Tomb Raider: VU - Legend of CWB (Beta)

 

Level by Dgenocroft

 

Walkthrough by José

 

Colors: pickupsnecessary itemsenemiessecrets

 

 

LEVEL 1 - CWB STREETS

 

First Building

Go to the N end of the road (stop to shoot the barrel near to the big photography and get flares) and locate the movable crate in the corner, push it once to get the SECRET #1: a large medipack. Now go to the S end of the road to trigger a flyby showing the quad, climb the crawlspace in the corner to get flares and a small medipack, drop down and open the double doors to your left. Enter the building, go to the stairs in the NW corner and press a button to deactivate lasers in front of the E doors, press the button to open the doors and if you shoot the windows and go behind the counter several small spiders will attack. Anyway go to the E room and shoot a guard; go behind the counter in the SE corner to get the Uzis and uzi clips and in the disco area there are flares. Go through the E corridor and down the E ramp, shoot a guard, pick up his uzi clips and continue to a room with another guard, this one will drop a large medipack. Open the W double doors (in the nearby disco area I found nothing), press the button at the top of the stairs only if the lasers in the E doors are active again and you are back in the entrance of this building.

 

First Ending

The machine gun is deactivated, so go to the corridor where it is, shoot the windows to its left and in this new room climb the ledges in the left side and take a running jump N to get shotgun shells and uzi clips in a crawlspace. Get out but don't drop down, hanging from the edge shimmy a bit left and jump to grab the ledge above, pull up, jump to grab the W crack, jump to grab the top of the block, pull up, take a running jump to grab the edge of the N roof, shimmy right to the corner, pull up and jump to the upper part. Open the door and enter to watch a flyby of the sewers; drop down onto the safe tile over the goo, take a running jump to grab the edge of the W opening, pull up, take a standing jump to grab the monkeyswing, advance N and E, and when you see an opening to your left, swing there and jump to get the SECRET #2: a Golden Rose and a small medipack. Take a standing jump to grab the monkeyswing again, continue E and jump to the opening in the corner; turn right and push the movable block to get a Key (called "Load Game"; note that you already had a similar Key in your inventory). Go back N and take an angled standing jump to grab the edge of the W high opening, go through the crawlspace, drop/grab the edge at the end, shimmy right, climb down the ladder to the bottom and jump back to a niche with a wall switch, pull it, jump to grab the ladder, climb up, shimmy left and go through the previous crawlspace to find an opening to your right, go through and when you can stand up use one of the keys to open the floor trapdoors, drop/grab the edge, shimmy to the very left and drop down.

 

To get the next secret surface and get out of the water from the water hole; a door opens so you can go back to the previous areas but don't go there yet; instead, facing N take a standing jump to grab the small grate in the N wall and jump back to get the SECRET #3: the HK Gun.

 

Anyway jump again into the water hole and swim N and up so you can get out of the water and shoot the barracudas; locate the quad in the NE corner, mount and drive up the ramp in the NW corner; continue driving clockwise until you see doors opening; exit this cave and you are back in the starting street. Drive S and up the steep rocky ramp to finish the level.

 

[IMPORTANT NOTE:] If you jump to the next level (Lobby) to get the guns and go back to this level 1 using the teleporter, a key disappears in your inventory and you'll never be able to find the second ending in this 1st level. [END NOTE]

 

 

LEVEL 2 - LOBBY

 

It seems that this level is reserved for when the author decides to continue building. Here you can pick up the Revolver, the Uzis and the Shotgun in the E area, visit a race track training area and few more, so use the left teleporter to jump to the previous level.

 

 

LEVEL 1 - CWB STREETS (revisited)

 

As I said before, don't try to jump to the second level; dismount and a key called "Load Game" should stay in your inventory; if not, reload an old savegame.

 

Second Ending

We have things left to do here, so let's go. Enter the E building again and go back to the corridor with the machine gun; this time take the W passage and in the small room (1) pick up a Key and use it in the nearby keyhole; ignore the crawlspace (it's protected by a laser) and go back to the entrance room and N to the first disco room to find the open trapdoor. Climb and immediately run S and jump in last moment to grab the edge of the block with the switch, pull it, check the E battlements to find flares and a small medipack and go back to the small room (1) where you used the last key.

 

Detour for a secret: before you go back to that small room, look down to the trench with the spikes and spot an object; drop down on the first part of the trench, onto a slope, slide and land on the first spiked tile losing some health; walk a bit S to find the SECRET #4: a large medipack.

 

Back in the small room (1) this time go through the crawlspace, shoot a window, drop down, pull the wheel-switch and in the next room look for the keyhole to use the key I've talked about in the important note, pull the wall switch and before you exit this room (trapdoors should open in the triangular crawlspace) shoot the barrel to get the Shotgun. Follow the underwater passage to find a triangular hole in the ceiling where you can get out of the water, pull the wheel-switch to dry the previous passage, go back there and to the end to find flares and a button to push, locate the nearby open door and find three switches at the end of the passage. The switch in the right side will alert a guard, the switch in the left side will open the other door in the previous corridor and the central switch is a trap. So choose your option/s and go back to the previous corridor, enter the new passage, shoot a small spider, go right at the junction and climb to get flares or take the left branch and climb to find a high crawlspace in the right hand wall; go through, jump into the water and look for an underwater lever in the E wall, pull it and swim to the W to find the open door in the left side and a lot of harpoons in the right side. Continue swimming to find the Harpoon Gun, an air hole in the ceiling and an underwater lever; pull it, swim to the E cave, kill a shark and swim up to the ceiling so you can go out of the water; locate a wall switch near the SE corner and pull it, swim back down and W to the entrance and re-pull again the underwater lever; finally swim back to the cave and look for the opening with the open door high up in the W wall just above the entrance, but near the ceiling, to finish the level.

 

July – 01 – 2026