THE HIDDEN DAGGER II - DRAGON'S LEGACY
Levels by Feder
Walkthrough by José
COLORS:
Pickups
Enemies
Necessary Items
Secrets
LEVEL 1 - MANOR UNDER SIEGE
Trapping the Killers
Go to the bathroom, pick up a small medipack in the shower and press a button in the window sill to open a ceiling trapdoor over the bed; go there and climb to the attic, pick up the flares and look for a movable crate next to a wall, pull it out and aside to reveal a dark passage, go to the very end (jump over the hole in the floor), pull the wall switch and drop through the hole. You are disarmed, so if you want you can press the button to open the door and when the killers are inside press the button again to close the door and trap them here. Anyway jump through the hole to the other part of the library, pick up the small medipack and exit to the main hall.
The Garage - The Upstairs Key
Go down the ramps to the bottom floor, turn left and go through the pentagonal opening, continue through the opening to your right and use the elevator to go down to the garage. In this area spot the wall switch a bit to your left and pull it to open a trapdoor somewhere; try to avoid the killer the best you can and go right to find the open trapdoor in a corner, over a wooden box; if you want you can continue to your right and find a large medipack behind the last car. Anyway, climb the small box and jump up to the upper floor, run and jump over the breakable tiles and drop to an area where you can get the Upstairs Key, flares, the Harpoon Gun, 4 X harpoons and a small medipack. Picking up this items the exit door opens, continue back to the elevator and back to the main hall, run up the ramp and right to the first floor, locate the keyhole and open the door.
Detour for a secret: go through the opening near the corner, pick up the shotgun shells and go out to the balcony, turn left and pull the well hidden switch behind the plants to open a door inside and get the SECRET #1: the Jade Dragon. Go back to the open door where you used the keyhole moments ago.
The Pistols
In the next room another killer attacks, shoot it with the harpoon gun and pick up the small medipack he drops; go outside to the balcony, turn left and take a running jump over the balustrade to grab the edge of the bricked wall, pull up, slide backwards down the roof, shimmy right, drop/grab the crack below, shimmy right and drop onto another balcony; climb up the ladder and take a running jump to the next balcony, jump to the next one and for extra pickups jump to the small ledge down in the corner and get 2 X harpoons; back to the balcony shoot the windows and enter the bedroom, press the button to open the door and inside the wardrobe pick up the Pistols, shoot the killer and go back to the main hall.
Detour for a secret: shoot the killer on the chandelier and go to the opposite side of this first floor, to the room where you trapped the first enemies when starting this level and kill them to get 2 X uzi clips and the SECRET #2: a Stone Dragon. Go back to the main hall.
The Downstairs Key
Run down the ramps to the bottom floor, shoot more killers and go to the place they came from (behind the broken grate), shoot another killer, pick up the small medipack and the shotgun shells on the table and go inside the kitchen; open the freezer to liberate Winston, pick up the Shotgun and 2 X shotgun shells; look for a wall switch hidden in the darkness near the entrance (left side), pull it to open a door in the previous room, shoot the killer who approaches, pull the switch again to open the timed door and quickly run there. Cross the room with the hedges and in the pool room shoot more killers, pick up a large medipack in a corner behind a plant, the shotgun shells behind the statue, jump into the pool, swim through the UW crawlspace, pull the UW lever, swim back outside, climb the raised trapdoor, take a running jump to the high bridge over the pool and finally pick up the Downstairs Key. Go back to the main hall.
The Casino Card
The door with the keyhole is in the left side, open it and in this small library pull the book-switch just in front of the entrance to open a painting-door in the main hall.
Detour for a secret: go inside the fireplace (don't approach too much to the fire) and from the left side jump to grab the edge of the opening above and get the SECRET #3: the Golden Dragon plus 4 X shotgun ammo.
Back to the main hall, go up the first ramp, turn around and take a running jump to grab the first chandelier (it's climbable), pull up and jump to the next ones to reach the opening; continue and jump into the water at the end of the passage. Climb the wooden ledge and pull the timed switches right and left (the right one first) to temporarily turn off the fires in the corridor, quickly run and jump onto the small ledges and cross to the other side before the fires turn on. Climb the high opening to your right and in the trophy room shoot several killers, one of them will drop the Casino Card; go to the room they came from and continue to the main hall where the level finishes.
LEVEL 2 - RETURN TO VEGAS
On Roofs and Balconies
Shoot the windows, slide down the roof backwards, grab the edge and shimmy left to a safe ledge, jump to the next roof, slide/grab the edge, shimmy left to the very end, pull up and take a backflip with roll to grab the ledge at your back, pull up, drop/grab the other edge and shimmy left to get flares, drop/grab the edge again, shimmy right a bit and climb up the ladder to the upper balcony; go left and from the part with the missing balustrade drop/grab the edge and drop/grab the edge below, pull up, turn left, run off the edge, slide and jump to the safe ledge, shoot the windows and enter.
