ROUTE TO ALCHEMY
Levels by Naxheel
Walkthrough by Phil Lambeth
Level 1: CIT TURIN
Note that the shotgun (with but one shell) is already in your inventory. Note also that the flares provide little additional light. After the opening flyby, turn left into the dark N alley to draw out a dog and find at the end what I'll call a small medipack. Exit and turn right into the W alley to encounter a thug in the wider area ahead. Continue past the parked car and through a hole in the fence. Stand in front of the huge pipe and jump up to grab and pull up onto a grated ledge. Turn right and stand jump to grab a higher ledge.
Pull up and turn right. Take a running jump slightly SW to grab the wall crack across the alley, shimmy left around the corner and drop next to desert eagle clips and what I'll call a large medipack. Safety drop to the street and note the keyhole in the nearby wall. Turn around, pull up E into the lighted window on the left and shoot out the glass. Hop down into a storage room and push the larger crate against the N window to reveal a button that opens a trap door above the ladder. Climb to an upper room, shift left and drop next to a crate with shotgun ammo on top. Grab the nearby flares and push the SE button to open another trap door and alert a thug who drops a small medipack.
Return to the ladder and climb up to an outdoor area. Pull up into the window, shoot the glass and hop down into a demonic office. The shimmering red light won't hurt you, so go there and pick up a document called THE ALCHEMICAL CAVES. Note the nearby crowbar door and step up to the open NE window. Target the soldier who is shooting at you from down below. When he's dead, take a running jump to grab the jutting E ledge and pull up. Turn around, take a running jump with grab to glide into the lower window opening, shoot the glass and enter a small lounge. Pull the crate away from the GARAGE KEY and jump from the window to grab the jutting E ledge.
Pull up and walk to the far end. Take a running jump past the gap in the scaffold fence and go a bit left to the end. Jump to grab the wall ladder and climb down to a lower scaffold. Look S for the CROWBAR, climb back up past the previous scaffold and shift left at the top (there's barbed wire on the right) to drop onto a safe area. Turn right, jump up to grab the monkey bars and monkey swing over the barbed wire to drop next to shotgun ammo and a small medipack. Monkey swing back the other way, drop at the end and use the ladder to get back to the middle scaffold. Shift right, drop and go to the hole in the fence. Jump back to the jutting ledge and safety drop to the sidewalk.
Exit W down the alley, loop around left past the parked car, pull up E to the window you shot out earlier and climb the ladder to the outdoor roof area. Re-enter the diabolical office and open the crowbar door to gain access to an area guarded by a dog. Go through the W passage and a fixed camera, vault up at the end and pull down the wall switch to lift a fence somewhere down below. Return to the room with the crates, look for a small medipack at the SW corner and exit to the office. Go out W to the outdoor roof area, climb down the ladder to the first floor and exit W to the street.
Climb the S crates at the end of the street for flares and go back to the keyhole you noted earlier. Use the Garage Key to lift the doors to your right and enter a small storage room with a motorbike. Grab the uzi ammo next to the crates, mount up and drive out to the street. Turn left, run over two soldiers who drop nothing of interest and continue into the N tunnel. Follow around left, avoiding the pit, and continue up a ramp. Turn left, save your game and stay left as you clear a gap and try to land on a lower ledge next to a pool of water. Drive S into the garage, run over a couple of thugs, return to the pool and dismount.
Note the car that someone drove into the pool, go to your left and side flip onto the sloped concrete slab. Jump off to grab the ceiling hole, pull up and behind the NW column for GOLD COINS and SECRET #1. Return, shoot the soldier waiting down near the motorbike and drive it back S to the garage. Dismount and locate the E wall grate between two parked cars that you can shoot. Pull inside, stand jump to grab the pole and start climbing as flames are activated below you. In this game you jump forward and not backward off poles, so when you reach the opening, face it and jump off next to a crawl space.
Enter the crawl space to attract a rat, shoot it and continue on left for GOLD BARS and SECRET #2. Return to the pole, slide to the lower opening and jump out. Turn around, wait for the flames to stop, safety drop to the floor and exit quickly via the crawl space. Pause for flares as you crawl through the passage, and when you can stand up, face S and safety drop to a lower passage. Shoot two waiting rats and find the nearby pushblock. Pull it two times, hop over it and push it into the corner, get up on it and hop down right. Move it to the NW corner so you can access a wall switch that opens a nearby door. Turn right and take a running jump with grab to glide down into the NE alcove for a GOLD SKULL and SECRET #3 as the GRENADE GUN and 2 x large medipack are added to your inventory.
