TOMB RAIDER II SILVER: THE SILVER MACHINE

 

Levels by Sheepy Cyanide

 

Walkthrough by José

 

Colors: pickupsnecessary itemsenemiessecrets

 

[Note:] There is not a compass in the TR2 levels, so I'll try to give the directions the best I can. [End note]

 

 

LEVEL 1 – NIGHTMARE IN VEGAS

 

First Secret

If you go to the exit door you'll get a camera shot of several enemies appearing somewhere. Climb the bed to your left and press the button to open the door in the opposite side; go there and pick up the pistols, the shotgun and 3 X shotgun shells. Go back to the bedroom and shoot the windows, go outside to the terrace, left, pick up the flares and jump to the nearby grated ledge, turn around and run off the edge of this ledge to land onto the terrace below; shoot the windows to your right, enter the room, press the button over the bed and go to the opposite side to get the SECRET #1: Silver Ingots (not showed in the inventory). Continue through the dark passage until you arrive up in the upper terrace and in the starting room.

 

The Ornate Key

The exit door opens as you approach, so exit and go left, shoot the barrier in the first opening to your left, enter, jump to grab the crack to your right, shimmy left, drop/shimmy left, climb up, pull up and in this balcony shoot a killer, enter the room, shoot a brawler and go left to the bathroom to get the Ornate Key. In this room climb the bed and press the button to open the opposite door and get a small medipack. Exit and go right some meters to find the keyhole in a recess to your left; use the key to open the doors and note the receptacle in the niche to your right (1).

 

Pool Room

In the next room go left and through the left opening, shoot a brawler, press the button in the corner to stop the alarm, go outside and approach to the central pit looking down to spot a small water hole at the bottom, so situate Lara just opposite the entrance and, from the edge, take a swan dive to land into the water hole below; pick up the uzi clips, pick up the Uzis, and continue to a safe pool room. Pull the underwater lever in the corner of the pool, get out of the water, shoot the brawler and move the cages to clear the way so you can press the button to open doors somewhere.

 

The Yetis Cage Area

Exit this room and in the main room with the big golden sculpture (it's climbable from many sides) shoot the brawler, the killer, pick up the automatic pistols clips he drops and make your way to climb (pick up flares on your way up) and jump to a pointy block in a corner, from here take a running jump to the ledge with the open doors; take a detour to your left before entering to get shotgun shells and in the next room shoot the brawler, pick up his small medipack, advance, go left in the next room, shoot the leopard, pick up the shotgun shells on the block, shoot a killer, go to the adjacent room with the stands and the spiked pit and locate a button to press near one of the entrances. This button open the doors in the corners and release a leopard and two yetis; enter either opening and explore the dark rooms to find a small medipack, shotgun shells and flares, shoot another yeti and light a flare when you are on one of the openings that connect the rooms and look up to see an opening in the ceiling, climb up and pull a switch to open a door in the area with the golden sculpture.

 

The Kitsch Key

Don't go there yet, but go back to the room where you shot the first leopard, climb the blocks in the corner and take a running jump to the top of the big cage with the yetis, go to the side with the spikes and jump/climb the blocks to reach the one with the high switch, pull it, jump down to the top of the cage, locate the open trapdoor, drop down into the cage, shoot the yetis and pick up the Kitsch Key. Go back up to the top of the cage and to get an important item go to the corner with the spikes, take a running jump to the flat ledge in the corner to your left, jump onto the sloped ledge attached to the wall, slide/grab the edge, shimmy if necessary and drop/grab the top of the block below to get the Automatic Pistols. Go back to the main room.

 

The Relay Box

From the ledge overlooking the room look down and to your left to spot the niche with the keyhole in the corner, make your way to go there, open the door and pull the switch to open a door in this area. That door is just in the opposite side of this room and at the same level, but it's timed, so pull the switch and quickly go there using the flatter ledges and the central sculpture. Follow the dark corridor, climb up the ladder at the end and in this room shoot the T-Rex and explore the area to find shotgun shells and the most important item: the Relay Box.

