RETURN TO DEADMAN’S KEEP

 

Levels by John Sutton

 

Walkthrough by José

 

COLORS: pickupsenemiesnecessary itemssecrets

 

 

LEVEL 1 – BREAKING AND ENTERING

 

Find a way in…

 

First Secret

Detour for a secret: turn right, run up the W hill and behind the trees, climb the wall, drop into the dark pit and continue to a storage room; shoot the workers, climb the crates to your left to find flares and shotgun shells; climbing the crates to your right (from the entrance) you can drop into a hole to get the SECRET #1: the Jade Dragon. In this S side you can find a small medipack too. Go back outside the way you came.

 

Movable Blocks

Advance N and you’ll alert a mercenary and two dobermans; turn left, climb the crates and the ladder in the W wall; Lara can go through the high crawlspaces using the “Ctrl” key. Climb the high opening in the NE corner and go right to shoot a chest and get a large medipack. To get the first secret go to the very SW corner of this room and pull the movable block twice to get the SECRET #2: the Stone Dragon. Place the movable block into the niche where it was so it doesn’t disturb. Now roll and go a few steps N to find another movable block in the corner, pull it twice to discover a button which opens a door somewhere. Looking to the movable block where you got the secret go left (E) and locate another movable block in the nearby corner, pull it twice, go around the pillar and in the next passage push a third movable block twice, advance, pick up the uzi clips and the large medipack in the niches and find the door you opened moments ago.

 

First Gate Key

Drop through the hole, shoot the soldier, pick up his small medipack and shoot the chest to get the Gate Key; this will alert another soldier who will drop another small medipack. A small door opened in one of the corners (there are three flares to pick up in another corner too), go there, pick up the uzi clips, drop through the hole, slide down the ramp, break the tile at the end of the passage if you want 2 X revolver ammo and climb the high opening in one of the walls to exit (screenshot of the door to use the key). Once outside climb the gray wall to your right and continue jumping in a S direction over the rock with the trees to find the opening with the closed door in a corner; go through and use the key to open it. Press the button at the end of the passage to raise a gate in the outside area (N passage with the skeletons). Go back there to find a nice courtyard.

 

The Yellow Key

From the entrance go right to the SE corner finding a passage, go left and note the openings in the ceiling (for later). In the room with the fire emitters shoot the small and big spiders and time the fire on the small crate in the SW corner so you can climb it and quickly jump to climb the higher crate; turn around and jump to the small ledge in the SW corner, from here you can time the next fire and reach the safe crate in the E side of the room. There are shotgun shells to pick up here, but too difficult for me (the time is very short) so from the safe crate I took a long running jump to the ledge in the very NW corner and from here a standing jump onto the crate with the Yellow Key. Safely drop to the floor and go back to the courtyard.

 

Up to the Roofs

Locate the yellow keyhole in the N wall and open the door, enter, shoot the soldiers, pick up the small medipack one of them drops and check the shelves in the corners to get the Green Key plus 2 X shotgun shells and uzi clips. Press the button in the SW corner to open gates somewhere. Locate the open gates in the SW corner of the courtyard, enter, shoot a bat and move the crate in the corner onto the black tile to open a ceiling trapdoor; climb there, pick up 2 X revolver ammo and from the top of the crate in the corner climb even higher; press the button to open the door, exit, shoot the bat and the soldier, pick up his small medipack and shotgun shells, go around the corner and from the floating ledge jump to the ledge with the button; press it to open a nearby door, turn right and take a running jump (no grab) to the top of the N wall to find it.

 

Second Gate Key

Enter and take a sidejump over the open door if you want to get uzi clips in the shelves, anyway shoot the chest to get a Gate Key and use it to open the gate to your right, enter and approach to the closed door to get a camera shot of the adjacent room: the knight statues are movable. Note the different tiles in the floor, one of them in front of the platform where you got the gate key and the other one next to the fireplace; place the statues onto these patterned tiles to open the second door in the corridor and get the SECRET #3: the Golden Dragon.

 

The Blue Key

Don’t exit yet but go to the right side of the fireplace and open the double doors with your hands, advance, drop through the hole, drop again onto the colored floor, shoot the small spiders and go through the crawlspace in the NW corner. Go right and through another crawlspace to press a button, shoot the big spider and go back to the previous room where the pit is now flooded; jump into the water and pick up the Blue Key at the very bottom. Now go back into the maze with fog and explore it to find a small medipack and the blue keyhole, use the key to open the door above and go back to the main courtyard.

