Lazarus’ Golden Rose
By StudBuddha
This walkthrough is meant as a general guide only. It may not include every pickup or secret. There may also be (and definitely are) alternative ways of approaching situations within the game. Unfortunately, there is no Compass to assist with navigational directions. TIP: In the OPTIONS Menu, select CONTROLS>KEYBOARD>SYSTEM and press F2 to display the FPS if you experience any lagging issues. TIP: To remove the white border press ALT+ENTER.
* Pickups and Items
* Enemies
* Secrets (6)
WALKTHROUGH by Lizard Queen
[alternative: video walkthrough by StudBuddha]
LEVEL 1 – Tomb of Lazarus (3 Secrets)
Boat House/Underwater Area
The level starts on the edge of a dock. Shoot the two CROCODILES in the water. Head through the boat house and climb the brick wall on the left. Take a running jump to the boat house roof and pickup the SHOTGUN AMMO and HARPOON AMMO. Climb out and drop into the water. Swim under the boat house and pickup the SHOTGUN AMMO in a small underwater alcove on the right. Reverse roll, pull the underwater switch and swim through the newly opened underwater door. Climb out onto the small island, drop into the shallow water ahead and shoot the ARMED THUG on the dock. Pull up onto the dock, shoot the SPIDER and pickup the LARGE MEDIPACK. Drop back into the water to the small island, climb the ledge at the back and pickup the FLARES. Head to the other side of the island, swim underneath the ceiling lights and surface onto a land alcove. Shoot the BAT and pickup the DETONATOR KEY near the skeleton. Drop back into the water, swim towards the ceiling lights, turn right and swim through the underwater door underneath the boat house. Swim left and pull up onto the small ledge. Arm pistols and shoot the ARMED THUG appearing on the dock. Head back to the boat house and pickup the AUTOMATIC PISTOLS he left behind.
Large Waterfall Cavern
Head onto land towards the Red Brick Structure and climb the ladder inside a small corridor. Walk carefully through the glass shards and pickup the SMALL MEDIPACK in an alcove on the right. Reverse roll, walk forward and climb down the ladder on the left. Pickup the FLARES, climb the ledge on the left and shoot the two large SPIDERS. Safety drop to the left and pickup the M16 AMMO. Climb back out, head towards middle of the platform and through the corridor to the right of the large column. Head to the right, run down the slope past the small medipack to the end then backflip over the rolling balls to avoid getting squashed. Reverse roll and pickup the SMALL MEDIPACK. Reverse roll, head back down to the right down the slope and curve left to avoid more boulders. Head left up the slope along the waterfall, keep to the right, jump over the gap and sideflip left into a hole to avoid the boulders. Pull up and sideflip right to avoid more boulders on the left. Head left slowly up the ramp jumping back when needed to avoid many boulders on the way. At the top, jump to grab the edge of the slope, shimmy right, pull up, jump and grab the ledge ahead. Climb the ledge on the left, angle left and take a running jump across the slope to the flat ledge. Arm weapons and shoot the BAT in the alcove ahead.
Detour for SECRET #1: Turn to face left and take a standing jump to the block ahead. Take another standing jump to the next block, a standing jump to the next and a standing jump to the long ramp. Turn right and head down the ramp. Drop to the lower ramp on the left and pickup the GOLD COINS for the secret. Head back up the ramp and take a standing jump to the ramp on the left. Head to the top, turn left and take a running jump to the ledge ahead. Take a running jump to the next ledge and a running jump back to the ledge with the bat.
Head into the alcove, pickup the SHOTGUN AMMO and continue through the corridor. Drop to the lower ledge, turn left and take a running jump to the ledge ahead. Head down the ramp, turn right and slide down the slope. Take a running jump across the gap to the ledge ahead. Walk carefully and pickup the FLARES on the left. Reverse roll and head towards the small light on the ground ahead. Drop down to the alcove on the left, head down the ramp and safety drop to the floor below. Climb up the ladder, walk carefully through the glass shards to the right, climb down the ladder, reverse roll and head back outside towards the boat house. Turn left and head into the red brick alcove ahead.
Red Brick Structure
Slide down the slope, climb one of the blocks and shoot the THUG. Climb the blocks up to the ledge with the small light. Head along the ledge, climb the next set of blocks and shoot another THUG in the room above. Pickup the SHOTGUN AMMO and FLARES he drops. Pull the wall switch to lower a trap door over the waterfall in the previous area. Drop down the blocks to the ledge and drop to lower blocks below. Take standing jumps across to the waterfall then a standing jump with grab to pull up onto the waterfall. Climb the dirt ledge into a new area.