Timed Runs
In this floor go right and around the corner, advance and soon a door opens to your left, shoot the killer, pick up his shotgun shells and ignore this room for now; advance up the steps, press the button, shoot the brawler, pick up his small medipack but ignore this room too. Go back to the entrance of this area (broken windows you shot), advance a bit and go right, press the button, enter and go inside the bathroom, place Lara in front of the button and save your game for a triple timed run: press the button and go to the room the killer came from, press the button there and go to the room where the brawler came from, inside the bathroom press the button and go out and up the steps to find the next timed door in the corner; inside press the wall switch (this is not timed) to open a door at the end of the path and release two killers too. Shoot the killers, pick up the automatic pistols ammo and the small medipack they dropped, jump to the fenced area with the pots to get shotgun shells and go to the room where the last killers came from, approach to the closed door and it will open, shoot the doberman and the brawler and jump onto the window sill of the bathroom.
The Elevator Key
Shoot the window and walk outside, shoot an enemy in the distant fenced area and two crows too; turn right and take a running jump to grab the ladder in the corner, climb down until you see windows to your right and then jump back to land onto a safe block, from here take an angled running jump to grab the crack in the wall with vegetation, shimmy right to the very end, drop, take a running jump to the fenced ledge, shoot the crow, pick up the automatic pistols ammo and take a running jump over the fence to the opposite window sill.
Detour for a secret: drop/grab the edge, shimmy left to the very end and climb the green surface to get the SECRET #4: the Stone Dragon. Go back to the window sill the way you came.
Shoot the windows and go inside a pool room, shoot a brawler, the dobermans and a killer, pick up the brawler's small medipack and look for a button to press in one of the corners to open trapdoors in the middle of the pool, swim there to get the Elevator Key. Go outside to the terrace, shoot a killer high up on a balcony and to get an extra pickup shoot the windows next to the small roof in the corner and from the window sill take a running jump with roll onto that roof and jump to grab the edge of the high balcony, pull up and take another running jump to the balcony with the dead killer and get his Automatic Pistols. Go back down to ground floor.
The Pool Key
Now go through the opening in the corner, avoid the swordsmen, pick up the large medipack and the uzi clips on your way and continue to find a niche with a button to open the opposite door, shoot a brawler and advance to find a familiar area; go through the first opening to your left to find the keyhole (left). Pull the switch to activate the elevator but don't enter yet, wait so the elevator descends and pull the switch again so the elevator ascends, drop onto its top and when the elevator is at its higher position jump to grab the edge of the opening above in a corner and pull up, go right, slide/grab the ladder, climb down to the bottom (slope), drop and immediately jump with roll to grab the ladder at your back, climb down to the end, drop/grab the ladder below and pull up to get the Pool Key. From here take a running jump to the dark opening in the corner, continue to a ledge with a pot (pick up the flares on your way and time the teeth doors) and a small medipack, drop down to the place where you used the elevator and this time go behind the wall to the gym.
Detour for a secret: if you want you can follow the training course to test your skills stepping onto all the numbers (from 1 to 5) without touching the floor to finally open a painting-door and get the SECRET #5: the Jade Dragon. If not...
The Dining Hall Key
Open the next doors with your key and in the pool room shoot the dobermans and the killers, pick up 2 X shotgun shells they drop and go to the showers (opening in the left corner) where a door opens releasing a brawler; pick up the Uzis there. Now go to through the opening in the opposite corner and note that a shower is missing: there's a movable block in that position, pull it out and aside, enter and locate another movable block in the right side, drag it, pick up the large medipack and press the button to open a door next to the showers, go there and pull the wall switch to dry the pool. Go outside, drop into the pool and locate another movable block in a corner, pull it twice to get the Dining Hall Key. Go back to the gym (shoot the killer and pick up his uzi clips), to the corridor with the elevators, and continue to a room with fish tanks and balustrades.
Outside Courtyards
Run down the wide stairs to the dining hall, go left to find an open door and in the small room pick up a small medipack; now use the key to open the doors and continue to an outside area. Shoot a brawler, a doberman and a killer, there's another killer on a ledge over the entrance too; in the area with the umbrellas there are a large medipack and flares.
Detour for a secret: climb one of the walls next to the entrance and light a flare to discover an opening partially covered with vegetation in the dark wall, take a running jump there and continue up the ramps to a dark courtyard with two killers, they will drop 2 X M16 ammo; explore this garden to find the SECRET #6: the Golden Dragon plus 4 X automatic pistols ammo. Go back to the previous outside area.
From the top of the wall you jumped to the opening leading to the secret, you can take a running jump to the top of a block in the corner and from here to the high ledge where the killer was, run to the opposite corner, jump to the block with the fake-window and take a curved running jump to the fenced balcony; shoot the crows, jump over the fence onto the next block, climb up the ladder, advance and use the zip line to reach the next courtyard, go towards the entrance of the casino and the level changes.
LEVEL 3 - THE DRAGON CASINO
The Casino Chip
Run straight ahead to the room with the slot machines, shoot the killers, pick up his shotgun shells and uzi clips and look for two buttons to press left and right in the sides of the golden pillars next to the exit door. In the room with the big dragon statue go right to the living room, pick up the automatic pistols ammo and the flares in the pool with the fish statue and continue to the room with the big jackpot machine. Here shoot the brawler and the dobermans, pick up the large medipack the brawler dropped and jump behind the bar counter to get 2 X shotgun shells; at this moment a big killer appears, shoot him and pick up his shotgun shells. Now go to the back of the room and get the Casino Chip on the green table; go back to the living room, to the main hall with the big dragon statue and explore the back of that big statue to discover a wall switch to pull: a ceiling trapdoor opens in the room with the slot machines.
