ISLAND GIUDECCA

 

Level by Chaoottentv

 

Walkthrough by Phil Lambeth

 

 

Begin on a wooden pier with a courtyard on one side and a closed-off canal on the other. Jump into the water next to the presently useless motorboat and look for flares in the nearby corner. Pull out and enter the courtyard. Go to the back right corner and push the button to open the adjacent door. Shoot the waiting thug and baddy, pick up the dropped 2 x shotgun ammo and automatic pistol ammo, enter the building and shoot a dog. Look for automatic pistol ammo in the next room and go up the steps. Loop around left to a break in the railing, jump over the steps to grab the dark opening and pull up to shoot two rats. Locate and pull down a wall switch to lift a gate outside, go back and jump over the steps to engage another baddy waiting down at the bottom. Continue around the corner to find a large medipack on a window ledge and go back downstairs.

 

Exit to the courtyard and find the lifted gate to your left. Go on through, jump into the canal and swim to your right. Pull out at the other end into a small courtyard, climb the nearby ladder to a hallway and deal with two thugs. Go to the end of the hallway and around the corner to find another ladder that brings you up to the roof area. Drop down to a lower section and find a wall switch that lifts the other gate in the first courtyard. Face the upper flat area to the right of the switch, jump to grab it and pull up for a large medipack, Drop back down, jump into the water below and pull out onto the pier. Return to the courtyard and turn left past the lifted gate. Look to your right for a small medipack and continue into the open canal area.

 

Note the closed door to your right and jump into the canal. Locate and pull the underwater lever in the corner underneath the closed door to open it, surface and pull out to engage a dog and a baddy. Enter the room and climb the ladder in the corner to the ornate second story. Go across an enclosed bridge, note the closed door requiring a key and look right for shotgun ammo near the stove. Go down the hallway and through the narrow corridor to the next room. Look left for a pushblock and move it toward the center of the room so you can pull up through the ceiling hole. Shoot out the window on the right, hang from the edge, drop to grab the wall crack and shimmy left to an opening at the corner. Pull up in front of a wall switch that opens a door in the hallway below. Jump into the canal, pull out near the room where you engaged the dog and baddy and climb back up to the ornate hallway.Go over the enclosed bridge and loop around left onto the balcony for the GOLDEN KEY that opens the nearby hallway double doors.

 

Be prepared to do battle with two baddies, a thug and a dog. Collect the dropped shotgun ammo, automatic pistol ammo and small medipack, step out onto a ledge surrounding a large room and drop to the floor. Explore the outer walls for 2 x grenades, note the closed door requiring a key and find the wall switch that lowers a nearby floor trap door behind you. Save your game, hang from the edge facing the strewn books, drop onto the slope and jump three times over glass shards to land in a flooded room. Get onto one of the crates and jump to grab the higher portion of the wall crack. Shimmy right past a slope, drop into a passage and go around the corner. Pull onto the block, find the wall crack to your right and shimmy to an alcove and pull up two times to a wooden walkway. Climb the ladder to an empty room, exit to a glass-covered roof and drop down the central floor hole for another GOLDEN KEY. Safety drop to the floor of a familiar room and use the key to open the door you noted earlier.

 

Await the arrival of a baddy so you can ambush him without going outside to the open canal area. There’s another baddy posted on the balcony across the canal, but if you don’t kill him fast enough he’ll remain safely inside the building after taking a few shots at you. Go across the bridge, turn left to a wide alley, go inside and await the arrival of two dogs so you won’t have to deal with them later. Return and locate a corner ladder near the entrance to the alley. Climb up as far as you can and back flip into a high opening. Follow the passage around the corner and take a running jump onto the roof of the building across the canal. Go to your right and take a curved running jump around the corner to land on the lower roof section. Run forward, hop down onto the balcony patrolled by the baddy and kill him if you didn’t do so earlier. Enter the building and push the button in the corner alcove to open a door elsewhere and release a thug. Exit, safety drop to the canal area and deal with the thug. Go through the wide alley to another canal area, turn left and find the opened door. Enter and loop around left to find a wall switch that lifts a nearby gate. Go on through to attract a dog, a thug and a baddy, pick up the dropped shotgun ammo and small medipack and run past the hedges. Turn left, jump into the canal and swim to a jetty. Pull out, climb the block and jump onto the bridge.   

