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Tarragona 3 - Devil's Bridge by Josep Borrut

alan 8 7 9 8
Boris 9 9 9 10
CC 9 9 9 9
Cuqui 10 9 10 10
Dimpfelmoser 9 9 10 9
DJ Full 9 9 9 8
Doug E 8 8 6 9
Dougsan 7 7 8 9
eRIC 8 8 8 9
eTux 9 8 10 10
G.Croft 8 8 9 7
Gerty 7 7 8 8
gfd 7 8 6 8
Jay 7 8 7 8
Jorge22 6 8 5 9
Josi 9 9 10 9
JRaider66 8 8 10 8
Kristina 8 8 9 9
Leandro 9 8 10 10
Loupar 9 9 9 10
Magnus 8 8 9 10
manarch2 7 7 9 8
MichaelP 8 8 10 8
Miguel 8 9 9 9
Mman 7 7 8 7
Momster 8 8 10 8
Navi 8 9 9 9
Phil 8 9 9 8
RaiderGirl 8 8 9 9
Relic Hunter 8 9 9 9
Ryan 8 8 7 8
Samu 9 9 9 9
Sash 8 9 8 9
Tombaholic 9 8 9 8
Tombraidergirl 9 9 9 9
Treeble 9 8 10 9
Xxenofex 8 8 9 8
 
release date: 29-Sep-2001
# of downloads: 88

average rating: 8.46
review count: 37
 
review this level

file size: 101.15 MB
file type: TR4
class: Coastal
 


author profile(s):
email(s):
jborrut@tinet.org

Reviewer's comments
"This is my favorite from the series so far. It's less confusing and it reminded me of TR3 with the textures and the riding in bike. Your first objective is to pry off 4 stars with the crowbar, which you will have in your inventory if you come from levels 1&2. Then you have to stop playing this level to go to play level 4. After finally completing it, you're back here to proceed. After the stars comes the climbing and exploring in a jungle environment with rock structures, grass and some mines. Enemies are bats and angry guards at the end, because the first ones are 'friendly'. Flybys are well placed, I liked the one showing Lara falling through the waterfalls. The final area got me scratching my head for a bit until I found out that truck was moveable. Now to level 5..." - alan (06-Dec-2017)
"Alright, I know that the fixed camera angles are meant to show off the eponymous bridge to greater effect, but they did hinder gameplay a bit. This section involves exploring the bridge, finding hidden openings and searching out keys. After returning from Level Four, it perks up slightly with some wild rides down a waterfall and some tricky motorbike manoeuvring. I did enjoy Devil's Lair more than this one though." - Ryan (17-Apr-2017)
"The scenery is simply lit but much more organic than in the first episodes. Distance fog would work better than static cameras, which are not needed at all, because there's no clipping they were supposed to prevent. In any case, today the level could be patched with far view like many classics deserve. I like the Borrut style - again, a whole load of map gets flipped and certain spots which we knew since the beginning appear useful to twist the plot much later, but this time the access issues don't exist and I didn't waste a minute on unnecessary confusion. The hidden bonus timing is bad - you can find it instantly, but if not, the bridge level becomes hard to perceive as a whole, interrupted with a world of completely different style." - DJ Full (24-Mar-2017)
"I almost gave up on this section due to the horrendous fixed camera angles in the vicinity of the bridge, but I so wanted to play the complete series that I persevered. Away from the bridge area, the gameplay does become a great deal more player-friendly I'm glad to say and it is interrupted by the need to travel into part 4 of the game. Upon rejoining part 3, the gameplay really perks up and there's some interesting exploration of a canyon and campsite area, plus a bit of motorbike riding. So, not my favourite part to date, but still worth playing if you can be patient initially." - Jay (11-Jul-2016)
"The centrepiece bridge is the main thing that stands out here; while it's the least involved part gameplay-wise it's one of the iconic sights of TRLE history, and even with the dated visuals it's got a confidence in it's vision that still stands out. Outside of that the visuals are relatively basic, but like the first maps there's a sense of grand scale and multilevelled design. It's a leap from the first two maps in design overall. The split between friendly and enemy soldiers also adds a nice narrative element. After the exploration at the bridge (and bonus level) the second half is based around a platform segment that leads into a motorbike run. It's quite a bit more linear than the first maps, but it feels more carefully designed compared to the maze-like designs they were full of, plus it's not let down by hiding things in the dark a lot. One oddity is a badly designed crawlspace that seems impossible to get out (I imagine you could do it with some glitches, but not normally), at least you can just ignore it though. Overall a nice leap in quality from the first maps." - Mman (09-Feb-2016)
"I played this level in two distinct segments, as suggested in Dutchy's walkthrough. The first (and mercifully brief) part takes place on and around the eponymous bridge, where the fixed cameras are so maddening that even the flycheat is of limited help. I finally found the two openings by literally ramming against the cliffside at random until I encountered them. After returning here following level 4, the gameplay dramatically improves. You get to play outdoors in places, where the lighting is friendly, and you're treated to an extended ride on the quadbike. It's not quite as trap-oriented as level 4, and I had a more relaxing and enjoyable time here as a result. Now that I've gotten the bad taste of the earlier levels out of my system, I can give this extended series a hearty thumbs up when it's considered as a single body of work." - Phil (10-Jun-2015)