The Dance Floor Key
Go back to that room, locate the open trapdoor in the ceiling and climb one of those slot machines to go up (a curved running jump with grab; low ceiling). In this dark room go to the back side to get M16 ammo, back in this corridor locate a wooden crate you can climb to take a standing jump to the opposite sloped ledge, grab the edge and shimmy all the way left to the very end, pull up and jump with twist to land onto the slope at your back, slide/grab the edge and shimmy right to the very end, pull up and backflip onto a safe ledge. Slide down the ramp (dark opening in the corner) and safely drop into the control room of the casino, pick up the automatic pistols ammo and the small medipack on the counters and go to the jackpot machine, use the casino chip and pull the switch around the corner to get the Dance Floor Key (on the floor in the same side where you placed the chip).
The Show Room
Go to the nearby corridor and press the button to open the door, shoot the brawler and go back to the beginning of the level. Now go all the way back to the room with the small pool with the fish statue above, locate the keyhole and use your key to open the double doors. Enter and shoot several brawlers, there is also a killer high up on the upper ledges. Jump onto the wooden scenery and shoot a big killer, pick up grenades in a hole and in the opposite side with the small tables and chairs you can get flares in a corner and a small medipack in the opposite corner. Back in the scenery, note that the black blocks with circles are movable; move the one in the right side of the wooden scenery (1) to the other side so you can drag the higher one (2), releasing the block that is below it (3), now move the block in the floor (4) to the left side so you can place the block (3) over it, finally climb this last block and take a running jump to grab the metallic structure where the dead killer is.
Pick up the small medipack he dropped and shoot the killer in the control room, jump there and shoot a brawler, go through the opening and pull the switch to lower a metallic structure outside; jump there, climb that structure and climb even higher to the ledges with the swinging bags.
Detour for a secret: note a crack in the wall opposite the control room, take a running jump there, shimmy right until you can pull up, go through the dark passage to get the SECRET #7: the Jade Dragon. Go back to the high ledges with the swinging bags.
Pick up the large medipack behind one of the bags and go to the ledge in the opposite side to pull a switch: the mobile structure rises, so quickly run there and jump onto its top; once it stops climb the dark ledge and time the swinging bag to jump to the ledge with the switch, pull it and climb down to the highest ledges with the swinging bags to find the open door (from the mobile structure I took a standing jump with grab against the wall with the switch).
The Roulette Room
Drop through the hole at the end of the passage and shoot the killers, they will drop a small medipack, flares and uzi clips; there are grenades on a table too (but trapped).
Detour for a secret: look for a small button in a corner behind a plant, press it and go to the opposite side of the room, from the wooden crate you can reach the high wooden beams and jump to the side above the button to find an open door, enter and pick up the SECRET #8: the Golden Dragon plus a large medipack. But you need to be fast, because that door is timed. Safely drop to the floor.
Now look for an opening in one of the corners leading to a switch which opens the exit door; go out and you are now on the higher ledges of the main hall with the big dragon statue.
The Stage Access Circuit
Go left and from the ledge with the plants take a running jump to the dragon statue, slide a couple of slopes and pick up the Stage Access Circuit; take a running jump to the middle ledges in front of you, shoot the killer, pick up his automatic pistols ammo and pull the well-visible switch to open doors in the corners, left and right.
Detour for a secret: facing the dragon go to the right corner first, run down the stairs and take a U-turn at the end, light a flare and look behind the column for the SECRET #9: the Stone Dragon plus 4 X uzi clips. Go back up the stairs to the middle ledges.
Now go to the other corner and run up the stairs to the higher ledges with the dragon head, look for the receptacle to use the circuit and open the nearby doors.
The Theater - The First Office Key
In the theater shoot the brawler and the killer, pick up the small medipack and the shotgun shells they drop, go to the back side of the stage and shoot two tigers; to your left there are 2 X automatic pistols ammo and to your right a switch to open a trapdoor in the middle of the stage. Drop down and shoot two more tigers; one of the white blocks in the left side is movable, pull it once and pull the switch that the block hid to open a door somewhere, now move the block near the open trapdoor so you can get out of here.
Once on the stage, shoot another tiger and locate the ladder in a side of those gray pillars, climb to the top, roll and take a running jump to the opening with the open door, press the button in the balcony to, temporarily, take off the fires in the ring between the pillars, so quickly go back there and take a running jump to grab the gray pillar in the other side, jump to the opening and in this balcony pick up the first Office Key. Go all the way back to the main hall with the dragon statue.
The Pool Room - The Second Office Key
Take a running jump to the dragon as you did before but this time don't slide, climb the ledge to your right (beware of the falling lamp) and take a running jump to grab the ledge attached to the wall, jump and shoot to break the glass window, climb, pull the switch, go back to the broken window and use the now raised trapdoor to jump over the fence of the highest ledges of this hall. Go left and through the opening in the corner to a pool room, climb the ledge with the rocky lamps to get 2 X harpoons and swim through the hole in the center of the pool, swim behind the wall to pull the first UW lever, swim through the next hole, shoot the barracuda and look for another UW lever to open the next trapdoor, in the lower level shoot two more barracudas and pick up the second Office Key; when you surface, two killers and a brawler are waiting for you, they will drop uzi clips, flares and shotgun shells; there is also an open door in a corner with a large medipack too.
