TOMB RAIDER EX OBLIVION
Levels by Neltharion
Walkthrough by José
Colors: pickups – necessary items – enemies – secrets
[Note:] I’ll give the directions referring to the BLACK point of the compass. [End note]
Special thanks to billie2001 for help me in the level "Celephais" so I could play it in a legal way.
LEVEL 1 – PROLOGUE: THE NAMELESS CITY
Getting Access to the Temple
Use the zip-line to cross the pit and explore the next area to find a life potion (small medipack) in the E side. Don’t shoot the mercenaries, they can help you later to kill enemies. To get the first secret run up the left ramp of the temple and go through the crawlspace to find the SECRET #1: the Silver Dragon, a life potion and a radiant life potion (large medipack). Go back outside and approach to the pit where Von Croy is, jump to grab the vertical pole and slide down to the bottom; enter the E room and pull the switch in the E wall to open the temple entrance, exit timing the rolling balls, climb the pole to go back outside and enter the temple (S).
Three Switches
In this room climb the central ledges and jump to the high niche in the E wall to pull a switch (1 of 3), drop down and enter the E room with the fountain. Go through the N curtain to be teleported to the first floor, in this floor go through the E curtain to be teleported to the second floor; here pull the switch in the E wall (2 of 3) and go through either curtain to return to the fountain area. Exit and go through the opening in the SW corner, run down the ramp avoiding the rolling ball with the niche to your left, go back up the ramp and pull the jumpswitch (3 of 3) in the ceiling hole where the ball was to turn off the fire in the entrance and finally unlock the exit in the main room. To get the next secret go again down the ramp and in the niche where you were, a block lowered giving access to the SECRET #2: the Emerald Dragon, a life potion and a radiant life potion. Go back to the main room.
Crawlspace Areas
Exit S, shoot the poisonous lizards, pick up the shotgun shells and the life potion and exit W. In the next rooms try to time the moving cylinders the best you can, climb down the ladder at the end and follow the path until you find a crawlspace; go through and soon you’ll find an opening to your left, go there if you want to get two extra life potions, but you’ll need to deal with two lizards. Perhaps in that hexagonal passage is something to get, but I was not able to find anything there. Anyway continue through the crawlspace in a NE direction and soon you’ll find a big room with a deep pit.
Turning Off Fires
Break only the tile in the right side and run off the other breakable tiles in a S direction to land onto a fourth breakable tile, quickly run to the safe ledge, drop/grab the edge and shimmy left, pull up, take a sidejump left, climb up the ladder and from this ledge take a curved running jump to grab the SE broken pillar, shimmy left or right around two corners, take a backflip with twist to grab the ladder in the next pillar, don’t let Lara place her feet on the ladder and with legs and arms extended shimmy left or right around two corners; from this ladder climb a bit, jump back onto a sloped pillar, slide/grab the edge, pull up and take a backflip with twist to grab the top of a safe pillar; from here take a standing jump onto the next sloped pillar, slide and jump in last moment to finally grab the top of the last pillar. Pull the jumpswitch in its S side to turn off fires somewhere.
The Necronomicon
To get the last secret approach to the SW edge of this platform, light a flare and look down to see a ladder, climb down and shimmy right to an opening with the SECRET #3: the Golden Dragon, the Shotgun, flares and a radiant life potion. Go back up the way you came. Now climb the high W ledge with the columns with fires on top and from the left or right sides jump back and forth onto the slopes to reach the highest ledge with the Al-Azif Necronomicon; a door opens in the NW corner, go through the corridor and in the next room jump back and forth onto the slope in the S wall to grab the top of the central pillar, from here continue jumping onto the blocks/slopes/breakable tiles counterclockwise all around the room until you reach the top where two lizards wait; pick up 2 X shotgun shells, exit S, climb the rocks and in the next room pick up uzi clips in the SW corner, go outside to the starting area and the level ends.
LEVEL 2 – THE COLD WASTE
The Canyon
I found the exit door closed, and I’m not sure where is the trigger to open it, but I was running a bit in the bathroom, and around the bedroom and finally the door opened. Exit, go outside and after the flyby jump onto the sloped rocks to your left, slide/grab the edge, shimmy right, pull up, take a running jump W-SW onto the next slope, slide and jump to grab the ladder, climb up and continue running/jumping in a W direction until you find an opening to your left; advance to find a river with cold waters. Go right, jump onto the sloped rocks, slide/grab the edge, pull up, take a couple of running jumps and continue through the passage behind the waterfall to find a room with a boat.
Boat Area
Go to the S side, take an angled standing jump to grab the ladder and climb up to the top; in the next cave shoot the bats and go right to a campfire with a gladiator, after the conversation pick up the life potion, exit and go right to a small cave with a movable cage, move it to the S side of the cave so you can climb it and reach an upper passage in the ceiling. Pull the switch at the end of the passage, go back to the cave where you shot the bats and exit W to find the lowered cage, pull the switch to open a door in the room with the boat, go there, mount the boat and drive outside to the main river.
Underground Area
Drive W to a lower part, note the closed door with the keyhole and dismount near the opening in the S wall. Follow the passage to find a big outside area, advance W and to the very W end of the maze to find a hole in the floor, drop down and go all the way to the E side, climb down the ladder and in this room take a running jump onto the icy slope to reach the W opening, pull the switch at the end of the passage, go back to the ledge with the ladder, climb the N block and take a running jump to the opening in the corner. Slide down the slope and jump to the ledge under the blocked opening, take a standing jump to grab the ladder and climb down but not to the very bottom; at middle way jump back into a niche, pull the switch, climb up the ladder, shimmy left and now the opening is unlocked; at the end of the passage you'll find yourself on a ledge overlooking the previous area; take a running jump to the top of the arch with the strange floor lever and pull it to open a gate somewhere.
The Red key
Go back up to the outside area with the maze and look for the open door in the N wall, enter and go directly E to a cave with a deep pit. To cross the pit take a running jump to the sloped rocks to your right, shimmy left, pull up, again jump to the sloped rocks in the same side, shimmy left and around the corner and pull up. Go right at the junction and jump back and forth with curves in midair until you land onto a flatter part of the rocks, then a couple of running jumps will take you to the opening in the S wall; pull the switch to lower bars somewhere and to go back simply jump into the water and let the current takes you to the entrance. Now go to the area with the small lake and after the conversation, if you want you can go to the tile where the man is and pick up the Pnakotic Lockstone, use it to open the nearby door, enter, grab the horizontal poles and swing to go up, shoot the bedouines, pick up the Shotgun and shotgun shells, locate the ladder in the W wall, climb to the top, grab the monkeyswing and continue swinging to a ledge next to the entrance; drop down and exit. Jump into the lake and dive to find the passage with the lowered bars, continue swimming and getting out of the water when possible to warm the body until you eventually find a wooden building; pick up the Red Key in the shallow waters, enter and go right to find the keyhole and open the next door.
Birdmonster Area
Advance and in the room with the candles pick up a life potion, go outside (E), shoot the bedouin, run up the steps, jump over the fence, advance N, shoot another bedouin, enter the room he came from and go through the crawlspace in the corner. Swim a short distance and in the next room jump all around counterclockwise to pull a switch in the W recess, exit E and in the big outside area deal with a big headless monster and pick up his Birdmonster Fragment; check the E ledges for shotgun shells and 2 X MP5 ammo, jump into the S pool and let the current takes you. Pick up the life potion on the ledge to your left and continue through the crawlspace in the SE passage. In the next room pick up the Pnakotic Lockstone in the niche to your right and explore the bottom of the room to find shotgun shells, a rocket and harpoons; start climbing from the ledge in the SW corner, take a curved running jump to grab the E ledge, climb up the ladder in the SE corner and continue through the E passage. In the next room shoot two bedouins, climb the ladder in the NW corner and to get the next secret, go S to the SW corner, light a flare and take an angled standing jump to grab the dark crawlspace to find the SECRET #4: the Emerald Dragon and MP5 clips. Exit, drop down, climb the same ladder again and this time grab the monkeyswing and move yourself to the end of it, drop and climb the next ladder to find an outside area.
The River Gateway Key
Advance N and fight with several bedouins, one of them will drop a radiant life potion; pick up MP5 clips and shotgun shells in this area and continue through the opening to the temple. Drop down and pull the switch in the left side of the S gates: a green symbol will appear on screen so take note of it to solve the next puzzle. Climb the white rocks in the E wall and go left to get a second Pnakotic Lockstone, now enter the E room with 25 wall levers. You know what to do: pull only the levers with the sign you saw in the screenshot, so go left to the N wall and, facing S, these are the levers you must pull (from left to right): first row, fifth lever; second row, no levers to pull; third row, second lever; fourth row, third lever; fifth row, no levers to pull. Each time you pull a right lever, a camera shows the lever protected with spikes outside, so when all three levers are pulled, pick up the life potion near the S wall, go outside and pull the now safe lever in the pit to open the S gates, go there and when you pick up the River Gateway Key you'll be teleported to the outside area with the maze you visited before.
Last Secrets
Go to the W area in the direction of the river with the boat and if you want to get the last secrets turn right and look up to the N wall: there's a high ledge you can reach by jumping back and forth onto a sloped rock (facing W; tricky jump); once up enter the opening in the NW corner and use one of the pnakotic lockstones to open the door with the SECRET #5: the Golden Dragon, shotgun shells and a radiant life potion. Exit and situate Lara just against the right corner of the opening facing E, jump back and forth onto the sloped rock in the corner with a hard left curve to land onto the higher snowy slope (N), grab the edge, shimmy right a long way until you can drop on a flat part, go E to the corner, take a curved running jump around that corner to grab the crack in the N wall, shimmy right, pull up and go inside to get the SECRET #6: the Silver Dragon and shotgun shells.
Exiting the Level
Drop down and go all the way W to find the opening leading you to the river with the boat; mount the boat and go to the ledge with the keyhole, use the key to open the door, mount the boat again and when you find a dead end dismount from the right side and go through the opening to finish the level.