 

Some soldiers appear so you know what to do. Once the calm is restored go to the corridor they came from (the corridor leading to the room with fire emitters), light a flare and look up to discover two ceiling holes near the entrance, climb the first one to get shotgun shells and the second one to use the green key and get the Uzis. Go back outside and use the blue key in the NW corner of the courtyard to open the next door (before entering, look for a small medipack to your left between the tombstones).

 

Final Fight

Shoot the small spiders and drop through the big purple hole, look for the underwater lever in the E wall to open the next door and in the next room locate another underwater lever near the SE corner to open a door in the water hole; swim back there, continue until you can get out of the water, press the button to open the next door and be prepared for the final battle. Pick up 5 X uzi clips and 4 X shotgun shells, shoot the Giant Gladiator a long time and when he dies a door opens in the S wall, press the button to open a door in the W wall, climb the opening and go through the crawlspaces left and right to get a large medipack and press another button; go back outside.

 

Teleporters

Use the teleporter in the NE corner to reach a higher level in this room. Shoot the soldiers, pick up 2 X HK ammo they drop and in the next room pick up the uzi clips in the back side; use only the blue teleporter to reach the far ledges in the E side of the room, jump to the opening in the S wall, shoot the soldier, pick up his HK ammo and the shotgun shells in the corner too, advance to a room with two more teleporters, pick up 2 X revolver ammo in the corners and again use only the blue teleporter; now jump E to the bridge with the small building, climb up the ladder to its top, jump to the ledge with the large medipack if you want and use a last teleporter to find yourself in front of a high opening in the W wall; slide down the ramp to finish the level.

 

 

LEVEL 2 – BACK INSIDE THE KEEP

 

Find the two jewel keys that open Poseidon’s gate...

 

The Gate Key

Advance and shoot the doberman and the mercenary, climb the wide ledge behind the first pool and climb higher the ledge above, turn left and jump in a counterclockwise direction from roof to roof all around the courtyard until you reach a passage in the W wall, press the button at the end to open an underwater door and go back to the roofs. Jump into the pool below and explore the corners to get uzi clips, HK ammo and find the open door and the Red Key.

 

Foggy Maze

Get out of the water and go through the W pentagonal opening to a second pool room, take the first left to find the keyhole. Use the key and continue W passing the pool to a foggy maze. Pick up the shotgun shells and continue W to press a button, go to the SE corner of the maze to find the open door; press another button, shoot some small spiders and go to the NW corner to find the next open door; press the button there and go to the NE corner of the maze to find the next open door; press a last button here, shoot more small spiders and go to the SW corner of the maze to find the last open door, press a button to raise a gate somewhere, shoot a giant spider and go to the starting area where you shot the first enemies to find that gate in the E wall.

 

The Yellow Key

Enter, pick up the large medipack, shoot the mercenary and the doberman, enter the N room, pick up the uzi clips and the small medipack in the corners, exit, shoot the soldier, pick up the Yellow Key he drops and go to the room where he came from to get a large medipack; use the key to re-open the exit door and go right (N) and left to find another yellow keyhole.

 

The Lava Room

Open the door and enter the lava room; go right/right and jump to grab the sloped top of the pillar, pull up and jump with twist to grab the edge of the next pillar; now continue jumping counterclockwise and finally take some jumps over the slopes to grab the top of the pillar in the SW corner; take a last jump to the ledge with the button, press it and exit this room.

 

The Green Key

Now go all the way back to the room with the second pool and locate the open trapdoor into the water, swim to the end of the underwater passage to get the Green Key. Swim back to the pool and go E towards the pentagonal arch, take the first left to find the keyhole, open the door and enter. In this new room climb the opening in the NW corner and follow the path to find an outside courtyard. Shoot the crows and climb the wooden boxes attached to the E rocky wall to get a small medipack (one more crow will attack). Now go inside the E building and down the stairs with all those crates; at the very top of the stairs locate the movable crate (left) and push it twice to reveal a new area.

 

Red Lasers Area

Pick up the shotgun shells and note the marked tiles under the “caution” posters in the walls; place the movable crate onto one of them and look for another movable crate in the S side of the room to place onto the other one: this will deactivate the laser barriers in front of the closed gates. Now go through the passage in the N side, pick up the flares at the end and retrace your steps a bit around the corner to find another movable crate similar to the other two you moved moments ago (E side with stacked crates), push it once and enter, pull the wall switch to open the gates where the laser barriers were. Go back there.