Take a walking-running jump back toward the left corner of the pushblock so you won't be set aflame, pull up onto the pushblock and stand jump to grab the ladder. Climb to the ceiling, transfer to the monkey bars and monkey swing left to the N door opening. Drop down, stand left and scoot around the corner as the flame tile ignites. Follow the dark passage and slide down as a mild earthquake starts. Vault up higher and crawl to an opening on your left. Flip out onto a ledge overlooking a lava room.
Save your game, although getting across is rather easy. Stand jump right onto the slope, slide and grab and time the flame tile as you shimmy left past it. Repeat for the second flame tile, pull up at the end and take a rolling back flip with a right curve to land safely on the far ledge. Shoot the waiting rat and time the thumper to access the SE passage. Pull up W into the crawl space and follow the long passage over a grated floor, pausing for shotgun ammo, then a large medipack at the E wall. Back up a bit, turn right at crawl SW toward the horizontal bars you see in the S wall ahead. Turn left just in front of them, time your way past the flameblower and scoot right into the SE alcove. Pull down the wall switch to open the overhead trap door, climb the ladder and pull up into a room next to the garage.
Shoot the charging thug, grab the flares on the ledge and pull down the W wall switch to open the exit door and approach the SE door that opens automatically. Mount the motorbike, exit S and drive up the ramp to complete the level.
Level 2: THE ITALIAN MOB
Drive up the ramp to trigger a flyby through the area ahead. Continue along a street badly in need of repairs to the intersection, turn right and crash through the wooden barriers. Turn left and park near an open square on your right. Go up the dirt mound in the dark NW corner but beware of the trench filled with barbed wire. Light a flare and take a running jump to grab the ledge over the trench. Shimmy left, pull up and turn around. Stand jump to grab a wall crack, shimmy right around the corner and pull up into a crawl space. Crawl E, hang from the other side and shimmy left until you can pull up in front of a small opening two blocks from the far end.
Crawl through, flip out onto a ledge with burner tiles down below and time a running jump past the swinging device to grab the ledge beyond. Pull up and go to your right to find a wall switch that opens a nearby door. Time a running jump and grab over the burner tiles, pull up and enter the crawl space ahead. Hang from the other side, shimmy left to the far end and pull up in front of another opening. Crawl through, flip out into a water hole and swim down to the W wall. Loop around right for a small medipack, flip turn and go the other way. Continue to the next intersection, turn left and follow to an alcove with the TESSERA SOCIO COOP for SECRET #4. Go back the other way and continue swimming N up a ramp to pull out near a burner tile.
Shoot the dog and step up onto the short W ledge on either side of the steaming wall tile. Crawl to pick up the DESERT EAGLE, as doing so will activate the burner mechanism directly overhead. Get on the crate in the SW corner and pull up E onto a ledge. Walk to the center of the ledge, face N and jump up to grab the ceiling. Monkey swing past the burner tiles and drop in front of a timed wall switch that turns off the flames in the alcove just below. Hop back twice to land on the floor, jump forward and quickly pick up the STORAGE KEY. Back flip into the water hole before the flames return, swim S to the crossing, turn left and follow to the next crossing. Turn right and follow to the first water hole. Surface, pull out W and turn around. Stand jump to grab the crawl space, pull inside and safety drop from the other side.
Shoot the waiting thug and return to the motorbike. Mount up and drive N, turn the corner past the police car and follow the street in a clockwise direction. Run over two soldiers and pause for uzi ammo dropped by one of them. Turn left (E) in front of three wooden barricades where you get a fixed camera. Continue a short distance until you reach what looks like an embassy building on your left. Dismount and enter the lobby. Run around a bit to attract the attention of two thugs, then find the NW stairs and go up two flights to an upper balcony, shooting a dog along the way.
Go right toward the NW corner, hop past the suit of armor and pull down the wall switch to lower two chandeliers behind you. Go back the other way to a break in the railing, take a running jump to grab the first chandelier, pull up and do the same with the second chandelier. Finally, take a running jump to grab the S side of the balcony and pull up. Turn right to find the LASER SIGHT on a plinth in the alcove to your left, then continue past the suit of armor for shotgun ammo. A soldier starts shooting at you from down below, so kill him and drop down for the uzi ammo and small medipack he dropped. Go back upstairs and use the chandeliers to get over to the S side of the balcony once again. Explore the area to your left this time for the GATE KEY on an alcove plinth and a large medipack beyond the suit of armor.
