TEMPLE OF ASUS by Timo
Turunen
Walkthrough by eRIC
OUTSIDE THE TEMPLE
A vast outside area with blocks scattered. Go forward and you will see
jeeps and 4 ninjas.
They don’t go too near so you can use this to your advantage, shooting
them from safe distance , then stepping back a bit , repeat the process , in
doing so you won’t loose much health.
When dying , they let drop a big medipack, the
Uzi and Uzi clips. Pick up also flares.
Go down into the hole , that leads inside the temple.
MAIN AREA
baddies , goodies and secrets
At the end of the corridor on the left side, you see a closed room with
many goodies and a ninja inside. Kill 2 ninjas
after the corner, they both let drop flares. Avoid the 3
mummies and explore the place. Four pillars are at the centre of the
temple, if you go there you get a view of a fixed camera, which is a hint. Continue
to visit the place, the centre is surrounded by high walls. East is a little
place with sarcophagus. If you look South you will see double closed gates, a
bit farther a crawlspace and then a ramp with a statue that blocks the way to
run down farther. If you go West then North behind the walls, there is a
cartouche receptacle. But let’s go first for some goodies and a couple of
secrets. Jump and grab one of the 4 pillars at the centre of
the area. And jump from pillar to pillar. When you have stepped on the 4
pillars the door of the goodies room (South-East) open. Go down , kill the ninja and take all the goodies : 4 big medipacks, flares , shotgun , laser-sight, revolver
and ammo. Go out, turn left and left again to the crawlspace in the dark
(South side) , killing a ninja and collecting
another big medipack on the way. Crawl in , at
one point you’ll see a mysterious pole rope on fire,
maybe there is a secret room above ?
For the moment , continue a bit farther. On the right side is the
statue that blocks the way and a ramp that goes up to the central area, we
shall go there in a few minutes. But let’s go for a secret first. Turn left to
a long room with plenty of chaotic blocks to climb. Begin by two jumps forward
on the left, then a diagonal jump to the right to go over a sloped block, then
continue to go up until you can’t progress any farther. Go the right wall where
the ground is flat. Jump and grab the wall (although it does not look
climbable) and shift left and up until a flat triangular block where Lara can
stand. Make a couple of standing jumps in diagonal to go to the opposite wall ,
then jump/grab it and shift right until the top. In the corner you get SECRET 1 : Grenades.
Notice the triangular crawlspace above the block where you stand. Enter in and
crawl to the opposite corner of the room. There is a different patterned tile
on the ground. Stepping on it , a camera shows that the fire is turned off at
the bottom of the pole rope. Now you are done with this area, go down this long
room and return crawling to the pole rope. Climb it and back flip to get SECRET 2 : grenades
in the corner. Go down (beware that if you grab the rope which is stacked above
the pole rope and swing too much you can be stuck for good in the walls) and
return crawling to where the statue blocks the way. Take the next corridor on
the right just after (this corridor has Cleopatra faces tiles on the ground)
and run up. Once at the top, you can see the cartouche receptacle and maybe
beyond a flat block , the head of another statue and a bit of water. It is
quite possible to jump to this flat block but that won’t do you any good, so
face South and continue to follow the “Cleopatra path” until the end. Jump to a
block on the left (East) then to another block below patterned with the
Cleopatra face. Continue to jump East to the walls ahead with the grey lion
statues. You can see that the Cleopatra path continues , so jump to the ramp
ahead. Once at the corner face North and grab the ceiling bars and monkey swing
North to the end to go beyond the sarcophagus and the sloped walls with
Cleopatra patterned tiles.
CARTOUCHE PIECE 2
The 3 pools
Behind them is a pool you may have seen a bit earlier. You see the
second statue that blocks the way. Follow the path that runs up around the pool
and flip the switch , a camera shows the opening of the double gates in the
main area.
Now dive , there is a little opening in the water leading to a maze.
