RESTLESS DREAM

 

Levels by CNxnide

 

Walkthrough by Phil Lambeth

 

 

Level 1: BLESSED FOREST 

 

Run forward past the trees, grab the flares to your left along the way, and when you bend around to the right, climb the rocks behind the dead tree for more flares. Note that the pickups often sparkle, making them easier to spot. Continue along the path and deal with the tiger approaching from your right. Go to the lake on your left and climb the rocks for still more flares on the other side of the waterfall. Return and follow the path from which the tiger emerged. Next to the sunken floor on your left is automatic pistol ammo. Continue to a brown patch on the otherwise green forest floor, turn left and locate a red block against the nearby tree trunk with shotgun ammo. Run across the brown patch and pull up onto the lower rocks ahead for more automatic pistol ammo. Hop diagonally to your right into an elevated area where a fixed camera shows a vulture approaching from behind you. Kill it and go around to the back side of the tree for flares. From there, go to your right toward a dead tree in the distance to find a small medipack on the rock wall as another vulture is attracted.

 

Run toward the other end of this rock wall, turn left just past the tree trunk and take a running jump to grab a leaf-covered limb. Pull up and run forward past the next tree to find the GOLDEN DRAGON on a skull-tiled floor for SECRET #1. Go back to where you pulled up, jump to the rock wall and follow to your right to the other end. Slide down right past the dead tree you noted earlier and follow the lower ravine past a number of trees until you can loop right around the rock wall and hop up onto it from the other side. Follow past two trees, turn right and walk along the leaves to the right of the next tree where you see a crate. Jump the gap to the next tree, turn right and walk to the other side of the red-leaf tree for a small medipack on the jutting limb. Return to the top of the rock wall with a running jump, and if you miss just go around it to the other side where you saw the sunken floor earlier.

 

Continue to the brown patch, turn left and opposite the red block jump to grab a ledge near a small cave up in the rock wall. Pull up and enter the cave for 2 x flares and from the cave entrance jump to the ledge covered with red leaves. Turn to your right, jump to the brown ledge and pull up higher past the tree stump. Loop around left onto the leaf canopy and await the arrival of a vulture before picking up the SECRET PASSAGE KEY. Get back down to the valley floor to engage two tigers, being mindful of the deep pit, and go to the stone structure for a small medipack. On the other side of the central tree trunk next to the pit you’ll find flares. On the left side of the stone structure is a wall switch that opens an underwater gate. Exit this area by going around the pit away from the stone structure toward that tree with the red block you explored earlier.

 

Loop around right at the brown patch, get on the rock wall and follow to the next tree for shotgun ammo. Continue past the tree toward the lake with the waterfall, hop the rocks past the waterfall into the nearby cave and follow around for a large medipack. Return to the rock wall, go back to the familiar brown patch and loop around left past the patch of pink flowers and the red block. Pull up onto the block on your left, turn left to pull up higher and hop onto the green ledge to your left for automatic pistol ammo. Return to the lower ledge, hang from the edge and shimmy right past the slope until you can pull up and run toward the stone structure. Take a running jump across the gap onto the roof of the structure and pick up more automatic pistol ammo. Shoot the approaching vulture and jump back over onto the rock wall. Go back the way you came, slide down to the valley floor and loop around right just past the red block. Get back up onto the familiar rock wall, run to the other end and jump down into the lake below. Find the floor hole directly opposite the waterfall, swim down and follow the passage past the gate you opened earlier and surface to pull out into a new area.

 

Vault onto the stone bridge, jump to the higher stone bridge and shoot two vultures. Take a running jump onto the pink wall, walk to the near left corner and run off the edge onto a flat spot in front of the spike field. Walk through the spikes and pick up the STONE DRAGON around the corner for SECRET #2. Pull up onto the pink wall, turn around, jump forward onto the porch of the structure and immediately back flip to avoid a trio of triggered boulders. Jump back to the porch, vault up right and find a wall switch that opens the door in the left passage. Go there and shoot two baby spiders. Make your way past the dart trap to a pushblock and pull it one time. Go around it into the revealed passage and shoot a tiger in the next room. Lara will look up to her left at something. Pick up the small medipack next to the skeletal remains and note two timed wall switches, one on either side. First, pull down the one on the right (as you entered the room), reverse roll and run to pull down the second switch, reverse roll again and turn right to stand jump from the raised mound onto the lower raised platform. Roll, jump slightly to your right onto the higher platform and continue with a jump onto the ledge ahead. Pick up the SAP GEM (1 of 3) and drop to the ground.