LEVEL 3 – SARKOMAND
The Tower Key
Advance, pick up the crossbow arrows, pull the switch to open the exit door, go outside, mount the boat and dismount in the next room. Climb the rocks, the ladders and once in the outside area, to get a secret go N and look to your right for a missing part of the fence near the NE corner, drop with grab past the edge to land into the opening below, follow the corridor to find the SECRET #7: the Silver Dragon, a Pnakotic Lockstone and a life potion; climb up the ladder and go back outside. Go S and enter the castle courtyard. Inside the central pool, look for a triangular opening and swim through, pick up the Tower Key and surface.
The Golden key
Explore the E side of the courtyard to find the keyhole, use the key to open the nearby trapdoor, climb up the ladder, shoot the bedouin, climb the S battlements and to get extra shotgun shells go N and drop down onto the lower ledge. Go back up to the battlements. This time go NW, go behind the N battlements, shoot the vases near the NE corner to get a life potion, approach to the S battlements, jump into the niche to your left with the yellow window, shoot this window, advance through the corridor and in the next room shoot more vases to get another life potion; open the floor trapdoor, drop down and pick up the Golden Key in front of the bull.
Drakkar Courtyard
Go outside and in this new courtyard run up the SE stairs and go always left when possible to find the keyhole for this new key; a bit further there's a life potion to pickup. Use the key to open the door, enter, shoot the yellow window in the corner and in the balcony pick up another life potion; take a running jump over the E fence to grab the crack in the wall, shimmy right around the corner and pull the nearby jumpswitch to raise an underwater gate. Jump into the water near the drakkar and locate the raised gate in the S wall; inside the underwater cave pull the underwater lever to open a door somewhere, exit and to get the next secret swim straight ahead and look for white stones between the pillars in the N wall: it's really an underwater door you can open with your hands, do it so, pull the underwater lever and swim to the very NW corner of the river, locate a triangular opening between the pillars, swim through and a ceiling trapdoor should be open, giving access to the SECRET #8: the Emerald Dragon, a life potion, shotgun shells and a shotgun. Swim back to the area with the drakkar, get out of the water, shoot several bedouins and pick up the radiant life potion one of them dropped.
The Way to the Mines
Cross the stone bridge and go through the passage in the NE corner; in the next room you need to drop down to the bottom of the pit without harm; what I did was approach to the N side of the opening in the floor, drop, slide down facing S, jump onto the S sloped rock, slide/grab the edge, shimmy right around the corner, drop/slide/jump onto the breakable tile and to the sloped rock in the other corner, drop/roll, jump onto the S breakable tile and run off onto the slope in the corner. Advance N, shoot the bedouin and place one of your pnakotic lockstones in the receptacle to your right to open the door; take standing jumps to the breakable tiles to finally get crossbow arrows, flares and a radiant life potion; follow the corridor to go back to the previous passage. Advance N and take a running jump over the pit, slide and jump onto several breakable tiles taking a last running jump to the ledge with the switch (not hard at all); pull it, take a standing jump onto the N slope, slide and jump with grab to land into the opening in the wall.
Mines Area
Advance over the rail tracks, drop/grab the edge and shimmy past the mine-cart, drop onto the rail tracks below, continue N (note the fires in the ledge to your right (1) ) to the next room, note the keyhole (2) right from the entrance, drop down to the bottom of the cave, jump into the lake and swim through the opening in the floor; in the next cave, jump back and forth onto the slope to grab the edge of the tall block and pull the floor lever to lower a trapdoor somewhere. Swim back to the cave with the lake, climb to the entrance with the keyhole (2), climb the blocks in front of the entrance, grab the edge of the wooden roof and shimmy right a long way; when you can shimmy no more, pull up and jump back to land onto the wooden platform with the open trapdoor. Pull the switch in the lonely block to create a shortcut so you don't need to repeat the long shimmy to get here, drop through the hole with the open trapdoor, pull the floor lever, shoot the bedouine and pick up the Dynamite Detonator he drops.
Detour for a secret: exit and use the raised block to get back on the wooden platform; from the NW corner (raised tile) take a running jump to the sloped rocks in the N wall, quickly jump with twist to grab the top of the tall block attached to the high pillar and jump W to get the SECRET #9: the Golden Dragon, desert eagle ammo and uzi clips.
Thumpers Area
Anyway, use this last key in the keyhole (2) near the entrance of this cave, exit S to the previous mine area and follow the rail tracks past the mine-cart (shimmy) to a new opening in the W wall. Time the thumpers the best you can (sometimes you can simply grab the edges of the pillars, shimmy around the corners and jump back with twist to grab the next pillar; another times you'll need to pull up to take a running jump: pull up when the thumper is in the lower position) until you reach the high platform with the switch, pull it to turn off fires in the previous area. Drop down to ground floor, look for another Pnakotic Lockstone to pick up and climb the E ladder to exit this area.
The Lunar Ruby
From the E block opposite the mine-cart you can climb to the upper tracks and jump to the ledge where the fires were (1), continue climbing/jumping until you reach the high W ledge next to the entrance of the thumpers room; advance (shimmy or duck) S a bit, take a curved running jump to grab the E block, climb the next ledge and take a running jump to the high SW opening. Shoot the bedouin and pull the switch to raise bars somewhere, advance NW, pick up the Lunar Ruby, go through the nearby crawlspace, pull the switch to raise the bars, shoot the small spiders and advance to find yourself back at the bottom of the pit you visited a long time ago. Note the bars you raised with the switch (W), enter and an elevator will take you up to the upper room you explored earlier; climb up either ladder, exit W to the outside courtyard with the huge lion statues, climb up the ladder in the NW corner to get back to the starting courtyard. Drop down, run up the S stairs opposite the pool, go right if you want to get shotgun shells on a big rock, go E and jump to a platform with a block on top and the receptacle for the ruby gem; place it to open the main temple doors, go there and enter to finish this level.
LEVEL 4 – YGIROTH
First Hall
Run down the stairs and shoot the bedouins in the hall; pick up a Pnakotic Lockstone in the NE corner, go up the S stairs a bit, climb the ledge to your left and jump to grab an invisible crack in the pillar (facing N), shimmy left or right around two corners, jump back with twist to grab the ladder in the broken pillar, shimmy right around two corners and pull the jumpswitch to open the S gate at the top of the stairs.
Detour for a secret: from the bottom of the stairs, go to the W wall, climb the block to your left, light a flare and take an angled standing jump N-NE to grab an invisible ledge above, take another standing jump N-NE to the next invisible ledge and take a last jump with grab to the opening in the W wall to get the SECRET #10: the Silver Dragon, a life potion and flares. Anyway, run up the stairs, enter the cave, shoot the small spiders, pick up the MP5 ammo in the NW corner and exit SE to a hub room (1) with three passages.
Outside Area with the Spider
Go E first and soon you'll find a very huge outside area with several floors. Go left a bit, face SE and take a standing jump with grab to land onto the first floor below, use one of your pnakotic lockstones to raise the bars and pick up MP5 clips. Drop to ground floor and go to the central part of this area with three blocks and a trench; pull the switches in the E blocks to raise bars in the trenches and go to the W wall, pull another switch to release a big spider but don't shoot it, it will run through the trench to a room we'll visit soon. Go to the end of the trench (SE corner), drop down into the trench, run down the ramp but don't go inside the crawlspace, simply lure the big spider along the trench so it goes outside and pull the switch in the W block of the central platform to lower bars and lock the spider out of the trench (I think you can't kill this big spider). Now go back to the end of the trench (SE corner), drop down into the trench, run down the ramp and this time go into the crawlspace to see that the spider killed a bedouin and he dropped the Stairway Key, pick it up and go E to use it (gates open somewhere); climb up the ladder to get back in the main courtyard with the trench. Run up the E wide stairs (you can't restore the camera here) and continue all the way E to a building where you can get the Sanctuary Key.
The Boss
You'll be teleported to another room, exit E and in the next room approach to the throne to alert a Boss; shoot it the best you can moving yourself continuously to avoid his rays and when he is defeated pick up the Blue Gem and the Fragment of the High-Priest. Use the blue gem to open the N gate, go to the E corridor, climb the opening to your left and advance to find a pit protected with rotating disks. Climb down the ladder to the very bottom timing the disks and go through the lower crawlspace; after the conversation with the bedouin, pull the switch (don't try to pick up the rocket launcher), go back to the pit, climb up the ladder timing the disks again and go through the upper crawlspace; in the next room use a pnakotic lockstone to raise the bars and get the SECRET #11: the Emerald Dragon, a life potion and desert eagle ammo. Run up the ramp, drop through the hole and you are back in the hub room (1).
The Sanctuary
Go through the W passage this time and use the key to enter the sanctuary. The tiles with the circular textures are deadly, so avoid them and advance to a room where you'll need to grab the crack in the W wall and shimmy left to cross. In the next rooms the same: jump only onto the safe tiles avoiding the circular ones (grab a crack and shimmy left in one of the rooms) until you reach a room with grated floor and small spiders; climb up the N ladder, jump to the top of the pillar, take a curved running jump to grab the crack in the E wall, shimmy left around two corners, jump back with twist, slide/jump/grab the edge of the ledge, shimmy right and pull up. Time the swinging blade and the spikes to take a running jump to the lower S ledge, drop down to the ledge below and pull the switch to raise bars somewhere. Exit E and time the fire emitter to place Lara in front of the timed switch (you are safe here); save your game, pull the switch timing the fire and quickly sprint back to the lava area, climb the cage and climb the S ledge, take a running jump to the opening in the W wall and another running jump SW to the entrance ledge of this area.
The Passage Key
Exit W and at the end of the corridor go left, turn around, drop, slide, slide and jump to grab the crack in the pillar, shimmy left around the corner, jump back and forth to grab the part of the ladder above the crack, climb up, jump back, slide/grab the edge, pull up and jump back with twist and grab to land into the opening in the N wall. If you didn't break the breakable tile It'll be easier take a curved running jump to grab the E ladder, climb up, drop left and from this ledge go around and climb the opening (2) to your left.
For a secret: from this opening take a curved running jump to grab the edge of the high niche in the NE corner, pull the switch, drop down, approach to the S edge, take a standing jump to the raised trapdoor, draw the shotgun and look up to shoot the caged gong in the corner; finally jump to the nearby opening and get the SECRET #12: the Golden Dragon, a life potion and shotgun shells. Go back to the previous opening (2) the way you came.
