DAVID'S TOMB

 

Level by Marcos

 

Walkthrough by Phil Lambeth

 

 

Watch the introductory flyby that sets the stage for the action that follows. You have no weapons or other items in your inventory. After the helicopter has fired a projectile at the fleeing automobile to set it aflame, press the jump and back arrow keys as soon as a blond Lara rises to her feet, so that when camera control is restored she will take a series of back flips to avoid being killed when the automobile explodes. Unfortunately, the trapped driver is killed by the explosion, as well as those in the helicopter who had foolishly hovered nearby to see what might happen.

 

Run back to the scene of the explosion and pick up DAVID'S CROWN. Reverse roll and run S through the wooded area to the compound ahead. Locate the walkway leading to the entrance steps. Go up, open the door and enter a small room. Grab the first aid kit and flares on the cabinet to your right, enter the next room and open the door to your left. Go down the steps to a courtyard, approach the occupied outhouse ahead for a little crude humor and head NW just past the campfire and N into the barn, where you will find more flares on a haystack. Exit, turn right and enter another courtyard with a central well. Open the N door, enter a garden and pull 6 x small medipack out of the ground (nice animation).

 

Enter the NW alley to find a closed and locked gate. However, you can climb over the gate, but save your game before doing so, as you will be attacked by a fierce dog when you invade its kennel. Since you have no weapons, run forward into the dark room ahead and quickly use the reach-in switch to acquire a map to THE RIGHT DOOR. Reverse roll with the dog gnawing on your heels, run back to the gate and climb back over (which may require a little extra effort). Exit the garden and return W to the first courtyard. Loop around left, go up the steps and walk around the middle of the central room to trigger a flyby. The outhouse down below has been vacated, so run back down and loop around right into the second courtyard where the outhouse guy is massaging a lamb. Approach him and a friendly floating blue ball will use a force field to blow him into small pieces.

 

That blue ball is your guide, so follow it as it floats toward the barbed wire fence and stops as if waiting for you to do something. You can take a hint, so exit the compound by going up the steps into the central room and N down the entrance stairway. Turn right and follow the fence and the outer wall until you reach a driveway leading to a closed door. The blue ball should be there waiting for you, so approach it so it will use that handy force field to open the door to what looks like a landing pad for the helicopter.

 

Run across the room toward the blue ball and coax it to use its force field to open a frame in the S wall. Refer to the Map in your inventory, which indicates that you are to push the button in the third alcove in the W wall, counting from left to right. Do so and run past the quiescent machine gun into a passage leading down to a room with a closed door. Make sure the blue ball has followed you down, and wait for it to blow the fuse in the NE alcove, which in turn opens the E door. Enter a maze-like area, turn left just past the entrance and take the first right. Go down the ramp and pull up left near the far wall past a break in the grate. Crawl through the duct past a harmless critter until you reach another broken grate. Flip out into the passage below, turn right (E) and follow to a NE wall switch that triggers a couple of cut scenes.

 

Go back the way you came, through the duct, flip out into the previous passage and run up the ramp. Loop around left and run down the parallel ramp into an activated elevator that brings you down to the machine room. Run forward a bit to your left into a passage with a translucent door that triggers another cut scene as you draw near. The door doesn't open, so turn around and run past the elevator and the steam-spouting machine to the W wall. Jump over the NW wooden barriers and climb the wall just ahead. You'll slide down the other side (more nice animation), so run E to an apparent dead end. However, you can kick the grate in the S wall to create a crawl space. Enter and crawl to a dark enclosed area.

 

Face the W corridor and jump up with grab to pull down a ladder. Jump up again to grab the ladder and climb up two rungs. Take a rolling back flip to grab the E crawl space. Pull inside and slide down to a new passage that leads past a closed door to an empty room with floor lights. When you enter the room an alarm is set off and all hell breaks loose. Avoid the health-sapping floor lights and go quickly to the translucent W door. Push the button to open it but don't proceed further. Instead, go around the perimeter of the room into the E passage while the activated sentry gun shoots at you and wait for the laser ahead to be activated and come toward you. The floor lights in the passage are harmless, so back up beyond the laser's range, top off your health if necessary, save your game and follow the laser as it goes back the other way.

 

When it stops for a few seconds, face either wall about a block's length away and side flip over it at the cost of a significant amount of health (unless you are precisely positioned). This will likely require multiple tries, so save again when you get past it successfully. Continue down the passage to activate another laser. It will come toward you and will stop over a pair of floor lights. Follow after it, and when you reach the next pair of floor lights, jump up to grab the ceiling monkey bars. Wait for the laser to pass underneath, drop to the floor and run past a dead body to the far wall. Turn right and enter a larger room. Loop around right and pull down a wall switch in the NE alcove to hear the sound of a door opening.

 

Exit, loop around right into the previous corridor and find that the lasers have disappeared. Pause at the dead body and pick up the ELECTROMAGNETIC INHIBITOR. Continue to the next room, where the sentry gun is now silent and the floor lights are no longer dangerous. Go across past the W doorway you opened earlier and find yourself back in the machine room. Step into the up elevator on the right side of the machine and ride to the upper passage. Run to the top of the ramp, turn left and then right into the W room to trigger a macabre flyby. Turn left, run up the next ramp and continue past the quiescent sentry gun into the large room to encounter the awakened eagle (Lara later calls it a metallic buzzard) you saw in a previous flyby.

 

Turn right, exit this building past the soldier waiting outside and do your best to avoid the eagle's firebolts as you make your way back E toward the compound. Alternatively, I discovered to my surprise that if I ducked back into the sentry gun passage and  waited a few minutes (I was writing this walkthrough while playing the game) the eagle would not follow me inside and would eventually self-destruct on its own. However, I still had to get past that enemy soldier. When you reach the compound, run up the steps into the first room, stand next to the table with the lighted candle and press the action key to destroy the eagle. Go back downstairs, run N to the road and follow it E toward the slain enemy you saw in the flyby. Pick up the ACCESS CARD and go back a long distance W and S (or take a diagonal shortcut through the wooded area if you prefer) to the building with the helicopter pad.

 

Go into the SW passage past the sentry gun to the lower area and turn right and down the ramp to the elevator. Ride it down to the machine room, run forward to the room with the floor lights and straight across into the laser passage. When you reach the next area, place the Access Card in the receptacle to turn off the lasers and step inside to approach the throne. Place David's Crown in the receptacle and a trap door opens at your feet. Drop down into an underground area and run toward the portal ahead. Go on through for an intriguing flyby that ends the level.