Drop down to the floor and exit the embassy building to the street. Return to the motorbike, mount up and drive E and right past the wooden barriers, continue S past the next set of wooden barriers and turn right into an outdoor dining area. Dismount near the keyhole and use the Storage Key to open the N door to your right. Enter a small room and grab the NITROUS OXIDE FEEDER from one of the crates. Exit to the motorbike, mount up quickly as a dog attacks a bit too late, drive forward into the street and park near two receptacles on either side of a closed gate.
It appears you need an additional key, so head N toward two parked cars and hop W over the fence into a park. Run forward between the two buildings and look left for a ladder in the S wall. Climb up to a ledge, reverse roll as you're fired upon and quickly take a running jump to grab an opening in the N building. Pull up for GOLD BARS and SECRET #5. Jump back to the S building, drop down the other side and deal with the soldier that was firing at you. Run W down the street as a sentry gun opens fire on the left side of the central fountain. Continue past a police car toward the Egyptian Museum and locate a ladder on the left side of the building.
Climb up to a ledge, stand jump to grab the wall crack and shimmy right around the corner. Pull up into the W opening, walk forward and pull up right into a crawl space. Hang from the other end, shimmy right to the corner and drop to avoid some deadly barbed wire. Turn around and walk through the barbed wire to the other end of the ledge for shotgun ammo. Go back the way you came, through the crawl space to the opening, hang from the edge and shimmy left around corners until you can pull up E into a crawl space. Crawl to an entry into the museum, hop down into the exhibit room and locate the second GATE KEY between the two coffins (you hear the secret chimes when you pick it up, which you can ignore).
Pull up into the E opening for a cut scene of that sentry gun. Combine the desert eagle and the laser sight and look down left. Target the canister on the back of the sentry gun and shoot it to eliminate that particular threat. For a secret, go back to the exhibit room, stand next to the plant in the NE corner facing S and jump straight up to grab a hidden ladder. Climb up to a crawl space and pull inside for a GOLD SKULL and SECRET #6 as 3 x uzi ammo is added to your inventory. Safety drop from the E opening to the street below and deal with the waiting soldier.
Run back E past the central fountain, pausing for shotgun ammo next to some crates, and turn left at the end of the street before entering the tunnel ahead. Climb onto the metal crate, pull up higher onto a familiar block and climb down the ladder on the other side. Turn left, run E between the two buildings, hop over the fence and turn right to those two receptacles you noted earlier. Use the two Gate Keys to open the gate, mount the motorbike with the Nitrous Oxide Feeder and drive through the W alley. Turn left at the central fountain and drive up the ramp with an extra burst of speed courtesy of the sprint key to clear the gap and finish the level.
Level 3: GOLDEN PALACE HOTEL
Begin in colorful and well-lighted surroundings with your back to the hotel exit door. Run forward into the next room, loop around left past the aquarium and push the corner button to hear the faint sound of doors opening. Return to the lobby, turn right and go past the opened E doors down the stairs to an empty swimming pool. Jump to grab the central column and pull up to find the UZIS hidden among the plants. You can see a spare LASER SIGHT over near the SE corner, so go there and grab it if you don't already have it. Go over to the plants against the NW corner and search for the STAIRCASE KEY.
Exit W, continue straight across into the SW hallway and turn left into a dining area. Shoot the baddy waiting inside and pick up his uzi ammo. Go to the table nearest the SW corner and push it first to the S wall and then against the plant at the SE corner. Get up onto it, face N and jump up to grab a ladder in the ceiling hole.
turn left into the main lobby and find the receptacle for your key near the SE corner. Don't use it yet. Instead, go through the N opening into the next room and ignore for now the wall button. Climb to an upper passage, crawl through past a closed door and hop up the slope. Pull up left and follow to a laser-protected passage. Save your game, stand with your back to the wall, and when the lower laser approaches, take a running jump over it and duck as the upper laser goes by. Stand up and quickly run to the far wall, where you'll be safe. Time a hop back and stand jump over the wall to slide down into a dark room.
Light a flare and locate a button in the E wall that opens a door elsewhere and turns on the lights in this room. Go around to the NW corner and the door there opens upon your approach. Enter the main lobby and shoot the baddy for his DESERT EAGLE. Go to the NE corner and see that the door to the aquarium is open. But first, push that corner button a second time (yes, I know that's counterintuitive) and return to the dining area where you moved the table earlier. Climb the ladder to the upper passage to find that the door beyond the crawl space is now open. Hop down into the aquarium and swim over to the starfish that's surrounded by seaweed and pick up the hidden SHEEP DOG 'N WOLF for SECRET #7.
