TR ADVENT CALENDAR 2025 - THE LOST ARTIFACT REIMAGINED - ACT 2 DEMO
Level by shabaobab
Walkthrough by José
Colors: pickups – necessary items – enemies – secrets
The Water Flow Control Room 1 Key
Go in the direction of the truck (N), shoot several mercenaries, pick up the HK Gun and HK ammo they dropped, pick up more HK ammo near a blue fake door if you go clockwise and to get the first secret, from the mound in the very NE corner take a standing jump to grab the edge of the E roof, shimmy right, drop to pull the red jumpswitch and enter the E building to get the SECRET #1: Meteorite Fragments. Go outside and directly straight ahead to pull a switch and open the door in the NW corner, enter, shoot the workers and locate several green movable crates you can move. Pull the crate in the SW corner to reveal a switch so you can pull it to open the W door; enter, shoot the workers and go through the opening in the SW corner. Note the keyhole here and go left to a room where you can shoot a wooden box to get the Water Flow Control Room 1 Key. Now go counterclockwise, climb the orange "Slinc" crate to get access to another storage area where you can shoot a worker and get the SECRET #2: Meteorite Fragments. Go back to the previous room and always left when possible to find the keyhole.
The Basement Key
In the next room you'll need to use the wheel-switches to rotate the pipes so they form a closed circuit: the SW switch once to the left, the NW switch twice to the right, the N switch once to the left and the E switch once to the left; finally pull the lever in the NE corner to carry water to the adjacent room. Exit this room and in the corridor shoot the grates in the left side and carefully go up the stairs ducking under the fire emitters (use the "Ctrl" key to climb the steps when ducking). In the room with the big drill (1) shoot the grate in the N wall, go through the passage crawling and jumping over the hole, time the swinging chains and finally pick up the Basement Key; go back to the corridor, drop through the hole this time, shoot the mercenary and the worker, go down the steps, climb down the ladder, pick up a large medipack, a small medipack and flares, and use the key to open the next door.
The Drill A Activator Key
Advance, shoot the worker, pull the switch in the dead end, go back to the room with the burning barrel, jump to grab the edge of the sloped E wall, jump back with twist to grab the high ledge at your back, go through the crawlspace and pull the switch to stop a fire emitter somewhere. Exit the crawlspace, go left, drop through the hole and go to the N room where the fire stopped. Climb the W niche and take a running jump to grab the tight rope, when hanging, press the "Jump" key to climb it, turn right and jump to the S ledge; now climb the upper W ledge and pull the switch in the corner to open a door above; drop down, exit S, pull the switch to open the door, shoot the worker, climb up the ladder and go E up the first step, turning left to find the open door. In the room with the big fan pull the floor lever in the S ledge to open the door in the opposite wall, go there and to get the final secret shoot the grate in the right side, go through the crawlspace, climb down the ladder, shoot another grate, advance and climb up the next ladder to reach a garden area with the SECRET #3: Meteorite Fragments. Go back to the corridor where you shot the first grate. Go W this time and you are now in the back side of the big fan, continue through the W opening, through the crawlspace, drop and look to the ceiling to see a switch above, pull it facing E or W, climb back to the crawlspace and go right to find the Drill A Activator Key.
Room with the Big Drill
Go back to the area with the big fan, pull the switch to raise the grate in front of you, go through the next crawlspace, ignore the opening to your left, advance, pick up the flares in the dead end, turn around, climb the next crawlspace but don't go to the very end of it; instead, climb the opening in the corner to get back in the room with the big drill (1). Enter the passage in the N side and use the key to activate the drill; it will break the floor under it. Go there and drop/grab the edge of the pit from the N side (the bottom of this pit is dangerous), drop/grab the crack below, shimmy right to the very end, drop/grab the lower crack and shimmy left until you can stand up in a small room with the SECRET #4: Meteorite Fragments.
From this small room take a standing jump with grab to land into the NW niche, roll, take a running jump to grab the crack in the E wall, shimmy left to the very end, drop/grab the crack below, shimmy left and go through the crawlspace. In the next passage go N first to the room with the burning barrels, go behind the blue N wall and pick up a large and small medipacks and flares; now go back to the S passage, to the S room beware of the falling debris), jump to the mound in the right side and continue counterclockwise shooting a worker on your way to reach the high E ledge; jump up to pull the ceiling switch and open the nearby door, enter, shoot the mercenary and to get the next secret take a standing jump to the top of the block with the fire emitter in the left side, shoot the grate, climb, and in the room with the octagonal hole climb down the ladder in the S passage to get the SECRET #5: Meteorite Fragments. Go back up, drop down through the octagonal hole to the passage with the fire emitters and slide down the E ramp to the subway tracks.