 

Dark Passages

There is a movable cage in a corner, move it to the corner so you can climb the high opening, drop down, shoot the brawler, pick up his large medipack, pick up the automatic pistols ammo in the nearby niche, advance, shoot another brawler, pick up his small medipack, pick up shotgun shells in the nearby corner, advance a bit, shoot another brawler and to get the next secret climb the low ledge to the right of the lonely seat to find a part of the wall with greenery around the corner you can push (movable block); follow the passage climbing a long ladder to a room with leopard statues and the SECRET #2: a Silver Star. Go back to the previous passage the way you came. Continue to a room with some light to shoot a brawler and a killer who will drop shotgun shells. If you go left you are back in the main room, but if you go through the passage with the seats to your right you'll find two killers and a brawler to shoot and some items to pick up: 3 X shotgun shells and uzi clips.

 

The Ornate Key

Anyway, from the ledge overlooking the main room and to get the last secret, make your way to drop down to ground floor and look in a corner for the door you opened a long time ago to find the SECRET #3: an Elvis Statuette plus 4 X shotgun shells. Climb again the central golden sculpture this time to the very top, pick up the large medipack, take a running jump to the checkered ledges and this time take the passage with the red carpet to find the receptacle for the relay box (1), use it to open the door, jump to grab the ladder, climb down to the very bottom and carefully climb the ledges to find a room with the Ornate Key; now climb up the ladder to the top, pick up a large medipack on the opposite ledge, open the door, advance taking care of the spikes, pick up the shotgun shells in a niche to your left before the last ladder and in the terrace shoot two brawlers, two killers and pick up their goodies: a small medipack and automatic pistols clips. From a ledge in a corner you can take a running jump to the very top of the building and get uzi clips too. Anyway approach to the part of the terrace without wall and the camera angle will change; drop down there and slide across the roof below to finish the level.

 

 

LEVEL 2 – SIN CITY

 

Dark Rooms

Advance towards the building in front of you, take a running jump with grab to save the gap, continue, climb the entrance of the building and if you go right you can find M16 ammo on a block outside. Anyway enter the building (there's only an accessible opening), go through the opening to your left and press the button at the end of the dark passage to open a door in the building entrance. Go back there and in the next room drop down into the hole with the breakable tile above to get automatic pistols ammo; climb up the ladder, run over the breakable tiles, press the button and go back to the entrance (safely drop down into the spiked pit from a corner and walk); go around to the first opening and find the open door to your left, near the entrance; advance, break the tile under your feet, drop/slide and land into a room with slot machines.

 

Movable Cages

Explore this room to find harpoons in a corner (this will alert a brawler) note the keyhole (1) in another corner and exit to another room with two corridors. Go right first, through the opening in the corner with breakable tiles and in the next room shoot a killer and a brawler, pick up the small medipack one of them drops and move the cage under the high wall switch so you can climb and pull it to open doors in a previous corridor; go back to the lightened room and locate another movable cage, pull it once, go around counterclockwise through the corridor with the doors you opened, pull it once to clear the opening and go around clockwise and up the stairs to a room with a checkered floor.

 

The Ornate Key

Pick up the shotgun shells, shoot a brawler, go through the passage in the corner, shoot the glass panels, take a running jump to the opposite ledge and go left to a room with the Ornate Key, go back, drop down into the first room with the slot machines and locate the keyhole (1) in a corner. Open the door, advance and in the next room shoot the killers, pick up the large medipack one of them drops and explore this room to find flares and a button to press behind one of the machines (left from the entrance). Locate the timed trapdoor near the center of the room and quickly climb up before it closes; go through the dark passage, jump back and forth with curves onto the slopes in the room with the spiked pit and finally drop into another room with slot machines.

