MERCENARY DEPOT
Level by David Troska (Trocinth)
Walkthrough by Phil Lambeth
Run down the ramp into the warehouse area. Draw your pistols and start
shooting the dog that's running toward you, and at the same time hop back into
the safety of the tunnel as another dog attacks from your left. When both are
dead, run to your right toward the SE corner of the warehouse and climb up onto
the taller crates there. Facing the SE corner and angled slightly to the left,
take a running jump and grab to the ledge and pull up. Turn to your left, walk
forward a step or two and jump up to grab the overhead platform. Pull up and
run into the east opening. Pick up the large medi-pack and the CROWBAR in the
small room, then go out and drop down to the previous ledge and from there to
the warehouse floor.
Run across to the opening in the NE corner and go up the winding ramp
until you reach the east platform overlooking the warehouse. Walk out to your
right. You can see a crowbar door ahead to the north, but a crate is blocking
your way. Standing a couple of steps back from the crate and facing slightly
NW, take a running jump to clear the crate and grab the north edge of the
platform. Pull up, run forward and use your crowbar to open the door. You hear
a burst of alert music, so draw your pistols and shoot the dog when it bursts
around the corner of the crate ahead.
Go to the NW corner of this room, look to your left and note the closed
door, and jump up to grab the trap door handle in the ceiling. Step forward and
pull up into the dark passage. Run forward to spook a few bats, and kill them
before proceeding. Continue west down the passage and kick open the door in the
next room. Throw the floor lever in the room beyond to open the door you noted
earlier. Go back there and emerge on the north platform overlooking the
warehouse. Run toward the NW corner while drawing your pistols and deal with
the SAS who comes out toward you. Pick up the UZIS he drops, run to the other
end of the west platform and pick up the uzi ammo, then go back and enter
through the NW doorway.
Push the floor lever to open the trap door in the floor beside you. Drop
down into the narrow passage, stop to pick up the small medi-pack, and use the
ladder to climb down through the hole at the south end. Drop down into a room
containing the motorbike. Mount it from the right side and drive it through the
barrier in the north wall. Turn to your right and drive the motorbike through
the flimsy wooden barriers in the opening leading back to the warehouse. Drive
forward to the tracks and turn left to guide the motorbike up the steep ramp. Drive
north to the closed gate and dismount.
Go back down the track into the first open area south and turn to your
right. Safety drop onto the bridge below and shoot the SAS who steps forth out
of the east opening. Reverse roll and head into the torch-lit west room. Turn
left and run up the stairs. Pull up onto the platform, go into the large wet
alcove and throw the floor lever to raise a block in the east room. Return to
the platform and slide down the slope onto the bridge. Run across to the east
room and turn to your right once you're inside. Locate and climb up onto the
block you raised. Pull up onto the west platform and pick up the nearby uzi
ammo. Run about halfway down the platform and turn to your right. Take a
running jump and grab to the roof of the central structure and pull up. Pick up
the uzi ammo and stand at the north edge. Line yourself up with the jump switch
on the far wall and take a standing jump and grab to activate it. The gate
opens in front of the motorbike, but you're not quite ready to proceed.
Go outside to the bridge and jump into the water below. Swim through
the south opening and in the next underwater room go through the east opening
and pick up the uzi ammo in the enclosed room. Go back out, swim down through
the hole in the floor and enter the east opening in the next room. Pull out
into a dark storage room and locate the ceiling trap door near the east wall. Jump
up and pull it down, then turn to your left and jump up to grab the edge of the
ramp above. Pull up and run up the ramp into the next room. Don't dash madly
forward, however, as a sentry gun is poised to rip you to shreds. I found no
way to get through this next section unscathed, so make sure Lara is at full
health and save your game.
Run east into the room as the sentry gun opens fire from your left. When
you near the SE corner turn left and take refuge behind the large crate. Pick
up the REVOLVER lying on the floor nearby and take a deep breath. Run along the
east wall to the NE corner, then turn left and run like mad to the NW corner. Pull
up onto the crate, jump up to pull down the ceiling trap door, and pull up into
an upper room. Go into the SW passage and grab the revolver ammo at the other
end, then jump over the pit and pick up the large medi-pack in the alcove. Climb
down the ladder in the west face of the pit and pick up the LASER SIGHT in the
north alcove below. Combine the revolver and the laser
sight, hop back to the east alcove and see the exposed back side of the sentry
gun through the slit. Shoot the canister for the satisfying sight of an
exploding sentry gun, then use the ladder to climb back up the pit into the
upper alcove.