The Office - The Elevator Circuit
Go back to the highest ledges of the main hall and in the other side there are 2 X harpoons between the wooden boxes and the keyholes to use your keys, run up the steps and fight with the Mafioso Boss, pick up the Elevator Circuit he drops and look for a button in a corner to re-open the doors; shoot the dobermans and the killers, pick up 2 X shotgun shells and the small medipack and go back outside. Jump onto the trapdoor, to the dragon and to the ledges where you used the stage access circuit time ago, look for the corridor with the elevator and open the door with the circuit.
The Elevator
Jump to grab the crack, drop/grab the crack below, shimmy right, drop grab the edge of the opening below, pull up and take a backflip with twist to grab the edge of the ledge with the grenades and the uzi clips; now take a running jump with grab to the niche with the switch and pull it to flood the hole. Jump into the water, swim through the UW opening, pull the UW lever in the niche to your left and continue swimming until you can surface (beware of the falling lamps in the final pool). Climb the block behind the fish statue and continue climbing/jumping to find a switch to open the exit doors, go down and continue to find a lava pit with moving blades and swinging bags; there are openings left and right, go up the ramps and pull both switches to raise timed trapdoors so you can cross the pit and finish the level.
LEVEL 4 - BARTOLI'S VAULT
Movable Shelves Puzzle
Run down the stairs to find yourself locked in a cell to which you need a key. The groups of shelves here are movable.
[Note:] There is a bug here; if you go to the corner with two stacked shelves you can move once the lower shelves, but that's all; you can't move this shelves or the upper shelves no more and you can't enter the niche to get the key either, so never move this shelves until the upper shelves are not stacked above them. [End note]
Pull the wheel-switch to open the door and inside the corridor pull the first shelves only once, climb them and take an angled standing jump to grab the edge of the high opening, pull up, advance and press the button to open the trapdoor creating a 2nd way to go to the short corridor with the moving shelves. Back to the main room move the shelves in the nearby corner under the open trapdoor so you can go up to that 2nd way. Now go to the corridor and pull the shelves twice blocking the entrance, go through the second way to the corridor and push the shelves outside; now pull twice the second group of shelves in the corridor so you can reach the second way as you did before and go outside, push the shelves against the wooden crate, climb them and pull the stacked shelves onto the crate, now you can drop down and pull the last group of shelves near the corner to get the Rusty Key. To get an extra pickup, go to the corridor, pull the shelves once and use the second way to get 2 X uzi clips at the end of the corridor. Anyway, use the key to open the nearby trapdoor and drop to the outside area.
Going Up
To get extra pickups take a running jump to the small ledge with the broken fence to get grenades, back to the previous ledge take another running jump to a rocky ledge on the cave-side to get a small medipack; jump back to the starting metal ledge below the open trapdoor, turn right and take a running jump to a gray rocky ledge attached to the wall of the cave, continue running/jumping/shimmying clockwise until you reach the far corner, climb up the ladder, shimmy right and shoot the killer in the dark opening, pick up his shotgun shells and in the high platform press the button to open the door.
The Security Seal 2
In the next rooms remember that the openings with the green bars are safe and the openings with the red bars are deadly. I'll call this first room the "hub room". Use the wheel-switch and go to the "room 1", pull the switch there, go back to the hub room and through the opening with the green bars to the "room 2", use the wheel-switch to create a shortcut to go back to the hub room and go through the next opening with the green bars to the "room 3", continue through the corridor and use the wheel-switch at the end to create another shortcut to the hub room; now go back to "room 1" and re-use the switch to change the bars in several openings, go back to "room 2" and through the opening with the green bars in the corner to "room 4", press the button to open a trapdoor in "room 3" and go back to the hub room and to "room 1", re-use the switch again, go back to "room 3" and up the hole in the ceiling with the open trapdoor, continue, drop down at the end of the corridor and inside the "room 5" to get the Security Seal 2; go all the way back to the high platform in the cave area (climb up the ladder in the dark corridor).
First Secret
Approach to the edge in the right side and look down to spot a water hole; drop there to safely go down to ground floor. Now go back to the platform under the open trapdoor (under the room with the movable shelves) and this time take a running jump to the small hanging ledge and to the long ladder in the tall pillar, climb it almost to the top and jump back to land onto a safe ledge.
Detour for a secret: the metallic bars of the initial room with the movable shelves are climbable, so climb to the roof of the room, pick up 2 X automatic pistols ammo, drop/grab the edge and shimmy right to the corner, pull up, turn left, drop/grab the edge and shimmy right to the next corner near the rocky wall, pull up, turn around and take a running jump to grab the rock opposite the building, another running jump to the next ledge to your right and run down the dark passage to get the SECRET #10: the Stone Dragon. Go all the way back to the ledge where you climbed the metallic bars the way you came.
