TR30D: ESCAPE FROM PARIS

 

Levels by AgentXP

 

Walkthrough by Phil Lambeth, with the help of the builder’s own video playthrough.

 

 

Level 1: BACKSTREETS

 

Before starting, it may be helpful to review the builder’s readme provided with the level download and to listen to the introductory remarks in her video. You have nothing in your inventory but one sewer chocolate (presumably a small medipack), so go forward into the alcove for another one. Climb onto the nearby block, jump past the alcove to grab the balcony and pull up. Hop to the next balcony, turn right and take a running swan dive over the next railing (jump + walk keys) for a large medipack. With your back to the wall, take a running jump over the railing to grab the previous balcony and pull up. The closed door in the hallway requires a key, so climb the ladder and shift left to drop onto a higher balcony.

 

Go around, vault up into the open window after noting another ladder on one side and the fuse receptacle on the other, then hop down into a room with the ALLEY KEY, which doesn’t open the door on the far side of this room. On your way back out, grab the flares next to the cabinet. Climb back down the ladder and use the key to open the door at the end of the hallway to your right. Go down the steps to a lower malodorous alley past a closed gate to your left (for later use). Pull the nearby pushblock two times, get up on it and face the wall. Jump up and grab the ladder above the crack, climb up to a second crack, release and grab quickly, then start shimmying left before Lara’s feet get set again. Continue past a fixed camera and drop onto a corrugated surface. Turn right and jump up to grab a similar but higher surface, pull up and take a running jump to grab a horizontal pole that spans the alley.

 

Shimmy right and drop onto a balcony. Run forward for the GATE KEY and safety drop onto the raised pile in the alley. Go to the far end and use the Gate Key to open the corner gate (and not the one you noted earlier). Enter an enclosed area, crawl under the gap in the fence and look for the CROWBAR next to the park bench. Go behind the bench to the wall and pull up left onto the column. Drop down the other side into an enclosed balcony above the keyhole for flares and a sewer chocolate. According to the builder, Lara’s accompanying “aha” signifies that this counts as SECRET #1. Return to the enclosed area where you found the key, exit by crawling under a gap opposite the one by which you entered and turn right into a narrow street. Note the police car to your right, turn left and follow to a padlocked door that you can burglarize with the crowbar (which then vanishes from your inventory).

 

Go up the steps and around into a small courtyard for the SECRET APARTMENT KEY next to the steaming grate (cut scene of the room where you found the Alley Key). Pull down the switch in the far wall to open the adjacent gate, go down the steps to the street and turn right. Follow around the corner past the opened padlock gate into a short passage where you get a fixed camera view of a previously explored alley. Take a few steps forward to trigger a cut scene of a posted guard and go no further. Stealth is required here, so pull up onto the block to your left and climb up further into a crawl space. Go around the corner and drop onto a corrugated surface. Turn around, take a running jump onto a scaffold, turn around and stand jump to grab a corrugated balcony. Pull up, turn right, jump to the adjacent balcony and safety drop from the far end onto a crate. You’re now past the guard, so hop down into the alley and proceed past the steaming grate. Hop onto the small crate for the FUSE (cut scene of its receptacle) and the nearby gate opens for a short cut back to the padlock alley. Run past the pushblock and use the wall switch to open the adjacent gate you noted earlier.

 

Go through the connecting passage to the alley where you began, use the corner block to reach the balconies as you did before and climb the ladder to the upper balcony. Go around the corner, ignore the fuse receptacle for the moment and vault back into the window opening. Use the Secret Apartment Key to open the door you noted earlier, enter the room to your left for SECRET #2 and collect a large medipack and a sewer chocolate. Return to the balcony and place the Fuse to lift a platform overhead. Climb the ladder you noted earlier, shift right to drop onto the higher balcony and use the raised platform to reach the building across the alley with a running jump and grab. Pull up, hop over the railing to your left for flares and return. Follow the ledges clockwise until you reach the corner ladder. Climb up to the roof, release to grab the edge and shimmy right past an enclosed balcony until you can pull up onto a flat spot.