 

Exit to the porch, make your way back to the water hole via the stone bridges and swim through the passage to the waterfall lake. Surface for air and find the underwater trench below where you would otherwise pull out onto the dirt bank. Swim down and into a cavern past two columns. Look for flares on your right (note the closed gate in the nearby corner) and go around the column on your left for automatic pistol ammo in the other corner. Return for air, swim back into the cavern and loop around left in front of the columns to find a narrow passage that brings you to a small room with a ceiling hole. First, look for the shotgun ammo on a shelf to your right and pull the nearby underwater lever (no clue). Pull out, jump over to the wall switch and pull it down (again, no clue). Hop back to the central platform, jump to your right and pull up through the corner opening into a dark passage. Light a flare, run through the passage and climb the short ladder to a higher passage. The way ahead is blocked, so go around to your left, jump over the spike pit and slide down toward a room with the JADE DRAGON for SECRET #3 as a small medipack, 5 x grenades and the GRENADE LAUNCHER are added to your inventory.

 

Go back the way you came (mind the spike pit), jump into the water and swim back to the cavern, loop around right and surface for air. Return to the cavern and swim to the back corner to find that the gate you noted earlier is now open. Enter and follow to an underwater lever that lowers a trap door and allows a block to drop down to the forest floor. Return for air, pull out onto the dirt bank and run forward. Take the path that veers off to the left and run just past the sunken floor and into the wall opening on your right. Engage two tigers in the cave ahead and go around the three steps for a small medipack. Go up the steps and place the Secret Passage Key to create a minor earthquake. Turn around to see that a wall opening has formed, but don’t go there yet. Instead, go to the other end of the cave and find flares next to a pushblock. Push the block two times to reveal a second pushblock. Push this one once and pull it aside to access an opening that leads to a new underground area.

 

Slide down and go up the steps to a timed wall switch that lowers trap doors in the middle of the sunken floor back in the forest. Exit the cave quickly and go there before the trap doors rise once again. Hop down and locate a nearby wall switch that lowers the trap doors for your later exit (push the switch back up if necessary). Proceed further into this underground area, climb over a block and pull up into the nearby opening to trigger dart traps ahead. Look for automatic pistol ammo in the shallow trench and shoot the partially broken panel in the nearby wall. Enter the opening and shoot two or three baby spiders. Go down the steps, jump a couple of gaps and engage a tiger in the room ahead. Run straight ahead to trigger a boulder to your right and pull up onto the block. Turn to face the boulder and stand jump to grab the upper ledge. Pull up for a SAP GEM (2 of 3) and exit to the forest the way you came.

 

Remember that lowered block? It’s time to go find it. Pull out past the opened trap doors and follow the dirt path between two rock walls until it runs out. Continue to the tree ahead and loop around left through the lower valley until you reach the lowered block. Pull it once, get up on it and take a running jump onto the rock wall. Continue into an area with underground ruins, go around the block to your left, go up a ramp to trigger a boulder and hop up right to avoid it. Pull down the wall switch to hear the sound of a trap door opening. Continue up the ramp, turn left at the corner, pull up higher and run to the other end of a breaktile row. Allow Lara to drop into a passage below instead of into a spike pit, pick up the shotgun ammo and large medipack and take a running jump from the edge of the spike pit to grab a block. Pull up, hop down the other side, continue down the boulder ramp, jump over the boulder and loop around left. Jump over another spike pit, pull up onto the adjacent block and climb up past the opened trap door to an upper area.

 

Get on the short block, pull up onto the wall, jump left onto the red-tinted ledge and take a running jump onto the sloped concrete ledge in the next corner. Turn left, stand close to the wall and take a running jump to grab the rock ledge at the next corner. Side flip onto the nearby sloped ledge, jump across the gap for flares and return. Stand jump to the ladder and climb to an upper room where the camera shows something sparkling behind you. Back flip onto a SAP GEM (3 of 3), explore the dark corners for automatic pistol ammo and climb back down the ladder. Back flip near the bottom onto the sloped ledge and make your way down in the same manner by which you arrived. Exit to the forest, turn left at the pushblock and make your way back to the cave by looping around right and continuing past the sunken floor. Go through the opening created earlier when you placed the Secret Passage Key, slide down and jump the slope into a room with three wall receptacles. Place the Sap Gems to open a door to your left and go on through to end the level          

 

Level 2: BURIED KINGDOM

 

Run forward into the ruins and loop around left for the AUTOMATIC PISTOLS. Continue in the same direction and pull up to find flares next to a metal fence. Go through the nearby opening to encounter what appears to be a well-dressed bear, turn the corner and take a running jump across the pit to grab the ledge on the other side. Pull up, run to the opening and jump into the underground lake. Search for a small medipack and automatic pistol ammo and pull out onto a rock bridge. Jump to grab the opening in the wall opposite the entrance. Shimmy right past the obstruction and pull up. Hop left and continue toward a temple and get a fixed camera. Turn left and run forward to restore camera control and attract two more bears.