Back flip into the passage and return to the previous room. Drop down
through the hole in the floor onto the crate in the room where the sentry gun
was, and locate the floor lever. Push it to open the nearby trap door in the
floor. Drop down into the lower room and pick up the NITROUS OXIDE FEEDER for
your motorbike. Before leaving this area, pull back up and look near the crate
at the NE corner of the sentry gun room for a small medi-pack. Run back down
the ramp in the SW corner and drop down into the small storage room. Jump into
the water and swim back to the pool. Go through the south opening and pull out
at the opening on the east side. Run forward and climb up the ladder into a
ramped storage area.
Run forward past the crates as another sentry gun ahead opens fire.
Quickly turn to your left and into the passage beyond the reach of the bullets.
There's no real need to do this, but if you really want to exact revenge
upon that sentry gun you can crawl around the protective enclosure to the other
side of it, then sneak up from behind and blow it away. Whatever floats your
boat. Drop down onto the track below and run north to the motorbike. Insert
the Nitrous Oxide Feeder and then mount the motorbike. Back it up a little bit,
then gun it forward, using the sprint key for some added power and speed, and
clear the pit into the next area. Break through the barrier and run over the
SAS that are awaiting you in the next room. Drive over to face the closed door
in the east wall and dismount. Climb onto the crate at the north end of the
track and take a standing jump and grab to the north ledge. Pull up, turn right
and jump over the gap to the next ledge, and follow to some uzi ammo.
Safety drop to the floor and go to the NW opening. Vault up over the
block in the passage and climb up the ladder at the far end. When you're near
the top, back flip into an upper passage. Turn around and follow the passage
into a larger room with two parallel water canals. Run to the west end and go
through the NW opening into a smaller room with a floor lever. Throwing the
lever opens a door in the east wall of the canal room, but only for a few seconds.
If you're unable to make it across the room in time (it's not all that tight),
you'll need to come back and throw the switch in both directions to try again.
When you get through the open door, pull down the ceiling trap door in
the east alcove of the next room. Turn to your left and pull up into the short
passage. Step forward and pull up onto the bridge spanning the 3-SAS room. Run
across to the other side and slide down the slope to your right. Follow the
passage to an underground area where another SAS is waiting for you. Kill him
and note the nearby closed door in the west alcove. Go to the north end of the
platform and face east. Take a running jump to the alcove and use your crowbar
to open the door to your left. Go inside and throw the floor lever to open the
door that allows you to drive the motorbike in here.
Take a standing jump and grab back to the platform, pull up and go
retrieve your motorbike. Jump the gap and drive up the slope into the east
opening. You can dismount when you get across, as you can now complete the
level on foot. Follow the passage and make the indicated turns until you step
out onto a ledge overlooking a large and deep room. Turn to your right and run
to the south edge of the ledge. Take a standing jump and grab to the ladder and
climb down to the south ledge below. Turn around and take a running jump to
grab the rope. Swing forward, jump forward onto the facing ledge and run
forward into the north alcove. Throw the floor lever to open a door elsewhere
in this large room.
You can use the rope to swing back to the previous ledge and climb down
to floor level using the ladder in the supporting column, or you can simply
safety drop from here to the crate against the north wall. Run to the column in
the east wall and climb the ladder there. Pull up at the top and turn to your
left. The open door appears to block your way into the next room, but it's an
easy matter to drop back, grab the edge of the ledge and shimmy past the door.
Pull up, run into the next room and throw the floor lever. A cut scene shows a
magical ice bridge spanning the large room outside.
Go back to the ledge, shimmy past the door, climb down the ladder to
floor level and note the closed trap door in the floor near the SE corner. Use
the ladders to get back to the ledge where you entered this room (back flip
from the second ladder), then use the ice bridge to cross over to the east
side. Throw the final floor lever to open the trap door you noted just now, and
go back down the same way you came up. Drop down through the exposed hole near
the SE corner, turn to face the steep slope south, and save your game.
Step forward and you'll start a long downward slide. Jump over a fire
pit, and when you reach the bottom you'll change directions and resume sliding
to your left. There's another fire pit awaiting you below. As soon as you make
that left turn and begin sliding into an area where there's more ambient light,
jump forward and grab the overhead monkey bars. Monkey swing forward into the
next room as Lara's theme music starts playing. When you drop down and read the
message on the wall ahead you'll know you've reached the end of the line.