 

Run forward and loop around the shed for a sewer chocolate. Go in the other direction past the smoking chimney, climb down the corner ladder to a corrugated balcony and don’t even think about trying to jump down to the next balcony. Instead, face the wall and jump up to grab the crack. Shimmy left past a fixed camera and drop to the lower balcony. Follow around the corner and walk carefully toward the guard whose back is turned to you. Push the wall button to raise a platform you shimmied over to get here, take a few steps back to pick up the CROWBAR and walk back along the corrugated balcony. Use the raised platform to get back to the corner ladder, climb up to the roof and turn left to open the padlocked door to the shed with the crowbar. Enter, grab the flares and pull down the wall switch to lower a trapdoor near the raised platform.

 

Return to the corrugated balcony via the corner ladder, use the raised platform to reach the lower balcony and climb down the long ladder to a courtyard. Refrain from running forward past the autumnal tree lest you take enemy fire which you’d be unable to return. Instead, turn left and run toward the closed door near a lamp post for a fixed camera shot followed by a level change.

 

Level 2: APARTMENTS

 

You’re apparently inside the same derelict building you just now approached from outside. Start going up the stairs ahead for a camera shot of a key you need inside the elevator shaft. Continue to the second floor, where another camera shot reveals the presence of an unwelcome intruder whom you’d do well not to antagonize. Loop around right up the next flight of stairs, hopping over the debris, until you reach the next floor where more debris falls from the ceiling. Look to your left for a large medipack, go back the other way, jump over the gap and continue looping around until you find a pushblock. Pull it one time, go around it and go up the broken steps. Jump up the gap and continue to a wall button that lifts the elevator door behind you for later use. For now, turn right and loop around left into a nook for a sewer chocolate, run past the elevator into the foyer and find a pushblock to your left. Pull it from the wall and move it aside so you can enter a small room and pick up the ELEVATOR MECHANISM ROOM KEY.

 

Exit this room and turn right to go up more stairs ahead and find a crate blocking your path. Climb onto it, reverse roll and take a running jump to grab the floor where there’s a gap in the railing. Pull up and look left to see a covered wall switch. Turn right and use your key to open the adjacent door. Enter a room with several receptacles and pick up the APARTMENT KEY. A cut scene shows where it’s to be placed. Exit this room, safety drop through the gap to the floor below and loop around left down the next flight of steps, jumping over the gap to land on the floor below. Loop around left on this floor to find the keyhole that fits your Apartment Key. Enter the room, pick up the ELEVATOR ACTIVATION FUSE, a sewer chocolate and the SECRET GRATING KEY (in the corner behind the stacked crates). Exit and make your way back upstairs to the topmost floor, following the same route as before. Turn right into the Elevator Mechanism Room and place the Fuse in the corner receptacle to set the machine behind you into motion and also to lift the cover from the wall switch in the hallway.

 

Take a few steps toward the doorway and place the Secret Grating Key to lift the grate over your head. Pull up into the opening for a large medipack and SECRET #3. Get down, exit to the hallway and pull down the switch on the far wall to lower the elevator. Safety drop to the floor below and go around to the elevator. Use the climbing surface inside to get down to a button that allows you to exit to your right. Go all the way back up to the topmost floor, go around left and pull the wall switch back up to raise the elevator once again. Go back down, past the first open elevator door and continue down to the next floor. Run off the gap in the floor to land next to a lifted elevator door, climb down the elevator shaft and claim the ROOFTOP KEY. Climb back out, go up to the topmost floor once again and turn right into the Elevator Mechanism Room. Go across the room and use your new key to open the adjacent door and end this level.

 

Level 3: INDUSTRIAL ROOFTOPS

 

Save your game before proceeding further, as recommended in the builder’s readme. Hop up onto the platform on your right, climb the ladder to a zip line and ride down to meet a hail of bullets from the hovering helicopter. Drop down, run forward and slide down left. Jump at the edge of the roof to grab the facing slab and pull up for a sewer chocolate. Drop from the slab onto the sloping roof, slide and grab and drop onto a balcony. Enter the building and follow around to a room with flares at one of the corners. Continue to a balcony, kick the door open and step onto a ledge overlooking a deep room. You’ll return here later, so go back to the balcony and jump to grab the ladder. Climb to the bottom and drop to land in an alley next to a burning barrel. Turn left, loop right around the corner past a pushblock and climb onto the taller wooden crate at the end of the alley. Take a running jump to grab the metal waste container, pull up and jump onto the short balcony. Get past the sliding doors and pick up the POWER PLUG (cut scene of a receptacle). Return to the container where a dog is waiting below and jump from the far end onto a ledge that keeps the dog from following.

