THE INHERITANCE
Levels by
Tanne
Walkthrough
by Jenni
[Deutscher
Guide auf https://gameguidewiki.de/index.php/Das_Erbe
]
STORY: Lara’s Aunt Blaire has died and she bequeathed everything to Lara. Although
Aunt Blaire was kind to Lara and loved her like her own daughter, rumour has it
that she was an evil witch with a huge stash of gold located somewhere on the
property. So Lara goes in search for it and in her travels (which includes
going to the depths of hell) discovers that the rumours may be true after all…
Important:
revised wads are required to play these levels.
LEVEL 1:
Das Anwesen (The Villa) (Aunt Blaire’s home)
Items: 45
(including 2x canopic jars, guardian key, golden vraeus, crossbow and the
lasersight)
Kills: 32 (this is approximate as scorpions are triggered depending on where
you go, so you may have more or less kills)
Secrets: 3
Objective: To obtain the Golden Vraeus to gain access to hell.
WALKTHROUGH:
You begin
this level in the middle of a large room with a doorway in front of you. Don’t
head forward through the doorway as it’s a blade trap.
Instead, go around it and pick up revolver ammo on the
other side of the doorway and note the two sets of closed gates accessing
outside on the W wall. Get the grenades on the sloped ledge at the base
of the ramp in the NW corner. Head E in to the next part of the large room and
notice the steps on the left and right side (S & N) leading up to a statue
above. Go up there to push the button on the base of the statue to open the
back set of gates. Turn to face W and note the Golden Vraeus on the pedestal on
a ledge on the other side of this room, which you cannot access just yet. Go
back down the steps and continue E in to the next area. Shoot the urns on
either side of the doorway to collect: small medipack, uzi clips and shotgun
shells on the right side (when you collect the goodies from the right
side, a ninja appears so kill him quickly before he steals the small medipack);
and uzi clips, flares and small medipack from the left side.
Continue
E through the pillars (ignore the steps going N and S for now) and turn right
in the next room and go forward to see the door which requires the Golden
Vraeus to open it. Just before the door and to the left (E wall) is a dark star
passage, follow the dark passage to emerge in to a large room with a large
window separating you from the crossbow on the other side. On your side of the
room opposite where the crossbow is, is a button – so push it to open the first
set of gates allowing you access to outside.
Head back
out of the star passage, but on your way out first turn in to room on the right
(N) with columns for some goodies. Head along the right side of column room (E
side) of the columns and turn left at the end to pick up shotgun
shells from an alcove in the N wall. Go back out to the columns and take
the first right in to a yellow room. Pick up small medipack which is
beside some unbreakable urns and go through the W doorway to make your way back
to where you started.
Head
outside and climb over the block to the right (N) and go around the other side
of the window to shoot some urns containing: grenades, uzi clips and a scorpion. Jump on
the slope in NE corner to drop in to hole to get a large
medipack. Shoot two scorpions which have appeared as you emerge from the hole.
OBTAINING
THE LASERSIGHT: (note: it’s not important to collect the lasersight as you
don’t use it at all in this game, but it can come in handy for shooting some
skeletons in the final level. However, you do collect another one in the next
level anyway so this part can be skipped)
Drop in
to the nearby pool and swim through to another pool in the SE corner. Head to
the S wall to locate some crossbow ammo in a small room. Two crocs appear
as you emerge so climb out to the side to shoot them. Swim to the ledge on the
E side (if you’re not already there) and climb on the block to push the button
to open the door to the small room in the middle of the pool. Shoot another croc which
was triggered by the button then swim to the ledge on the other side (W), climb
on the block to access the monkey swing. Monkey swing to the right around the
small room to drop down on it’s E side. Collect the lasersight from the
pedestal in the small room which triggers another croc so shoot
it and swim back out to the first pool and climb out.