Firstly you can swim to the right side to get a small
medipack. Return to the pool to breathe some air. Return in the
underwater maze but this time ignore all the ways to the right, always follow
the left wall and you will arrive in a second pool collecting another small medipack on the way. (you can find yet another small medipack : if you return in the underwater
maze, take the first path on the left and then return to the second pool). You
can see a third pool behind fences. Firstly dive again to the opposite opening
for a big medipack then get out of water (where
the pedestals are) to a room with blocks. The golden top of the blocks are fire traps so you can’t climb on them. Follow the way
, beware of spikes that pop up. Carefully, time
some runs between each spikes until the end where you pick up Cartouche piece 2 .
Return to the second pool the same way and return to the underwater maze . Take
the second opening on the left , at the next intersection swim right and
immediately left, and swim forward to the third pool. You see the second pool
on your left, get out of water and follow the large ramps that go up.
Ramps and spiked balls
At the top make a running jump and turn right to other ramps. Run up
carefully as a spiked ball is rolling down. Run
down and turn to avoid it. You can use the crawlspace to go beyond the immobile
spiked ball and continue to run up the ramp. Run down the next ramp and turn
right to avoid another spiked ball , then run up
the following ramp , be careful as there is a third spiked
ball that rolls down fast. When the path is clear, continue to run up
and grab the orange bars to monkey swing North, then turn left , drop and grab
the top of the left wall. Crawl North and jump to the block ahead. Turn left
and jump to next block. Go West and look down : you will see another ramp. Make
a long jump to land on it. Then make your way up until a dark hall with dart emitters and make a long slide jumping or running
at the end to avoid 2 spiked balls.
You are back in the central area with the cartouche receptacle. Go
right , say hello again to the mummies , killing 2
ninjas and enter in an new area by the open gates in the South wall in a
room with four lion statues , a closed gate and a big pool.
CARTOUCHE PIECE 1
Dive and swim to the next area by a large tunnel. Pick up flares and kill 3 small
scorpions. Notice the double gates West beyond which you can see mummies
and a gate North.
Go East to a dark place with greenery where you can see spikes. Grab the ceiling bars on the right side and
monkey swing until the end.
Rooms with spikes
Enter in the opening and run up big ramps avoiding 3 spiked balls on the way until a yellow room with dart emitters , shallow water , and a switch in the
far right corner. Beware that the floor is trapped with spikes. There is a hint : the tiles which are completely yellow are
safe , some of the tiles which have a bit of brown are trapped. What causes the
confusion here is that the tiles with a bit of brown are safe in the first part
of the room, and also the shallow water does not help to see clearly the
pattern of the tiles. To make a long story short : Go forward 4 tiles, turn
left until the wall , turn right and go along the wall until the far left
corner, turn right and walk along the wall 2 tiles, turn right and walk one
tile, turn left and walk two tiles, turn left and walk to the wall, turn right
and go flip the switch. Come back the same way. Run down the big ramps, the
pillar at the bottom is climbable but rather useless as the immobile spiked
balls are not a real hindrance to exit the area. After the spiked balls , turn
right, climb the blocks, and after a bit of crawling and shimmying you are
back.
Room with spikes , mummies and fire burners
By the double gates which are now opened, enter the new room with 3 mummies. This room is not so easy to master, a good
method is to lure the mummies outside , far from the trial to come to not be
annoyed. The room is trapped with fires and also
spikes. The squares on the ground which have
brown tiles are traps, also a few squares which have the same patterned tiles
on the ceiling are trapped. So make your way to the right side walking on the
safe tiles to the right ramp. Look up at the ceiling to notice a spikes trap on the ramp. Go down to avoid it , go a
bit farther and climb back on the ramp. From there make a running jump to the
safe tile of the central squares and pick up Cartouche
piece 1 .
Now if you want to get a secret, look up to see bars on the ceiling,
monkeyswing to a little opening North and crawl 2 blocks and prepare revolver
and lasersight as 2 small scorpions are coming.