 

Continue past the stacked crates and find a second pushblock to your left. Move it into the gap directly across the alley to form a bridge that allows you to pull a higher pushblock on top of the second pushblock. You can now take a running jump to grab the gray block protruding from the building. Pull up and jump forward onto a ledge, climb down the other side and search the enclosed area for a large medipack that registers as SECRET #4. Climb back up to the ledge, safety drop from the other side and enter the nearby connecting alley. At the far end you’ll find flares. Go back the other way, loop around right past the crates into the parallel alley, continue past the burning barrel, pick up more flares and hear the sound of the hovering chopper as you turn the corner.

 

Crawl under the partially open garage door to your left and place the Power Plug in the wall receptacle to raise the overhead platform. Hop onto the nearby block and jump onto the balcony. Go around and take a running jump to grab the raised platform, pull up and follow the balcony around to your left. Turn around, jump up to grab the higher balcony, pull up and follow to a door that you can kick open to face an alley. Take a running jump to the next balcony, and if you want a minor pickup you can safety drop to the alley where a hostile dog is waiting. At the far end of the alley at the corner beyond the block is a sewer chocolate. Run toward the opposite end of the alley, turn left at the wall and climb up to a ledge protected by barbed wire. Take a step toward the barbed wire, reverse roll through it (taking some unavoidable damage), grab the far edge and safety drop to the alley next to the garage.

 

Crawl back into the garage, get onto the block and retrace your steps to the door you kicked open earlier. Jump across to the other balcony, but this time take a running jump to grab the higher balcony ahead and pull up. Turn right, kick open another door and climb the ladder to find another door you can kick open. If you step casually forward you’ll be riddled with helicopter bullets, so run forward while looping right or left around the shed to find a large medipack. Face the back of the shed, go around to the left side (away from the helicopter), stop at the corner and face the gap in the fence. Make sure you’re at full health, start running and take a jump across the gap onto a row of breaktiles. Restore your health after you drop into a trash bin, turn right and hop down toward the passage. Run forward to finish the level and trigger a transitional FMV.

 

Level 4: CARVIER’S APARTMENT

 

Following a brief conversation with Madame Carvier, look behind the screen between the windows for flares and exit to the kitchen (cut scene of a police car). Pick up VON CROY’S DIARY near the microwave to open another door in the living room. Go on through to the hallway, crawl past the half-opened window and hop down toward the police car to end this brief level.

 

Level 5: PARISIAN GHETTO

    

Lara arises from a nap in a dilapidated subway car. Pick up the flares, hop down to the tracks and run toward the burning barrel for more flares. Go back and crawl underneath the subway car for a sewer chocolate, exit on the open side of the car and use the metal slab to pull up onto its top. Grab the large medipack, go around to the other side of the grated panel and use its climbing surface to get up even higher. Turn around, take a running jump to grab the next ledge, pull up and take a running jump to grab the wall ledge where there’s a gap in the fence. Pull up and loop around right for the METRO KEY. Jump back to the previous two ledges, hop left past the gap in the fence and follow around past a knuckle-cracking homeless dude and down some steps for a sewer chocolate.

 

Return toward the dude and find the nearby keyhole. Open the door and step out onto a sidewalk where a waiting hooker objects to your invasion of her territory. Go across the street and up the steps, run forward past the steaming floor panel to the next street and turn right. Note the receptacle on your left and continue underneath the arch until you’ve almost reached the corner. Turn right into a park where the lone occupant also objects to your presence. Hop over the fence to find a large medipack at a secluded corner. The steps near the entrance lead to a closed gate, so exit to the street and run all the way back in the direction from which you came, underneath the arch and into a small square featuring an autumnal tree. Turn right underneath the awning for a level change.

 

Level 6: CAFÉ METRO

 

After a brief conversation with bartender Pierre, note that you now have PIERRE’S CLUB ACCESS CARD in your inventory. Kick open the corner door for SECRET #5 and pick up the large medipack and flares. Approach the exit door for another level change.

