RESONANCE
Levels by George Maciver (GMac)
Walkthrough by Phil Lambeth, with the help of the video walk provided by adrielvicio, who appears in this case to have played at least part of the game before recording.
A special thanks to
billie2001 for providing directions to four of the five secret crystals,
together with the location of the revolver.
Level 1: OLD FRIENDS
As the opening flyby concludes, a door slams shut behind Lara. Run W toward a shrine, loop around right and continue to a building entrance. Look left just past the entrance for the SHOTGUN (you began with a generous 100 normal shells along with 50 flares), go into a hallway past a closed gate and come to a large lava lake. Pull down the timed wall switch to your right to turn off the flames briefly in the S alcove ahead, sprint across the bridge to the central structure and turn right. Sprint to the S alcove, pull down the wall switch and get away quickly. Turn right at the central structure and sprint E to the next timed wall switch. Repeat for the final timed wall switch in the N alcove and return to the central structure to find that a GOLD SKULL has appeared on the heretofore empty plinth.
Go back W toward the entrance, place the Gold Skull to lift the gate you passed by earlier and enter the hallway. Avoid the marked spike tile (there are many of them in this level), shoot a baby dinosaur and go around the corner to an opening leading outdoors. Pull out your shotgun and run toward the flaming bowl in the distance. As you get closer the flame goes out and a yeti materializes. Pick up the large medipack it left behind after exploding and continue W past a closed gate on your right. You'll soon come to another building entrance, so enter and go down the ramp to trigger a boulder that drops behind you.
Run right or left to avoid the boulder as it rolls by, go to the opening and look down at another lava pool. Jump straight up to grab the ceiling and monkey swing to the N opening. Get across the row of breaktiles in the next room with continuous running jumps until you reach the N opening with a grab so you won't bounce off the ceiling. Pull up into the passage and come to a much larger lava room with a flyby preview.
Go around the fenced pool (safe but empty) to your right or left and continue E along the stone pathway to a corner structure. Turn left into the fenced lava pool and look left through the opening to see two flame-protected tiles. Jump E into the alcove in the column in the lava pool. Pull down the wall switch (not timed) to turn off the flames, take an angled running jump out of the alcove and get over to the W plinth with standing jumps. Take the GOLD KEY and jump over to the larger N structure.
Go around to the right, note the spike-protected tile in the lava and find a wall switch near the N wall that retracts the spikes and awakens a yeti as you approach it. Hop E onto the safe tile, pull up onto the slope, slide and jump to the next tile, repeat with two continuous slides and jumps and land next to the receptacle for the Gold Key. Go past the opened gate and up the ramp to meet another yeti around the corner. Emerge on a stone bridge spanning the lava room and don't attempt to jump over the spike-trapped tile. Instead, hang from the edge and shimmy past both this one and the one near the other end of the bridge.
Turn left and cross the wooden bridge to the S structure and trigger the spikes before proceeding to the next structure. Note the keyhole on the central block and turn left onto the ledge. Turn around to deal with the advancing yeti and take a running jump to grab the sloped structure against the S wall. Slide, grab and shimmy left around the corner, pull up near the wall and back flip onto the ledge behind you. Jump E to the next sloped structure, slide and grab and shimmy left around the corner until you can safely pull up and back flip onto the ledge where another yeti is waiting. Go to the plinth at the corner of the platform for a spare SHOTGUN and the SILVER KEY.
You know where the key goes, so backtrack along the same route to the SW structure with the central block. The Silver Key lifts the gate in the W wall, so stand jump to grab the opening and pull into the passage. Run up the winding ramp to a higher ledge against the S wall of the lava room. Run to the other end, jump to the sloped structure, shimmy around to the other side and back flip onto the ledge. Deal with the advancing yeti and continue around the corner. Jump to the capped structure to your left and go around to find a BLOOD STONE (1 of 2) as another yeti attacks. The better part of valor is to jump quickly back to the ledge where he can't follow and fire at will if you're looking for maximum kills.
Continue around the ledge in a counterclockwise direction, jump the gap, shimmy past a spike tile and pull up to engage another yeti. Just past the flaming tile (you can either jump over or shimmy past it), jump to the E column for another BLOOD STONE (2 of 2). Hang from the N side, drop to the wooden bridge and run to the stone ledge. Turn right, shimmy past the spike tile and safety drop when you're over solid ground. Go up the central steps and place the Blood Stones in the snake head receptacles to lift the N gates.
