Return to the Trench
By Will Gell
The author by special request has graciously provided
a walkthrough for the final level in his series.
[Deutscher Guide auf https://gameguidewiki.de/index.php/Return_to_the_Trench
]
WALKTHROUGH:
After completing all her previous quests Lara now
returns to the trench where she began this series of adventures for some
unfinished business. Much work has been going on here since her previous visit
with new doorways and tunnels being unearthed and old ones filled in. The
trench itself now looks a lot different with a huge pile of sand and rubble now
blocking the way. (A neat way for me to avoid the black horizon problem
encountered in the original level). First though, Lara must find her way to the
trench through the bad guys' lair…..
Secrets 4
Pick ups 36
Puzzle Items 5
The level begins with Lara sliding down into a small
alley way with the camera angle viewing her from the front. Run towards the
camera and enter a kind of village area. Watch out. There is a Ninja that will
appear to Lara's left and there is also a SAS baddy on the roof of one of the
buildings in front of her. Deal with the Ninja and pick up the Uzi clips that
appear where he falls. There are baddies a plenty in this level so get all the
ammo you can. Going on further at this point and Lara will encounter more bad
guys. So first let`s get Secret No 1. Ignore the guy on the roof for now. Run
to the left past where the Ninja appeared and go to the wall. Head to the right
a bit and look for a climbable wall just where the wall juts out. Climb up and
do a safety drop down the other side. Follow the passage into a dark
underground area with passages and explore quickly with a single flare. Kill
any bats that appear. There are two locked gates in this area. One at the
entrance just to the right and one further on down the lefthand passage. Behind
this second gate lies the secret.
From the entrance look to your right for the first
gate. To open this go left from the entrance and find the pressure pad.
Standing on this will open the first gate at the entrance. You have five
seconds to get through. Once through you`ll find a second pressure pad. Stand
on this to open the second gate. You have seven seconds to get through. Once
through pick up Secret No.1 which is shotgun and grenade ammo. Yes the grenade
gun finally makes an appearance in this level. Now exit back to the village area
where Lara climbed the wall. Save the game.
Head towards the two jeeps. Watch out as the SAS guy
up on the roof will still be trying to get you. Also there are others milling
about in this area. Kill them all. One of them will leave behind a shotgun so
watch out for it. Behind one of the jeeps there is a large med kit. There are
two buildings with gates by the jeeps. One is just to your right and is locked
by a gate needing a key. The other is to your left and is underground. The gate
is locked but through it you should be able to see the motorbike. Head on past
the jeeps. Watch out as a ninja may be running about. You should come to an
area with an open building. Enter but as you a SAS guard will appear. Deal with
him and pick up the Uzi clips he leaves behind. Enter the building if you like
but there is nothing in there. Head back out and on. And around the corner to
an area with some blocks and a building with an open window high up. Here two
more SAS Guards will pester you as will one from the window in the building. If
you head on and around you`ll come to a larger open area. There are closed
doors beyond two statues and around the bend a large pit that cannot be
crossed. The closed doors here are the main objective of the level. There`s
also a SAS guard up on the wall. There is nothing you can do here. You need to
get across the pit but you`ll need the bike. Head back to the building with the
high open window. Time for a jumping sequence.
To the left of the building is a sloping block. In
front of that is another sloping block. And in front of the open window is a
tall block. You need to get onto this block in order to get to the open window.
Stand right in front of the sloping block to the left of the building. Jump up,
grab and pull up. Immediately do a backflip onto the sloping block behind you
and slide and then jump and grab the last block facing the window. If the guard
is still there you should be able to pick him off from here. Save the game. Now
jump over and grab and pull up into the window and into the building. The guard
should have left a set of keys. Also in here you will find a med kit and some
shotgun ammo. Jump back out and head back to the area with the two jeeps and
the locked gate that needed the key earlier. Watch out here if you still
haven`t killed the SAS guard up on the roof. Open the gate and enter the small
building. Pick up the grenade gun and the ammo. Find the jump switch to the
left of the door. Jump up and pull it. This will open the gate to the
motorbike. Head out and enter the motorbike store. Before you get on the bike
find and pick up the flares, shotgun and uzi ammo. Shoot the vase to reveal the
Uzis. Pick `em up and then get on the bike and ride
out. Race round to the area with the pit.
Save your game. Take as long a run up to the pit as
you can and aim for the sloping edge on the far side. Once over keep going.