 

Level 5: PARISIAN GHETTO (revisited)

 

Go back toward the end of the street and turn right into the park occupied by the grumpy patron, where a sewer chocolate has magically appeared in the area beyond the short fence. Exit to the street, turn right and follow the center lines clockwise until Lara’s attention is drawn to her right, where a cover has lifted from a wall switch. Go there and pull it down (cut scene of a trap door dropping open) while the orange-suited worker simply ignores you, go back the way you came and look left for a long flight of steps. Go up near the top, turn around and jump onto the small balcony.

 

Look to your right around the corner (you can’t reach the balcony to your left from here) and jump to grab the jutting block. Pull up, jump to the next block and hop down right to find a ladder. Climb up past the opened trap door and shift right (cut scene of the nearby area). Drop onto the small ledge, hop onto the nearby breaktile and pull up quickly onto the jutting block. Enter the building via the open window and turn right to the right open window. Take a running jump onto the balcony you couldn’t reach earlier and crawl through the half-open window at the far end into a bedroom. Enter the crawl space in the corner and climb the ladder to a higher crawl space.

 

Drop down into a cobweb-laden room, climb out through the window onto a balcony and use the zip line to get down to the lower roof of the next building. Pull down the wall switch to open an alley trap door, use the ladder at the rail gap to your left to climb down to the alley and look left to see a laser-protected receptacle in the alcove. Climb down further past the opened trap door into a sewer. Turn around as Lara looks to her right and refuses to look away once her curiosity has been satisfied. Step up to the pipes and jump up to grab the upper pipe. Shimmy right and drop down at the far end. Turn around and hop over the floating bottles into an alcove with a wall switch that turns off the underwater fan that otherwise would have sucked you to your doom.

 

Jump into the surprisingly clear sewer water and swim around into the nearby alcove for flares. Continue through the dormant fan blades and surface in a room where you see a large medipack. Be careful, however, as sneaky sliding doors are activated when you approach the alcove. Go across the room and turn the valve wheel on the block to neutralize the laser in the alcove you noted earlier. Swim to the previous room, pull out and climb the ladder up to the alley, go to the other end and place your Access Card in the receptacle to finish the level.

 

Level 7: LE SERPENT ROUGE

 

This level opens with a warning cut scene, so once again stealth will be necessary here. Run forward past the inattentive guard to your left and turn left into a storage room with flares. Note the closed grate, which can be opened with the hard-to-see wall switch back in the hallway. Pull into the opening and crawl through the duct, staying left until you can drop into a makeshift office. You can see a key and a weapon on the nearby desk, but save first, as the guard will be alerted when you approach them. Grab the VECTOR R-35 (fancy name for the Desert Eagle) and kill the guard before picking up the STAFF ENTRANCE KEY and a sewer chocolate. Exit to the hallway and look in the left corner for another sewer chocolate.

 

Continue around the corner to some steps and go up to a closed door that you can open with your key. Enter a large disco room where you’ll be attacked by two guards, one of whom drops Vector R-35 ammo. Hop over the bar counter for a sewer chocolate and climb onto one of the blocks for more Vector R-35 ammo. Near the wall behind the sound equipment is another sewer chocolate. The metal steps leading up are for later, so go through the doorway next to the one by which you arrived and down the steps to a basement room.

 

Find flares on a crate and locate the corner pushblock. Pull it away from a grate that you can shoot now for later access. Run to the far wall and pull down the switch there to open a nearby trap door. At the same time a guard is alerted, so climb down the ladder to a lower hallway (you may hear someone yell “hey!” on the way down, but don’t worry) and go to the far end for a sewer chocolate. Climb onto the adjacent crate and pull down the wall switch to open the overhead ceiling trap door. Pull up into a junky garage and approach the steps for a cut scene of a needed disc. Turn to your right and pull the switch on the lift down and back up to reveal the FUSE that was under the car being worked on. Search the garage for a sewer chocolate under the steps, flares next to a work bench and Vector R-35 ammo on a corner block. Place the Fuse in the receptacle there to lift the glass panel to your left and save your game in front of the timed wall switch.