This time take a long running jump SW to grab the edge of the slope, pull up, take a backflip with twist to land onto the slope at your back, jump back and forth until you can grab the monkeyswing, drop/grab the crack, shimmy right and go inside the crawlspace. Pick up the Passage Key and continue through the corridor to get back in a familiar cave, shoot the bedouins, drop through the hole and you are back in the hub room (1). Finally take the S passage; in the next room pick up the MP5 clips in the corner and use the key to open the exit door.
LEVEL 5 – THE ENCHANTED WOODS
Riding the Motorbike
Run against the lamp and you'll be teleported to another location. Exit E and after the flyby go left around the house and use the next teleport. Advance W, slide down the slope and continue S towards the buildings until you find a small river; from the bottom of the waterfall face N and jump back and forth onto the sloped rocks with right curves until you land on a flatter part, jump N, climb E, go to the building and talk with the gladiator. Enter the building and press the button, exit, go left to the garage, mount the bike and drive W, down to the bottom of the river, left towards the buildings, E up a steep slope avoiding the rolling balls and right to a courtyard with vegetation.
The Minor Chapel Key
Dismount and go back up the NE ramp, turn left, climb the blocks, advance in a W direction through the opening and be very attentive to the flyby so you know where to go next; go left, slide down the roof to ground floor, pick up a life potion behind the pillars and go all around this main courtyard in a clockwise direction until you find some white blocks near the NW corner; climb these blocks, jump to the nearby bricked building and continue in a S direction over the roofs until you find the opening you saw in the flyby. Drop down inside the building and go through the opening in the SE corner to get the Minor Chapel Key (alerting a skeleton), shoot the boxes near the fence to get grenades and a shotgun, go back to the SW and pull the switch to open the exit door.
The Courtyard Key
Now go left and to the building with the pillars where you got the life potion time ago to find the keyhole; use the keys, enter, pull the switch, go up the stairs and from the opening take a running jump from the right side to reach the next roof; drop through the hole in this roof, pull the floor lever to open a door in the previous building (under the stairs), pull the switch to open the exit door and go back there. In this room, pull the timed switch in the corner, quickly run to the opposite corner, climb the cage, pull the switch, climb the balcony and sprint to the opposite corner before the bricked wall lowers. From this opening drop/grab the edge, shimmy left, pull up, climb up the ladder and pull the jumpswitch (no camera shot this time). Drop down to ground floor and go directly W to find the door you opened; in this building look for the Courtyard Key and pull the switch to open the exit door.
Getting Armed
Exit, go right and all the way N and up a few steps to find the keyhole to your left, enter the new courtyard and go through the first passage to your right with the raised gate, shoot the bedouin, go E and through the passage to your right, turn left and enter the building. Go up the stairs, climb the niche, shoot the wooden barrier, turn around, jump to grab the ladder, climb up a bit and jump back into the niche above; pick up the Storage Key and go back outside. Go always right and in the junction go N to the courtyard with the pigeons; from the right side you can jump and grab the edge of the balcony above, pull up, go around, enter the next building and continue down the stairs to a storage room with a lot of torches (remember this place for later). Continue to a dark room, climb up the W ladder and in the next room pick up the Desert Eagle, desert eagle ammo and the Lasersight; go back to the room with the torches, pull the switch to open the exit door and from the junction go right and open the nearby wooden door to your left with the storage key.
The Storage Room
Pull the floor lever near the SW corner and go to the SE corner so you can climb to the top of the higher crates, now jump all the way to the W and to the opening with the open door; take a standing jump to grab the opening in the next building, pull up, enter and push the green cage to clear the way to the next room, shoot the thugs and continue to a ledge overlooking the outside area; drop/grab the edge, shimmy right, jump to the next ledge and to the opening in the next building. Climb up the ladder, drop down onto the N balcony, advance W, shoot another thug, enter the next building, run down the stairs and pull both switches to open doors.
Timed Run with the Torch
Now it's time to take one of those torches we ignored earlier; go all the way E to the courtyard with the pigeons, enter the building to your left, pick up a Torch and go back W past the storage room and the fountain, but not to the very end; a few meters after the fountain look to your left to see a wall switch on a ledge, jump there, throw the torch, pull the timed switch, pick up the torch and sprint W through the building with the doors you opened moments ago, jump onto the raised cage and to the high balcony; enter the building, pick up the life potion, light the torch and light the wall sconce in the corner to open the nearby trapdoor, pull the jumpswitch, go back up to the room above, retrieve the torch and go outside.
The Garden Key
Go S a bit and at this could be a good moment to kill the big gladiator head in the next courtyard, so throw the torch for a moment, draw the desert eagle with the sight and shoot the green eyes of the head to destroy it from the distance. Pick up the torch again, go to that courtyard and in the place where the head was pick up the Garden Key; go S with the torch and light the wall sconce to open the gate of the gardens.
The Gardens
Advance and after the flyby you can go SE to get a radiant life potion between the trees in the flowerbed, go to the nearby E building and open the door with a pnakotic lockstone to get another Pnakotic Lockstone and desert eagle ammo; pull the switch to open a shortcut to the main courtyard and go back to the gardens. Go left, pull the switch to open another shortcut, go to the N building and use the garden key to open the door. Jump only onto the four safe patterned tiles to open the trapdoor in the corner near the entrance and jump there.
The Sewers
Shoot the bats, climb up the ladder at the back of the room and step on the first trigger tile (circle) to open the door; going always left you can use another pnakotic lockstone to get 2 X crossbow arrows; now continue stepping on the circular trigger tiles to open doors until you find a door that doesn't open; facing this door climb a niche to its left to find a last trigger tile, pull the switch and go to the N side of this maze to find another open door and the SECRET #13: the Silver Dragon, a life potion and flares. Go back S, jump into the water, swim through the narrow crawlspace, surface and in the next room exit SW, slide down the ramp and quickly jump inside the S room before the door closes, getting this way the SECRET #14: the Golden Dragon, MP5 ammo, the Uzis and uzi clips. Exit W, take a running jump to the slope in front of the closed door, take an angled standing jump to grab the wooden trapdoor, continue through the crawlspace, drop/slide/jump/grab the ladder, shimmy right, jump back and forth with a right curve to land onto the slope to the right of the ladder, slide/grab the edge, shimmy right, pull up and jump back to a safe ledge (1).
The Small Waterskin
Take a standing jump with grab to the lower opening in the corner, a running jump onto the NE slope (try to land as high as possible) and quickly jump back to the high opening in the corner; push the movable cage once and the other movable cage outside, go back to the safe ledge (1) the way you came, climb the cage, jump to grab the high crawlspace, drop/grab the edge from the other side, shimmy left, go through the next crawlspace and finally pick up the Small Waterskin; pull the floor lever to open a door in the gardens (and the nearby trapdoor too) and climb up the ladder.
Timed Run
Back in the gardens go to the W side to find the small pool, fill the waterskin, enter the building, carefully walk to a corner of the fireplace and pour the water to put out the fire, now you can jump to open the ceiling trapdoor above and pull the timed switch to raise a cage somewhere. This is a timed switch, so quickly drop down, exit, go left and locate it near the S wall, climb it, shoot the window and enter the building (this timed run is too tight, so I suggest you better locate the raised cage first and shoot the window with desert eagle + sight before doing the timed run).
The Church
To get an extra Pnakotic Lockstone, go left and take a running jump S-SE over the balustrades to land on the W balcony with the organ; make your way to go down to ground floor and exit S. Turn around and use the desert eagle to shoot the bell above the opening, enter the church, go left and from the left side of the altar take a standing jump to grab the edge of the S balcony, pull up, climb up the ladder, jump back and pull the switch behind the crawlspace; now go down, climb up the N ladder, turn around and use the swingpoles to cross to the S side, advance E, shoot the horsemen and continue down the stairs to a dead end where some skeletons will awake. Climb the W ledge and jump S to grab the next one, go through the opening in the W wall and left to pull a jumpswitch, shoot two more horsemen, exit SE, pull the switch, go outside and left to pull a switch creating one more shortcut to the main courtyard and finally go S and left from the fountain to find the door you opened moments ago.
Enter, go up the stairs, open the small door in the next passage, enter and to get the last secret approach to the N edge, turn around and take a standing jump to pull the jumpswitch, quickly go S and through the corridor to your right to find the SECRET #15: the Emerald Dragon, a life potion and shotgun shells; at the end of the passage there's a crawlspace from which you can destroy the machine gun. Go back to the room where the machine gun was, drop down to the bottom, go W, climb the W ledge, jump to the E blocks, jump to grab the monkeyswing and advance all the way E to pull a floor lever opening a gate outside. Go back outside (the S doors open as you approach), go left and down if you want to pick up MP5 ammo and uzi clips alerting some skeletons; anyway go up and find the open gate in the NE corner: it's the courtyard where you parked the motorbike a long time ago.
Final Fight
Mount the bike and drive S through the new opening with the raised gate, turn right and drive E to the fountain; turn left before the fountain and drive S through the arched passage; at the end of the path you'll find a closed door; dismount, climb the N rocks, advance, shoot several horsemen and the Gladiator; he will drop the Fragment of the Guardian Statue when he dies. Pick it up, go N to the altar to get desert eagle ammo and to open the exit door walk a bit S, look up and use the desert eagle with sight to shoot a sort of gem high up near the ceiling in the S wall, exit S to the outside area, go left to find the open door and watch the flyby...
LEVEL 6 – ORIAB - PORT OF BAHARNA
Two Keys
Advance N, turn left near the bay, shoot the killer and pick up the House Key he drops. Now go all the way E past the stairs leading to the wooden pier to find the keyhole, use the key, enter the building, shoot the killers, go up the stairs and left to a room where the Yard Key is. To get a secret, go up the W stairs and from the right side take a running jump NW over the balustrade, shoot the killer and pick up the SECRET #16: the Silver Dragon. Go back outside to the bay.