 

Outside Area

Shoot a brawler, go to another room with more machines to get uzi clips and from the first room go to the corridor with a dead end. Facing this corridor, don't enter yet but climb the machine with the sloped top to your right and from the corner take a standing jump to the top of a high machine to get the SECRET #4: Silver Coins. Now go to the corridor with the dead end and press the button to open the doors. Enter, shoot the brawler and the killer, pick up the automatic pistols ammo on the table and shoot the high glass panels at the back of the room, go right, climb up the ladder, note the closed trapdoor (2) in the outside area and continue to a room with a spiked pit where you must run over the breakable tiles and take a running jump to grab the higher one, pull up, go through the opening, press the button to open the trapdoor (2) and go back to the outside area through the passage in the corner.

 

Movable Cages Puzzle

Drop down through the hole, slide/jump over the spikes and in the next room move the cage so you can pull out the upper movable cage in the corner; now move the lower cage and place it in the slot to create a bridge so you can move the upper cage next to the corner, climb it and jump to grab the high opening in the wall; follow the dark corridor to a room with two seats, shoot the glass panels, go right and take a running jump to the top of the slot machines, slide/grab the edge, shimmy left, pull up and go right to shoot the glass panel and jump to the niche with the shotgun shells in the corner; jump back to the previous ledge, go right and drop down backwards to land onto a breakable tile. To get the next secret jump over the slope, slide/grab the edge, drop/grab the edge below, pull up and advance to the room with the SECRET #5: a Silver Star. Go back to the hole and drop down into a room with spiked tiles.

 

The Control Room Key

Shoot the glass panels, pick up the harpoons between the spikes in a corner and go outside, drop down and drop even lower onto the ledge below to get a small medipack; go back up to the ledge above, run to the corner, take a diagonal running jump to the grated block ledge, turn left, take a running jump to the blocks with the zip-line, use it to reach the opposite building, jump right and over the spikes, climb up the ladder, shoot the glass panel, enter the room, press the button, shoot the killer and advance to a junction. Left and right there are closed doors with buttons to open them. If you open the door to your right you'll only get uzi clips, but you'll need to shoot a brawler. So go to the left at the junction, open the door, run up the steps and take the first opening to your right, go through the opening in the corner, take a running jump over the spiked pit, grab the breakable tile, pull up, take a standing jump forward, climb up the ladders and in the next room pick up the shotgun shells in the corner; shoot the glass panels and finally take a running jump over the spiked ledge to get the Control Room Key.

 

The Stage

Safely drop down to the floor and go to the stage with the piano, look for two buttons to press (left and right from the entrance) and a door opens in the right hand wall to pick up a large medipack; opposite this door is the keyhole to use the new key, enter and pull a wall switch to open the curtains of the stage and release a bunch of enemies. Shoot them all and pick up the small medipack and the shotgun shells they dropped; if you go to the opposite room of the stage (room with the trees) you'll find shotgun shells. Go to the place where they came from, shoot a couple of brawlers and to get the last secret note the closed trapdoor and the tiles in the floor with the same texture as the blocks. At the back of the stage there are several movable blocks (they are those without a keyhole); under one of them there are grenades and you can move two of them onto the patterned textures to open the trapdoor, drop down and make your way (easy) to move the blocks and clear an opening in one of the corners to get uzi clips and the SECRET #6: an Elvis Statuette plus 2 X large medipacks and a small medipack.

 

Last Rooms

Go up to the stage, climb the blocks and time the swinging box to pull the wall switch, time the next box to reach the opening in the corner, push the movable cage, drop through the hole, slide, cross the corridor with the breakable tiles, shoot the glass panel and continue to a room with a closed door; in the corner to your right there's a small medipack and in the corner to your left there's a passage where you'll need to jump back and forth onto a slope to go up and press a button to open the last door; enter and pick up the Machine of Creation to finish this level.

