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The Lost Temples of Egypt by Elpasodude

alan 2 2 3 4
CC 3 2 3 6
Ceamonks890 1 1 1 2
Dimpfelmoser 2 1 4 3
DJ Full 3 1 2 4
Drakan 3 2 3 3
eRIC 2 1 2 2
Gerty 3 3 3 5
Jay 3 3 5 6
Jose 2 1 2 4
Josep 4 3 1 1
Kristina 4 3 5 6
Magnus 1 0 0 1
MichaelP 3 3 3 6
Mulf 1 1 1 2
Orbit Dream 4 3 5 7
RaiderGirl 4 3 3 5
Ryan 2 2 2 4
Sash 3 3 4 5
Scottie 1 1 3 1
Treeble 3 3 4 4
 
release date: 18-Apr-2001
# of downloads: 48

average rating: 2.81
review count: 21
 
review this level

file size: 13.47 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
elpasodude@yahoo.com

Reviewer's comments
"The Dude addresses the building of the Aswan Dam, which caused untold numbers of historical sites to be flooded and submerged in Lake Nasser as well as the displacement of thousands of people, many of whom were Nubians…hahaha, no. It’s just a random title for a level with a maze.
That maze isn’t as bad as some make it out to be. In fact, by always going left I found the two Eye pieces (and subsequently the exit) much earlier than I expected. Apart from the maze, there’s really nothing to this level: it is followed by a suite of forgettable rooms and corridors, and then the level ends at a second Eye of Horus door, with one half of another Eye piece sitting right in front of it, grinning like a mad baboon in the knowledge that you will be stuck with it forever, here, in this room, because you arrived here without its complement. This other half is very well hidden in plain sight (it’s barely visible since you approach it from above, and at that point you certainly don’t expect that you’ll be needing a second Eye of Horus). I’m not sure this was intentional. However, by this time you’ve seen all the level has to offer anyway, and using the Eye and stepping forward into the dead end behind it is all that’s left to do.
Throughout the level, there are lots of superfluous pickups, there’s a wobbly floor on top of a water room, and you’ll find wafer-thin walls, floors or ceilings at every single portal. In tall rooms, of which there are many, textures tend to stretch beyond breaking point. On a more positive note, there is also some camera work (decent, but gratuitous; the fixed cameras mildly annoying as usual); and the Dude resumes the experiments in lighting with which he began his career (it’s often pointlessly colourful, though nothing as extreme as in his debut) but which he dropped in his sophomore effort, and would later drop again in his magnum opus. So this latter, The Ice Age, which is among the first levels I reviewed, is a step back in terms of visuals; though I might concede a a point or two for gameplay if I were to review it today, as it has a tiny little bit more to offer in that department than this level, and no maze." - Mulf (16-Jan-2021)
"Large underwater parts with the same textures often too stretched, we start in a labyrinth. I only had one ninja to kill, I wonder what's the use of putting all the weapons. Friendly level." - Drakan (15-Oct-2019)
"Not a whole lot other than dashing through a few empty rooms and doing the occasional bit of swimming. There's also a ninja and a mummy dotted around but they can be dealt with easily. There's some pretty snazzy and creative lighting effects going on, but overall not much to tempt here." - Ryan (16-Jun-2018)
"Huge rooms, repetitive textures and badly applied. Only a ninja to shoot, I think, and a mummy but I didn't find the grenade gun. Don't bother, there's not a lot to do." - alan (27-Mar-2018)
"A bit better than the previous level from this author, but only a bit. It sees an effort with the lighting in all rooms, but the textures are very elongated in some places and even there are some missing textures. Again, only a single enemy to shoot (and the mummy too), simple rooms empty of objects and a nasty underwater maze at the beginning. At least this time there is an attemp of a finish trigger, but the game crashes when touching it. Only a playable level." - Jose (22-Nov-2017)
"I rather liked the somewhat different beginning to this level and hoped for something perhaps more adventurous than the ten minutes of galloping through rather empty rooms and a bit of swimming in search of two Eye of Horus artefacts, with just one ninja and a mummy to kill or avoid. At least the builder has tried to introduce some interest with the camera angles and lighting. No idea what the revolver and laser sight were for however." - Jay (19-Feb-2016)
"You know what I think about underwater mazes... yeah you know. It might seem weird I remark about one which is that short and simple, but it was never about length or complexity, only about percentage of total gaming time covered. The following shallow pool room and the sarcophagus cutscene were nice to discover." - DJ Full (30-Jan-2016)
"Another relatively uninspired release from Elpasodude that's set in Egypt this time around, but unfortunately doesn't really lead to a fun and memorable experience, with a concerning amount of the same problems being pretty much left intact from 'The Other Humble Abode'. Oh sure, the lighting's a bit more varied here somewhat, but I don't believe its enough to warrant a download in this day and age. So you'd ultimately be much better off checking out something else." - Ceamonks890 (26-Nov-2014)