The Yard
Go left/left to the starting courtyard, locate the keyhole in the W side and open the next gate. Cross the yard, continue through the dark corridor and in the next courtyard shoot the killers, enter the E building, push the table so you can climb the high N ledge, take running jumps onto the chandeliers to reach the opening in the SW corner, take a running jump to grab the buttress of the W building, jump to the nearby opening, jump to grab the edge of the roof, shimmy right a short distance and jump back into the niche (don't pull up, but use the "Jump + Down Arrow" keys). Pull the switch, drop down, pick up a life potion in the NW corner and locate the open door in the N side of the courtyard. To get a secret: don't enter yet but go to the very SW corner of the W building and look for a wall switch to pull between the herbs, now go to the N dark room, exit N and find an open door to your left with the SECRET #17: the Emerald Dragon, shotgun shells and a life potion. (It's a timed door, but the time is generous here). Now go back to the dark room, pull the wheel switch several times, exit NW and sprint through the E opening to find the lowering door (hard timed run this time, roll against the door to cross). Pull the switch to open a trapdoor in the previous room and use the wheel switch to re-open the entrance door.
Under the Well
Swim to the bay but don't go too far or the current will take you to the starting pier; instead, surface just above the exit and get out out the water there. Advance N, go through the arches and in the next courtyard drop through the central hole/well (or climb down the ladder), advance N to the very end, pick up the grenades and the radiant life potion, use the nearby block to reach the high N ledge, pull the floor lever, climb the raised block, use the rope to reach the S ledge, pull the floor lever to open a trapdoor somewhere and go back up to the main courtyard the way you came.
The Library Key
Enter the N building and locate the open trapdoor in the NE corner, drop and follow the underwater passage timing the popping spikes to your left, swim E to the wall, turn right, time the next spikes and light a flare to see the narrow crawlspace leading to a room with a radiant life potion and a receptacle for a pnakotic lockstone to get the SECRET #18: the Golden Dragon, a Pnakotic Lockstone, shotgun shells and the Harpoon Gun. Swim back to the maze and go always right when possible timing all the spike traps until you can surface. Advance and after the flyby shoot the killers, run up the stairs and at the end of the path take a running jump to grab the monkeyswing and reach the high E ledge. Drop down, shoot all the killers, pick up a life potion and the Uzis they dropped, climb one of the S ladders and pull a floor lever to release a rope; use it to reach the N balcony and get the Library Key and a Pnakotic Lockstone. Pull the switch to open the E door and a bedouin will attack, shoot him and when he runs away go down to the main hall and locate the keyhole in the S side behind the ladders.
The Library
Go down the stairs, climb up the S ladder, go left, drop/grab the edge, shimmy right, pull up and climb to the upper floor; advance W, shoot the killers, pick up his life potion and pull the floor lever to open the door in the NW corner, go there, climb up the next ladder to the floor above, go around clockwise and pull another floor lever to open a door in the SW corner; go all around counterclockwise to find that door, pick up the shotgun shells, note the closed door (1) and continue W to find another ladder; climb up, climb up a last ladder to the highest floor of the library and pull the switch to open the door (1) you saw moments ago. Before you go there, take a running jump to the chandelier at your back and pick up the Outdoors Gate Key. Now go down and outside to the main courtyard; turn right and run W to find the keyhole.
Outdoors
In this area enter the W building and move the cage W and N onto the patterned tile with the star to open the S door; go there, time the fire emitters, pull the floor lever to open a door outside and if you are interested on extra pickups use a pnakotic lockstone to open the nearby door, advance, shoot the guards, move the cage onto the fire tiles under the ladders to turn off the fires, climb up both ladders to pull wheel switches and flood the previous room, jump into the water to get desert eagle ammo and uzi clips. Go back outside the way you came. Advance N, shoot the dog and the killer, go up the E stairs and left from the top to find the open door. In the next room shoot the window, go through the crawlspace and pull the jumpswitch to open a door in the area you shot the last killer; go there and continue to find a wall switch to pull. Go back to the junction and left down the stairs through the shortcut but don’t go outside; instead, go up the W stairs and pull another switch. If you run against the E wooden door the opening unlocks and you can get the Grenade Launcher, a radiant health potion and crossbow arrows. Now go all the way back to the area where you shot the dog and the killer, shoot a lot of mafiosos and go N to find the gate you opened with the last switch. Run W to finish the level.
LEVEL 7 – TYRHHIA
First Jumpswitch
Go NW to the wooden pier and all around the house clockwise until you hear a music, go through the E opening, climb the block to your right and from the NW corner take a standing jump W-NW to grab the edge of the W ledge between the houses, pull up and from the very NE corner take a tricky running jump E-NE to grab the flatter part of the E house roof, pull up, go N, climb to the top of the N yellow building and locate a jumpswitch to pull from the hole in the roof to open a door below; enter the room and pull the switch to open double gates outside. Exit E and go left to the courtyard with the fountain to find them near the SW corner.
Alternative (and easier) way to reach the roof with the hole and the jumpswitch: go left and N to a big courtyard with a fountain; go through the opening in the SE corner, up the stairs and after the conversation with the gladiator go to the balcony (left side) jump over the fence to the roof, shoot two crows and take a running jump to the yellow building.
The Way to the Temple
Anyway go to the SW corner in the fountain courtyard and follow the grassy path to a temple entrance; in the right side of the stairs there's a niche with a crawlspace and the SECRET #19: the Silver Dragon and a health potion. Going up the stairs the temple doors are closed, so you must jump to the left or right openings between the pillars and explore another areas first.
Left Opening
Jump across the roots (or jump onto the W block and use the next opening) and go through the opening to your right, shoot the tigers and pull the floor lever (no camera shot this time). If you want you can use a pnakotic lockstone to open the W door and get desert eagle ammo, crossbow arrows and 2 X shotgun shells, but you'll have to deal with two Shivas.
Right Opening
Back at the top of the stairs jump to the right opening, in the next room pick up uzi clips in a corner and time the fire emitter to pull the wall switch (the time is too short, so what I did was to duck under the switch when the fire is gone, wait again to stand up and pull the switch, quickly duck again and wait a second time to get out of this dangerous ledge.
The Torch
The temple doors are open now, so follow the passage to an outside area with a waterfall, a small lake and a croc; shoot it, pick up the Pnakotic Lockstone in the NW corner, climb the block in the NE corner, advance, shoot a Shiva, climb up the ladder, take a running jump to grab the N block, another running jump W-NW over the balustrade between the fences, walk E and the elevator will take you up to the ledge with the floor lever; pull it to raise a block near the ladders, drop down S, take a running jump to the E opening and pick up a Torch. The wall torches in this passage are too high to light your torch, so jump back to the ledge with the ladders (raised block), go through the S opening, light the torch in the niche and jump back to the corridor where you got the torch, advance and light the wall sconce to open the next door.
Lighting Wall Sconces
After the flyby drop down with torch in hand, throw it for a moment to shoot the crocs in the lake, retrieve the torch and jump from block to block (shallow waters) until you reach the SW building; light the wall sconce (1 of 4) here and throw the torch where you can find it later. Note the E raised tile with a darker texture: it's really a trigger tile so prepare yourself for a timed sequence. Step on that tile and take a running jump E to grab a raised block, pull up, go right to step on another trigger tile, roll, take a running jump N to the central platform, step on another trigger tile (beware of the nearby ones), quickly jump back to the SW building, pick up the torch and jump back to the central platform using the raised blocks.
Light the stick with the small skull and the deadly tiles are magically transformed into trigger tiles; leave the torch here and be prepared for another timed sequence. Start by stepping on the W trigger tile, take a running jump to grab the W raised block, step on the adjacent trigger tile, take a running jump to the NW building, step on the central trigger tile, jump back to the central platform to retrieve the torch and quickly jump back to the NW building. Light the wall sconce (2 of 4) here and go back with the torch to the central platform. (Don't forget to step on the most W trigger tile each time you are there).
Now we need to complete a similar timed sequence for the NE building: leave the torch on the central platform, step on the N trigger tile, take a running jump to the N ledge, turn right and take another running jump to grab the E raised block, step on the adjacent trigger tile, jump back to the central platform to retrieve the torch and quickly jump around to the NE building to light the wall sconce (3 of 4) there. Go back to the central platform with torch in hand. (Don't forget to step on the N trigger tile in the central platform when you go back to retrieve the torch).
One more wall sconce to go, but if you want to get the next secret, approach to the E side of the central platform: you can see that in the other side there are an open door and a closed door behind; with torch in hand and from the very E side of the central platform take a running jump E-SE to land onto a lower tile with shallow waters to the right of the spiked tile below; use the space bar to throw the torch onto the spiked tile to your left and go back to the W side of the lake so you can climb up the ladder and return to the top of the central platform. Now walk on the E trigger tile, take a running jump E to grab the raised block, pick up the torch and continue E to light a wall sconce in the niche to your left to open the door and find the SECRET #20: the Emerald Dragon, shotgun shells, desert eagle ammo and a life potion.
Take the torch with you and when you exit step on the trigger tile to raise a block in the S side, jump there (SE building) and light the last wall sconce to open the trapdoor in the central platform. Go back there, climb down the S ladder and pick up the Lotus Sphere. Now from the central platform go N triggering the N tile to exit this area going to the room where you got the first torch and to the room where you shot the last Shiva. Take running jumps W and S to the passage where you can use the sphere to open the nearby door.
More Tasks with a Torch
The next task consists on carry the torch to the E platform with the closed door, so forget the torches to your left and start by jumping onto the slopes to finally grab the crack in the S wall and go through the crawlspace. Go right and in the W room you'll need to shoot the three vases in the E niches; you can do it with the desert eagle + sight or jumping onto the slopes and using the pistols. Anyway go back to the E room and pull the switch to lower a block to your left (shortcut); swim back to the entrance of this room, pick up a Torch from the pedestal and repeat the same moves to reach the left part of the S wall crack this time (you can land with your torch there on the very left corner); duck and roll to the room where you pulled the last switch (you don't need to throw the torch, but use the "Sprint" key to roll with torch in hand). From the SE opening take a running jump to the E ledge, throw the torch through the crawlspace, drop/grab the edge, shimmy left around the corner, pick up the torch, light it and light the wall sconce here to raise a nearby block. Now take a curved standing jump NW to land onto that raised block, and again use the same tactic as before jumping on the slopes to reach the corner of the S wall, this time with the lightened torch; go through the crawlspace and light the wall sconce to open the door.