 

The Graveyard

Enter the graveyard and several wraiths and skeletons will attack, you can get rid of them all with the water hole just behind the blue cabin (police public call box) in front of you. Don’t forget the Shotgun at the bottom to shoot the skeletons into the water pit.

 

To get a secret later: forget the water hole and escape from the enemies heading E, through the half-open gate, you will hear some screams and when you return where the cabin was, you’ll see that it has disappeared, and in its place there is a Yellow Key. Pick it up and at this moment you can jump into the water to kill the wraiths, pick up the shotgun and shoot the skeletons into the water.

 

Anyway explore this areas to get 5 X shotgun shells, a small medipack and HK ammo. Now situate Lara in the central area next to the half-open gate, facing E, climb the ledge in the right side, climb the next ledge behind the column, turn left and look up: you can see that the wall is not very high here, and you are able to jump and grab the edge to climb up. Once at the top of the roof cross to the other side and go through the rocky passage to find a niche with a button in the right side, press it to open the exit doors in the last area of the graveyard.

 

If you got the yellow key before, continue to the closed door with the yellow keyhole, open it, pick up flares, revolver ammo and uzi clips, press the button to open the next door and continue to the end of the corridor to get the SECRET #4: the Stone Dragon. Go back to the last area of the graveyard where the exit door is. Pick up the shotgun shells in the niche with the skeleton, advance, shoot the small spiders, pick up more shotgun shells near the corner and finally pull the switch to open the gates and trigger a flyby.

 

Room with the Golden Star

Jump into the water and climb the central platform: there are four movable crates. Push the most E and W ones onto the patterned tiles below (into the water) and the remaining ones N and S onto the black trapdoors (into the water too). Now jump into the water and locate an opening behind the plants near the N wall, swim through and look for an underwater lever at the back of the room, pull it to lower one of the trapdoors in the main room (one of the crates falls onto the patterned tile).

 

Detour for a secret: in this room look for a hole in the floor in the SE corner and swim to a room below to get the SECRET#5: the Jade Dragon.

 

Back in the main room look for another underwater opening in the S wall, swim through, pick up the revolver ammo on your way and pull the underwater lever at the end to lower the second trapdoor (the last crate falls onto the patterned tile and a door opens somewhere). Back in the main room pick up the revolver ammo near that last falling crate if you want and locate the open door in the E side, under the entrance ledge; swim there, surface, shoot the soldier, pick up his small medipack and pull the switch to flood the main room.

 

Swim back to the main room, explore the lateral ledges to get 2 X shotgun shells and a large and small medipacks if you want and climb the upper part of the central platform. From here you can take a running jump N-NW to grab the ledge attached to the N wall with the Crowbar and uzi clips, pick them up and swim back to the central platform, pry the Golden Star and a door opens in the E ledge, swim there, pull the switch to open the underwater door in the lower part of the W wall and swim there to exit this area.

 

Revisited Courtyard

Surface in a pool and exit this room to find yourself in a courtyard you’ve already visited, shoot the mercenaries and the crow, pick up the small medipack one of them drops and go to the NW corner behind the wooden wall to use the star. Enter and to get an extra pickup climb the wooden box to your left and climb higher to find a pit, drop to the bottom to get uzi clips. Go back to the entrance. From the nearby ramp you can jump to grab the crack in the S wall and shimmy right to get more uzi clips; drop down, go through the opening with the open door and watch the flyby.

 

First Jewel Key

Jump into the water and swim SW and down, locate the hole in the corner and follow the underwater passage until you can surface. Two wraiths are waiting for you so jump back into the water to get rid of them. Advance through the S corridor, shoot the soldiers and go right at the junction to find a switch, pull it to open the door in the previous room. Go back there and when you enter two fire wraiths attack; jump into the small pool again. Continue by picking up revolver ammo and climb some blocks to get the first Jewel Key. Go back to the main lake area the way you came.

 

Second Jewel Key

This time swim N, climb the floating crate, take a running jump to the N stone ledge and for an extra pickup continue jumping N towards the rocks to get a large medipack. Back on the stone ledge, jump to the E ledge and open the double doors. In this room shoot the mercenary and pick up the Blue Key he drops; now explore the N and S walls and find three reach-in switches to pull, they will open doors in the SE and NE corners of the room; enter both passages and pull the switches to deactivate the red laser barriers. This will alert two lions too. Go to the area with the fireplace and note the open door in the right side (one of the reach-in switches?) with the SECRET #6: the Golden Dragon. Open the opposite door with the blue key and get the second Jewel Key. Go back to the main lake area.

