Meganebashi
unauthorised walkthrough by Michael Prager
Thanks for lots of hints from the forum, mainly Terry, CC, Kristina,
Drew Pizza and Magnus!
Level 1 - Keyakisaka
Lake
This starts with a move you probably never before attempted in a TR
level. After the flyby, hop back once and turn 45 degrees to the left towards
the corner. Place Lara with her back at that corner at the right angle. Then
hit the back button and after that immediately the action and forward button.
If you do it right you will land on the flat tile exactly under the tile you
jumped from.
It does not get much easier. You need to target a jump to the higher
'pillar' towards east. It has to be a running jump from the triangular ledge
you are on. So run diagonally and curve the jump a little to the right when in
the air. You will lose a little health here. [Addition by manarch2: To avoid the above mentioned curved jumps: Slide
down the slope at the block you fell down so difficultly, then shimmy far right
and drop. You should land with about 5 percent health.]
(optional) Find the brownish slope on the north side. You need to jump behind it.
One way to do that is to place Lara diagonally on the right of this slope at a
45 degree angle and do a sideflip to the left. Drop
into the crawlspace and get 3x Uzi Clips
then go back out.
(optional) Follow along in the North West direction, hopping up to a triangular
tile. From here you can make a running jump with a curve to the left which you
need to land exactly (!) in a steep slope facing north, keep the jump button
pressed and keep also the left turn pressed and you land on the next safe
triangular tile (this needs to really be timed super exactly or it won't work).
Once landed turn around and do a running jump through the 'V' shaped gap in the
South West direction. Pick up Uzi clips and through a series of angled jumps with
grabs make your way upwards and claim your prize - the Uzi and
drop down through the nearby crawlspace.
You can now safety-drop to the ground. Nearby is a light green wall you
can jump through for Secret #1. Look at the walkthrough for Level 4
where this path is described although the wall is dark greenery in this level.
It yields a small
medipack and if you bother to
go all the way up you get Uzi clips there.
Now, get into the lake and swim to the hole at the bottom. You can't get
in because of a current but when you get out of the water the big door on the
east wall will have opened. Go in, kill three ninjas,
pick up 2x
Uzi clips and pull the lever. Go through the now
open door in the north wall and kill a few more ninjas
who follow you (quite a few actually). Find the east wall in the cave - it is
climbable, so go up and jump up a block there to get Uzi clips.
Turn around and line up a standing jump with grab and a little right
curve to the left side of the block to the south (tricky!). Don't pull up
immediately - make sure you shimmy as much to the right as you can (it may not
be much) and then pull up to the triangular tile. [Addition by Drew Pizza: What I did here was a diagonal running jump
from the block where I got the uzi clips with right
curve in midair. She lands on the leftmost side (barely sliding off) of the
triangular tile]. After killing the ninja, don't slide down yet to the alcove where
he was but climb a wall up ahead for a big medi pack (Secret
#2).] Kill the ninja down to the left and go to where he was.
Looking towards the point where you started the level you will see a hole
in the east wall. Your next jump needs to take you there. It is a correctly
lined up running jump with a left curve in the air (no grab) and will likely
take a few tries until you get it right. Get into the crawlspace and slide into
the next level.
Level 2 - Old Stronghold
Go right and step on the tile with the many Uzi clips and a door opens. Go
through (you will get to the closed door on the left later). Use the reach-in switch, go through next door that opens. Pick up Uzi clips
and use next reach-in switch. Go through the now open door straight across,
climb the pillar. Jump down with grab in Western direction and be quick to kill
the red
ninja before he pushes you
into the deadly pit. Walk over to the fire. From here you can make an angled
jump into a dark alcove and press button #1 there - it raises a cage down below. Jump down the blocks, kill three more ninjas. Climb up the cage and get into the crawlspace. Drop down on the other
side to slide onto a trigger tile and make your way back out via the blocks.
The trigger tile has flipped the room behind the nearby door which opens when
you approach. First though jump up to the monkey swing from the cage and follow
it to the last texture, then go move towards the wall, let go and immediately
grab again to catch the invisible crack. Shimmy to the left and claim a Secret #3.
Go down in the next room and find some flares, big medi and Uzi
clips in the central structure. Leave through
the north exit, pick up some more flares along the way and watch a flyby introduce
the huge lava lake.
Stand in the middle of the edge facing the grey slope. Take two steps
back and then make a running jump across the slope and you will land on a ledge
behind it. From here you can jump across to the next big structure ahead. Find
the left corner. From here you can make a standing jump with grab to a ledge,
shimmy back around the corner and climb in. Crawl through and drop down to find
button #2 to press (which
shows a cut scene of a grated block rising near a canopic jar). Go to the next
hole and angle a jump with grab so that you land on the middle ledge. There you
can press button #3
which opens up a hole right next to you. Going through
the other water hole lets you emerge at the bottom of the lake. If you jump
around the left corner you can get all the way up the structure again. However,
you need to go through the hole you just opened up. This eventually brings you
back to the starting point of the lava room with a few Uzi clip
pickups and a big
medipack if you look around.