 

 

LEVEL 3 – THE BACKROOMS

 

First Maze

Advance and go always right to get the M16 Gun, continue always to your right when possible (note the receptacle on your way) to get flares, again always to your right to find an arrow in a wall (this indicates that you are on the right way), in this new maze go always right when possible until you find another arrow in one of the walls, continue and in the area with the blinking light shoot two yetis (you've missed all the guns; only the M16 in your backpack). I continued with the same tactic: always right, this time a long way to an area with spiked tiles and M16 ammo; from here if you go left, right at the spikes and left again, you'll find a dead end with a different texture in the floor: it's a phantom floor, so drop down and climb to find the SECRET #7: the Silver Star. Go back to the maze, exit through the left opening and go always to your right when possible until you find an area with blinking light and an arrow in the far wall, go straight ahead to that wall (there's a yeti in the right hand passage) and continue always to your right when possible to find a big area with many pillars and a closed door.

 

First Area with Wall Grate

Turn right and go to the corner to get M16 ammo, just opposite the closed door there is the entrance to another nasty maze; advance a bit and in the first junction look right to see a closed door with a roman number, turn left and go through the opposite passage, press the button behind the fat pillar, go back to the junction, left and take the first passage to your right; take a running jump over the spiked pit and go always to your left to find a second button: the door with the symbol opens. Go back there (always to your left), enter, avoid the rolling ball and slide down the ramps to find another maze with spikes. Pick up M16 ammo between the spikes to your right, advance, shoot a yeti and when you find the first junction go to your right and continue always to your right when possible until you find a couple of pits to jump over, advance, shoot a yeti and soon you'll arrive in a lightened part of the maze. This time go always to your left, shoot a couple of yetis, jump over the spiked pit using the slope (drop down into the pit and walk through the spikes to get the SECRET #8: Silver Coins, if you want), cross the next pit taking a running jump to the slope in the corner and continue to find another large area with many pillars (opposite to the first area you found and separated by a grate).

 

Second Area with Wall Grate

Run straight ahead, press the button, turn around, shoot the yetis, go left, up the ramp and continue to drop into the adjacent area with the open door. Go left or right to the very back side of the maze; now facing the entrance go through the opening in the right side to find a wall with animating textures, go through, climb the upper ledge, run up the ramp avoiding the rolling ball and continue to find two more rolling balls; in the next passage go in the direction the black and white arrows are pointing, advance and go left at the junction, turn right at the next one and you'd spot a white arrow in the far wall, go there (you can take a short detour to your left and approach to a closed door to shoot a yeti and get 2 X M16 ammo) and in the next part of the maze go a bit left, straight ahead to the wall and right to find a closed door, continue always to your left to find a white arrow and soon you'll hear a door opening.

 

Mazes with Grassy Floor

In the area with the grassy floor go always left when possible until you see an opening in the ceiling, climb, go right at the junction to find a dead end with harpoons and when you go back the corridor has changed: a white arrow appears and at the end of the passage pull the switch in a room with windows to activate another flipmap; drop down through the hole in the floor, exit through the opening with the open door and go always to your left when possible (ignore the next opening with the open door) to finally find a huge room with the door you opened moments ago.

 

Courtyard with Big Buildings

Enter, climb up through several holes in the ceilings of the rooms shooting a yeti on your way up until you reach the upper room with a button in the window sill; press it to open the remaining door down in the hall and to get the next secret drop/grab the edge, shimmy left to the niche in the corner, pull up, take an angled running jump with grab to the niche in the other wall, go through the phantom wall and continue to an outside area with the SECRET #9: an Elvis Statuette plus the Grenade launcher and grenades. Drop through the hole in the floor, slide and go through the phantom wall with the animating signs to get back to the bottom of the hall. Cross it to the opposite side with the open door and if you want you can take a detour to pick up the M16 ammo in the corner, but this will release three yetis.

 

The Red Key

Anyway enter the next building, go right and drop into the pit in the corner to get a small medipack, go back to the other side of the room, climb the ledge with the spikes, jump to grab the edge of the big slope, shimmy right and pull up on the flatter gray tile, jump to the next one, to the block attached to the wall, to the slope and to the ledge with the bricked blocks; from this ledge you can take a running jump to a flatter part in the corner of the slope and climb the opening to get harpoons. Anyway climb the bricked blocks, take a running jump to the higher ledge with the spikes, another running jump to the ledge in the corner and continue climbing to reach the window with the Red Key.

