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Level: Meeting Speed Raiding back home search
Author(s): Clara illyaine
total rating:8.13 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eTux 6 8 8 8
Jay 8 8 9 9
Jose 9 10 9 10
Kitkat 8 8 9 9
Kristina 6 7 8 8
manarch2 6 7 9 8
MichaelP 8 8 9 9
Orbit Dream 7 8 9 9
Shandroid 7 7 7 7
Spike 8 8 10 9
category averages
(10 reviews)
7.30 7.90 8.70 8.60

Reviewer's comments

"This is a crisp and well-designed two-parter - I don't understand the very low review count...? The first level was visually excellent, with an organic mix of jungle and garden settings and an atmosphere full of life (loved the geckos Lara meets here and there). The gameplay here feels much like it was inserted after the main job of creating the setting was done and it was kind of an afterthought, but I admit the bridge puzzle was really nice. I didn't like so much the obscure use of the torch and both a too well hidden crowbar and too unobvious pushable, but with a walkthrough this doesn't hinder gameplay much. The second level plays inside a manor, here I think there could be more objects to design the rooms as most of them felt rather empty. I still thought this level was quite atmopsheric and spooky without being dark or horror-like at all. Yet again, the gameplay is reduced to a couple of not overly impressive tasks (a shorter and a longer block puzzle and some chandelier jumping) and there are long, long hallways Lara has to walk through - in contrast to the first level I had the feeling the setting was built around the few tasks. In both levels, ambient sound was used and I really liked most of the texture set in here; some hallways in the second level had partially textures that were squeezed together a bit though. Believe me or not, I spent exactly eight minutes in each of the levels, and found two secrets - one of them is easy to find but has an intricate hideout, the other one ... nearly impossible to find unless you're a total ignorant (I think I used that phrase before). Recommended especially for the great atmosphere of the first level." - manarch2 (10-Dec-2012)

"This was a fun little level that I didn't really want to play quickly, so I only just slightly thought about the time. I liked the outside level better than the manor type inside level. Gameplay was quick and easy with a few nifty little puzzles and a few very cute little sheep! I finished in 38 minutes, and I have no idea if that would be considered fast or not, but I did have fun and that is all that matters." - Shandroid (02-Nov-2008)

"Well, it's a bit hard to rate the level as it was never supposed to be a proper level in the first place, but even so - the settings, no matter if outside or inside are charming, having lots of nifty features like little lizards roaming around the the grass, wildcats up on the hill and little details like that making it a pleasure to explore, though you do feel guilty knowing you should be rushing to get that best time! I found 2 golden rose secrets, and due to lack of observance did spend more, than I imagined I would - 23 minutes, and since the event this was meant for was long over, didn't see much pretext in replaying it for a better time (well, that - and a very much needed coffee fix) but enjoyed it all the same while it lasted. Also - found this little game to be one of the better examples how you can use the modified executable file, the results justifying the customizations applied. Very nice - give it a go!" - eTux (26-Sep-2007)

"Those two small levels are very well builded and perfecting textured. There are some interesting puzzles too and aspect is very proffesional. I only get disoriented when looking for something lo light with the torch, but gameplay is very good. One of the best I've played lately. It took me about 40 minutes. There's a nice environment and new enemies and objects; the agressive dolls and the ants are great! A level highly recommended to play. Congratulations." - José (27-Jul-2007)

"The level is supposed to be another challenge for the ones that want to find out how fast they are, so don’t expect it to have any “real” puzzles. You find Lara in an outside area with much greenery and she has to find the crowbar. After that is all about getting a few keys to proceed with some block moving in between. The setting is pretty good but as I mentioned above it is a bit wasted. I found two golden roses in the thirty minutes it lasted." - Kristina (24-Jul-2007)

"I’m not even going to admit to the amount of time it took me to make it through this level. {Longer than 10 minutes, that’s for sure!} There were too many things to stop and look at to simply rush through it. The outside areas looked ‘unreal’ somehow, as if Lara was somewhere ‘unearthly’, yet it was believable and very beautiful to look at. There wasn’t too much variety in the tasks to perform; pull this, push that. Having said that, a lot of thought was put into the puzzles. But this level was designed for speed after all, and I’m sure if you rush through this level you’ll hardly notice anything other than the timer in the top right had corner! Speaking of which, I should probably play it again to try and improve my time..." - Kitkat (19-Jul-2007)

"This is a lovely two part level. My advice is to have a trial run through, taking your time and admiring the views and then play it again as a speed test. I’ve only done the former as yet and it took me 31 minutes, which is obviously pretty woeful. If I ever catch up with my reviewing, I fully intend to have another go at it and see what I can achieve. However you play it, you’ll find much to enjoy and it has a great deal of charm, especially the initial outside areas. I loved the tiny lizards that shoved Lara out of the way – strong little creatures." - Jay (10-Jul-2007)

"When I first loaded this up, the first thing that I thought was 'wow'. The opening area looks absolutely beautiful and this trend continues throughout both levels. The background music in the first level is very peaceful, but changes in the second level to something more spookily atmospheric. The gameplay itself is quite simple, but well executed, although the second level did seem to have too much of a reliance on pushable-block puzzles. One downside, however, is that the secrets were not hidden particularly well, one of which is right in your line of sight while taking the actual route to finishing the level. Thankfully though, everything else in these two levels were excellently done, and the fairly obvious secrets hardly put a dent in the quality of the final product." - Spike (01-Jul-2007)

"The second time around I managed this in 18 minutes (which was still way off the mark!),but I would suggest to players that they treat this as a proper little two-level adventure and (not having the benefit of being at the TRMeet) instead wander at their leisure through the pleasent environment. As you'd expect from a Christoph offering it's quite charming and full of quirkiness. The first level entails a little crafty exploring (if in doubt,try to pull everything) while the second perhaps relies a little too heavily on moving boxes around,which becomes tiresome if you're attempting to play for speed. Nonetheless,it's a pleasent diversion and will wile away anything from 12 minutes to an hour." - Orbit Dream (27-Jun-2007)

"Always a bit tough to score these 'Event Levels'. This one follows in a tradition of levels which ask the players to make it through against a timer and was played at the 8th TR Meeting in Lage as a competition. But even aside from the competitive element this is a fun little double level to play with a bit of searching and a few boxes to push around. My best time when writing this review was 10:46 including the 2 secrets." - MichaelP (26-Jun-2007)
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