 

Jump into the small pool, swim down for a large medipack and pull out at the waterfall. Run through the short passage and pick up the STONE DRAGON for SECRET #1. Return to the pool, pull out left, turn around and jump to grab the red block next to the waterfall. Pull up, jump to grab the disguised ladder wall across the waterfall and pull up to the upper level of the temple. For a couple of pickups, loop around right and jump over to the rock ledge for flares and take a running jump to the far corner for shotgun ammo and automatic pistol ammo. Continue your circuit along the rock ledge with jumps as appropriate until you reach an opening at the next corner. Go inside and hop back as a boulder is triggered from your left. Look down right for a lower corner block, hop down to it and stand jump onto the breaktile, followed quickly by another standing jump onto the ledge with a small medipack. Use the other breaktile to get back across, or simply drop down to the lower area where the boulder landed.

 

Find the passage leading into the temple and follow the second-story ledge to a fixed camera. Further along this ledge you can see two wall switches. Go past the first one, pull the second one and go to the nearby dirt mound. Safety drop from there to the ledge below, hop around the corner to alcove next to the dart trap for automatic pistol ammo and get past the darts. Loop around right at the corner, pull down the wall switch there and also the one next to the fire tile. Hang from the edge, shimmy left past the fire tile and pull up to find a fourth wall switch (but leave it alone). Continue with a running jump across the column gap (keep the action key depressed so you won’t bump your head against the low ceiling) and look back to see another wall switch on the other side of the column gap. Get past the dart trap, stand on th dirt mound and jump up to grab the higher ledge. Pull up, jump the gap to your left and see that the door in the corner is now open. But first, hop to the nearby alcove for a small medipack and return.

 

Jump to the opened doorway and enter a flooded room with flaming columns. When you step on the raised tile the flames go out for the few seconds it takes you to get to the other side. Stand jump onto the first column, stand jump onto the next column to your right and continue with a running jump to grab the far ledge. Pull up and hop down into the room ahead for automatic pistol ammo, a large medipack and the FANCY KEY. To get back, simply jump into the water, swim across the room and pull out at either corner. Exit this room and look to your right when you reach the ledge to see a passage blocked by a gate that you now need to open.         

 

Drop to the ledge below and time a running jump past the darts to the wall switch to the left of the column gap. There’s no way I could find to get past the column gap, so go back to the previous ledge, pull up onto the upper ledge and turn right. Take a running jump onto the rocks next to the pavilion, hop down and make your way around in a counterclockwise direction to the fire tile. Pull the switch on the right side of it back up, return to the pavilion and climb the block in the far right corner. Turn around, jump to the rock ledge and from there to the upper ledge. Pull that wall switch on the right back up, jump back to the pavilion and make your way back to the upper ledge across the room (you can hop into an alcove and shimmy past the obstruction to pull up at the dirt mound). The gate you noted earlier is now open, so go through the passage into the next room and encounter two shirted bears.

 

Hop onto the right side of the central structure, face the dirt mound and jump straight up to grab a ledge. When you pull up a boulder is triggered, so run forward and to your left to avoid it. There’s a still higher ledge next to you, so jump up to grab it and pull up. Jump the gap to a corner wall switch and pull it down to raise a platform near the swinging blade across the room. Reverse roll, jump to the previous ledge and jump down onto the raised platform. Time a running jump past the blade onto the corner ledge, turn left and jump into the column gap, then into the wall opening and turn to face the ladder on the broken column. Jump to grab it, climb up to a room with two dormant warriors and note that they don’t stay dormant for long. Deal with them one at a time and vault up into the opening on the other side of the room. Hop over two dormant blades, jump into the water hole, flip turn and swim to an underwater lever for a cut scene of another area.

 

Pull out of the water and note that the blades are now active. Get past them safely with side flips and exit the next room. Climb down the block, down the ladder to hang from the bottom, drop to grab the broken column and find that it was climbable all along. Climb down to the floor, exit this room and make your way around as before to the upper ledge with the two wall switches. Pull down that switch on the right once again, safety drop to the pavilion and from there to the bottom floor. Look in a near corner for flares and a small medipack, go to a sunken side room with a dormant kneeling warrior and look for automatic pistol ammo and shotgun ammo in those corners. On an adjacent side of the room is a large medipack next to one of two dormant warriors. Go back to the single dormant warrior and use the raised block you saw in the cut scene to pull up into the opening to a baby-spider infested passage that leads to a room with a platform surrounded by four dormant warriors.

