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Temple Of Cleopatra by Kiopo

alan 5 5 5 5
CC 5 6 4 4
Dimpfelmoser 4 6 4 4
Drakan 6 5 5 4
eRIC 3 5 5 4
Gerty 6 6 5 5
Jay 5 6 6 6
Jose 4 5 5 5
Kristina 6 6 6 6
Leandro 4 5 4 6
MichaelP 6 6 4 4
Momster 6 6 5 4
Mulf 4 6 3 3
Nomad 5 5 6 5
Orbit Dream 3 3 4 4
RaiderGirl 6 6 5 6
Ryan 5 5 5 5
Sash 6 6 5 6
Scottie 4 5 6 5
Treeble 5 6 6 5
Yoav 4 4 6 6
 
release date: 02-Jun-2001
# of downloads: 44

average rating: 5.01
review count: 21
 
review this level

file size: 15.33 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
james.mcc@btinternet.com

Reviewer's comments
"The scores of this early debut are about right as far as I’m concerned. However, some of the reviewers’ comments are more dismissive, I think, than the level deserves. Not when it comes to design, mind—you get boxy rooms with sloppy patchwork texturing, holes in the geometry, the end of the world, etc. pp.—, but with regard to gameplay.
First off, what some reviewers refer to as ‘mazes’ are actually just winding corridors or underwater tunnels, so it’s quite difficult to get lost in them. The misleading monkeyswing is a neat idea (it works because it’s possible to figure it out before you embark on a futile venture), and there are a few traps to avoid, but the level stands and falls with its enemies: skeletons, crocodiles, warthogs (as has been pointed out before, this is a Coastal rather than a Cleopal level). You get the revolver and the lasersight in the very first room (now there’s a hint), and a little later the shotgun as well. You can acquire the grenade gun too, though only close to the end, and as a secret. So, sometimes you will need to dance around the skeletons for a while before you can snipe at them from a safe spot or blast them into a water hole; and ammo, while sufficient, isn’t exactly plentiful. That’s the challenge. If you had a backpack full of explosives, the skeletons might as well not be there—what would be the point of placing them in the map to begin with?
So, if you don’t think enemies should be used merely as visual effects, you might enjoy this level more than its overall rather tepid reception would seem to indicate. It’s not difficult (and certainly not much to look at), but it does have a trick or two up its sleeve that makes it worth the while." - Mulf (06-Jul-2021)
"A 15 minutes level with the sea waves atmosphere in a setting sometimes strangely textured and you can meet the end of the world when you shall be on the roofs. No puzzle , a few traps , the emphasis is put on straightforward progression and use of enemies, sometimes you will get rid of them , sometimes you will better go fast." - eRIC (24-Sep-2019)
"Level short but nice, the textures are stretched or very stretched. The gameplay is linear but effective. I found a black beetle that is useless. To try it." - Drakan (27-Nov-2018)
"This is a short level in a coastal setting. Not much to do apart from shooting crocodiles, boars, skeletons and finding puzzle items. Also some climbing, swimming and avoiding traps but nothing too amusing. A level for beginners or if you feel like playing a short level." - alan (09-Aug-2018)
"The misleading title may make you think that you're in for a Cleopal raid, but it's actually a coastal setting that's not badly constructed, but with a bit bland texturing in places. The skeletons must be avoided rather than killed due to the absence of explosive ammo and there's only some brief torch work, swimming and climbing to round this level up." - Ryan (09-Dec-2017)
"Nothing special in this level I am afraid. There is some effort to build realistic scenery and outside sections are okay (besides an end of the world spot and floating trees) but rest is crude and uninteresting. Gameplay is not terrible but it is short and lacks flow. A couple of flip maps were nice but I had a strange bug of disappearing water, I thought it was intentional but the way back was disappeared as well, I loaded and the water was again there. Skeletons were annoying especially when they were attacking with boars and crocs, shame that I missed the grenade gun. Overall it is certainly a playable level but lacks anything solid." - Nomad (15-Sep-2016)
"Despite the title this is actual a morsel of coastal setting with some strong contrasts between light and dark areas. Nothing much happens really, except the need to dodge an awful lot of skeletons as there's no explosives to be had and you don't get much chance for head shots with the revolver. Shoot a few pigs, set a boulder rope on fire - just a few classic coastal actions basically and it's all over in 15 minutes." - Jay (14-May-2016)
"No much to say about this small level easy to play; simple architecture with no much care with the texturization, simple tasks with no puzzles, only explore and find a way. I missed a lot some flares and a gun with explosive ammo to blast the skeletons. Found the crowbar and pry a scarab but no use for it. Again, empty rooms without objects or decoration, an unuseful monkeyswing, no cameras and only a flyby near the end and, definitively, nothing interesting. No worth to play for me." - Jose (27-Nov-2015)
"By this aggregation of buildings one can only foresee the former size. Robbers must have struck violently, because, unfortunately, from an interior arrangement is nothing to be seen. Or was it always thus and Cleopatra simply did not feel like furnishing the buildings in such a way which one would like to live in it as a head of state? In any case. Lara runs here through empty rooms which still look quite good, however, in spite of missing equipment partly, has a little bit stress with skeletons and crocodiles and is after about 20 minutes at the level end. Result: The level is built quite well, so one can risk a look" - Scottie (08-May-2009)