Small Pool Canyon
Head to the right ledge, angle right and take a running jump to the higher ledge. Pickup the two UZI AMMO and drop back down. Head across the small pool, turn right and slide down the slope to an area with several blocks. Head right and pickup the HARPOON AMMO in the small library alcove. Reverse roll, head part way up the ramp on the left, quickly reverse and run/jump with curve right to avoid the boulders. Climb the blocks on the left to the top. Use the Detonator Key on the explosive device to explode the blocks in the cavern below. Safety drop to the cavern floor and head towards the new exploded opening.
Small Waterfall Canyon
Head through the opening, arm pistols and shoot the BAT. Drop down and pickup the SHOTGUN AMMO and LARGE MEDIPACK. Climb the block stairs into a small opening. Turn right, slide down the slope and sideflip left to avoid the boulders. Climb the blocks, take a standing jump with grab (to change trajectory) and pickup the FLARES in the small alcove on the right. Take a standing jump back, grab the crevice, shimmy left and climb up. From the right side, take a running jump across the gap, a standing jump over the slope, reverse roll, slide and take a running jump over the gap to avoid the boulders. Head up the ramp, climb the ledges left to a ledge above an outdoor courtyard.
White Wooden Fortress (Outside)
Shoot the three ARMED THUGS and a DOG. Drop to the ground, shoot two more DOGS and a THUG. Pickup the M16 AMMO from one of the baddies. Shoot another ARMED THUG and pickup the IRON KEY. Head under the deck, shoot the RAT and another ARMED THUG (with a green shirt). Pickup the IRON KEY he drops, along with the FLARES and two AUTOMATIC AMMO around the area. Climb the stairs and use the Iron Key in the lock at the end of the deck. Head through the newly opened door, shoot the two ARMED THUGS and pickup the UZI AMMO one leaves behind. Climb the large set of stairs to the top and pull the wall switch to open a door below. Drop to the ground, climb the small set of stairs and head through the newly opened door.
Red Brick Wooden Fortress
Slide down the slope, pickup the GRENADE AMMO and head up the steps. Shoot the DOG and two ARMED THUGS and pickup the SHOTGUN AMMO one leaves behind. Head to the right, shoot the two DOGS and another ARMED THUG. Head to the left of the small pool and pickup the LARGE MEDIPACK and FLARES in a small library room with a door opening to a key lock for later. Exit the room, head up either staircase, shoot the ARMED THUG and pickup the SHOTGUN AMMO he leaves behind. Climb to the top, shoot out the glass windows, head through and pickup the M16 AMMO. Head left and shoot the ARMED THUG high on the ledge in the next room. Drop into the pool and pickup the HARPOON GUN and HARPOON AMMO. Climb out of the water, use the ladder to shimmy around and land on the ledge with the baddie. Angle to face the swinging crate and take a running jump to the ledge. Shoot the DOG and THUG. Head up the stairs and shoot the Bell opening the double doors below and head back to the top of the stairs.
Small Detour for the M16 (difficulty expert): From the top of the stairs, angle to face the corner of the silver metal wall with the swinging crate to Lara’s left. Jump back 3 times, take a running jump with a sharp curve to the right to land in the alcove below and pickup the M16.
Drop into the water and climb out onto the ledge on the left. Head through the broken glass windows, around the balcony, down the staircase, shoot the ARMED THUG and pickup the LARGE MEDIPACK he left behind. Head through the opening with the chandelier, turn right to go through the newly opened double doors. Drop into the water, climb out, shoot the RAT and walk carefully through the glass shards. Take a standing jump and grab the ladder. Climb up and carefully navigate through the two knight blade traps. Continue along the left ledge and shoot the ARMED THUG. Head back up the stairs, through the broken glass window and pickup the AUTOMATIC AMMO in one the left alcoves. Exit and shoot another THUG. Head part way down the stairs, through a sloped corridor to an opened door.