"There are some negative things to comment about in this series, but one thing is for sure: This is a quite unforgettable sightseeing trip through a very fascinating setting - making me interested in visiting those places in real life. The Devil's Bridge is a truly memorable piece of architecture even with the restrictions of the editor and if you ask me all the fixed cameras only make it more majestic rather than being annoying for the gameplay progression. I found them to be a nice extra challenge in an otherwise fairly simplistically constructed first half where gameplay mainly consists about a few of those jumps. After the "little" detour into the secret level the second half proves to be more substantial and turns out to be rather enjoyable with quite a lot of decent platforming around a sweetly designed UN base, a really fun bike tour and some fairly well arranged shootouts with the help of the friendly soldiers; there's still a lack of more and complex tasks but this time the overall experience still is good. Like in the previous levels the secrets are very nicely hidden and the work in terms of sound and especially cameras is quite nice. Textures are rather well applied for a natural setting, the lighting is decent while still lacking contrast here and there. All in all the natural atmosphere really works well, with very good architecture and the cameras creating a very special feeling all in all. I found this level to work well for the most part and spent a total of 30 minutes here, with three secrets found. Recommended." - manarch2 (23-May-2015)
"With an interesting landmark to build off of, Devil's Bridge continues the Tarragona series with a larger set of environments to explore, and continues the high standard set up by previous entries. This part features the Devil's Bridge itself, a massive aqueduct to explore, with an atmosphere better made by the camera angles. I thought they were very well made, though there is a bit of confusion since it's a bit hard to orient oneself properly when the angles hide passages somewhat. That aside, the outdoors are really nice and offer nice settings. The canyons are well built and are pleasant to explore, as well as the UN camp, the dam, and the camp towards the end. Some mentionable sequences are the opening of the dam and flooding of the river, the slide down the waterfall, and the motorbike jump towards the end. For a few cons though, there are a few passages with unreachable objects, and one passage where the player can enter, but can't exit due to the geometry of the crawlspace (Lara ends up in a standing position inside the crawlspace instead of hanging off of it). Overall, it's a nice looking level with good gameplay and mechanics to back it up. Good level." - Relic Hunter (21-Mar-2009)
"This was once again an enjoyable raid as other Tarragona levels. The environment is tought out very well and I liked especially the bridge and dam. Cameras in the bridge are used well and they make game very interesting. This game has also a lot of nice tasks to accomplish like various jumping tasks and a nice bike ride as well. I liked also the idea that you have to open the hatches in the dam to fill a pool with water. This is truly a must play level." - Samu (14-May-2007)
"Lara slides into some water and the first thing one must do is explore that underwater cave. Finding four Stars is your goal here and that is easier said than done as the camera angles make it very hard and very nauseating in my case. Also I hate to use the binoculars almost every step Lara has to make as there are lots of goodies to find but you can't see them with that fixed camera. There is a great fly by as Lara goes over that waterfall and in my case I used the CRTL key halfway through and left Lara standing halfway in that waterfall and no way she could or would move. So next time around she just did what she had to do without the CTRL key. There is also some bike riding to do not one of my favorite part but luck was with me as the bike did land where it should behind the building. The main enemies are soldiers and some bats there are also some friendly soldiers but they weren't very helpful at my game still..... Got only 2 secrets. 17-05-2004" - Gerty (18-May-2004)
"Level 3 in Josep Borrut's 9 level offering Tarragona: World Heritage 3 - Devil's Bridge shows a good deal of improvement over levels 1 and 2 but it still left me wanting for a line of attack or a frame of reference. I still felt I was roaming around trying this and that wondering what I was supposed to do next. That I did this in beautiful surroundings was a plus. The non linear aspect is why I probably quit this level the last two times I attempted it. Quitting was my loss. The level is worth playing but should not challenge any but a moderately experienced player." - Dougsan (01-Jan-2004)