Likely you will also find a closed door which you will get to later, so
remember the place.
Now jump up a block in the North East Corner and turn around to jump
from there to the two blocks structure next to the little fire. From up there
you can jump onwards into an opening. Follow the path and reach the room you
saw in the cut scene earlier. Walk on and a second cage rises. Go through the
door and emerge high above the lava lake. Make your way out on the ledge and to
the very left corner. Turn around, side flip to the right onto the slope. Keep
jump pressed and Lara will back-flip and forward jump to the higher ledge. Walk
around the edge and reach button #4 on
the east wall. After pressing it turn around and you need to make a jump that
lands you behind the slope on the right. I did it via a running jump diagonally
from the left. Press button #5 there.
Then jump on the slope on the right and shimmy across and pull up on the corner
and you can make it back to the top ledge easily. Now go to the very corner
again and make a drop down jump with grab to land on the corner you started
from (tricky!). Go back to the room with the cages.
There is a new opening right across now and another cool jump combo awaiting. You need to aim a running jump (without grab) slightly
to the left to jump across (!) the sloped pillar and land on the corner of the
one behind (which you cannot see from here) and then drop and grab the edge
there. Shimmy a little to the left, pull up, back-flip and from the slope jump
forward directly with a right turn to land on flat ground. Make your way down
to button #6 and back out after
pressing. Drop down, make your way further down through some crawlspaces and
find flares and button #7.
A cut scene shows a door opening. Come back up and go to the pillar near the
entrance to this room and to the wall right hand of it. You can jump up and
grab a crack in the wall, shimmy to the right as far as you can go, then pull
up and jump with twist and a left curve to be back at the entrance. Walk over to
the rising cage and wait a few seconds next to it until it goes down. Step on
the tile and get a cut scene of another door opening.
Now make your way to the two doors you have opened. Leave this area and
go back to the start of the lava lake area. Drop and slide off the edge, drop
and climb up the layers and walk around to the now open doors which you might
have seen earlier when you got back up here. Press button
#8. Go back out, turn left and make a running jump into
the opening and crawl through. Pull up and back-flip to the starting position
again.
Retrace your steps to the room with the canopic jar and the two cages.
Go through the opening on the left and repeat the tricky jump sequence to the
left side of the room high up. This time turn around and jump across to the
area you have not been to yet. A hole in the ceiling has opened. Jump up and go
through to the 'cage room' but this time you are on top of the pillars. Jump to
the left first for some Uzi clips and then back. Make your way across the
two cages and land on the trigger tile left of the door to the canopic
jar. Now you have to be quick. Run off the ledge
parallel to the door and do a left flip into the room just before the door
closes again. Pick up the canopic jar aka "Dedicate Bal04528" (?) and find your way back to the starting point.
Now go to the opposite side (West). You can jump on a block there and (a
little tricky) on the next triangular slope and get into a big room. Go through
the door you have already opened by an earlier action, climb up onto the cage
and jump into the opening. Place the canopic jar in the next room.
Enter the water and swim down (only way you can go now) and then through
the smaller opening and back up. Avoid the two crocodiles as best as you can. Now there's a timed run ahead - actually a
two-in-one. Get up on the trigger tile and hear the door open. Jump & run
your way across on the right hand side as in the next gap there is the trigger
for the second door. If you time it so that you jump the gap (use grab) you
should make it through the first door but likely not through the second. Simply
wait till the first door closes. Then step near it and it re-opens. Jump across
to the trigger tile for the second door and quickly back and you should safely
make it through both doors. Press the button you find (which turns off the
current in the water), kill three red ninjas and pick up a big medipack and find yourself back at the start of the level.
You will now need to get back to where you
entered the water after placing the canopic jar and you can do this either by
going back through the timed doors or by repeating the round trip to the lava
lake etc. This time you can swim into the crawlspace and onwards and upwards.
Climb out and safety drop your way down, follow the path, jump across the gap
and press button #9.
Slide down, pick up the big medipack
and go swimming again. You will come back to familiar rooms, have to redo the
timed doors again and find the door near the start of the level open now. Go
inside and press button #10
to end this level.
Level 3 - A Mercenary
Walk through the rooms, find the wounded soldier
and pull him away. Pick up the card ("Hajime Kusaka") - without it you won't have the benefit of a peaceful sentry gun later.
Go back to the very start of this level and look up. You can grab a climbing
wall and above pull a lever. This opens the blue wooden door below so go in
there. Pick up 3x
Uzi Clips and pull another lever to open the nearby
trap door. Go down and follow along. Slide down backwards and safety drop into
a big room. Kill four guards.
