Big Trouble in Siberia: Part 1, Scene 2&3
Level: Walrus.
Walkthrough: Dutchy.
CS= crawlspace, MS=
monkeyswing, UW= underwater, Jmp =jump. Have fun!
Scene 2.
Loading Docks.
When you slide to the
loading docks, after the great flyby of the icy waters, go to the sea W and
dive in on N side, swim along that side to find a tunnel in N bank, go to a
room with a switch that will open the N door at the loading docks, swim back
and S a bit, till you find the place where you can leave the sea (near some
ledges on the shore), go S and hop onto the higher shore line, up to the docks
and into that N door (the S door needs a Fuse inside). Go down the ladder at
the bottom of the stairs and follow the passages, Just sprint past the Guard
coming from the L, you’ll pass a dark grey door in the R wall, go on to a 4 way
crossing, a White Guard will come out and takes it on with the Guard following
you, so go straight first get some Flares in a corner and go back, R at
the crossing and enter a passage with a yellowish light, careful, there are
Poison-pits here, after about 4 of them, there is another Guard and just
around the corner his Buddy. In this corner you’ll hear a buzzing noise;
the brown corner block will be pushable later. Go on to the blue room.
The Blue Room.
Don’t shoot anybody
yet, just run into the 2nd L passage the guys came out of and go up the pole
(the Whitey one will shoot the Black Guard for you again), backflip to the
other pole and go up, backflip to the passage and go down the other side pole.
Pull the switch in the room there (screenshot of an outside area, the block is
pushable now) and go back to the blue room. Head back into the Poison passage
and push that block in all the way, go L to a ventilation room and in the
corner passage, up the ladder and come up to the Sam site.
The Sam site.
Climb the ledge R of
the grey wall in front and turn L, jmp/grab the edge of the upper block and jmp
around the corner to the E structure, follow the snowy roof to the E side and
go down the hole, follow to the garage and crawl under the back of the truck,
crawl to the Ammo and to the safe spot between the burners, stand back
to the slope and backflip, jmp/grab the climbable wall above, go up and throw
the 1st switch for the gate, drop down the other hole and go to opposite side,
same MO and the gates will open.
Yellow Key.
Go down and enter the
Store room. Shoot crates and get Ammo and the Yellow Key. Go back
up to the Sam site, to where you climbed up from the ventilation room and drop
onto some crates down the N side, go W a bit and open a small door, throw the
switch inside and get a screenshot of a door (1st switch therefore) in the Blue
room. Climb back up and go down the ladder, make it back to the Blue room.
The Ctrl rooms.
Now go into the room
with the burning floor, the flames are gone (or maybe not), but the floor is
dangerously hot, grab the MS and go over to the other side, look L to see the
Ctrl rooms with the Blue Key and a switch, go R at the burning block and turn
around, facing the Ctrl rooms, drop and start jmping the slopes with a sharp R
turn in the end, till you land on the safe floor in the corner next to the
block, throw the switch to kill the flames (don’t use it when there are no
flames on the block) and climb up the block, turn around and grab up into the
higher passage, go to the slide and down the centre of it, jmp/grab the rope
from the bottom of the slope and swing over to the other side, slide and jmp
onto the ledge, up the ladder and backflip onto a ledge behind, runjmp/grab the
MS and go over the slope, run past the steam and in the next room is a passage
with some Ammo, opposite the passage is a CS with a shootable grating,
go in and follow to the next grating, shoot it and drop down into a room with a
switch that will open a door back to the blue room and a nearby pole, go up the
pole to collect some Goodies and down again, go to the room opposite the
pole and see the outside area L, plus a closed gate, go up the pole and
backflip from one square from the top to the safe ledge, throw the switch to
open the gate and jmp back to the pole go out of the gate, jmp up the higher
ground and get the Goodies, back to the lower ground and open the
trapdoor.
The Sewers.
Climb down, follow the
water and hop on the R hand ledge, past the overhanging pipe, runjmp around the
R corner, Beetles came out to eat you, open the UW trapdoor fast and
swim in.