Ventilation Shaft Area
Slide down the ramp, jump and grab the edge. Pull up, immediately backflip to the slope behind, jump and grab the edge again. Pull up, arm weapons and shoot the ARMED THUG in the room below. Shoot the RAT and drop into the water. Climb out and immediately sideflip to avoid the boulders. Arm weapons and shoot the DOG that appears from the alcove. Pickup the LARGE MEDIPACK left behind by the baddie. Face the pool and enter the corridor on the left. Shoot the RAT and the THUG. Head down the corridor, climb the block, turn around and jump to grab the ledge. Pull up, turn around, arm weapons and shoot the ARMED THUG on the ledge above. Angle right and jump to grab the edge. Pull up, jump across the gap and pickup the SHOTGUN AMMO. Jump back, angle to face the ledge and take a running jump to the ledge. Shoot the RAT, climb into the alcove on the right, head up the ramp and shoot another ARMED THUG. Continue through the corridor, shoot the RAT below and drop down. Slide down the slope, jump and grab the small ladder, climb up and shoot the ARMED THUG. Pickup the two UZI AMMO he left behind. Drop onto the glass floor corridor, climb into an opening and up the ramp. Turn left so the slope below is to the right, then sideflip right down onto the slope and jump to grab the ledge above. Pull up and pull the wall switch causing an explosion breaking the glass floor corridor. Reverse roll, angle right and take a standing jump back up to the ramp. Head down the ramp and drop through the newly broken glass floor into water.
Underground Sewer Area
Swim right through the underwater corridor, hug the right wall into an underwater room and pickup the STEEL KEY on the pedestal. Swim out, hugging the right wall through the newly opened underwater door. Pull out onto the grate and head through the first opening on the left. Hug the left wall, shoot the RAT on the stairs, continue wading left and pickup the HARPOON AMMO in the corner. If you want all kills, climb the stairs and shoot the ARMED THUG. Otherwise, avoid the stairs, wade through the water to the right, climb the grate and drop back into the water on the left. Hug the right wall, climb the middle waterfall, pickup the AUTOMATIC AMMO and drop back into the water. Wade to the end with the ladder, climb the ladder and shoot the RAT on the grated ledge.
SECRET #2: Pull the wall switch to open an underwater door back in the waterfall corridor. Reverse roll, drop down to the waterfall corridor on the right and wade to the end. Swim down to the right, through the newly opened door and pickup the UZIS, three UZI AMMO, SMALL MEDIPACK and GOLD BARS for the secret. Reverse roll and swim to surface on the left. Wade to the end with the ladder and climb the ladder back to the grated ledge.
Drop into the small pool. Swim towards the ladder and climb out onto the ledge. Turn around, jump to grab the ladder and climb back through the double doors. Head left to the small library room, climb into the small alcove behind the painting and use the Steel Key in the lock to open an underwater door in the square pool outside. Exit the room, drop into the pool and swim through the newly opened underwater door.
Dark Underwater Area (with Scuba Divers)
Ignore the flares for now, swim while hugging the right wall and climb out onto the dark ledge. Head to the walkway on the right, arm weapons and shoot the SCUBA DIVER in the water. Climb the ladder on the left, safety drop into the water on the other side, swim through the dark corridor and pull the underwater lever. Quickly reverse roll, swim while hugging the right wall and climb out onto the ledge. Shoot another SCUBA DIVER in the water. Pickup the SMALL MEDIPACK in the corner, head to the walkway, pickup the SMALL MEDIPACK in the alcove on the left. Head to the edge of the water and take a running jump with grab to the alcove across the water. Pickup the SMALL MEDIPACK and M16 AMMO. Drop into the water, swim left and pickup the FLARES and HARPOON AMMO. Pull up onto the ledge, head back to the walkway and left to the alcove with the wall switch. TIMED RUN: SAVE your game, pull the wall switch, reverse roll and run forward. Jump and climb the ladder, take a running jump and grab the edge of the raised platform. Shimmy right, pull up and run into the alcove before the platform lowers. Pull the wall switch to open an underwater door directly below. Hop back into the water, swim through the newly opened underwater door, swim through the corridor and up. Before surfacing swim to the corner and pickup the M16 AMMO. Surface for air to a new area.
