TR1 Valley 2
By step0to1
This walkthrough is meant as a general guide only. It may not include every pickup or secret. There may also be (and definitely are) alternative ways of approaching situations within the game. Compass needle assumed RED as the directional indicator.
* Pickups and Items
* Enemies
* Secrets (0)
WALKTHROUGH by Lizard Queen
Cave Building Corridor Hub
Head right (east), climb the block into an alcove and reverse roll over a brownish green texture triggering a door. Head through the door in the north/west corner. Continue north then make a hairpin turn left around a block wall and drop into a dark hole south. Push the wall switch to open a door in the 1st corridor in the room. Climb out, continue north and jump over the pedestal onto a brownish green texture opening a gated door in the 2nd corridor in the room. Jump between the two pedestals, head east and pickup the FLARES. Reverse roll and make a hairpin turn left to face the north wall with four corridors.
Head north into the 1st corridor on the left. Keep to the right side of the corridor and jump up and grab the monkey swing above. Swing over the hidden spikes, drop down, climb the block and drop into a small alcove. Push the wall switch and climb out. Take a running jump over the spikes and exit the corridor.
Make a hairpin turn left to the 2nd corridor north. Take a running jump over an unmarked “fire” tile as a boulder falls from above. Push the wall switch and climb the ladder east to exit the corridor.
Exit the corridor south and make a hairpin turn left into the 3rd corridor north. Pickup the FLARES and LARGE MEDIPACK. Face west and jump up and grab the crevice. Shimmy right over the hidden spikes (some health loss) and drop into the water. Swim down and pickup the SMALL MEDIPACK in the crater north/west. Swim up to the north/east corner and pull the underwater lever. Swim back up to the opening south/west and surface for air. Pull up into the spikes (major health loss), grab the crevice, shimmy left and exit the corridor.
Make a hairpin turn left into 4th corridor north, jump over the slope, sprint then jump over the next slope to avoid a boulder falling behind. Take a running jump to the block to avoid another boulder falling behind. Push the wall switch and head back through the corridor. Climb the ladder on the east wall to get over the slope and boulder and climb the ladder on the west wall to get over the next slope then exit the corridor.
Shallow Water Hub 1st Corridor (1st KEY)
Head through the newly opened door south/east into a hub with four corridors in the north wall. Head through the 1st corridor from the left and drop into the water. Face west and swim down into an underwater crawlspace. Swim over a brownish green texture, reverse roll and swim up to surface for air. Swim north, face west and swim down into another underwater crawlspace. Swim right (north) through a triangle corridor and swim over a brownish green texture at the end. Reverse roll, swim south then up to surface for air. Face west and swim up into a small triangular alcove and swim over a brownish green texture. Reverse roll, swim east and surface for air. Face north, swim down to the north wall, swim left (west) and pickup the FLARES. Reverse roll, swim to the north/east corner and up to surface for air. Pull out and head into the alcove onto the brownish green texture. Sideflip back into the water, swim down west then north through a newly opened underwater door. Immediately swim up to surface for air. Climb out, pickup the FLARES on one side and push the wall switch in the opposite alcove. Swim west down to the green seaweed and through an opened underwater door on the right (north).
Underwater Building (Four Columns)
Continue swimming north then down through an underwater corridor then west and up to surface for air. Swim west then through the opening on the right (north) then left (west) and up to surface in a small square alcove in the ceiling. Pull up and push the wall switch. Drop back into the water, swim south/west and down to the south/west corner to an underwater cart. Pull the 1st underwater lever, swim back up and east to the alcove air pocket for air. Underwater Column (West Wall) opening should now be open.
Starting from the alcove air pocket in the ceiling south/west, face north, swim down towards the large bone skeleton, reverse roll and enter a hexagon opening south. Swim to the south/east corner, pull the 2nd underwater lever, swim north/west to exit. Swim west and up to the rectangle air pocket near the north/west corner. Face south and swim straight down to the large bone skeleton and into a space between the bones. Pull the 3rd underwater lever and swim back up to the rectangle air pocket near the north/west corner. Underwater Column (West Middle) opening should now be open.