 

Go through the dark opening on your right and follow around the corner to a wall switch that lifts a gate to another outdoor area. Shoot two advancing thugs and go past two water holes to the stacked crates. Use them to jump over the fence into the canal below and swim to your right. Pull out onto the corner jetty and jump up to grab the wall crack. Shimmy left until you can pull up into an alcove and hop down onto a bridge near an open door. Go inside, loop around right and push the wall button to raise a platform elsewhere. Exit, jump into the water and swim around the corner toward the next jetty. Locate the underwater opening, swim inside and follow until you can surface and pull out where you encountered two thugs earlier. You can see the raised platform, but it’s too high up to reach. Go to those stacked crates you used earlier, one of which is a pushblock. Move it to the corner so you can get on it and jump to grab the raised platform. Jump into the window opening and try to target the baddy and dog that are running around in the room below. Don’t just hop down, as there are glass shards beneath the window.

 

Pick up the dropped small medipack and find the BOTANICAL GARDEN KEY on the table. Jump over the glass into the window opening, drop down the other side and go past the lifted gate between the two water holes. Go around to the bridge, jump into the water and swim across to the courtyard. Pull out and look left to see a receptacle for a key you don’t yet have. Turn right and go past the hedges into the next canal area. Go around onto the walkway on your right, jump over the water and find the keyhole that fits your key and allows access to the botanical garden. Enter and deal with the eagle that’s flying your way, Step out onto a ledge overlooking the vast area, jump up left onto the higher wall ledge and pick up the AUTOMATIC PISTOLS.There’s nothing on the opposite ledge, so look down from where you are to make sure there are no obstacles in your way and jump into the water below. Pull out, go to a corner where three trees are grouped to find automatic pistol ammo. On this side of the room at the other wall is a block you can climb for shotgun ammo. From there, go to the diagonally opposite corner where you see a wall ladder and jump into the water for more automatic pistol ammo. Swim past the ladder to the next corner and find the underwater passage. Loop around right at the end to see an underwater lever that lowers a trap door that was blocking the ladder.

 

Swim back there, pull out near the tree and jump to grab the ladder. Climb up past the lowered trap door, shift left and drop onto a moss-covered ledge. Turn left, grab the wall crack and shimmy left until you can pull up near a wall lever that raises a floor trap door down below. Hang from the edge, shimmy back to the right until you’re over the water and release. Pull out, go to the side of the room with the entrance ledge and find the pushblock that you can now move thanks to the raised trap door. Push it toward the entrance ledge, get up on it and take a running jump to grab a small ledge below the entrance. Pull up to find a wall switch that raises a trap door blocking another ladder on the side of the room opposite the pushblock. Go there, locate the long ladder and climb up so that you can back flip onto a tree limb. For a secret, don’t turn around but stand at the left corner and take a running jump about a block’s width to the left of the ladder. Curve right, grab an opening obscured by the foliage and pull up to find the STONE DRAGON for SECRET #1. Hang from the edge, shimmy left and drop onto the block. Drop to the ground, return to the ladder, climb up once again and back flip onto the limb. This time jump from limb to limb for shotgun ammo and continue with a jump onto a concrete bridge. Go to the far end for flares and go through the wall opening to en enclosed courtyard.

 

Loop around left to find a ladder that brings you up to a passage through the vegetation. Jump the gap onto the tree limb and walk along the right side until you can pull up right into a passage that leads to the roof of this building. Pull up carefully at the end, slide down the other side and quickly to land on the first of two red awnings. Jump the awnings to the opening in the building across the canal, slide down the slope and jump over the glass shards to land safely in the next room. Get on the nearby crate and jump up to grab the corner ledge, pull up and face the swinging crate in the distance. Take a running jump to grab the wooden ledge, pull up near the right wall and time a running jump past the swinging crate to grab the brick wall. Pull up, drop down the other side and hear footsteps in the room below. Take refuge on the crossing beams while firing at the baddy down below, jump onto the balcony where he was and pull down the corner wall switch to raise a platform on the other side of the room. Go to the other end of this balcony, stand jump to grab the beam and pull up. Return to the entrance beam, locate the raised platform opposite the balcony you came from and take a running jump onto it. Turn right, jump to the lower passage and quickly jump back onto the platform as two dogs charge from the room ahead. Go there, shoot a thug and pick up his 2 x automatic pistol ammo. Locate the pushblock and pull it into the room to reveal a dark passage with a ladder hole at the other end.