There are three more SAS guys that you can simply run over. When Lara enters an
area where the camera angle changes stop and save your game!!! You`re about to
enter the trench but you need to take the bike with you. Crash through the
barriers but take it easy here. If you simply go crashing down the slope you`ll
kill Lara. Trial and error may be required but it is essential for later that
you get Lara and the bike down into the trench in one piece. Once down and on
flat ground get off the bike and leave it by the two large closed doors.
Opening these doors is one of the main objectives. If you have played my
original “The Trench” level this is where things may start to get familiar.
This is exactly the same map but drastically altered. I have closed off the
passage to Scarabinth and there is a huge pile of
sand and rubble right in the middle. You cannot get over this. Enter the passage
to the left of the ladder that lead into Scarabinth
before but it has been closed off. However a new opening has appeared on the
right. Head on into this passage and make your way to the end. You need to do
some crawling and stuff to get there. At the end climb out into the other end
of the trench on the other side of the pile of sand. In front of you is the
entrance that leads into the original sequence of puzzles from the “The Trench”
level.
Head on in. Bats will appear so kill them. Stop when
you come to the T junction. You have a choice here. Originally if you went to
the right you came to a small pit with a mummy behind a gate that opened when
you picked up a certain item. But you had to go back in order to progress. This
time you can go back if you like but you can also progress past the mummy this
time. Basically you have tow different routes
depending on whether you go right or left and the previous T junction. Both
routes lead you to the same area but the righthand on is easier and quicker and for those who have played The Trench I recommend you go right. However, here`s the
solution for both.
Left at T junction.
Head down a long and featureless tunnel. This leads to
a room with tall blocks. I have improved the textures a lot from the original
map. There isn`t much in this room. There is a scorpion to kill and some
grenade and shotgun ammo lying on the floor. To exit this room
jump around the blocks to the tall one with the exit. This is on the left wall
as you enter. Slide down into a small room with a closed gate. On one side of
the slope is a med kit. On the other side is a pressure pad that will open the
gate. You only have two seconds to get through so run!! Head down this sloping
passage and enter the crawl space at the bottom and crawl through to the small
room with the fire in the middle. Don`t stand on it!!! Save the game.
There are three other exits. Left leads to a fatal
drop. Don`t bother. Straight ahead leads to a jump and slope to some Uzi ammo
and a bat. Right exits the room and leads to a stepped room with statues and a
block in front of a closed gate. The gate is timed and is opened by standing
between the two statues at the bottom. You have eight seconds to get up and
over the block and through the gate. A series of run and jumps is the best
technique. Once through you are into the room with the rope swing.
Right at T junction
Follow the passage round. There`s a couple of bats to
deal with. Then drop down into the pit with the gate. The mummy starts trying
to get through the gate. Pick up the med kit and the shotgun ammo. This will
open the gate. You can blow the mummy up with the grenade gun or just run past
him and through to the passage where he came from. Follow the passage and watch
out for a second mummy before entering the room with the rope swing.
Once in the room with the rope pick up the flares and
get up on the low block. Run, jump and grab the rope and swing up and jump onto
the lefthand tall block to get Secret No. 2 some grenade ammo. Then run and
jump and grab the tall block leading to the small exit. Pull up and crawl into
the small dark space. Light a flare to see here and crawl up into the space on
your left. Lara is now in a kind of small maze with pits. One has a some grenade ammo. Another has some flares and another a
scorpion. The exit is a low crawl space easily found. Crawl out.
Lara is now in a large room that drops way below to a
pool of water. A flyby sequence will kick in showing the way to go. On a ledge
below you there is a small med kit. Below that and in front there is another
ledge with some Uzi ammo. Once you get these drop down
into the water. You`ll need to come back here later but for now swim down to
find an exit in the wall at the bottom that was at the end of the flyby
sequence. Swim along the tunnel to find yourself in an underwater chamber with
a closed gate. There is an opening in the roof. Surface through here and
another flyby sequence will show you a new room with blocks and pillars. At the
far end there is a closed gate high up that cannot be reached. This is the
exit. To the right of that there is a doorway leading to a long room with floor
switches. These switches will alter the heights of the pillars down the centre of the main room allowing Lara to jump from one to
the other and reach the gate high in the wall. However, the gate also needs to
be opened. Where Lara surface in the water look left
and right. There is a pedestal with a Cartouche. To get this you need to monkey
swing from the low block on the other side of the room. Picking up the
Cartouche will open the gate. Head to the room with the switches. First pick up
the grenade ammo and flares. It`s not too difficult to see which switch does
what. You can see through the gratings in the wall what happens. When the
pillars are in the correct position they will light up so you can see that two
are already correct. Only two switches need to be pulled. Once you all four
pillars at the correct height go back and climb up onto the first one and jump
from one to the other to the exit. Lara is now in a dark dungeon like area.