Starting from the rectangle air pocket in the ceiling north/west, swim west to a larger rectangular air pocket. Face south and swim to a small square air pocket in the ceiling. Face north and swim down to the bottom, reverse roll and enter the opening on the right. Follow the right wall and pull the 4th underwater lever. Reverse roll, follow the left wall out, swim up and north to the larger rectangle air pocket. Face north, swim down and to the left. Pull the 5th underwater lever on the north wall, swim up and back into the larger rectangle air pocket. Underwater Column (East Middle) opening should now be open.
Swim north and up to a rectangle air pocket for air. Swim south back to the large square alcove air pocket in the ceiling. Swim east (past the entrance on the right) and up to surface in a small square air pocket in the ceiling. Continue swimming east to a larger rectangular air pocket in the ceiling. Face north and swim down to a sunken boat and pull the 6th underwater lever. Swim up and south to surface back in the larger rectangular air pocket in the ceiling. Face north and swim down to a fish bone skeleton, pull the 7th underwater lever and swim straight up to a zigzag air pocket in the ceiling. Underwater Column (East Wall) should now be open.
Underwater Column (West Middle)
Starting from the zigzag air pocket in the ceiling near the north/east corner, swim west to the larger rectangle air pocket. Swim south/west and down to the south side of the west middle column. Swim through the small triangular opening south. Swim to the top air pocket alcove. Face north and swim down to a small triangle opening in the north wall. Swim over the brownish green texture, face south and swim to a small triangle opening in the south wall. Swim over the brownish green texture and swim back up for air. Face west, swim down and around the column to the small triangle opening in the west wall. Swim over the brownish green texture and swim back up for air. Swim down to the very bottom, over the brownish green texture and swim back up for air. Push the wall switch, drop back into the water, swim down and out through the triangle opening in the north wall. Swim up into a rectangle air pocket north/west.
Underwater Column (West Wall)
Starting from the rectangle air pocket near the north/west corner, face west and swim down towards the west wall, turn left and enter the small triangle opening in the column. Swim up to an air pocket room in the ceiling with a closed door. Face east, drop into the water and enter the small triangular opening east. Swim over the 1st brownish green texture and surface back up for air. Face north, swim down and enter the small triangular opening north. Swim over the 2nd brownish green texture and swim back up for air. Swim down around the column to the bottom of the south wall. Enter the small triangular opening south. Swim over the 3rd brownish green texture and swim back up to the top for air. Swim down to the very bottom through a triangular opening in the floor. Swim over the 4th brownish green texture and swim back up to the top for air. Pull up and push the wall switch, drop into the water and swim out through the triangle opening north. Swim up to the rectangle air pocket in the ceiling then east to the larger rectangle near the middle of the north wall.
Underwater Column (East Middle)
Starting from the larger rectangle air pocket near the middle of the north wall, angle to face south/east and swim to the west wall of the column and enter a small triangular opening. Swim up to an air pocket room at the top with a closed door. Face east and swim into a small triangle opening close to the top. Swim over the brownish green texture, exit and swim down into another small triangle near the bottom east. Swim over the brownish green texture and back up to the top for air. Swim down to the very bottom and over the brownish green texture, reverse roll and swim back up to the top for air. Face north, swim down and into a small triangle near the middle of the north wall. Swim over the brownish green texture then back to the top and pull up. Push the wall switch in the alcove, drop back into the water and swim down and out through the triangle opening in the east wall. Swim north/east and up into the zigzag air pocket in the ceiling for air.
Underwater Column (East Wall)
Starting from the zigzag air pocket in the ceiling near the north/east corner, swim to the east wall then right around the column and west into a small triangular opening in the column. Swim up to an air pocket room at the top with a closed door. Swim down to the very bottom, through a triangle opening and swim over the 1st brownish green texture. Exit and swim up to the very top for air. Face north and swim down close to the bottom of the north wall. Enter the small triangular opening north and swim over the 2nd brownish green texture. Exit and swim up back to the very top for air. Face north and swim close to the top of the north wall. Enter the small triangular opening north and swim over the 3rd brownish green texture. Exit and swim back up to the top for air. Face south, swim down, enter the small triangular opening south and swim over the 4th brownish texture. Exit and swim back up to the very top for air. Climb out, push the wall switch and drop back into the water. Exit via the small triangular opening in the east wall, swim to the left then up to the zigzag air pocket in the ceiling.