Enter the building and find a GOLD SKULL on a plinth just around the corner. Exit, go down the steps and take a running jump to the S platform. Jump the green tiles to the enclosed lava pool, turn right and continue to the S structure with four columns. Turn right again, continue toward the pool with the safe water and look left for the skull receptacle in the S wall. Place the Gold Skull to lift the gate to your right, enter to face a breaktile gauntlet over a lava pool and save your game. As before, you can best get across with a continuous flow of running jumps.
When you reach the S opening, stand at the edge and jump straight up to grab the ceiling. Monkey swing over the lava, drop into the opening and take another GOLD SKULL from the plinth ahead. The S gate lifts, so go outdoors and turn right. The closed gate you passed by earlier is near the SW corner, so place the Gold Skull in the receptacle and walk toward the gate to make it lift. Enter, go around the spike-trapped floor hole and past the W opening into a connecting hallway. Continue through the next opening, slide down to an outdoor area and shoot two baby dinosaurs. The S opening on your left is for later, so enter the N structure and go down past a spike-trapped tile to an opening that overlooks another lava room.
After the flyby, drop down two times onto the blocks below and note the yeti cavorting unscathed in the lava. Stand at the corner of the lower block and jump NE onto the slope. Slide and jump three times to land safely on the ledge and await the arrival of the yeti. When you get to the skeleton, take a running jump SE onto the slope and slide to land just past the spike tile. Jump over the lava at the next corner to avoid another spike tile, and when you get to the end of the ledge take a running jump onto the first of many slopes. Slide and jump, using the arrow keys to bring Lara to her left so that she can reach the final slope with a curved jump (or try to grab the next-to-last slope and shimmy left to make that last jump with ease).
Jump to the W structure and go around to the right side to find what appears to be a blood stone in a shimmering light. When you attempt to grab it, you're transported to a ledge against the N wall where a yeti attacks at close quarters. To get back to where you need to be, go to the W end of the ledge and initiate another series of jumps along slopes until you reach a ledge against the W wall. This sequence is more difficult than the earlier one, so save before beginning. It will help if you can manage to grab the third slope and shimmy right to pull up. Turn left on the ledge (no yeti or spike tile this time) and hop up SW at the end. Pull up onto the higher block and run along the wooden bridge toward the structure you recently vacated. Take a running jump slightly SE to grab a mid-level roof, pull up and follow the ledges around counterclockwise. At the SE corner is an alcove with a SECRET SKULL (1 of 5). From there jump up NE, hop down the central floor hole and find the BLOOD STONE on a plinth.
When you pick it up a block rises nearby, so use it to get back out. Hop down SE onto the lower roof section, stand jump back to the bridge and follow it around to the other end. Just before you get to the W wall, turn left and take a running jump onto the left side of the S slope. Slide and jump three times with left curves until you reach the block near the S wall. Again, it will greatly help if you can grab either the second or third slope and shimmy left before pulling up. Pull up two times into the S opening and go up and around the spike tile to the outdoor area.
Continue through the passage ahead and into the next area. Loop around left, hop up NE and place the Blood Stone to lift the nearby gate. Before going in, turn left and hop up to the ledge. Follow the ledge W and hop down to the alcove for a SECRET SKULL (2 of 5). Slide down S, go to the E opening, stand jump over the slope and go through the connecting hallway to the larger outdoor area. Follow the valley in a clockwise direction until you reach a pit. Slide down to begin the next level.
Level 2: A DEEP PLACE
Note: Due to an unintended
shortcut, the player has the ability to complete this level practically at the
very beginning. Therefore, the gameplay that follows is not in its intended
sequence.
For the
progression apparently envisioned by the builder, see Mulf's comments below:
„I
originally thought the gate that interrupts the ladder in the E wall opened too
early, but it's actually open from the start so as to prevent access to the
secret. What the builder (somehow) didn't realise is that the alcove you can
therefore reach before you do anything else allows you to jump over
to a bridge that you weren't supposed to reach until later (after you opened
both gates in the N building). You can then climb another ladder and operate
the switch that triggers the elevator (moving platform), hop onto it to reach
the topmost level and then jog from there to the finish trigger. Takes you five
minutes or less. (I just did a no-kills speedrun.)
