Level: Cain's Home 2 back home search
Author(s): gabiza7
total rating:1.35 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 1 1 1 1
DJ Full 3 3 2 4
eRIC 1 4 0 3
eTux 1 1 0 1
Gerty 1 1 0 0
Jay 1 1 1 1
Jose 1 2 1 2
Larson 1988 2 3 0 3
MichaelP 2 3 1 1
Orbit Dream 1 1 1 1
Ryan 1 1 1 1
Spike 1 2 1 3
Treeble 0 1 0 0
category averages
(13 reviews)
1.23 1.85 0.69 1.62

Reviewer's comments

"This is really just one for an effortless review. To put it simply: all you have to do is gun down countless amounts of boringly placed enemies and pull a few levers, rinse and repeat, very much in Cain's recognisable style (I've not actually ever played one of his levels, but I know he has somewhat of a reputation for poor quality levels). A deadly floor room somewhat spiced things up, perhaps in an adverse manner, but this was otherwise bog-standard." - Ryan (24-Mar-2018)

"The fact that somebody would remake a level from such an infamous individual like Cain baffles me, as surely the first thoughts going through a builder's mind when crafting their debut release, would be to ensure that the quality is to the best of their abilities and not the other way around. But either way, you aren't really missing out on much here(as all you really do is run around a few empty rooms with inconsistent texturing and non-existent lighting effects galore, finding yourself pulling levers, avoiding invisible death triggers and killing off the same select few of deadly abominations in a way that would probably make Cain smile with twisted glee.) So overall, a worthy successor to Cain's legacy(which is by no means a compliment.) Better off skipping this one altogether." - Ceamonks890 (21-Jun-2015)

"This is just a level if you want to another notch on your reviewer's belt (and I do)." - Gerty (11-Feb-2011)

"Another level which rating I completely disagree with. I don't know if I see too much or if I see not enough, but I just know what I see. I had to work out how to get a secret, and it required taking a side route with a not-so-obvious jump, grabbing the monkey swing and pulling an additional lever switch, what I didn't expected in so simple level like this. In most of levels where I rated gameplay as "poor" (1 point) I didn't see things like that, so I give 2 points for gameplay ("average") this time. Puzzles are pulling switches to open some doors and nothing more, so only 1 point for this. 2 points for the enemies (liked them very much). And 1 point for that secret I told about, for it was hidden better than all of those which I saw in worse levels. Atmosphere is acceptable, I can imagine I'm in a kind of stone labyrinth in ruined village (like the stone part of Vilcabamba, TR1). Sounds are missing and I have no mercy for this. But the lighting is average, as well as the textures. Both of them deserves 2 points in my opinion. SUMMARY: If you like shooters, you like this one. Recommended for all those who love mindless killing, however they can find a secret in here and should prepare themselves for proceeding to next room requring pulling some switches - not like in most of low rated levels." - DJ Full (11-Oct-2010)

"In the line of previous levels, only pull some levers to open doors and release a lot of big and strange animals to kill, some darts, a burning floor and few more. At the end, the T-Rexs didn't seem to be very agressive." - Jose (20-Mar-2008)

"Let truth be said, I only played the first level because I had to see where this would lead and I only played this to knock it off the wishlist. Expect more of the same, and that's not really a good thing to say. At least DOZY has not been disabled so once you run out of patience in the T-Rex room with unmarked death tiles, just flycheat to the exit across the room. Oh, and shocker - there's a finish trigger! 10 minutes. 03/08" - Treeble (02-Mar-2008)

"I am sceptical of remakes of very good levels, so a remake of a bad level seemed like something to not look forward to and my expectations were fully met. Much the same and equally unnecessary level as the original already was. Don't bother." - MichaelP (15-Feb-2008)

"I think I recall saying in one of my Cain reviews"there's only one Cain". When, oh when will I learn not to say things like that? What we have here is a Cain homage and if you're finding that a difficult concept to get your head round believe me you're not alone. I really don't know what more I can say, except AAAAAAAAAAAAAAAAAAARGH." - Jay (13-Feb-2008)

"Why anyone would want to aspire to the heights of 'Cain plagiarism' is quite beyond me,but it has to be said that this level is undoubtedly indistinguishable from the real thing. Viz:Textures are stretched,lighting is non-existent and enemies are silly lions and nasty eels.Don't bother killing them all (that's simply prolonging the agony),but at least the doors are placed the correct way round and it has a finish trigger. 10 minutes of not fun." - Orbit Dream (12-Feb-2008)

"Of all the builders out there, it figures why exactly Cain is one of the first to get a homage level, but who am I to question what people do with their spare time? Unsurprisingly - I can't say the original was memorable enough to see if any gameplay ideas or settings were nicked in the creation of this level, but you're on familiar grounds as soon as the first enemies appear. But neither anything original nor Cain-inspired the level offered really makes it a worthwhile raid, unless you like them quick or overly simple. If you don't - you should look elsewhere for a level to play." - eTux (12-Feb-2008)

"Well, another shoot'em up game without any sound except from Lara's dual pistols. The puzzles were decent, levers to open doors and trigger enemies, so that gets a 2. The enemies from Cain's levels also make an appearance here. The bears with boulder heads, giant eels (fortunatly a little slower here.) Rats and T-rexes. Every single one without sound. The textures were varied, which is a good thing. Some were a little stretched though. There was no atmosphere at all in this level." - Larson 1988 (11-Feb-2008)

"Just what we all wanted, a sequel to 'Cain's Home'. While the title probably has some copyright issues what with being built by a different person, it's nice (sarcasm) to know that the author has stuck to the shallow and short nature of the original. To be honest though, the novelty of giant eels and boulder-bears has somewhat worn off now, leaving me with a generic shooter than can be run through in about 3 minutes. Texturing has the occasional bit of variety, although the fact that they are poorly applied and the rooms are badly lighted pretty much cancel out any positives. Thankfully we get to jump around some blocks at the end of the level, but it hardly makes up for the rest of it." - Spike (10-Feb-2008)

"A 10 minutes shooter level with some levers to push , death tiles to avoid and the weird enemies that we've seen before in Cain's level : giant eels , rats and the weird spiked head bears. I like the 'scarecrow tinmen'. There is a lot of missing sounds and I came across a funny bug in the T-Rex room as both T-Rex disappeared when a savegame was reloaded." - eRIC (09-Feb-2008)
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