 

When you pull down the switch three overhead platforms are raised, so quickly pull up onto the block to your right, turn around and jump straight up to grab the first platform, pull up and take successive running jumps along the platforms to reach the cabinet top at the far corner of the room. Turn left, take a running jump to land on a stationary platform and jump forward to the corner ledge. Shoot the wall grate and drop down into a small office with the SURROUNDED BY GREEN MUSIC DISC. Kick open the door, go down the steps to the garage and find the floor hole under the raised car on the lift. Drop down to an earlier hallway and climb the ladder at the far end. Back flip into the room with the pushblock. Go past it up the steps and around to the disco room where the lone guard is waiting.

 

Shoot him dead and go up the steps near the entrance to this room. Place the Music Disc in the wall receptacle to turn on the colorful lights as funky music starts playing. Two more guards appear, so go down to dispose of them and pick up the dropped Vector R-35 ammo. Ignore the sound of platforms rising and falling all around, go to the left of the bar counter and pull down the wall switch to cause an inaccessible key to materialize beside you. Shoot the grate behind it and exit the disco room through the left opening down to the room with the pushblock. Loop around right into the passage you made accessible earlier, turn around and jump up to grab the ladder. Climb up to a crawl space, crawl past the shattered grate and collect the TICKET OFFICE KEY. You can’t exit here, so return to the pushblock room and up to the disco room.

 

Go across the room to the metal stairs you haven’t yet used, go up to the surrounding balcony and shoot the guard who attacks from your left. Go where he came from and grab the Vector R-35 ammo, then go around clockwise to find a rather large pushblock. Move it against the railing, get up onto it and jump up to grab the top of the metal walkway. Pull up and run forward. Jump to the highest balcony and engage two more guards. Collect a large medipack, the dropped Vector R-35 ammo, shoot a third guard who appears at the other end of the balcony and continue until you reach a dead end. Loop around right, pull down the wall switch to open the adjacent door to a flight of steps for a short cut back up. Stay on this level, however, and go back around to a break in the railing on the other side of the room.

 

Hop down onto the metal structure and go to the near left end. Drop and grab, release and grab and crawl inside the structure. Turn left, then right and proceed to Vector R-35 ammo and a large medipack for SECRET #6. Continue forward to where a side door opened and drop to the ledge below. Go forward and up the steps to the higher ledges and around to the other end where the first guard appeared upon your arrival here. Now it’s time to deal with those rising and falling platforms. Wait for the nearest platform to rise, jump onto it and continue with a running jump and a standing jump to land on a corner balcony for Vector R-35 ammo. Jump to the right side of the rising platform, turn left and take a running jump to the next platform. Turn left and pull up into the wall alcove for a dizzying cut scene. Shoot the grate, only to find another grate ahead that is impervious to gunfire. Not to worry, however. Turn around and take a running jump to grab the ladder surface. Climb up, and when Lara’s hands are on the rung just above the colored band, take a rolling back flip to grab a ledge.

 

Pull up and turn right (you can’t shimmy around corners in TR3) to safety drop to the balcony below. Stand next to the wooden bridge to your left and give It a good kick to make it lower. Go across, jump to the next balcony and if you want another pickup, hop back twice from the railing to your left. Take a running jump over the railing and grab the small balcony. Pull up for flares and take a running swan dive back to the previous balcony. Climb the ladder, shift left and drop onto a balcony. Find the slope at the other end, slide down backwards, grab and pull up to back flip onto a lower ledge. Go forward a bit, turn left and take a long running jump to grab the next balcony. Pull up and hop to the next balcony. Stand at the far edge and jump up to grab the climbing surface. Shimmy left past the pipe, pull up and turn around. Jump up to grab the under surface of the metal structure and monkey swing to a small balcony near the far left corner of the room.