The sequence envisioned by the builder would look like this:
0) At any point during the following, use the switch on top of the pillar to
the right of the elevator to lower the gate up in the E wall and thus gain
access to the secret.
1) Use the switch on the raised platform (balcony) in the middle of the E wall
to open the trapdoor at the SW corner of the N building. Go in, grab Gold Key.
2) Use Gold Key to access the switch that raises Raising Block #1 in the S
area.
3) Use the three switches in the NW area to raise Raising Block #2.
4) Go S, push the pushable and hop up to the pavilion.
5) Follow the bridges to the central structure and do the timed run for the
Blood Stone.
6) Place Blood Stone in receptacle (W wall of N structure) to open door #1 in N
structure.
7) Climb back up to the bridges NW and enter N structure, use switch in there
to open gate #2.
8) Go through gate #2, climb ladder to reach switch which turns on the
elevator.
9) Hop on elevator, ride to top, and make your way across the topmost level to
the exit.
The order in which you raise the two blocks S is up to you, but otherwise the
level is conceived as strictly linear (albeit with a lot of back-and-forth in
between). Its structure is clear and simple, but thrown into disarray by one
egregious oversight on the part of the builder.
Again, I don't think you missed anything. At any rate, I see no indication that
any other areas exist in this level. The Guide does not appear to have any
purpose, he's just sort of there.“
Run towards the fenced opening to trigger a flyby of the area ahead and below. Drop from the floor hole into the pool of water far below and pull out to find a torch-bearing guide standing at the edge. A skeleton comes to attack you, and since the guide doesn't lift a finger to help you, draw your shotgun and blast the skeleton into the pool.
You can see an ahmet perched up on the NW ledge, and you can kill it with your pistols by jumping up and down while firing. At some point the guide comes to life and exits S, but ignore him for now and check the NW and SW corners of the pool area for 2 x shotgun ammo. Also note the closed gate in the W wall for which a key is required. Another skeleton will soon arrive on the scene, so give it a bath in the pool as well.
Go through the N opening into a vast area featuring a number of bridges of varying heights. On the walkway near the NE corner is a large medipack, another large medipack near the E wall between a leaning tree and the shallow fountain pool, and another large medipack on the N side of the stacked structure not far from the S wall. In the E wall to the right of the bridge is a ladder you can use to climb into an upper alcove. Take a running jump NW onto the bridge or its supporting ledge, find the N ladder and climb up to a higher ledge. Run N and W along the ledge to a turning wheel that causes a nearby platform to rise and fall. Go back around, climb down to the lower ledge and drop to the walkway, run toward the middle of the N wall and locate the moving platform. Hop onto it as it approaches the ground, ride it up and run off E onto a tall column top.
Take a running jump E onto the next column top, continue along the wooden bridge toward the roof of a large structure and prepare to do battle with two ahmets. Stay on the bridge where you'll be safe and fire at them until they explode. Go across to the S opening and note the triggered spike traps ahead. You can easily jump past them as you cross the wooden bridge toward the next structure. There's another ahmet waiting on the ledge ahead, so deal with it and go around to the other side of the structure. Follow the wooden bridge S toward an entrance hallway. Inside is the way to the next level, which the builder has inexplicably made accessible so early in the level, but I assume that you would prefer not to leave here prematurely and miss the gameplay that follows.
Instead, turn right, hang from the W edge of the platform and safety drop onto the wooden bridge. Turn around and follow the bridge to a triggered spike trap, jump past it as a block rises ahead and to your left (its purpose, if any, is never made clear), and find two timed wall switches on the column ahead, one on the back side that you can't see from here and the other on the side to your right. Pull the one on the back side first, raising a block behind you, then go around to the other one that turns off the flames protecting the plinth behind you. However, you can't reach it from here, so go back around the corner toward the N raised block. Jump to it (you should have ample time before it lowers), continue with a running jump to the N ledge and continue quickly in a clockwise direction all the way around the building, jumping and sprinting as appropriate, until you reach the plinth with the BLOOD STONE. Grab it and hop back before the flames return.
