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Level: Revenge of Osiris - Secret of the Pyramid back home search
Author(s): Pouco2 Thierry Stoorne
total rating:9.06 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 9 8 9 9
eRIC 9 10 10 10
eTux 8 9 9 9
Gerty 8 8 8 8
Jay 9 10 9 10
Jose 7 8 8 9
Kristina 8 8 8 8
manarch2 7 9 9 9
MichaelP 8 9 10 9
Mman 9 10 10 10
Mytly 9 9 9 9
Phil 10 9 9 10
QRS 10 9 10 10
Ravenwen 9 9 10 10
Relic Hunter 9 10 10 10
Samu 9 8 8 8
SSJ6Wolf 9 9 10 10
TimJ 10 9 10 10
category averages
(18 reviews)
8.72 8.94 9.22 9.33

Reviewer's comments

"Just as in the previous level, the start is quite fun with a nice ball shooting sequence, the fairly easy cage puzzle, the alternating ledges room and a challenging underwater maze; I loved the complex and detailed architecture of this level, but afterwards found everything rather unspectacular and mostly a lever-hunt. The game has a few different setups that get repeated several times, as find a wheel – use it to lower a cage – use lever inside or blocks with two levers of which one opens a door to a receptacle. But this level also is fascinating enough as it enjoys with little things, such as the steep slopes to get up into a room (with only a lever…), the partially flooded rooms that have a very narrow tunnel where the water comes out, the timed run in the waterworks room that for some reason heavily reminds me on the one in TR 5’s Coliseum. I am sure that if the builders put these rooms a little closer together and created a level half as long as it actually is, it would be much more fun to play through without all those backtracks and levers. The game picks up at the end again, with a surprise kind of enemy, getting more and more spacy, resulting in a really spectacular room that reminds me on some other alien levels like “Stargate” or to some extent “Mysterious Alien Cave”, and with the actual “secret” of the pyramid, which appears to be a well-built spaceship. A small mistake was the fixed camera in this room so that it’s quite difficult to manage one particular jump. All in all the finale was worthwile to do all those tasks before. Two fairly easy secrets to find. 54 minutes." - manarch2 (26-Feb-2012)

"The most impressive aspect of this level is the architecture, which is superb and innovative, using a number of shapes and styles rarely seen in the blocky world of the Level Editor, such as slanted pillars and a spaceship made out of room geometry. Better yet, the architecture is beautifully incorporated into the gameplay, for example, jumping between two slanting pillars to reach higher, and climbing diagonal ‘ladders’. The gameplay flows smoothly from start to finish. Complex jumps and traps are the norm right from the beginning, just as in the previous level, but there are also some nice puzzles and an enjoyable timed run. I especially liked the room with the shifting tiles. Though many of the tasks merely involve finding switches, getting to them through the complex architecture is part of the fun. The only negative thing I can say about the gameplay is that there is an unnecessary amount of backtracking in certain areas.
While the setting of this level looks fairly similar to the previous one, the overall looks are slightly better, partly because the orange and green chequered tiles are fortunately toned down a little, but mostly because of the aforementioned impressive architecture. The lighting is pretty good – the only thing I dislike is the weird purple colour of the water. It seems actively misleading since it doesn’t look much safer than the deadly green water it replaces in the various water-changing puzzles.
The twist in the end – the ‘secret’ of the pyramid – is somewhat spoiled by the name of the next level. Of course, the spaceship you find in this level is only a small shuttlecraft that takes you to the huge mothership in the next level.
Overall: A very enjoyable level, with particularly memorable architecture." - Mytly (23-Feb-2012)

"Lara is warped to some other secret Egyptian complex. The theme here is a continuation of the previous, but set almost entirely inside. What distinguishes it is the use of a lot of interesting and irregular shapes in the architecture, making it feel both distinct and familiar at the same time, and there's a major surprise at the end... The lighting and texturing is excellent throughout and it's possibly the most solid section so far in that regard (with the possible exception of the Underground Lake/Castle part).
Gameplay is another mix of elements, after a linear start you reach an area that slowly opens up as you explore, until almost every area connects together. The difficulty isn't too challenging (although there are quite a few enemies) and it all flows well and provides a lot of exploration. Plus the unorthodox geometry I mentioned above leads to some non- standard platforming. While there's no real flaws I can't really say anything especially sticks out either. The ending foreshadows something completely different..." - Mman (19-Feb-2011)