Return to the main lobby and go to the S doorway next to the family portrait. Push that button you ignored earlier and prepare to deal with a dog that charges past the opened door in the room ahead. Continue past the stage area and push the S button to open the door to the bathroom. Turn left and kick open the middle stall (the other two are empty) for a small medipack. Return, again turn left and kick open the last stall. Jump straight up to pull down the ceiling trap door, turn right and pull up into a crawl space. Follow around until you can stand up, go around the corner to face a flame-protected passage and climb down the ladder in the NE floor hole.
You're facing a lower passage with a flame tile and a laser trap. Slide down as the laser moves away from you and take a running jump to grab the ceiling. Monkey swing over the flame and drop down at the far wall. Pull down the wall switch, monkey swing back over (not too far, or you'll drop and die)and release when the laser has passed by underneath. Run forward, jump up the slope and turn around to climb back up the ladder. The flames in the adjacent passage have gone out, so proceed W to a crawl space and follow around to pick up the THEATRE CIRCUIT.
Return to the bathroom the way you came and exit to the hallway. Turn left into the theatre area and turn left again to find a receptacle in the S wall. Place the Theatre Circuit to unleash three baddies. When all are dead, pick up the uzi ammo dropped by one of them and find a small medipack next to a plant against the N wall. Go onto the stage, find the SW doorway and go down to a dressing room. Hop with grab over the glass-filled trench and find two pushblocks. Push the one on the left two times to reveal a passage with more pushblocks. Turn around and push the second pushblock two times S to get it out of your way.
Go E to the third pushblock and pull it two times. Go around and pull it toward the second pushblock. Go to the fourth pushblock in the NE passage and pull it two times W and one time S. You're now blocked in, so drop down into the floor hole behind you and walk slowly through the glass shards. Pull down the wall switch around the corner to raise a platform, turn around and pull out into the pushblock area. Go past the fourth pushblock into the NE passage and find the TEKKEN 2 for SECRET #8. Return, hop over the glass trench and pull up to the stage.
Climb onto the near block to your left, pull up E onto a catwalk and pick up the small medipack. Hop over E for shotgun ammo, safety drop to the stage and exit the theatre area to the hallway. Turn left into the main lobby and use the Staircase Key to open the SE door. Go up the stairs, ignore the button in the first crossing to your right and go down the winding staircase N to a lower room. Loop around right past the opened door and stoop to pick up the DELUXE ROOM CARD in the SW corner. Exit this room, go back upstairs and now you can push that button to open the S door to an elevator shaft.
Safety drop to the floor for desert eagle ammo, climb onto the platform you raised earlier and pull up W onto the jutting ledge. Look up NE and shoot the fuse box to cause an explosion. Face N, jump up to grab the chain and climb up to face a higher doorway. With Lara's head aligned with the top of the doorway, jump with grab to glide into the opening. Loop around left in the hallway, shoot the baddy and note the keyhole in the W wall. Go a bit further and open the E door with the Deluxe Room Card. Loop around right for flares next to the bed and go out onto the balcony to trigger a brief cut scene.
Turn right past the hanging vines and mount the wall ladder. Shift left around the corner and pull up into an alcove. Stoop to shoot the grate, enter the crawl space and time your way past the steam trap into the N passage for uzi ammo. Exit, loop around right for a small medipack and go back to shoot the S grate beyond the second steam trap. Time a roll past the steam trap and quickly flip out the opening onto an outside ledge. Stand jump W with grab to clear the low ceiling and land on the lower balcony.
Enter the hotel via the open window and the SW bathroom door will open upon your approach. Go inside for shotgun ammo and exit the bedroom to the hallway temporarily (the N door opens automatically) and deal with the waiting baddy. Return to the bedroom balcony, turn right and climb the long ladder until you can see the block behind you. Back flip to a fixed camera and turn around. Take a running jump E to grab a wall crack and alert a bat. Quickly shimmy right around two corners and drop to kill the bat. Walk E, jump straight up to grab the vines and monkey swing around the corner as another bat comes to bother you. Drop when you reach the grate to your left, shoot the bat and then the grate.