 

The Circuit Board

Drop/grab the edge, shimmy right, pull up, advance, go left at the junction, jump into the water hole and when you get out of the water two doors open releasing two yetis; exit through the opening opposite the water hole and advance always right when possible (shoot a yeti on your way) until eventually you find a square receptacle in a wall (you are now in the starting area of this level), pick up M16 ammo opposite the receptacle and continue to your right until you find a wall with a white arrow and an area with blinking light; from the arrow go straight ahead to the far wall and continue always to your left when possible shooting two yetis on your long way until you find a pit; take a running jump to grab the crack, shimmy right, go left at the junction and soon you'll find the red keyhole. Open the door, climb the phantom opening with the animating signs in the corner and go always right when possible to find the Circuit Board.

 

Recovering the Weapons

Shoot a yeti, go back to the room with the red keyhole and go always left when possible a very long way (pick up a large medipack near a grated wall) to the place where you saw the square receptacle; use the circuit board and the maze changes; explore this small maze to find a ladder, climb up and continue to a white area. Go left counterclockwise all around the black building to get harpoons; finally enter the building with the beta (Greek letter) signs and retrieve all your missing weapons: the pistols, the automatic pistols, the shotgun and the uzis; jump into the pool, advance to the next room, pull the underwater lever behind the pillar to your right and continue swimming to finish this nasty level.

 

 

LEVEL 4 – PALACE OF THE MODS

 

First Tasks

Swim behind the fat pillar, pick up the shotgun shells in the corner and go through the opening in the corner to your left, surface at the end of the path, pick up the flares to your right past the opening, jump into the water and at the end of the underwater passage run up the stairs, shoot a brawler and a killer, climb up the ladder right from the entrance, advance, pull the switch to open a door below and if you go through the other opening you'll find a small medipack; drop into the pool, go back to the previous room, shoot another brawler and locate the open door at the back of the room. Advance and in the right side of the ramp there is a movable block, pull it twice to get uzi clips; continue up the ramp to a room with a deep pit.

 

Room with a Deep Pit

Take a running jump to the first platform, another one to the platform to your right and another one to the ledge in the wall to your right to get shotgun shells; jump to the highest platform, to the lower one and to the ledge in the wall to your left to pull a timed switch, quickly go back to the second platform, turn right and take a running jump to the ledge with the opening in the wall; advance to find the trapdoor you opened with the switch. Climb and pull a second switch to open a door in the side of the room where you pulled the first switch and go back there.

 

Shoot a brawler in the dark corridor, climb to the upper room, slide down the ramp and jump to grab the edge of the central platform. To get the next secret look for a ladder in a side of this platform, climb down to the bottom of the pit, go around, pull a switch, climb up the ladder and jump to the ledge with the open door to get the SECRET #10: Golden Coins. Back to the central platform jump to the wider ledge, grab the crack in the corner, shimmy left and pull up.

 

First Moderator Token

In the next outside area shoot a panther and a killer, locate the ladder in the side of the arch, climb up and from the top of the arch shoot the colored bell in the far wall to your left to open the nearby door, enter, note the closed door to your left (1), go right and continue jumping to the other side of the pit, light a flare to discover in the dark corridor an opening to climb, advance, jump back and forth onto the slope to grab the edge above, pull up, climb up the ladder, time the swinging box and in the next room shoot two killers (one of them will drop automatic pistols ammo). Go through the dark opening, again jump back and forth onto the slope to grab the edge of the ledge above, pull up, climb up the ladder and pull the switch to open the door you saw moments ago (1). Go back there (there's a hole with ladders in the room with the dead killers), drop down, shoot a brawler, pick up his small medipack and go outside; turn right and take running jumps to reach the far ledge with the first Moderator Token (1 of 4).

