NINETEEN
Level by CNxnide
Walkthrough by José
Colors: pickups – necessary items – enemies – secrets
Outside Area
Slide down and go right to a cave to find a small medipack (SW corner); exit, go to your right, climb all what you can until you find an invisible wall and continue N, shoot the wild dogs, pick up pistols clips, go left (W) from the corner and continue around the perimeter to find flares, a small medipack and further on near the gazebo pistols ammo and a small medipack if you shoot the wooden crates (beware of clamps on the floor). From here, if you go N to the Edge, you can spot an item on a wooden ledge below; take a running jump there to get more pistols ammo. Anyway, from here drop down to the bottom (area with the arch and the small pond) and advance N until you eventually find a rhomboid opening in the rocky wall.
The Caves
Enter, avoid the bats, go NW to an area with wooden ledges, take a standing jump to the lower N ledge behind the pillar and another standing jump with grab (trying to not grab the edge above) to the E part with the switch; pull it, turn around, slide W and jump to grab the crack under the pillar, shimmy left, pull up, pick up the shotgun ammo and climb to the top. Go back to the entrance of the cave, don't go outside but take the W passage (crawlspace), follow the only possible path until you eventually find the trapdoor you opened with the switch. Drop down, advance and when the camera changes you can go left to a recess with shotgun ammo; soon you'll find a room with a deep pit.
Detour for a secret: from the central rock drop/grab the NE edge facing S, drop/slide/grab the edge below and shimmy right to the corner where you can pull up; now take a standing jump to the NW rock and go SW to find the SECRET #1: a Golden Rose. Go back to the triangular ledge you came from in the central structure and if you want an extra item you can go around and pick up pistols ammo in the SE corner. Anyway, from that triangular ledge take a standing jump with grab to the flatter N rock, another standing jump to grab the S upper edge, pull up and take an angled standing jump N-NW to grab the edge of the upper rock, shimmy left, pull up and take a running jump to the central rock.
The Crowbar
Now go up towards the E wall, climb the rocks to your right and continue running/jumping clockwise until you reach the high ledge with the switch, pull it, go back down to the central rock, take a running jump to the N part of the cave and go left to find the grate you've raised. Swim under the grate and continue to find the dead end where the Shotgun is. Push the movable crate, shoot the wild dogs, pick up the small medipack and the pistols ammo, jump to grab the diagonal edge of the NE high slope, shimmy left, pull up and jump back onto a safe ledge (I think the intended way was to use the movable crate and move it E so you can climb it). Open the small door, enter, run around to avoid the nasty bats, pick up the pistols ammo, check the chest of drawers to get My Relief (crowbar) and if you want you can use it to open the W wooden door, open the next doors and pick up the small medipack. Now make your way to go back to the outside area the way you came (there's a blade trap in the corridor where you got the shotgun).
The Key
From the rhomboidal opening go always left when possible until you find a wooden door you can open with the crowbar; advance, pick up a large medipack and from the wooden ledge take a standing jump to grab the edge of the N rocky ledge, pull up, advance, drop down and go W; don't try to pickup the items in the spike pit and press the W button, go back to the E and locate the open trapdoor above the ladder in the right side. Climb up and in the next room pick up the pistols ammo in the NW niche and the small medipack near the SW corner; now climb to the upper floor (N side) and open the door to get a small medipack, get out and take a running jump to the S upper floor, open the door, shoot the small creature and pull the wall lever to lower a block somewhere. Go out, drop down, exit through the S passage (the way you came), climb down the ladder and turn left (E) to see the place with the lowered block; advance and at the end of the path crawl to get the Key.
Go back to the corridor with the lowered block and climb the S ladder to get back to the room where you pulled the wall lever. This time open the W door with the cross, enter, go right, open the first door you find to your left if you want, shoot the small creature, pick up the flares and the pistols ammo and continue N to use the key and open the next door. You're now in another outside area. Advance, go left from the entrance to find pistol clips, shoot the ahmet and go to the NW corner to pick up 2 X shotgun shells; now go down the E passage and follow the path to a huge outside area.
Outside Area - First Kris
Go left and climb to the top of the W building to get the SECRET #2: a Golden Rose and 7 X small medipacks; drop down and find shotgun shells near the E wall; in the high part of the N side of this area (climb from the left or right sides) there is a chest of drawers, check it to get the Kris, use it, drop down and go through a crawlspace in the nearby SE corner.
[NOTE]: After getting the Kris, all the items in the inventory disappeared (a bug?), even the compass, so after this place I'll try to give the directions the best I can. [End Note]
Crawl and avoid the bats the best you can; in the next cave go left and take a standing jump over the fire tile in the corner to grab the edge of the upper ledge, pull up, turn right and continue running/jumping clockwise to the next cave.
Spiked Path
Explore this room to find 22 X small medipack and shotgun shells, go through the hexagonal passage opposite the entrance, climb up the ladder and follow the passage to a room with intermittent spikes popping up from the floor, time the spikes (not easy, perhaps you'll need to sprint through the first ones) and pull the wall lever at the end of the passage to turn the lava into water in the room where you got all those small medipacks; the return to that room will be much more complicated, because in addition to the spikes on the floor, spikes will also come out from the ceiling. The trick here is: once the first spikes pop up from the floor, run (no sprint) continuously without stop all around the way until you reach the exit (note that you can take a rest in a safe corner without spikes in the floor and in the ceiling before you reach the exit).
A Second Kris
Once in the room with the pit, jump into the water and pull three underwater levers (be very careful here, because in my game the air bar doesn't appear, so when you note a flash, surface and wait a few seconds before continuing). Get out of the water (water-to-ladder) and get out of the pit; the spikes in the central block disappeared, so take a running jump there and jump to grab the ceiling switch: a block lowers in one of the walls, so locate the niche with the chest of drawers and check it to get another Kris and trigger a final flyby.
July – 17 – 2026