Still in
the top area: head left (N) and locate the urns locked in a small room. Go
around the W side of the small room and climb on to rocks to jump to the room’s
roof. Drop down the hole in to the room to get SECRET 1: the shotgun (you can
shoot the urns if you like but they don’t contain anything). Climb out of the
hole and shoot 3 scorpions which have appeared. From the roof of the small room, climb the
rocks and head N until you come across a large medipack. Make
your way back to the small room and drop down to top level again. Face the tree
in the W and jump to the sloped ledge (it doesn’t slide). Head around the right
(N side of the tree) to get the flares. Head
around the S side of the tree and hang-drop down to pillar below with small
medipack at half way along tree branch. Collect the small
medipack and hang-drop to the ground.
If you
wish to get the second secret then continue the walkthrough, otherwise pick it
up again at the *. Head S towards the left side (E side) of the mountain of
rock (see screenshot for direction):
(The pillar which had the small medipack is behind Lara).
Note the
crevice in the tree on the left as you climb past it, that is secret 2 but it
cannot be accessed from the crevice. Keep climbing S heading towards SE corner.
Locate
the dark hole in the SE corner and drop down in to it and follow the passage.
When the ceiling becomes too low that Lara must crawl, turn around to shoot the
scorpion that has snuck up from behind. Crawl through and continue to the
end to get SECRET 2: flares and the uzis. Head
back out killing 2 scorpions on the way.
Make your
way to the top of the N side of the rocks and locate the hole in the rock
mountain (it’s too difficult to describe how to navigate the mountain of rock,
but if it’s too difficult to do, then backtrack to the ground where you got the
small medipack from the pillar).
OBTAINING
THE GUARDIAN KEY:
(pick up
walkthrough from here) * Head over to the W side of the mountain of rock (head
to where the forest is) and make your way up and around to the left to the top
of the rocks and locate the hole up there (see screenshot for direction, the “X”
is where the hole is).
Drop down the hole to see a pool under the rock mountain. Shoot the croc before
you hop in and swim to the ledge on the other side to get some revolver
ammo. Note the holes in the ceiling above the pillars. Swim down to
the east wall to get the guardian key beside the pillar. Swim back to pool entrance and climb out. Make
your way down to the ground collecting the small medipack in NE
corner on top of the rock mountain on the way.
OBTAINING
THE 1ST CANOPIC JAR:
Head N
and go behind the large pillar steps to where the rocks are on the right and
collect a small medipack in the dark alcove between the the high end
of the steps and rocks. Continue N to the other side of the pillar steps and
turn left (W) and head over to the urns and blocks, shoot the urns for: uzi clips, crossbow
ammo, shotgun shells, large medipack, revolver
ammo and a scorpion.
Continue
heading W in to a large desert area. Just as you enter, look for a dark block
in NE corner (see screenshot
for position)
Climb on to it and jump forward (N) over sloped part of block to land in a
hole. Crawl forward for SECRET 3: 2x crossbow ammo, flares and large
medipack. Before you pick the goodies up, immediately turn around to shoot
the scorpion that snuck up behind you. Crawl back through the crawlspace to
the E side this time, stand up and turn to the right (S) and climb out.
Head W
until you come to water (possibly meeting a scorpion on the
way). Jump in the water and get uzi clips at the S
side of the pool, some more uzi clips on the W side and a small
medipack in NW corner. A croc will appear while collecting the
goodies so swim to the side to shoot it. Hop back in to the water and swim
under the rock overhang on the E side to get the 1st canopic jar in the
alcove. 3 crocs will appear as you emerge so swim to the side to shoot them. Head
over to the island that the statue with the pipe is on, and use the guardian
key to drain the water under the rock mountain. But first you’ll need the 2nd
canopic jar before you head over there…
OBTAINING
THE 2ND CANOPIC JAR:
Head E
out of the desert area (possibly meeting a scorpion or two on the way out) and
go up the large steps, note the 4 pillars to Lara’s left: use these to get to
the top of the wall surrounding the desert area to do some tree hopping. So run
along the top of the wall to the S side and jump to the first tree. Head SW
picking up a large medipack on the way. From the ledge where you got the
large medipack, face W and jump to the flat ledge behind the sloped one which
is forward and to the right slightly. Turn to face S and run-jump to sloped
ledge and grab the edge as Lara slides back. Shimmy right as far as you can and
pull up to back jump to the sloped ledge behind you, keeping your finger on
jump and the right arrow key, Lara will jump back and forth from sloped ledge
to sloped ledge to eventually land on the flat ledge to the right (be careful
not to jump in to overhang on the tree on the right as you land). Shoot the ninja on the
ledge at the S wall and press the button at the ledge the ninja was on to open
a second set of gates in a room in the underground rock mountain area. Jump
over to the ledge at the W side and head N to the end of the ledge to spot an
urn on mesh in the trees to the right (E). Run-jump over to the urn and shoot
it for the 2nd canopic jar. Collecting the jar triggers 3 ninjas to
appear on the ground so make your way down to the ground to take them out.