Find a
few pickups in a hole in the North West corner. Go
the backend of this room and make an attempt to crawl onto the box in the
corner and it will miraculously falter and reveal a crawlspace. Go through and
claim a Secret
#4 - the Grenade Gun. Outside again, behind
the south wall door is a small medipack.
Now go through the crawlspace in the North wall near the sentry gun.
Kill another guard. Open the ceiling trapdoor and climb up. Note a closed door to your
right and at the top make an angled jump with grab and pull up onto a
triangular tile (press crouch button first or Lara will drop down again). You
may be tempted to just jump into the water but you will need to get to a
jump-switch in this room by sliding/jumping to a ledge half way down. This quite tricky. Here is how I managed: Slide down
backwards a little to the right of the middle of the tile. As soon as you hit
the ledge jump forward with grab and a little right turn. When you land, slide
for the fraction of a second then back-flip and again, when you land jump with
grab and right turn and you should end up on the ledge with the jump-switch
above. Pull it (to open the door you had passed on your way up) and go
swimming. Find the ledge to exit the water, climb up a bit and find a room with
another jump-switch to pull (cut scene of a door you can't reach yet). Drop
down through the holes and repeat the trip through the crawlspace to the now
open door. Step on the trigger tile behind it to the left (note the sound). Now
continue up again and drop down to see that the water level has lowered. Swim
through to the other side and climb out. There are two climbable walls (not
really textured as such) which bring you all the way up to a crawlspace. Go through
and find a room with a lever (cut scene of a door opening) and a jump-switch
(raising a block and opening a trapdoor to let you back out near the start of
the level.
Now for the very tricky bit. Go to the slide into the big room again and slide down backwards and
grab. Shimmy to the very right, pull up and wait a fraction of a second and
then hit the jump button to back-flip. Lara needs to land with her feet on the
floating middle structure and immediately jump again with a right turn and then
adding grab to make it to the triangular platform on the pillar below the
crawlspace. This needs to be very precise to work. From there get into the
crawlspace and through a door and kill two guards.
At the backend of the hallway is one of the doors you have previously opened.
Go through and find a trigger tile behind it.
This is a timed run up the stairs. You need to run all the way up, pull
up and drop into the door to the left before it closes. You slide down and find
a lever (opens a door outside) and a jump-switch (opens the blue door). Exit
the room and you are back in the hallway. Kill a guard and make your way up
the stairs again (no hurry this time) and at the top in the room you can pick
up the revolver and the Voice Recorder (Bill of Indictment) - even though it says 'Don't touch' on the tile. [There seems to be no
use for the Voice Recorder in the game though.] Go back down and pick up the lasersight in the room on the left. You will notice that while one door at the
backend is open now, another is still closed.
So, retrace your steps to the big room. Place Lara in the North East
corner of the room with her back to the east wall and combine revolver and lasersight. There is a hole in the ceiling (quite far away
sort of on top of the sentry gun) in which you have to shoot a blue brass ball. This opens the door behind the ceiling trapdoor after the crawlspace
near the sentry gun. Go there and directly after you walk in a little
earthquake rumbles and you get a cut scene of the second door opening above.
Go there - yes, it means climbing all the way up, swim, climb etc and
repeating the tricky jump to the pillar near the high crawlspace. Go through
the now open door after killing another guard. Meet the four
frozen soldiers. You can jump over the opened door (use the dive move: jump key
+ walk key + forward) and around the corner pull another jump-switch.
Retrace your steps to where you triggered the earthquake and move on
there to reach a door you opened long ago. Kill two guards
and advance to the backend where you find a lever that you can reach now
(before the 'wall' was solid - the jump switch near the frozen soldiers opens
it up for you). Pull the lever to open the big double doors. Go back there and
slide to leave this level.
Level 4 - Gift Box
First battle the welcome committee (6 guards) and then make a
leap into the water. Swim across the trigger and up while the earthquake takes
over and eventually emerge from the bottom of the lake that you started at in
Level 1.
Get out and do your best at shooting the next 6 guards
that surround you. Then approach the greenery towards the West. You can jump
through it from the triangle you can stand on left of it.
Pick up the small medipack behind
and look closely at the wall across the pit. To the right the line shows kind
of a 'V' - that is where you need to jump to and grab the invisible crack.
Shimmy all the way around and pull up (this stops the earthquake).
Turn around and make a running jump with grab to the monkey swing. Go as
far as you can go and then face the wall to the left. Let go and grab the wall
and go all the way down. Down below you can get another pair of Uzi clips
for your next adventure.
Then climb the long way up on the North wall of the North West corner.
Climb round the corner at the top and pull up and crawl towards the helicopter
and the end of the adventure.
"Bye Bye!"