Mob Hideout
Climb out onto the middle ledge, head to the end and take a running jump with grab to the ledge across the gap. Pull up and climb the stairs. Shoot out the glass windows, enter the room and shoot the two DOGS. Head towards the railing and shoot the THUG, the DOG and the ARMED THUG. Head left and shoot another DOG and THUG. Pickup the LARGE MEDIPACK he leaves behind. Shoot the ARMED THUG on the platform above. Continue around the walkway and shoot the DOG and ARMED THUG. Head into the middle area and pickup the LARGE MEDIPACK on the blue pool table in the corner and the HARPOON AMMO on the green card table. Climb over the bar at the back of the room and pickup the AUTOMATIC AMMO. Climb the bar and jump to grab the sloped ledge above. Pull up and backflip to the ledge behind. Pickup the LARGE MEDIPACK in the alcove. Head to the ledge overlooking the room and take a running jump to the platform with the baddie. Take a standing jump to the chandelier and a running jump with grab to the next chandelier. Pull up into the grated ceiling and shoot the three ARMED THUGS. Pickup the LARGE MEDIPACK, two SHOTGUN AMMO and the GOLD KEY they leave behind. Drop back down to the chandelier and safety drop to ground floor. Head back outside through the draped opening, climb the ledge between the red columns, turn around and climb the white wooden ledge. Use the Gold Key in the lock to raise the wooden walkway back outside. Head through the broken glass windows and down the staircase. Take a running jump with grab to the ledge across the gap. Pull up and jump to grab the wooden ledge above. Pull/push the wooden block along the wooden walkway to the ledge underneath the wall switch. Climb the block, pull the wall switch to open a door back in the grated ceiling.
SECRET #3: Turn left and take a running jump with grab to the concrete column across the gap. Pull up and run off the edge to land on an invisible block. Pickup the GRENADE GUN, two GRENADE AMMO and the GOLD SKULL. Take a standing jump with grab and pull up onto the concrete column. Take a running jump with grab across the gap back to the wooden block and pull up.
Drop from the block into the water and pull up onto the concrete ledge. Head to the end, take a running jump to the ledge across the gap and climb the staircase. Shoot the DOG and THUG. Head through the draped opening and shoot the ARMED THUG on the ledge above. Head to the back of the room, and shoot the ARMED THUG on the bar. Climb onto the bar and jump up and grab the sloped ledge above. Pull up and backflip to the ledge behind. Take a running jump to the white platform and a standing jump to the chandelier. Take a running jump with grab to the next chandelier and climb back up into the grated ceiling. Climb the stairs at the end and head through the newly opened door for a level change.
LEVEL 2 – Lazarus’ Golden Rose (3 Secrets)
Mob Outer Stronghold
Arm pistols, take a step forward and shoot the DOG and THUG. Pickup the FLARES and the AUTOMATIC AMMO left behind by the baddie. Head forward and shoot the ARMED THUG. Hug the right wall and shoot the ARMED THUG in the next room. Pickup the M16 AMMO in the corner. Climb the ledge and pickup the SMALL MEDIPACK dropped by the baddie. Head to the platform railing and look down to a small pool with a shiny “pickup”. Hop back from the railing, take a standing jump over the railing and drop into the small pool. Leave the small medipack for now and head through the small crawlspace with lights underneath. Pickup the LARGE MEDIPACK and M16 AMMO. Reverse roll, swim hugging the right wall back through the small openings with lights underneath and back to the small pool with the small medipack. Now pickup the SMALL MEDIPACK and head through the small opening without lights underneath. Pickup the FLARES and surface for air. Climb out, head up the larger set of white stairs along the wall. TIMED RUN: SAVE your game, pull the wall switch to open double doors back at the start of the level. Backflip with twist and take a running jump across the staircase curving to the right. Take a standing jump to the far most edge of the wooden springboard and hit the three springboards correctly to make it to the very top. Climb the block, take running jumps across the first, second columns and jump to the springboard with grab to the column ahead. Pull up, reverse roll and sideflip to the slope on the left, slide and keep run/jumping through the opening and through the small corridor. Turn right up the stairs into the outdoor courtyard and run to the right through the double doors before they close.
The Maze
Starting with the 1st corridor on the left directly behind the double doors, arm weapons and shoot the DOG and THUG. Continue through the maze hugging the right wall, shoot the THUG and pickup the LARGE MEDIPACK and FLARES he leaves behind. Continue hugging the right wall around the maze, shoot the DOG and the ARMED THUG. Pickup the SHOTGUN AMMO and IRON KEY he left behind. From the double door entrance looking in, turn left into the 2nd corridor. Shoot the ARMED THUG and pickup the two AUTOMATIC AMMO he dropped. Continue through the maze, shoot the DOG and ARMED THUG and pickup the SMALL MEDIPACK he left behind. Continue through, shoot the DOG, ARMED THUG and pickup the HARPOON AMMO he dropped. Continue to the end and safety drop into the shallow pool. Pickup the IRON KEY and climb back out. Head back down the corridor, shoot the ARMED THUG and pickup the SHOTGUN AMMO he dropped. If you want, shoot the ARMED THUG on the ledge above and a DOG (past the double doors). Otherwise, head through the double doors back to the courtyard outside. Head across the courtyard and use the two Iron Keys in the two locks to open the double doors into a new area.