Crawl to get the flares under the tree overhang in the SW corner.
PLACING
THE CANOPIC JARS AND OBTAINING THE GOLDEN VRAEUS:
Now you
can head back over to the water area under the rock mountain killing any
scorpions you may come across on the way. Climb down in to now empty pool and
climb on the ledge in the middle of the pool. From there, jump to the pillar at
the E wall and climb through the hole in the roof. Head over to the NW corner
and the gate will open (the second gate is already open as you used the button
in the tree, though you’ll still get the cutscene to show where the button is).
Go through the gate and use the niche in the N wall to turn the ledge on the S
side of empty pool in to steps. Drop down the hole and head over to the S side
of the empty pool.
Climb the
steps and go up through the hole in the roof to emerge in to a dark room. Shoot
the urns to go behind the statues to the W wall and place the jars in niches at
the back of the statues to open the gate on the E side of the room. Go in to
the small room and push the button, a cutscene will show the Golden Vraeus on
the pedestal back in the huge hall at the beginning of the level which is a
clue to head back there, so head back there.
In the
Golden Vraeus room, look up to see that blue glass ledges have appeared, so run
up to them via the N stairs and use them to get the golden
vraeus. Head back down to the ground and make your way to the door that
requires the vraeus to open it (head E then turn right (S) at the end). Go in
to the small room that the vraeus opens and shoot the urns for crossbow
ammo and a large medipack.
Push the
button to gain access to the crossbow. The access to the crossbow via the path
to the right of the room you’re in now has been blocked off so you’ll have to
go the long way around.
The music
indicates you’re going to have some fun on the way, so head out of the small
room and head N towards the entrance of the next room and a ninja will
appear from the alcove in front of you as another ninja sneaks
up from behind so kill them both. Go up the stairs (N) towards the column room
to meet another ninja and meet another ninja as you’re half way up the
stairs. Continue in to the yellow room to kill another ninja. Head in
to the column room and turn right (S) to meet yet anotherninja. Continue
past the columns to shoot another ninja near the end. Head in to
the dark star passage and in to the room with the large window, go through the
window to get the crossbow and continue in to passage on crossbow side of room (head S) and
go up the stairs on the right to emerge at the ramp that slides down in to the
darkness, slide down in to the next level.
LEVEL 2:
Der Vorhof (The Forecourt) (to hell)
Items: 29
(including the mechanical scarab and winding key, 4x Horseman gems, 1 black
beetle, ornate handle, hathor effigy and the crowbar)
Kills: 8
Secrets: 3
Objective:
To find Aunt Blaire’s tomb.
WALKTHROUGH:
You begin
this level by sliding down a long ramp where you will see cutscenes of this
level as you go (and showing some items to be collected). When the cutscenes
finish, be ready to jump to a ledge that comes in to view to collect SECRET
1: the shotgun. Lara will slide backwards at one point and then will turn to
face forward again, when she faces forward again, that’s when the ledge will
come in to view so you should be ready to jump to it. From the 1st secret, jump
to the plant alcove in the E to collect shotgun shells from the
middle plant and crossbow ammo from the plant on the S side. Walk to the
edge of the ledge to see a skeleton ambling around on a small ledge with a
breakable box (the skeleton is awoken when you collected the goodies). The box
contains the lasersight, so if you got that from the the first level then
simply ignore it and hang-drop over the side to finish your slide to the
bottom. (Note: if you missed the jump to the 1st secret and slid to the bottom.
