THE LAST STONE DRAGON (DEMO)

 

TR1 Level by Leoc1995

Walkthrough by Treeble

 

Note: This custom level takes advantage of the TRX community developed engine. This means there are new features you might not see in your standard TR1 custom levels, such as inventory item examination and a journal.

 

After the opening scenes, Lara is staring through her cell door trying to understand the commotion outside: sounds like a dinosaur crisis. Let's procure some weapons before trying anything. Turn around, hop over the low crates and push the green bin out of your way to reveal a wall switch. It opens a trapdoor just above the cell door, so get back there, pull the nearby green bin in order to climb up through the opening in the ceiling.

 

Tension music plays as you drop in the corridor, but you're safe for now. Many closed doors, so go down the corridor ahead and pull back the green container once to reveal a switch to open the nearby gate. Step outside and just around the corner you'll find shotgun shells at the start of a blood trail. The pickups in this level feature a distinct shimmer (nice!). When you take these shells, the camera pans out to show how far the soldier managed to crawl, but he left a key behind... we can't follow him from here, so follow the outside path to a hole in the fence.

 

Flick the switch to open the door to the locker room, in one of the aisles you'll find more shotgun shells, and by the dead soldier is a switch to lower a trapdoor just outside. Go back out and loop around to the right to drop in. Climb out in the other end. Behind the burning barrel is a bundle of THREE SPADE KEYS (the camera pans out to show a dead soldier and a token on the floor...). As you retrace your steps back, you'll see a blue lock just past the hole in the fence. Use one key to lower the nearby trapdoor.

 

Go through the underground passage and pull up by a dead soldier. Flick the switch just past the laser-protected doorway and go through the rooms, noticing the locked control room, to wind up in the armory. Use another of your spade keys to get inside and gear up: the PISTOLS, shotgun shells, a MAP, and medicine (usually known as small medipack). When you pick the pistols, a trapdoor opens in the adjacent room, and you can examine the map by tapping the Look key while it's highlighted in your inventory. It will be of great use while you navigate the facility itself.

 

Return a bit and when you get to the vending machine, go through an opening in the back. There's a door requiring a circuit piece, but the open trapdoor is just above that locked door, so find the nearby green container and move it underneath the opening in the ceiling so you can pull up into the vents. Follow to the other end and safety drop facing a giant hole in the grate. Step in to notice a few things: a generator lacking a fuse, a non-operational saw blade, and a dead body lying next to a CLUB KEY. When you pick it up, two raptors break in, so deal with them.

 

Before going through the newly-opened door, go to the back side of the generator and jump to grab the sloped edge behind it. Pull up and backflip to land on top of SECRET #1: shotgun shells and medicine. Drop back down and proceed through the door the dinosaurs opened on their way in.

 

Outside, just around the bend is a COIN, by the dead soldier we'd spotted from the other side of the fence, and a little further behind a barricade is some medicine. Follow down the fenced area and kill a raptor, and, just a little further on, Lara's attention will be drawn to a distressing sound coming from behind a locked door... The timed switch opens the nearby gate in the fence: go through and collect a WOODEN BOX from the dead body. The other gate opens up and provides you a way back to the starting areas.

 

Go inside the facility and use the green key to enter the chemical storage. On the short crate in the far left you'll find shotgun shells. Loop around the crates in the middle to find a green container, pull it back out to reveal a switch and medicine. The switch opens a trapdoor in the ceiling of the corridor; to reach it you must drag the green bin through the doorway of this room into the corridor. Pull into the ventilation tunnel and proceed to the other end.

 

Carefully jump over the glass shards to reach the switch by the fence. Return the same way you came, but making a quick stop at the alcove behind the yellow crate for a second COIN. Back in the vent tunnel, the trapdoor you've just lowered is in the corner, so fall through and loot the room for shotgun shells, medicine, and the HEART KEY left behind by that injured soldier. Go back the way you came to the corridor with the prison cell.

 

The key we've just found is to be used to enter the control room, so check the map. We can't cross the lasers, so it's the long way around for us. The prowling raptor will soon make its presence known. Step outside and follow to the right, to that open trapdoor (B1-B2) by the blue lock, pull up and, now that we're here, might as well spend one coin on that vending machine for a first aid spray (also known as large medipack) and shotgun shells. Enter the corridor to the right and unlock the control room.

 

The ominous experiment IV is beyond a broken elevator requiring a diamond key we've yet to procure. For now, flick the switch by the entrance door to open the generator room outside. This also turns off the nearby laser barrier, so you can either follow the dark corridor straight ahead and take the B2-B1 trapdoor or enter the green corridor to the left and get there through the corridor opposite the cell instead.

 

Insert your second coin in the vending machine for shotgun shells then take the FUSE from the back. It goes into the machine located behind the locker room, we get there through the C2-C1 trapdoor in the ceiling, so first fall through the B1-B2 trapdoor by the blue lock again and then climb the container you'd dragged close to the sewers access door to reach the vents.

 

Drop down in the other side and place the fuse on the generator, turning on the saw to your left. Approach the saw and use the wooden box in it to reveal what was hidden within: the CIRCUIT BREAKER, needed to open the sewer access. Unfortunately, you cannot climb back up the trapdoor you've just dropped from, so go all the way around the outdoor path. Something pierced through the fence and left another dead soldier in its wake: a raptor, indeed. Gun it down and a bit further on another raptor emerges out of that access corridor. The poor guy inside left nothing but shotgun shells.