Dark Wood Corridors
SECRET #4: Climb the stationary gold blocks in the right corner, drop down and pickup five HARPOON AMMO, FLARES and GOLD BARS for the secret. Climb back out.
Pull/push the two gold pushblocks to reveal a hidden corridor. SAVE your game, sideflip right into the room below and pull the 1st wall switch. Reverse roll, pull the 2nd wall switch and drop into the room below before the spiked ceiling lowers. Pickup the SHOTGUN AMMO. Grab the ladder, backflip to the slope behind and jump to grab the ladder above the blade. Climb up to the alcove above. Drop into the green room below, run left and pickup the SMALL MEDIPACK. Run forward, reverse roll, safety drop, grab the edge of the slope below. Pull up and backflip to the ledge behind. Arm weapons and shoot the BAT. Pull the wall switch in the corner on the right, backflip with twist and run/jump into the alcove on the right. After the spikes have passed, drop back into the room and pickup the two UZI AMMO and AUTOMATIC AMMO. If you’re not going for the secret, take a running jump over the blades and run into the alcove ahead.
SECRET #5: Take a running jump over the blades to land on the tile beside the 2nd window. Let the tile collapse and drop down. Carefully walk through the glass shards and pickup the GOLD BARS, GRENADE AMMO, SHOTGUN AMMO, M16 AMMO and AUTOMATIC AMMO back to the spot without glass shards. Take a standing jump, grab the tile above and run into the alcove before it collapses.
Continue through the corridor, jump over the gap into the opening on the right and down the ramp to the wall at the bottom. Quickly hop back to avoid the boulders and pickup the SMALL MEDIPACK. Head back up the ramp and jump over the gap to the right. At the top, wait for the closest rolling blade to pass then jump and run into the sloped room. Avoid the rolling blades then push the pushblock on the right before the rolling blade rolls back. Push the pushblock again, head to the other side of the block and pull the block away to expose a wall switch. Pull the wall switch to open a door. Push the pushblock through the newly opened door, arm weapons and shoot the BAT. Pickup the HARPOON AMMO in the corner. Push the block under the opening above, climb the block and climb into the opening. Head through the corridor and drop into a new area.
Outside River Cavern
Head left, arm weapons, shoot the ARMED THUG and pickup the AUTOMATIC AMMO he dropped. Drop into the water, swim to the bottom and pickup the two HARPOON AMMO. Shoot the SCUBA DIVER. Face the structure, enter the higher underwater opening on the left and shoot the SCUBA DIVER. Pickup the HARPOON AMMO and SMALL MEDIPACK. Head into the lower underwater opening on the right and shoot the SCUBA DIVER. Pickup the SHOTGUN AMMO, M16 AMMO and two HARPOON AMMO and surface back outside.
Pull out onto the small rock ledge in the middle opposite the building, climb and slide down the sloped ledge on the right. Climb the column, reverse roll and take a running jump to the ledge ahead. Take a standing jump to the next ledge and a running jump to the ledge across the river. Climb the stairs and shoot the two DOGS and the ARMED THUG. Pickup the two UZI AMMO, M16 AMMO, LARGE MEDIPACK and STEEL KEY left behind. Exit the room and drop back into the water. Climb the white wooden ledge and climb into the opening on the right. Pickup the SMALL MEDIPACK on the right and use the Steel Key in the lock to open an underwater door. Exit the room and shoot the SCUBA DIVER from the safety of the ledge. Drop into the water, swim to the right to the end and into the underwater opening. Pull the underwater lever, reverse roll, exit the room and surface. Pull out onto the small rock ledge in the middle opposite the building, climb and slide down the sloped ledge on the right. Climb the column, reverse roll and take a running jump to the ledge ahead. Take a standing jump to the next ledge and a running jump to the ledge across the river. Climb the stairs and enter the newly opened door to a new area.