Then from the bottom of the ramp: simply turn to face right (W) and jump up to
the ledge that the sleeping skeleton is on with the breakable box. From there,
you can jump to get the other goodies and the secret).
At the
bottom of the ramp: take 1 hop back and stand-jump to the ramp to slide and
jump forward to grab the doorway and pull up. As you walk forward, a blade trap
will start in the doorway of the next room, so turn Lara around so her back is
to the blade (facing N) and crawl backwards under the blade to the edge and
drop down to the ground in to the next room (keeping your finger on the
“crouch” button so Lara doesn’t stand up in to the blades).
Note that
only 4 tiles are safe to stand on in this room as Lara will catch fire if she
attempts to jump to any others. So jump to the tile at the W wall and use the
jumpswitch there to open the door in to the next area. Using the jumpswitch
will also activate a dart trap so be careful when jumping to the doorway.
Note the holes in the floor and the monkey swing above. Jump up to monkey swing
to the other side avoiding the spikes that pop up as you go. The floor
is safe in the next big room regardless of the spike holes so run around to the
SE corner of the large central pillar and jump up to the monkey swing to spiral
your way up to the top (note the closed grates in the alcoves in the N wall,
this is the way to secret 2 but we must open the grates first). Drop down at
the first level of the central pillar (note the 4 fires burning on grates on
the ledge on the N side) and use the jumpswitches in the SE and SW corners to
trigger the spike trap and complete the monkey swing further up. The jumpswitches also make
the 4 fires safe to stand on, so head over there and hop on each one to open
the grates in the alcoves on the ground level (note: jump from grate to grate
and do not run across them as the tiles in between make the fires lethal
again). Hang-drop down there sustaining some damage and head in to the alcoves
and make your way to the NE corner and follow the path to to the left get SECRET
2: uzis, large medipack and revolver ammo (thanks
to Val and Tanne for help with this one). Make your way back to the monkey
swing and continue monkey swinging to the top.
Beware of
the blade trap which starts up as you emerge to the top. Two
skeletons will awaken so shoot them over the edge with your shotgun (or use
crossbow equipped with explosive ammo). Use the niche to open the door in the S
wall and go collect the small medipack in the NW corner. When you pick up the
medipack, scarabs will come running out of the niche so run and jump to the open
door quickly.
Enter the
funky, green leopard print tunnel and head to the pillar at the end. Note the
jumpswitch on the pillar and the door to the left (E) and crawlspace over a
fiery hole to the right (W). The jumpswitch opens the door to the left but you
want to go to the crawlspace first so head over there.
1ST AND
2ND HORSEMAN’S GEMS, 1ST BLACK BEETLE AND THE CROWBAR:
Check the
map for directions to navigate the
crawlspace maze and to get 2x shotgun shells and the shotgun if you
wish.
Run into
the large room with a pool and fountain and jump over to the fountain as a skeleton emerges,
shoot the skeleton in to the pool as it jumps over to you at the fountain. Jump
in to the pool and swim through the crawlspace into a small room at the N side,
collect the 1st horseman’s gem from the NE corner of the small room and
exit back out to the pool. Climb out and head over to the E side of the pool
and open the coffin for the revolver. Head N and go down the small
alley in the NE corner and use the niche to open the door in the small alley at
the pool on the N side. Head over to the pool on the N side and go in to the
small alley in the SE corner of this pool, note the gem on the burning grate in
the open door. Use the jumpswitch to open the door at the previous alley and
head over there. But first, collect some goodies: the crowbar in the
coffin at the N wall and some uzi clips in the pool.
At the
other alley, climb up to the alcove and face N before you get to the black
beetle there, look up and use the jumpswitch to turn off the flame with the
gem. Now use the crowbar to pry off the 1st black beetle and
immediately run in to the nearest pool as scarabs come
pouring out of the niche the black beetle was on. Now go back to the alley on
the other side to pick up the 2nd horseman’s gem and use
the jumpswitch on the W side to open the large door above and between the two
pool areas. Head up there and shoot the harpy which attacks as you
reach the top (try standing in a corner when shooting it as it’s wingspan
prevents it reaching you to attack). Collect the uzi clips hidden
in the plant in the middle of the ledge but closer to the S end.