 

Open the timed gate again, drop through the B1-B2 trapdoor by the blue lock and proceed to the locked door to the sewers, next to the green container you had just used to reach the vents above. This time around, use the circuit breaker and follow the corridor to the left to find another vending machine (for which you have no coin... yet). Get the SHOTGUN by the fence on the left and find a switch in a pillar close to the vending machine. It opens the trapdoor in the adjacent room as well as alerts a scientist to your location.

 

Carefully drop to the lower room, filled with glass shards. Make a mental note of the locked door with the colors above: blue, red, blue, red, blue. Use your last spade key to open the door on the opposite side and go in. At the bottom of the steps, look right and you'll see another color-coded door: red, blue, red, blue, blue. Carefully walk through the shards, deal with a few rats on your way to the valve access room. If you look left, there's one final color-coded door there: red, red, blue, blue, blue.

 

Before we start with the actual combinations, go through the doorway and fall into a water pit. Find an underwater lever in the alcove, it opens the nearby door for another COIN. Swim back out and find shotgun shells by the fence barring your way to the previous room. And, in the last room, with the triple-barred door, is some medicine by one of the orange tanks.

 

Back to numbered valves, before we start with the actual sequences, activate switches 4 and 5. This opens a narrow gate in the nearby pool, swim through and claim SECRET #2: shotgun shells and a first aid spray. Return to the valves and reset the switches to their starting positions.

 

If you look at the switches, you'll notice their starting positions is blue, so you need to flick them to red to match the codes we've seen so far. The nearby gate opens when you activate switches 1 and 2. Go in, drop into a room with an acid pool, jump around the perimeter and find the first of three switches.

 

Return to the valves, reset switch 2 and activate switch 3 (ie. only switches 1 and 3 are down). This opens the door by the glass shards; go there, run down the ramp to find two rats, shotgun shells, and the second of three switches. Go upstairs through the nearby steps for a short cut back to the valve room, dispatching a scientist when you get there.

 

Finally, reset switches 1 and 3 and make sure only switches 2 and 4 are down. Walk upstairs, past the shards of glass, to find the open gate. Before going in, climb through the opening in the ceiling to use your coin on the vending machine for a first aid spray and shotgun shells. Enter the color-coded door, kill the rat in the corridor and find medicine in a side alcove before the room in the end, where you'll find the third of three switches and another COIN behind a hanging crate. A soldier and a scientist later, go all the way back down to the open door in the area past the valve switches.

 

Go through and follow down the steps to a massive area. From the entrance, if you look ahead and a bit to the right there's an inscription in the wall: L1L2L3L2L1. We'll be making sense of this in a minute. Start by taking a running jump to the containers on the left and shimmying all the way to the right past the slope. Take the shotgun shells, turn around and jump to grab the walkway just above. Take a running jump towards the pillar in the middle of the room and there you'll find a switch tagged L1: progress. Pull it. It switches some of the trapdoors around the room.

 

Hop back to find the trapdoors below you, walk to the end and jump to a flat spot in the middle of the slopes against the wall. An angled jump to the lower block at toxic water level and another to the walkway with the green containers. Jump behind the one on the right and pull up to the black and yellow striped ledge in the back. Jump to the nearby slope and bounce off to a higher platform where you'll find L2. Activate it to move the green containers around, drop back to the previous ledge and jump over the stacked crates to reach the alcove with L3, right by the inscription on the wall.

 

With L3 down, we need to reverse the previous switches, so hop back across the crates to L2, then safety drop down to the walkway below and walk to the dark end to reach the sliding trapdoors by the entrance doorway. Go all the way around the perimeter like you did when you first got here and reset L1. We're almost done here.

 

With L1 reset, drop off the opposite side and jump to the top of the repositioned stacked crates. In the back, pull to the higher walkways, then hop across to the crate you see near the damaged gate and pull up higher still. Follow the topmost walkway towards the right to find a switch in an alcove to open a trapdoor, but don't go back just yet: from the switch alcove, turn around and go right to find a lower crate in the gap. Drop on it to find a vending machine and use the coin in your inventory for uzi clips, shotgun shells, and a spare COIN — this is SECRET #3, by the way.

 

CLimb back up and now follow the walkway to the open trapdoor in the middle of the room, near the barricades. Pull up to the yard above, populated by two raptors, and run down the steps. Jump over the barricades, go through the underwater tunnel to reach a separate yard where not one, but two T. rexes attack! After they're done for (they are no match for your shotgun), go all the way to the back to flick the switch on the left wall. This opens a trapdoor about halfway through this yard, which might happen to be somewhat concealed by the massive bodies you left in your wake, but you'll find it on the floor close by the helipad.

 

Drop through the passage to find another switch in the back, which opens the doors back into the facility as well as the trapdoor above, which, conveniently, is just a short walk away from the newly-opened doors (there should be some shotgun shells behind you, if you didn't collect them earlier). Go in and follow down the ramps to more shotgun shells, before pulling up through an opening up in the corner at the top of this same ramp. Inside the morgue, trade your last coin for magnum clips and medicine in the machine and then take the DIAMOND KEY from the raised platform.

 

A soldier opens the nearby door, gun him down and you'll find yourself next to the armory. Loop around to the left to find the control room and finally unlock the elevator using the latest key you've retrieved. There's an alcove halfway down the elevator shaft with a switch to open the doors at the bottom. Safety drop there and run into the dark corridor ahead for the closing scenes...