Drop to the ground and run to the E side of this area. Find the wide steps and go up to a balcony. Turn right and activate the turning wheel to open a trap door nearby, which you'll find NW of where you are now, at the corner of the square structure next to the shallow pool. Climb down the ladder and follow the passage to a pool with a flame-trapped floor. Look down and find the tiles with the scattered debris. Those are the safe ones. Step onto the first one at the pool's edge, stand jump NW, then SW and finally NW. Vault out of the pool, grab the GOLD KEY from the plinth and go back across the pool the same way you came.
Climb back outside, head S and find the opening to a second pool. Enter, turn right, locate the receptacle for your Gold Key and use it to open the W gate. Come to yet another pool and jump into the water to douse two fire wraiths. Pull out W in front of a wall switch that raises a nearby block. As you exit you're challenged by another fire wraith. They seem to keep spawning if you douse them in this pool, so exit E and jump into the next pool.
Pull out and run all the way to the N wall. To the right of the moving platform is a lower block you can pull up to from the left side. Pull down the wall switch with no visual or audible cue, but it lowers a nearby gate. Get down and run toward the E wall. Just to the right of the bridge is a wall ladder you used earlier. Climb up past the closed gate and into an upper alcove for a SECRET SKULL (3 of 5). Climb back down and go around the large structure behind you to the W side to find the snake head receptacle for the Blood Stone. You hear the sound of a door opening over your head when you place it.
To get up there, go to the N wall and find a ladder on the block to the left of the moving platform. Climb up and shimmy left to the corner before pulling up. Hop W over the flame and go a timed wall switch in the NW corner. Pull it down to extinguish the flame on the W block tile to your left, take a rolling back flip and make your way clockwise along the wooden bridges to pull down a second wall switch. This one extinguishes the flame on the first block against the N wall, and it does not appear to be timed. Go there and pull down a third wall switch that causes a block to rise elsewhere.
Follow the wooden bridges to the gate you opened in the E structure, enter and go into the room on your right to engage two ahmets. As before, you can retreat to the bridge where they won't follow and shoot them from there. When the coast is clear, return to the room and pull down the E wall switch to open the gate at the end of the adjacent passage (but for what purpose is unclear, as it leads nowhere). Get down to the ground and run all the way to the S side of this area where the guide is patiently waiting. Find the raised blocks which complete a row, pull up and move the pushpiece from one end of the row to the other.
Another block rises inside the stacked structure ahead, so go there and pull up to a pavilion that allows access to a bridge you've already traversed once (perhaps you were not intended to do so until now). I could find nothing more of a productive nature to do in this level and decided to leave in the premature manner described above (by going through the high S entrance via the moving platform and dropping down through the floor hole inside the next room), but the guide is obviously here for some purpose other than just standing immobile in one spot. Oh, well.
Level 3: VOLCANO
Drop down into a hallway below the one you left and run W to trigger a flyby through an environment remarkably similar to those already explored, although this one is characterized by a pervasive red tint and most of the grounds have been turned to deadly lava.
Exit to a rocky "beach" and go to the bridge headed W near the SW corner. There are at least two ahmets prancing about in the lava, and you may be able to target and kill them before they run out of range. When you're about to turn the corner and head N, drop down the W side of the bridge and note the wall switch that closes the gate at the bridge segment to your left. Don't use it, but note it for possible later use. Pull back up, return to the rock beach and turn right to follow the S bridge to an open gate. Take a running jump over the gap, continue to another rock beach and deal with a sea hag.
Locate for possible later use the NE wall switch that closes the gate you just passed through. Go to the central column and climb the N ladder to a ledge with the BLOOD STONE. Get back down, return to the first rock beach and follow the other bridge to an island. On the far side of the left column is the receptacle for the Blood Stone. Place it to hear a clicking sound and continue W along the bridges past the opened gate, jump the gap and come to another island. There may be another ahmet in the area.
Go to the W side, jump to a block and continue with a running jump to an alcove in the W wall. Pull down the wall switch to lift a gate, return to the island and head N along the bridge past the opened gate and a spike trap to a small island. There's a ladder on the left side of the column ahead. To reach it, take a difficult running jump from the tip of the raised NW slab. Climb up to a ledge with the GOLD SKULL, get back down to deal with a sea hag and return to the previous island. Go to the far column and look for the skull receptacle on the back side.