 

Exiting the Level

Swim to the very S side where the platform with the receptacles for the gems is. To get extra pickups you can climb the wooden crate to your left and note the stones in the wall (ladder); climb up to the top of the wall to get the Grenade Launcher plus 2 X grenade ammo. Climb down, place the jewels to open the door and slide down the ramp to finish the level.

 

 

LEVEL 3 – THE POSEIDON TRIAL

 

Complete the Poseidon Trials and retrieve the Gold Stars

 

Entering

Pick up 2 X HK ammo in the left and right corners and continue through the S passage. In the next room shoot the soldier and the mercenary; they will drop a small medipack and uzi clips. Note the receptacles for the stars, the extra crowbar next to the pot on fire and jump into the pool: there are four passages below, three with a trident sign in the entrance, and the remaining one with a plant sign, so let’s go for the tridents first.

 

East Passage

Get out of the water and approach to the bird statue to kill the white wraiths; climb up the ladder in the NW corner and jump to the roof over the entrance; take a running jump E to the small ledge, turn right and take another running jump S to the slope under the ladder. Climb up the ladder to the top and shimmy right and around the corner to land onto the upper bridge. To get a secret, jump onto the NE ledge, climb the ladder of the pillar in the corner (stones on the surface), pick up the HK ammo and follow the corridor opposite the cabin to get the SECRET #7: the Gold Dragon. Back to the bottom of the ladder, to get extra pickups take a running jump to the NW ledge, another running jump to grab the N ladder, climb up to the top and pick up 2 X shotgun shells, 3 X revolver ammo and a large medipack. Make your way to go back to the high bridge in the center of the room. Jump E onto the floating ledge and use the monkeyswing to cross to the E side of the room, climb the boxes at the end of the path and pry the first Gold Star. Make your way to go back to the main pool with the four passages killing some white wraiths on your way with the bird statue.

 

West Passage

Get out of the water and the door to your left is closed, so advance and take a standing jump onto the top of the central pillar.

 

Detour for a secret: take a running jump to grab the W ledge with the large medipack, go through the crawlspace, pick up 2 X HK ammo, turn left, go through the next crawlspace and push the crate in front of you three times (sound of something triggered); now turn right and push the left crate once and the right crate twice (both to the W, second sound of something triggered); finally turn left and push the second crate you used once to the N (third sound of something triggered and the opposite door opens); roll and run to get the SECRET #8: the Jade Dragon. Go all the way back to the top of the central pillar in the lava room the way you came.

 

Face N and take a running jump to the pillar attached to the N wall, turn left, drop/grab the edge and climb down the ladder to the very bottom; pick up the revolver ammo and take a standing jump SE to the top of the next pillar, safely drop to the ledge below, take a running jump to the ledge with the revolver ammo and continue taking running jumps clockwise using the safe ledges all around the room until you reach the one in the NW corner; go through the crawlspace, pry the second Gold Star and exit N to the main pool with four passages picking up shotgun shells on your way.

 

South Passage

In this room with many pillars swim left from the entrance and climb the ledge in the NE corner; climb the block to your left, advance a bit W and see a camera showing the last star at the other side of the room. To get the last secret of this level take a running jump SW to land onto the pillar with the sloped top, slide/grab the edge, pull up and take a backflip with roll to grab the edge of the high opening in the very NW corner, pull up and get the SECRET #9: the Stone Dragon. Jump into the water and go back up to the ledge in the NE corner and to the high ledge where you got the camera shot of the star.

 

The next tasks are not hard, I jumped S-SE onto the sloped pillar, jump several times to finally land onto a safe block near the center of the room; from here jump onto the E slope, and jump again to reach the safe top of the pillar in the SE corner; take a running jump to the ledge with the last Gold Star, pry it and go all the way back to the main pool with the four passages. For an extra pickup: from the ledge with the star face W-NW to see an item on a ledge below near the waters, take a standing jump there to get the Revolver.

 

Exiting the Level

This time swim up, get out of the water and place the stars in its receptacles: a door opens somewhere. Jump into the pool and take the N passage with the plant sign; get out of the water, shoot the soldiers, find the open door and advance to finish the level.

 

 

LEVEL 4 – UNEXPECTED SURPRISES

 

Find the Jewel and Gold Star Keys then enter The Garden of Kheperkare.