Riding the Quad (First Time)
Drop down and to get the next secret go S; spot the opening in the left side of the tunnel and sprint there before the train runs you over, shoot the grate in the crawlspace and in the cave with the old locomotive pick up the SECRET #6: Meteorite Fragments. Exit and go back to the entrance; opposite the entrance there's a closed door with wall switches left and right, use only the right one to open the door, enter, shoot the workers, mount the quad, drive up the ramps clockwise and jump over the subway tracks to the other side; continue driving/jumping over the next pit and from the next area continue driving up the rocks to the S over the next pits until you reach a big area with a parked subway locomotive.
First and Second Construction Planks
Don't dismount and drive to the N side of this area, to the entrance opening; if you drive left up the W rocks, in this passage you can get the first Construction Planks (shoot the wooden box); there's another passage at the top of the E rocks, but you need an item first. Forget the quad for now and climb to the top of the train, check the tools with the (!) sign above to know what you need to find in this area. From this position, if you go E to the toilets, you can shoot a worker and inside the toilets there's a large medipack to pick up. Anyway, from the top of the train (or around the front part) you need to go W and through the crawlspace, drop down through the hole, jump into the water below, get out of the water and go through the S arched opening; go left, shoot a mercenary, go to the ledge where he was and always left to find the second Construction Planks.
The Bundle of Rope
Go back to the pit, slide down the W slope, grab the edge, drop down losing some health, turn left, go to the N metallic ledge and sprint with a right curve and grab to land onto a small ledge with a large medipack below; ignore the E crawlspace and run off the E ledge with grab to land into a niche below; from the very right side, drop/grab the edge, shimmy right all what you can, drop down and go SE, jump (from the left side) and go through the crawlspace to get a large medipack; go out, take a running jump to the top of the S protruding block, another running jump to the S one and a final jump to the W rocks with the box you can shoot to get the Bundle of Rope. Jump back to the E block, jump to grab the crack above and shimmy left to reach the high wide platform.
First and Second Construction Pipes
Drop down from the N side and take a long running jump to grab the W ladder, climb up to the very top, go left, shoot the worker, continue clockwise, climb up the W ladder, go right, drop down onto the blue triangular ledge, duck and pick up the first Construction Pipes. Go back to the top of the ladder and continue through the SE opening, climb the ledge to the left of the ladder, go W to a cave and continue up the ramp and left to find another of those shootable wooden boxes to get the second set of Construction Pipes. From here go NW to the edge of the pit, take a running jump between the blue pillars to land on a metallic ledge, go N and left to find a yellow movable crate (and a small medipack in the corner), pull it twice, go around the pillar and push it off the ledge, drop down onto it and pull the wheel-switch to open a nearby door; go there to get the SECRET #7: Meteorite Fragments.
Riding the Quad (Second Time)
Now that you have all the pieces, it's time to go back to the upper area where you parked the quad, so climb up the S ladder, from its top take a backflip with twist to grab the top of the N pillar, shimmy left and around the corner, drop down and you're back on the metallic ledge where you got the last small medipack time ago; from the end where the medipack was you can take a curved running jump NE around the corner and you are back in the area with the subway locomotive.
Detour for a last secret: go E to the area with the toilets and this time climb the blue S pillar, shimmy left around two corners, jump back with twist to grab the next pillar, repeat the same maneuver to grab the third one and finally shimmy left around only one corner, jump back with twist to grab the edge of the E opening and pull up. Approach to the edge of the goo pit and press "Ctrl" to throw a rope so you can swing to the other side and get the SECRET #8: Meteorite Fragments.
Anyway, if you have the construction planks and pipes, press "Ctrl" near the tools with the (!) sign on the locomotive and you are ready to drive the quad again. Follow the obvious route all around the pit until eventually you need to take a very long jump from a wooden passage to land on a big platform in the E side; from here you can drive up the wide ramp and finally park the quad.
Final Tasks
Advance E over the triangular ledge and go through the crawlspace to your right, grab the sloped top of the computer to your left, shimmy to the very right, pull up, jump back and forth with a hard right curve, jump/jump two more slopes to finally grab the horizontal pole, shimmy left, drop onto the safe ledge, turn right and take a running jump to grab the edge of the N crawlspace, hang from the other side and take a backflip with twist to pull the jumpswitch; go through the other crawlspace, climb up the ladder, take a standing jump to the E pentagonal opening, another standing jump to grab the monkeyswing, cross to the other side and use the new move to go inside the niche with the wheel-switch; pull it to turn off a fire in the area where you parked the quad and go back there. Jump to grab the crack next to the pipes, shimmy left, pull up and pull the switch in the corner to open double gates somewhere. Drop down, mount the quad, drive down outside and to the right, jump from the metallic ledge to the opening with the open gates; dismount (you don't need the quad anymore) and from the mound in front of the entrance turn around and jump to grab the horizontal pole, climb it (new move), turn right, walk and jump to grab the jumpswitch. If you want you can jump to the W ledge with the grates to get a large medipack, but anyway go to the N cave and climb the W opening to finish the level.
March – 09 – 2026