Before pulling into the crawl space, jump NW to the left of the glass shards and pick up a large medipack. Return to the opening and pull inside near a steam trap. Roll past it, stand up next to a floor hole and run off left into a sloped alcove. Face N, jump up to grab the ladder and climb the shaft to the top. When you pull up, side flip right to avoid the triggered boulder and go up the ramp to shoot a rat. Enter the crawl space briefly and perhaps draw the attention of a baddy who drops down to attack you. Pick up his uzi ammo and climb back down the ladder, hop down N and see that the boulder has crashed through a grate that was blocking your path.
Jump over the boulder, shoot two rats around the corner and pull up E through the ceiling hole into a deserted bathroom. Exit to the bedroom and pick up the REMOTE CONTROL you may have seen earlier from the balcony outside. Return to the ceiling (now floor) hole, drop down, hop over the boulder and pull up to the sloped alcove. Jump up N to climb the ladder and return to that upper crawl space you visited earlier. Crawl through, turn left and pull up to the pool area where another baddy is waiting. Find an exterior ladder at a break in the S wall and climb down to a short balcony and pick up the TIME CRISIS for SECRET #9 while 2 x shotgun ammo, uzi ammo and a large medipack are added to your inventory.
Climb back up to the pool deck, shoot out the N windows (all of them if you like) and hop down into the game room to shoot a baddy for his uzi ammo. Step carefully into the N room to draw the fire of a sentry gun, then hop back and go to the W hallway to attract two dogs. Continue around to face the back side of the sentry gun and blow it away by shooting the red canister. Head E along the flame-trapped hallway and Lara's attention will be drawn to a closed exit gate. Use your binoculars with their built-in light booster (action key) to discern the lopsided markings on the floor ahead. It takes a bit of imagination, but the markings are intended to represent the digits 2706.
Go back to the keypad in the W wall, punch in those numbers followed by the star key (lower right corner) and the nearby door to the maid's wash room opens. Don't enter yet, but return to the outdoor pool area and look in the grassy area with the palm trees for a TORCH. Pick one up and go back to light it on one of the flame tiles in the previous hallway. Enter the maid's wash room and stand under the contraption in the ceiling, hit the action key and water will gush forth to douse the flame. Toss the useless torch and exit to the hallway. All the flame tiles have been extinguished, so search the middle platform against the N wall for the TOMB RAIDER 2013 disc. Combine it with the Remote Control to form the REMOTE + CD for later.
Turn right, go to the closed door in the N wall, which is a crowbar door, and open it. Enter a lounge, go across the room to the stereo and place the Remote + CD for a negative comment from Lara. The NE opening takes you to a bedroom where a ghostly figure walks toward you. Evade her clutches and pick up the EXECUTIVE SUITE CARD next to the bed in the SW corner. Exit this room and the lounge to the hallway, turn right past the platform with the plants and open the N door with the Executive Suite Card. Enter the first of several rooms, go up the stairs ahead into a creepy upper bedroom and pull the skeleton away from a document called FORGOTTEN KNOWLEDGE.
Go back downstairs, enter the W bedroom and approach the N door that opens automatically to release a dog. Enter the bathroom and hop into the shallow water for a set of keys called the PASSEPARTOUT. Exit S to the hallway, turn right, then left and find a keyhole in the W wall that accommodates your set of keys. The S door to your left opens, so enter the bar and save your game in front of the timed button in the S alcove. Push it to open a door in the maid's wash room at the far end of the hallway. Take a rolling back flip, sprint N down the hallway, turn left near the far wall and continue past the timed door before it closes.
Slide down two slopes and drop a long distance into a pool of water. Surface and pull out onto the NE ledge for uzi ammo. Jump back into the water, locate the floor hole and swim down and along the passage to a crossing. Turn left and fight the current as you swim E to another crossing. Turn left again (if you turn right you swim into a deadly fan), surface and pull out into a dark room. Pull down the E wall switch to open the door to your left, enter a garage and deal with two baddies. Pick up the dropped uzi ammo and pull down the E wall switch to open the twin gates. Enter a familiar hallway, go up the stairs to your right and come to the landing with the elevator shaft.
Hop S onto the raised platform, pull up W onto the jutting ledge and mount the chain facing N. Climb to the upper opening as you did before, jump with grab to glide inside and loop around left in the hallway. Use the set of keys to open the W door, enter another wash room and crawl under the pipes to the NW corner. Pull down the wall switch to open a door elsewhere, exit to the hallway, turn left and return to the elevator shaft. Stand jump to grab the chain, slide down and safety drop to the raised platform. Stand jump N with grab to land in the stairway crossing, go across and down the winding stairs to the garage, turn left into the S control room and find the door you opened just now. Turn the valve wheel inside and return to assess the damage you've caused in the garage.
