jump to grab the edge at the other side of the pit, shimmy a bit left, pull up and jump back onto the flat block; jump from block to block to reach the entrance of this area. Now go up to the top of the slope using the flat blocks, taking care of the rolling snowballs and jump to the opening in the corner to find a large area with wooden crates.
Area with Wooden Crates (First Time)
Shoot the mercenary and move the crates just in front of the entrance to get shotgun shells; continue exploring this lower area to find a small medipack, a large medipack and automatic pistols ammo, shoot a leopard and a couple of mercenaries shooting you from the higher ledges. In the corner opposite the open door there’s a movable crate hiding uzi clips, there are also several movable crates attached to a pillar next to that open door, move the lonely crate around the pillar so you can drag the stacked crate and the crate that was under it to reveal a switch, pull it to open the door in the area where you shot the leopard; go there to find a large area with a deep pit and zip-lines.
Zip-Lines Area
Turn right and run/jump onto the flat tiles to reach the far corner, climb the block and use the first zip-line to cross the pit to the opposite side and release it after trespassing the second opening, a door opens to your left, shoot the mercenary, pick up his large medipack and flares but don’t go through the passage he came from (a shortcut to go back to the deep pit area), go through the opening opposite the open door and continue to another sloped area with flatter blocks. Take a standing jump to the flatter nearby block to your left to avoid the first rolling snowball and from here jump onto the lowest flatter block, take a running jump to the flatter tiles to your right and continue running/jumping/climbing clockwise avoiding another rolling snowball and shooting two eagles until you reach the ledge with the ladder, climb up to the top, shimmy left, drop/slide and jump to grab the crack, shimmy left, drop onto the snowy ledge and to get a secret later, from this high position take a running jump to the brown recess to your left, pull the switch to open a door (*) in the room with wooden crates, climb the opening in the corner and continue to a pool room, jump into the water and swim left to find a big outside area. (Without the secret you can take a standing jump around the corner to the snowy ledge attached to the wall and take a standing jump to the opening in the corner)
The Garage Key
Ignore the opening to your right (it’s to go back to the pit with the zip-lines) and go left to another deep pit, from the right side take a running jump onto the blue slopes and jump back and forth with curves (and a roll) to reach the next snowy area; continue through the “V” opening to find a dark cave with a yeti, pick up the automatic pistols ammo and the Garage Key, go outside and jump onto the slopes with curves as you did before to cross to the other side of the pit. Now you can climb the wooden block and climb higher to the room with the zip-lines, use this second one to go back to the room with wooden crates.
Area with Wooden Crates (Second Time)
A couple of mercenaries are waiting for you here, the one in ground floor will drop automatic pistols ammo. Now it’s time to go up to the high ledges, so go through the opening with the open door in the corner you ignored earlier and explore this upper ledges to find grenades, shotgun shells and another mercenary to shoot. Locate the open door (*) (in fact, two open doors) in the ledge opposite the entrance and enter to get the SECRET #2: the Jade Dragon, a large medipack and automatic pistols ammo. Don’t drop through the hole yet but go back outside and exit this area through the opening you used to enter here (the one in front of two movable crates). Jump/slide down to the entrance, climb up the long ladder, shoot the leopards and take the passage opposite the opening you came from.
The Snowmobile
In the room with the spiked trench run fast and jump to the right side to avoid the rolling snowballs; in the next area, shoot the mercenary, pick up his small medipack and climb the rocks to get shotgun shells at the top of the hut (jump back and forth onto the sloped rock); use the key to open the door, pull the switch to open a door in the room with wooden crates, mount the snowmobile and drive through the opening in the corner. Jump over the pit (use the “Ctrl” key to get an extra boost) and continue to find yourself back in the room with wooden crates, killing a leopard and a couple of mercenaries on your way (one of them will drop 2 X harpoons). Don’t dismount but drop down with the snowmobile and drive through the opening with the open door in the corner, up to the high ledges; once there drive all around the room clockwise to find the open door in the corner.