It is hard to see them coming in this darkness but you can hear them coming by
lowering down the music volume and boosting more the sfx volume. Anyway you can
see them with the laser-sight. After killing them , continue to crawl and climb
a pole rope. Ignore the mummy and go down the
corridor North. Push the statue on the golden tile to open the gate near by,
beware that it is a timed door, so if you fail pull it out of the square and
push it again on the golden tile. To go beyond the door in time : push the
statue facing North, and immediately make a jump backwards with a roll. Another
door is opened in the room with the mummy and the pole rope. Climb the ladder
and follow the corridors. Pick up SECRET 3 : the
hand of Orion . Exit by the opened
door , go down the pole rope , and return to the trapped room via the
crawlspace. From the square with the left lion jump to the left ramp, go down
and climb gain a bit farther to avoid the trapped square of the ramp. You see
that a spiked ball has been triggered making the way back a bit more difficult.
From the ramp make a running jump over the spiked ball and land behind it, then
follow the safe tiles to the exit. Dive into the large tunnel to come back to
the main area , it’s time to place the cartouche.
EYE PIECE 1
The labyrinth
A camera shows what happens when you place the cartouche. Go around the
walls to the opened door. You are at the threshold of a labyrinth with walls
and pillars. Firstly know that they are two other exits to this labyrinth. In
the North-West corner there is a long hall with the big Eye of Horus portal
(and a little corridor with closed doors at each end) , and in the East is
another area with a statue in a pool and two closed gates, behind one of them
you would see an Eye piece if you went here but for the moment we need to flip
a switch at the top of the walls in the labyrinth. Always follow the right wall
and you will eventually find some low blocks. Climb on the different blocks. At
the top if you turn back you can see a switch on a wall. Continue your
progression by jumping on the pillar ahead , then turn left and jump to a
higher opening. You will see below a mummy on a
wall. Jump down , avoid the mummy, time a standing jump to the next block with spikes and another standing jump to the next block.
Turn left and jump up to grab the crack. Shimmy to the left until you can’t
shimmy anymore then pull up. Turn left and crawl a bit over the block which is
a bit higher.
When Lara can’t crawl anymore , continue your way shimmying to the left
again. After two corners, you can pull up. Crawl to the right ( West ) , stand
up and climb a block to your right to get SECRET 4
: the grenade gun . Exit the secret
area. Now you can go down to the bottom of the room and have to find again the
low blocks (located South) as before. Climb them , jump to the pillar ahead
then to the higher opening , you meet again the first mummy. The goal is to
make your way counter-clockwise around the room at the top of the blocks,
jumping from one to the next, avoiding or blowing out more mummies and avoiding more spikes
that pop up. You will eventually find the switch on a higher block.
Unfortunately at this point the camera bug does not help to see what is
triggered , but know that when you flip this switch you open one of the two
doors in the hall with the Eye of Horus portal. No need to go there for the
moment, the next task is to go to the East to the new area and push the statue
in the shallow water.
Pushable statue , jumps and timed door
Place it on the square with Cleopatra patterned tile. It opens a little
gate near by. Enter in and run up the corridors until the top of the room with
the statue. Your goal is to go to the opening you see at the other side of the
room. Jump down to the blocks on the left and make a series of jumps
counter-clockwise around the room to go to the opening to a room with white
floor. Go down and pull a switch that opens the other gate in the previous room
with the pushable statue. It is a timed door, not difficult , but better start
running up the ramps before the camera returns back to Lara to spare some
seconds. Pick up the Eye piece . The timed door may close behind you , but it
reopens when you step on the Cleopatra tile in the corner. Stepping on this
tile opens also the second gate in the hall with the Eye of Horus portal. There
may be a problem here if you go too quick in your timed run : you can pick up the
Eye piece and exit the room before the door closes and without paying attention
to the different patterned tile, and so when you would be in front of the
(closed) door in the next area you could be greatly puzzled.