 

Climb down to an enclosed area with a closed door. Go down the steps and continue to a large area with stacked crates. One of those crates (with a lighter color) is a pushblock, so pull it from the stack and move it aside to reveal the GOLDEN DRAGON for SECRET #2. In a nearby corner you’ll find a large medipack. In the other corner is a button that opens the previous door and brings two thugs and two baddies running. Collect the dropped small medipack, 2 x shotgun ammo and flares, go back up the steps and past the opened doorway into a small room that contains nothing of interest. Climb back up the ladder to the upper room, continue through the passages and drop down into the shelf below (between the two piles of glass shards). Drop further to the floor, go up the nearby wide steps and loop around left to find that the double doors are now open. Go around the corner and past two swinging crates for the HALL KEY. On the way back you’ll encounter a dog and two thugs. Pick up the dropped shotgun ammo and flares, return to the previous room, shoot a baddy up on the balcony, continue up the wider steps and push the button to open the door in the adjacent alcove.

 

You’re back outside in the canal area. Jump into the water, swim past the hanging laundry and pull up onto the corner jetty. Turn right, run past the hedges and straight forward to open the doors on your right and left with the Hall Key. Enter and save your game. When you go through the opening ahead you’ll alert three baddies inside as well as a thug who tries to sneak up from outside. Pick up the dropped automatic pistol ammo and shotgun ammo, go to the back left corner of the surrounding balcony and push the button to open the door at the bottom of the wide steps. Note the closed door at the near left balcony corner, go down to the opened door and follow the passages behind the bookshelves. There are two pushblocks at the end. Pull the one on the left one time to clear the passage ahead, go to the other one and push it one time to access the rear passage, follow around the corner for the JADE DRAGON and SECRET #3 as 3 x shotgun ammo is added to your inventory. Return to the second pushblock and pull it two times. Enter the side passage, push the first pushblock two times into an alcove and turn right to find a new passage. Light a flare, climb the nearby ladder and pull out near what looks like (but isn’t) a familiar hallway.

 

Go up the steps and around the corner into the room with the surrounding ledge. Go to the other side and pull down the wall switch to open the door on your left. Enter a dark room with crates and loop around left to find a button that opens the other door. Go there and locate a pushblock against the far wall next to the dividing wire fence. Pull it once to release a ceiling trap door, return to the first room and climb up past the opened trap door to an upper passage. Go up into the room ahead, deal with two baddies and a dog and pick up the dropped automatic pistol ammo and flares. Continue up the ramp and loop around right into the next room. Pull down the wall switch to open the floor trap door behind you and flood the room below, Drop down through the floor hole, jump into the water and find another floor hole to the left of the staircase. Swim down and through a short passage, pull out at the other end and face two wall switches.

 

The one on the left lifts a gate in the canal, the one on the right opens doors to your right and left and releases a dog, a thug and a baddy. Pick up the dropped 2 x automatic pistol ammo, exit this room through the doors opposite the ones the enemies came from, prepare to deal with two thugs and a dog and collect a small medipack, shotgun ammo and automatic pistol ammo. Continue through the opening and up the steps to a hallway, and the door ahead will open automatically. Enter the flooded room, exit right to the outdoor courtyard and run past the hedges once again. Continue almost to the far wall, turn right and go through the alley toward the place where the level began. Sorry, you’re not going to be able to finish with a motorboat ride. Find the opened gate in the canal, jump through the hole in the fence and pull out of the water onto the ledge. Climb the nearby ladder and slide down the slope to end the level.