The Lake with Icebergs
Continue driving down the narrow passage, jump over the pits, kill the mercenary in the icy long bridge, avoid the rolling snowballs and eventually you’ll break a wall of ice falling into a lake. You can get out of the water in a corner of an iceberg to shoot the sharks; now explore the bottom of the lake to find shotgun shells, automatic pistols ammo and the Harpoon Gun plus 2 X harpoons; now climb the small iceberg in a corner (floating over a barrels), jump to the snowy ledge attached to the wall and take a running jump to ground floor. The door here needs a key, so climb the wall in the left side and pull the switch to open the next door.
Lake with Cascade Area
Enter, advance always left when possible to get a small medipack and continue to another outside area. Shoot the mercenaries and pick up the grenades one of them drops, note the small hut in the corner (a secret for later), go to the right side of the pit with the lake, drop down in the corner and slide/jump in last moment to land onto an icy ledge near the water.
[Note:] If you miss that ramp and you directly jump into the lake, swim through a pentagonal crawlspace in a corner near the cascade, run up the ramp avoiding the rolling snowball and slide at the end to that block in the lake. [End note]
Now go all around the lake running/jumping/shimmying shooting an eagle on your way until you find the right side of the cascade, climb up the grate/ladder and a door will open to get back in the outside area you came from. Go left entering the cave and the next door automatically opens when you approach.
The Boathouse Key
Enter and shoot the flamethrowers, pick up the flares one of them drops and to get the last secret later note that in the corners there are wooden tiles in the floor, place the nearby movable crates onto those tiles to open a door somewhere; now go through the opening one of the movable crates revealed and follow to a room with the Boathouse Key. Several mercenaries (one of them on a snowmobile) will be alerted, so dispatch them and when the calm is restored, in my game, a second Boathouse Key magically appeared in the center of the room (you only need a single key).
Finishing the Level
Go back to the outside area above the lake and straight ahead to see that the door of the small hut in the corner is now open, enter and get the SECRET #3: the Golden Dragon, the Uzis and uzi clips. Go back to the lake with the icebergs, shoot a couple of mercenaries, pick up the M16 ammo one of them drops and use the key to open the door, jump into the water, mount the boat and drive to the opposite side of the lake; advance with boost over the snowy wide slope to finish the level.
LEVEL 2 – PYRAMIDEN
Underwater Passages
In this outside watery area watch out for submarine mines. Drive always right until you find a dead end, jump into the water and look for an underwater crawlspace to get a small medipack and 2 X harpoons, shoot a barracuda and swim back to the boat. Continue driving always to your right until you find another dead end, note the snowy ramp to your right and drive up with boost to jump and break an icy wall, continue driving until you find signs of civilization. Dismount and shoot the brawler and the killer on the high ledges, pick up the automatic pistols ammo on the small crate, jump into the water and look for a crawlspace in a corner to get uzi clips and flares.
Inside the Buildings
Now enter the brown building, pull the switch to open the trapdoor and climb up the ladder; once on the roof shoot a crow, jump onto the rock in the corner and take a running jump to the ledge where the killer was, pick up his shotgun shells, shoot the windows and enter. Advance, shoot the flamethrowers, jump over the rolling barrels and at the end of the path pick up the large medipack and pull the switch to open a door in the nearby corridor you came from; go there and continue to find an area with shallow waters; go left to find grenades, shoot a small rat and continue down the tracks to get a small medipack and shoot another rat (note the secret behind the grate, for later). Go down the ramp and in the room with the pit jump to the breakable tile, to the next one and to grab the top of the sloped rock, pull up, slide/jump to grab the crack, shimmy left, pull up and take a standing jump with grab to the opening with the tracks; follow the path until you find a big outside area.
First Keys
Shoot the brawler, the doberman and the crow, and if you can, a killer roaming around on the roofs to your left. From the entrance, go always right when possible to find another area with a big closed gates and the Detonator Key; shoot a brawler and go back to the main area. Now go left and climb up the ladder near the entrance, from the roof of this building you can go left, jump onto the roof of the next building, shoot two killers and pick up the Low-Level Access Key one of them drops; drop down to ground floor and look for the keyhole to use that key-card in one of the nearby buildings.