"Here is nothing to see of one or several temples. Lara must find in an underwater maze both parts of the eye of Horus. If she has used it, it goes through a few rooms with strange textures and colours. Afterwards she must find once more both parts of the eye of Horus and is after less than 10 minutes already at the level end. Opponents were a Baddie and a mummy. The rooms were absolutely empty and the textures were often stretched. Result: Who has absolute nothing to do just a few minutes, can risk a look, but it must not be" - Scottie (04-May-2009)
"The author has incorporated some nice colourful light effects and interesting fixed cameras in some of the rooms, in an otherwise bland level. Not even 10 minutes to hit the finish trigger in this simple raid, where you spend half of the time in an underwater maze at the start in the search of the first Eye of Horus. All the rest is straightforward and uneventful with only one ninja and a mummy as enemies." - eRIC (23-Jan-2009)
"The most impressive thing about this level is the lighting and colours (almost all the 'lighting' section score) it's worth the download for that alone and I might add the camerawork as well. Apart from that it's an easy swim and run through a tut environment finding eyepieces shoot two ninjas and run past a mummy." - CC (15-Oct-2004)
"After the surprisingly easy underwater maze there's really not much left to do in this level. The textures are stretched the objects are badly placed and the gameplay is non-existent. It's a good thing the level only lasted for four minutes." - Magnus (29-Jan-2004)
"When Judgment Day comes upon us I sincerely trust that the Lord in his wisdom punishes all murderers rapists thieves and people who put really big and complex underwater mazes in Tomb Raider Levels. Indeed the maze that opens this level is probably the biggest and most complex I have yet encountered. But it does at least provide a good element of gameplay. The remainder of the level is quite pedestrian although enlivened by some very imaginative psychedelic light effects which makes it worthwhile. In short if you feel like 15 minutes of well-made but highly frustrating gameplay give this a try." - Orbit Dream (02-Dec-2002)
"Oh well this starts out with an underwater maze. A bad omen in my book. There are two Eyes of Horus to piece together two ninjas to shoot and one mummy to avoid. A bit of swimming a couple of slopes and some stairs. That's it. Textures are stretched and very plain rooms are boxy; in short no atmosphere to speak of. But the camerawork is quite good." - Dimpfelmoser (23-Aug-2002)
"This is a short at 10 minutes but memorable level simply because of the lightings colour scheme. Apart from that there really is nothing to the game play but a water maze quite a lot of useless ammo pick ups when there is only one killable enemy and having to open two Horus doors." - Sash (21-Jun-2002)
"A short level that does not hold much gameplay apart from an underwater maze but is worth checking out for some pretty unique lighting and extreme colour effects." - Michael (21-Jun-2002)
"Another short level (around 10 minutes if you beat the maze quickly) this wet level had cool lighting effects. You will have at your hands the Eye Of Horus two times in this level. In the underwater maze there are lots of ammo but it wasn't necessary because there are only two baddies in the level (a ninja and a mummy). There are lots of fixed cameras in the level too." - Treeble (21-Jun-2002)
"This is not really a level. It seems more like a first try of a probably very young designer to develop a level. Do not feel discouraged. Work hard and you will improve your next levels. Good luck!" - Josep (21-Jun-2002)
"Being one of the easiest levels I have ever played there's not much to do here except find your way through a water maze and collect the four pieces needed to make two eyes of Horus. There were some good light effects used here but no puzzles only one enemy you can just run past and I didn't like the large rooms with the same texture used for the entire room. Hopefully the creator will continue working on and improving his levels." - RaiderGirl (21-Jun-2002)
"Your goal is to find the pieces that make 2 Eyes of Horus. You will find a lot of ammo but the question is for what? 29-04-2002" - Gerty (21-Jun-2002)
"A ten minutes level but I can't say I didn't have any fun in it. Most of it is underwater with detours to pick up a piece of the eye. Colourful rooms and a couple of baddies I remember seeing a mummy and some vases to shoot. The flares were too many I hardly used any of them. The first Eye of Horus and you access another part which again you have to find another Eye to end the level. Not bad but don't expect any puzzles or challenge from it. Take a deep breath and dive." - Kristina (21-Jun-2002)