 

One of the warriors awakens upon your entry, and another one awakens when you pick up the MARBLE GEM (1 of 2) from the middle of the platform. Return through the passage to the previous room, hop down the blocks and turn right to jump up into the wall opening there. Climb the blocks in the passage, get past the horizontal blades and shoot the waiting bear in the next room. Grab the flares on the ledge, advance to alert another bear and turn the corner to face a ramp. Jump over the trap doors so you won’t trigger them and drop into a spike pit, continue through, vault up to trigger teeth doors and get past them onto a ledge overlooking the room below. Target and shoot the waiting bear and safety drop onto the block. Hop away from the flame tile and enter the passage opposite the closed gate. Follow to a familiar area outside the temple. Turn left and follow around the temple to find a wall switch the column near the far corner. Pull it down to open a nearby gate and go back the other way, looping around right to find shotgun ammo and the JADE DRAGON for SECRET #2.

 

Go to the waterfall and use the nearby red block to reach the upper temple ledge as you did earlier. Go past the column-enclosed pavilion with two pushblocks (later) and locate a closed gate that you can open with the Fancy Key. Enter a new wing of the temple and go around to encounter one of the pushblocks. Push it one time, return to the pavilion and move the two pushblocks onto the adjacent marked tiles. The central floor trap door opens, but be sure to break the annoying fixed camera before you safety drop to the room below (I found that I couldn’t break it once I was down there). As you might imagine, the spike wall begins moving as soon as you pull down the corner wall switch, so quickly back flip two times, turn around and drop through the floor hole at the end of the passage to land in a flooded trench. Swim to the shallow part, wade to the end and pull out to face a waterfall ramp. Save your game, hop down onto the solid surface and start running to your left as four boulders start giving chase. Jump at the very edge onto the breaktile below, stand jump to grab the next breaktile, shimmy left, pull up, turn right and take a running jump onto the ledge ahead.

 

Walk forward a little right of center to avoid two more boulders that roll down from the upper ledge. Continue forward as two roller blades roll to and fro across your path. You can see a wall switch beyond the columns to your right and to your left. Go left first, pull down the wall switch and turn around to push the column base away from the GOLD DRAGON for SECRET #3 as 5 x grenades are added to your inventory. Time your way past the blades to the other wall switch and pull it down to open an overhead gate. Return to the previous ledge, pull up onto the higher ledge where the boulders were and go past the opened gate. Pick up the MARBLE GEM (2 of 2) in the back corner and return to the gate. Look left for an alcove with a wall ladder and climb to the ceiling. Shift right, drop into the passage and the nearby gate swings open. Prepare to deal with two awakened warriors and drop into the familiar room below as the gate closes behind you.

 

Run across the room and jump past the wall opening into the passage you navigated earlier. Return past the hazards to the ledge overlooking the room and jump over onto the smaller ledge to your right. Place the two Marble Gems to turn off the flames on the tiles below, drop down and pull the two blocks onto the extinguished fire tiles to open the nearby gates. Go on through and follow the passage to alcoves on your right and left. Collect a large medipack, automatic pistol ammo and a small medipack from the left side, a small medipack and 2 x automatic pistol ammo from the right side and continue down the wide steps to the large room ahead. Step forward to trigger a remote fixed camera view. When you break it by running around the perimeter of the room two warriors awaken. Once they’re out of the way, look for the MARBLE KEY dropped by one of them and pull up where you see a keyhole up in the wall. Insert the Marble Key to awaken two more floating warriors and look for another MARBLE KEY dropped by one of them. A platform has arisen in the wall across from the keyhole, so pull up onto the nearby ledge, hop to the raised platform and from there jump to grab the next higher ledge. Pull up and find the keyhole in the wall to your right. Please it to open a gate and awaken two more floating warriors.

 

After dealing with them, follow the ledge to the opened gate and take a running jump with grab to land just inside the opening. Run up the steps and take two of LARA’S BRAINCELLS from the raised platforms, whose only purpose is to awaken a new warrior each time. With your back to the steps, turn left and approach a gate that will open automatically. In the next room use one of the short blocks to pull up higher and find the wall crack. Use one of the blocks to jump and grab it, shimmy right and pull up into the opening. Run forward and up the steps to finish the level.