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Level: LB Advent Calendar 2006 - Miracle of Snow back home search
Author(s): masha
total rating:9.06 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 10 9 10 10
CC 9 9 10 10
DJ Full 8 8 9 9
eRIC 7 8 9 9
Gerty 8 8 9 9
gfd 8 8 9 9
Ivan 9 8 10 10
Jay 9 8 10 9
Jose 9 9 10 10
Kristina 8 8 8 8
Loupar 8 8 10 10
manarch2 9 9 9 9
MichaelP 8 8 9 9
Monica 10 10 10 10
Obig 9 9 10 10
Orbit Dream 8 8 9 10
Phil 10 9 9 10
reborn1995 9 9 9 9
Ryan 9 9 9 10
Shady Croft 9 9 10 10
Shandroid 9 9 10 10
category averages
(21 reviews)
8.71 8.57 9.43 9.52

Reviewer's comments

"I must have played this level, at least some parts of it as I did remember quite a lot of it. This is a nice Xmas level where you start out running around a huge area. There is some back and fro but all moves quite nice as long as you play with your eyes open. Some sneaky jump levers can hold you up if you don’t find them. Finding keys and gems and of course the Torch. Keep it where you can find it and don’t be afraid, in the next level; there is another torch to be found. There are a couple of push puzzles in both levels. Getting your hands on more artifacts and the last" - Gerty (24-Aug-2017)

"Well, Lara being English, I suppose there is no better person to take on this task. This is another fun Advent level, with fun puzzles, great texturing, atmosphere and flybys. The puzzles mainly consist of pushable puzzles, but there was one pipe puzzle I particularly enjoyed. Great fun." - Ryan (15-Jun-2016)

"A solid attempt, well fitting Advent mood. The cityscape location is much more atmospheric than the following monastery - as always I would like such place to have more life - but the game then concludes well by switching back to the town and before that we can get an extra breath if we find the balcony rose. This one and others aren't usable but provide varied little tasks to acquire. Main puzzles are predominantly clear, fast paced and diverse. I liked all three pushables, the final one dragged a bit but I appreciated one cube placed instantly so things were easier than they could be. I'm only afraid that shootable window might be a halt for many, and the two solutions for the pipe puzzle confused me a bit so I did both." - DJ Full (16-Feb-2016)

"This is possibly my favourite of all the Advent levels I've so far played.The location is beautifully designed and constructed;the textures are wonderful,and the lighting and choice of music ensures that the atmosphere is charming.The only thing that soured it somewhat for me occurred right at the very start - I'm not terribly convinced that the 'shoot an innocuous object in order to get something to happen' concept is a particularly valid means of progression;but I'm certainly not alright with the 'go into an ordinary room and shoot one of the walls in order to get it to shatter' concept,as it's in no way a logical one;or indeed fair to the players.At the very least it means that,from now on,every time you enter a room with nothing obvious in it for you to do,you'll invariably go around shooting at the walls and all the objects on the off-chance that one of these actions happens to be the means for forward progression. It's a real annoyance because every other gameplay concept in this genuinely epic Advent level is just so right. The rearranging of the plumbing in order to get water wheels to turn;some interesting pushable puzzles;a good usage for the torch;enjoyable searching for objects - it all entertains and flows really well. There is much running around,but the playing area is actually entirely manageable and easy to keep track of ;and the player is frequently guided back to somewhere they've already been but from an unexpected direction.Together with a charming storyline and a delightful ending,this is one of the best seasonal levels you'll ever play." - Orbit Dream (16-Dec-2014)