Swim west and down to the newly opened underwater door in the north wall. Swim through and pickup the 1st KEY, swim out south and up to the small square air pocket in the ceiling south. Swim west then south through the entrance opening then east and up to the air pocket for air. Swim to the south/east corner and through the opening south. Continue swimming south and up to surface for air. Climb out and exit back to the shallow water hub.
Shallow Water Hub 2nd Corridor (2nd KEY)
Make a hairpin turn left into the 2nd corridor north and drop into the water. Swim directly down, pickup the FLARES and surface for air. Face west and swim to the middle of the west wall into a small triangle alcove. Swim over a brownish green texture, swim out and up to surface for air. Face east, swim down to the middle of the east wall, turn right and swim south to enter a small triangle alcove. Swim over the brownish green texture, reverse roll, exit and swim up to surface for air. Face north/east, swim to the seaweed hanging from the ceiling and enter a triangle alcove in the east wall. Swim over the brownish green texture, reverse roll, exit and swim south/west to surface for air. Face east and swim down to the middle of the east wall, turn right and swim up and left into a small triangle opening east. Swim over the brownish green texture, reverse roll, swim right then up and surface for air. Face north, swim to the north wall and through the newly opened door between two sets of spikes. Swim up to the alcove air pocket and pull up. Push the wall switch and drop back into the water. Swim to the north wall, down through the newly opened door and up to the air pocket in the ceiling. Swim to the north/east corner and pickup the LARGE MEDIPACK. Swim back to the airpocket in the middle of the mossy green ceiling (the only one in this area).
Underwater Rocky Maze (West Opening)
From the mossy green airpocket, face east, swim down into the hole in the floor past the slope then west through an opening into the maze. Swim west then south to an alcove south. Swim over the brownish green texture south, reverse roll swim north then right (east) between the two columns then up to the mossy green airpocket for air.
Underwater Rocky Maze (East Opening)
From the mossy green airpocket, face east, swim down into the hole in the floor past the slope then east through an opening into the maze. Swim north, follow the right wall to reach an alcove on the right (north) and swim over the brownish green texture in the alcove north. Reverse roll and follow the left wall until you hit the south wall then turn right (west) and swim between two columns and up to the mossy green airpocket for air.
Underwater Rocky Maze (North and South Opening)
From the mossy green airpocket, face east, swim down into the hole in the floor past the slope and past the 1st opening down to the 2nd opening on the right (south). Pickup the FLARES, reverse roll and swim north into the maze. Continue north then right then right and follow the right wall into the west alcove. Swim over the brownish green texture, reverse roll and swim left (north) then left then left then left and up to the mozzy green airpocket for air. Face east, swim down into the hole in the floor past the slope and past the 1st opening down to the 2nd opening on the left (north). Swim north then left (west) to the end and right into the alcove north. Swim over the brownish green texture, reverse roll, turn left (east), then turn right at the 1st opening south then up to the mossy green airpocket for air.
Underwater Rocky Maze (Bottom Opening)
From the mossy green airpocket, face east, swim down into the hole in the floor past the slope and down through the opening in the floor, down to the very bottom and pickup a LARGE MEDIPACK. Swim to the south/west corner and through the door in the west wall. Swim up for air and pull up into the alcove. Crawl through the left triangle crawlspace and jump up and grab the crevice in the south wall. Shimmy to the left, pull up and push the wall switch. Safety drop down, head west and follow the left wall around to the north wall. Jump up and grab the crevice, shimmy right, pull up and push the wall switch. Safety drop down and head west. Climb the block and take a standing jump to the block north. Face east and take a running jump with grab to the alcove east. Pull up and climb the ladder east. Pull up at the top and pickup the FLARES. Head to the north/west corner and walk onto the brownish green texture. Head to the middle of the north wall and walk onto the brownish green texture. Head to the south/west corner through the newly opened gate and push the wall switch. Head back to the middle of the room and head down the ladder, drop into the water and pull up into the alcove. Crawl through the triangle crawlspace and head to the north/west corner. Turn left (south) and pull the pushblock out twice. Climb the ledge, drop into the alcove and pickup the 2nd KEY. Head to the east wall, crawl through the triangle crawlspace and drop into the water. Swim through the room and up into the ceiling, through the rocky corridor and back up to the mossy green airpocket. Face south, swim down and through the opening south. Continue south through the room through the next opening between the two sets of spikes and up to the airpocket. Climb out and exit back to the shallow water hub.