Opening Three Doors
Enter, pick up the automatic pistols ammo and drag the movable crate in the corner to clear the way; in the next room pull the switch in the back side to open doors in the main outside area, shoot the killer, pick up his uzi clips, go back outside and go right and left to find one of the doors you opened with the last switch.
The Storage Room
Slide down the track and go left and right, climb down the ladder and continue to a big storage room. Enter and shoot a killer high up on the crates to your right, shoot two dobermans, the brawler and from the entrance go left to the corner and right to the next corner, light a flare to discover a nearby crate you can move; push it to reveal a room with a switch: a crate will fall and a killer is alerted. Shoot the killer and from this opening go straight ahead to the next corner to find the falling crate, drag it so you can climb it and reach the top of the higher crates.
[Note:] I found a bug here. After you pull the switch to release the crate, if you save and reload, the falling crate is not solid (Lara trespass it) and you can’t pull it or climb it, getting stuck forever. Even more, if you move the crate and step onto the tile where it initially was, you’ll fall out of the limits of the map and you’ll need to reload if you want continue playing. [End note]
Cross the room to the high ledge opposite the entrance avoiding the swinging bags and to get an extra pickup go jumping clockwise to the top of the crates in the corner next to the entrance to get a large medipack. Anyway, once in the ledge opposite the entrance pick up the Low-Level Access Key, drop and dispatch the motorized killer. To get a secret later, mount the snowmobile and drive up the passage the killer came from to the upper crossing with the tracks. Dismount and go on foot through the passage in the left side, avoid the rolling snowballs and use the key at the end of the track to open the door, climb the opening, use the switch to call the elevator and re-use it to go up.
On the High Bridges
To get a secret: in the next room pull the switch to open doors somewhere, go through the opening opposite the switch, cross the bridge and in the next room pull ONLY the switch to the left of the yellow tank, continue crossing the next bridge, shoot the crows and in the next room shoot the killer, pick up his automatic pistols ammo and pull a third switch in this room; exit and take the bridge to your right, follow the passage (jump over the hole) to the very end and pick up the SECRET #4: the Golden Dragon, and 2 X M16 ammo.
On your way back, this time drop through the hole you ignored earlier to find a room with the first Detonator Access Key, you’ll fall to the entrance of this area.
The Caves with Tracks
The snowmobile for the secret: now go to the room where you parked the snowmobile (at the other side of this main area) and mount it, drive up the ramp to the main outside area and go right when you reach the central obelisk; drive through the opening with the open door and follow the tracks to a big cave with a deep pit.
Detour for the secret: in the previous room there is a snowy steep slope you can climb with the snowmobile, drive up and park it in the flat part of the cave, dismount and advance a bit to find a small opening in a corner to your right, climb it to get the SECRET #5: the Stone Dragon, and a large medipack. From here you have two options:
1.- Continue to the end of the path, take a running jump over the pit and slide to find yourself in an area with several tracks (*).
2.- Go back the way you came to the opening leading to the deep pit. In this case go left and take a running jump onto the sloped rock, slide/jump onto the breakable tile, take a sidejump right, turn a bit left and jump back onto the safe rock before the tile breaks; now jump backwards onto the next slope around the corner, slide and take a sidejump right, quickly run and jump to the opening in the corner. Continue to the area with several tracks (*).
Anyway advance to a junction with a control room (for later), go through the left opening and left again to get shotgun shells, now go back and up straight ahead in the last junction, follow the tracks to another junction where you can go left (down) or right (up). Go left (the passage to your right leads you to the junction with the control room) and climb down the ladder in the hole.
The Grinder Chip
In the next area shoot a brawler and a killer, pick up the M16 ammo he drops and the shotgun shells in the corner too; now go through the opening with the metal walls in the corner (right from the entrance), shoot the doberman and continue to a pool room with another dog and a killer, check the corners to find flares, automatic pistols ammo and a switch to pull; shoot a brawler and exit. To get an extra pickup go right/right to an area with a small lake, jump into the water and swim to a cave with two small rats and a small medipack. Go back to the area where you shot the first brawler and the killer time ago (from the lake go right). Climb the brown metallic ledge to your right and go right to find the door you opened with the last switch, advance, slide down the slopes and in the pit with the fans take a standing jump over the first slope, slide/jump/grab the edge of the next one, pull up/slide and jump to grab the nearby edge; follow the dark passage to a room with another switch, pull it to extinguish fires in a corridor. Drop down through the hole in the corner and go back to the main room, exit this room and go right to find the corridor I talked about, go to the end of it to get the Grinder Chip. Go back the way you came and this time climb up the ladder to get back in the area with the tracks.