 

The Access Disk

Go back to the outside area where you shot the panther the way you came and this time enter the building in the corner. Run up the stairs and go left to a small room with shotgun shells. Exit and go to the area in the right side of the entrance, shoot the bell to open the nearby doors, shoot the panthers and pick up the Access Disk in one of the open doors, enter the other one, climb the hole in the ceiling, step on the colored trigger tile to open a timed trapdoor and time the swinging boxes to get there; drop through the hole and quickly run and jump down the ramp to avoid the rolling ball taking a running jump at the end to grab the crack in the wall, shimmy left, drop and follow the passage to another outside area with a panther. Go to the opposite side picking up harpoons on your way and use the flatter tiles and the crack to reach the top of the ramp, pull the switch, drop down through the hole to your left and go up the stairs to find the open doors. Take a running jump to the ledge to your left, pull the switch in the corner, pick up the small medipack, jump to the other side and time the swinging box to jump to the ledge behind it; pull another switch and go back to the area with the bell in the main building (simply drop down).

 

Second Moderator Token

In the pit with the bell drop down onto the ledge to find one of the open doors, run down the stairs, climb down the ladder and in the outside area go right to find the Harpoon Gun, cross to the other side (easy) running/jumping/sliding and exit through the opening in the corner. Advance and in the pool room pick up harpoons in a corner, jump into the water (go back here for air all times that you need it), swim through the underwater passage, shoot the shark and go to the right of the entrance, look for an underwater lever behind a pillar and swim to the opposite side of the room to find the open door, inside, pull a second underwater lever to open a door in the area where the first lever was, swim there, shoot another shark, advance, get out of the water, note the closed door in the next room, go through the opening to your right, advance and in the right side of the ramp there is a movable block, pull it twice to reveal a switch to open the door you saw in the previous room. If you go to the top of the ramp and time the teeth doors you'll get M16 ammo. Anyway go back to the room with the open door and in the next room shoot the killer who will drop a second Moderator Token (2 of 4). Go through the white opening and pull a switch to open a last door in the room with the dead sharks; go back there, locate the open door just in the opposite side of the room, swim and the current will take you to a room where you can surface. Get out of the water and continue to a room with one of those colored movable blocks, pull it twice so you can reach the opening in the ceiling and you are back in the main outside area.

 

Third Moderator Token

Enter the main building again and go always left when possible to find the second door you opened with the switches in the upper ledges, enter, climb up the ladder, jump back with twist to grab the ladder at your back, climb up and jump back to a safe floor. Advance and make your way to avoid all the rolling balls coming from the openings in the ceiling (when three rolling balls came, I went back to the first opening in the ceiling and I took a standing jump between two balls losing some health); once at the other side note the closed door to your left, run up the stairs, climb up the ladder and pull the switch to open that door; go back down, time the swinging box, slide down the ramps and fall into a pool.

 

Detour for a secret: when sliding down the first ramp jump near the end to grab a crack in the wall, shimmy right, pull up and enter a room with the SECRET #11: a Silver Star.

 

Get out of the water in the nearby ledge with the switch, pull it, swim to the other side, climb the ledge with the open door, enter, climb, shoot the killer and pick up the Moderator Token he drops (3 of 4). Pull the switch behind the pillar, go back to the pool, jump into the water, locate the open underwater door under the ledge with the switch and swim a long way swept away by the currents to surface in a familiar room; from here go back up to the outside area and enter the main building again.

 

Fourth Moderator Token

Go always left when possible (ignore the openings you've already visited) to find a computer where you can use the disk to open the door, enter, shoot the brawler and the killer, pick up his automatic pistols ammo and exit through the opening in the right hand wall; run up the ramps avoiding the rolling boulders, continue, climb down the ladder to your left, time the swinging box and take a running jump to get 2 X uzi clips in the niche in the corner and make your way to go down to the bottom of the pit (not hard). Once down exit through the opening in the corner, time the teeth doors, jump onto the colored trigger tile to open the door but quickly jump back to avoid the falling ball; continue timing more teeth doors, climb and use the sloped blocks in the right hand side to cross the pit, shoot the killer, pick up his shotgun shells, climb the blue block and shoot the bell to open the door in the corner, time the teeth doors, pull the switch and go back to the room with the deep pit you came from (where you got the last uzi clips). Climb up the ladder, turn right and take a running jump to the ledge in the corner with the open door, advance, shoot the brawler and the killer and he will drop the third Moderator Token (4 of 4). To open the exit door look for a wall switch at the back of one of the blocks. Jump into the pool and swim a long way swept away by the currents to surface in a familiar room; from here go back up to the outside area and enter the main building again.

