DIA DE MUERTOS
TR2 Level by Neltharion
Walkthrough by Treeble
Lara begins in an empty alley... enter the open store and deal with a guard dog. Throw the switch to enter the storage in the back and pull back a crate to reach the platform with the red framed door above. Follow the walkway to a pit with three hanging containers, simply hop across to throw the switch in the back. Safety drop to find some uzi clips by the ladder and get back up to the newly opened door. Run through the apartment and drop to the yard by shooting the windows.
Right now, your only possible path is a staircase inside the building to the right, go upstairs and towards the farthest door to the right, which opens upon approach, to find a TARJETA DE CIRCUITO (circuit board) behind the table. A thug is on his way, afterwards gp back down to the yard and use the board to open the main gates.
Follow the walls of the massive church to your left to find a large medipack and flares. If you keep following it around the corners, you'll find an alleyway with a locked door in the back; a bit further on, a small medipack in the next corner; a pathway into a building opposite the church, where you should go next; but first go all the way around to the final corner for flares and shotgun shells.
Enter the building and kill two dogs in the entrance area with the small pool. As you go upstairs through the staircase in the back, a thug and an armed goon show up, relieve both of their shotgun shells and explore the mezzanine upstairs to find some shatterable windows in a side room. Jump in.
Collect the small medipack and light a flare if necessary to spot an opening above the crates in the corner. Carefully jump over the shards of glass avoiding the swinging crates. In the first room you come to you'll find more flares and, more importantly, the LLAVE DEL CEMENTERIO (graveyard key).
If you light up a flare, you'll again find another passage past the crates in the corner, this one leads to a very tricky secret. It takes a pixel perfect jump: you must take a running jump from the highest point of the ledge to your left towards the lowest point of the ledge in the back. A swandive just might propel you that inch by which you keep missing... I could never land this jump, so you might want to check a video walkthrough for further reference if you're so inclined. If you ever make it, you'll be rewarded with SECRET #1.
Where you got the star-shaped key, drop through the opening and throw the switch to open the door back to the mezzanine. A dog and two thugs, bearing no loot at all, rush towards your location. Afterwards, go downstairs and out to the main garden plaza, enter the alleyway you'd noticed before and use the key to enter the graveyard.
It's very dark, so crack a flare and follow the wall to your immediate left to find a small pathway hiding SECRET #2. On your way back out, a crow might have found its way to you. Stick to the left wall and again run around the perimeter, coming to a small medipack, flares next to a fenced off area, a wall switch in the far corner, and a bit further there's a keyhole, but you will no doubt be alarmed by the loud sounds from a robed spirit (susceptible to bullets, so perhaps not quite a spirit... until Lara came along, anyway). Another crow might join the brawl.
The gate you've just opened with the switch is in the corner right opposite from the entrance, so go there, mind the rats, and save your game before dropping into the hole in the floor. Try to slide down facing forward, as you need to negotiate a short string of breakaway tiles and then jump over a gap shortly after. Climb up the ladder and take the LLAVE PLATEADA (silver key), then go through the narrow open gate back to the graveyard and use the key in that lock you'd seen when you got attacked by the apparition.
Roll and run almost in a straight line, away from the lock, to find a newly opened trapdoor between two orange raised floor tiles among tombstones. Fall into the water below and swim to the other end to emerge in a sunken building. Before pulling out of water, collect uzi clips from a nearby corner.
Drop behind the fence you've seen from the other side and claim the small medipack, then pull back the crate to reveal a pathway further into the building. Loop around the crate to your left for shotgun shells then assess the situation: there's a wall switch all the way up and you have three crates on ground level and a fourth one a tier above. Make a straight line with these three lower crates, then drag the upper crate to the farthest one. Now move the crate from one corner to the other to fill the gap, that way you can push the upper crate one last time and finally throw that switch.
Go through the door into a dark area and soon you'll find yourself fending off two robed spirits. Explore this room to find more flare pickups then go through an opening, slowly as a hanging sack falls just as you cross the threshold towards a dimly lit switch in the back. It opens a gate off to the side in the sunken building, so go back there.
Climb down the ladder to the bottom and find yourself in a big area with a waterfall in the back. Drop into this first pit for some uzi clips. There's another tricky secret in this area: beneath the wall you came from, light a flare to find an alcove with a timed switch. You have about 10 seconds to run back to the pit, jump on the lower of the two crates in the middle and take an angled running jump to grab the opening high up in the wall before the gate closes. You'll find SECRET #3 inside (plus a handful of uzi clips as a reward if you've got all secrets — you are free to give yourself two taps in the back for that feat, too) and a switch to reopen the gate.
Back to the entrance and now go to the second pit through the side passage. Intermittent burning pillars mark your way to the switch in the back, save often and try to time your jumps so that you don't ever get set ablaze: in TR2, the flames can still damage if you stand close (like in a corner), so keep that in mind as you slowly but surely make your way across. Swim back to the other side, collecting a small medipack from the corner, and return to the first pit to find it's now flooded.
Use the nearby floating crate to reach the middle ones and then a running jump to the now accessible wall switch on the left wall. This opens a gate to the right which you can pull up into straight from water.
Swim through the next tunnel, all the way to the end, pull out and climb up the wall. Throw a nearby switch before climbing up into the church itself. Loop around to the left and right corners to find a small medipack and uzi clips. You can use the switch to open the gates leading to the central plaza, but what you must do now is explore the left aisle (facing the altar from the entrance gates) to find a staircase leading to the upper floor.
Go right for a small medipack then use the broken support column to jump to the chandelier, from where you can hop across to the spot without balustrades. Inside is another intermittent flame sequence, this time in an area completely filled with glass shards. You need to use the side alcoves and time your walking steps to avoid injuring yourself. Make a quick stop on the second alcove on the right for the UZIS. When you finally reach the other side, loop around to the left for shotgun shells, then throw the wall switch and safety drop down to the ground level of the church.
The gate you've opened is just behind you. Go inside and take the bottle of VINO ANTIGO (old wine) from the glowing shrine. A guardian shows up and wastes no time tracking you: pump it full of lead and you're golden.