The Incense
Drop through the hole in the corner (take the torch with you), climb down the vines, shoot the bats and at the end of the passage light the wall sconce to open the door: you are back in the courtyard with the fountain. Shoot the tigers and go N to get a Pnakotic Lockstone behind the pentagonal arches, retrieve the torch and go S and left through a grassy street behind the house, drop through the hole, light the wall sconce to open the door and continue to a dark room with many rolling balls. Explore the center of the room to find the Incense, quickly run back to the previous corridor to avoid the boulders and when they stop, pick up the torch and throw it through the high crawlspace in the S wall if you want, but you wont need it anymore; a door opens in the next room and you are back in the ocean area where all started.
Last Secret
Go back around the house (note the keyhole) (1) to the starting beach, climb the E wall left from the big face and to get the last secret take a standing jump onto the brown rocks to your left, climb the W wall, go N to the end (missing texture here), climb the rock to your right with the palm tree and take a standing jump W to the top of the building (more missing textures here); now, from the N side of this building, face S and drop with grab past the edge to land into the opening below (if you fall onto the slope, grab the edge and shimmy left or right); enter the room to get the SECRET #21: the Golden Dragon, grenades and the Grenade Launcher. Make your way to go back to the starting beach.
A Last Key
Again, climb the E wall left from the big face and continue E to find a closed gate and the receptacle for the incense; open the gate, run up the stairs, shoot the tiger, pick up a health potion in the NE corner and pull the floor lever to lower the trapdoors. Drop down and continue N to another outside area. Climb up the ladder in the S wall, go left, grab the crack, shimmy left and enter the E building; go left and after the flyby climb down the vines and try to shoot all the enemies the best you can, pull the floor lever in front of the N closed door, shoot two Shivas and more knights, go all around the central structure counterclockwise to see that the W door is open, pick up the Mirror Gem and the nearby door in the W wall opens; go there, climb up the ladder, pick up the Hut Key and the Fragment of the Black Princess, exit S, pick up 2 X health potion on the window sills, exit SE, shoot the Boss and go all the way back to the beach. Use the key to open the door of the house with the wooden pier (1), enter, pull the switch, mount the boat and drive towards the ocean in a W direction to finish this laborious level.
LEVEL 8 – RIVER NARAXA
Opening the First Gates
Drive straight ahead, dismount, climb the S wall and what looks like an Egyptian boat is actually a kayak that you can drive. Mount it and follow the entire route (note the closed gates on your way) to a calm water with a crocodile where you can get out. Shoot the croc, pick up the MP5 ammo into the water and pull the switch in the NE niche to open the gates you saw moments ago; drive there and carefully go down the waterfall to a new area. Dismount and pull the underwater lever in the SW corner, mount the kayak, drive to the E area, pick up MP5 ammo in one of the W ledges, a Pnakotic Lockstone in the center of the lake and dismount in the NE corner; from the water, climb the E slope from the left side, drop/grab the edge, shimmy left, pull up and continue climbing the E rocks to get the SECRET #22: the Golden Dragon, a health potion and uzi clips. Mount the kayak and exit SW.
Opening the Second Gates
Dismount and if you want you can use a pnakotic lockstone to open a trapdoor in the underwater passage and get the SECRET #23: the Silver Dragon and 2 X health potion. Anyway go up the W ramp, take a running jump to the W rocks, another one to the SE ledge, grab the monkeyswing, drop onto the rocky island, take a running jump to the S rock, another one SE and go E to pull a switch; go back to the place where you left the kayak (easy way following the N passage), mount it, drive to the lake where you got the first secret and to the W initial area where the open gates are.
Opening the Third Gates
Drive to the cave where you pulled the last switch and down the S path until you eventually reach a cave with closed gates at the top of a ramp; dismount, climb the N ledge, go through the dark opening, climb the blocks, shoot the bats and take a curved running jump E to the bottom of the ladder, climb up and continue to an opening in the SE corner, to the right of the wide waterfall; advance, pull the switch at the end of the path to open the gates in the river and to get the last secret use a pnakotic lockstone to open the nearby door and get the SECRET #24: the Emerald Dragon, and if you are looking for more action, in the next huge cave shoot the raptors, go up to the S opening, shoot two more raptors, pull the switch to turn off the fires under the W switch, pull it to raise the gates of the T-Rex lair and after the battle go inside to get shotgun shells, uzi clips, crossbow arrows, a Pnakotic Lockstone and MP5 ammo. Go back to the area with the kayak.
Wooden Huts Area
Mount the kayak and drive up the river to an area with wooden huts, enter the hut with the girl, pick up the shotgun shells and if you run against the N wall it disappears exposing a Pnakotic Lockstone; pull the switch in this hut to raise gates outside, exit, go right, climb the roof of the next hut to get a radiant life potion and after you exit with the kayak explore the SW hut to find uzi clips and the MP5 Gun. Mount the kayak, exit NW and after a short ride dismount and go through the opening to finish the level.
LEVEL 9 – CELEPHAIS
The Swamp
Enter the S building (from the river) and advance to a huge outside area where you will talk to a citizen; then advance E and go up the stairs to your left to get the Shotgun and shotgun shells, continue E and turn left at the junction, advance shooting some bedouins and avoiding the mercenaries (they are friendly); in the cathedral square turn left at the junction (S) and enter the garage to your right. In the next room go S to the bathroom and pull a jumpswitch to open a door in the previous room, go there and use the slightly darker tiles to cross to the back side of this swamp, pull the switch to open a door somewhere and go back to the street the way you came.
First Mechanism Cogwheel
Shoot the bedouin, go back to the cathedral square and locate the corridor with the open door in the right side of the E orange building, advance, note the closed door to your left (1), go right down the steps, shoot another bedouin and in the small courtyard a guard; go S under the arch and in the next square pick up the Party Access Card next to the seat with the white cat. There is a red button to press in the W wall too, do it, go back to the previous square and run up the steps in the NW corner to find the open door (1) and get the first Mechanism Cogwheel; go back down the steps to the previous square and this time continue through the E corridor. Go up the stairs to a library and look for a wall switch to pull in the SE room, exit S (go always left) and drop down on the street to find the open doors.
Under the Church
Enter this new area (I'll call it the "Church Square") and go to the corridor in the right side of the church, open the manhole cover facing W, drop down, go through the N crawlspace and use one of your pnakotic lockstones to open the door, pull the floor lever, go back to the manhole opening, through the S crawlspace this time and follow the only possible path to find a watery room with a sloped block in front of the entrance; take a standing jump to grab its edge, pull up, slide/jump/jump to the next ledge, take a running jump to grab the opening in the SE corner and pull a red button to open a door somewhere. Go back to the church square, exit to the street and go right (E) and left (N) to find the wooden ramp leading to that open door.
Detour for a secret: continue to the very N side of this street to find an open door, enter, climb up the ladder and explore the balcony to find the SECRET #25: the Golden Dragon and uzi clips. Go back S to the grassy area with the wooden ramp.
The Lower Church Key
Run up the ramp and enter a sort of storage area; from the lower part climb the crates in the NE corner and go left to a dark passage leading to a dead end with the Lower Church Key. Go all the way back to the church square. (To exit this area use the button in the W side of the lower part to raise the exit gate). Once in the church square open its doors with your new key, enter and shoot the Big Gladiator (hammer god?) from the distance, he will drop the Idol; use it right from the entrance of the church and pull the floor lever to get a camera shot of the cathedral doors.
The Motorbike
Now go all the way back E, N and W to the cathedral area; at the end of the path go up the stairs, press the button to open the door, continue W to the cathedral square and W to the very end, to the entrance of the city where you talked with the first citizen. This time run up the N stairs and up the next ones to shoot a bedouin; go up the next stairs to the N building, shoot a bedouin and enter the N room. Go to the NW corner to pull a wall switch and go outside to find the open door in the S wall; enter, go around in a counterclockwise direction to find another wall switch to pull; go back to the N building, to the N room and look for the unlocked opening in the N wall. This is another huge area to explore, so drop down, mount the motorbike to your left and drive all the way N, through the NW corridor in the next courtyard, all the way N to the end of the street, E to the very end, up the stairs to your left and all the way E to a dead end. Dismount and take a jump of faith E into the darkness (climb if necessary) to be teleported to a new area.
Courtyard with the Gladiator Statue
Enter the building immediately to your left (W), pick up a Pnakotic Lockstone under one of the trees in the N wall, go up the NW stairs, pick up desert eagle ammo and run E to the very end; jump over the balustrade and to get a radiant life potion and another Grenade Launcher go to the N terrace. Drop down to the garden below and look for a switch to pull attached to the lonely tree, exit by pulling the switch in the S wall, go right, again up the NW stairs and from the top of the stairs face W and draw the desert eagle + sight; look to the W area behind the metal fences: there's a bricked pillar, a cypress to its right and a white building to the right of the cypress, use the zoom to see a metal vertical panel next to the corner of the building (thank you, billie2001) and shoot it to open a nearby door; go down the stairs and left to find it and enter a new area.
The Courtyard Key
After the flyby shoot the bedouins and enter the white building; in the outside area you can pull the floor lever next to the black fence to open a shortcut to the previous area for later; go up the stairs to the first floor and from the part with the missing balustrade take a running jump to grab the floating translucent block, pull up and slide/jump several times to reach the crack in the S wall, shimmy left, pull up, jump to the E ledge and pull the jumpswitch to open a trapdoor in the W side of this courtyard (near the last streetlamps); go there, drop down and swim to a room inside the white building, press the button to open a door somewhere and if you want you can go through the crawlspace in the corner to visit the adjacent room, but I found nothing there. Go back up to the first floor to locate the door you opened; to the left of that door there is a similar room with a closed door, you can look through the window to see several marked tiles in the floor; take note of those tiles, enter the other room and from the marked tile in the entrance jump only onto the marked tiles you saw in the other room, exit the same way and go left to find a new open door, enter and get the Courtyard Key. Exit and locate the keyhole in the very SW corner of this area.
The Long Key
Open the gate with your key and in this courtyard go around the W building clockwise to a room with a red button to press, creating a shortcut for later. Don't exit but go back to the small garden with four trees and look for a movable block attached to the wall in the SW corner, pull it out and N so you can climb the roof of the house you came from; press the button in the E wall to open a door somewhere and take a detour jumping over the metal fence N to the area with another gladiator statue and get the SECRET #26: the Silver Dragon, flares and a life potion; pull the S floor lever to exit and go back to the small garden with four trees. This time from the SE corner climb the E balcony, advance, take a running jump to the N balcony and pull the switch in the corner to open the door of this building. Don't go down yet, but jump to the top of the wall at your back, go around clockwise to the very end and pull the jumpswitch to open the door below (and another one in this street); go W to find the open door in the right side before the ramp. Enter and shoot the giant gladiator, he will drop the Long Key when die. Exit NE (shortcut) and go to the courtyard you visited when using the courtyard key time ago.