 

Last Secret

Advance straight ahead and a bit left, shoot a panther and go up the stairs to the room where you can place the tokens; if you pick up the large medipack to your left you'll trigger a couple of killers. One of them will drop automatic pistols ammo; anyway place the tokens in the receptacles to open the nearby doors, jump into the water and swim until you can surface. In this huge area go to the white building with the beta signs, enter and to get the last secret climb the sloped ledge opposite the entrance, continue climbing (left side), go right and from the sloped block in the corner take a tricky running jump with a left curve to land in the second window to your left; from here take a running jump to the area behind the battlements and look for the SECRET #12: an Elvis Statuette plus three Large Medipacks. Go back to the entrance of the building.

 

Movable Blocks Puzzle

Looking from the entrance there are passages with stairs to your left and to your right; if you go to the right first, you can see a closed door with the word "OPEN" above, so continue up the stairs in the corner and in the first room you find, move the block onto the "O" letter; continue through the passage next to the corner and in the next room move the block onto the "P" letter. Now go back to the entrance and take the left passage, go up the stairs and left at the junction, move the block onto the "P" letter, exit, continue to the passage to your left and in the next room move the block onto the "N" letter. That door should be open, so from the entrance go right and check that room, enter, pick up uzi clips in a niche to your right, climb down the long ladder, approach to the door and it will open; advance to finish the level.

 

 

LEVEL 5 – ADMINTOWN

 

Main Room with Neptune Statue

Advance, shoot the brawler, pick up the shotgun shells in the corner, climb up the ladder, time the teeth doors and in the big area with the deep pit go down to the platform with the statue and from the right edge if you look to the entrance you can spot an opening with grenades a bit down, so take a running jump to the slope above the opening, slide/grab the edge, drop/grab the edge of the opening, pull up, pick up the grenades, go to the end of the corridor and climb up the long ladder to get back to the entrance. Back on the central platform with the statue, climb the ledges in the right side of the entrance and pull the switch to open the door.

 

Rolling Balls

In this room (1) shoot a killer, pick up his automatic pistols ammo, pick up flares in a corner, go up the steps (note the closed doors in this area) and to the right side to find an opening in the ceiling, climb up, time the swinging box, take a running jump to cross the pit and pull the switch to open one of those doors in the previous area. Go back there and locate the open door in a corner at the other side; slide down the ramp, jump and quickly drop/grab the edge to avoid the rolling ball; pull up, pick up a small medipack on the nearby ledge and jump forward and backward onto the next blocks to avoid more rolling balls. Continue through the dark corridor, use the niche to your left to avoid another rolling ball and in the next room shoot a panther, locate a wall switch behind one of the pillars, pull it, shoot another panther and climb up the ladder to reach the ledge with the open door.

 

First Moderator Token

In this room jump to the top of the first pillar, to the next one, to the pillar with sloped top, slide/jump and quickly take a sidejump to your left to avoid the rolling ball. Detour for a secret: from the ledge where the rolling ball came from take a standing jump to the top of another pillar with sloped top, slide/grab the edge, drop down and pick up the SECRET #13: Silver Coins. Safely drop down to the bottom of the pit, climb up the ladder under the entrance and go back to the ledge where the rolling ball came from the same way. From the top of the pillar in front of the swinging box, time it and take a running jump to land on the slope at the other side, slide/jump to grab the ladder, climb up, pull up and jump back landing on a safe platform; shoot the brawler, take a running jump to grab the next ledge, climb the opening in the wall, time the teeth doors and continue running/jumping to the triangular opening in the corner. Pick up 2 X shotgun shells and advance through the corridor, pull the switch to open the door, shoot two panthers and two killers and pick up the Moderator Token one of them drops. Look for an opening near a corner leading to a room where you must move the block to its center so you can reach the high opening in the ceiling; climb up, pull the switch, time the teeth doors when exiting and locate the passage in the next corner where the trapdoor opened. Drop down, pick up a large medipack and the exit door automatically opens as you approach. You are back in a familiar room (1); shoot the brawler, pick up his harpoons and go back to the main room with the Neptune statue.