"Temple of Cleopatra certainly made me think it'd be another typical cleopal level, searching for the four beetles and then the black pyramid, but this goes another way featuring the coastal wad instead. I didn't like the overall look of the place, the textures despite sometimes being nicely applied simply didn't seem to match with the adjacent ones, but that might be just me. Apparently I'd need a crowbar to pry off the beetle off the wall near the end, but I've never found one and still could finish the level, after jumping a set of spikes and sliding into darkness. Nothing too hard, so maybe it's one that you can sandwich between other more demanding levels. 20 minutes. 02/07" - Treeble (01-Feb-2007)
There are some pretty places in this level, with what I thought was good lighting and atmosphere, but the rest is a fairly bland coastal setup, with careless texturing. Immediately the level starts you have to face enemies, two crocodiles and a skeleton. And there are a lot of enemies in the level, some of them very well placed, like the croc that shows up on the ledge you're aiming for as you backflip off a ladder, very sneaky that! Lara starts the level outside, makes her way into the interior, slides out again into croc infested waters, and finds another building to get into, where the level ends. I liked the idea of flooding the room at the start, even if the torch puzzle is unbelievably simple. Later there is an underwater, then a dry, maze type area, and it was nice to do a bit of roof hopping. - CC (12-Jul-2005)
"Kind of a coastal level - very easy and you do not have to save the game until the end LOL. Funny thing happened to me when I did the puzzle to fill the first room with water one wild boar was in there and ran after Lara when she was swimming LOL." - Yoav (14-May-2004)
"I wonder what the title has to do with this level. Instead of a temple or a cleopal setting I played a level made with the coastal wad. Anyway there are some wild boars crocodiles and skeletons and a short maze. Basically it's just flooding a room then drain it get a set of keys and proceed through the roof tops to end the level. The textures are stretched and not very well placed plus there is blackness on the horizon and around when you walk on the roofs. I found one secret the grenade gun. A basic level with not much to give." - Kristina (05-Aug-2003)
"The linear gameplay is quite entertaining for the 24 minutes this coastal adventures lasts. Mainly because you have to battle the skeletons with the shotgun. Everything else is a little too easy like the torch puzzle the target shooting or the boulder traps. The textures are applied rather carelessly like you can see little cracks everywhere and the design wasn't very impressive to start with so there is really not much atmosphere to speak of. I'm still wondering what that spiked pit with the poisonous darts in the first maze was for!" - Dimpfelmoser (23-Nov-2002)
"I found this to be an entertaining 20 minute level. I know I know done it all before but still and all it's not often anymore that you are inundated with skeletons you cannot blow up in a maze no less. I was baffled at one point though after getting the gate key I jumped into what I believed was the water and fell to my death when I reloaded and did it again it was water. I must have tried 6 times to do that monkey swing over from one ledge to the next and grab that pillar and climb around until I finally looked down to see the ladder lol. This is nevertheless a fun exercise for a beginning raider and worth a look with the skeletons a few pigs and some crocs." - Momster (19-Aug-2002)
"I'm not sure how this has anything to do with Cleopatra and actually it doesn't seem like much of a temple either. Rather it's a large coastal level where you get to do a bit of everything: dodge boulders skeletons crocs and wild boars climb ladders monkey swing go through crawlspaces run through mazes (with and without water) shoot targets find keys jump spikes climb on roofs flood rooms etc. You know - the usual stuff. It's perfect for those times when you want a fun level to play and don't want to have to worry about getting stuck." - RaiderGirl (23-Jul-2002)
"This 20 minutes coastal level may be short in length but it still had a nice feel with the use of quite a lot of well placed enemies and fun progression that takes you into one building to then jump to another via the rooftops and then to find your way back outside again. There isn't anything spectacular about this level but it's just a shame it was over so soon as I would have loved to see where it could have taken me." - Sash (21-Jun-2002)
"Really not much to say about this level which for me never quite related to its name as it takes place in a pretty standard coastal setting. Placement of enemies was quite enjoyable as it provided a few quick fights and the idea to move from one roof-top to the next was neat but not very well executed as the roof allows to reach the 'end of the world and has illegal slopes. The biggest downside for me was the careless texturing which killed the little bit of atmosphere the level had to offer completely." - Michael (21-Jun-2002)
"Another one of those levels where there's no sense for you to download. Everything this level has (traps puzzles...) any other author has used before. Well it's not all bad but why do you need to play a level if there isn't anything good (or new!) in it?" - Leandro (21-Jun-2002)
"I take it that this is his first level so there are as Michael calls it reaching the end of the world and illegal slopes. For the rest it was a nice level to play. Enemies well placed and some nice rooftop jumps. I found it too short." - Gerty (21-Jun-2002)
"This is a straightforward but rather vicious little level with poor texturing and few puzzle elements. You simply run and shoot. There are some interesting aspects to the gameplay (including a backflip off a pillar onto a ledge with a waiting crocodile) but it's mostly about running around and shooting plenty of dead and alive opponents which some people may find appealing. To quote The 'Real' Don Steele: 'Sure it's violent. But that's the way we like it. Violent. Violent. Violent!'" - Orbit Dream (21-Jun-2002)