 

Drop down and pull down the wall switch to open a door near the wooden bridge you kicked earlier. Monkey swing back to your starting point, drop down and position Lara to jump up and grab the top of the metal structure. Pull up and make your way over to the far wall, where you can jump to grab a jutting fan block. Pull up, turn right and angle a bit to your right. Jump to grab the high beam, shimmy right and pull up onto the beam. Carefully jump with grab onto the next two beams, being mindful of the low ceiling, and drop from the far side of the third beam to land on a balcony with a second TICKET OFFICE KEY. Pull up onto the adjacent beam, run to the other side and drop to the ledge below. Drop further on the side with the wooden bridge, shoot the waiting guard and pick up his Vector R-35 ammo. There are four wall switches in this small office, plus a more traditional switch on the block next to the open door. Pull down only the traditional switch for now to open a trap door beside you.

 

Climb down the ladder, kick open the door and make your way down to the disco floor. Go to the end opposite the entrance and into the small room with two keyholes. Place your Ticket Office Keys to open the door behind you and enter for SECRET #7 and pick up 2 x Vector R-35 ammo and a sewer chocolate. Exit this room and go back up two flights of metal steps and past the opened door. Climb the wall ladder past the opened trap door and pull up into the control room. The four switches mentioned earlier raise and lower certain doors in the metal structure outside. Pull down only these two: the one on the left as you face the metal structure and the one on the far right near the computer station. Exit the control room, run across the wooden bridge and hop over to the wall ladder. Climb up, shift left and drop onto the ledge. Go to where you see the lifted door, hop back two times from the railing and take a running jump to grab the opening. Pull inside the metal structure and crawl forward for Vector R-35 ammo. Turn right from there and take the next left for the MYSTERIOUS BOX. A trap door opens ahead when you pick it up, so lower Lara down from the opening and drop to the ledge.

 

Pull up onto the top of the metal structure, go to the end and take a running jump down to the roof of the control room. Drop down and enter the control room, where the exit door has opened. Go on through to finish the level.

 

Level 5: PARISIAN GHETTO (revisited)

 

Lara emerges on an upper balcony. Safety drop to the lower roof, go around to the gap in the railing (ignore the wall switch, which you’ve already used) and climb down the ladder to the alley. Go to the street, turn left and follow to a worker who’s standing idle next to an open trap door. Climb down to an underground passage and follow to a hub area. Turn left, continue to a deep pit and take a running jump to grab the ledge on the other side. Pull up, run forward and climb the ladder past a ceiling hole. Back flip into a storage room and exit to an adjoining room where you’ll find flares. Kick open the door and follow around the corner to a balcony for some CASH FOR PAWN SHOP, which registers as SECRET #8. As you pocket it a door opens outside.

 

Retrace your steps to the pit, jump across as before and turn left to see a climbable wall. Jump up to grab it, shift left and climb down below the alcove, which you can pull up into for a large medipack for SECRET #9. Return to the wall and climb down to the bottom of the pit if you like for a sewer chocolate. Climb back up to the ledge and exit to the hub area. Go straight across into the opening and continue to a small room. Get up onto the crate and jump up to grab the wall ladder. Without climbing, back flip onto a small ledge, turn left and hop over to a balcony for Vector R-35 ammo. Step forward to the wall and jump up to grab a crack, shimmy right and pull up into a crawl space. Crawl around the corner, shoot a grate and drop down into the next room for SECRET #10. Collect flares, a large medipack and Vector R-35 ammo as a nearby door opens.

 

Go on up the steps to the park you visited earlier (the grumpy patron has left), loop around left and exit to the street and turn left. Turn left into the alley (before you reach the arch) and follow to a crossing. Take the right fork and continue straight toward a steaming manhole cover you can see in the distance. Turn left and go down to the steps to a lower street, turn right and go past the steps to a pawn shop entrance on your right. Enter the hallway, turn left into the pawn shop and step up to the left side of the counter. Hit the action key to spend that Cash you’ve been carrying. You’re rewarded with SECRET #11 and the appearance of 2 x Vector R-35 ammo on the floor behind you. Exit to the hallway and to the street, turn left and go up the nearby steps to the higher street level. Run forward toward the autumnal tree, turn left in front of it and run toward another autumnal tree. Turn right when you get there and run underneath the candy-striped awning toward the closed door for a level change.

 

Level 6: CAFÉ METRO (revisited)

 

After another conversation with Pierre, where you’re provided ACCESS CARD FOR FRANCINE’S APARTMENT, turn right and go past the opened corner door for a sewer chocolate. Approach the closed entrance door for a level change.