The Second Detonator Access Key
Go left at the junction and slide down the slopes to find yourself back in the junction with the control room, this time enter and use the chip to open a door somewhere. Exit and go left and left at the junction to find the open door and the second Detonator Access Key, the trapdoor will open under your feet, slide down the ramp and jump in last moment to grab the edge of the high ledge; continue and drop through the hole at the end of the long passage to find yourself in the area with the tracks. Exit through the opening next to the snowy slope leading to the last secret and go back to the main outside area with the buildings.
A Long Swim
Now advance a bit and go right and left to a third open door near the passage you took a long time ago to get the detonator key (facing the entrance opening of this main area, the passage in the left side). Enter and go to the back of the room to get 2 X harpoons, pull the switch and prepare yourself for a very long swim in this level: jump back to land into the pool, swim through the opening and continue swimming and fighting with the currents leading to your death until you reach an underwater lever (swim always right when possible); then swim back (left) to the previous room and through the opening with the open door to finally find the air hole in the ceiling. (I had to waste a medipack here)
Shoot the frogman, pick up 2 X harpoons near the entrance and pull the underwater lever between the pillars to open the next door; continue to a dry area, shoot the killer, pick up a small medipack and jump back and forth with left curves onto the slopes to reach the other side past the fires; go through the corridor and you’ll fall into a cave with shallow waters.
To get a secret: from the tile next to the corner, take a curved running jump over the trapdoors to grab the edge at the other side and pick up the SECRET #6: the Jade Dragon and the Grenade Launcher. Drop down into the cave.
Lake Area
Advance, shoot all the barracudas, jump back and forth onto the sloped rock to reach the top of the higher block and continue climbing blocks until you find a big cave. Jump to the left side to pick up the shotgun shells in the corner, jump into the water and swim to a big area where a couple of frogmen are waiting; continue swimming through a small opening in a corner and avoid the yellow and moray eels to find an area where you can get out of the water. Climb the block to your left and jump to grab the crack, shimmy right, pull up and take a running jump to the next ledge to your left; from here you have two options: 1.- Turn right and take a running jump to the sloped block attached to the wall or 2.- Run through the passage and slide/jump to that sloped block (best option). Anyway slide/jump/jump and grab the metallic ladder, climb to a room with a wall switch to lower a trapdoor somewhere.
The Third Detonator Access Key
Go through the passage opposite the switch to get back to the big main cave with the yellow boat. Now get out of the water in the side with the orange metallic wall with an opening; enter, shoot the flamethrower and the killer, pick up his uzi clips and locate the lowered trapdoor, jump back and forth onto the slope to reach the high ledges, go counterclockwise around the room, take a running jump to the niche in the corner and continue through the caves until you find a hole in the floor so you can drop onto the yellow boat; pick up the third Detonator Access Key and an underwater door opens releasing two sharks.
Jump into the water and swim left, to the passage you came from when you picked up the shotgun shells, to find the open door. Swim through the underwater passage until you can surface in the room where you pulled the timed switch; go out to the main outside area.
Detonating the TNT
Now it’s time to use the keys, climb to the roofs of the buildings in the main area (via the ladder next to the entrance, or the snowy blocks in the opposite side) and this time go through the big opening under one of the wooden bridges; in the room with the TNT crates go left to a control room, use the keys to open the last door and finally use the detonator key to explode the crates; go out and drop into the pit to finish the level.