Place the Gold Skull to open the overhead trap door, climb the ladder and pull up onto a ledge with a connecting bridge to the other column. Go there for the BONE SKULL and watch a nearby gate lift. Return to the ladder, climb down and go across the S bridge past the opened gate to the next island. Go to the stone structure and look behind the far column for a wall switch that raises a block somewhere in the lava. Note the closed doors S, which require two Bone Skulls for entry. Go to the N extension of this island and find a plinth at the NW corner bearing 3 x revolver ammo and the REVOLVER. When you collect them, two sea hags will attack.
The raised block is at the other end of this map. But first, for a secret run SE past the next stone structure to the corner. Look right to see a hole in the lava floor and take a running jump S to land into some fresh water. Follow the passage to the end, pull up and climb the ladder to the top of this island. Two sea hags are flying your way from the W. After dealing with them, go W across the bridge to the next island and find a plinth with a SECRET SKULL (4 of 5). From the plinth, go due N and drop from the W edge onto a slope to reach the ground safely.
Return E past the lone stone structure to the SE corner where you jumped for the previous secret, face E and take a running jump to grab the first of several sloped slabs. Pull up, slide and jump from one slope to the next until you reach a flat surface. A sea hag is following close behind, so jump to the island and kill her. Pull down the NE wall switch to lift the nearby gate and go N partway across the bridge. Take a running jump with grab to clear the gap and land past the opened gate, continue N to the rock beach and follow the next bridge to the N island you visited earlier.
The raised block in the lava is straight ahead, so use it to get over to the smaller N island, go around to the back and climb the ladder to reach the top of the structure. Go across the connecting bridge to find the second BONE SKULL that you need and retrace your earlier steps (following the W and S route from the Blood Stone island) all the way back to the far SW island. Go to the S doors and open them with the two Bone Skulls. Run forward and slide down for a level change.
Level 4: RESONANCE
Enter a new area with wooden bridges and a smaller lava lake, shoot a couple of ahmets in the lava and go clockwise around the exterior until you reach a shallow pool near the W wall. Look right for a large medipack, continue to the far end of the pool and look right for a plinth with 2 x revolver ammo. Continue around to the middle of the N wall and look for a passage leading to a room with an empty plinth and receptacles for five Secret Skulls. As only four have been collected to this point, we'll return here shortly. For now, go back W to the shallow pool.
Locate the square ledge against the W wall, face E and jump up to grab the ladder. Climb to the top of the structure and take a running jump S to grab the column. Pull up and jump S to the larger column. Collect shotgun ammo, 2 x small medipack and revolver ammo, jump back to the previous column and follow the wooden bridge to the central structure. Shoot two sea hags and pull up onto the ledge. Run E along the wooden bridge to a central hub structure and continue along the S bridge. You can see the shotgun ammo on the ledges on either side, and you can reach them with a simple running jump (no grab). You can't get back the same way, but from the W ledge you can take a precise running jump NW onto the jutting ledge and go around clockwise to the central hub structure. You can get the other pickup on the E ledge the same way, but there's no way back up so I'd wait until you get to the next paragraph.
From the central hub structure, take the E side bridge. Note the jutting ledges on the sides of the columns to your right and left. Jump NE to the left one and find a turning wheel that extinguishes a flame on the top of the hub structure. Return there, climb the ladder at the W opening and turn the wheel to open the S gate at ground level. On your way there you can jump to the E ledge and grab the shotgun ammo. Drop down, go past the opened S gate through the passage and bear left in the next room. Take the BLOOD STONE from the plinth, avoid the spike tile and return.
Get back up to the central hub structure via the NW ladder, take the S side bridge and go all the way across toward the closed upper gate. Hop down to the ledge to your right, hop up SW and take a running jump to grab the higher W ledge. Pull up, run to the wall and place the Blood Stone to extinguish the flame in the alcove to your left. Pull up past a dormant spike tile and follow the passage to an outer ledge where a sea hag is waiting. Make your way clockwise around the perimeter, sliding, climbing and jumping as necessary. When you grab and pull up onto the higher E ledge, prepare for an encounter with another sea hag.
Take a running jump to grab the E opening, pull inside and follow the ledge to another winding passage where you'll meet yet another sea hag. Emerge at another outer ledge, continue through another passage and greet the inevitable sea hag (actually, a pair of them this time), and come finally to a turning wheel that extinguishes another flame on top of the central hub structure.