Save the game. Get the grenade gun ready……
Enter this area slowly. There are mummies to deal
with. There are five trapdoors leading to pick ups,
traps and other areas. The first mummy will appear from the left. Destroy him
with the grenade gun and enter the area to the left. There is a trapdoor here
but it only has a spike trap in it. So just exit again and go on to the next
room. Another mummy will be creeping about so deal with him and find another
trapdoor to the left. Open it and jump in to pick up the grenade ammo. Climb
out and follow the wall on the left. Another mummy will appear. Frag him and
find another trapdoor where he came from. Open this and jump down into a small
room. Pick up the flares and the Cartouche on the pedestal. This will open a
gate you may not have seen it. Jump up and grab the climbable wall to exit via
the trapdoor again. Head back out and take a right, then left and follow the
wall round to an arched opening to your right and a small opening to your left.
The small one is where the gate was you opened when you picked up the
Cartouche. The righthand opening leads to a room with a closed gate and a
trapdoor. The gate is the exit. Enter the room on the left through the small
opening which should have a mummy creeping towards you. Blow him up and enter
the room to open the trapdoor and drop in. You are in a small tunnel with a
closed gate beside you. Head up the tunnel to the corner where there is a jumpswitch. A gate will closed behind you trapping you.
Jump up and pull the switch which opens the exit gate back up top and also the
gate at the trapdoor allowing you to exit. Run around the tunnel to exit but be
careful as spikes will kill Lara if you hang about. Climb out and head through
the arched opening to the now open gate and exit into a small room with a hole
in the middle. Jump in and take a fun slide to the next area.
Lara falls into the water of an ornate tomb. Right in
front of here is the only part where she can exit this water. Climb out and a
flyby will kick in showing the tomb with the two Cartouche receptacles, Hand of
Sirius receptacles and four closed doors. Note how the flyby ends on the floor
of the underwater area that has hieroglyphics. This will be the eventual exit.
Place a Cartouche in the receptacle and watch out. The door behind will open to
reveal a rather angry demi god. Use grenade gun, shotgun or Uzis to get rid of
him. Be careful to stay out of the water as if you fall in you can only exit at
this same point. Enter the newly opened door.
Lara is now in a room with sloping sides, a statue and
flames. There is a jump switch behind the statue that cannot be reached until
the flame underneath it has been put out. To do this you need to pull the
statue onto the pressure pad on the floor. Note that there are three pressure
pads near the exit. Two are on low flat areas either side of the path leading
to the switch and the other is on the floor between them. This is the one you
need to pull the statue onto. But there are flames stopping you from doing
this. To put out these flames you to stand on both of the other pressure pads.
This will extinguish the flames and allow you to grab and pull the statue into
place on the third pad. However, the flames only stay out for so long before
the light again so be quick. Now drag the statue into place and the flame
underneath the switch will go out and stay out. Go pull the switch and exit
back to the main tomb.
No doors have opened! Eh? Don`t worry. Head up to the
head end of the tomb and place the second cartouche. The doorway behind you
will open and another demigod will attack. Destroy him or get past him into the
now open door. You will now be in a large room with spike traps on the floor
and a tall structure in the middle. In the far left corner there is a statue
blocking the way to a climbing pole. However you can`t get to the statue again
because of a flame. In the near right corner there is a pressure pad. Stand on
this to put out the flame but again it is timed so be quick. Run and jump over
the spike traps and pull the statue out of the way. You can then simply jump
over the flame and climb up the pole. Back flip onto one of the ledges above.
Look around and you should see a ladder on each wall. Let`s say you are
standing on the ledge with the pole to your right as you face the centre. The ladder to your left on this ledge leads up into
a room with a closed gate in the wall. Forget that now it`s Secret No. 3. Go to
the next ladder clockwise and climb up. This leads to the same area as the next
ladder as well so don`t bother climbing it. In this area you should see a
closed gate in the central wall and a floor switch. Pull the floor switch to
open another door in the main tomb area. Now you need to get that gate in the
wall open. Climb back down to the ledges below and head for the last ladder.
Climb up into a very dark room. Light a flare and find a jump switch on the
wall to the right of the ladder. Pull it. This opens the gate. Head back to the
gate but don`t go through yet. Let`s get Secret No.3. In the corner of the
opposite end of the room to the floor switch there is a pressure pad. Stand on
it and run to the opening with the ladder in front of you. Drop down and run on
again on the ledge. Jump over the corner to cut it and climb up the next
ladder. Quickly back flip into the room above turn and run and jump through the
open gate in the wall. The gate is timed and you have 27 seconds to do this.