The Second Mechanism Cogwheel
Enter the W building this time, wait a moment before using the key and look up: you can see floating spheres and a switch in a corner. The spheres mark invisible ledges in a floor you can't see from below, so climb the N ledge and situate Lara so she can grab the ledge with the sphere above, pull up, jump to the tile with the next sphere and to the corner with the switch, pull it to activate one of the fountains in the area with the gladiator statue we visited before. Drop down and now use the long key to open the door, go down the stairs and in the basement shoot two bedouins, advance to find a pedestal with the second Mechanism Cogwheel and a floor lever to activate a last fountain in the area with the gladiator statue we visited before. Go back there (exiting this building go left and right to the very E end) and from the courtyard with the gladiator statue exit through the opening with the door we opened shooting the metal panel time ago (NW corner) in the NE corner of the fountain pick up the Archives Key. Now go to the street where you parked the motorbike time ago.
The Infinite Building Key
Don't touch the bike but run W up the ramps; at middle way look left to find the keyhole you are looking for. Open the gate and in this huge area go to the left side of the S building (SE corner), open the manhole cover facing S, jump into the water, pull the underwater lever to open a door somewhere, go outside, shoot the nearby blue window and enter the bathroom to find that open door. Exit to another courtyard and after the flyby go N opposite the stairs, pull the switch and exit to the previous area, because we still need a key to proceed in this building. Go left and in a NW direction, pull the switch in the very NW corner to create a shortcut for later; roll, go S up the grassy slope, up the stairs, mount the boat and drive to the end of the river, dismount, climb the SW ledge, go up the stairs and pick up the Infinite Building Key from the plinth; go N, W, climb up the ladder, pull the switch to create a shortcut from the other side of the wall, drop down W and go always to the right when possible to find the shortcut you've created moments ago and run directly E-SE to the entrance of the infinite building.
This time go up the stairs to the first floor and continue up to the second floor, go left and enter the small library with the girl in the NW corner, shoot the NW window, climb the window sill and facing E drop and grab past the edge to land into the window sill below, shoot the window and enter to find the SECRET #27: the Emerald Dragon, desert eagle ammo and a life potion; press the button in the corner to open the exit door, go back up to the second floor and always left to find the keyhole for your key.
The Third Mechanism Cogwheel
In this room drop down into the room below, pull the floor lever to open a door in this building, press the button, exit and go left to find it in the first corner; enter to be teleported to the baths, advance and at the end of the carpeted corridor go left and up the stairs to the roof; here go W and up the ramp to your right, continue N, through the narrow street, take a running jump to the roof of the N building, enter, go left and down the stairs to another outside area. Enter the E building and go always left when possible to find an orange room where you can use the party access card; in this room go through the opening near the SW corner to get a radiant life potion and in the dining room approach to the table with the cat on it to get a camera shot of a door raising somewhere; exit to the hall, go up the stairs and left to find it. In this dark maze go always right when possible to find a closed door and continue right until you find a ramp leading up; take it and once in the upper floor go always left to find a room with a button, press it to open the trapdoor, drop down and finally pick up the third Mechanism Cogwheel; make your way to go back to the main hall.
Using the Cogwheels
Go down the stairs and this time take the passage in the SW corner; at the end of the path go right down the stairs and directly S to the outside area with the closed gate, pull the switch to open it, go left and right at the junction, continue against the darkness to be teleported to the street where you parked the motorbike a long time ago. Mount the bike and drive all the way W until you can't continue (near the keyhole for the archives key), dismount and now you need to get back to the starting area: go left to the infinity building, S to the area with the big cathedral and through the passage in its left side (SE corner), down the stairs and pull the switch to open the doors; go right and continue all the way to the starting courtyard, to the entrance of the city where you talked with the first citizen. Shoot a couple of bedouins and this time go S through the pentagonal opening; in this big courtyard there is a Pnakotic Lockstone near the SE corner, but the important task is to go through the S crawlspace and to a room where you can use the cogwheels to unlock an opening in the infinite building.
Final Fight
Guess: yes! You need to go aaaaaaaall the long way back there the way you came. Once you are back in the building, climb up the stairs, again to the second floor, and go right to find the unlocked opening in the corner; enter and run up the stairs leading to the roof. In the SE side there are 2 X MP5 clips to pick up and approaching to the gazebo with the bell the Cat-Queen will talk with you, pull the floor lever to finally open the cathedral doors and go back there. In the W side at the top of the stands there is a receptacle for a pnakotic lockstone, but I found nothing in that room. In the left side of the cathedral there is a radiant life potion and uzi clips to pick up. Enter the cathedral and three big gladiators will wake up; after the battle pick up two Idols they dropped and place them in the SW side of the cathedral to open trapdoors above the nearby ladders, climb up and follow the corridor to a ship, finishing that way this long and complex level.
LEVEL 10 – SERANNIAN - THE SKY CITY
Initial Room
Turn right and go S and E to the end of the balcony to get the SECRET #28: the Silver Dragon and shotgun shells. Back to the starting position go up the E corridor and in the next room pick up the Uzis next to the N wall, uzi clips next to the S wall, climb the ledges in front of the entrance to pick up shotgun shells and from here use the desert eagle + sight to shoot the high gong in the E wall and open the E gates below. Run down the ramp and take a jump to the ledge to your right, take a look down to the floor below and note that there are two tiles with circular textures; take a standing jump onto the first one losing some health and run E onto the second one (bounce pad) to jump and land on the SE balcony above; pull the switch in the corner, take a standing jump NW onto the ledge below and pull the E jumpswitch (no camera shot this time). Use the N bounce pad to reach the high N balcony, take a curved running jump to grab the crack in the W wall, shimmy right around two corners, jump back with twist to gab the crack at your back, shimmy left around the corner and drop onto the starting ramp.
Approach to the SE corner of the ramp and take a standing jump to the E ledge as you did before; now approach to the SE corner of this ledge and take an angled standing jump to grab the edge of the opening in the S wall, shoot the gong, jump back to the previous ledge, take a running jump W-NW to grab the starting ramp and go up to the previous room. The open door is in the NW corner, run up the ramp and before the end of the path go to a room to your right to get a radiant life potion. From the next balcony (high ledges in the previous room) climb the block to your left and take a standing jump S-SE to grab the crack in the wall, shimmy left but not to the very end; when you can, pull up and go through the dark crawlspace to a balcony in the SE corner of the main room. Climb the block, jump N and to get a life potion jump onto the next N block in the corner.
Centaurs
Anyway go through the E passage to a huge balcony with bellicose centaurs; after the battle note the closed gates in the E side (1) and go S through the pentagonal opening to shoot two more centaurs; when they are dead go through the passage where they came from (SW corner) and pull the floor lever to open the gates (1) in the outside area.
Detour to get a secret: from this balcony you can jump NE onto the triangular block and drop down SW (Lara can grab diagonal ledges in this game), grab the edge/drop/grab the edge below, pull up and go through the crawlspace to get the SECRET #29: the Emerald Dragon and desert eagle ammo. Go back up to the terrace the way you came from.
Cathedral Surroundings
Go to the outside area with the open gates (1), run down the stairs killing several knights on your way, advance E through the pentagonal opening and if you are interested on an extra weapon, when you see a grassy mound to your left take a running jump NW onto the buttress and jump to grab the N block; drop/grab the E edge, shimmy right and around several corners to finally get the Crossbow. Go all the way back the way you came to the S bridge. Continue all the way E over this bridge and up the wide stairs until you find the cathedral closed doors. Turn right and advance S, down the stairs and jump into the water; swim through the E passage and use one of your pnakotic lockstones to open the passage to your left in the corner; swim there and pull a switch to open an underwater door somewhere, jump into the water and swim through the E crawlspace to find that door; surface in a room with several knights and hydras.
Once the calm is restored if you want to get the next secret go NE, use one of your pnakotic lockstones to open the underwater door in the N pool, swim there, surface, climb up the ladder timing the circular rotating blades losing a lot of health, duck and crawl at the top of the ladder and in the next room pick up the SECRET #30: the Golden Dragon plus desert eagle ammo. make your way to go back the way you came avoiding those nasty rotating blades to the hub room with the palm trees.
The Torch
Now go to the E area (pick up MP5 clips to the left of the opening when you enter) and locate the movable piece in the NE corner; you must place it onto the patterned tile in the very SW corner, so move it four times S and two times E, then go to the N side up the stairs to pull a timed floor lever to raise a block so you can move the piece to the W and place it onto the patterned tile. Once this task is done a block raises in the E room; go back there, go to the W room through the pentagonal opening, pick up a Torch, go back to the previous room and use the raised block in the W wall to climb up to the upper W ledges; go around the room counterclockwise (remember that you can go through the crawlspaces with torch in hand), pick up 3 X uzi clips in the SE corner and continue all around the room to the end where you can light your torch. Drop down to the bottom of the room, go back to the E room and light the wall sconce in the very NE corner to open the door to your left; advance, follow the underwater passage and when you get out of the water you'll get a camera shot of a Boss to kill.
Final Fight
Forget the boss for now, climb the N short wall, turn right, jump to the E wall, climb W, go around to the right and take a running jump NE onto the sloped wall, jumping back and forth with curves so you finally can reach its top; now go E, shoot all the knights, exit E, climb the block in the corner, jump and pull up W, advance, take a running jump to the W ledge, go through the W opening, left up the steps, open the ceiling trapdoor above the ladder, climb up and in the next hall shoot the Boss and the centaur. Once you defeat them, go S to the altar, listen to what the gladiator says and pick up the Mirror Seal to finish this level.