The Security Seal 1
Approach to the end of the ledge, turn left and to get an extra weapon take a running jump with grab and a right curve to land onto the small ledge with the M16 Gun. Go all the way back up to the same ledge where you took this last jump. This time jump to grab the metallic bars of the building with the Bartoli's treasures and shimmy all the way left to the corner (climb down all you need to avoid the pillar in the middle), pull up (this will be "room 1") and use the wheel-switch to open the door. In the next room ("room 2") pull the switch in the corner and go back to "room 1", drop through the hole in the floor to the room below ("room 3"), pull the wheel-switch to create a shortcut to the next room ("room 4") but don't enter yet, go back to "room 1" and to "room 2", re-use the switch in the corner to open the trapdoor in this room, drop to "room 4" and go to "room 3" through the shortcut, drop through the hole in the floor to "room 5", here move the shelves in the corner and pick up the Rusty Key they hid, move the shelves under the hole in the ceiling so you can go back up to "room 3" and back up to "room 2" via "room 4"; now re-use the switch to change the position of the trapdoors and go back down to "room 6" via "room 1", "room 3" and "room 4" (drop through the hole in the floor of this room); use the key to open the door and pull the switch to lower trapdoors in some rooms. Locate the button in one of the pillars and save your game for a timed run; press it, go up to "room 4", to "room 3", drop through the hole to "room 5" and quickly run through the opening with the timed door before it closes, climb down the ladder, shoot the small spiders and finally pick up the Security Seal 1; shoot the big spider which appears.
Detour for a secret: looking from the entrance, go to the second pentagonal recess to your left and look for a fake wall, trespass it and slide down the slope/jump to the block with the SECRET #11: the Jade Dragon. Jump to the other corner to get a large medipack and shotgun shells and go back to the main cave area via the stairs the big spider came from. When exiting a brawler and a killer will attack; pick up his small medipack and flares.
The Library
Time to use the seals; from the exit go to the corner with the arched opening in the right side and open the door with the seals, continue to a library with a fireplace. Advance, shoot the small spiders and go to the left side of the fireplace, turn right, jump to grab the edge, pull up and jump back to the high ledge with the switch, pull it to open a nearby door and go there to a small room with a big spider and a large medipack; here Lara will take a look at a map in the wall with her next destiny, pull the switch in the niche and exit. Climb the nearby ledge to your right, take a running jump to grab the raised trapdoor and shimmy left to the very end, from the niche, if you want an extra weapon, take an angled standing jump with grab against the red curtain with the Bartoli's sign, you'll trespass the curtain and get the Grenade Launcher. Go all the way back to the niche the same way. From the niche run and jump to grab the high wooden ledge, shoot the small spider and to get the next secret run off the edge (diagonally) with grab to trespass the other red curtain and pick up the SECRET #12: the Golden Dragon plus 4 X M16 ammo. Go all the way back to that high wooden ledge the same way, take a running jump to the central wooden beams where a giant spider awaits; from the right corner take a running jump with grab to the ledge with the switch (there's a crack above, if you grab it, drop/grab and pull up), pull it to open another of those ornate doors.
The Temple Key
Safely drop to the floor (jump onto the slope in the fireplace to save health) and in this new room pick up the Temple Key; quickly jump over the pits and to the main library where two killers and a brawler are waiting for you, they will drop 2 X shotgun shells and a small medipack. Note that the fire in the fireplace is now off, drop through the hole and swim until you find a cave where you can surface, climb the rocks in the corner, take a running jump to grab the crack, shimmy left, pull up, walk a bit and turn a bit right, take a running jump to the dark corner and jump with twist to grab the ladder behind the rocky wall, climb up to the top and finally take a running jump (from the very right side) to the rocks in front of the exit opening and advance towards the light to finish the level.
LEVEL 5 - AVALANCHE
The Camp Key
Advance to a big outside area, slide down to the bottom of the valley, shoot the enemies and pick up his small medipack and M16 ammo, there are flares on a wooden crate too. Now go to the left, and from the wooden box jump to the rock in the corner and to the top of the block with the white flowers, from here take a running jump to the passage with the large medipack (beware of the rolling snowballs). This is a passage leading to nowhere, so from the entrance opening turn left, jump onto the snowy rocks and take a running jump to the small plateau with the tents; shoot the masked goon and explore this area to find the Camp Key he drops, M16 ammo and 2 X shotgun shells. Locate the keyhole just in front of the entrance of this valley and open the door; mount the snowmobile and drive outside and left.
Preparations for a Secret
Drive up the ramp to the right of the pit ("Ctrl" key to get extra boost) and turn left at the junction, continue breaking the rocks, drop and to get a secret later park the vehicle after the dark cave and dismount. Go left, approach to the pit and locate an icy ladder so you can climb down to the bottom, advance always right when possible until you find another ladder in the right side, climb to the top and shoot the big bell to open a door somewhere (the icy guys are friendly, so don't shoot them); climb down the ladder and look for a pentagonal opening you can climb (almost in front of the first ladder) to find the open door. Pull the switch and go back outside, let the icy guys take care of the masked goons and pick up the small medipack and the automatic pistols ammo they dropped. Climb back up to the snowmobile.
Frozen Lake
Mount and continue driving/jumping over the pit until you spot an icy lake, park the snowmobile in the dark cave before the lake and go through the opening to your left to find the open door and the SECRET #13: the Jade Dragon. Go back to the dark passage, to the lake (on foot) and climb the central block with the large medipack to shoot the snowmobiler. Mount again and continue driving through the next opening until you reach the canyon with the river; dismount next to the block with the keyhole.