Make your way past the burning floor to the opening in the NW corner and run forward to finish the level.
Level 4: ALCHEMICAL CAVES
Begin in a labyrinthine sewer. Swim S as a crocodile approaches, turn right at the wall, loop around left at the next wall and pull up into an alcove where you can deal with the croc. Turn around, stoop to shoot the grate and crawl through the duct to an isolated section of the sewer where the water is shallow. Find the nearby ladder and climb up to a storage room. Go up the steps to engage a soldier in the darkness and return to the storage room. Shoot the stacked crates to reveal 2 x shotgun ammo and go through the hallway where the soldier was posted.
Face a flaming gauntlet. Stand left and take two standing jumps onto the containers in the corner. Turn around, jump up to grab the overhead ledge and shimmy left around the corner. Pull up at the next corner (save first, as it can be tricky) to avoid two flameblowers and run to the E wall. Turn a bit left and time a running jump to the NW corner ledge. Pull up into the crawl space and follow the duct around left to two laser-protected passages. Time a roll past them and continue to a ladder. Climb a long distance to a higher duct. Crawl through, flip out the other side and come to a floor hole leading to an exhibit room in the museum.
Don't flip out, or you'll take damage from a laser beam. Lower and drop down in the usual fashion, but avoid stepping onto the higher section of the floor lest you attract the attention of a sentry gun posted on the far wall. Face the central obelisk, stand to the left of the laser beam and take a running jump toward the obelisk, somehow avoiding triggering the sentry gun. Turn right and take a walking/running jump through the laser beam. You'll sustain some damage, but you won't trigger the sentry gun. The next room is guarded by two lasers moving in opposite directions, so step down right onto the lower corner step. When the near laser moves away, step down further and take an angled running jump over the central lasers.
Push the button in the E wall to open a trap door in the previous room. Jump back the way you came and approach the room with the sentry gun. Take a walking/running jump to the left side of the obelisk, crawl under the laser beam and turn a bit to your right. Stand jump NW over the lower laser beam, hop NW onto the platform with the stone statue, stand at the far corner and jump NE over the low fence past the laser beam. Save your game, take two steps and a running jump toward the gold statue against the far wall. Land in a shallow floor hole and run forward to avoid triggering the sentry gun's flames.
Pull up in front of the statue and take the TALISMAN from the plinth. The opened trap door is in front of the other gold statue, so safety drop into the floor hole and follow the tunnel to a circular blade trap. Side flip past it and continue to a crawl space that leads to a ledge overlooking a deep room. The fixed camera provides a hint of what lies ahead. Turn right, slide down the slope and jump to grab the swingpole. Swing around and jump off onto the NW corner ledge. Stand jump to grab the S swingpole, swing around and jump onto the far platform. Walk to the E edge and stand jump onto a lower platform at the cost of some health.
Stand jump to grab the E wall crack, shimmy left around a corner and drop into an alcove. Line up for an angled standing jump to activate the jump switch in the N wall. Draw weapons as you land and reverse roll to engage a soldier. Side flip over the fence to pick up his dropped uzi ammo and hop back N to find the door you opened with the jump switch. Follow the dark corridor to a floor hole and drop down near a button that opens a ceiling trap door to your right. Stand jump over the fire hole, turn around and stand jump to grab the ceiling hole. Pull up, go through the W opening to shoot two rats and head down the steps to a familiar room.
Climb down the ladder in the floor hole and enter the NW crawl space. Return to the sewers you visited earlier, jump into the water and swim N, take the first right, then left, then right again to draw out a crocodile. Go back and pull out at a break in the fence near the SE corner to shoot the croc. Resume your initial route and turn right (S) at the spot where you encountered the croc. Pull out E at a break in the fence and shoot another rat. Hop down into a lower corridor and use the Talisman to lift the gate to your right. Vault up into the passage and slide down a slope to land next to an underground pool.
Walk to the end of the ledge and take a running jump onto the raised block. Stoop beneath the dart trap to pick up shotgun ammo and drop down into the water. Swim past the S opening into a small room with a trench and locate the floor hole. Even with a lighted flare you can see nothing down there, so save before swimming down and W to an underwater lever that partially drains the area above. Surface, pull out of the trench and return to the previous room where a giant minotaur has appeared. It takes a lot of firepower to kill it, but when it finally keels over, go to the NW corner and pull up onto the raised block.
