Temple of Death
Level by Linn (July,
2001)
Walkthrough by Harry
Laudie
You start by sling down into room and get a flyby of a room ahead with
a pool. Go west down the corridor and kill two ninjas that attack you. You can see two
closed doors needing items and a closed gate. Dive into the poll and swim south
into an underwater tunnel. Pull up into a dark room but do not go forward as
there are spikes traps ahead of you. Go around the edge of the room and kill three scorpions. Use the floor
lever and get a cut scene of a gate opening back near the pool. Get back into
the water and swim north to the open gate. You may also notice two closed doors
to the east. Enter the open gate and go through the crawl space. On the other
side, drop onto a ledge in a room of deadly water. You get a flyby of the area.
The platforms have spike balls above them. Face the water and start from the
right side of the platform. Run and jump to the first platform. Run diagonally
across it and jump to the long platform. Run and turn to jump diagonally to the
safe platform with the ladder. This should avoid all the spike balls.
Climb the ladder at the north wall. At
the top, the camera view changes and you see something move towards you. Kill eight scorpions and use the two
floor levers to open the gate at the north ledge. Enter the tunnel and two ninjas jump out at you. Kill them and pick up
a shotgun. Slide down at the end and go into a dark south opening. Use the
rope to get to the other side of the pit. Pick up flares and use the floor lever. You hear a
gate open. Swing back to the first ledge and enter the open gate.
You are in a small maze. Go north and
use the floor lever. Then go south and east, pass a closed gate, and ignore the
open gate for now. Go to the end and jump a fire. Use the floor lever in the
corner and jump back over the fire. Go west to find the open gate and use the
floor lever. Exit and go down either north tunnel to take the first east
tunnel. Follow the tunnel to pick up the Hand of Sirius (Die Hand des Sirius). Now go back and enter the open gate at the south wall. Go up to
another closed gate and see two floor levers. Use both levers and enter either
gate. Follow the tunnel and jump over a mummy. At the end use the Hand of Sirius to
open a gate and another mummy exits the room. Try to lure the mummies back into the first
corridor. This way you can run past them and have more time in the room that
you opened with the Hand of Sirius.
Go back to that room and face four
fires on the floor. Look to the south-west direction and see an opening on the
wall. Give yourself full health and run through the fires towards that opening.
Enter and jump and you land in a pool of water. Pickup a small medipack from the pool floor.
Climb up to a ledge and use a floor lever. You get a flash cut scene of two
large doors. Pull up into the corridor and go south. Jump over the spike pit
and enter the next room. Pick up the Hand of Orion
(Die Hand des Orion) from the pedestal and a gate opens in
the north wall. Get into the crawl space and follow it to a room. You see two
poles, a receptacle, a closed door, and two closed gates in the south-west
corner.
Climb the west pole and back flip into
a room. Go north to a very dark opening. The monkey swing is a fake. Stand jump
with grab to get over the spike traps and fall into some water. Just follow the
underwater tunnel to pull up into a very dark room. You get a flyby showing you
a puzzle piece. Go west up the stairs and Lara looks at a wall. Go up to behind
the sarcophagus and kill two ninjas. Pick up Cartouche Piece 1
(Kartusche Stuck 1) and quickly jump back to avoid a
falling spike ball. Go back to the hole in the south wall that Lara looked at.
The floor below is deadly so run and jump into the water. Pull up on the other
side and a fire starts on the floor. Jump over the fire and start to slide.
Near the bottom, jump with a left curve into an opening to avoid a spike ball
and a spike trap at the bottom of the slide. You slide again and hear a gate
opening. It is pitch black and the flare bug is in effect. You can throw a
flare for light. Go east and use the climbable wall to climb back into the room
with the two poles.
Climb the east pole and back flip into
a room. Get under the crawl space and notice the spike balls. There are two possible
routes to survive this trap. Start from the second lane from the right as you
look down the slope, Start and the spike balls start after you. The right lane
spike ball is faster. When it passes you curve into the right lane to avoid the
other spike balls. The other route is to sprint down the far left lane that is
a lighter color. The slowest spike ball is in that lane. Either way, jump at
the end to avoid a spike trap at the bottom. Now go the left lane. Slide down
and jump to grab a rope. Swing and jump to land on the other side of the pit
with a closed gate. More spike balls will fall beside you. The other parts of
the ledge are deadly firetraps. Drop back and climb down into the pit. Use the
floor lever and the gate opens. The rest of the pit floor is deadly. Climb back
up the wall and go through the gate. Walk north and you can throw the flares
for light. Stand jump over a dark spike pit to grab the edge and go up the
ramp. Pick up Cartouche Piece 2 (Kartusche Stuck 2) from the pedestal and the gate opens beside you. Slide the slope
and run on a floating bridge over the deadly water. Jump to grab a slope and
use the slopes to reach a flat column. From there you can stand jump to a
south-east slope and jump into the south doorway. You hear an earthquake and
enter a very dark large room. Kill three scorpions as you run down to the south-east corner of the room. Pull up
into a tunnel. Go to the end and climb the ladder to exit into the west pole
room. Slide down the pole into the room with two poles.
Make the Ba Cartouche and use it to
open the door. Enter the door and climb the blocks to the top. Pick up the Ba Cartouche (Ba Kartusche) and hear a gate open. Exit the room and go the south-west corner
for the second open gate. Run and jump to grab the ceiling as a spike ball
rolls beneath you. When it is past, release and drop to slide down the slope.
Look to the west for a dark tunnel with wall darts. Crawl under the wall darts
and jump over the spike pit at the end. Get into the crawl space and go forward
until you can stand. Kill the ninja shooting at you. Pull up into a corridor and get a flyby of a
door opening and then the starting room with the pool. Swim across the water to
the open door. Get into the starting room and swim over the closed doors at the
west wall. Use the Hand of Orion and the Ba Cartouche and the doors open. Run
outside into the sunlight and the level ends.
12-jun-2006