"I'm reviewing this one a bit late since I actually finished this one more than a month ago, but back then I had difficulties to score this one because on the one side, the gameplay in the first level mostly deserves a 10 rating in my book because I simply loved the way the water puzzles were integrated in the game and being a red thread from start to finish, including many very fun puzzles like the multiple switch room, the flooding of the connecting corridors and a very clever raising block puzzle, all set in a beautiful town setting and lots of exploring of the buildings and roofs, scattered with plenty of cute objects. The second level is great too and rather fun, but it lacks the "epicness" I felt in the first level. Initially, the angel puzzle is extremely well concieved and I loved exploring every single room of the monastery, but I don't think there is anything "special" in here. Maybe the block maze puzzle should've sticked out most in here, but honestly it simply felt too easy for me as only two of four raising blocks are needed to get the pushpieces up. That said, the interconnections between the two level are well done (I liked the short return to the first level for a secret, and the third level, even if technically not the first, contains a very worthwhile and spectacular finale with a cutscene over the town) and everything is yet again beautifully if not outstandingly textured and lighted. All secrets are fun to get, sound and camera usage are fine and all in all I would call this a very pleasing 45 minute level which was a little ahead of its time back then, as it plays in the same league as the most recent Christmas releases." - manarch2 (16-Feb-2013)

"I had some problems in entering this level as the first task was a bit obscure. You pull a switch which opens the door near by and also another door at the other side of the town and there is no camera work. That was okay though , by exploring again you find the newly opened door , but in the same room with the switch , there was also a well camouflaged shootable panel of a wall. After that the level flows nicely in this well made town , a complex puzzle with movable pawns and raising blocks to solve, the use of the torch , I quite like the visit to the museum and the well made flybys at the end where the flooding of the fountains is well put in scene. The second level is a bit less impressive , yet quite good with a few puzzles to solve , the one with the trapdoors and the pushable statues is clever. The game end in a church with a great flyby showing the snow falling and the town transformed by the miracle. Well done, and the ambience is good. [ 1 hour 33 - 4/5 secrets ]" - eRIC (24-Dec-2009)

"This was a very atmosphereic level. Lara needs to work her way through two levels in order to create snow for the village. The monastery was especially well-decorated and constructed. The chapels were very beautiful. My only critique of the level would be that there were a tad too many push-puzzles for my taste. They move slowly and don't seem worth it if there's not a big pay-off (a three or four object push puzzle just to open one single door seems disproportionate). i honestly like levels where you can go back and forth between the levels; i just wish there'd really been reason to do so in this case (besides a single golden rose pick up). All-in-all quite well imagined and executed." - reborn1995 (09-Mar-2008)

"Instead of dreaming of a White Christmas Lara discovers a way to actually make it happen. Intrigued? So was I. We have two separate parts here. The Before and After, so to speak, and Lara can move between the two, which she will have to do to pick up mistletoe branchs, aka torches. The first part is appropriately called 'Snowless', and the second 'In the Monastery'. It's a beautifully created winter town with lots of areas to explore, indoors and outside. Loved the music inside the 'museum', lighting the candles, opening the curtains, and finding a way to fill the fountains with water. We are searching for gems and very well hidden jumpswitches in the town, keys and a cross in the monastery. There are many terrific puzzles that involved moving things around. I was delighted to see the pipe puzzle again. And the best object pushing exercises I've seen for a long time, in the monastery, of trying to get objects through a type of glass maze and onto blocks we've lowered or raised with the nearby switches. Great use of the torch throughout. So if in doubt, burn something! Our utlimate goal is to find a snow crystal combo that triggers a long and lovely final flyby showing us the town is now covered in snow, with happy snowmen out for a stroll. Excellent level, set in beautiful surroundings, with good puzzles and a lovely idea. A big thank you to all the builders who continually create these great Advent levels every year." - CC (20-Mar-2007)

"Those who shun these Advent levels under the mistaken notion that they're hastily thrown together to meet a seasonal deadline don't know what they're missing. All of the 2006 releases I've played thus far are of superior quality, and Miracle of Snow may be the best of them all. There are no enemies here, as is typical of the Advent levels, but the intricate puzzles are so ingeniously laid out that I would have been hopefully lost had it not been for Harry Laudie's masterful walkthrough. This enabled me to shorten my playing time to 70 minutes, which means it's a full-fledged level under any definition. I normally don't bother to install special sound files unless I'm playing a multi-level epic, and I didn't do so here, but I apparently didn't miss any important auditory clues. A wonderful level, playable any time of the year." - Phil (21-Feb-2007)