LEVEL 3 – DOMAIN OF HRAESVELGR
Waterfall Area
After the slide fall into a water hole, follow the winding path avoiding a rolling ball until you can surface. Continue through the pentagonal opening in the corner; in the pit area jump from ledge to ledge and shoot the Xian warriors the best you can (what I did was jump back to the safe and wider floor in the first part of the cave), take a running jump to grab the crack in the wall, shimmy right, pull up and continue until you find a switch, pull it to open gates in the lake area, drop through the hole in the corner, shoot the leopards and go back there. Climb the blocks to find a river with a strong current, jump from rock to rock, slide/jump when you find the sloped ones until you reach what it seems a dead end; jump against the waterfall and you’ll be transported to a huge outside area.
Floating Islands
Shoot the warriors and take a running jump to the nearby island with the tree, jump over the sloped part, jump to the next island and take a running jump to the white building with the lonely warrior; from here jump to the small island with the tree and finally take a long running jump (no grab) to the opening in the gray island. Advance and run and jump over the rolling balls (in the middle of them), slide and jump onto the white structure, continue through the next opening and shoot a leopard when reaching the junction. Pick up the grenades and go left to the watery area, at the other side, in the area with breakable tiles run to the corner in the right side, break the tile and drop into the hole to get the SECRET #7: the Stone Dragon, uzi clips and a small medipack, cross to the other side of this area timing the disks, pull the switch to lower trapdoors somewhere and go back to the junction where you shot the leopard. From here take a running jump to the nearby island with the tree, cross to the other side, jump to the next island and slide/jump to grab the lowered trapdoors; pick up the automatic pistols ammo, jump to grab the ladders, climb up, pull up and drop through the next hole; advance to find a large area.
The Gardens Room
Here there are several semi-transparent creatures, but they wont attack if you don’t shoot them. Explore this garden area jumping over the fences to find a large medipack in a corner, exit to find closed gates with two receptacles. Go down either ramp left or right and locate the trapdoor at the bottom, step on it and drop into a dark room with spikes; pull the switches in the niches to open the gates in the garden area, shoot the leopards and go back up there.
Graveyard Area
Slide down the ramp and shoot several crows, note the keyhole near the entrance and pick up the flares in the nearby corner; go to the end of this outside area and advance through the opening behind the tree in the corner to your right, climb down the ladder to the spiders lair. Shoot some spiders and go left and left to get a small medipack, continue following the only possible path to the bottom of the caves. Shoot more spiders and to get extra items jump back and forth onto the sloped part of the pillar next to the wall to reach the high opening, at the end of the path there is a room with shotgun shells, automatic pistols ammo and more spiders. Back in the previous room climb the opening in the corner, shoot more spiders and slide to a room with the Cemetery Key, pick it up, shoot two giant spiders and move the gray block near the entrance so you can climb it and get out of this cave. Go all the way back to the graveyard area.
The Hedge maze
Use the key to open the door next to the entrance ramp, enter and pull the switch to raise a door at the other end of the cemetery. Go there and enter the hedge maze; I went always right when possible and I found: shotgun shells, a spider, flares, a spider, a crow, a leopard and the entrance again. To get a secret later: before you find the leopard, look to the sky in a corner and locate a small tree with brilliant leaves: in this place you can trespass a hedge (next to the gray wall) and pull a switch to open a door in a room you’ve not visited yet. Now the important task: from the entrance, go left and then always right when possible, you’ll find automatic pistols ammo, two crows and eventually an area with a fountain and two dormant warriors, shoot the warriors, pick up the small medipack, pull the switch in the fountain and quickly (the switch is timed) make your way (when exiting this courtyard turn right and right at the junction and continue always right until you find the exit) to go out of this maze as fast as you can; when exiting turn right to find the (hopefully) open door.
The First Demonic Mask
Pick up the first Demonic Mask and run down the ramp to the crypt; if you pulled the hidden switch in the hedge maze, a door should be open to your left, enter and get the SECRET #8: the Golden Dragon, 2 X M16 ammo, grenades and a small medipack. Exit and go left, climb the ladder at the end of the passage and go back to the gardens area.
Lava Area
Advance jumping over the lava pits, pick up 2 X M16 ammo and run and jump onto the rocky bridges timing the rolling wheels to cross to the other side; slide down the ramps and when you’re on the first breakable tile, quickly take a sidejump left and run clockwise over the next ones to finally take a tricky running jump to grab the edge of the ledge in the corner (this last jump took me several tries). To cross the corridor with breakable tiles and moving blades you can’t jump over them, but time the movements so you cross where the blades are in the left side, take a running jump to grab the floating breakable tile, pull up and take a last running jump to land onto the central platform.