 

Level 5: PARISIAN GHETTO (revisited)

 

You’re back in the Parisian Ghetto. Turn a bit to your left and run down the street past the receptacle to your left, under the arch and into the park on your right.if you’d like an optional pickup. Hop over the short fence to your right for flares and return to the receptacle you just now ran by. Place the Access Card to open the adjacent door and enter a rather slovenly entrance to Francine’s abode. Go up the steps for another level change.

 

Level 8: BOUCHARD’S HIDEOUT

 

The interior of Francine’s apartment is far superior to its entrance area. After a brief chat, kick open what appears to be a ladder door and step out onto a balcony. Turn right and take a running jump to grab the next balcony. Pull up and run forward to the ladder. You can climb this side, but you really need to climb the other side, so hang from the balcony, shimmy past the ladder and pull up. Climb to an upper ledge and proceed to a row of breaktiles. You can take a running jump past two of them in case they’re needed for a return trip (they aren't). Hang from the far edge and shimmy right to an alcove with a zip line. However, you’ll notice the long ladder just to your right. If you like, you can climb all the way down to the bottom, shoot a dog named Winston and steal a sewer chocolate from its humble abode.  

 

Climb back up to the zip line and ride it down to a lower balcony. Jump over to the next balcony, go around the corner and hang from the break in the railing. Safety drop onto a sepulcher and target two dogs roaming about below from this vantage point. Take a running jump and grab to a sepulcher of equal size, pull up and jump onto a similar sepulcher to your right. Hop over to the nearby square building and take a running jump to grab the building near the autumnal tree. Pull up onto the roof and turn right to jump over the fence into an enclosed private area Lara looks at a tombstone cross with the Roman numeral for 5 next to a closed trap door. That’s a hint. Pull down the nearby wall switch to open the exit gates, but before leaving look for a similar cross near the far wall (1 of 5) that rewards you with a cut scene.

 

Exit and run forward to the wall. Turn right for flames and turn back left to find another cross (2 of 5) and attract a dog. Turn left at the opened gates and return to the area where you encountered the first pair of dogs. Loop around left past a bush to find another cross (3 of 5). Continue along the paved walkway to the far wall and find another cross (4 of 5). Go back the other way, and climb up onto the last mausoleum to your left just before reaching the fenced-off area to your right. Take a running jump over the fence to the grave where Mum is buried and find the last cross (5 of 5) that opens the trap door in the fenced-off area. Pull up to the top of the nearby mausoleum and jump over the fence to shoot another dog. Pull up onto a nearby mausoleum and jump over to the fenced-off area as you did earlier (or just go through the opened gates). Find the opened trap door and drop down a steep shaft into the shallow water below.      

 

Wade out and follow the passage around several corners. You’ll encounter a number of breaktiles, but you don’t have to worry about saving any of them for a possible return trip. When you reach an impassable pit, turn right and jump up to grab the wall crack. Shimmy left across the pit and drop down the other side. Continue over more breaktiles and allow Lara to drop into the water below. Swim forward for Vector R-35 ammo and continue around the corner to a ledge. Climb the ladder back up to the passage and follow to a pushblock that blocks your path. Pull it one time, go back a little ways to shoot the wall grate (stand a bit to the right or left of it, as for some reason it won’t shatter if you fire at it head on) and approach the crawl space to attract a rat. Shoot it and crawl to a small room with a wall switch that opens the door behind you for a short cut to the outer passage.

 

Turn left and jump over the water (which you can now do as a result of having pulled the pushblock out of your way). Continue to the next pool of water, jump in and swim across to the other side. Pull out and come to a connecting room with flares, proceed through two more rooms and come to a mutant going through its death throes. Loop around the corpse for a large medipack and pull down the wall switch to open one door and close another. Continue into the station waiting area, pull down the wall switch and enter the room ahead. Grab the flares and pull the block between two coffin-like slabs to expose another wall switch.

 

Pull it down, exit this room and run forward into the room with the dead mutant. Pull the switch here back up, exit via the only open doorway and turn left into a new area. Go through to the next room and find another pushblock. Pull it once toward you and go around to pull it once between the coffin-like slabs. Get up onto it, reverse roll and take a running jump to grab an upper ledge. Pull up to find a wall switch that opens a final door nearby. Drop down, exit this room and turn right to see the opened doorway. Enter for a glimpse of Bouchard’s backside as the level ends.