Head N in to another funky, green leopard print room and locate the hole at the
N end, hang-drop down to the pillar below (you’re back in the first funky,
green leopard print room) and collect the large medipack from the
pillar, then drop to the ground.
THE 3RD
HORSEMAN’S GEM AND THE ORNATE HANDLE:
Use the
jumpswitch on the N side of the pillar to open the door to Lara’s left (E).
Head in there and hang-drop to the ground. Use the niche to drop a rope in the
middle of the room and use the W pillar to jump to the NW pillar to jump to the
rope. Swing to the E ledge and head S to a water hole.
Take a
deep breath as it’s a long swim: swim under and over ledges until you turn left
(S) in to a long passage with a grate overhead, pick up the 3rd
horseman’s gem half way along, then turn left (E) and down at the corner with
plants and head in to a red tunnel, keep swimming up and over some ledges again
and look for the breathing hole at the top of the tunnel. Look through the
grate of the breathing hole in to where you’ll be heading soon. Take a breath
and continue swimming down the tunnel and emerge in to a large maze with a moat
around it (though you cannot see the maze yet, only the outside wall). Swim
straight through (keep heading E) in to blackness with some underwater fires.
Collect shotgun and small medipack from the single fires standing alone (you
shouldn’t be hurt when collecting the items, but can be if you approach from
above so it’s best to approach from the side). Collect the ornate
handle from the middle fire surrounded by four others. In case you
hadn’t noticed, you are under the large maze, so use the breathing holes where
the grates are to catch a breath. Collecting the handle opens the grate back in
the breathing hole of the red tunnel so swim back there.
THE 4TH
HORSEMAN’S GEM, MECHANICAL SCARAB AND THE HATHOR EFFIGY:
Climb out
of the breathing hole and slide down in to the pool to collect the 3rd
horseman’s gem from the NE corner and the mechanical scarab right
beside it. Climb out of the pool and use the niches in the NW and the NE
corners to drop a rope above the middle of the pool. Go to either the E or W
side of the pool, climb on to the block and run-jump and grab the rope. Swing
to the pillar on the S wall (or land on the ledge just above it). Run-jump (and
grab if necessary) to the ledge in the SE or SW corner and run-jump to the
central ledge. Collect the small medipack from the NW corner beside
the fire. Then jump up to the highest middle ledge and use the monkey swing to
monkey swing to the doorway in the S wall. (A skeleton will appear on the
central ledge in the pool room as you monkey swing in to the hall but can’t
follow you to the hall so ignore it).
Continue monkey swinging through the large hall with spikes popping
up underneath you. At the last intersection of the monkey swing, turn left (E)
and drop down to the ground to land on the winding key. Combine
the key with the mechanical scarab and use it to activate the spikes to the
SE corner. Run along there and pick up the scarab if you want to (you don’t use
it again so can leave it) and climb the S wall to the top of the doorway and
move right above the doorway to activate the spikes at the
base of the doorway. Climb back down and enter the door.
Enter a
lava room, run-jump and grab to pull up on to a ledge in the SE corner. Jump up
to the crawlspace and crawl forward to drop down from the W side. Land on the
sloped ledge below to jump to the sloped ledge in the middle of the room, to
jump again to another sloped ledge and grab the sloped ledge on the S side.
Shimmy right until you’re under the monkey swing, then pull up and back-flip to
the sloped ledge behind to jump forward again to grab the monkey swing. Monkey
swing N until you reach the other side, let go and grab the shimmy ledge below
and shimmy left (W) to the doorway.
Enter
another hallway with sloped ledges on either side of a lava pit. Use the
slopes to jump back and forth and use left or right arrow (depending on which
way you’re facing) to move Lara along to the safe blocks. You’ll come under
attack by a harpy so either kill it before you start jumping or shoot it mid-jump
(it’s quite fun shooting it as you’re jumping, not to mention that it’s less
likely to be able to get you as you’re jumping back and forth). Do the same
jumping technique to the next blocks and the same again to the next until you
get to the end.