Shallow Water Hub 3rd Corridor (3rd KEY)
Make a hairpin turn left into the 3rd corridor north and drop into the water. Swim to the south/east corner through a triangle opening and swim over the 1st brownish green texture. Reverse roll, exit and surface for air. Face north, swim down through an underwater triangle opening north, quickly swim into the triangle alcove before the boulder drops and swim over the 2nd brownish green texture. Reverse roll, swim past the boulder, swim south and surface for air. Face north, swim down through the underwater triangle opening, face west then swim up. Swim over the 3rd brownish green texture in the north alcove, reverse roll, swim down, face east then swim south and out of the opening back to the airpocket south for air. Face north, swim down to the north/east corner then up to the top. Swim into the triangle opening south over the 4th brownish green texture. Reverse roll, swim down then north through the newly opened door and up to an airpocket alcove for air.
Swim north into the small room, then left (west) and pickup the FLARES as a boulder falls. Swim south over the brownish green texture then quickly left (east) to avoid another boulder falling. Head south and up to the airpocket for air. Swim north then left (west) and pull the underwater lever. Swim north through the newly opened door and up to an airpocket alcove in the ceiling. Swim north in the underwater room beyond the boulders and pickup the SMALL MEDIPACK and swim south back to the airpocket alcove. Pull up into the upper room, head through the corridor north then east and pickup the FLARES and SMALL MEDIPACK around the room. Head to the mossy green opening in the floor, face north, crawl backwards, lower into the opening and grab the edge. Drop, slide and grab the edge of the slope. Shimmy left around the corner, pull up onto the brownish green texture, slide and grab the edge. Drop, slide and grab the edge of the slope. Shimmy left, around the corner, pull up onto the brownish green texture, slide and grab the edge. Shimmy right then drop, slide and grab the edge of the slope. Shimmy right and around the corner, pull up onto the brownish green texture, slide and grab the edge. Shimmy right then drop. Jump off the slope, slide over the brownish green texture and grab the edge. Safety drop to ground level (some health loss). N.B. If the door in the north wall is still closed, there is a ladder in the north/east corner to climb back up to the previous room to try again. Pickup the LARGE MEDIPACK and climb through the newly opened door in the alcove north. Climb the ladder, shimmy to the left and drop to the flat ledge below.
Take a running jump and grab the small ledge south. Pull up and take a standing jump to the ledge east. Take a running jump and grab to the ledge north and pull up. Jump up and grab the ledge west and pull up. Face south and take a running jump to the slope, slide and jump to the next slope and slide and jump to grab the ledge north. Pull up and take a standing jump to the ledge north. Pull up, face south and jump up and grab the slope above. Shimmy left and pull up onto the flat ledge south. Pull up onto the slope south, slide and jump to the next slope. Slide and jump to the next slope and backflip (or jump depending on which way you’re facing) to land onto the flat ledge north. Climb the ladder east then backflip with twist to the slope behind, jump off the slope and grab the sloped ledge ahead. Shimmy left and pull up onto the ledge south. Head into the south alcove and pickup the 3rd KEY on the pedestal. Climb the ladder west, shimmy right and drop to the flat ledge. Drop back into a previous room and head north/west through the opening in the west wall. Head south and drop into the water. Head through the opening south, swim through the room and through the next opening south. Swim west then south through the room and back up to the airpocket in the ceiling. Climb out and exit back to the shallow water hub.