"Because of restrictions with the TRLE this level had to start with a fixed camera and it makes things very difficult indeed. Not to mention very frustrating. Not only this but it's possible to get 'stuck' in a couple of places. Add to this the fact that some parts of the bridge that should be 'grabbable' but aren't and a jump that seems nigh on impossible and you do not have a very good beginning. Bare with it though and things rapidly improve because you'll soon enter an impressive canyon ride a super-bike fight soldiers and even meet some friendly members of the UN who will fight along side you! So if I were you I'd just try to forget the first half of this level (even though it has nice sounds and is graphically impressive) and concentrate instead on the much better and much more exciting second part. It took me about 1 hour 45 minutes and I only found 1 secret (silver skull)." - gfd (06-Dec-2003)
"Here is a very complicated level... Not because it is naturally complicated in itself but because of the author's choice of having a third person view camera making it all so confusing for the player almost all of the time. I know he had some problems in that field and that's why he made the dreaded choice. Still I couldn't help finding it horrible. I had to use Monika's walkthrough and even so it always felt like I was half blind trying to jump here and there just to see if anything worked out. Almost everything was bad as far as that was concerned but most of all the entrance to a secret and to the fourth level which you can play in the middle of level three and then get back as I did. It would have taken me a million years to find out that impossible to see entrance (plus you have to get inside with a side flip) had it not been for the walkthrough. As it was at least I knew there had to be something in that place. Then when the player gets back from level 4 and finally finds a way into different areas it all gets much better and at least you'll know where you are. The walkthrough itself can be very confusing at times though for example when it gives you a certain bike warning. That means you still have to figure out a lot for yourself. But it's still useful in such a level... I liked the barrage and the final camp plus the friendly UN soldiers. It isn't one of the best levels I've played but it's still interesting as a continuing part of the whole game. Play it as a test to your patience (and also because you wouldn't like to jump a level simply because I say so now would you?)." - Jorge22 (26-Sep-2003)
"Devil's Bridge looks more like an ancient Roman aqueduct. Come to think of it the load screen has a photograph of the real place with the bridge and a tower in the background. It looks wonderful. Josep is a genius at camerawork. Getting the stars off the walls of the bridge with the fixed cameras I imagine would annoy some people but I liked it. I loved the run on the top of the bridge I stopped a few times to look through the binoculars and the sky and surrounding tops of rocks were perfect. Again look very carefully around the rocks for openings and crawlspaces. One leads to a little water area where you have to push rocks around to get the last star. It's almost exhausting watching Lara pushing and shoving anything. After placing these stars you go back to this water area and come out high up in a gorge. I had a great time working my way around the cliff ledges and cracks. And eventually through the last opening you are standing on tracks that lead down to a huge dry dam (that you just know you have to flood) and meet the friendly blue-capped soldiers and take their bike. This can get a bit complicated because you have to get into the rocks below the dry dam leave the bike somewhere safe not necessarily on the roof because you need the bike to get back onto the roof then flood the dam get the nitrous oxide get the bike again (it's best to check the walkthrough for this) then do a terrific rev-up that crashes through a breakable barrier out across the gorge and through a barrier on the other side. This was great fun. Now we're in an encampment of the bad soldiers and as soon as you go through that greenery they start shooting at you and you see that last skull on top of the column. To get this one go back through the greenery just a little bit and look for the keyhole on the tracks this brings you out to a jump over to the column. Great little tent that I couldn't figure out how to get into 'til I noticed the differently textured square beside it and pulling that jeep out - great stuff. Again I didn't use the walkthrough first time around and this was not as difficult as T1/2 mainly because you're outside and can see everything. Time here 3:49 hours. Now for that fight with the devil . . ." - CC (11-Aug-2003)