Once in pick up the grenade ammo. Handy for dealing with those demi gods…Now
head back up to the open gate by the floor switch and climb through. Drop down
the hole onto the top of the structure below and pick up the Hand of Sirius.
Drop back down to the floor below and exit back to the main tomb. Watch out
because a Demi God will be prowling around. Kill him and head for the newly
opened door to your left.
Lara should now find herself in a strange stoney room
with spike traps on the floor stopping here way. The
walls on the right are climbable. Jump over the spikes to this wall and climb.
Start shimmying round to your left, keep going until you are above the sloping
block. Drop slide and then back flip onto the low block in the middle of the
room. Jump back across to the climbable wall to the left to continue as far as
you can then drop down. Climb up the block behind you turn and face the wall
and see the jump switch. Jump over and pull it. This switch coupled with the
one you pulled in the first room with sloped sides and statue will open the
fourth door in the main tomb. Climb back up the blocks behind you and pick up
the Hand of Sirius from the pedestal. Now you have to get out of this room.
Look above and see the monkey swing textures. Jump up and monkey swing around
the corner as far as you can then drop down. Jump to the block opposite and
jump over and onto the climbable wall to the right. Shimmy round and drop on
the plain floor. Jump over the spike trap and head back out to the main tomb.
You should find all four doors are now open but there
is yet another door behind the fourth one. Place the Hands of Sirius in the
receptacles on either side of the tomb to open this final door. This will let
Lara into a small room with a statue and a lever switch in front of it. Pull
the switch and an earthquake happens. Head back out and look below you in the
water. Remember those hieroglyphics? The floor here below the water has now
opened up. Jump in and swim through. Surface and climb out in a tunnel leading
up. Head up and keep going till you come to a ladder. Climb right up and exit
to your left into a small room with a lever switch. Pull this which opens the
closed gate you saw when you first swam up to enter the room with the four
blocks near the start. It also opens the two large doors back in the trench
allowing you to exit. So let`s get back there. Jump in the water and swim
through to surface in the water area you have been in before at the bottom of
the large high room near the beginning. Notice that there is another closed
gate under the water to the right of the opening you just came through. Surface
and swim to the ledge above the gate and climb out. Notice the climbable ladder
in the corner. Climb up and about half way up do a backflip onto the ledge
behind you. This is the trigger for the gate and you should get a camera shot
of the gate opening. The gate closes very quickly once you step off the
trigger. To get through do the following. While
standing on the gate trigger face the ladder if you aren`t already. Jump down
by simply pressing forward then immediately do a side flip into the water. Dive
down and through the gate. Easy! Swim along and up and surface. Climb out onto
the dark ledge. Light a flare and climb the ladder. You`ll need to do a little
shimmy left and then up again before shimmying left again and off the ladder.
Walk out onto the bridge and jump to the exit. Climb out and Lara finds herself
back outside at last by the bike. The two large doors will now be open. Don`t
venture on foot. You won`t get far. Get on the bike and ride down the steps
into the tunnel.
Immediately to your right as you enter there are two
statues. From them ride fast and jump over the pit. Across the pit you are
faced with three openings. Take the leftmost one and ride on round the corners.
The first SAS guard will be round the corner but he`s on a block. You can get
him but don`t bother. Just ride on. Ride across a span and round another
corner. There`s a guard here you can crush. Then take the right turn into a
long narrow room. There are two Ninjas here to run over. Also near the entrance
to this room there is a crawl space opening in the wall leading to Secret No.4.
Quickly get off the bike and crawl through to get the big med pack if you need
it. Get back on the bike and ride out through the exit on the opposite wall
just to the right of the crawl space. Take the first left to run over another
guard then back out again and go left. Jump over the pit to run over another
guard. Go left again if you want to kill another guard otherwise go right to
kill another guard if he`s there. They do run about so could be anywhere!! Head
up the slope. Left is a dead end but there may be a guard there. Right is the
exit and again there could be a guard. Look for an exit leading up again and
stop at the top of this slope where there are two lever switches. One opens the
doors right where Lara began the level and the other opens the doors by the
large pit you had to jump over at the beginning outside. Get back on the bike
and ride on up the slope and outside. Keep going. There will be some guards to
run over along the way including any you didn`t get the first time round. Ride
right round to the closed doors between the two statues where the camera angles
change and Lara will ride through the doors and off into the sunset to end the
level….
Phew!!!!!