LEVEL 11 – THE WASTELANDS
The Canyon
Go NE and climb down the rocks to get the Crossbow and crossbow arrows; go back up to the starting area, approach to the W edge, look down to see the block where you can drop down without damage and advance S to a cave with a PC. Continue through the S passage, take an angled standing jump to grab the ladder, climb up, shimmy right to grab the crack, shimmy right, pull up and continue all around clockwise jumping/shimmying until you find another ladder; jump up to grab the upper part (Lara must be with arms and legs extended), grab the crack, shimmy left, pull up, go inside the cave and before the sandy area go N, slide down backwards, grab the edge, shimmy left and pull up in the small cave to get the SECRET #31: the Silver Dragon and flares. Approach to the opening and facing S drop with grab past the edge to land onto the rocks below and repeat all the movements to go back to the sandy area; from here go right, climb the blocks and advance to find a huge valley.
The Valley
To get the next secret go left, climb the rocks in the SE corner, jump to a flat triangular ledge and from here take a hard running jump with curve to land onto a flatter part with the SECRET #32: the Emerald Dragon, a Pnakotic Lockstone, uzi clips and a radiant life potion. Slide down to the valley.
From the entrance of this valley go right and check the rocky walls to spot a high opening; you can climb the rocks in the right side to get there (not hard); that opening is really the entrance of a cave, continue until you find a tall block you can climb, overlooking the entire valley. Take a look S and note that there are a lot of blinking white spheres; those spheres are marking invisible ledges under them, so you know what to do: it's a tedious task but you'll need to be patient and take running jumps to those invisible ledges under the spheres, sometimes grabbing the edges and pulling up, until you reach a ledge with a radiant life potion in front of the W building; from this ledge be sure that Lara is at full health and take a long running jump with grab W to land onto the far ledge below, jump to the next one and to the rocky ledge above the closed door to pull a switch and open it; safely drop down and enter the building.
Inside the Building
Go left and jump to the platform with the first demigod, shoot him, pick up the Pnakotic Lockstone and pull the switch to raise a block in the platform with the second demigod, so go back to the entrance, go right this time and continue counterclockwise until you can jump to that raised block and climb the second platform; shoot the demigod and to get the last secret drop down onto the raised block, take a running jump to grab the N rocks where you came from, go left and through the dark crawlspace, light a flare and advance always left when possible, keeping the machines to your left until you eventually find to your right a texture different than the others (a sort of creature with the "A" letter in his mouth), shoot that panel to activate a flipmap; from here go E and always left when possible to find the SECRET #33: the Golden Dragon, 2 X life potion and 2 X desert eagle ammo. (Pick it up soon or you'll miss them all). You'll be teleported to the previous area.
From the platform where the second demigod was, you can take a long running jump to the SW lower platform, from here to the S rocks and finally reach the W cave with the small lake, cross to the W side and after the cutscene with the white cat, go through the corridor to your right and the level ends.
LEVEL 12 – ZAKARION
Opening Gates
Turn left, go E and through the first opening you see in the N wall, climb up the ladder at the end of the passage and in the outside area enter the N building through the opening in the right hand side, advance E and pull a switch to open a door somewhere; go back to the main corridor and go W this time; use one of your pnakotic lockstones if you want to get 2 X crossbow arrows, MP5 clips and exit to the previous room to find the door you opened moments ago at the end of the N corridor. Continue around counterclockwise, climb down the vines and in the next room the door closes at your back. Advance and in the next room pick up a Pnakotic Lockstone in the NW corner; place the movable blocks on the patterned tiles N and S to open the S gates, go there and pull the floor lever to open double doors somewhere; continue to a dead end and a trapdoor will open so you can climb up the ladder and get back in the outside area. Now go back to the starting beach (the hole in the SE corner) and go all the way W to the very end to find those open doors.
To the Village
Jump into the water in the right side and look for an underwater lever under a broken pillar to open the next gates, swim back to the entrance and locate a ledge to climb in the NW corner. Now cross the stone bridge and in the next area jump into the water to your left and look for an underwater crawlspace in the W side of the first building to get the SECRET #34: the Emerald Dragon, a Pnakotic Lockstone and 2 X rockets. Surface, and in this same building there is a wall switch to pull in its N side (I don't know what it triggers but I pulled it anyway). Now take a running jump to the N ledges, climb and continue jumping to the W, follow the passage leading to the center of the village.
Two Roses
Shoot the bedouin until he escapes and go through the street he came from to another square, run up the stairs, go through the N opening, take a running jump to the N terrace and in the next room pick up the Ruby Rose. For a secret: the wooden crate in the NW corner is movable, pull it twice to reveal a niche and another movable crate attached to the wall, pull it out and aside and use a pnakotic lockstone to get the SECRET #35: the Silver Dragon and a life potion. Exit down the stairs and take a detour to your right and find a Crossbow and uzi clips next to the fountain at the bottom of the ramp; go back up to the main square where you shot the bedouin and use the rose in the plinth (SW corner) to open the next doors. Advance, take a standing jump to grab the crack in the opposite building, shimmy right and around the corner, pull up and pick up the Silver Rose.
The Cathedral
Go all the way back to the sea, swim/climb to the entrance of this huge area (S broken bridge), jump E to the platform with the fountain and follow the obvious path to find the pedestal to use the silver rose. In the next platform note the fire emitters, under them is a ledge (take a curved standing jump from one of the laterals of the platform) with the SECRET #36: the Golden Dragon and the Rocket Launcher; take a running jump to the W opening and go back to the top of the platform the way you came. This time advance running/jumping N to the entrance of the cathedral (you can pull a floor lever on your way to create a shortcut); enter, shoot the gladiator and pick up a Scroll from a W pedestal to finish the level.
LEVEL 13 – FORTRESS OF THORABON
Reaching the Main building
Climb the wall in front of you, the block and the roof above; go around left or right and hear what the white cat wants to say you; from the N opening you can drop into the building and get a life potion and a radiant life potion; exit S and use the rope to reach the opening in the main building. Go right, climb up the ladder to the top, shimmy right and drop/grab the crack, shimmy right to the very end, jump to grab the crack above, shimmy right and around the corner, jump to grab the crack above, shimmy right and pull up. Use the scaffolding to reach the high ledge in the corner and the doors open as you approach.
The Golden Key
The zombie-monk is aggressive throwing blue bolts, so unfortunately you'll need to kill him. In this terrace go up the S stairs, turn left and open the double doors with your hands; enter, shoot the wooden boxes to get an extra Crossbow, open the next double doors the same way, shoot the monks and pick up the Golden Key one of them drops; shoot the wooden boxes to get 2 X MP5 clips. Exit N and go left down the stairs to shoot another monk; use the key to open the W doors, enter and pull the switch (no camera shot this time); roll, go E down the stairs, shoot another monk and go right to a room with two more monks; pull the floor lever, exit and go W down the next stairs; from the bottom of these stairs take a running jump to grab the niche in the corner with the waterfall, go left through the crawlspace and at the end of the passage drop down and jump down into the pool below at the bottom; pick up MP5 clips in a corner and get out of the water W.
Bamboo Tasks
After the flyby go E to a swamp, cross it and go a bit right to find an opening; if you want you can use a pnakotic lockstone to get MP5 clips and shotgun shells. Go back to the swamp. Now it's time to look for the switch we saw in the flyby; first go in a W-NW direction to an island in the center of the swamp (in front of the red temple), from here look to the W (use the binoculars with light if necessary) to see that some bamboo canes are taller than the others: they are really pole ropes you can grab, so from the W side of the mound (lowest part, touching the quicksand) take a running jump W-SW to grab the first pole; now a very nasty tasks come: you'll need to jump back with twist to grab the remaining poles-bamboos all the way to the W until you reach the mound with the switch in the far W wall. I had to grab in every pole and reload a lot of times to constantly correct the position. Bad, very bad.
To the Temple
Once you pull the switch approach to the very NE side of the mound and take a running jump in the direction of the entrance (the lake) and from here go to the central island in front of the temple where you started with the first pole. This time take a running jump to grab the SE pole, jump to the next one and from its top jump to grab the ladder, shimmy right around two corners, climb to grab the monkeyswing, swing to the very end of it (near the E wall and drop on a safe ledge; now take a standing jump onto the SW slope, slide and jump in last moment to grab the roof of the temple, pull up and go to the place where the block lowered when you pulled the switch to find a floor lever, pull it to open the temple gates, safely drop down and enter the temple. (There is a Pnakotic Lockstone to pick up in the S side of the roof before dropping)
Inside the Temple
Pick up the Divine Ruby from the pedestal opposite the entrance and note that there are a couple of receptacles left and right in the E and W pillars, and closed trapdoors at the top of the S ladders. You can get those items in any order.
East Side - First Golden Medal
Go to the E side of the temple and pull the switch to open the door; don't waste time shooting the serpents or the bedouin, quickly pull the three switches and exit W to see what happens (I had to use several medipacks in this room). In the next room climb the NE ledge with the radiant life potion and take a curved running jump to grab the crack in the central pillar, shimmy right around the corner, pull up and jump to the opening in the S wall; advance, time the moving wheels to run and jump and grab the platform with the moving blades, pull up timing the blades and go clockwise to finally get the first Golden Medal. The W door opens, so time the blades to jump there and in the next corridor with the rotating wheel, time it to go left to a room with the SECRET #37: the Silver Dragon, flares and a life potion. Time the moving wheel to go to the very N side of the corridor, climb up the ladder and drop down onto a beam in the W side of the temple.
West Side - Second Golden Medal
There is no door here so cross the S opening, climb the wall to your right, jump to grab the monkeyswing, advance W, drop/grab the crack, shimmy left, jump up to grab the crack above, shimmy left and around the corner, drop down to grab the crack below, shimmy left and jump up to pull up into a niche; roll and take a running jump to the ledge in the NE corner, go through the passage and in the next room deal with several Xian Warriors; after the battle drop down from any of the holes in the floor, shoot a lot of cobras and locate four wall switches to pull to open the door in the S wall and get the Golden Key; climb up to the upper room, use this key to open the E door and get the second Golden Medal; drop down through the N hole to get back in the main hall of the temple.