Shallow Water Hub 4th Corridor (4th KEY)
Make a hairpin turn left into the 4th corridor north and drop into the water. Swim east then north and swim to the north/east corner to the airpocket alcove. Climb out and run through the corridor east over the 1st brownish green texture. Head to the snowy slope in the south/east corner and take a standing jump up the slope. Take a standing jump to the triangle opening south and pickup the FLARES (and trigger an important gate later on). Exit back down the slope. Head west, hug the right wall around and pickup the SMALL MEDIPACK. Reverse roll, head east and hug the right wall until you reach the skeleton. Angle to face north/west and take a standing jump over the slope to the safe tile. Jump up and grab the edge of the alcove above. Climb up and drop into the water. Swim back to the entrance airpocket in the south/east corner and surface for air.
Swim east then north and down to the bottom of the north wall to the left of the closed door with seaweed. Swim through the small triangle opening and quickly swim left to avoid a boulder dropping from above. Exit via the triangle opening south and swim up to the north/east airpocket for air. Swim back through the small triangle opening north, continue north to trigger the remaining two boulders and quickly swim left to avoid them. Exit and swim back to the north/east airpocket for air. Swim back through the small triangle opening north. Swim up into a small sloped opening north and over the 2nd brownish green texture. Reverse roll and swim to the left into another small triangle opening and swim over the 3rd brownish green texture. Exit via the triangle opening south and swim back to the north/east airpocket for air. Make sure your health is at least over half then swim to the west wall and into the small triangle opening above the seaweed and through spikes. Swim over the 4th brownish green texture and pickup the LARGE MEDIPACK. Exit through the spikes and swim through the newly opened door in the north wall. Swim up to an airpocket in the ceiling for air.
Swim down to the north/east corner and pull the underwater switch. Swim south through the newly opened door and swim over the brownish green texture. Reverse roll, exit and swim through the newly opened door in the north/east corner. Swim through the corridor, through the black opening and up for air. Swim east to the end then down to the south/east corner. Swim through the black opening south and up for air. Climb out, head down the dark corridor and pickup the 4th KEY. Exit the corridor, drop into the water and swim to the very top for air. Swim west to the end then through the opening south. Swim through the corridor and through the south opening. Swim to the south wall then up to the airpocket in the ceiling for air. Swim down then through the opening south. Swim south then south/west to the airpocket entrance in the ceiling. Climb out and exit the corridor back to the shallow water hub.
Shallow Water Hub - Four Locks
Head to the south/east corner and climb the ladder behind the boat on the east wall. Use the four keys in the locks, climb the ledge east, take a standing jump over the slope and head through the four sets of doors. Head through the corridor, traverse across the rocky ledge into a new room north.
West Opening
Head through the west opening, climb the block and pickup the LARGE MEDIPACK on the pedestal. Continue west through the corridor into a room with spiked slopes (and boulders that don’t drop). Make sure your health is topped up. Climb the east block, pull up onto the spiked slope, slide and land in the middle. Take a standing jump forward over the opposite slope back to the main floor. Climb the north block, pull up onto the spiked slope, slide and land in the middle. Take a standing jump forward over the opposite slope back to the main floor. Head to the south/west corner and jump over the slope through a newly opened door west. Push the wall switch, jump back out of the room, head to the north/west corner and down the corridor east back to the main room.
East Opening
Head through the east opening, climb the block and pickup the LARGE MEDIPACK on the pedestal. Continue east then south through the corridor south into a room with spiked slopes and boulders. Make sure your health is topped up. Climb the north block, pull up onto the spiked slope, slide and jump with a curve right, jump off the small slope to avoid the boulder and land back onto the main floor. Repeat for the remaining south, east and west blocks to open a door in the north/west corner. Jump over the slope into the room and push the wall switch. Jump out of the room, head to the south/east corner and exit via the corridor north back to the main room.
Middle Structure
Take a standing jump over the slope east, climb the block drop to the floor and head through the newly opened door north. Climb the stairs, take a running jump with grab across the gap and climb the stairs to the top as the level ends.