Room with the Second Demonic Mask
Once you pick up the second Demonic Mask, the warriors in the corners come to life; once the calm is restored, jump to the corners where they were resting and pull all four switches to open the exit door under the orange tapestry, go there and when you try to approach to the switch the floor collapses, taking you to a big room with a moving spiked and threatening ceiling; quickly run and jump without stop in a clockwise direction onto the gray tiles to reach the opening in the far corner. (This task was really hard for me, because if you touch the borders of the white tiles in the floor, the exit door closes and you are doomed; so try not to get too close to the edges of the gray tiles). Once you’re success take a running jump onto the bounce pad (keep the “up arrow” pressed when you’re in midair) to reach the high ledge in the right corner, take running jumps to the opposite corner of the room, grab the crack, shimmy right, pull up, climb the blocks and pull the switch to open a trapdoor in the ceiling of the room where you got the mask; drop through the hole, go to the other side of the room and use the bounce pad to reach the opening in the ceiling, continue timing the moving blades, avoiding a rolling ball and escaping from the moving spiked walls.
To get the next secret: when you face the last spiked wall, ignore the opening to your left and run and jump into the niche to your right to pick up the SECRET #9: the Jade Dragon, shotgun shells, M16 ammo and grenades.
Back to the Gardens Area
Now slide down the slopes and fall into a small pool below, get out of the water and jump onto the gray rocks to exit this place. Climb up the ladder at the end of the passage and when you’re in the corner of the main lava room run and jump counterclockwise onto the gray rocks and use the bounce pad at the end to reach the higher rock. In the next lava room take a running jump to grab the crack, shimmy left, drop/slide (only a little bit)/jump with twist to grab the ladder at the other side, climb up, shimmy right, drop/slide/jump with twist to grab another ladder, shimmy left, climb up and jump back onto a safe ledge, climb twice and a door will open so you can get back to the gardens area.
Final Fight
Now you can use the masks to open the gates with the receptacles you saw before, do it so and prepare yourself for a final battle with the Guardian of the Talion. Beware of the cyan goo tiles, they are deadly; when the guardian is defeated, the level ends.
LEVEL 4 – ESCAPE
First Dangers
Advance towards the closed doors and they will open, enter, slide down the ramp from the left side and jump back and forth onto it to avoid the first rolling balls, continue through the narrow passage and run and jump escaping from the next rolling boulder approaching to the very right side to finally take a running jump with a slight curve to your right to grab the crack in the opposite wall, shimmy right avoiding the disks and pull up in the niche. Roll and take a running jump to land onto the breakable tiles, continue running/jumping onto the next ones, slide/jump onto the final slope to a safe ledge (I recommend grabbing the edge of the last breakable tile so you can pull up, turn left and specify the jump so you are sure to jump onto the slope).
Room with the Sloped Floor
Jump over the deadly goo with a right curve and in the room with the sloped floor take a running jump to the flatter tile to your left and quickly drop/grab the edge and situate Lara in the middle of the tiles to avoid the first rolling balls, pull up and take a standing jump to the next flatter tile (not dangerous), jump to the next one and this time jump back to avoid the rolling boulder, another running jump to the higher one and jump without stop to the top of the room to avoid the last boulder.
Room with the Lava Ceiling
In the next passage beware of the goo tiles while escaping from the moving spiked wall, quickly push the movable block in the corner and continue avoiding falling debris, fires and rolling balls (not difficult) until you reach a large room with a lava ceiling; here, turn left and advance running/jumping clockwise until you reach the central part of the room, use the bounce pads to reach the starry sky above and light a flare to better see the path you must follow; from the starting position turn right and look for an opening in front of you (a bit right), then advance always left when possible until you find a ramp, slide down to be teleported to an area of the previous levels; follow the only possible path (doors open when you approach) until you find an outside area with the boat, mount it and drive outside to finish the adventure.
October – 16 – 2024