The Pool Room
Place the golden medals in the E and W receptacles to open the trapdoors above the S ladders. Jump there, climb up the ladders, roll, take a running jump to the N ledge and advance to a pool room. To get the next secret jump into the pool and swim through the E passage, fight with the current to go up the hole in the ceiling and find the SECRET #38: the Emerald Dragon and uzi clips. Go back to the pool room (a door will open). Swim to the N side, climb down the ladder and go through the dark E passage, climb up the ladder and in the room with the waterfall place the movable cage on the water obstructing the current, go back to the (now dry) pool room and through the passage where you got the last secret, cross the circular traps, climb and in the corridor with the moving wheel, when it goes to your left take a running jump as far as you can to reach the next opening before the wheel catches you; in the next corridor do the same but taking the running jump to your left. In the room with many moving wheels go right timing the wheels, climb the ledge and go up the stairs to a small room with a wheel-switch.
Rooms with Wheel-Switches
This switch only opens the S door, so pull it several times and run there to find a similar room. Pull the switch and this time go to the E room. Again, pull another switch and go to the N room; here there is a wall switch and the E passage is accessible. To get the last secret ignore the wall switch and pull the floor lever in the E room, now pull the wheel-switch, then the wall switch and quickly run fast W to the very end crossing two rooms to get the SECRET #39: the Golden Dragon and grenades; use the wall switch twice to re-open the timed door. Finally use the wheel-switch in this room to exit S and a last wheel-switch in the next room to exit S too. Drop down into a pool.
Last Rooms
Pull the switch to open the exit door and in the next area shoot two monks, advance W and against the spiral being teleported to a room with two Xian Warriors, shoot them, pick up the MP5 Gun and a radiant life potion in the S cave, climb the balcony, shoot more warriors, go E, up the stairs, climb the scaffolding and take a curved running jump to grab the edge of the NW crawlspace. In the next passage more warriors will attack, go to the very end of it, climb the wooden ledge, open the ceiling trapdoor and take a standing jump forward from the N side to grab the edge above (for some reason, in my game I was not able to jump up from the S side to do it); advance, time the smashing walls (simply run without sprint and don't stop when the first one goes to your right); in the corridor with the rolling wheel go left, jump over the fence, pick up MP5 clips in the room below, pull the switch and find yourself back in the first areas of this level. Go outside, turn left and continue up the S stairs, use the divine ruby to open the double doors, advance and in the huge gardens area shoot the monks and go S down the stairs to find the final teleporter.
LEVEL 14 – THE GARDENS OF YIN
Invisible Ledges
Approach to the SW corner, drop/grab the edge and shimmy right until you can pull up; walk E towards the fireflies and note that you can continue walking over invisible ledges over the abyss, climb up the ladder, pick up a radiant life potion, take a running jump S to the next fireflies and drop down on the ledge with the big face statue (run off the edge to minimize damage). Now follow the W path of fireflies to the building, pull the floor lever, go back to the ledge with the big face statue, this time take the E path of fireflies to reach the E building (you can take a detour jumping to the island to your right to get MP5 ammo), pull a second floor lever, go back to the ledge with the big face statue, to the SW corner and follow a last fireflies path S, W and S to reach the main lake area.
The Secrets
Detour to get a secret: go SW and locate a sloped rock in the W wall, take a standing jump from the shallow waters to grab the lower edge of the slope, pull up, shimmy right to the very right side, pull up and jump back and forth with a right curve to land onto the high ledge above; go through the W crawlspace to get the SECRET #40: the Emerald Dragon, 2 X harpoons and 2 X MP5 clips. Go back outside to the lake area.
Now jump into the lake and go all the way to the E side of this area; don't try to go swimming from the deepest parts of the lake, but only from the left side. Enter the E building, climb the opening, shoot three aggressive monks, this time emitting fire, exit S, climb the wall with the lamp to your left and jump N to the roof to get the SECRET #41: the Silver Dragon, a life potion, harpoons and a Pnakotic Lockstone.
Go down and enter the nearby S building, pull the floor lever, exit W, shoot a croc, jump into the water and swim to the SW corner of the lake to find the open door. Inside the underwater cave swim SE and get out of the water in the ledge to your left (you are now in the cave with a small lake (1), climb the blocks, go W, take a U-turn up the steps and shoot the monks.
Detour for a secret: from the top of the steps take a curved running jump SW around the corner to the flatter rock in the very corner, jump to the next one, take a running jump S-SE to grab the edge of a sloped rock, shimmy left around the corner, pull up, light a flare, take a standing jump with grab to the S opening and use a pnakotic lockstone to get the SECRET #42: the Golden Dragon, a radiant and life potions and a rocket. Go back outside, drop to ground floor and go up the steps again.
Raising a Block
Enter the building and explore this first part to find shotgun shells and a radiant life potion; continue N, cross the wooden bridge, shoot the monks and advance N to the very end, pull the floor lever to raise a block somewhere, go back S and to the right side of the building to find a fence with a missing part (2), drop down there and go S and E to find the raised block, climb it from its E side, go to the N end of the passage to find shotgun shells and desert eagle ammo if you want but definitely go back S and through the crawlspace in the corner; in the room with the waterfall climb the blocks in the corner and take an angled standing jump to grab the high W ledge. To get an extra pickup you can jump onto the N slope, shimmy right and from the corner take a running jump into a niche to get uzi clips. Anyway go back to the high W ledge, enter the opening and advance to an outside area with a sphere emitting white rays. Here you can find two bridges left and two bridges right, and the tasks can be done in any order.
Left Route
Take a running jump to the top of the pillar in front of the entrance, quickly run and jump left to the next one and drop on the bridge below; pull the floor lever, climb the previous pillar and time the rays to pull up and jump to the next bridge. Don't slide down the ramp but from the right side use the desert eagle or the crossbow with sight to shoot the cover in the opening at the bottom (left wall), save your game, slide and jump before you reach the bottom of the slide to enter that opening before the boulders squash you (this can take several tries); once you are success pick up a Pnakotic Lockstone and the first Golden Deity, exit N and go up the ramp avoiding up to three rolling boulders (every time go back down and take refuge in the corridor you came from; jump back and sprint down the corridor for the last boulder), climb up the ladder, pull the switch to open the door, exit, cross the stone bridge, enter the S opening, climb down the ladder and shoot the monks.
Right Route
You still need another artifact here, so go outside, climb the pillar and there's no need to jump back to the entrance opening, but time the rays again to take a running jump to the top of the pillar to your left and drop down on the bridge with the floor lever; pull it and do the same as before: climb the pillar, time the rays to pull up and jump to the next bridge to your left with the now open door. In this passage full of moving blades you'll need to avoid them the best you can; what I did was waiting for the first blade to go W and run and jump to climb the W wall without stop, you are safe here if you are against the wall; time the blades to climb up twice and run against the W wall where you'll be safe; now go through the S opening, go E if you want to get 2 X rockets and desert eagle ammo, go back to the W side of the room and time the next moving blade to use the horizontal pole in the left side and reach the high E ledge, now wait until the lower blade comes to the ledge where you are, take a running jump to grab the pole and time the upper blade so you can swing to the high W ledge (crouch when landing; losing some health); continue through the opening to the outside area (pull the floor lever to open doors) and go all the way E to get the second Golden Deity.
The Blue Key
Go back outside and to the central part connecting the stone bridges, go to the S opening, climb down the ladder and you are back in the room where you shot the last monks time ago. Place the artifacts in the left and right receptacles from the blue orb (dishes with candles) and pick up the Blue Key in front of the S statue; explore this room to find desert eagle ammo, exit N and climb the pillar; this time you'll need to time the white rays to run/jump right or left onto the other pillars and get back into the N entrance opening where you arrived here time ago.
The Golden Figurine
Go to the room with the waterfall, through the crawlspace to the dark corridor, a bit N to the wooden bridge and turn right in the part with the missing fence to take a running jump to the area with the E building; turn left, drop down and go all the way N and right to find the keyhole for your blue key. Open the doors, enter, go up the stairs and finally pick up the Golden Figurine (Buddha Statue); go back down, shoot the monks, pick up his desert eagle ammo, go back S and up to the wooden bridge with the missing fence (next to the crawlspace), go right (W) to the raised block, W and N to climb the blocks up to the building with the missing fence (2), go right and back to the cave with the small lake (1). Run down the steps, go to the SE corner, take a standing jump to the opening in the S wall, advance through the corridor, shoot the monks and in the last room use the Buddha statue to open the final door and finish this level.
LEVEL 15 – GOLDEN VALLEY - FINALE
Around the Ruins
Go left and advance towards what appear to be the ruins of an ancient city; shoot the flying warriors, the monks and go through the first opening you find to your right (E), up the stairs, grab the crack to your right, shimmy left, pull up and take a curved running jump to the N ledge, if you use a pnakotic lockstone here you'll awake the warrior, continue jumping to the next N ledge, use another pnakotic lockstone to get 2 X rockets, jump to grab the crack to your left, shimmy left, jump to the N ledge, use another pnakotic lockstone to get a radiant life potion, go through the crawlspace, take a standing jump with grab to the opening in the corner, slide down the ramp and unfortunately you must take a banana jump around the next corner to reach the S side of this ledge. If you use a pnakotic lockstone here you'll awake the warrior, continue S, take a curved running jump to the opening right from the slope, climb up the ladder, jump over the pits timing the swinging chains, jump to grab the crack at the end of the ledge, shimmy left, climb up the ladder, pull up, roll, take a running jump to the next ledge, shoot two warriors, take a running jump to grab the edge of the opening in the N wall and go inside the building.
Using the Last Stones
Go up the stairs to your left, shoot the monks (one of them coming from your back) and continue to drop on a high ledge in the main area. Now take a curved running jump to grab the edge of the crawlspace in the E wall, from the other side you can go left if you want use pnakotic lockstones to open doors and pick up a rocket, MP5 clips and desert eagle ammo (you wont need more stones from now on); from the edge of the outside ledge take a long running jump with grab E-SE to land into the opening below.
Final Fight
After the conversation with the cat, run up the stairs, draw a powerful weapon, run E to the big area with the temple, shoot a first Boss, a second Boss and when both are defeated, the doors of the E temple will open; go there, enter, go to the very W end, combine the mirror seal with the mirror gem to form the Mirror of Dreams, place it in the black hand to open the last gates, go outside, run over the rocky path and take a running jump to the S area, advance and approach to the small lake with the Cat-Queen to finish the adventure.
Alternative Ending
From the very end of the rocky path you can take a long running jump to the E ledge, cross through the half-open door, advance, run towards the white light to be teleported to Lara's bedroom and continue E up the small slope to trigger the final cutscene.
November – 26 – 2025