The Canyon
Climb that block, turn left and to get extra pickups take a running jump to the path opposite the icy ladder to find uzi clips and grenades. From the edge overlooking the river, take a curved running jump to grab the icy ladder and get back to the place with the snowmobile. Now go to the opposite side of the block with the keyhole, drop/grab the edge, drop/slide/grab the next edge, shimmy left, pull up and take a backflip with twist to grab the edge of the ledge with the small fence, from here you can take a running jump to grab the wide climbable wall, climb to the top and pick up the flares and the uzi clips. Grab the wall again, climb a bit down and shimmy left to find a ledge with icicles you can drop onto, drop to a lower block and take a running jump to grab the next one, finally go through the opening to your right to find signs of civilization.
Room with the Big Bell
Jump to the ledge with the rolling wheel and continue to a room with two ladders and a big bell high up; you know what to do: climb either ladder, pull up onto the slope, take a backflip with twist, drive the pistols (I recommend the uzis) and shoot the bell. You'll land into the water hole at the bottom, swim to the end of the passage ignoring the side ones, pick up the shotgun shells and surface in the first room: one of the doors is open.
The Bridge Key
Enter, jump to the ledge with the central switch, pull it and quickly (it's timed) jump onto the central pillar, to the next one and to the switch in the corner, pull it, jump back to the previous pillar and take a running jump over the central one (in my game it was on fire) and from the last one to the ledge with the switch in the other corner, pull it to open the remaining door in the first room, jump into the pool, swim through the opening and left at the junction to get back there. Help your friends to fight with the masked goons and in the next room pick up the Bridge Key next to the window. Go back to the canyon.
Second Secret
Now jump into the river, pick up 2 X harpoons on the wooden crate and swim in the direction of the wide climbable wall. To get an extra pickup get out of the water at its bottom, go left, climb the low block next to the white flowers, trigger the snowballs to break the rocks and go up the short passage to get uzi clips. Go back to the river.
Detour for a secret: swim through either opening under the wide climbable wall, up, and when you are in the lake with the frozen surface pick up 2 X harpoons and the SECRET #14: the Stone Dragon. Avoid the barracudas the best you can and quickly swim back to the river, get out of the water in the far ledges in front of the first ladder, shoot the masked goon and pick up his small medipack.
Up to the Bridge
To get back up to the bridge, from this ledges run up the snowy ramp and take a running jump to the recess in the opposite side of the river, go right and jump back and forth onto the black sloped rocks to grab the upper ledge, jump to the rocks at the other side of the river and continue to the small ledge from where you can jump to the ladder. Once up use the key to raise the parts of the bridge, mount, and drive to the other side of the canyon.
The Temple Couryard
In the temple courtyard shoot the masked goons and pick up automatic pistols ammo and M16 ammo; there is a small medipack on a wooden box too. Now mount and drive up the stairs and between the pillars to your right, through the narrow corridor and left to break the rocks and get 2 X grenades; mount again and drive to the opposite side, soon you'll find a big outside courtyard.
Big Courtyard with the last Secret
In this courtyard drive to the right side and all around counterclockwise killing two masked goons on your way to finally drive up a snowy ramp, break rocks and open a door at the end of the path. To get the last secret dismount at this moment, jump to the nearby ledge to the right of the entrance, pick up the shotgun shells and go to the similar ledge in the opposite corner, left of the entrance, climb and the door above will open. Climb up the ladder and in the next room shoot the bell to open the door, help your friends to kill the masked goons and enter the next room to get the SECRET #15: the Golden Dragon plus 4 X grenades. Go back to the place where you parked the snowmobile but don't forget to pick up the shotgun shells and the small medipack from the guys you ran over with the snowmobile.
Around the Courtyard
Mount, drive up the stairs killing two more masked goons, they will drop grenades and uzi clips. Now you are on the higher ledges of the previous courtyard. Your goal here is to drive all around with the snowmobile, this time clockwise, to reach the opposite corner of the courtyard. In this first part you'll run over three masked guns, pick up the automatic pistols ammo, the small medipack and the shotgun shells they dropped; continue to the next part and soon a snowmobiler will appear; on your way you'll find a part where you can't continue driving: it's a movable block; pull/push it to clear the way and continue driving over the snowy bridge. In the next room with the broken bridge two masked goons are waiting left and right, they will provide you M16 ammo and uzi clips; jump with the snowmobile over the pit and park it here, you wont need it anymore. In the next passage another masked goon will shoot you from a block, there are deadly pits and some snowballs will roll; what I did was run from the left side and jump in last moment onto the block where the goon was, pick up his small medipack and continue to...
The Last Courtyard
Shoot two masked goons below and one more on the opposite ledge, pick up their goodies: M16 ammo and automatic pistols ammo. Now go to the opening under the ledge opposite the entrance and look for a movable block in the left corner (easy to find), pull/push it to the very end and pull the next movable block several times out of the way, pick up the large medipack and climb the blocks to get the Detonator Key; go outside, to your right and look for the detonator near the wooden crates, use the key to break the ice and quickly take a sidejump (falling icicles), continue down the ramp and slide down the slope to finish the level.