"Another great level from Josep. This time we see a beautiful bridge with an annoying camera though all around. There are four stars to find and access the second half of this adventure. Mostly Lara has to jump from rock to rock and with the help of the bike finally reach the end. Bats some friendly soldiers and a wild boar are enemies. It's sort but pleasant although simple in the game play department. Be sure to play it." - Kristina (10-Jul-2003)
"Devil's Bridge is easier than the previous level. What I found very annoying was that most of the time you couldn't really see where you are going. In the first part of the level you are looking for some golden stars. In the second part you will be looking for some parts for the motorbike. In my opinion the level got better when you left the bridge behind mainly because you could see where you were going. I think there is a dead end somewhere when you leave your motorbike and slide down a hill it is possible that you cannot get back unless you open a door first. Again you had to do some difficult climbing which was very well made. Again listen to the sound which tells you you're on the right path." - Tombraidergirl (03-Feb-2003)
"Another fine level in the series I thought I had skipped it at first when I went to the devils lair but was happy to go at it. The bridge itself was created in a very innovative way as to use cameras to keep the player from seeing the texture limits of the level editor. It's nice to see that kind of thought put into the work. It wasn't half as large or trying as the Devil's Lair but after that I enjoyed the good break! Thumbs up again! Looking forward to the rest." - JRaider66 (29-Jan-2003)
"This level starts at a huge bridge and I want to point out that I thought the cameras around there were annoying. Lara's task was to find four stars to move on in the level. Later you get to a spacious outside area where Lara has to do a lot of jumping and has to traverse many caves. Then everything is filled with water and she has to swim a lot find the nitro to get on with the motorbike and finish the level. Enemies were not many. At the end were a few SAS but Lara had help from some friendly soldiers. Cameras are great except for the bridge part. Sound very suitable. Always warning when danger was ahead. All in all a good level well designed. Kudos to the author. I am already in part 4 now." - Navi (27-Dec-2002)
"I wonder why is this the lowest rated level in the series it's truly a great one! The environments are lush the camerawork excellent (the way to proceed in the bridge would be just as hard for me even if the cameras were not there). This was quite a short level actually but maybe it felt so cause I played the Devil's Lair and the part after it was not so long. The only complaint about this for me would be the object bugs. I ended the Devils Lair with 1 unused Capital sin and it was a Lara's posterior in here the key to get the last secret was named load and I don't know what will happen to all the fancy object in level 5 now. That somehow spoiled a part of it for me but nevertheless a great level!" - eTux (20-Nov-2002)
"I enjoyed this one much more than the first two in the series mainly because there weren't so many dark caves to get around. There were still some difficult jumps and confusing areas but as long as I can see they don't seem to be as hard. There were a few areas that I wondered if I'd ever get through of course. The underwater cavern with the many nooks and crannies to drown in the steep canyon to get around and it took me a while to figure out where to find the NO and what I needed to use it for. The actual bike jump across the cavern turned out to be easy though and I got it on my second try. I did get the first two secret skulls but never figured out how to get the third one from the obelisk it was tricky enough figuring out that I needed to push the jeep and none of the soldiers even offered to help!" - RaiderGirl (13-Nov-2002)
"Fantastic camera use! I know it’s irritating and put me off more than once. But after reading up on some threads and perseverance it works so perfectly. How else could you truly appreciate the magnificence of Josep's bridge? I had more difficulty in swimming to find the switch and opening for the stars than I did with the actual bridge. And what a view from the top. As you get further into the level standard not terribly difficult gameplay entertaining as you jump at dizzying heights to find your way to the switch to flood the area. I found the Devil's Bridge to be somewhat short and was disappointed at this and the motorbike jump across the chasm probably took me longer in real time than the entire level did. Thanks to Dimpfelmoser for slapping me and making me keep trying. I'm looking forward to the next level and am off to start." - Momster (02-Nov-2002)
"Devil's Bridge is simply beautiful! At the beginning in the underwater labyrinth I was a little confused but I liked very much the way to find Golden Stars. And I liked too the two ways to reach next level: The Canyon and in the other side of the bridge the Silver Skull at the entrance of the bonus level Devil's Lair. It's a great level with wonderful textures as usual in levels made by Josep." - Cuqui (03-Oct-2002)