EYE PIECE 2
High room with many ledges and maze with 3 statues
Now this area is raided , return into the labyrinth and go North-West
to discover and raid the next. Beware of dart emitters
and notice the big hexagonal portal at the end. Enter the little corridor on
the right (where were two doors you opened earlier by flipping the switch at
the top of the labyrinth and stepping on the Cleopatra tile in the little room
with timed door).
You are now at the top of a high room with many ledges and greenery.
You see below a switch that will open a gate at the bottom , there is also a
closed door near the switch. Go down a couple of ledges , pull the switch and
dive. Pull up into a small maze with shallow water where you have to place 3
statues on 3 Cleopatra patterned tiles. I let you figure that by yourself as it
is pretty obvious although it takes a few minutes to accomplish. When it’s done
the door near the switch opens. Exit the maze and climb a couple of ledges to
go to the door. Pick up the Eye piece . Kill 3 small scorpions.
Go out and to the right. Face North , jump and grab the ledge above. Then jump
to the next ledge North-West , then face West and jump to the next. Face South
and jump to the next ledges along the wall. Jump up to grab the ledge above.
Turn back facing North and Jump up and grab the ledge above. Turn South again
and jump and grab the upper ledge. Go out into the small corridor and go right
to place the eye of Horus on the big portal.
THE RIVER
East bank
You are now in the final area and on the East bank of a river. The goal
is to reach the other side but going there is far from being obvious. Firstly
dive to collect an extra artefact (quite useless to complete the level but
finding artefacts is the goal of raiding !) : go to the right and pull up into
the immobile waterfall. Once behind the waterfall swim to the right and pick up
the Hand of Sirius and then return.
Secondly you need to open the double doors on the West bank : swim to the South
, at one point on the right you will notice an underwater opening. Swim in a long
corridor with many turns to a room and flip a switch. Come back the same way
then swim North and pull up on the East bank.
Now let’s go for a long journey clockwise around this area. Go to the
edge of the bank and face South , jump to the flat block over a slope. Then
jump South with a left curve , you will slide backwards , grab the edge to not
fall into the river. Shimmy to the right and pull up on a flat block. Climb on
the block ahead (East) then turn South. Slide towards two pillars with greenery.
Beware there is a spikes trap between the two
pillars. Jump up to grab the top of the right pillar. Walk carefully to the end
, then go down , go left, then turn right. A bit farther, you will slopes
leading to an area with palm trees. The brownish tiles in the middle of this
area are safe but the yellow sandy tile at the bottom of each of the slopes
hide spikes. So don’t slide. Rather, make a
standing jump with a curve to avoid the spikes. (you can also climb one of the
smaller blocks with greenery then jump to the safe brownish tiles). Now you can
go to the river and jump to the block in the middle of water.
Turn North-West and make a running jump to the flat block of the West
bank.
West bank
Climb the first block West, then go South. If you use the binoculars
you will see orange ceiling bars. So go climbing the blocks in the South-West
corner and grab the ceiling.
Monkey swing until you can’t anymore, then turn right and monkey swing
2 tiles then
turn left and monkey swing until Lara drops on a long and higher block.
To your left is a deep pit. Ahead you see an area with blocks , two vases, and
a pushable statue. The golden top of the blocks is deadly, don’t even try to
climb any. Shoot the vases and pull the statue out of the way so you can enter in
a crawlspace behind the statue. Crawl in, beware that when the opening becomes
wider, 2 little scorpions appear, you can get
rid of them easily with revolver+lasersight. Pick up flares
then crawl outside. Shoot the vases in order to place the two movable statues
in the two opposite corners, on tiles patterned with Cleopatra face.
Placing the statues has triggered a couple of ropes in the previous
area. Crawl back to return there. Once back, go South to climb some flat blocks
and jump to the long
slope in front of the first rope. At the end of the slide , jump and
grab the rope. Swing and jump to the second rope (swing just a bit). After a
longer swing with the second rope to land beyond the area with the movable
statues, you can enter by the opened black doors into the last temple. There is
no way to open the left gate, go forward to the nice area with palm trees
to end this good adventure.