"Lara's searching for a...spaceship? That's quite the secret to be held in this old pyramid. Actually it seems to be a simple space craft that will take her to the real deal in the next level. But before she can think about her space travels, Lara must conquer the depths of the pyramid. This level was a good difficulty for me - nothing too confusing or overwhelming, but there are plenty of places that will get you thinking, and the timed run was fun as well. There are many challenging enemies here too, though I wish some would have better aim. As usual everything looks great. Again, very enjoyable." - SSJ6Wolf (02-Jun-2009)

"Like in the precedent level , I really love the setting with the harmonious textures , and the gameplay was fun and not difficult despite some backtracking , there is also clever things like the jumps to do on the slanted pillars to reach a higher room , the fun timed trap door and the flooding of adjacent rooms. The end prepares the way to a smooth transition to Osiris starship. Great level with good architecture that I enjoyed playing a lot." - eRIC (28-Jan-2009)

"Just like in the level preceding this one - there actually is a whole lot to do, and a lot of areas to explore, but as long as you try and sit through this in one go, it really shouldn't be all that confusing. The entire level pretty much is set inside some secret chambers of the pyramid (hence the secret of the pyramid, I assume), but before you yawn - I have to say that this was really well done and feels fresh and innovative even for an Egyptian game. The architecture is amazing, it's wonderfully lit, has great application of colours, and I especially liked the pattern formed by the brown and turquoise rock tiles, as it served as a great visual unifying element for the final Egyptian settings in the game, and here in particular. While, as said, the gameplay could get a bit confusing, there's enough of camera guidance to never feel lost. It does rely a bit too much on making you run around and flick an excessive amount of switches, but compensates it with a number of other cool moments like a neat timed run, a shifting floor tiles puzzle, neat enemy battles, and a handful of inventive jumps (like the one between the 2 steep slopes, in particular). The 2 secrets were pretty easy to find. From a story point of view - I guess the secret in this pyramid was the small space shuttle at the end, and if it wasn't for the title of the next level giving away the surprise, I'd probably would've found it surprising indeed that some alien force is behind it all once again, but I guess the author's took the liberty to take this element from the Stargate story book, and while as such it isn't particularly original, it gives both - the builders and the players more diverse settings to play in, and I can certainly live with that." - eTux (15-Jul-2008)

"Quite a bit of action to get started here and some tricky jumping in a nice room with alternating ledges. Initially this is then a fairly linear, but still entertaining level with good camera guidance, many gems to find and use and quite a few enemies as well (demigods, skellies, harpies, guards and at the end these tough androids). Later there is a bit more back and forth, and interesting timed run and a very cool shuttle to find and eventually 'use' to get to the next level (70 min., 2 secrets)." - MichaelP (11-Jun-2008)

"This level was quite better than the previous one in my opinion. One trap which I remember well and that I found really great was the room with a poison pool at the bottom and a chess floor which change every three seconds (or something like this). The level was really beautiful and could be a bit confusing at some times. There was various tricky jumps, some timed runs and some interesting traps. I liked the jumps on steep slopes to go up : it was really original (I took this for my balloon level by the way lol). I jumped from my chair when I came across the first cyborg ! Even if I was in the making of the adventure and knew the next level I was surprised ! I wasn't expecting such an enemy here !! It is really a good level. The secrets were easy to find..." - TimJ (20-Jul-2007)

"This level can be quite confusing at times, with many routes and unusual jumps on fascinating structures and colourful rooms inside this pyramid. The amazing architecture really gives the impression that we are inside, and making our way through that well known shape. Very impressive and quite beautiful in places. And although there is a lot of action, i.e. dodging rolling balls and boulders, timed runs, climbing, shimmys, slides, tough swims and jumps to tiles that suddenly change, this level is more like one gigantic puzzle. We shoot balls, lower cages in corridors, find and use cog wheels, hidden blocks in walls, jumps across half submerged cages in a toxic water room, and so on. Enemies are demigods, transparent flying and walking skellies, alien gunmen. In a way, the extraordinary architecture, tasks not necessarily associated with an Egyptian level i.e. finding cog wheels, are leading us to our ultimate goal and totally different environment, in the next level; and we eventually come across a spaceship, find a way to start it up and watch the flyby of it leaving earth." - CC (07-Jul-2007)

"This level is a nice steppingstone towards the level that comes after this one. Play it and you’ll see what I mean. This is quite a solid level and I had no problem to proceed here. Lots of switches and those open a lot of doors and nice enemies to slay. Hopefully you have medipacks to spare, as I had to do a swim over and over again as I almost ran out of medipacks in the beginning." - Gerty (04-Jul-2007)