LEVEL 6 - TOMB OF THE EMPEROR
Opening the Temple Doors
Advance and go through the first opening you find to get a small medipack, go outside and continue clockwise until you find a closed door with a cylinder, use the "action" key to rotate the cylinder and go back the way you came to find the open door to your left, shoot the yeti and use the temple key you found in the library of Bartoli's vault to open the next door; go to the place where you got the small medipack and continue to find a pool room.
Pool Room
Jump onto the central pillars avoiding the shuriken to spot openings in the left and right sides, jump to the left one first, pull the switch to open a trapdoor in the other opening and quickly go there (it's timed). In the dark room go left to find automatic pistols ammo in a recess and the Inner Sanctum Key in the orange room, back to the other side of the room, climb up the steps and the door will open, shoot the killer and the masked goon, pick up the uzi clips and the small medipack they dropped and use the pillars to go to the opposite side of the pool where the keyhole is.
Buddha Statue Room
Advance through the curtain and in the next room pick up the uzi clips and the shotgun shells in both sides of the Buddha statue, press the button behind the statue to transfer the water to the other pool, jump into the now empty pool and move the golden block to discover a crawlspace (for later); now jump into the pool with water, swim through the opening and time the teeth doors to pull the UW lever, back outside locate the open door in the corner and continue to a large room.
Big Icicles Room - First Blue Diamond
Shoot the yeti and drop into the trench to get 2 X automatic pistols ammo, climb back up and go up the stairs in the back of the room, climb to the roof and jump onto the flatter parts to finally reach the small central ledge with the icicles below, take a running jump to grab the ladder, climb almost to the top and take a backflip with roll to grab the high ledge with the bridges. Pick up the small medipack and also 2 X grenades and 2 X M16 ammo jumping up through the holes in the ceiling in the middle of the bridges, now time the first swinging bag to pull the timed switch and quickly run to the opposite side timing the bags before the door closes. Once on the balcony go left and get the Outer Sanctum Key; go back inside and from the part of the bridge next to the timed switch drop onto the green roof below, try to shoot the enemies from here and spot M16 ammo in a dark corner, facing the ammo jump onto the sloped roof, drop/grab the edge, shimmy right to the very end, pull up and take a backflip with twist to grab the edge of the roof at your back, shimmy a bit left, pull up and pull the cylinder, don't forget the M16 ammo and safely drop onto the ledge with the stone warrior, jump to the ledge with the golden trapdoor in the ceiling and to the flatter part of the roof above the closed door with the keyhole, jump to the next flatter part, turn around and take a running jump to grab the edge of the green roof, shimmy a bit right, pull up and rotate the cylinder to open the golden trapdoor you saw before, so go back down to that ledge, climb up the ladder and get the first Blue Diamond (1 of 4). Go all the way back to the room with the Buddha statue (don't forget to pick up the grenades and the small medipack the enemies dropped).
The Second Blue Diamond
Press the button again to transfer the water to the pool with the golden block jump there and swim through the UW crawlspace, use the key at the end of the passage, shoot the yetis and go to the outside area. Jump into the water to get a large medipack and go to the rocks behind the tree, take a running jump to grab the edge of the roof, shimmy right, pull up and jump to the platform with the stone warrior, take a running jump to the other flatter part of the roof and climb the window opening. Climb up the ladder to a dark room with swinging spiked bags (*).
Detour for a secret: time the bag near the corner and take a tricky running jump to the recess in the building with stone walls, pick up the grenades and take another running jump to a sloped rock attached to the wall, slide/grab the edge, shimmy right, pull up and follow the path in the direction of the tree to find an opening in the wall with the SECRET #16: the Stone Dragon.
If you followed this route, you can jump to the rock a bit right next to the opening and take a running jump to the high green roof of the opposite building, slide/grab the edge, shimmy right and pull up in the corner, take an angled standing jump to the platform with the swinging bag, pull the button to open the trapdoor, climb down the ladder and get the second Blue Diamond (2 of 4) pick up the small medipack, the uzi clips and go outside.
(*) Without the secret: step onto the ledge with the other swinging bag to trigger a stone warrior, from the tile behind the bag take a running jump to grab the wooden block in the opposite roof, pull up, pull the button to open the trapdoor, climb down the ladder and get the second Blue Diamond (2 of 4), pick up the small medipack, the uzi clips and go outside.
Third Blue Diamond
Now safely drop to ground floor and facing the entrance opening of this area go to the corner to your right, continue through the rocky passage to a big cave area where you'll be received by a stone warrior. Go always right when possible until you eventually find a large medipack in a corner, step onto the nearby golden trigger tile to open the cage with the yeti, enter, pick up the shotgun shells, step onto the trigger tiles to open the exit door and the cell with the next yeti to your left, go there, forget the yeti and the key (all these tiles are timed), step onto the trigger tile to open the cell with the last yeti and quickly go there to get the third Blue Diamond (3 of 4). To get out of there climb up the ladder, take a backflip with roll to grab the edge of the opening at your back, drop into the central cell, step onto the trigger tiles to open the second cell to your left and finally pick up the Rooftops Key; if the door closes proceed the same way as in the third cell: climb up the ladder, etc.