"This levels only can be qualified as excellent. You only can ask for some traps an enemies to reach the perfection. Enclosure the story is good. You'll find some interesting puzzles, the best I liked was the pipes/switches puzzle, very original. Most of the times you can do the tasks in any order. Not difficult tasks or secrets (I've found 4/5). There are new objects, new textures, new musics,... all well implemented, and the environment is great. Author said that changing from one level to another may cause loss of a burning torch, but I didn't have that problem; only at the very end when I entered in the final room (the church) to place the snow crystal. Thank you Masha for give us this happyness hours." - Jos (07-Feb-2007)

"What can I say? I love Masha's levels, absolutely great atmosphere, so beautiful and perfectly built, levels that are built for plain pleasure of playing. You will find yourself in great surroundings, with beautiful music playing with really nice riddles. Thank you Masha for another great one!" - Monica (06-Feb-2007)

"The Advent levels are always pleasant to play and this one is no exception. It has four parts and some tricky puzzles like the one that requires the correct use of the switches in the room with the pipes. The fountain areas and the rooftops are all nicely done as well as the inside of the house areas. The wall we have to break though is a bit difficult to find and unfair to the players, I suppose there should have been a hint for that. You have to push a couple of angels and others, be very careful and search for hidden openings. I found three secrets and enjoyed this level very much." - Kristina (18-Jan-2007)

"Snowless (8/8/9/9, 30 min, 3+1 secrets): This starts out with a lot of running around in this huge area with the high walls but once you find your first switches it flows quite nicely. Watch out for sneaky jump switches, levers, keys and gems, use a torch to light candles and there is a nice push/raise puzzle and one with nine switches to connect the pipes which was well done to make the water flow. In the Monastery (8/8/9/9, 30 min, 1 secret): Again more running around in extensive walkways. There is certainly plenty of space to wear out Lara's shoes. More of the same inside now: push angles and blocks, use the torch to light many more candles and eventually get your snow crystal. All in all this is very professionally and cleanly put together and keeps you entertained but somehow did not quite connect with me so well. The final flyby however, as you accomplish your mission is truly spectacular and worth playing through the adventure alone." - MichaelP (15-Jan-2007)

"Lara takes it upon herself to do some weather control, namely to arrange snowfall. She needs to solve some multi levelled pushy object and torch puzzles, do a good old pipe mania puzzle, that I particularly liked. And finds 5 secrets on the way, the one on the roof was cleverly hidden. And all this took place in a beautifully made town, and monastery, with nice decorating objects, there were a few empty halls though. Nice ambient music and bells, in Finale I really shivered by the sound of the wind, and the Venice theme was particularly welcomed. When picked up the pieces of the Snow Crystal, some fanfare played, that was a nice touch, although it was somehow funny, I was already in a festive mood by the level, but that cheered me up even more. Wonderful levels with great textures, lightning, puzzles, music and above all atmosphere. The end flyby was really rewarding. Play it!." - Akcy (14-Jan-2007)

"What a lovely Christmas level and I got to play it on Christmas day as well! So nice to run around on this relaxing mission, admiring the lovely sounds and music (always a good thing to have some background music). I must say that this was the first level I have ever known where the torch was retextured and very nice it looked to. Speaking of retexturing, I noticed that the medkits had a bran new Christmassy look to them. There are no enemies on this level but there are certainly a few good puzzles and the one featuring the pipes was very unusual and well done. None of this should tax you too much (and I dont believe that a Christmas level should because we are all far too stuffed with food to want too tough a challenge). I completed this in 1hr 30 and found 3 secrets, then I was rewarded with an excellent flyby to end the level with. Well done Masha!" - gfd (25-Dec-2006)

"Another great level from Masha. It's pleasant, nice and full of places to explore. The end cutscene is beautiful and the music is superb. About 2 hrs and 4 secrets and a very good impression. Thanks Masha." - Loupar (24-Dec-2006)