"It's just amazing how someone can make a big part of a level with a fixed camera and still make it so good. Tricky jumps again and well hidden passages which I only found when I used the binoculars (a good thing you can use them with fixed cameras so you can look around). Four stars to find three are not that hard to find but it took ages to find the fourth. Beautiful scenery outside so not dark this time a nice change after the dark caves. Halfway I found myself in the next level (a bonus level) so I played that first and then continued this one. The second part of the level is about jumping around a very beautiful canyon find the base do a crazy jump with the bike and find the exit. This one is high in my list of favorites. Very good!" - Josi (23-Sep-2002)
"What a beautiful ambience - good textures and a lot of jumps - one of them even with a motorcycle. Enemies a lot of: Scorpions UN-Soldiers and other Soldiers Bats and a warthog. Sounds are the same as before but doesn't matter. Good cameras - and a solution for the 18 square-sight-problem - the Bridge-perspective. You have to search for 4 stars - not so easy to get them - then upstairs; finally the ending came too fast for me - what a pity. But was more than an hour of good gameplay." - Miguel (07-Sep-2002)
"As one Richard Lawther once said: Josep Borrut is hot on gameplay. And he certainly is. This is one of the levels I tried out when I was young and unexperienced and it took me ages merely to get onto the bridge itself only to find two closed gates. I was so frustrated I quit. Back then I found the fixed camera angles highly irritating and I thought they were just put there to make your life a little bit more miserable. Now I know the reason and I actually like them as they turn the whole first part of the level into a completely different experience. Along with the excellent fly bys this amounts to a truly exceptional camera work. After you collect and place the four stars you climb and jump your way through a beautifully crafted canyon that eventually leads you to a little house. You have to get into it in order to open the gates of the dam thus making other parts of the canyon accessible. It's not as frustrating and non linear as TWH 1/2 but the area is just as spectacular and there is more variety as far as gameplay and enemies are concerned. You even get the motorbike and have to perform one tricky jump. If you liked the Lost Valley and the Desert Canyon you can't go wrong here." - Dimpfelmoser (22-Aug-2002)
"Set around a couple of real life structures Devil's Bridge and Medol Obelisk in a wonderful canyon complete with a camp of allied UN soldiers and an enemy camp this is another beautiful looking level from Josep with a definite style more in tune with 1 and 2 than the rest of the series. This is also in my opinion the easiest of the series as the game play centres mostly on moving through the 70 minutes level physically and not so much in solving puzzles but rather collecting 4 stars a key 3 skull secrets and going for a fun precise motorbike jump across the canyon. There are also some great new movable objects a restyled version of the movable blocks that have now been changed to movable rocks and there is another but it is too brilliant that I will let you find it for yourself let's just say Lara must have been pumping some serious iron! The only thing I really didn't like but Josep explained that there was a reason for it was around the bridge the cameras are all 4th person which throws off depth perception making it a little annoying but you soon adapt. In the end though you can't go wrong with any of the levels in the Tarragona series as they are all stand alone fantastic adventures and this is no exception." - Sash (21-Jun-2002)
"Finally I got around to playing this masterpiece and it is greatly enjoyable overall to make your way through this fabuluously crafted landscape with the bridge the awesome canyon area and finally the end at the obelisk. The camera flybys are absolutely amazing especially the one where Lara drops through the waterfalls. I never quite adapted to the rather strange (though perfectly designed) camera angles around the bridge so took a few points off for this but the canyon area is really great and the use of the motorbike is excellent and smartly designed. Also liked the mine tunnels with the railways and the placement of the three skull secrets. Enemies are only a few bats scorpions and a boar and of course the soldiers at the end but this beautiful landscape did not need any more." - Michael (21-Jun-2002)
"The third part of Tarragona World Heritage has finally arrived! But the waiting is justified from the notable graphic detail above all in the horizon. The level is divided into two parts in the first Lara has to find 4 golden stars among jumps on the rocks submerged caverns and a great bridge and then she arrives in the second part where she has to find the way to an obelisk among jumps on the precipices stunts with a motorcycle to strengthen and guards to kill. There are some novelties as the speed-meter for the motorcycle and Lara that succeeds to move a jeep. I have ended the level in 1 hour and 35 minutes finding the three secrets to disposition with difficulty in the media. Compliments to Josep for this beautiful level!" - Boris (21-Jun-2002)