Sloped Pyramid Courtyard
Enter the courtyard with a large sloped pyramid in the middle, arm weapons and shoot the four FLYING THUG materializing around the area. Back at the entrance looking in, head to the corner on the right and push the pushblock into the room ahead. Using the block, climb the bloc to the right of the entrance and pickup the UZI AMMO. Drop to the ground and pickup the SHOTGUN AMMO. Continue to pull/push the block under the ladder above, climb the ladder, pickup the LARGE MEDIPACK and shoot the FLYING THUG from the safety of the balcony. Climb back down the ladder to the wall switch on the ledge. Pull the wall switch to extinguish the flames on the left. Head left, jump over the gap and climb the ladder. Arm strong weapons, sideflip right and shoot the ARMED THUG. Pickup the GOLD KEY he dropped. Take a standing jump over the slope, climb back down the ladder and jump over the gap back to the room with the pushblock. Drop to the ground and exit back to the outside courtyard.
Follow the left wall past the entrance and climb into an opening in the wall ahead. Drop into the water, head left careful to avoid the darts. Climb into the next room and shoot the FLYING THUG. Facing the glass windows, run onto the wooden springboard to land on the ledge above. Reverse roll and take a running jump with grab to the middle ledge and a standing jump with grab to the end ledge. Shoot the four BATS. Pull the wall switch to open a trap ceiling door and safety drop back to ground floor. Climb the ledge on the left, drop into the water, wade to the end and climb the blocks. Climb the ladder to the ledge above and use the Gold Key in the lock changing the configuration of the pyramid slopes below. Head back down the ladder and take a standing jump to the alcove on the left back to the ground floor of the courtyard. TIMED RUN: Head left to the back of the courtyard, climb the stairs and SAVE your game. Pull the wall switch, drop down and exit the room. Climb the 1st slope on the left to the top, reverse roll and take a running jump to the flat column. Without stopping, take another running jump to the next flat column with sharp running jump curve right to the next column. Take another running jump to the ledge, climb the ladder and through the two doors without stopping to clear the collapsing tiles.
Quickly arm weapons, shoot the THUG and pickup the SHOTGUN AMMO he dropped. Continue down the walkway and shoot the ARMED THUG across the pool. Drop into the water, swim through the underwater opening and swim to the right through the lower underwater opening. Swim to the end, pull the underwater lever, reverse roll and swim up through the opening in the ceiling. Swim through as the current pulls you back to the previous pool and surface for air. Swim down through the opening on the left and pickup the HARPOON AMMO in the alcove. Pull up onto the middle platform and pickup the FLARES. Take a running jump through the newly opened door and shoot the DOG and ARMED THUG. Pickup the SHOTGUN AMMO and LARGE MEDIPACK he dropped. TIMED RUN: SAVE your game, pull the wall switch, run through the opening with a running jump to the middle platform and a running jump to the walkway. Head left down the walkway, run through the door on the right before it closes past the rolling boulders and through the trap doors. Pull the wall switch (not timed), reverse roll and take a running jump through the trap doors over the spiked gap.
SECRET #6: Head left down the small ramp, turn right and pickup the GOLD SKULL and two UZI AMMO in the small alcove. Head left back up the ramp.
Continue left, arm weapons and shoot the two CROCODILES in the water. Facing the glass windows, drop into the water, swim through the opening into the next room and through the new opening with the orange walls directly ahead. Swim up and pull out onto the ledge. Take a running jump to the ledge across the gap, reverse roll and climb down the ladder. Shoot the FLYING THUG, turn right and take a running jump to the ledge across the water. Shoot another FLYING THUG and pull the two wall switches on both sides of the ledge to open a door on the other side of the room. Drop into the water, climb the ledge on the left and pickup the GOLD KEY and GRENADE AMMO in the alcove. Drop back into the water, swim through the underwater opening with the orange walls. Swim up and pull out onto the ledge. Take a running jump to the ledge across the gap, head right and use the Gold Key in the lock.
Arm weapons and shoot the two RATS in the next room. Pull the wall switch to open an underwater door in the lower pool area and exit. Drop into the pool on the right, swim left into the newly opened underwater door and shoot the SCUBA DIVER. Surface, shoot the four BATS and pickup the GOLDEN ROSE. Head through the door and shoot the ARMED THUG on the upper ledge. Take two steps from the edge and take a standing jump onto the springboard across the gap to land on the upper ledge. Slide down the right side of the slope to land on another springboard and land on the upper ledge ahead. Head through the doors and down the stairs to end the level.