"This remarkable series keeps getting better and better as it rolls along. I'm nearing completion, and it's been a grand adventure. I think it was a good idea for the building team to allow the concluding levels to be compiled by one primary builder, as the story line is hard to ignore as it begins making its bold statement. I think I've had more fun in Secret of the Pyramid than in any of the levels thus far. The gameplay is brisk and challenging, the ambiance and lighting are of the highest quality, and the ending sequence at the shuttle craft is nothing less than astounding. The flyby bridging the next level makes me feel that I'm about to play another "favorite, but we'll see. I'm just at over 19 hours, so I'm on pace with my net gaming time prediction. Revenge of Osiris will be remembered as one of the true classics. Highest recommendations." - Phil (06-May-2007)

"Apparently Thierry saved the best for last, as his two final levels (this and the following one) for the RoO series (with the collaboration of Pouco2 this time) are the most unforgettable among his contributions for the project. Lara is finally inside the heart of Osiris' pyramid and is exploring it so as to find the secret that it's hiding. She has to face traps, solve puzzles, deal with several enemies, and she is doing all that in a very atmospherical and spooky environment of nicely textured rooms. The gameplay is smooth again, perfectly organized, and the effects that are used add up to create a beautiful result. At the end of the level, the setting changes almost completely, preparing the grounds for the next section. Overall a wonderful level, which you will surely have a great time playing." - Ravenwen (17-Apr-2007)

"This level looks similar to the previous, but there are not very original puzzles and you have to pull a lot of switches and open a lot of doors. Your goal is to get a computer disk to activate a small spaceship which will carry you to your next destination: the big Osiris' spaceship somewhere in the space. Gameplay is fast and you will not have problems with the tasks, except for a hard timed run in a water room; there are not outside areas, secrets are easy to find (I found only two) and there are a lot of enemies to shoot (final androids are cool). The best for me was the architecture, the textures and the final white spaceship." - José (09-Apr-2007)

"We have to find gems in this level, pass a room with tiles that change position and explore colourful rooms. There is an area to flood and the occasional enemies to fight. I can’t say that you’ll find anything spectacular as far as puzzles are concerned in this level but there is a nice spaceship at the end that will allow Lara to escape from the pyramid area. I found three secrets." - Kristina (19-Mar-2007)

"Our adventures continue further beneath the pyramid, where lots of danger and excitement await! This level is quite challenging and lengthy with neat tasks to progress used throughout. The areas that are explored here are rather large and there is quite a bit to do here. There's platforms that keep switching around, some rather tough swims, and there's a few timed runs here to do as well. The level continues the Egyptian trend from the previous, and slowly transitions to an alien environment towards the end to bring the player into the next level. I was a bit startled by the alien gunmen deep inside the pyramid, and the docking station of the shuttle had a cool atmosphere to it. It was a very good level, but the swim part near the beginning probably should not have been so medipack consuming. Overall it's a great level." - Relic Hunter (17-Mar-2007)

"There’s a marvellous series of manoeuvres at the start of this level and it rather set the tone for the whole thing. There are some absolutely excellent agility tests to achieve and the gameplay is fluid, coherent and very satisfying. It’s a long level; I kept thinking I’d just about reached the end, but no it kept on going and I didn’t mind a bit since I was having so much fun. Finally got the revolver too (unless there was an earlier one I missed). This is definitely one of the levels in this series that I most enjoyed. Oh, and the secret of the pyramid is possibly not entirely unexpected, but still very cool." - Jay (08-Mar-2007)

"I think that the highlight of this level is gameplay and puzzles because you have to complete many different kind of tasks. This level requires good agility skills and some thinking as well. I liked very much the place where are many tiles that will disapper and apper again forever. I think that it was created pretty smartly. Of course there are many other nice things in this level like the underwater switch puzzle which was quite tight because you can easily run out of oxygen. One of the minus sides is that this level isn't very peculiar and I quess I won't remember most of the areas very long. My opinion is that top level needs to be memorable. Added to this this level was a bit too colourful to my taste but I might be the only one who thinks so. Taken all together I had still fun when playing this level." - Samu (26-Feb-2007)

"This level lacks the amazing outside scenery as the first pyramid level had but it has something else: Better gameplay and a more eerie feeling. I also loved how the authors had combined to Egypt theme with the touch of space during the end of the level to transfer the player to the last level. Great stuff! Lighting and textures are perfect and there are no flaws or badly placed textures anyway. Highlights: The whole room with the spaceship. The underground caverns with all the diagonal corridors. I also liked the start with the shooting of the balls to proceed. Not a new feature but it is always fun to get some target practice at the start of a level. A very solid level that keeps the same standard as the previous one." - QRS (13-Feb-2007)
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