Pull up higher into the N corridor and take a running jump at the other end into the NW alcove for a small medipack. From there, take a running jump into the NE alcove for flares and stand jump SE to the lower ledge. Safety drop to the corner block, hop to the floor and go to the S opening. Save before taking a tricky running jump SE toward the shotgun ammo you can see in the darkness ahead. Stand jump with grab SW onto the broken column and shoot a bat. Face NE and take a running jump with a left curve to land on a slope. Slide and grab, shimmy right as far as you can, pull up and back flip onto the slope behind you, jump with a right curve and you'll land on a stable surface. Vault up onto the ledge to your right and take a running jump to land near a ladder.
For the next secret, go to the left side of the ladder and hop up SE onto a flat surface. Loop around right to enter a crawl space and follow to an opening. Slide and jump the gap onto a fern-covered area with GOLD BARS for SECRET #10. Pull down the wall switch in the SE alcove to open a door that provides access to another secret. Return the way you came to that ladder and climb up to the ceiling. Transfer to the monkey bars, turn around and monkey swing along the ceiling track while possibly being pursued by another bat.
Drop down at the N opening and enter a small cave. Climb the irregular ladder to a ceiling hole and back flip onto an upper ledge. Shoot a rat and hang drop to a lower ledge. Go around the corner and pull down the generously timed wall switch to open a nearby gate. Take a running jump to grab the higher S ledge, pull up and take another running jump to grab the smaller ledge in the E wall. Pull up and take a running jump toward the timed N doorway. Jump into the water ahead, swim E into the next area and find the floor hole. Follow to a nearby ceiling hole and pull out into a partially flooded room with many columns.
Wade over E to the central ledge, pull out and prepare to do battle with a harpy. Run toward the S gate, look left and see a floor hole at the SE corner. Swim down to an underwater maze and follow the relatively straightforward path to a ceiling hole next to a ladder. Pull out, jump to grab the ladder and climb up to a patio with a tightrope draped with flags. Cross over to the W side and take a running jump onto the sloped but stable column. Turn and jump NE to a wall switch that lifts the S gate down below. Safety drop into the water, wade to the central ledge and pull out. Run past the opened gate into the next room and find yet another floor hole in the corner.
Safety drop onto a raised slab in the room below, note the opening in each of the four walls and watch out for the spike traps as you go down and head first through the opening in the E wall. Enter the crawl space and proceed to the next area. Go E up the steps and enter the side room to your right. Go down to the lower step and take a running jump over the spikes to the GOLD SKULL for SECRET #11. Return with a running jump (no grab) and take the SKULL OF DESPAIR from the plinth. The nearby N gate opens and a robed skeleton emerges from the ground. You can easily run past it and up the steps to a corridor with a wall switch on your right. Pull it down, reverse roll and enter the N side room.
Push the grated block into the N alcove and jump straight up to grab the ladder surface. Climb up the shaft, shift left and drop onto a platform. Shoot the rat across the way, climb the adjacent block and stand jump from the other end to grab the ceiling. Monkey swing left and drop down for shotgun ammo. Return and drop in front of the W opening. Pull up to a ledge overlooking a previous pool. Take a running jump a bit SW and grab the corner alcove. Pull up for a large medipack and jump back to the other opening. Stand jump NW onto the sloped ledge and take a running jump W onto the central ledge to arouse a harpy.
Take a running jump SW to the wall alcove, take another running jump NW over the fence and shoot the waiting rat. Turn left at the wall (if you turn right you'll awaken a robed skeleton) and go around the corner to find a wall switch that lifts a gate elsewhere and falsely triggers the secret sound. Go back, hop over the fence onto the central ledge and go through the S gateway. Safety drop down the corner floor hole once again and go through the W opening. Crawl through as a robed skeleton tries but fails to follow after you. Flip out the other side and loop around left to awaken yet another robed skeleton. Pick up the small medipack at your feet and go around toward the NE corner of this area.
Stand facing the blue crystal, hop back to grab the edge and release to grab the crawl space just below. Pull inside and go over a floor hole to find a wall switch that lowers a block outside and the overhead trap door. Pull out and take a running jump (no grab) over the chasm to land on the W ledge. Go past the lowered block to a pushpiece. Move it to the S end of the ledge and sparks will start flying. Go back to where the block lowered and take a running jump back E. Loop around right and take a running jump SW onto the ledge there.