Enter
another lava room with flaming pillars and head along the walkway to the climb
on to the pillar in the SE corner. Run-jump and grab to the pillar in the NE
corner then run-jump and grab the pillar at the N wall behind the flaming
pillar. Jump and grab the pillar in the NW corner then face N and jump up to
the crawlspace above.
Crawl
right (E) to collect the Hathor Effigy from the grate. Head left past the grate and stand up to climb
the ladder on the W side. When you get to the top you’re attacked by another harpy, so run
to the corner on the W side, crouch down and shoot it where it can’t get you.
Pick up the uzi clips there and slide down the slope backwards in that corner (SW) to
grab the edge and drop to the ground sustaining as little damage as possible to
get back to the ground. (You can collect a small medipack from the
E side by jumping to the ledge where the top of the ladder is before you slide
down to the ground).
You’re
back in the area above the two pools room. So head over to the funky, green
leopard print tunnel again, locate the hole and drop back down to the top of
the pillar again. Head over to door in the E again, use rope to get to the top
and go through that long swim back to the huge maze room where you got the
ornate handle from.
This time, don’t go in to the dark area with the fires but emerge at the side
of it, pull up and head to the SW corner of the outside wall of the maze.
Combine the ornate handle with the hathor effigy and use it on the stand there
to open the door and in to the maze you go!
The
objective of the maze is to make your way to the middle to locate the ladder so
you can climb to the top of it, but you will travel through the whole maze to
get there.
So head
in, take the 1st right, then the 2nd left through an archway. Follow for a
while then take the 1st left and left again at the T-intersection. Go left at
the 2nd T-intersection and then the 1st right at the next T-intersection. Take
the 4th right along this part then turn left at the T-intersection. Shoot the
breakable box (there’s nothing inside) if you like and keep going. At the next
box, turn right then take the 2nd right.
Follow
the path and climb over the block at the end of the path and climb the ladder
on the S wall to the top – nothing to it!
PLACING
THE FOUR HORSEMAN GEMS:
You
emerge from the maze directly below the gem receptacle, also note the blue
glass ledges that you’ll be hopping to, to get to the receptacle. Shoot the harpy which
attacks from the S. Head over to the NE corner, note the rectangular hole which
isn’t joined to the rest of the maze, locate the ladder on the inside of it and
climb down for SECRET 3: the grenade launcher.
Now head
over to the W wall of the maze. On your way there you’ll be attacked by another
harpy so kill it quickly. Climb up to the black block in the middle of
the S wall and use the jumpswitch on the right side of it to drop a rope back
in SW corner (this also triggers a skeleton to emerge at the top of the maze
but it can’t get you here so ignore it). Use the rope to jump to the pillar,
then run-jump and grab the first blue glass ledge. Turn to the right (face S)
and a rope will drop from the high blue ledge so you can run-jump and grab the
sloped ledge, slide and jump forward to grab the rope to swing to the next blue
ledge. Jump to the next two ledges. From the last ledge, face the sloped ledge
in front of you. Run-jump to that sloped ledge to slide forwards and jump to
the next sloped ledge in the W, slide again and jump to grab the smaller sloped
ledge to the N. Shimmy right so you’re in the middle of this ledge, pull up and
back-flip with a twist to grab the rope which has appeared from the higher
ledge above.
Face W
and swing to grab the monkey swing. Monkey swing to the next ledge and let go
to be attacked by another harpy. Make your way around the
outside of the maze using the ledges, then when you face S again, run-jump to
the first sloped ledge, pull up and jump to the next, then jump to the next and
so on until you can grab the black gem receptacle block. Place all 4 gems (2 in
SE corner and 2 in the NW corner) for the floor to give way under you where you
fall to your death??
LEVEL 3:
Das Grab (The Grave) (Aunt Blaire’s tomb)
Items: 59
(including 3x black beetles, music scroll, Aunty Blaire’s broken spectacles and
horseman’s gem)
Kills: 53 approximately
Secrets: 2
Objective:
To save Lara and find the stash of gold.