"This is a brilliant game, a wonderful creation by masha I absoloutly recommend you play. I loved it for many many reasons. First of all,and the most obvious thing in the level,the setting and place...I absoloutly loved this town,it was like those european beautiful towns with quite original buildings with those red-tiled roofs and amazing facades,big squares with fountains,balconies,arches...The atmosphere masha created and the objects she added blended with the quiet and still town to suit the story (which is,simply told,about Lara going to this town because it hadnt snowed there so Lara has to bring the snow back) you see leaves-free trees here and there, empty fountains (along with the wonderful background music which is a combination of ringing bells and a howling wind, and the venice violin heard inside the buildings to sooth you every once in a while and to make you feel the warmth and security while you're inside the buildings). One of the best moments in the level was when I walked on the roofs and overlooked the town...AMAZING!! It actually reminded of Florence,Italy,Rome and all those beautiful european towns. The puzzles are not so hard (except maybe for one which actually made me think...a very creative one that masha created) and afew of them are quite typical (like that pushables puzzle) but masha added her personal touch on them and made them look kind of new and fun. All in all,this is a must play for everyone,its fun and very gripping and impressive." - Shady Croft (21-Dec-2006)

"These are great christmas-levels. The adventure takes place in a city and our task is to "conjure" some snow for the fiest. The locations look wonderful, and the textures and added sounds also raise the festive mood. There are 5 secrets on the level in all. You have a lot to do. You have to combine pipes in order to fill the fountains with water. Here you have more than one solutions. You have to find levers and switches, keys, and torches as well. From the latter we get 3 even twice, but you will need them, because a savebug makes them disappear. :) It is important to take a look behind the curtains and check the walls carefully, because there are shootable movable blocks on the level... :) It was a great adventure, being a christmas-level without enemies of course. I can only suggest it for playing to everybody. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/16/miracle_of_snow1_2.htm" - Obig (20-Dec-2006)

"Well I can certainly sympathise with the people of this city I too would prefer my Christmas to be accompanied by snow, but I know its not going to happen. Apart from my initial stupidity in neglecting to open a door, I didnt have too much trouble progressing. There are some nice puzzles I especially liked the water pipe sequence and exploring all the lovely areas was great fun. The end scene with the snow finally falling on the town was really lovely. Another super level for the Christmas period." - Jay (18-Dec-2006)

"Masha is one of my favorite builders, and here is another fine example of why. No one does castle levels like Masha. Miracle of Snow is set in an absolutely gorgeous complex of lush castle-like buildings and a lovely church. In addition to fantastic textures and atmosphere, there are great puzzles, including one pipe puzzle that reminded me of a pipe puzzle from the game Dino Crisis. I am spatially deficient, so it took me awhile, even so much as trying to use a translation tool to decipher the solution from the Levelbase forum. I am quite sure that Germans DO NOT talk how the translators translate their words. I couldn't translate the translation! Thus, I had to manage the puzzle myself. Once I really studied it, it wasn't so hard after all, so much for unnessary panic. Masha tried to make the puzzles clever, and I really liked the angel pushblock puzzle that has a dual purpose outcome (lifting a platform to use not just to push the angel over, but also to reveal a crawlspace). I am not a big fan of pushblock puzzles, I think they are tedious, and I think if there is anything to complain about, I would have to say that there is one too many pushblock puzzles. At least they weren't difficult, but they were clever. One Christmas song played throughout the level, with Venice Violins playing upon entering a particular building. The ending was great with two very lovely chapels and an adorable final cutscene. This was a beautiful level that was very fun. Great addition to the Advent calendar. Thanks, Masha!" - Shandroid (18-Dec-2006)

"Snow flakes, frozen water, good music and brilliant atosphere for new year vacations. Little town with big buildins and nice halls of church and areas near. Puzzles are not hard for solving but nice made. And for last when you finish game, you will see nice camera fly around all places where you runned and looked for object which you need. Fountanies are nice and with nice graphics element for view and complete atmosphere are made well. Very good level for one morning before nice lunch to play" - Ivan (17-Dec-2006)
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