"Again I can't say anything that other reviewers did not say. Although this level was much easier than the Tarragona part 1 and 2 it is similar in the beginning with a search for 4 Golden Stars through an awesome bridge and some rocky places. Then the level goes on into a dam style building. Both parts were very fun and kept me interested from the beginning to the end. But surely what I most liked in this level was the work with the cameras. It seemed to be another game not the classical TR with the camera behind Lara most of the time. Each part of the bridge had a fixed camera! It was looking more as a RPG PC game than a TR level!" - Treeble (21-Jun-2002)
"The level begins around an ancient stone aqueduct which is marvelously rendered. Unfortunately this part is all in 3rd person camera view which is like driving a car in reverse (although the author explains why he felt he had to make it this way it still becomes tiresome very quickly). After that it's more fun with Lara making her way around the walls of a canyon exploring an underground lake and doing some fancy riding on the motorbike. The camera work on the swim through the aqueduct and over the waterfall is terrific. And of course I loved watching Lara drag that Land Rover (steroids anyone?)." - Tombaholic (21-Jun-2002)
"You start this level at a beautiful bridge which has a been inspired by a real existing bridge. You have to find four stars to get access to the second part of the level that takes place by a pond. There you drive the motorcycle and you have to do some daring jumps to get around. Finally you have to battle some bad guys before you can finish the level." - G.Croft (21-Jun-2002)
"It's an amazing level! I don't want to talk about the very smart puzzles because the most superb thing about this level is when you look at it. Lighting is very good but you will be amazed when you see the PERFECT bridge and mountains design. I think even the Core Design team can't do something like this. And the textures are perfectly used too. A must see level... and must play too!" - Leandro (21-Jun-2002)
"I've played the other games in this series and the previous levels were marginally better than this. I liked the texture detail/good lighting/swimming and drowning bits but not too sure of the camera work on and around the bridge." - Doug E (21-Jun-2002)
"I loved this level! It was entertaining and not too hard. The lighting is good and so is the texturing. And the mountains look really good too. Wait a minute... haven't I forgotten something? Yeah that's right the bridge! I really loved the bridge too (who doesn't?). The only thing I didn't like about this level was that Lara was able to move the jeep (it took me several days to figure out that it was moveable)." - Magnus (21-Jun-2002)
"After the darkness in the big cave (Level 1+2) this level was a real relief. Again there were good puzzles to solve this time I found them however more simple than in the other level. Impressive the bridge with the fog - was very well set up. This time there was also a few opponents also the consumption of ammunition rose. The level was not as difficult as part 1+2." - Xxenofex (21-Jun-2002)
"A good level original realistic and refreshing. The travel in the main canyon is very enjoyable as you have to make some good jumps; this same canyon is later filled with water and it is very beautiful. There are only 2 downside points: firstly the camera view is sometimes helpful and sometimes annoying in the bridge area at the beginning of the level where you have to find 4 stars. Secondly people can be stuck at the end of the level if they don't leave the bike at the right place while Lara is searching the Nitro. Some baddies in the last area with the obelisk and I must say that the blue helmet from the UN was not very helpful (it is a realistic example of the New World Order to come when people will falsely think they can live in peace and in safety). The walkthrough was very helpful in this one but I never found the way to pick up the last secret skull. Lara is now obviously stronger than incredible Hulk she can pull bigger objects than him. Give a try to this level!" - eRIC (21-Jun-2002)
"The third level of the Tarragona World's Heritage series is a very enjoyable level. First of all the bridge is perfectly done and the camera at this point helps to appreciate the scenery but sometimes it difficults the gameplay. The search for the stars is reasonably difficult and the secrets and objects (the final key) almost impossible to find (I'd finally read the walkthrough to be able to find the first secret). The ambiance sound lighting and textures are as good as in the levels before." - Loupar (21-Jun-2002)