To the Rooftops
Once outside go all the way down to the opposite side of the cave to find a door in the left corner you can open with a button, enter and find yourself back in the room with the big icicles.
Detour for a secret: go back to the room with the Buddha statue and press the button to dry the pool with the movable block, go back to the big cave, to the area where you got the 2nd blue diamond and to the passage where you used the outer sanctum key, drop into the now dry passage, advance a bit and light a flare to discover a movable block in a recess in the right hand wall, push it twice to get the SECRET #17: the Jade Dragon plus flares, a small medipack and shotgun shells; go all the way back to the room with the big icicles.
Run up the steps at the back of the room and use the key to open the door, enter, climb up the ladder to the top and cross the bridge to a place overlooking the big cave; in the right side of the watchtower where the last stone warrior was there is a button, press it to release a nearby block.
Detour for a secret: go back to the bridge and from the last part take a curved running jump to land onto a slope in the left wall, slide/jump to grab a crack, shimmy right and drop onto the sloped roof below, slide/grab the edge, shimmy to the very right corner, pull up and take a backflip with twist and a hard left curve to grab the edge of the block at your back, pull up and follow the passage to get the SECRET #18: the Golden Dragon plus 4 X uzi clips. Go back outside and drop to the floor.
The Fourth Blue Diamond
Now go through the nearby opening under that green sloped roof, jump over the fires and use the recesses left or right to avoid the rolling boulders, once at the top of the stairs go right and use the climbable wall to reach the niche with the wall switch, pull it and go to the opposite side of the corridor where the door opened, pick up the fourth Blue Diamond, shoot the yeti and go outside to the cave. Go left and locate the block you released moments ago, climb it, climb up the rocky ladder and continue to the room where you can use the diamonds; shoot the yetis and once all four are placed go outside, shoot the stone warrior and for an extra pickups jump to the rocky ledges under the opening he came from, climb and get a large medipack and 2 X uzi clips.
Finishing the Level
Safely drop to the floor and go back to the room with the big icicles, the lava has melted the icicles and now you can pick up the Mask of Qin Shi Huang, shoot the stone warriors and go to the nearby room where the receptacle for the mask is. Place the mask and more enemies appear in the big cave, go back there, shoot them and pick up all the goodies they dropped: uzi clips, shotgun shells, a small medipack and automatic pistols ammo. Go inside the temple and pull only the cylinders with the blue texture behind: in the left side (from left to right) the second, the third and the fifth; and in the right side (from left to right) the first and the fourth. Continue down the ramp (beware of the rolling boulders) and in the next room pick up the large medipack and the uzi clips in the left side and the M16 ammo and the grenades in the right side, advance, shoot all the stone warriors and look in the right side for a place you can drop/grab the edge and drop/grab the edge of a rock below, pull up, pick up the Silver Key, slide/jump to the opening in the wall and follow the passage avoiding the rolling boulder and timing the teeth doors; at the top, pull the block out and aside and drop onto the bridge. Open the door with your key and advance through the corridor to finish the level.
LEVEL 7 - DRAGON'S WRATH
Room with Sloped Pillars
In the first room, first pick up the items in the left and right sides near the entrance, drop/grab the edges in the corners and drop/grab the edges below to get a large medipack, 2 X uzi clips and grenades. Looking from the entrance, first start with the slopes in the right side to reach a recess in the right hand wall, pull the switch and jump back to the entrance ledge. Then continue jumping onto the slopes in the left side to reach a recess in the left hand wall, pull the switch and this time you can jump onto the last slopes to reach the safe ledge in the back of the room. In all cases you'll need to jump with hard curves and sometimes grab the edges of the slopes and shimmy a bit left or right to correct the position of Lara.
Rolling Balls Room
In the next room time the rolling balls in the ledge to your left, take a running jump there and quickly to the niche in the left wall, pull the switch to open the exit door and from here you can take a curved running jump to the ledge with the open door (even without grab).
Final Battle
In the next room the doors open automatically, shoot the mafioso boss and pick up the Drawbridge Key he drops, pick up the flares and the small medipack left and right on the lower ledges and locate the keyhole up the stairs in the right side to lower the bridge. Take a running jump to the central platform and try to kill the enemies high up in the upper ledges before you trigger the Dragon, try to shoot it from the right side (as in TR2) running all around counterclockwise and when it collapses, quickly run to the red stain in the chest and use the "action" key to unclog the Secret Dagger: rocks fall from the ceiling so you can escape from this room.
The Escape
Approach to the edge opposite the bridge and jump onto the block in the lava, to the rocks in the wall and continue climbing left and then right to the gray blocks, continue until you reach the opening in the corner; time the teeth doors and advance following the only possible path until you reach a ledge from where you can take a running jump to the high ledges where the killers were (in my game I didn't find them, they disappeared); run straight ahead to the next corner and take a running jump to the gray rocks in the dark corner of the cave, continue up the ramp avoiding a rolling boulder, beware of the falling debris when you climb the next block and here, jump back and forth onto the slope to your right to grab the high ledge and continue jumping onto the next two slopes to finally grab the edge of the higher ledge, pull up, go left and pull the switch in the next cave to open the exit door; run outside to finish this fantastic adventure.
June – 21 – 2024