 

Level 5: PARISIAN GHETTO (revisited)

 

After exchanging some harsh words with Bouchard, look around for more of those ubiquitous flares among the cobwebs before approaching the door Bouchard is facing. It opens automatically, but before leaving you can pull up into the triangular alcove for a sewer chocolate. Exit, go up the steps and kick open the ladder door that leads to the outdoor street area. Loop around right, run toward the arch but turn left into the alley toward Le Serpent Rouge. Stay left, go down the steps to the lower street and turn right. Run all the way to the open door leading to the pawn shop, return there and stand at the left side of the counter. This time, crawl under the opening in the wire mesh and hop down toward the opened door. You hear the sound of another door either opening or closing as you step forward into the next room, where Lara’s attention is drawn to a corpse. Go past it to kick open a door and enter a small closet.

 

Save your game before picking up the dummy DUEL (DUAL?) PISTOLS, as you’ll have little time to make your escape and finish the game. When you pick up the pistols a floor trap door opens just outside the closet, so exit and drop through the opening to a lower room, turn left and run to another floor hole, drop down into a sewer and run toward the sunlight, keeping to your right to avoid the falling debris. As you approach the opening you’ll get a screen shot of a waiting Pierre before reaching the finish trigger. Enjoy the end credits from which you cannot, uh, escape, and when they’re concluded you’ll see the password to unlock the bonus level: ancients07. From the builder: To play the secret bonus level, 'Tomb of Ancients', please copy both files into the DATA folder. This will enable 'select any level'. To find the bonus level, please scroll to the bottom of the level list. In addition, I had to delete, rename or move all my savegames from the saves folder to get a New Game level list.

 

Bonus Level: TOMB OF ANCIENTS

 

Drop down into an underground area and walk to the edge of a pit. Hang from the edge and safety drop onto a beam near some flares. Drop to a lower area and run past falling stalactites to a considerably deeper pit and attract a horde of harmless bats. Hang from the edge and climb down the ladder surface as far as you can go. Release to grab the opening below and pull up into an alcove. Turn around and stand jump to a lower beam. Stand jump to grab the higher ledge ahead, pull up and jump toward the cave entrance to arouse another swarm of bats. Go around, drop down twice and safety drop a longer distance to a short hallway.

 

Proceed to a broken bridge and take a running jump to grab the near tip at the other end. Pull up and run forward past the steps for a large medipack. Return to the other side of the bridge and turn a bit right to jump onto a triangular ledge. Safety drop to a lower ledge and walk down toward the wall. Hang from the edge, find the ladder surface and climb down as far as you can, shift or shimmy left and drop to a safe ledge. Turn to your left and jump down to a beam. Use the level on the face tile to bring a number of platforms out from the walls. Stand jump from the end of the beam down to the nearest platform and jump the remaining platforms in a counterclockwise direction. Drop from the last one to the bottom of the pit and engage a skeleton that you can kill with your pistols.

 

Crawl past the wall opening and pull the lever inside to change the configuration of the jutting platforms in the pit. Another skeleton greets you upon your return. Go across the room, vault onto the block and pull up onto the lowest platform. Make your way back up along the platforms in a counterclockwise direction. When you see an overhead platform that you can’t reach from where you are, jump to the next one ahead, turn around and jump to the higher platform. Hop to the next platform, pull up left and find a wall level that opens the trap door at the bottom of the pit. Hop back and drop to the platform, drop again from the left side and make your way back down to the bottom of the pit. Walk to the edge of the floor hole and drop down into a mine shaft. Follow to a door that you can kick open and enter a small room with the SHOTGUN, a sewer chocolate and 2 x shotgun ammo for SECRET #12. Exit, turn right and follow the mine shaft to another closed door. Kick it open and proceed to a hallway with a translucent floor.

 

At the entrance, pull the timed wall lever on your right to lift a gate ahead. Sprint past the dart traps, possibly taking some damage in the process, get past the timed gate and turn left at the crossing. Kick open the double doors at the end of the hallway and run forward into the finish trigger.