This maze isn’t too
hard, there’s some Ammo scattered around, and a tunnel up to a room
where you can throw switch #2 to open another door in the Blue room. Swim back
and get out of here quick, up to the room with the poles and the CS and R to
open the door to the Blue room.
Blue Key.
Whitey is still
patrolling, don’t bother him and he’ll leave you alone. Enter the new door N
and get the Blue Key and throw a switch to open that grey door in the
passage near the poison-pits. Go back to that door and enter, go to scene 3.
Scene 3.
The Ice Caves.
Follow to a big ice
cave with a lake below. Follow the ledges to the SE, past the ice windows. Go
up the ladder and follow the passage to the next cave, search the floor of the
cave for Goodies, shoot 2 Guards and take what they drop, go to
the corner for a MP and look for a passage between the MP and the
small lake, go in, and get the Goodies. Go out and to the bridge, pull
up on the W block next to the bridge, roll and runjmp/grab over to the E side,
go up the bridge and jmp/grab the ladder on R wall, go down and follow the
passages to a room with 2 Guards, just sprint in and use the Jmpswitch,
a rope appeared on the ceiling of the big cave, near the bridge, now run out
and the Whitey will start shooting the Guards, when he doesn’t finish
the job, take care of them yourself and go get the Goodies in the crates
in the room with the Jmpswitch. Get back up the ladder to the cave and when you
walk the bridge, you can see the ladder E, hop over the hole in the floor and
climb to the top.
The rope will take you
into the passage over the 1st ladder. Aim for the L side of the passage and
follow this path jmping and grabbing the pillars to the SW corner. Runjmp/grab
the ladder and go around to the other side and backflip into the passage there,
go through and R, jmp to the ledge at the ropes and walk up to the 1st rope and
take a step back, when you jmp to the rope, Guards will start shooting
below and it will be hard to get where you have to go with them under you. (The
view is great though, all that grenades coming up and exploding in midair,
but…) Better swing back to where you came from and go down the ladder, slide to
ground floor and shoot them (don’t shoot the Whiteys). Then make your way up to
that rope again and work in all ease. Swing to the 2nd rope and then to a
sloped block in front, go around R to the wall, pull up and backflip/roll /grab
the one behind, go around again and pull up on a flat corner ledge, runjmp/grab
to a lone E pillar and runjmp to the ledge in front of the passage, go in and
use the Jmpswitch in the room, (ropes appear in cave with lake) go back out,
jmp to the lone pillar and drop from the W side, you will slide safely back to
the bottom of the cave, go back to the cave with the lake.
Cave with the lake.
Climb up on the higher
ledge on E wall and use the ropes to swing to the centre ledge, when you stand
on the most W point, you can see something on a ledge in front L, runjmp to the
blue icy pillar and slide/grab, go L and backflip/roll to land in an alcove.
Jmp to the next ledge W and turn around, see the ladder on the pillar and
runjmp/grab there, go up and backflip from the snowy slope to the one behind,
slide to a Secret, Revolver, Ammo and ½ MP. Jmp back to the
pillar with the ladder and go down, hang over the alcove and drop/grab back in,
go W and to the corner passage, use the Jmpswitch inside to blow out those ice
windows in the E wall of the cave, go out, drop from the ledge at the exit down
into the water below and find a tunnel in the S wall. Swim in and L for a MP,
R for a ½ MP and in the back L for Ammo and the Armoury Key
and in the back R for Ammo, now you can swim back to the E and climb out
in the NE corner, up the ladder and get into the new area, get several sets of Ammo
and the Pump Access Card.
Scene 2.
Go back the entrance
to the Ice caves, past Whitey L and up the ladder and the stairs to the Loading
docks, into the S passage behind the truck and place the Yellow Key to open an
UW door in the sea. Go to the N side of the Sea and find a small building (the
Armoury) on the banks. Open it with the Armoury Key and get a Secret (?)
inside. (Walrus told me there’s a bug here, he will fix one time, as for me the
game went back to desktop and I couldn’t get in.) Go back to the sea and dive
in on S side, follow that wall till you find the UW door between 2 pillars.
