ATLANTEAN NIGHTMARE
TR1 Level by Opaque79
Walkthrough by Treeble
Take a running jump over the lava pit ahead of you and look right to spot an alcove up in the wall: pull up inside to claim SECRET #1, shotgun shells and a small medipack. Glide back down and proceed through the passage to a slope leading outside.
Approach the edge of the tower and dispatch a flying atlantean soaring about. Before dropping to the ground, let's take a small detour for a secret. Facing the slope you just came from, go left and jump into an alcove on the wall, then take a running jump to the flat rock in the corner. Grab the darker slope just above you, pull up and immediately backflip to a higher flat ledge. Turn around and you should spot a glass bridge, use it to reach a ledge in the back where you'll find SECRET #2: the SHOTGUN, shells and a small medipack.
From this vantage point, you can safely work your way back to the bottom with the nearby sandy ledges and blocks, taking two magnum clips as the camera pans to show a flying and a crawling atlantean rush from behind the tower. Get a small medipack from the lowest block and more magnum clips behind the tower. Jump over the rocky slopes behind the hive exterior until you find shotgun shells, resting right in front of a wall switch. It opens a trapdoor in the very center of this area.
Fall into the water below and pull an underwater lever, then retrieve shotgun shells and a small medipack before swimming through the newly opened passage. As you climb out at the end, collect a large medipack and save your game.
What follows is a timed running jump sequence across swinging blades and flaming pillars. Facing the pillars, walk back as far as possible so that Lara's heels are at the water edge, then start running. As soon as you step on the trigger tile that switches off flames, jump and keep the jump key pressed down to land the next two jumps as well, grabbing the edge of the alcove with the wall switch in the back. Throw it, then fall into the water and work your way back to the previous room where a door has opened above water level.
Adjacent to the underwater door is a rocky ledge you can pull onto. Use the nearby rock to reach the open door, then slide down a slope. As you pull up, three boulders are already rolling down the lanes ahead. There are more to come, so, to avoid unpleasantries, disarm them all by slowly creeping up the central lane. When a boulder drops, sideflip, wait a second or two and sideflip back. When all boulders are accounted for (ie. you see none hanging off the ceiling), you're clear to collect the large medipack and magnum clips.
Find a block between the left and central lanes and jump down to the rocks at lava level. Pick up magnum clips and throw the wall switch in the back, then jump to other side of the pillar to find a second wall switch. From the rock ledge, glide into the open passage and go up the slope to find another switch behind glass and more magnum clips.
Go back down and pull up between the lanes, then go into the opening at the top and climb up to find the two tall doors you've just opened in the hive courtyard area, which is currently being patrolled by another crawling atlantean. Afterwards, slide down the passage behind the adjacent tall door.
You fall into a water pit. Swim to the end and retrieve a small medipack and uzi clips before climbing out. There's an underwater door we'll be opening with the four switches around the room, but, as you expected, the two suspended eggs will eventually hatch, so deal with each of the two atlantean enemies as they come. Swim through the opened door in the wider underwater passage and pull out at the feet of a massive redstone monument.
Loop around the perimeter to find supplies in the four corners of the area, then find an opening at the bottom of the monument. Go up and take a running jump to the ledge ahead, and then jump towards the magnum clips you see in an arched opening nearby. Mind a crawling atlantean nearby and then go through the opening behind the glass, where another crawling atlantean awaits. A little further ahead, find uzi clips and climb the blocks up to the next floor.
Hop to the platform ahead and use an opening on the sidewall, housing magnum clips, to reach the next one. From the sand block, shoot a crawling atlantean to scare it away so that you can pull up on top of the redstones surrounding the monument and finish the job.
Take a running jump to the top of the monument and pull up to the obvious boulder, which you can easily dodge by simply hopping back and hanging on the ledge until it rolls off. Afterwards, throw the switch at the top of the steps. Pull up on the switch block and take a running jump towards the back wall for the MAGNUMS plus some clips, then slide off to the right and run off to the lower platform where you'll find more magnum clips. When you get to the sand block, don't climb back up to the top but, instead, jump towards the redstone slope at your level, grab the edge and shimmy sideways so that you can safely drop on the recently raised drawbridge and find a SKULL KEY in the alcove.
Jump towards the boulder and loop right around the perimeter of this floor to find magnum clips in the far end, then hop onto the arched openings and slide off the central monument back to the ground floor. We're done here, so dive into the water and swim past the room with the four switches and into the narrower tunnel, taking some magnum clips just before climbing out of the water.
Go up the steps into the next room and retrieve uzi clips before using the key. Guns in hand, go through the door and fight two crawling atlanteans. At the top, don't panic as a boulder falls harmlessly into a pit, only then jump across. Enter a hatchery and slowly creep forwards to avoid spawning the three atlantean enemies simultaneously, then check the room for magnum clips and a switch in the back.
Don't go back the way you came, though. Look at the ground holes in the hatchery to spot a small underwater passage, drop in to find SECRET #3: the UZIS, clips, and a large medipack. Pull out on the opposite end and the door ahead opens of its own accord, and you find yourself back in the entrance corridor to the hatchery. Go downwards and past the door you'll find the next open door on the right-hand side of the room.
That crawling atlantean is not fooling anyone, so take him out before throwing the switch and collecting more uzi clips. Back out, keep going downwards beyond that small water pit you fell into earlier on. You eventually drop into a larger dry pit, go through the tunnel in the back to find the open trapdoor. As you climb up, immediately draw weapons to deal with the trotting centaur atlantean.
Again, circle around the area to retrieve goodies from all four corners and slide into the next room. The author kindly prepares you for war, with many, many medipacks and uzi clips. Top up your health, equip your uzis, and rush in for a massacre (although I suppose you could try and use the doorway as a bottleneck for your advantage, but hey, you are Lara Croft!). When all three centaur atlanteans are done for, take the SKULL KEY from the central block and open the door straight ahead.
The level ends as soon as you lay your hands on the ATLANTEAN ORNAMENT.