Go back E through the previous tunnel and when you emerge on the ledge, look left to find a lower ledge on this side of the tree. Hop down there and safety drop onto the ledge below and the cost of some health. Turn around, walk W and look down left for a clump of weeds hiding a SECRET SKULL (5 of 5). Drop to the floor, go around to the middle of the N wall and through the passage into the room you investigated earlier. Place the Secret Skulls in the alcove receptacles and a MASTER SECRET appears on the plinth and registers as SECRET #6 when you pick it up.
Exit to the main area, return to the hub structure, climb the W ladder to the previous turning wheel, hop up SW to the adjacent alcove and turn the wheel there to open the NE gate down below. Go there, enter and follow to a room filled with sloped columns in deadly blue water. Take a running jump to the one on the far right, slide and jump the slopes with midair curves until you reach a central platform. Pull down the wall switch to deactivate the spike trap to your right, save your game and start jumping the sloped E columns until you reach a wider one. Grab this one (that's why I suggested you save first), shimmy to the right corner, pull up and slide and jump three more times to land on a platform with a wall switch that provides no visual or audible cue.
Go to the NW corner and jump to the first of many slopes that bring you back around to that same wide slope. This time take the path to the left, which leads to a dormant spike tile (maybe the previous wall switch triggered the spikes), from which you can stand jump to reach the next platform. At this point you may be able to target and shoot an ahmet and a sea hag in the blue water (although they pose no real threat). Locate and pull down the timed wall switch, turn and take a running jump to grab the E slope. Pull up, slide and jump three times to land on a tile and stand jump to grab the next slope before the flame returns to the tile. Shimmy left, pull up and continue with a series of jumps N until you can grab the last one before the NE corner.
Pull up, slide and jump to the next slope and continue W in a winding path that eventually brings you to a new platform. You've probably noticed the ahmet and sea hag following you, so deal with them now if you can (the ahmet may flee beyond range). Pull down the wall switch to deactivate another spike tile. Jump to the E slope and continue along another winding path until you reach an irregular slope. Stay right so that you jump a few more times and land on the dormant spike tile. Jump NW to the next slope in a sequence that brings you to the W ledge, where you'll find the GOLD KEY on a plinth.
Stand next to the fence, jump E onto the first slope and continue to the first platform you visited in this room. Jump SW to the first of several slopes that take you back to where you entered this room. Return through the passage to the main area, shoot the waiting sea hag and use the NW ladder to get back up to the central hub structure. Take the S side bridge, hop to your left to the lower ledge and pull up left of the flame-protected tile against the S wall. Place the Gold Key to extinguish the flame and turn the wheel to extinguish another flame on top of the central hub structure. Return there, climb the W ladder once more and hop up SW, then NW and turn the wheel to lift the upper S gate.
Get down, go there and follow the passage to a smaller lava room. Go down the left side and find a wall switch in the second alcove to your left that causes a platform behind you to rise and fall. Hop onto it when it comes back down, ride up to the third ledge and jump off left onto a jutting platform next to a spike tile. On the far side of the left column is a wall switch that activates the platform you just jumped from. Ride it up to the zenith and take a running jump N to land inside the uppermost alcove for the SILVER KEY. Jump back to the platform and ride it down to the spike-trapped ledge. Jump to the other platform, ride it down and jump off on either side. Exit W and return to the main area.
The receptacle for the Silver Key is on a high ledge against the E wall. To get there, don't go across the bridge toward the central hub structure. Instead, hop down left to the lower ledge, jump up SW and take a running jump to grab the higher W ledge. Pull up into the S passage and follow the laborious route clockwise around the perimeter that you've performed once already. When you emerge through the passage at the E wall, slide backwards down the slope, grab and safety drop with some health loss to the ledge below. Place the Silver Key to extinguish another flame at the top of the central hub structure.
Get back up there as before, climb the W ladder, hop NW into the alcove and turn the wheel to extinguish the flames protecting the plinth above you. Hop up there and take the GOLD SKULL for a lingering flyby. This would have been a good place to stop, but unfortunately we're not through yet. Repeat the laborious clockwise circuit referred to in the previous paragraph. When you emerge from the short passage on the ledge against the N wall, slide backwards down the slope near the tree, grab and safety drop next to a closed gate. Open it with the Gold Skull and run down the passage for a concluding flyby in Lara's bedroom where the guide is advancing toward her with questionable motives.