WALKTHROUGH:
Slide
down the long ramp screaming all the way to the bottom. Don’t go on the black
ground as it’s lethal. Head E in to the lava room with the pool with
what looks like red flaming water (the water is safe) and collect the goodies: shotgun
shells from NW corner and more shotgun shells from NE
corner. Now head over to the hole in the SE corner to go swimming. Swim to the
SE corner to get some crossbow ammo, just to the left of that on the E wall is a
hole, so swim up. Keep swimming up to the top and surface through the
black-green hole in the N wall and climb out. In front of you is some shotgun
shells and a hole, but before you collect the shotgun shells, jump over the
hole and run forward to the corner at the end of this passage to shoot the 2 harpies which
fly up through the hole. Now you can collect the small medipack at the
end of the passage and the shotgun shells. Hang-drop from the hole
to the block below (look through the pink window to see the red area you just
swam up through before). On either side of you is some goodies: large
medipack in NW corner and shotgun shells in NE corner. Light a
flare and head in to the dark blue passage and note the sleeping skeletons
lying in each of the alcoves. Half way along the tunnel, pick up a large
medipack. In the next alcove on the left just after where you got the
large medipack, look E past the sleeping skeleton and note the ramp. (Note:
If playing the revised version, this ramp with be blocked with a block so
continue the walkthrough. If playing the unrevised version: the ramp will not
be blocked so you may proceed down here now, but you will miss a secret and
some goodies if you do.)
In the
next alcove on the left (E) collect some shotgun shells. Run
forward in to the dark blue room with blue glass ledges as the 11
skeletons behind you all wake up and chase after you. Either jump to a
ledge and shoot them with the shotgun as they try to jump over, or equip
grenade launcher or crossbow with explosive arrows and let them have it or
equip the revolver with the lasersight and shot their heads off so they can no
longer see Lara to attack her. Or simply ignore them, they seem to mill around
one large block in the NW corner and don’t necessarily follow you all the way
to the other side.
Enter the
room and:
(if playing the revised version) head to the large black block on the S
side and locate the jumpswitch in the middle of it, use it to lower the block
blocking the ramp in the dark passage.
(if playing unrevised version) ignore the jumpswitch, if you use
it the ramp will be blocked by an invisible wall.
Collect the lasersight (if you don’t have it already) from the ledge on it’s own in the
SW corner, and the revolver ammo from the ledge on the E side. Head over to
the SE corner, note the ledges in the black rock on this side of this room near
the doorway in to this room, and use them to make your way down to the doorway
below for SECRET 1: large medipack and grenade
launcher and just to the right: another large medipack and crossbow
ammo.
Head back
to the dark blue passage and slide down the ramp to fall in to another red
fiery pool. Get the crossbow ammo from the E side and shotgun
shells from the W side. Climb out of the pool on the NE corner to
collect the uzis, then go to SE corner and get the uzi clips.
Now head
down another blue, dark passage in the NW corner. Note the sleeping skeletons
in the alcoves on both sides of this room (more fun and games with them). You
can head upstairs and wait for them and more upstairs to awaken, or take them
out now while they sleep by equipping the crossbow with the lasersight and
explosive ammo.
The 8 skeletons in the bottom awaken when you head up stairs, and the 7 skeletons at the
top awaken when you get to the top of the stairs. You can head to either block
in the NW or NE corners with the lightning, to take them out from there so you
can get as many as you can with one shot.
Collect
the crowbar from the NE corner beside the block with lightning (you should
still have the crowbar from the first level so it’s not necessary to take this
one). Get the small medipack from the breakable box in the SE corner, and
crossbow ammo and grenades from the
breakable boxes in the SW corner. Get the goodies the skeletons dropped: shotgun
shells, 2x uzi clips and small medipack.