 

The Jewel Key

Press the button to open the door and… find yourself back in the second level. Shoot the soldier and go left up the ramp to the open door; slide down the next ramp, use the monkeyswing to cross the pit, climb up the ladder, climb the block to its left, roll, run and jump to grab the E ledge, take a running jump to grab the crack, shimmy right, pull up, roll, jump to the top of the wall, shoot the bats, pick up 2 X uzi clips and go outside. Shoot the soldier, pick up his small medipack and uzi clips, approach to the edge and take a running jump to grab the small ledge at the top of the tall column. Now turn left and take a running jump to grab the high ledge in the E building, follow the passage and pick up the Jewel Key.

 

Courtyard Area

Go outside, turn left and safely drop down onto the crates below. Now go to the very SE corner of this courtyard to find a crawlspace, enter, shoot the mercenary and place the jewel to raise a trapdoor outside. Don’t try to get the HK Gun in the pool. Once outside take a U turn to find a ladder in the E wall, climb up, jump to the roof of the house, to the raised trapdoor and to the next roof; drop through the hole in the corner, shoot the chest to get uzi clips and drop through the next hole onto a platform below. In this cave pick up the Shotgun and a small medipack in the corner, approach to the N side of the platform and look down to spot an opening in the wall, run off the edge to land there, pick up the uzi clips and follow the passage to get the SECRET #10: the Stone Dragon. Go back to the pit and drop down into the pool below, swim N, surface, continue through the N passage and watch the flyby: you’ll need a couple of items here.

 

Main Room with Receptacles

The floor is too far, so take a running jump to the central floating ledge and another one to the S ledge, advance and go to the niches in the left and right corners near the entrance to get another Revolver and 2 X revolver ammo; facing the entrance go through the left passage to press a button, now go back to the room with the floating ledge, cross to the N side and advance to the pool room where the gate opened. Run down the ramp, shoot a worker and pick up his shotgun ammo; continue and going down the next ramp shoot two more workers and pick up more shotgun ammo. In the next room press the button in the S wall near the entrance to open gates and continue to an outside area.

 

Outside Area (Ground Floor)

Shoot a lot of raptors (hard to kill!) and explore this huge area to find 4 X shotgun shells (at least, that was what I found); now, from the entrance advance a bit towards the fat central pillar, go to its left side and locate a high crawlspace in the metallic part of the S wall, go through and in the next room check the shelves to get shotgun shells, open the floor trapdoor and drop through the hole, press the button to open a trapdoor somewhere and go back outside. Go around that fat central pillar and look for another crawlspace this time in the rocky part of the N wall, go through to find the trapdoor you opened moments ago. Check the shelves to get a large medipack, drop through the hole and press another button to open a door somewhere; go outside and run all the way to the W end of this area to find that door.

 

Inner Raptors Area

In this control room pick up the HK ammo in the NW corner and continue up the steps from the NE corner, shoot the worker, pick up his shotgun shells and revolver ammo; in the upper room pick up 2 X revolver ammo and pull the switch to raise a grate in the control room. Go down, enter and shoot a raptor, pull the switch to release two more raptors, go through the NW corridor and pull one more switch to open doors in the previous room; go back there and take either N corridors to the end of them, turn left and pull the movable block in the NW corner (the one with the up arrow sign) twice, go through the corridor that it was hiding to pull a switch and go back to the previous corridor and N to find the open door and the Jewel Key. Go back to the room with the soda machine, shoot the raptor and go through the opening next to the soda machine: you are now back in the huge outside area but on an upper floor.

 

Outside Area (Upper Ledges)

Take a running jump to the E platform and to get the next secret go around the wooden crate and right, take a running jump to the opening in the SW corner and get the SECRET #11: the Jade Dragon. Jump back to the previous platform. Now continue taking a running jump to the E platform with the crates, shoot the soldier, pick up his revolver ammo and for extra pickups take a running jump to the ledge attached to the S wall to get a large medipack and shotgun shells. Back to the central platform you can jump over the N wooden boxes and take a running jump to a ledge attached to the N wall with a blue cabin and pick up the Uzis. Jump back to the central platform. Continue E and take a running jump to the next platform, shoot the mercenary, pick up his shotgun shells and continue E taking a running jump to an opening above the entrance of this area. Advance, shoot a bat and at the end of this passage you are back in the main room with the floating ledge and the receptacles.

 

The Gold Star

Take a running jump to the ledge in front of you (N) and place the jewel to open the door; safely drop down to the bottom of the pit and shoot two mercenaries, they will drop a Crowbar and a Blue Key. Use this key to open the door in the E wall, at the end of this passage find a room with the Gold Star. Go all the way back to the top of the room with the floating ledge the way you came.