When you enter the S alcove a wraith is activated, so retreat to the E opening, pull up into the passage and crawl through to the hub room. Run forward, go through the S opening and wait for the wraith to explode on the spinning wheel in the next room. Go around the central structure and find the GOLD COINS among the candles for SECRET #12. Grenades and 2 x uzi ammo are added to your inventory. Return to the hub room, crawl W once again and return to that S alcove where you triggered the wraith. Move the pushpiece inside to the N end of the ledge to trigger a cut scene of the suspended block between the two ledges.
Ignore the persistent crackling electricity and hop over to the central block to grab the SKULL OF ANGER. Take a running jump E, pull up into the opening and crawl back to the hub room. Go through the N opening and hop down into a trench. Pull up into the SW alcove for a small medipack, then save your game and draw your desert eagle with attached laser sight before proceeding N to activate a medusa skull in the next room. The gate closes behind you to prevent any escape, so quickly take refuge behind any of the corner pillars before you're incinerated by the deadly rays from its eyes. My game tended to crash frequently in this area, so be forewarned. You need to shoot both of the skull's green eyes. There's desert eagle ammo near the NW corner if you need it.
Once both eyes have been shot, the skull explodes and you can approach the central slab for the SKULL OF ENVY. The S exit gate has re-opened, so return to the hub room and go across into the S room with the spinning wheel and visit the three alcoves to place the skulls you've collected. When all have been placed, you hear the sound of a door opening at the SE corner. Go there and drop down to an underground cave. Run toward the green helix to finish this level.
Level 5: MONCENISIUM
After the opening flyby through a surreal forest setting, run forward and turn left at the two red mushrooms. Find 2 x uzi ammo in the nearby fern, stand jump over hidden spikes toward the four daisies and hop back to grab the edge. Drop into the floor hole for the UZIS next to the spikes and pull back out. Continue along the path to a glade, go through the NE opening where you see the blue crystals ahead and look left for a spike trap. Jump W over the floor hole into the passage ahead to trigger a boulder and hop back immediately.
Jump back over and continue along the passage to trigger a second boulder. Jump up to grab the overhead ledge, pull up and run forward for shotgun ammo and a large medipack. Get back down, jump over the boulder hole and pull up higher at the end of the passage for a small medipack. Pull up left and follow to a glade much like the first one you visited. Look in the yellow flowers for shotgun ammo, go E to hang from the cliff's edge and shimmy right around corners along the wall crack until you can drop into an alcove.
Take a running jump E to grab the tall block, pull up and crawl to the other end. Flip out onto a lower ledge and follow to the wall. Turn right, take a running jump and grab to the next block, pull up and take one step forward. Stand jump to land on a lower block, take a running jump forward onto a rock ledge and turn right. Take another running jump W to the left side of the rock formation. Grab the edge, pull up and climb to the top. Run along the left side to the other end, take a running jump over the ladder you can see ahead, slide and grab the ladder to climb down and face a long slope.
Save your game, arm yourself with a powerful weapon and slide down to engage a winged Seth. When he finally dies and explodes dramatically, he leaves behind the YELLOW GEM, which you can place in the W receptacle to open the N gate. Go on through and slide down to a pink-tinted room as Lara's theme music plays. Run to the far wall and take the FORBIDDEN GRIMOIRE from the plinth. A couple of floor holes have appeared behind you, but first grab a large medipack near the E wall. Go around to the S side of the L-shaped floor hole, face slightly NE and run off the edge to grab the wall crack. Shimmy left around the corner and drop when you reach the far wall.
Turn around and jump to the corner ledge for desert eagle ammo, face W and take a running jump (no grab) to land on a lower floating platform. Take another running jump W to grab the higher ledge, pull up and face the sloped S block. Save your game, take a running jump to land on the slope, slide and jump off to grab the E ledge. Pull up and crawl through, look left for more desert eagle ammo and proceed E to encounter a total of four winged valkyries in the next maze-like area. Watch out for a dart trap as you make your way toward the SE corner, where you'll find steps leading down to a wall switch that raises a nearby block and alerts an additional valkyrie.
The raised block is near the NE corner of this area, so go there and climb up onto it. Face E, jump up to grab the ladder and climb up the shaft to a room with a central pool and a green helix. Run into the helix to be transported to a similar but smaller room. Take a running jump W, drop into the water hole and allow the current to carry you to an underwater cavern. Swim in a generally W direction until you can swim up and surface. Pull out E, enter the crawl space ahead, shoot two rats and locate the ladder in the NE alcove. Climb up to a crawl space, follow around to another ladder and climb up to civilization. Enjoy the congratulatory cut scene and run toward your waiting male friend to finish the level.