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Level by Zip
Walkthrough by DJ Full
FROM AUTHOR'S NOTES
Information: -4 secrets to find (easy!)
-you need to find 2 keys, to enter Lara's ice cave with the big maze !!
(The big maze is very frustrating!!)
Hints: -Conserve your medpacks, you'll need them in
the big maze !!
-For the first trap (after the cave with the snowtigers) search the squares that don't kill Lara
-Second trap (after using the keys and sliding down) search the good way thru
the spikes
-The big maze: search the lever to open the door to the finish
** YES, It's very hard to complete this all.
WALKTHROUGH
ICY CAVE
Hop on the bike. After the first corner, keep turning for not to get
stuck at the base of the ramp. Pass the slope, the another
one and pick up the uzis + 90 additional bullets from
the block of ice. Get out of the vehicle behind the next icy portal and pick up
SECRET#1 from the W alcove - a shotgun, 24 normal and 18 wideshot
shells. Enter the bike once again. On the next junction:
- optionally go ahead to perform some jumps driving around the icy garden, and
to get on the top of the shrubbery, but there's nothing to find
- turn right to leave the cave.
ZIP'S HOME
1ST KEY
Smash one of the windows to drive into the house. Destroy the vase by the E wall
to find some flares, and the urn next to the W wall to collect a small medi. Drive into the S gym. You can complete the assault
course (there is some platforming, then a ladder and
climbing around the corners, a crawlspace, a monkey swing and some rope swinging)
or head through the dining room to the kitchen at once. The first key the
author mentioned is in the freezer. Grab it and get back to the main hall.
1ST FLOOR
Drive upstairs. Optionally, check the W bathroom (nothing there). And E library to pull a switch behind the pillar. Watch the
door open, return to the main hall, go ahead and then upstairs. Climb the right
side of the ladder. Backflip, roll in midair and hit
Action to safely land on the attic.
2ND FLOOR
Climb the biggest platform to find a hole in it. Hop in to find SECRET#2 - uzi clips. Get out and through the next door, on the roof.
Go right and around the wall to find the next switch. Throw it. Everything in
the manor is done. Get back on the bike and smash the window on the 1st floor
to get outside.
SNOWY RAMPS
Go W, around the fountain and grab SECRET#3 from the water. Drive through the
next portal and ahead into the lawn to run over 2 snow tigers. You can pass the
ramps in any direction, but for all jumps you need to start in the SE corner,
going up the ramp indicated by another parked snowmobile. On your way through
the snow, look for some tigers to smash. Some of them appear behind you. Aha,
there is also a bat, so run it over. Park the vehicle by the cave entrance and
safety drop in.
ICY CAVE 2
Draw some strong weapon and massacre 5 more tigers. Go across the cave and
slide or drop down into the right S passage. Collect SECRET#4 (6 normal shells)
from the left of the slope you've just slided or
jumped over and proceed S through the automatic door. WATCH OUT! Some of the
squares in the following crawlspace are death zones! The safe path is: the 3rd square counting from the E, 3rd from W, 4th from W, 1st from E.
Leave the riddle and enter the platforming
area. If you fall to the bottom, you die. Jump over the gap, slide and bounce
out of the slope to land on another block. Run diagonally onto the neighbouring
one and runjump the next block. Ignore the polerope and jump over the last two gaps to find the second
key. Exit through the hole in the wall.
MOUNTAIN RANGE
DON'T TOUCH THE ROPE YET or you're doomed. DON'T SLIDE DOWN or you're doomed as
well. Follow the W ledge to its end, shimmy right, pull up where you can and
throw the lever to make the way out (you can watch the far N exit open from
here). As you can find out, using the rope isn't necessary at all (you can just
hop on the top of the NE hill to make it towards the door), but if you really
want to do it, go back and grab the handle to slide down. You can use the bike
if you want to go back and repeat the slide. Now climb the block, grab the
ladder, climb it, platform W and get to the top of the following blocks (you
don't need to pull up on the last one). Grab the ledge of the hole above you,
climb through the open grate and find yourself back in the first cave. Get out
using the far ladder.
PLACING THE KEYS
Get back on the bike and drive down the last ramp, killing the last cat on your
way down. Doing so probably removes snow tigers from the Red Book once for all.
Go back to the garden in front of the main house entrance and keep going E to
end the road near the swimming pool. Hop into the water for a large medi, get out and place both keys in the receptacles on the
right and left of the gate. Enter the last cave.
TO THE BIG MAZE
Go ahead, jump on the slope and slide down into the
pool (pick up a large medi from the bottom). Exit the
water to the left S and throw a switch to open the exit. Go across the pool and
through the door. Crawl into the spike riddle. Now avoid the spikes by going:
1W, 2N, 3E, 2N, 2W and N to the exit.
THE BIG MAZE
Hop on the bike, drive E and then S to run over several snow tigers and find a
small medi in the SE corner. You'll need it. Go back
to the junction and jump on the tranverse icy
blockade. Now I hope you can imagine solving a maze while avoiding hammergods. Yes. You have to do that right now. Drop into
the maze and go S to find the uzi clips behind a dark
place. Now keep close to the left wall. When you find the
next dark place, go W to reach another one, where you need to turn right.
Go left on the next junction and through the dark once more (right, left) to
find the only one large medi you can safely pick up
in this maze. Do it, REMEMBER THIS PLACE and go N,
then right on the next junction and left in the following dark place. Turn left
for the last time to find the switch opening the exit. Pull it and return to
the place you picked up the large medi from. Head S,
on the following junctions go left and right, grab a
small medi and RUUUNNN!!! through
the exit. Go right, hold Sprint and hit Duck just in front of the crawlspace to
roll in. The hammergods can still reach you, so don't
wait! Crawl ahead to hide from them and finish the level.