 

Corridors with Crawlspaces

Use the star to open the door in the E wall, go up the ramp and beware when you try to pick up the large medipack (rolling boulder); forget all corridors in the junction, turn around facing W and jump up to grab the ledge above, at the top of the room go through the W passage and soon through the crawlspace to your right, press the button, go back to the main corridor and continue to find the open door; go through the crawlspace, press another button and go back to the first crawlspace, go through again and left to find the open door.

 

Going Up

In this room press the button in the W wall to raise a door somewhere; exit, go left at the junction (N) to find the open door, pick up HK ammo in the dark corner to your left, advance, shoot a soldier, pick up the Green Key he drops and use it to open the next door. You are back at the top the main room, but the door in the S wall is now open; go there, enter, go left at the junction, climb up the ladder at the end of the passage, jump back, advance to find another ladder, jump back and eventually you’ll find yourself in an upper level of the main room. Take a running jump to the N ledge, jump around the central structure to the N side, climb up all the ladders, advance, climb the ledge and slide down the ramp to finish the level.

 

 

LEVEL 5 – THE GARDENS OF KHEPERKARE

 

Recover the Mask of Kheperkare and escape.

 

Underwater Business

Shoot several hound dogs. Turn left, jump into the water and look for an underwater opening in the SW corner, swim through and pick up HK ammo and the HK Gun (at last!). Exiting this passage turn left and swim N to find another underwater opening in the NW corner, swim through and always left to find an underwater lever, pull it to open a door somewhere and if you want extra items continue swimming to the end of the passage to pull another underwater lever, swim back to the area with the first underwater lever to find the open door and pick up 4 X HK ammo. Swim outside and get out of the water near the entrance.

 

Detour for a secret: from the entrance, advance N and cross the bridge but don’t go up the steps, turn right, jump into the water, get out of the water in the NE corner and look for a hole in the floor behind the palm tree, drop down and follow the passage to get the SECRET #13: the Gold Dragon. Go back to the bridge.

 

The First Winged Cobra

This time run up the steps (N) and after the cat statues turn right to pick up HK ammo, shotgun shells and revolver ammo; continue N, shoot the giant bugs, advance N and after the flyby turn right and go through the E passage, on your way shoot a soldier, press the button at the end of the path and go back to the outside area (first courtyard). Jump into the water and locate the open trapdoor in the S side of the lake, swim through and pull the underwater lever to raise a gate somewhere; get out of the water, run N and left or right either stairs before the cat statues to the upper part of this area; when facing the red laser barriers turn right to find the open door; advance and pick up the first Winged Cobra at the end of the corridor (another door opens somewhere).

 

The Second Winged Cobra

Go back outside and down to the area with the cat statues, go back N under the big opening with the three big columns and always left when possible to find the open door; advance, pick up the small medipack, HK ammo and revolver ammo in a recess to your right; at the end of this path press the button to raise a door somewhere. Go back outside and again up either stairs before the cat statues to the upper part of the courtyard to find the open door in the left side of the red laser barriers, enter and pick up a second Winged Cobra.

 

Inside the Building - The Red Key

Go back outside, down to the lower part of the main courtyard, go back N under the big opening with the three big columns, shoot all the giant bugs, go around the wall, continue N down the stairs and use one of the winged cobras to open the door. Advance and run over all the breakable tiles, look to the pit and note that there’s a tile without spikes, drop there and follow the passage to place the second winged cobra. Go back to the main corridor and don’t try to go back to revisit the previous passages or you’ll activate the lasers again and you’ll get stuck (reload); pick up the Red Key and drop through the hole in the S side of the pedestal to get the SECRET #14: the Stone Dragon.

 

Final Battle

Go back outside killing a couple of mercenaries on your way, they will drop a small medipack, uzi clips, HK ammo and revolver ammo; once outside go up the stairs left or right to the upper level with the hound dog statues and use the red key to deactivate the red lasers, enter, shoot the demigods and pick up 2 X Winged Cobra they drop, place one of this artifacts in the S wall to deactivate the laser barriers; at this moment, if you go around towards the outside area the remaining winged cobra you have in the inventory disappears and the laser barriers appear to protect the exit; in this case you always can go to the receptacle to retrieve the winged cobra and deactivate the lasers again (if you do it for a second time you'll be stuck forever; reload). Pick up the "Load Game" item (N) and a door raises in the NW corner, go there, advance and slide down the ramp to finish the level and the adventure.

 

I missed two secrets, on of them in the level 4 (secret 12) and the other one in the last level (secret 15).

 

January – 17 – 2025