 

Using the Token

Go to the opposite side of the platform and look down to spot the ledge with the receptacle for the token, shoot two brawlers and from the black tile take a running jump with grab to land there. Use the token to open a door above, take a running jump to grab the nearest ledge, another one to the slope and jump in last moment to land on a safe ledge; climb the black block and continue climbing to the top of the colored blocks, pick up 2 X uzi clips, shoot the killer, jump to the main platform, pick up his shotgun shells, go to the opposite side of the platform and climb the ledges with the open door.

 

Big Room

Enter, shoot a killer, pick up his shotgun shells and go to the place where he came from, note the opening in the ceiling (2), advance, slide down the short ramp and in the next room take a long running jump to the ledge attached to the wall in the left side, continue jumping/sliding onto the sloped blocks to finally grab a safe ledge next to the corner; jump to the long ramp, slide, jump before the end to grab an upper ledge and take a running jump to the next one near the corner to get grenades, make your way to go down to the green ledge below, take a running jump to the ledge with the rolling balls, jump to grab the ladder and climb down to the very bottom of the pit. Shoot the panthers, climb the blocks next to the ladder and follow the obvious path jumping onto the slopes and climbing until you reach the top of the pillar with the harpoons; from here jump to the next ledges, climb up the ladder in the corner, take a running jump to the next ledge, go up the ramp, jump/slide on the next slopes, take a running jump (no grab) to the ledge with the ladder, climb it up, note the closed door at your back (3) (a secret for later), climb up the next ladder, shimmy right, pull up on the flat tile, turn around and continue running/jumping/avoiding the rolling balls until you reach the triangular opening in the corner.

 

Second Moderator Token

Pull the switch to open the door at your back and follow the passage to an area with three killers, pick up the large medipack and the uzi clips they drop and pick up a Moderator Token in one of the buildings and when you approach to the building with the closed door it opens. If you are interested in the next secret take a standing jump to the top of the sloped block in the right side of the open door, drop down from the other side and you'll get a camera shoot of a door open somewhere (3), go all the way back there and pick up the SECRET #14: the Silver Star. Go all the way back to the area with the white buildings you came from.

 

The Administrator Token

This time enter the building with the open door and drop down through the hole (2) to find yourself in a familiar room; now go left, right and up the ramp with the rolling ball, pick up harpoons in the shallow pool and use the token to open the door, enter and pull the switch to flood the bottom of the main room with the Neptune statue. Go there, jump into the water, shoot the sharks, climb the lonely ledge with the switch and pull it to open an underwater door; shoot another shark, swim there, time the teeth doors and get out of the water. Run up the stairs, jump over the pit, advance avoiding the rolling balls, shoot the brawler and the panthers. At the top of the stairs and from the ledge in the left side take a running jump to grab the top of the white block and get 2 X M16 ammo and continue to a room with another Neptune statue. Slide down and shoot all the killers, pick up the Administrator Token one of them drops and climb to the top of one of the structures (from the colored block) to get a small medipack. Near this corner there is a hidden opening you can climb (from the floor) and run through a dark passage (the flares are not useful here) to get the SECRET #15: an Elvis Statuette plus 3 X grenades. Go back to the room and from the top of another structure (several options) you can jump to the top of the white one with the statue; drop down to the bottom of the pit, use the token to open the last doors, advance and pull a final switch to finish the adventure.

 

January – 07 – 2026