Head back
up the stairs and in to the next room: more skeletons come up
from the floor and 2 harpies attack so take them out. Get 2x large medipacks and 2x
revolver ammo from the coffins on the E side and 2x small medipacks and 4x
shotgun shells from the coffins on the W side. Use the crowbar to pry off the 2nd black
beetle from the W side but leave the one on the E side as scarabs come
pouring out and kill Lara before she can successfully take it. (Note: If you
missed the 1st black beetle in the first level you can collect this one last
when you exit this room – get it, and run fast before the scarabs finish you
off!)
Head in to the next room and kill 2 harpies which
attack. Go to the E side and prise the 3rd black beetle off,
then run along the passage and use the jumpswitch at the end. Then do the same
on the W side to get the 4th black beetle and second jumpswitch to open the doors in
the N wall.
OBTAINING
THE MUSIC SCROLL:
Head through either door and time your climb on the
block with the fires when they’re out, to climb up to the ledge on the S side.
Make your way to the top. When you get to the sloped ledge, pull up and shimmy
to the middle and pull up to the flat part there. Locate
the shotgun shells on the SE corner at the top, and the revolver
ammo in SW corner on the same level. From there, face N and run-jump
to the central ledge to emerge in to a large blue hallway. Note the water hole
in front of you, it’s to shoot skeletons in to should you use the shotgun. Run
to the doors at the end of the hall and roll readying your grenade launcher or
crossbow to shoot about 15 skeletons which will emerge from the alcoves. Collect 2x
revolver ammo and the small medipack they leave behind. Use the niche in the W
wall to open the double doors. Follow the passage and shoot the box in the
alcove for uzi clips. Open the door in the E with the crowbar and enter a large square
room. Note the 4 gates in this room requiring a jumpswitch on each side of them
to open them. The objective here is to activate a jumpswitch in each of the
closed rooms which will raise the wall surrounding the pyramid in the middle.
Use the jumpswitches to open the door in the N gate and shoot the demon in the
passage, collect the uzi clips it leaves behind. Continue along the passage, collect the small
medipack and use the jumpswitch. Make your way out and go to the next gate
on the NE side, kill the demon waiting inside behind the pillar, get the uzi clips he leaves
behind then use the jump switch on the E side of the pillar. Head out to the
next gate on the SE side and use the jumpswitches there to open the gate, kill
the demon inside, get his small medipack and use the jumpswitch on
the pillar. Finally, go to the final gate on the S side, kill the demon and head
to the end of the passage to get the uzi clips and use
the last jumpswitch to lift the wall surrounding the pyramid in the middle of
the main room. Use the 4 black beetles in the 4 walls surrounding the pyramid
to raise the pyramid so you can access the music scroll, take
the scroll and place it on it’s receptacle at the end of the passage in the E
wall.
SAVING
LARA:
Lara
falls into fiery water. Swim SE past the central square platform above and all
the red rocks around it, and head to a single red rock out in the distance (you
won’t see it at first but keep swimming and it will come in to view), pull up
to get SECRET 2: 2x large medipacks, the grenade launcher, grenades and crossbow
ammo.
Hop back
in to the water and swim back to the central square platform with red rocks
around it – head over to it’s NE or SE side and surface. Pull up on to the
ledge on the E side of the central square platform and climb up on to the block
in the middle of it, but don’t climb on to the higher block as Lara will miss
the jump to the central square platform. Run-jump and grab the central square
platform as a statue of Lara there is under attack by 2 harpies! So kill
them quickly before they finish her off (and you). There is also a demon there
too but he will only attack you and not the statue of Lara so try to get him
last if you can. Careful of the spike traps as shown
by the holes around the platform. Also be careful that Lara doesn’t shoot the
statue of herself as she will target it. (note: more harpies can be triggered
depending on where you go on the platform so watch out for them). Pick up the horseman’s
gem that the demon drops after you kill it, and Aunt
Blaire’s broken spectacles which are on the platform beside the Lara
statue (which Aunt Blaire dropped).
Head over
to the ledge on the E side and locate the door there, use the horseman’s gem to
open it and go in to find the stash of gold that Lara has inherited and a flyby
will show the painting of a young Lara with Aunt Blaire (note the broken
spectacles on the table in the painting), head over to the painting to end the
level.