Save in front and dive in, go up in the hole a bit inside and follow L to the
end for some Ammo, go back and get air and swim in again, (it’s a long
swim) this time keep R at the crossing, after you swam up in the hole, you will
pass a ladder and end up in theUW room, go to the far R corner and
follow the tunnel to a crossing, go R and into the tunnel L, up to throw a
switch that will show the propellers, swim back out and R, 2nd R and up for the
2nd switch, the water is partially drained, so be careful when you go back,
down the ladder and L/L, up the ladder and use your Blue Key in the centre
tunnel. The gate in the former UW room opens, so go back through the dry
tunnels to that room and jmp to the gate, go to the Power Plant.
The Power Plant.
Go in the direction of
the brown door and L into a passage up to a Machine, get the ½ MP
L of it and stand on the low ledge next to it, turn to the machine while
shooting it a couple of times, till you hear something crack and the machine
starts. A door opens. Go out and R, L down the passage with the blue pillars,
shoot a Guard and get some Ammo and a ½ MP, shoot a Guard
coming from behind while you follow the passage down and get some more Ammo
on a L block below, opposite is a door, stand on the ledge in front of it and
standjmp/grab the blue MS ceiling in the centre of the passage going down to a
fence, go L around the corner to drop/grab a Jmpswitch, go back to the door
which will be open now, follow to a slide, stand L and slide/jmp/grab a sloped
pillar a bit L, pull up and slide/jmp to the bank and shoot the Guard.
The first set of doors need a swipe card, enter the next you opened starting
the Machine. Go down to an old factory, shoot the Guards and get the Goodies
scattered around.
Go to the N side to
use the Pump Access card, the last water will drain from the sea tunnels. Go
out to the cave and R, get some Ammo on the walkway W before you go into
a newly opened door; go up with the elevator to get a Secret, a bunch of
Goodies. Leave through the trapdoor again and swim into the W cave, get
out on the bank where you will find an old Reactor in a cave.
The Old Reactor.
Go into the far SW corner and get some Ammo from a CS, find a
passage in S wall and shoot the Guard, go up a ladder and take the
shortcut (otherwise you have to go all the way around), by runjmping to a
sloped yellow part on the reactor L, jmp to backflip off to a passage there and
follow the passage to a small room where a Whitey is standing guard, shoot him
anyway to get his Pass Card 1, go out and jmp to the sloped yellow part
R and backflip to the exit again. Go back down to the Lake and swim R to the
waterfall, get out on the ledge R of it and climb the ladder to get on the
waterfall, go on and see the door in the Power plant opening up, so go back and
once again into the NE passage down to the water, into the small door and
perform the same trick at the slide, go to the 1st set of doors and open them
with your Pass Card. Enter, throw the switch and hop on the elevator which will
take you up to a brown passage, go over some trapdoors to the room with the
burners and a Guard up on a block, shooting at you.
Burner room.
Take him out and go up
to the block, crawl either L or R and into the corner. Face the block and stand
up when the burner is off, backflip and jmp/grab the block, throw the switch to
open the heavily guarded door at the entrance of the Base. Go down and
to the passage with the trapdoors, open the W one and dive down in the lake, go
W and L, to the waterfall, through the Power plant and down the NE passage once
more, slide over the water and enter the 2nd set of doors, the waterfall, up to
the Power plant and to the UW room, into the sea tunnels S, climb down the
ladder, because all the water is gone, follow the passage, L at the crossing
and down into the tunnel at the sea door, go S and up a ladder, down the next
and go through the water on the R side (most shallow) and to the entrance of
the Base, shoot the 2 Guards and get some Goodies from the boxes.
Enter the Base and the door will close behind you, follow the passage and the
level will end…
Dutchy.